Best Halsin Build - Emerald Archdruid

Best Halsin Build - Emerald Archdruid - Baldur's Gate 3 (BG3)

Byzanuffas

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The post will cover the Halsin Build - The Emerald Archdruid for Baldur's Gate 3. The Moon Druid companion joins you in the later part of the game. The build will revolve around Wild Shape icon bg3Wild Shape animal forms and spells dealing damage via Tavern Brawler icon bg3Tavern Brawler effects.

Halsin Build - The Emerald Archdruid

You first learn about Halsin in Map icon bg3Emerald Grove when talking with the Druid's there. He is the leader of the Grove and its protector. As the small enclave finds itself in a problem, Halsin takes the initiative to change things and goes to the Map icon bg3Goblin Camp.

As you meet him, he is a druid using Wild Shape: Cave Bear icon bg3Wild Shape: Cave Bear form. He offers to join you in combat to help fight the Goblin leaders.

Overall, the build will revolve around being a Moon Druid. This is a pretty powerful subclass that has interesting mechanics, with various spells. Moreover, the Wild Shape icon bg3Wild Shape can be activated just using a bonus action, greatly opening up your combat possibilities.

The goal is to mix both control spells and various animal forms to maximize the combat potential. For example, using Spike Growth icon bg3Spike Growth while in Wild Shape icon bg3Wild Shape and having Tavern Brawler icon bg3Tavern Brawler will proc bonus damage on each tick based on your strength modifier. Let's thank the game for its spaghetti code, and for offering unique mechanics.

So you are rewarded by using this build both for casting spells and using various forms. They are extremely powerful and can act as full tanks, or deal a decent amount of damage with certain features.

Hope you like the idea of the build, and enjoy reading it!

How to effectively use and read the build? Here are a few tips:

  1. Build Overview gives a high-level overview of each level
  2. Go into the leveling progression to understand why these picks were made, which also offers variations and mechanics explanations
  3. The equipment section offers gear progression and gives an in-depth explanation of what each piece offers to the build
  4. Check the Mechanics section to fully understand how the build falls into place

Class Contribution

This shows the class contribution of the build

12 Moon Druid

  • A solid variety of proficiencies - medium, light armor, and shields
  • Access to prepared spells that can be added or removed outside of combat.
  • Wild Shape icon action bg3Wild Shape​ - Moon Druid, gets a special version allowing it to turn into a beast with just a bonus action. This is advantageous, allowing the use of the first turn for both spellcasting and transformation.
  • Each Wild Shape icon bg3Wild Shape form comes with interesting mechanics that you can build around. Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé, has special Charge icon bg3Charge hitting multipletargets. The Wild Shape: Spider icon bg3Wild Shape: Spider comes with Web icon bg3Web giving an easy Advantage icon bg3Advantage. This is just a glimpse of the possibilities.
  • Primal Strike icon bg3Primal Strike is great for overcoming resistance and immunity against physical damage types.
  • Control spells - Druid has plenty of control spells - Sleet Storm icon action bg3Sleet Storm, Plant Growth icon action bg3Plant Growth, Confusion icon action bg3Confusion, etc. These are excellent options to weaken foes and unlock the full potential of the party for Advantage icon bg3Advantage on attack rolls.
  • Summons like Conjure Woodland Being icon action bg3Conjure Woodland Being, offer additional free Spike Growth icon action bg3Spike Growth, that damages enemies and slows them down. You can also get Conjure Elemental icon action bg3Conjure Elemental, which unlocks Water Myrmidon - the most powerful option for Lightning and Cold spell casters.
  • Wild Strike icon bg3Wild Strike which gives an additional attack in beast form. At level 10, this will give @improved wi, competing with Fighters.
  • The Moon druid gets additional shapes - Wild Shape: Sabre-Toothed Tiger icon bg3Wild Shape: Sabre-Toothed Tiger, Wild Shape: Air Myrmidon icon bg3Wild Shape: Air Myrmidon and others, giving even more possibilities to approach combat.

Build Variations

For Halsin specifically, I would like to greatly expand this section. He gets a special mechanic that allows him to cast spells for "free" (by free I mean no spell slot usage). This is a cool addition, nothing groundbreaking, that opens interesting playstyles. How does it work?

Due to the code oversight, Halsin spells, that he gets at level 1, 3, 5, do not use spell slots, if they do not have any higher-level spell slots. For example, at level 3, you can get Misty Step icon bg3Misty Step. If you don't have any level 3 spell slots, you can freely cast this with just a bonus action every turn.

I would like to give credit to this post by LostAccount2099 for covering these mechanics extensively. If you want something unorthodox, here are some build ideas from the post, that I think are pretty interesting and utilize the free spells.

Setup Description
  • 4 Spores Druid
  • 8 Fighter Battle Master
A very mobile fighter that can overwhelm enemy positions with teleportation. The Symbiotic Entity icon bg3Symbiotic Entity gives a necrotic damage boost on each hit. This does utilize the unlimited Misty Step icon bg3Misty Step mechanic for Halsin.
  • 1 War Cleric
  • 11 Moon Druid

This gives access to War Priest icon bg3War Priest that gives an additional attack with bonus action and Divine Favour icon bg3Divine Favour. I do recommend this choice, if you specifically know which wild shape you will use.

  • For Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon take Savage Attacker icon bg3Savage Attacker and Great Weapon Master: All In icon bg3Great Weapon Master: All In
  • For Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé, Wild Shape: Owlbear icon bg3Wild Shape: Owlbear and other melee - Tavern Brawler icon bg3Tavern Brawler and Ability Improvement - +2 Wisdom

 

  • 2 Fighter
  • 10 Moon Druid

Similar to the option above, just that you can gain proficiency in Constitution Saving Throw icon bg3Saving Throw if you respec as a Fighter. Moreover, you gain access to Action Surge icon bg3Action Surge, that casting before Wild Shape icon bg3Wild Shape gives an additional action.

Also, you benefit from different fighting styles:

  • Defence icon bg3Defence if not wearing armor before transforming
  • Great Weapon Fighting icon bg3Great Weapon Fighting is perfect for Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon
  • Duelling icon bg3Duelling is for Wild Shape: Fire Myrmidon icon bg3Wild Shape: Fire Myrmidon and Conjure Elemental: Air Myrmidon icon bg3Conjure Elemental: Air Myrmidon

Build Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial

Level Class Selection
1 Druid 1 Cantrips: Guidance icon bg3Guidance, Thorn Whip icon bg3Thorn Whip

Abilities: STR - 8, DEX - 16 (15+1), CON - 15, INT - 8, WIS - 16, CHA - 10

Skills: Perception, Insight
2 Druid 2 Subclass: Circle of the Moon
3 Druid 3 -
4 Druid 4 Cantrips: Resistance icon bg3Resistance
Feat: Tavern Brawler icon bg3Tavern Brawler +1 Constitution
5 Druid 5 -
6 Druid 6 -
7 Druid 7 -
8 Druid 8 Feat: Ability Improvement - +2 Wisdom
9 Druid 9 -
10 Druid 10 Cantrips: any
11 Druid 11 -
12 Druid 12 Feat: War Caster: Concentration icon bg3War Caster: Concentration, Alert icon bg3Alert, Savage Attacker icon bg3Savage Attacker, Great Weapon Master: All In icon bg3Great Weapon Master: All In

Synergy with other builds

This section will give a few ideas on how to utilize other builds to maximize the combat potential of the group. There are usually various synergies that make the group play more enjoyable. However, this should not be the main factor. With full game knowledge, any party composition will work freely.

Piercing Damage

Synergetic Builds Enabler Description
Bhaalist Armour icon bg3Bhaalist Armour for the Aura Of Murder icon bg3Aura Of Murder with Wild Shape: Sabre-Toothed Tiger icon bg3Wild Shape: Sabre-Toothed Tiger The Bhaalist Armour icon bg3Bhaalist Armour makes it easy to land double damage on your piercing attacks with Jugular Strike icon bg3Jugular Strike while in Wild Shape: Sabre-Toothed Tiger icon bg3Wild Shape: Sabre-Toothed Tiger form. This is a very powerful combo.
Bhaalist Armour icon bg3Bhaalist Armour with Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé Charge icon bg3Charge can apply Prone icon bg3Prone on enemies, greatly weakening them and dealing double piercing damage.

Control Spells

Synergetic Builds Enabler Description
Evard's Black Tentacles icon bg3Evard's Black Tentacles or Scroll of Evard's Black Tentacles icon bg3Scroll of Evard's Black Tentacles or Strange Tendril Amulet icon bg3Strange Tendril Amulet Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé can break enemies by forincg them Prone icon bg3Prone and immobilized with Evard's Black Tentacles icon bg3Evard's Black Tentacles
Any Hold Person icon bg3Hold Person Disabling a group or a single foe, allows your allies to hit them with guaranteed critical hits

Lightning and Cold casters

Synergetic Builds Enabler Description
  • Create or Destroy Water icon bg3Create or Destroy Water
  • Lightning Bolt icon bg3Lightning Bolt
  • Chain Lightning icon bg3Chain Lightning
As you can use both Call Lightning icon bg3Call Lightning and Create or Destroy Water icon bg3Create or Destroy Water this enables a very powerful synergy between these builds

Starting the Build - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Halsin build. Some of these choices are impactful as you cannot respec them.

How to Unlock Halsin?

Halsin is first encountered in Act 1, and depending on your decisions, he joins your camp. Later on, as you progress in Act 2, and solve his quest, he can join you as a companion.

Spoilers on recruiting Halsin

Act 1

You first hear of Halsin in Map icon bg3Druid's Grove as he is imprisoned in the Map icon bg3Shattered Sanctum. Once you reach the area, go to the Map icon bg3Worg Pens, where you will find him in the Bear form, imprisoned and teased by small goblins. As you approach the cell, the dialogue will start, where you can decide to help him.

The idea is that once you finish the fight, he suggests taking down the Goblin leaders. First, I recommend not starting this, as you might want to explore the rest of the Goblin Camp. Once the goblins see Halsin, they will attack him instantly.

So once you are ready, ask him to join you, and go take down the Goblin Leaders. He will later return to Map icon bg3Emerald Grove and after the celebration, Halsin can join as a Camp member (not yet a full companion).

Act 2

In the Cursed Shadowlands, you will need to do Map icon bg3Wake Up Art Cullagh, which can be done by killing Map icon bg3Malus Thorm (Lv. 7) and obtaining Battered Lute. Once you have the lute, use it to wake up Cullagh, and learn of Thaniel's location.

Halsin then suggests opening up a portal where you will have to protect it close to the Map icon bg3Last Light Inn. This can be a challenging fight if you are new. After this is finished, Halsin can join you as a companion once you talk with him in the camp.

Origins and Characters

Here are the Origin and character picks that have a slight advantage with this build:

Origin Features Description
halsin icon bg3Halsin
  • Darkvision icon passive feature bg3Darkvision
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
As a Wood Elf, Halsin is a great pick for Moon Druid. The bonus movement speed works in Wild Shape icon bg3Wild Shape.

Respec at Withers to Level 1

One thing that you will want to do is Respec at Withers to start from scratch. This is important because this will allow you to reallocate better stats and to maximize combat potential through correct class picks.

Class

Overview
druid bg3Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Cantrips Description
Guidance icon bg3Guidance At least one party member should have this cantrip, as it gives a free boost to various skill checks like dialogues, exploration, etc.
Thorn Whip icon bg3Thorn Whip Can be used to control enemy positioning.

Abilities

Now, let's take a look at the abilities of the Halsin build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

BG3 Build Ability Points
Build ID: 17237

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build or where you have high ability modifiers:

  • Perception
  • Insight
  • Medicine
  • Survival
  • Animal Handling

Leveling Progression 2-12

Here is the detailed progression for Halsin Build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Levels 2-6

Level 2

Now you are ready to pick the subclass. As you can expect:

Overview
circle of the moon druid bg3Circle of the Moon
Features
wild shape charge bg3Combat Wild Shape Charge Allows transforming into a beast using Wild Shape icon action bg3Wild Shape.
Lunar Mend icon action bg3Lunar Mend Allows healing while in Wild Shape icon action bg3Wild Shape. It's nothing special, but could be used when there are no better uses for bonus action.
Wild Shape icon action bg3Wild Shape Take the form of an animal. As you progress to higher levels, new options are unlocked.
Wild Shape: Bear icon action bg3Wild Shape: Bear Additional form accessible to moon druids. Sadly, it is somewhat disappointing compared to the later options you will unlock.

I will cover my recommended prepared spells to include for each Spell level. Pick the ones that are interesting or fit your playstyle.

Spell Description
Healing Word icon action bg3Healing Word Excellent spell for the early game, where you might need an instant recovery of an ally. However, it loses value on Druid as you progress.
Create or Destroy Water icon action bg3Create or Destroy Water One of the S-Tier spells, that is good to have in your arsenal. It applies Wet icon bg3Wet condition that doubles Ice and lightning spells damage.
Longstrider icon action bg3Longstrider If you do not have another buffer in the group, having this spell is a great way to improve your and your allies' movement speed.
Enhance Leap icon bg3Enhance Leap Can be used for exploration or precast before combat.

Level 3

As 2nd-level spells are unlocked, here are a few recommendations that I recommend to keep on your list:

Spell Description
Spike Growth icon action bg3Spike Growth This can be used to make enemies slow down and get damage in the meantime. This is bugged, and when you have Wild Shape icon bg3Wild Shape active + Tavern Brawler icon bg3Tavern Brawler each damage tick, it passes the strength bonus. Yeah... this becomes ridiculous very fast. Credits to Bg3 Builds Discord.
Moonbeam icon action bg3Moonbeam Excellent spell that can be reused multiple times during a fight, saving spell slots.
Hold Person icon bg3Hold Person A very powerful spell that can guarantee critical hits and paralyzes an enemy.
Heat Metal icon action bg3Heat Metal Very useful control spell for the early game. You can use it to make targets drop their weapons, disabling some very strong early-game opponents.
Enhance Ability icon action bg3Enhance Ability Usually, I reserve this spell for Bard. However, if you do not have it, Enhance Ability icon action bg3Enhance Ability​ can be a lifesaver in important ability checks.

Level 4

A few additional features are unlocked:

Feature Description
Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé This is often overlooked but very powerful form, that can easily Prone icon bg3Prone multiple targets using Charge icon bg3Charge. I will later explain more combos with it, and how to maximize it's potential.
Wild Shape: Dire Raven icon bg3Wild Shape: Dire Raven Technically can be used to apply Blinded icon bg3Blinded on enemies, but the opportunity cost against other wild shapes is high, so I recommend skipping it.

Now you can also select a cantrip:

Cantrip Description
Resistance icon bg3Resistance Pick anything, as the core ones are already chosen

Now the most important choice:

Feat Description
Tavern Brawler icon bg3Tavern Brawler Pick +1 Constitution. This is a very powerful feat for any character that uses melee unarmed attacks (this does include most Wild Shape icon bg3Wild Shape forms, excluding myrmidons). The damage bonus scales with Strength, and the attack roll boost makes it very hard to miss. Moreover, for druid it has special interaction with Wild Shape icon bg3Wild Shape.

Taver Brawler, Wild Shape and Spell damage

So all of these 3 things intertwine together (mostly due to code oversight from the developers). The idea is that the Tavern Brawler icon bg3Tavern Brawler bonus increases based on your Strength modifier and affects your attacks, which is reasonable even in Wild Shape icon bg3Wild Shape.

The things get interesting when you cast something like Spike Growth icon bg3Spike Growth, and then do Wild Shape icon bg3Wild Shape. Now, when a spell does a damage tick, it receives a bonus from the Strength modifier via Tavern Brawler icon bg3Tavern Brawler:

tavern brawler spell damage bonus wild shape bg3

As you can guess, if an enemy walks a few meters, the damage will be significant, without you even doing anything to them. Later, you can use Wall of Fire icon bg3Wall of Fire and other spells to get this bonus damage, and having higher strength just emphasises the power of this mechanic.

Level 5

Level 5, is a big step for any caster and especially a Druid. Not only do you unlock level 3 spells, but get improvements to the Wild Shape icon action bg3Wild Shape​ forms.

Feature Description
Wild Strike icon passive feature bg3Wild Strike Allows making a second attack while in the Wild Shape icon bg3Wild Shape transformation.

As third-level spells are unlocked, here are a few recommendations that I recommend to keep on your prepared spell list:

Spell Description
Sleet Storm icon action bg3Sleet Storm The spell is very powerful for crowd control, as it can apply Prone icon bg3Prone to enemies and create an icy surface. I recommend staying outside it's effect range so that Concentration icon bg3Concentration does not get cancelled, while you can pummel enemies that try to leave.
Call Lightning icon action bg3Call Lightning If you need a blaster spell, this is a great option; however, it will require Concentration icon bg3Concentration, so be careful not to cancel other spell effects. Also, Call Lightning icon action bg3Call Lightning​ deals double damage on wet enemies.
Plant Growth icon action bg3Plant Growth This spell does not use any Concentration icon bg3Concentration slot and can slow down enemies to a stop. It can also work well in Hunger of Hadar icon action bg3Hunger of Hadar, making foes just barely move.

Level 6

A nice set of features are unlocked:

Feature Description
Primal Strike icon passive feature bg3Primal Strike Makes it easier to bypass enemy resistance and immunities.
Wild Shape: Panther icon action bg3Wild Shape: Panther The form is great until level 8. It's 
Wild Shape: Owlbear icon action bg3Wild Shape: Owlbear​​ A pretty powerful shape in certain fights, that can Prone icon bg3Prone multiple enemies and does decent damage. It is most famous for Crushing Flight icon bg3Crushing Flight from a very high height to deal a lot of damage.

Levels 7-10

Generally, this covers the Act 2 part of the game. This unlocks items that give a slight boost to a few builds, and you uncover a really interesting part of the story.

Level 7

Level 4 spells are plentiful, and all of them bring something unique, here are my picks:

Spell Description
Conjure Woodland Being icon action bg3Conjure Woodland Being This spell is almost a mandatory pick. The Dryad can cast Spike Growth icon action bg3Spike Growth​ for free. It can also summon a special beast that can Entangle icon action bg3Entangle​ and act as a decoy.
Confusion icon action bg3Confusion One of the most powerful control spells that can outright win encounters for you.
Ice Storm icon bg3Ice Storm Deals decent damage, but most importantly creates ice surfaces that will leave enemies Prone icon bg3Prone.
Wall of Fire icon action bg3Wall of Fire A very strong spell that, if placed correctly, can destroy foes. It does hit them multiple times - on your and your enemy's turn.
Freedom of Movement icon bg3Freedom of Movement A pretty powerful spell, that is good to have. It can help remove Stunned icon bg3Stunned and Difficult Terrain icon bg3Difficult Terrain doesn't slow them down.

Level 8

A new form is unlocked:

Action Description
Wild Shape: Sabre-Toothed Tiger icon action bg3Wild Shape: Sabre-Toothed Tiger​​ This can be useful in some cases when fighting enemies with a high armor class. The tiger's base attack reduces their AC, making it easier for your allies to hit. It can also Prone icon bg3Prone enemies and deal big damage with Jugular Strike icon bg3Jugular Strike

For the feats:

Feat Description
Ability Improvement - +2 Wisdom Plenty of Wild Shape icon bg3Wild Shape abilities use Spell Save DC, so this is a great boost for those

Level 9

Here are my recommendations for prepared level 5 spells, not all of them are great, but you might see an opportunity on how they can be used in your rotation.

Spell Description
Contagion icon bg3Contagion Doesn't use Concentration icon bg3Concentration and can be used to apply Stricken With Flesh Rot icon bg3Stricken With Flesh Rot which doubles all damage.
Conjure Elemental icon action bg3Conjure Elemental With level 5 spell slots, this spell is okay. But it starts shining once you get access to Level 6 spell slots. You can then summon myrmidons, which are powerful based on your setup.
Insect Plague icon action bg3Insect Plague These locusts deal a good amount of damage, and can also work together with other control spells like Spike Growth icon action bg3Spike Growth​ or Plant Growth icon action bg3Plant Growth.
Greater Restoration icon action bg3Greater Restoration Nothing spectacular; however, there are a few situations where removing curses can help.

Level 10

This level is important as you will get some subclass features which will also greatly improve Wild Shape icon action bg3Wild Shape.

Feature Description
Improved Wild Strike icon passive feature bg3Improved Wild Strike Gives your wild shape forms a third attack, which is a huge improvement. Not many other classes get access to this.
Wild Shape: Dilophosaurus icon action bg3Wild Shape: Dilophosaurus Another Wild Shape form to pick from.
Wild Shape: Air Myrmidon icon action bg3Wild Shape: Air Myrmidon This form allows you to stun enemies, leaving them open to your ally's attacks.
Wild Shape: Earth Myrmidon icon action bg3Wild Shape: Earth Myrmidon The strongest Myrmidon in terms of pure damage. It gets bonuses from Tavern Brawler icon passive feature bg3Tavern Brawler, and its main attack is bugged, dealing 3d10 thunder damage, which makes it very powerful. 
Wild Shape: Fire Myrmidon icon action bg3Wild Shape: Fire Myrmidon Sets enemies on fire and can Haste icon bg3Haste itself for bonus attacks.
Wild Shape: Water Myrmidon icon action bg3Wild Shape: Water Myrmidon This is the best support option, it can heal everyone in a large area and use Explosive Icicle icon action bg3Explosive Icicle​ for significant damage.

For cantrips:

Cantrip Description
Any​ Pick anything, as the core ones are already chosen

Levels 11-12

This is where you will spend most of the time in Act 3. There will be an immense amount of content, and you can finish your builds and unlock extremely powerful gear.

Level 11

The goal here is to get the Level 6 spells. There are a few good options that I recommend to keep in mind:

Spell Description
Heroes' Feast icon bg3Heroes' Feast A very powerful support spell, that boosts maximum HP, improves Wisdom Saving Throw icon bg3Saving Throw and gives immunities to various conditions. Cast it after each Long Rest, once your party has all the summons summoned
Sunbeam icon bg3Sunbeam Excellent offensive spell, that is great when there are multiple targets stacked together. It does use Concentration icon bg3Concentration, so be mindful of that.

Level 12

For the feats:

×
Maximize Spell Concentration×
Using Myrmidons with Weapons×
+ Add tab
Feat Description
War Caster: Concentration icon passive feature bg3War Caster: Concentration I do recommend this feat, as it greatly reduces the chances of losing concentration while in Wild Shape icon action bg3Wild Shape. Sadly, bonuses to Concentration Saving Throws from items don't work in beast forms.
Alert icon bg3Alert Going early can guarantee, landing spells, and effectively immobilizing enemies before they can do anything

These options are recommended if you plan on using Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon or Wild Shape: Air Myrmidon icon bg3Wild Shape: Air Myrmidon which use weapons, and can benefit from extra damage with them:

Feat Description
Savage Attacker icon bg3Savage Attacker This gives roughly a 30% of damage boost on weapon damage rolls.
Great Weapon Master: All In icon bg3Great Weapon Master: All In Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon uses a two-handed weapon; this means that you will get a solid damage boost with each hit

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 2

BG3 Build Equipment Embed
Build ID: 17237
Mode: Full Equipment
Sets: Act 2

Act 3 - Final Build setup

This is where you will unlock the strongest weapons and armors for most of the builds. It is split into two major parts, starting with Map icon bg3Rivington and later reaching the huge area - Map icon bg3Lower City itself.

BG3 Build Equipment Embed
Build ID: 17237
Mode: Full Equipment
Sets: Act 3

Build Mechanics

In this section, I would like to dive deep into how to play the Halsin Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Using different area Control spells

The interesting part of Moon Druid is that it has access to plenty of area-of-effect spells. For example, you can use two types of controls, one for the air and another for the ground. So for example - Plant Growth icon action bg3Plant Growth​ and Insect Plague icon action bg3Insect Plague, making the area inaccessible and enemies getting destroyed.

The strongest combo in my opinion would be Sleet Storm icon action bg3Sleet Storm​ together with Hunger of Hadar icon action bg3Hunger of Hadar​ (that you need Bard or Warlock to cast). This outright makes enemies skip their turn and get damaged by the killing of dark clouds.

So the main two categories:

  • Ground - Sleet Storm icon action bg3Sleet Storm, Spike Growth icon action bg3Spike Growth, Plant Growth icon action bg3Plant Growth, Ice Storm icon action bg3Ice Storm, Grasping Vine icon action bg3Grasping Vine​ (be careful as it can get damaged by air effects), and so on
  • Air - Insect Plague icon action bg3Insect Plague, Cloudkill icon action bg3Cloudkill, Hunger of Hadar icon action bg3Hunger of Hadar​ (obtained from other class)

Wild Shape - Deep Rothe

The Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé becomes available pretty early in the game. The main idea is that it can use Charge icon bg3Charge and Prone icon bg3Prone enemies. This is a very powerful condition, as you or your allies gain an easy Advantage icon bg3Advantage against them. 

The cool thing is that the more targets there are, the more damage you will deal, and the numbers can multiply easily. It also pairs well with Tavern Brawler icon bg3Tavern Brawler. Now you can also include Difficult Terrain icon bg3Difficult Terrain like Spike Growth icon bg3Spike Growth and enemies will be forced to skip their turns, as they will not have enough movement speed to deactivate Prone icon bg3Prone.

Wild Shape - Sabre-Toothed Tiger

Thanks, floormanifold on tips for Wild Shape forms - https://www.reddit.com/r/BG3Builds/comments/1dk7n55/comment/l9hbaf0/

In this section, I would like to go more in-depth on Wild Shape: Sabre-Toothed Tiger icon action bg3Wild Shape: Sabre-Toothed Tiger​ as it has some powerful synergies. Overall, in the mid-game, it serves a nice purpose of weakening enemies. -2 to the enemy's Armour Class is a powerful feature.

However, things can drastically change in Act 3, once you obtain Bhaalist Armour icon bg3Bhaalist Armour and wear it on one of the companions. As the Tiger deals piercing damage, each hit's damage gets doubled. The goal is Prone icon bg3Prone enemies either with a standard tiger attack or other means.

Once they're down, you can use Jugular Strike icon bg3Jugular Strike to deal significant damage.

This does require some setup on your side, but the results are satisfying.

Wild Shape - Earth Myrmidon

Wild Shape: Earth Myrmidon icon action bg3Wild Shape: Earth Myrmidon​ is the simplest form in my opinion. It is self-sufficient and has the effects of Tavern Brawler icon passive feature bg3Tavern Brawler​. The main highlight is its Thunder damage rider, which deals 3d10 damage. This might be a bug, as the tooltip says 1d10.

I prefer this option for general combat where you just want to pummel through enemies and are not keen on doing any setups. The cool thing that the Grounded Thunder Strike icon bg3Grounded Thunder Strike also Prone icon bg3Prone enemies making them even easier targets for allies.

Wild Shape - Water Myrmidon

The last recommended Myrmidon is Wild Shape: Water Myrmidon icon action bg3Wild Shape: Water Myrmidon. This is an amazing semi-caster option, especially if you have other casters that can use Cold spells. It can apply Chilled icon condition bg3Chilled​ with its attacks, doubling the damage of cold spells.

The second aspect of the form is - Explosive Icicle icon action bg3Explosive Icicle​. At first glance, it's nothing special, but it gets its damage doubled if the enemy is Wet icon bg3Wet. Second, it works with your spellcasting modifier, and attack rolls can be improved either with Advantage icon bg3Advantage or spells like Bless icon action bg3Bless. The area radius is significant, and you can hit multiple enemies easily with it.

The last aspect, depending on how much you want to use it (is a bit too much for my taste, as it requires plenty of setup) - Hiemal Strike icon action bg3Hiemal Strike. It deals two damage types:

  • Piercing damage - it can be enhanced with Bhaalist Armour icon bg3Bhaalist Armour and Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​. The damage bonus is significant, greatly enhancing your power.
  • Cold Damage - can be doubled when attacking Wet icon bg3Wet enemies.

So this can net you 40+ average damage if everything falls into place. However, you will need to get Advantage icon bg3Advantage or use any other options to increase Attack Rolls

Wild Shape forms and item effects

So the main downside of all of these forms is that some items and mechanics don't work as intended. Many items don't pass their effects, which is both a blessing and a problem. The build is simplified, but you are left with many items that only work in normal form and give no benefit while in Wild Shape icon action bg3Wild Shape.

Overall, I wanted to inform you that the class has its problems, but it is still great in the grand scheme of things.

Maximizing Companion amount

Druid can summon plenty of minions that result in its small army. This can become tedious to manage, but they do offer plenty of bonuses and distractions for enemies.

  1. Conjure Minor Elemental icon action bg3Conjure Minor Elemental​ - either Mud or Ice Mephits
  2. Conjure Woodland Being icon action bg3Conjure Woodland Being​ - summons a Dryad, that has free Spike Growth icon action bg3Spike Growth.
  3. Dryad's special action Fallen Lover icon action bg3Fallen Lover, summons a Wood Woad to fight by your side.
  4. Conjure Elemental icon action bg3Conjure Elemental​ - you have a few options here. For example, Conjure Elemental: Water Elemental icon bg3Conjure Elemental: Water Elemental can apply Chilled icon bg3Chilled with its normal attacks, while Conjure Elemental: Earth Elemental icon bg3Conjure Elemental: Earth Elemental, can Prone icon bg3Prone targets with normal attacks.

Combat Tactics and Rotation

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Levels 8-10×
Levels 11-12×
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You will unlock Halsin in Act 2. His level might be different, depending on when you finish his quest, but overall, it should be level 8. The general rotation recommendation would be this:

  1. I recommend first casting a control spell - Sleet Storm icon bg3Sleet Storm, Spike Growth icon bg3Spike Growth, etc. Spike Growth icon bg3Spike Growth works especially well with Tavern Brawler icon bg3Tavern Brawler, as once you enter Wild Shape icon bg3Wild Shape, the damage ticks get a bonus strength modifier.
  2. You can also initiate combat by casting Create Water icon bg3Create Water which will not consume an action, and will apply Wet icon bg3Wet on targets.
  3. Turn into a Wild Shape icon bg3Wild Shape. Depending on your positioning, you can cover one of the escapes of the area of effect of your control spell. I would also position yourself at the front, as you can act as a semi-tank.
  4. Next turn (if you used all actions; otherwise, current turn), use your Wild Shape icon bg3Wild Shape actions to either inflict damage or apply conditions.

This is just a rough overview of how to engage in combat. Overall, you have various options on what to do. Here are a few additional tips:

  • Definitely use Conjure Woodland Being icon bg3Conjure Woodland Being, not only does it give free Spike Growth icon bg3Spike Growth, the Fallen Lover icon bg3Fallen Lover can act as a meat shield and soak some damage.
  • Cast Longstrider icon bg3Longstrider after each long rest on all party members, including yourself
  • Hold Person icon bg3Hold Person is a very powerful spell, especially if you have a high success chance. The guaranteed crits are a powerful tool. Another powerful addition is Confusion icon bg3Confusion, that can outright win an encounter by disabling a group of foes.
  • Plant Growth icon bg3Plant Growth can be used when you want to leave Concentration icon bg3Concentration slot free and still create Difficult Terrain icon bg3Difficult Terrain.
  • Freedom of Movement icon bg3Freedom of Movement should be used when an ally get's Stunned icon bg3Stunned. However, you can also use it as a buff to move freely on various terrains.
  • Conjure Elemental icon bg3Conjure Elemental is a great option for additional summon, my favourite being Conjure Elemental: Water Elemental icon bg3Conjure Elemental: Water Elemental.

What about Wild Shape icon bg3Wild Shape choices? I do recommend checking the above section, where I go more into depth on why each of them is good and how to use them. Here are a few tips:

  • Wild Shape: Deep Rothé icon bg3Wild Shape: Deep Rothé is great against multiple targets, and it's damage can easily stack
  • Wild Shape: Panther icon bg3Wild Shape: Panther is great until level 8, after that it's actions are somewhat bugged
  • Wild Shape: Owlbear icon bg3Wild Shape: Owlbear is fun to use, and can be used to crush certain enemies from high heights. It does look awesome, and is fun to use.
  • Wild Shape: Sabre-Toothed Tiger icon bg3Wild Shape: Sabre-Toothed Tiger - starts shining in Act 3, once you get Bhaalist Armour icon bg3Bhaalist Armour for double piercing damage.
  • Wild Shape: Earth Myrmidon icon bg3Wild Shape: Earth Myrmidon - is great for simple target destruction; use it together with Tavern Brawler icon bg3Tavern Brawler
  • Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon - works extremely well with Great Weapon Master: All In icon bg3Great Weapon Master: All In for extra damage; also, its damage gets slightly boosted on Wet icon bg3Wet targets.

The combat approach stays the same more or less. Generally, you will want to land some kind of control spell before going fully into combat or Wild Shape icon bg3Wild Shape. In certain cases, you can skip control spells and just concentrate on dishing out damage with your transformation.

  • The same Wild Shape icon bg3Wild Shape forms are still useful. Once you get Bhaalist Armour icon bg3Bhaalist Armour, Wild Shape: Water Myrmidon icon bg3Wild Shape: Water Myrmidon and Wild Shape: Sabre-Toothed Tiger icon bg3Wild Shape: Sabre-Toothed Tiger both get their piercing damage doubled. This is a huge damage boost, and definitely favours these choices.
  • Use Heroes' Feast icon bg3Heroes' Feast after each Long Rest to buff allies. Make sure that you summon all summons, like Conjure Woodland Being icon bg3Conjure Woodland Being, Conjure Elemental icon bg3Conjure Elemental, etc. This way, the total HP pool of the party can be maximized.
  • You do not have Hold Monster icon bg3Hold Monster spell, so I recommend using Scroll of Hold Monster icon bg3Scroll of Hold Monster for that.
  • Sunbeam icon bg3Sunbeam is a powerful spell on grouped enemies, nothing truly fancy, but a great way to dish lots of damage, especially if you want to avoid Wild Shape icon bg3Wild Shape this turn.

Maximizing the Build - Abilities, Illithid, Consumables

In this section, I would like to dedicate to various optimizations that you can do to further empower your build. Various things like Illithid Powers and consumables can make the build from powerful to totally overpowered, trivializing the hardest game encounters

Maximizing Ability Scores

So, ability scores play an important role in overall build performance. They do help get higher modifiers to attack rolls, Saving Throw icon bg3Saving Throw, dialogue checks, and others. Let's look at how we can reach maximum values that are relevant to the Halsin Build:

Illithid Powers

Sadly, Halsin cannot use Illithid powers

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed You can chug this potion before combat, or during combat using a bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly, its duration is only 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts. It can also help trigger Surprised icon bg3Surprised mechanic, so that enemies skip their turn. In other situations, you can use it to run away if needed.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Elixirs

Be sure to activate them before combat, as otherwise, you will need to use a Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength These elixirs work in Wild Shape icon bg3Wild Shape forms. Overall, the priority would be Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength in later parts of the game, as 27 Strength is a huge boost. However, you could also opt for Elixir of Bloodlust icon bg3Elixir of Bloodlust especially if you consumed Potion of Everlasting Vigour icon bg3Potion of Everlasting Vigour for +2 Strength.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Gives bonus Spell Save DC via Arcane Acuity icon bg3Arcane Acuity.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is a good boost to increase the likelihood of landing attacks.

Conclusion and Credits

Thank you for reading the Halsin build - The Emerald Archdruid for Baldur's Gate 3. The build offers a truly roleplay-friendly option for this companion. Although we are limited in terms of power by not having Illithid powers, the moon druid kit is excellent, and Wild Shape icon bg3Wild Shape gives various options on how you can optimize the playstyle.

Cheers!

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