Drunken Master Monk - Hit & Run attacker

Drunken Master Monk - Hit & Run attacker - Baldur's Gate 3 (BG3)

By JohnDavid Last updated

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In this build I'll focus on the skirmish and damage potential of the Drunken Master monk's subclass. Thanks to already existing mobility and utility of Monk features we'll have lots of ways to abuse our enemies. You'll learn how to utilize both unarmed and weapon setups, tips and tricks and how the features work; I hope you'll enjoy this build.

Way of the Drunken Master

Monk is a relatively simple and Reverberation icon bg3Reverberation and Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power and Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power easy to build class. Thanks to the innate movement speed bonus and various features like Step of the Wind: Dash icon bg3Step of the Wind: Dash or Step of the Wind: Disengage icon bg3Step of the Wind: Disengage you can reach multiple enemies and run away to safety incredibly easy.

Drunken Master allows for an easy way to recover our Ki due to Cheeky Tipple icon bg3Cheeky Tipple which will allow to use our features more often. On top of that we'll gain Drunken Technique icon bg3Drunken Technique which is an absolute core of the build and Intoxicating Strike icon bg3Intoxicating Strike - which we'll be using most often throughout the whole game. The ability to easily Disengage icon bg3Disengage and debuff our enemies will be crucial as we also gain Life of the Party icon bg3Life of the Party which will debuff us while we terrorize foes we fight. This will give us survivability + hit chance buff which I don't think I have to elaborate further on why this is good.

Due to our possible high AC we can also attack our foes back due to Redirect Attack icon bg3Redirect Attack without the need of Vest of Soul Rejuvenation icon bg3Vest of Soul Rejuvenation if you want to use something else. In this build I won't be going full 12 monk as some later level features of the Way of the Drunken Master aren't that great; However base Monk features and an additional feat may also be pretty useful anyway.

In this particular build I'll be going DEX weapon setup - Let's get into it.

[Video in progress]

Class Contribution

8 Way of the Drunken Master Monk

  • 2 features at level 4 and 8 to customize the setup you want.
  • Monks features like scaling unarmed damage, movement speed, Flurry of Blows icon bg3Flurry of Blows, Deflect Missiles icon bg3Deflect Missiles, Ki-Empowered Strikes icon bg3Ki-Empowered Strikes etc.
  • Easy way to recover KI points thanks to Cheeky Tipple icon bg3Cheeky Tipple.
  • Drunken Technique icon bg3Drunken Technique which will give us more mobility and safety as it grants us Disengage icon bg3Disengage.
  • Intoxicating Strike icon bg3Intoxicating Strike which can be a nice setup for debuffing the enemies and will work perfectly with the next feature.
  • Life of the Party icon bg3Life of the Party which will increase our AC and hit chance for eachDrunk icon bg3Drunk foe thanks to Intoxicating Strike icon bg3Intoxicating Strike.
  • Stunning Strike (Melee) icon action bg3Stunning Strike (Melee)​ to stun enemies so that they would skip their turns.

4 Thief Rogue

  • Additional Expertise icon passive feature bg3Expertise,​ which will be used to improve skills.
  • Use a Sneak Attack (Melee) icon action bg3Sneak Attack (Melee)​ for a slight damage boost, once per turn.
  • Special bonus action use - Cunning Action: Dash icon action bg3Cunning Action: Dash, Cunning Action: Hide icon action bg3Cunning Action: Hide, which help with engaging and running away.
  • Fast Hands icon bg3Fast Hands giving us an additional Bonus Action to boost action economy.
  • Gives us a 3rd feat option.

Build Variations

Setup Description
  • 9 Drunk Monk
  • 3 Thief Rogue

We'll lose a feat but will gain more movement speed and scaling unarmed strikes damage with increased Ki. We also get the Sobering Realisation icon bg3Sobering Realisation but IMO this isn't very good.

  • 11 Drunk Monk
  • 1 Fighter

Fighter dip is for the fighting style and ability to use all weapons. This setup is mainly for Punch-Drunk Bastard icon bg3Punch-Drunk Bastard for the thematics of the build. We can also go for 10/2 split for Action Surge icon bg3Action Surge.

Synergy with other builds

As the Drunk Monk doesn't have a lot of specific synergies, I'll show you some general builds that will either give you passive buffs or help with control all over the battlefield.

Control Spells

Synergetic Builds Enabler Description
Hold Person icon bg3Hold Person or Hold Monster icon bg3Hold Monster Enables to easily deal critical hits, which maximize possible damage, and disables key foes. The easiest way to apply is with caster or gish-type builds.

Grouping

One technique that you can use is to group enemies. This is pretty easy to do, and a very powerful technique to buff yourself thanks to Intoxicating Strike icon bg3Intoxicating Strike or if you're going to use Punch-Drunk Bastard icon bg3Punch-Drunk Bastard.

Synergetic Builds Enabler Description
Warlock builds Eldritch Blast icon bg3Eldritch Blast + Repelling Blast icon bg3Repelling Blast The Repelling Blast icon bg3Repelling Blast allows you to control the positions of the enemies and push them together. This makes Eldritch Blast icon bg3Eldritch Blast a perfect tool for that

Caster Builds like:

Thunderwave icon bg3Thunderwave Using Thunderwave icon bg3Thunderwave is a cheap and easy way to push enemies together. For example, you have two groups of two. So getting them together, and then letting you hit with a strong AOE attack, technically doubles total damage.
- Void Bulb icon bg3Void Bulb These consumables are plentiful from Map icon bg3Omeluum in Act 1. They can be either thrown or destroyed with an archer or another AOE attack to pull enemies together.
Minor Illusion icon bg3Minor Illusion One of the most accessible cantrips in the game. You can use it to pull enemies together before combat. Once they are in place, use an attack to hit them all, or engage in combat so that they don't run away.
- Black Hole icon bg3Black Hole Accessible in Act 3, once you unlock Astral-Touched Tadpole. Black Hole icon bg3Black Hole is one of the strongest grouping tools once you have it. It is simple to use, has a wide area of effect, and does not affect allies.

Piercing Damage

In this specific build I'll be using Piercing weapons so the ability to deal double the damage is obviously very good.

Synergetic Builds Enabler Description
Bhaalist Armour icon bg3Bhaalist Armour for the Aura Of Murder icon bg3Aura Of Murder  Bhaalist Armour icon bg3Bhaalist Armour can apply easy piercing vulnerability thanks to Aura Of Murder icon bg3Aura Of Murder. This is a very powerful buff that makes it easy to deal very high damage in Act 3.

Build Overview

Here is a table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

×
Weapon setup‹›×
‹Unarmed STR pot›×
‹Unarmed Natural STR›×
+ Add tab

Monks can effectively use both weapons and fists at the same time. The main hand attacks can use weapons while the bonus action effects like flurries, can utilize your fists. So you are not limited to just unarmed attacks.

The reason why the weapon setup multiclasses at 5 and unarmed setup at 6 is because of Ki-Empowered Strikes icon bg3Ki-Empowered Strikes as there's ways to bypass weapon resistances easier than with unarmed strikes.

This will require you to get Auntie Ethel's Hair icon bg3Auntie Ethel's Hair with +1 Dexterity for the best setup of the build. If you don't plan to get the hair put the stats to 16 DEX and 12 STR.

Level Class Selection
1 Monk 1 STR - 10, DEX - 17 (15+2), CON - 14, INT - 8, WIS - 16 (15+1), CHA - 8
Skills: Stealth, Athletics
2 Monk 2 -
3  Monk 3  Subclass: Way of the Drunken Master
4 Monk 4 Feat: +2 Dex or Savage Attacker icon bg3Savage Attacker
5 Monk 5 -
6 Rogue 1 -
7 Rogue 2 Skills: Sleigh of Hand, Athletics, Stealth
8  Rogue 3 Subclass: Thief
9 Rogue 4 Feat:+2 Dex or Savage Attacker icon bg3Savage Attacker
10 Monk 6 -
11 Monk 7  
12 Monk 8 Feat: Mobile icon bg3Mobile, Sentinel Foe icon bg3Sentinel Foe, Alert icon bg3Alert

The setup can use Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength and later from about level 6 you can jump toElixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength.This setup allows you to keep high Wisdom to enhance your innate AC, DC of your actions and enhance some items like Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo

Level Class Selection
1 Monk 1 STR - 8, DEX - 16 (15+1), CON - 15, INT - 8, WIS - 17 (15+2), CHA - 8
Skills: Stealth, Athletics
2 Monk 2 -
3  Monk 3  Subclass: Way of the Drunken Master
4 Monk 4 Feat: Tavern Brawler icon bg3Tavern Brawler +1 CON
5 Monk 5 -
6 Monk 6 -
7 Rogue 1 -
8 Rogue 2 Skills: Sleigh of Hand, Athletics, Stealth
9  Rogue 3 Subclass: Thief
10 Monk 7 -
11 Monk 8 Feat: +2 Wisdom Ability Score Improvement
12 Monk 9 -

The core in this one is to enable Elixir of Bloodlust icon bg3Elixir of Bloodlust and use Mage Armour icon bg3Mage Armour as with 16 DEX with the spell's passive and Monk's Unarmoured Defence icon bg3Unarmoured Defence you get the same AC bonus. What you lose out on is some minor ability damage and specific gear damage like Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo.

Level Class Selection
1 Monk 1 STR - 17 (15+2), DEX - 16 (15+1), CON - 14, INT - 8, WIS - 10, CHA - 8
Skills: Stealth, Athletics
2 Monk 2 -
3  Monk 3  Subclass: Way of the Drunken Master
4 Monk 4 Feat: Tavern Brawler icon bg3Tavern Brawler +1 STR
5 Monk 5 -
6 Monk 6 -
7 Rogue 1 -
8 Rogue 2 Skills: Sleigh of Hand, Athletics, Stealth
9  Rogue 3 Subclass: Thief
10 Monk 7 -
11 Monk 8 Feat: +2 Strength Ability Score Improvement
12 Monk 9 -

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Drunk Monk. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. 

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training​
  • Superior Darkvision icon passive feature bg3Superior Darkvision​
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience​
  • Duergar Resilience icon passive feature bg3Duergar Resilience​
One of the best race picks overall. The Invisibility icon action bg3Invisibility​ action allows you to enter combat with the best possible position and always activate the Surprised icon bg3Surprised round. Keep in mind you'll have slightly lower mobility as it is a shorter race.
Half-Elf Baldur's Gate 3Wood Half-Elf The build also utilizes melee attacks so it's great to have the speed boost.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training​
  • Darkvision icon passive feature bg3Darkvision​
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf These picks are relevant mainly for the Booming Blade icon action bg3Booming Blade​ cantrip. This is especially relevant due to your mobility and free damage is always good. I will be going on with this one for this build.
elf bg3High Elf

Origins and Characters

Here are the Origin and character picks that have a slight advantage with this build:

Origin Features Description
karlach icon bg3Karlach
  • Darkvision icon passive feature bg3Darkvision​
  • Hellish Resistance icon passive feature bg3Hellish Resistance​
  • Thaumaturgy icon action bg3Thaumaturgy​
The main highlight is the Soul Coin icon bg3Soul Coin, which allows doubling the fire damage rider, giving a significant boost. One of the best characters for unarmed builds.
astarion icon bg3Astarion In Act 3, Astarion can obtain the Vampire Ascendant icon passive feature bg3Vampire Ascendant​ buff, which gives a 1d10 necrotic damage boost. Sadly, this is tied to specific decisions that you will have to make. He also gets the Happy icon bg3Happy from Bite icon bg3Bite abilty which is pretty good itself.

Class

Overview
monk bg3Monk
Features
Flurry of Blows icon action bg3Flurry of Blows​ Very powerful attack, allowing you to do two hits with a bonus action and Ki points.
ki bg3Ki A unique resource for Monk actions.
Unarmoured Defence icon passive feature bg3Unarmoured Defence​ Allows getting the armor class from the Wisdom modifier.
Martial Arts: Dextrous Attacks icon passive feature bg3Martial Arts: Dextrous Attacks​ Similar to how finesse weapons work, Monk attacks scale based on high ability between Strength and Dexterity.
Martial Arts: Deft Strikes icon passive feature bg3Martial Arts: Deft Strikes​ Set the base attack of unarmed attacks to 1d4, later this becomes 1d6 and 1d8.
Martial Arts: Bonus Unarmed Strike icon passive feature bg3Martial Arts: Bonus Unarmed Strike​ Gives an option to attack with your fists using bonus action.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. 

Background Skills Description
Folk Hero Animal Handling
Survival
Both of these use Wisdom as the main ability.
Urchin Sleight of Hand
Stealth
Effective combo to improve your chances of lockpicking and trap disarming.
Charlatan Deception
Sleight of Hand
Mainly good for improved Sleight of Hand to unlock chests and pickpocketing.
Soldier

Intimidation

Athletics

Mainly good for Athletics due to Shove icon bg3Shove as it can sometimes help pushing your enemies for an insta kill or pushing them to your CC.

Abilities

Ability points
Ability scores for this build: starting values, bonuses and the changes to make while leveling.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Stealth
  • Athletics

Leveling Progression 2-12

Here is the detailed progression for the Drunken Monk to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Levels 2-6

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Recommended Exploration (Spoilers)

This part of the progression covers 3 main areas. They are important both from an exploration and experience perspective. This is a huge swath of content, so missing any of the regions can negatively impact the game experience if you especially enjoy finding all the places

Again, exploring them will give both awesome gear and a lot of experience, and of course, content with interesting quests.

For most of the builds, early levels are pretty simple, as there are minimal features that you can use. However, there are notable spikes at levels 5-6:

  • Extra Attack icon bg3Extra Attack
  • Major class and subclass features

With these, you will feel how the game combat opens up, and with correct preparations, you can start eliminating foes with minimal preparations.

Level 2

Feature Description
Unarmoured Movement icon passive feature bg3Unarmoured Movement​ Makes it easier to reach and move between enemies.

That is not all, by using Ki points you can get an improved version of some base actions:

Action Description
Patient Defence icon action bg3Patient Defence​ It's not something that I would use, as the bonus action has better uses.
Step of the Wind: Dash icon action bg3Step of the Wind: Dash​ It can be used to reach longer distances or jump on enemies on higher grounds.
Step of the Wind: Disengage icon action bg3Step of the Wind: Disengage​ A disengage option that you can activate with Bonus action and a Ki Point.

Steroids - Elixir of Hill Giant Strength

There is an easy way to get a big boost to your strength via Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. Why is this important? If you use Drunken Technique icon action bg3Drunken Technique​, your unarmed attacks can use Strength as the main stat. This is not all, at level 4, you can pick Tavern Brawler icon bg3Tavern Brawler feat which gives an additional boost to attacks based on strength modifier.

After you reach the first settlement - Map icon bg3Druid's Grove. There, you can stock up on elixirs for Acts 1 and 2 - Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. This is somewhat gimmicky; however, if you are interested, here is a guide on how to farm Elixir of Hill Giant Strength.

Drinking the elixir after each long rest will result in full combat potential of the build, making many encounters a breeze. You can even buy an improved version Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength with a fixed 27 strength stat or brew them from Cloud Giant Finger icon bg3Cloud Giant Finger prior to level 6.

For the weapon Monk use it solely for using Shove icon bg3Shove as it boosts your chance of succeeding the push or just for throwing and carrying enemies.

Level 3

This level unlocks subclass and additional class features:

Feature Description
Deflect Missiles icon passive feature bg3Deflect Missiles​ A useful option for reaction when you are getting shot with a ranged attack, and there are no opponents close by for Attack of Opportunity.

Subclass

Overview

Way of the Drunken Master

Features
Cheeky Tipple icon passive feature bg3Cheeky Tipple​​ On top of Drunk icon bg3Drunk immunity you can regain half your Ki points rounded down once per day by drinking alcohol. Very easy to regain your economy action.
Drunken Performance icon passive feature bg3Drunken Performance​ You gain proficiency in Performance skill, simple.
Drunken Technique icon action bg3Drunken Technique​ You attack an enemy twice, gain bonus movement and the effect of Disengage icon bg3Disengage, it also replaces Flurry of Blows icon bg3Flurry of Blows. Great attack and escape tool.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Class features

Feature Description
Intoxicating Strike icon action bg3Intoxicating Strike​ It allows us to get our enemies Drunk icon bg3Drunk which can prove helpful for some other control options or stuff like Smokepowder Bomb icon bg3Smokepowder Bomb. It's also crucial for the next feature.
Life of the Party icon passive feature bg3Life of the Party​ For every Drunk icon bg3Drunk target through Intoxicating Strike icon bg3Intoxicating Strike you gain +1 AC and +1 to attack rolls against Drunk icon bg3Drunk targets, your best bet for buffing yourself.

Feat

The pick depends on the setup you have and how you allocate ability points.

Feat Description
Ability Improvement - +2 Dex For weapon monk take - +2 Dexterity for a bonus to AC, initiative, hit chance and dmg.
Savage Attacker icon passive feature bg3Savage Attacker​ Re-rolls our melee weapon damage dice counting damage riding effects.
Tavern Brawler icon passive feature bg3Tavern Brawler​ Take the +1 Constitution option to round it to 16 for the Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength, for the nat STR unarmed monk take +1 Strength to round it to 18. If you're playing the weapon setup you may take it and use the Club of Hill Giant Strength icon bg3Club of Hill Giant Strength as an off-hand.

Level 5

Another major milestone for the build and unlocks great features:

Feature Description
Extra Attack icon passive feature bg3Extra Attack​ An important feature, that will allow you to attack two times with the main hand. This will pair well with the next unlock - Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​ to stun your targets.
Stunning Strike (Melee) icon action bg3Stunning Strike (Melee)​ It acts as a normal attack but can also stun enemies when attacking with a weapon.
Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​ It acts as a normal attack but can also stun enemies when attacking unarmed.

Level 6 - Rogue Lv 1

As mentioned in the introduction, Rogue plays a pivotal role as Thief gives us bonus option for mobility and damage via Fast Hands icon passive feature bg3Fast Hands. We can Drunken Technique icon bg3Drunken Technique for free mobility boost and run away option, attack twice with Main Hand Attack icon bg3Main Hand Attack and then Dash: Bonus Action icon bg3Dash: Bonus Action to "cheese" enemies.

To multiclass follow these steps:

Class

Overview
rogue Baldur's Gate 3Rogue
Features
Sneak Attack (Melee) icon action bg3Sneak Attack (Melee)​ This can be exploited with weapon attacks for an additional 1d6 damage once per turn. Be sure to have an Advantage icon bg3Advantage or attack using Hide icon action bg3Hide. Later, more damage rolls are added.
Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged)​ This can be exploited with weapon attacks for an additional 1d6 damage once per turn. Be sure to have an Advantage icon bg3Advantage or attack from hiding. Later, more damage rolls are added.

Abilities

To be fair, any picks are okay, but I would emphasise two:

  • Sleight of Hand - if you need a dedicated lockpicker or trap disarmer
  • Stealth - used for stealth based gameplay or stuff like Greater Invisibility icon bg3Greater Invisibility
  • Athletics - used for shoving.

Levels 7-10

Generally, this covers the Act 2 part of the game. This unlocks items that give a slight boost to a few builds, and you uncover a really interesting part of the story.

Level 7 - Rogue Lv 2

Action Description
Cunning Action: Hide icon action bg3Cunning Action: Hide​ Bonus action hide which can prove useful.
Cunning Action: Dash icon action bg3Cunning Action: Dash​ Cover more distance this turn: double your movement speed.
Cunning Action: Disengage icon action bg3Cunning Action: Disengage​ Retreat safely: moving won't provoke Opportunity Attack icon bg3Opportunity Attack.

Level 8 - Rogue Lv 3

Subclass

Overview
thief bg3Thief
Features
Fast Hands icon passive feature bg3Fast Hands​ Allows another bonus action, in Monk's case this will be Martial Arts: Bonus Unarmed Strike icon bg3Martial Arts: Bonus Unarmed Strike, Drunken Technique icon bg3Drunken Technique or cunning actions.
Second-Story Work: Falling icon passive feature bg3Second-Story Work: Falling​ Reduces fall damage.

Level 9 - Rogue Lv 4

Feat Description
Ability Improvement - +2 Dex Take - +2 Dexterity for a bonus to AC, initiative, hit chance and dmg.
Savage Attacker icon passive feature bg3Savage Attacker​ Re-rolls our melee weapon damage dice counting damage riding effects.

Level 10 - Monk 6

A new subclass and class features are unlocked:

Drunk Monk features

Feature Description
Leap to Your Feet icon passive feature bg3Leap to Your Feet​​ When you are under the Prone icon bg3Prone effect you stand up with a lot less movement speed.
Redirect Attack icon action bg3Redirect Attack​ With a reaction and using 1 ki point you can attack an enemy with an unarmed attack if they miss you. This works great with the Tavern Brawler icon bg3Tavern Brawler.

Monk features

Feature Description
Ki-Empowered Strikes icon passive feature bg3Ki-Empowered Strikes​ You can now overcome physical resistances, as your fists count as magical attacks.
Improved Unarmoured Movement Significantly increases movement speed by 4.5 meters.

Levels 11-12

This is where you will spend most of the time in Act 3. There will be an immense amount of content, and you can finish your builds and unlock extremely powerful gear.

Level 11 - Monk 7

The level unlocks a few class features

Feature Description
Evasion icon passive feature bg3Evasion​ Gives a huge survivability boost against spells and effects like bombs which can be easily exploited.
Stillness of Mind icon bg3Stillness of Mind Allows for avoiding Charmed icon bg3Charmed and Frightened icon bg3Frightened conditions, making many combat encounters easier.

Level 12 - Monk 8

The Third feat of the build is unlocked, and an additional Ki Point has been added.

Feat Description
Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance​ As this is a skirmisher type build it may seem an anti-synergy but the feat can be exploited as it is able to "proc" extra attack if you're standing near an ally.
Alert icon passive feature bg3Alert​
If you're a sucker for initiative and anti-surprise utility, pick this one.
Ability Score Improvement, Savage Attacker icon passive feature bg3Savage Attacker​, Tavern Brawler icon passive feature bg3Tavern Brawler​ Ability score improvement, re-rolling melee weapon damage dice and bonus unarmed damage bonus with accuracy are still viable.

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. I mention Stat Sticks. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  3. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.
  4. For the Unarmed setup I recommend checking the Open Hand Monk item recommendations as the items aren't much different.

Act 1

Plan the rest of your party around this gear in the Party Gear Planner
  • Main Hand

    Hunter's Dagger

    Absolute beast combined with Booming Blade icon bg3Booming Blade​ and your high mobility. The tool-tip in the game lies and the passive Ruptured icon bg3Ruptured​ is always applied.

    Alternatives

    • Mourning Frost

      Even though it looks caster-focused it's actually great at being a martial weapon, the 1d4 Cold damage can easily be doubled with Wet icon bg3Wet​. This can also lead to Frozen icon bg3Frozen​ which will make enemies Vulnerable to Bludgeoning.

    • Nature's Snare

      Can be found very early on and CC our enemies with a great condition, combined with Gloves of Power icon bg3Gloves of Power​ it's a great weapon.

    • Hamarhraft

      Can be exploited due to Step of the Wind: Dash icon bg3Step of the Wind: Dash​ as jumping won't cost a bonus action which translates to free 1-4 damage every jump. It is a 2 handed weapon though so forget about an off-hand.

  • Off Hand

    Speedy Reply

    Can give us bonus Momentum icon bg3Momentum​ if needed, decent before Rogue multiclass.

    Alternatives

  • Ranged Main Hand

    Hunting Shortbow

    Due to our high mobility, survivability through features like Deflect Missiles icon bg3Deflect Missiles​ we can maintain our Concentration icon bg3Concentration​ on free Hunter's Mark icon bg3Hunter's Mark​ provided by the bow.

    Alternatives

    • Bow of the Banshee

      Great bow that will add bonus 1-4 damage on every Frightened icon bg3Frightened​ not only afflicted by the bow. The bonus is applied regardless of Frightened icon bg3Frightened​ target meaning you don't have to shoot the bow to get the benefit.

    • Bow of Awareness

      Gives us a bonus initiative, if you want to win an initiative battle this is a good stat stick. Due to it being a DEX build it won't be that huge of a change early game.

  • Helmet

    Haste Helm

    Gives us even more Momentum icon bg3Momentum​ which we want every time.

    Alternatives

  • Cloak

    The Deathstalker Mantle

    Dark Urge specific.

  • Chest

    Poisoner's Robe

    Works great with Booming Blade icon bg3Booming Blade​ and Broodmother's Revenge icon bg3Broodmother's Revenge​, the only downside is that you're going to have to use some sort of healing for the best value.

    Alternatives

  • Gloves

    The Sparkle Hands

    BiS for damage and some item interactions, you'll be able to quickly stack up on Lightning Charges icon bg3Lightning Charges.

    Alternatives

  • Boots

    Linebreaker Boots

    As we will be using Dash icon bg3Dash​ and similar actions a lot they will give us a great damage boost to our attacks, they may even stay until the endgame.

    Alternatives

  • Amulet

    Broodmother's Revenge

    Great damage amulet that can stay with you until endgame.

    Alternatives

    • Moondrop Pendant

      If you don't mind risky play or if you make a mistake this can be pretty useful without using Drunken Technique icon bg3Drunken Technique​ or Disengage icon bg3Disengage​ to run away.

    • Amulet of Misty Step

      Once per Short Rest get out of danger free card via Misty Step icon bg3Misty Step​.

  • Ring

    Crusher's Ring

    Gives us even more mobility which we like.

    Alternatives

  • Ring 2

    Ring of Protection

    Not many great options early game, +1 AC and Saving throws is very good to have.

    Alternatives

Act 2

Plan the rest of your party around this gear in the Party Gear Planner
  • Main Hand

    Knife of the Undermountain King

    Still remains a great damage option.

    Alternatives

  • Off Hand

    Sword of Clutching Umbra

    Shadowsoaked Blow icon bg3Shadowsoaked Blow​ can still be used in off hand which can be pretty useful if you're not going to use other weapons.

    Alternatives

  • Ranged Main Hand

    Darkfire Shortbow

    Gives free Cold and Fire resistance on top of Haste icon bg3Haste​ which can be safe to use due to your high mobility

    Alternatives

    • Bow of the Banshee

      Great bow that will add bonus 1-4 damage on every Frightened icon bg3Frightened​ not only afflicted by the bow. The bonus is applied regardless of Frightened icon bg3Frightened​ target meaning you don't have to shoot the bow to get the benefit.

    • Ne'er Misser

      Good option vs Piercing resistant enemies although I'd give it to your archer if you have one.

    • Bow of Awareness

      Free initiative option.

  • Helmet

    Diadem of Arcane Synergy

    As activating Arcane Synergy icon bg3Arcane Synergy​ is really easy (applying any condition works), you can use this to improve your damage based on the spellcasting modifier

    Alternatives

    • Haste Helm

      Bonus mobility through Momentum icon bg3Momentum​ is still great

  • Cloak

    Vivacious Cloak

    Great defence option if you're going to use Booming Blade icon bg3Booming Blade​ as you can get free 8 TEMP HP every turn.

    Alternatives

  • Chest

    The Graceful Cloth

    Great cloth which can elevate our Dexterity to 20 with Auntie Ethel's Boon icon bg3Auntie Ethel's Boon​ giving us +5 AC, initiative, damage and hit chance. Bonus jump distance and Advantage icon bg3Advantage​ on Dex skill checks through Cat's Grace icon bg3Cat's Grace​ is great too.

    Alternatives

    • Poisoner's Robe

      More enemies are poison resistant or immune meaning this won't be as good.

  • Gloves

    Flawed Helldusk Gloves

    Gloves that will benefit both your weapon and unarmed attacks, bonus to apply Bleeding icon bg3Bleeding​ is also pretty okay.

    Alternatives

  • Boots

    Linebreaker Boots

    Still your BiS damage option.

    Alternatives

  • Amulet

    Broodmother's Revenge

    Remains your best bet damage option.

    Alternatives

    • Amulet of the Harpers

      Pretty good saving throws option vs mental save spells as we already use high Wisdom, free Shield icon bg3Shield​ is also a nice addition.

  • Ring

    Shadow-Cloaked Ring

    Great damage ring as you can proc it very often AND it adds an additional 1-4 damage to unarmed attacks.

    Alternatives

  • Ring 2

    Strange Conduit Ring

    Still remains a good damage option ring if you use Concentration icon bg3Concentration​ often.

    Alternatives

Act 3

Plan the rest of your party around this gear in the Party Gear Planner
  • Main Hand

    Crimson Mischief

    One of the best dual-wielding weapons. Given how easy you can activate it's features at this level it's an extremely good damage option.


    Alternatives

    • Dolor Amarus

      Free damage on crit and with Bhaalist Armour icon bg3Bhaalist Armour​'s Aura Of Murder icon bg3Aura Of Murder or due to Bloodthirst icon bg3Bloodthirst​'s ability ​it's easy double damage. To utilize it best you have to crit often.

    • Bloodthirst

      Can provide an easy piercing vulnerability to piercing damage allowing to deal double damage of that kind, -1 to crit is also an okay buff.

  • Off Hand

    Dolor Amarus

    Free damage on crit and with Bhaalist Armour icon bg3Bhaalist Armour​'s Aura Of Murder icon bg3Aura Of Murder or due to Bloodthirst icon bg3Bloodthirst​'s ability ​it's easy double damage. To utilize it best you have to crit often.

    Alternatives

    • Bloodthirst

      Can provide an easy piercing vulnerability to piercing damage allowing to deal double damage of that kind, -1 to crit is also an okay buff. Reason it's lower is because you have much more contested Bonus Action slots.

    • Knife of the Undermountain King

      -1 to crit and passive damage re-roll still remain good buffs.

  • Ranged Main Hand

    Vicious Shortbow

    Good stat stick damage bow giving you free damage on crit, deals double damage to piercing vulnerable targets.

    Alternatives

    • Hellrider Longbow

      Since you can reach +6 to initiative by just leveling up DEX this bow won't be that good especially if you take Alert icon bg3Alert​. However there's some Honor Mode bosses with incredibly high initiative where using it as a stat stick might be helpful.

    • Gontr Mael

      Gives you an upgraded version of Haste icon bg3Haste​ which can help you in dangerous fights.

    • The Dead Shot

      Use it just for -1 to crit, not my favourite choice but it's still something

  • Helmet

    Horns of the Berserker

    Gives a free bonus to attack rolls on top of a lot of potential damage to all of your attacks.

    Alternatives

    • Helmet of Grit

      Good for risky gameplay giving you another Bonus Action to use for attacks or utility

    • Diadem of Arcane Synergy

      Arcane Synergy icon bg3Arcane Synergy​ is still a good option although it only works on weapon attacks.

  • Cloak

    Cloak of Displacement

    Gives you free Blurred icon bg3Blurred​ effect until you take damage.

    Alternatives

    • Wavemother's Cloak

      Gives you a good plentiful of buffs thanks to Water Layer Protection icon bg3Water Layer Protection until you take damage.​

    • Vivacious Cloak

      Still remains a great option if you have access to Booming Blade icon bg3Booming Blade​

  • Chest

    Bhaalist Armour

    Great piece offering you Aura Of Murder icon bg3Aura Of Murder​ that can double your piercing damage although it comes at a price of losing bonus innate monk movement.

    Alternatives

    • Mutilated Carapace

      The tooltip of this piece lies as the +1 damage to damage rolls applies to multiple damage rolls.

    • Garb of The Land and Sky

      Great defensive option that can give you damage boost or insane survivability.

  • Gloves

    Craterflesh Gloves

    The tooltip also lies as they deal 2-6 bonus damage instead of 1-6, the damage boost also can stack on many damage rolls.

    Alternatives

    • Helldusk Gloves

      On top of giving a lot of benefits, they're a direct damage upgrade to Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves​.

    • Gloves of Soul Catching

      Even though it's a weapon setup they still can add respectable damage from your mixed combo of weapon attacks and Drunken Technique icon bg3Drunken Technique​ or Intoxicating Strike icon bg3Intoxicating Strike.​

    • Flawed Helldusk Gloves

      1d4 damage boost on both unarmed and weapon attacks is still a decent option with possibility to apply Bleeding icon bg3Bleeding​.

  • Boots

    Linebreaker Boots

    They still remain one of the best damage options.

    Alternatives

  • Amulet

    Broodmother's Revenge

    Still remains a nice damage boost.

    Alternatives

    • Amulet of Greater Health

      Boosts your Constitution to 23 giving you a lot of hit points and a possibility to respec and allocate your stats differently, I personally put it into Strength for Shove icon bg3Shove​ or Jump icon bg3Jump​ distance.

    • Amulet of the Drunkard

      Since you're immune to negative effects of Drunk icon bg3Drunk​ it's a good HP regeneration piece.

    • Fey Semblance Amulet

      Quality of life boost to your mental saving throws, it's a good negation effect if you decide to take Resonance Stone from Act 2.

  • Ring

    Strange Conduit Ring

    Great damage ring if use your Concentration icon bg3Concentration​.

    Alternatives

  • Ring 2

    Shadow-Cloaked Ring

    Still one of the the best damage rings for your style of gameplay.

    Alternatives

Build Mechanics

In this section, I would like to dive deep into how to play the Drunk Monk. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Hit 'N Run

Due to your high mobility and Drunken Technique icon bg3Drunken Technique we're incredibly difficult to catch, try to break the line of sight with enemies for them to seek you out or avoid taking ranged damage. It's especially good when we take the Rogue dip thanks to Cunning Action: Hide icon bg3Cunning Action: Hide as this can break the enemy AI making them skip their turns

I recommend looking at how much movement you have by checking this bar over your turn action bar.

sdg

Stunning Strike to disable foes

Although this might not be the reason why you go with monk, it has decent control capabilities thanks to Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​. It is a very powerful tool in the arsenal, and if successful, can for enemies to skip their turn. Using this together with flurries can eat up the ki-points pretty fast.

Evasive evasion

As I mentioned previously, Evasion icon bg3Evasion allows you to cheat out some ridiculous strategies as bombs use Dexterity Saving throws as a factor. Thanks to our high Dex and ability to buff our saving throws we may put bombs under ourselves and detonate them causing an explosion that may not even damage us.

This proves useful versus enemies with low Dexterity Saving Throws, crowded areas and in situations where you're the only one safe within the bomb vicinity. My favourite combination is placing a bunch Smokepowder Bomb icon bg3Smokepowder Bombs and shooting them with an Arrow of Fire icon bg3Arrow of Fire.

How do crits, resistance and immunities work?

Throughout the game you can see a lot of items that can enhance your damage by d4, d6, d8 etc. and items that increase it by flat amount like Caustic Band icon bg3Caustic Band. Critical strikes make it so grand majority of our damage from items that increase it by some kind of dice (like d6) gets doubled, while flat numbers stay the same (1d6 turns into 2d6 while 2 stays as 2).

Vulnerability is also another mechanic that enhances our damage AND stacks with crits; it makes it so a target takes twice the amount of damage from a certain damage type. Let's theorize our enemy has a Vulnerability to fire and acid and we crit them while using Helldusk Gloves icon bg3Helldusk Gloves and Caustic Band icon bg3Caustic Band.

The Helldusk Gloves icon bg3Helldusk Gloves deal an initial damage of 1d6 which turns into -> 2d6 on crit which also turns into -> 4d6 Vulnerability

The Caustic Band icon bg3Caustic Band deals an initial damage of 2 acid -> which turns into 2 on crit which turns into -> 4 damage from Vulnerability

You can check if a target is Vulnerable (red arrow), Resistant (white/blue arrow) or Immune (yellow outline) by inspecting an enemy.

vuln

Vulnerability: Means that the target takes 100% more damage from a given damage type. Making an already resistant target vulnerable to a certain damage type will make them take normal damage instead.

Resistance: White arrow means that the target takes reduced Non-Magical damage by 50%. Blue arrow indicates that the target takes reduced Magical damage by 50%.

Immunity: Means that the target is completely immune to the given damage type.

Elemental infusion ring

As mentioned in the Act 1.5 Equipment section, Ring of Elemental Infusion icon bg3Ring of Elemental Infusion works wonky with Booming Blade icon action bg3Booming Blade (BB)​. To properly activate the ring with BB you need the Drakethroat Glaive icon bg3Drakethroat Glaive from Act 2 (map below) or the Elemental Weapon icon action bg3Elemental Weapon spell. BB isn't properly coded as a Thunder spell so you need to imbue your weapon with any element to activate it without using a dedicated cantrip or a spell. This ring's damage can also apply multiple times as it is a Damage Rider.​ Map icon bg3Drakethroat Glaive

Combat tactics and rotation

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‹Lv 1-5›×
‹Lv 6-10›×
‹Lv 11-12›×
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  • Flurry of Blows icon action bg3Flurry of Blows​ Is your bread and butter for the early 1-3 levels.
  • You can use your Main Hand Attack icon bg3Main Hand Attack using a weapon and combine it with your unarmed techniques, remember to utilize it. Using Booming Blade icon bg3Booming Blade and following it up with Drunken Technique icon bg3Drunken Technique and Hunter's Dagger icon bg3Hunter's Dagger is a great combination.
  • If you took Booming Blade icon bg3Booming Blade use this every turn you possibly can as it is free damage.
  • Drunk Monk chugs through Ki points very quickly. Use alcohol often to restore your Ki icon passive feature bg3Ki​ thanks to Cheeky Tipple icon bg3Cheeky Tipple
  • Drunken Technique icon action bg3Drunken Technique​ - Flurry of Blows get's replaced for this technique. This is your mid-combat preperation tool and skirmish engine. You can use your high mobility to run around multiple opponents with the help of bonus Disengage icon bg3Disengage.
  • Intoxicating Strike icon action bg3Intoxicating Strike​ - This is the core engine of your general turn combat. Punch a target - inflict the Drunk icon bg3Drunk debuff, and instantly skyrocket your own defensive capabilities with Life of the Party icon passive feature bg3Life of the Party. This pairs well with Difficult Terrain icon bg3Difficult Terrain like greased up floor or icy floors from your casters.
  • Stunning Strike (Unarmed) icon bg3Stunning Strike (Unarmed) - is a powerful action that can stun and weaken enemies.
  • Your combat loop from level 1-5 isn't much different.
  • When melee attacking, always first hit with Booming Blade icon action bg3Booming Blade. This can be a source of extra damage and activate items like the Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
  • Remember about using Booming Blade icon bg3Booming Blade and Sneak Attack icon bg3Sneak Attack as you can use both. Just remember to check Sneak Attack icon bg3Sneak Attack in the reaction tab in-game.
  • Use your cunning actions to your advantage as they allow a lot of various plays like chasing an enemy, running away from archers or melees, hiding and breaking enemy AI and many more.
  • Thanks to Leap to Your Feet icon bg3Leap to Your Feet you don't have to fear much about Prone icon bg3Prone as you'll be able to quickly get up and not waste as much movement
  • Use your high potential Stealth score to eliminate enemies before the combat even starts or sneaking up on them. Scroll of Greater Invisibility icon bg3Scroll of Greater Invisibility is a great option to utilize it.
  • If using Strange Conduit Ring icon bg3Strange Conduit Ring use various simple buff spells from scrolls like Scroll of Magic Weapon icon bg3Scroll of Magic Weapon
  • Your combat loop from level 6-10 isn't much different
  • Your Sneak Attack icon action bg3Sneak Attack​ has a respectable damage, especially if someone in your team has Aura Of Murder icon passive feature bg3Aura Of Murder​ or you use Bloodthirst icon bg3Bloodthirst
  • Remember to check if you have Evasion icon passive feature bg3Evasion​ toggled, it's another bonus of your sturdiness.
  • Thanks to your mixed damage remember to Inspect enemies to deal damage they're possibly weak to.

Maximizing the Build - Abilities, Illithid, Consumables

In this section, I would like to dedicate to various optimizations that you can do to further empower your build. Various things like Illithid Powers and consumables can make the build from powerful to totally overpowered, trivializing the hardest game encounters

Maximizing Ability Scores

Ability Scores play an important role both in terms of how your attacks land. Moreover, these can help to also reach extremely high skill rolls needed for a few checks.

  1. Act 1 - Auntie Ethel's Hair icon bg3Auntie Ethel's Hair - you will want to get +1 Dexterity if you pick this choice.
  2. Feat - Ability Improvement - +2 Dexterity or +2 Strength for NAT STR setup.
  3. Act 3 - Mirror of Loss - pick +2 Dexterity or +2 Strength for NAT STR setup.

This will allow you to reach 22 natural Dexterity. This is the maximum value. Without Auntie Ethel's Hair icon bg3Auntie Ethel's Hair, you will reach 20.

You can also get 24 natural Strength that way, what you have to do though is use Potion of Everlasting Vigour icon bg3Potion of Everlasting Vigour from Map icon bg3Araj Oblodra.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms​ Base Guarantees a critical hit, use it on important targets that you want to make sure are killed.
Psionic Overload icon action bg3Psionic Overload​ Base As this is Psychic damage, you will double it to 2d4 thanks to Resonance Stone.
Psionic Backlash icon action bg3Psionic Backlash​ Base A decent use for reaction to deal some bonus psychic damage.
Ability Drain icon passive feature bg3Ability Drain​ Base As you will be using Dexterity, this can help you to reduce enemy Armor Class and give an increased hit chance on the next attack.
Cull the Weak icon passive feature bg3Cull the Weak​ Base Can help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise​ Elite As you are not a charisma-based character, these proficiencies help with dialogue checks.
Psionic Dominance icon action bg3Psionic Dominance​​ Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a Disadvantage icon bg3Disadvantage on mental saving throws.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed You can chug this potion before combat, or during combat using a bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly, its duration is only 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts. It can also help trigger Surprised icon bg3Surprised rounds.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Coatings

These are applied directly on weapons, and usually have a 10-turn duration:

Consumable Description
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your chances of hitting.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.
Crawler Mucus icon bg3Crawler Mucus This is a very powerful debuff that applies Paralysed icon bg3Paralysed on an enemy if they fail a Saving Throw icon bg3Saving Throw. This then guarantees critical hits.

Drow Poison icon bg3Drow Poison

Has a chance to put an enemy to Sleeping icon bg3Sleeping condition, giving a guaranteed critical hit option.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use a Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength Setup only to unarmed OR to carry or Shove icon bg3Shove your enemies easier. Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength can be found very early into the game while Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength; you can start buying Cloud Giant Finger icon bg3Cloud Giant Finger to brew it prior to level 6.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is a good boost to increase the likelihood of landing attacks.

Conclusion and Credits

Thank you for reading the Drunk Monk build for Baldur's Gate 3. It uses both weapons and unarmed attacks with the chaos it causes to wreak havoc across the battlefield. It's both dangerous, eluvise and mobile. I'll happily answer to any questions.

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