Cyberware - Cyberpunk 2077 | Wiki database
All cyberware in Cyberpunk 2077. Implants for every body slot: effects per tier, capacity cost and attunement.
Operating System: Cyberdecks7
Arasaka Shadow- RAM
- 5–9
- Slots
- 4–8
- Queue
- 0–4
Biotech Sigma- RAM
- 6–9
- Slots
- 5–8
- Queue
- 1–4
Canto Mk.6- RAM
- 11
- Slots
- 5
- Queue
- 4
Militech Paraline- RAM
- 5–9
- Slots
- 4–8
- Queue
- 0–4
Netwatch Netdriver Mk.1- RAM
- 13
- Slots
- 8
- Queue
- 4
Raven Microcyber- RAM
- 7–9
- Slots
- 6–8
- Queue
- 2–4
Tetratronic Rippler- RAM
- 5–20
- Slots
- 4–8
- Queue
- 0–4
Operating System: Sandevistans5
Dynalar Sandevistan- Duration
- 8.8–9.9s
- Cooldown
- 55–30s
- Slows time
- 50%
Militech "Apogee" Sandevistan- Duration
- 6.6s
- Cooldown
- 30–25s
- Slows time
- 85%
Militech "Falcon" Sandevistan- Duration
- 9.9–11s
- Cooldown
- 40–30s
- Slows time
- 70%
Warp Dancer- Duration
- 8.8–11s
- Cooldown
- 70–40s
- Slows time
- 20%
Zetatech Sandevistan- Duration
- 6.6–11s
- Cooldown
- 45–20s
- Slows time
- 30%
Operating System: Berserks4
BioDyne Berserk- Cooldown
- 60–35s
Militech Berserk- Cooldown
- 40–25s
Moore Tech Berserk- Cooldown
- 60–35s
Zetatech Berserk- Cooldown
- 45–25s
Operating System: Chrome Compressor1
Frontal Cortex13
Axolotl-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.Iconic
BioconductorAllows your quickhacks to deal Crit Hits.
40% Crit Chance with quickhacks.
-4 Max RAM
Camillo RAM ManagerInstantly recovers 30% Max RAM when available RAM falls to 20%.
+2 Max RAM
Cooldown: 80 sec.
COX-2 Cybersomatic OptimizerAllows your quickhacks to deal Crit Hits.
100% Crit Chance with quickhacks.
-4 Max RAMIconic
Ex-Disk+6 Max RAM
+35% upload speed for quickhacks
Kerenzikov Boost SystemImproves Kerenzikov by enhancing the user's speed and reflexes.
When Kerenzikov is active:
-100% Stamina cost from shooting.
Slows time by +19% relative to your enemies.
Mechatronic Core+40% damage against drones, robots, mechs and turrets.
+2 Max RAM
Memory Boost+1.35 RAM when you neutralize an enemy.
+1 Max RAM
Newton Module-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.
Quantum TunerWhenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 50 sec.)
Cooldown: 60 sec. outside of combat
Passive Effect:
-15% Cooldown Time for all other cyberware.Iconic
RAM ReallocatorInstantly recovers 45% Max RAM when available RAM falls to 20%.
+2 Max RAM
Cooldown: 75 sec.Iconic
RAM UpgradeIncreases RAM recovery rate by +0.3 unit(s) per sec.
+2 Max RAM
Self-ICEAutomatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 20 sec.
Arms17
Electrifying Gorilla ArmsGorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.
+6 to Body Attribute checks.
Deal Electrical damage.
20% Shock chance
Electrifying Mantis BladesMantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release Melee Attack
Deal Electrical damage.
20% Shock chance
Electrifying MonowireMonowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Electrical damage.
20% Shock chance
Electrifying Projectile Launch SystemLaunches an explosive projectile that deals massive Electrical damage.
Charged shots gain:
+30% damage
+25% explosion radius
+100% Stun chance
Assign cyberware to the quickslot and activate it with Combat Gadget.
Gorilla ArmsGorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.
+6 to Body Attribute checks.
Deal Physical damage.
20% Bleeding chance
Mantis BladesMantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release Melee Attack
Deal Physical damage.
20% Bleeding chance
MaxTac Mantis BladesMantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release Melee Attack
Deals Physical damage.
20% Bleeding chance
MonowireMonowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Physical damage.
20% Bleeding chance
Projectile Launch SystemLaunches an explosive projectile that deals massive Physical damage.
Charged shots gain:
+30% damage
+25% explosion radius
+40% dismemberment chance
Assign cyberware to the quickslot and activate it with Combat Gadget.
Thermal Gorilla ArmsGorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.
+6 to Body Attribute checks.
Deal Thermal damage.
20% Burn chance
Thermal Mantis BladesMantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release Melee Attack
Deal Thermal damage.
20% Burn chance
Thermal MonowireMonowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Thermal damage.
20% Burn chance
Thermal Projectile Launch SystemLaunches an explosive projectile that deals massive Thermal damage.
Small Burn chance.
Charged shots gain:
+30% damage
+25% explosion radius
+30% Burn chance
Assign cyberware to the quickslot and activate it with Combat Gadget.
Toxic Gorilla ArmsGorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.
+6 to Body Attribute checks.
Deal Chemical damage.
20% Poison chance
Toxic Mantis BladesMantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release Melee Attack
Deal Chemical damage.
20% Poison chance
Toxic MonowireMonowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Chemical damage.
20% Poison chance
Toxic Projectile Launch SystemLaunches an explosive projectile that deals massive Chemical damage.
Small Poison chance.
Charged shots gain:
+30% damage
+25% explosion radius
+30% Poison chance
Assign cyberware to the quickslot and activate it with Combat Gadget.
Hands9
Ballistic CoprocessorIncreased ricochet chance with Power weapons.
+35% ricochet damage
Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.
Handle WrapWhen equipping or throwing a throwable weapon:
+27% Crit Chance with throwable weapons for 6 sec.
Immovable Force-35% recoil
-25% bullet spread
Automatically activates effects for ranged weapons that otherwise only occur when behind cover.Iconic
MicrogeneratorReloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact.
Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Shock Absorber-24% recoil
Smart LinkEnables the use of smart-targeting in Smart weapons.
+20% target lock duration
+15% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Tattoo: Johnny's SpecialThe Arasaka logo... with a few special touches of Johnny's.
Tattoo: Together ForeverJ+V 4EVAH
Tattoo: Tyger Claws Dermal ImprintEnables the use of smart-targeting in Smart weapons.
+20% lock-on speed
20% smaller Smart-targeting reticle
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
Skeleton13
Bionic Joints- Armor
- 25–95
Dense Marrow- Armor
- 10–54
Epimorphic Skeleton- Armor
- 96–186
Feen-X- Armor
- 8–38
Kinetic Frame- Armor
- 17–77
Para Bellum- Armor
- -30–150
RAM Recoup- Armor
- 10–46
Rara Avis+40% ArmorIconic
Scar Coalescer- Armor
- 10–46
Scarab- Armor
- 10–46
Spring Joints- Armor
- 10–46
Titanium Bones- Armor
- 10–46
Universal Booster- Armor
- 42–186
Nervous System12
Adrenaline Converter+40% movement speed for 9 sec. when entering combat.
Adreno-trigger+30% movement speed for 40 sec. when entering combat.Iconic
Atomic SensorsIncreases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection).
The effect ends when you enter combat.
Deep-field Visual InterfaceCrit Chance increases the farther you are from the enemy (max. +100% at 100 m).Iconic
KerenzikovAllows you to aim and perform ranged attacks while sliding, dodging or Dashing.
Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
NeoFiber+11% Mitigation Chance
+11% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Reflex TunerSlows time by 60% for 4.5 sec. when your Health drops below 25%.
Cooldown: 35 sec.
RevulsorSlows time by 60% for 4.5 sec. when your Health drops below 25%.
Your movement is not slowed.
Cooldown: 35 sec.Iconic
Stabber+20% Crit Chance with Blades and throwable weapons.
Synaptic AcceleratorSlows time by 50% for 4.5 sec. when enemy detection reaches 50%.
Cooldown: 60 sec.
Tyrosine InjectorSuccessful Takedowns grant:
+21% headshot damage for 15 sec.
+11% movement speed for 15 sec.
Visual Cortex SupportCrit Chance increases the farther you are from the enemy (max. +30% at 30 m).
Circulatory System12
Adrenaline Booster+25% Stamina whenever you use a melee weapon to neutralize an enemy.
BiomonitorAutomatically heals you with your equipped Health Item when your Health drops below 50%.
+16% Health Item effectiveness
Black MambaYou deal -90% Poison damage, but gain +22% damage against Poisoned enemies.
Blood PumpFunctions as a powerful Health Item.
Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
Clutch Padding-20% Stamina cost for shooting.
Electromag Recycler+5% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.Iconic
Feedback Circuit+3.5% Health when you hit an enemy with a fully charged Tech weapon shot.
Heal-On-Kill+7.5% Health when you neutralize an enemy.
Isometric Stabilizer-20% Stamina cost for all attacks.Iconic
Microrotors+25% melee attack speed
Second Heart+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 200 sec.
ThreatEvac+29% movement speed when your Health drops to 25%.
The more your Health drops, the more movement speed increases (max. +39%).
Integumentary System14
Carapace- Armor
- 24–108
Cellular Adapter- Armor
- 50–162
Chitin- Armor
- 80–232
Cogito Lattice- Armor
- 18–62
Countershell- Armor
- 17–77
Defenzikov- Armor
- 24–108
Nano-plating- Armor
- 28–88
Optical Camo- Armor
- 10–40
Painducer- Armor
- 42–186
Peripheral InverseThe closer an attacking enemy is, the less damage they deal to you.
-45% incoming damage at 3 m.
Damage reduction tapers off to 0% at 6 m.Iconic
ProxiShield- Armor
- 8–38
RangeGuard- Armor
- 10–46
Shock-n-Awe- Armor
- 28–124
Subdermal Armor- Armor
- 17–55
Immune System2
Face8
Basic Kiroshi Optics-44% camera detection speed
10x optical zoom when scanning or aiming.
Behavioral Imprint-synced FaceplateActivating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with Combat Gadget.
Cooldown: 900 sec.Iconic
Kiroshi "Clairvoyant" OpticsEffect active when scanning:
Highlights enemies within 19.5 m.
The effect remains active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
Kiroshi "Cockatrice" OpticsIncreases Crit Chance by 35%.
10x optical zoom when scanning or aiming.Iconic
Kiroshi "Doomsayer" OpticsEffect active when scanning:
Highlights explosive devices and traps near your crosshair and within 29 m.
The effect remains active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
Kiroshi "Sentry" OpticsEffect active when scanning:
Highlights cameras and turrets within 39 m.
The effect remains active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
StalkerAutomatically connects to your equipped Tech weapon.
When aiming:
Highlights enemies behind cover for 24% of your field of vision and up to 53 m. deep.
10x optical zoom when scanning or aiming.
The OracleEffects active when scanning:
Highlights enemies within 19.5 m., including enemies behind cover.
Highlights cameras and turrets within 39 m.
Highlights explosive devices and traps near your crosshair and within 29 m.
These effects remain active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
Legs5
Fortified Ankles- Armor
- 35–103
Jenkins' Tendons- Armor
- 14–62
Leeroy Ligament System- Armor
- 14–34
Lynx Paws- Armor
- 16–46
Reinforced Tendons- Armor
- 4–12
Legacy (pre-2.0)
Items from before patch 2.0. They may no longer be in the game or may work differently.
Operating System15
Arasaka CyberdeckArasaka Mk.4
BioDyne Berserk Mk.2
BioDyne Berserk Mk.3
BioDyne Berserk Mk.4
Dynalar Sandevistan Mk.3
Dynalar Sandevistan Mk.4
Fuyutsuki Tinkerer Mk.3
Militech Berserk Mk.5
Moore Tech Berserk Mk.3
NetWatch Netdriver Mk.5
QianT Sandevistan Mk.4
Stephenson Tech Mk.3
Stephenson Tech Mk.4
Tetratronic Rippler Mk.4