Divination Wizard Controller

Divination Wizard Controller - Baldur's Gate 3 (BG3)

By JohnDavid Last updated

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In this build I'll focus on the big control and pop-up menace - Divination School subclass for Baldur's Gate 3. Thanks to already existing crowd control and utility potential of wizard's spells we'll have lots of ways to abuse our enemies. You'll learn how to utilize it's special Portent Dice, what spells and cantrips to choose and equipment. I hope you'll enjoy.

Divination School

The Divination subclass of wizard offers a very interesting setup, which turns the pure wizard caster into a battle manipulator. 

The main highlight is Portent icon bg3Portent ability, which can have great potential. We get two Portent Dice after each Long Rest, the score of those dice ranges from 1 to 20. Each Portent Die can only be used once; unused Portent Dice are lost at the end of the day and can only change a die in the favour of the caster and their allies.

This gives us an advantage of turning a devastating attack from an enemy into a miss or if they succeed a saving throw against one of your Crowd Control spells like Hold Person icon bg3Hold Person; you simply can make it succeed.

Another part of good Divination features is the Expert Divination icon bg3Expert Divination which gives us another Portent Die and a way to restore them easier. Level 10 feature isn't that much of a great upgrade as we gain Third Eye: Darkvision icon bg3Third Eye: Darkvision and Third Eye: See Invisibility icon bg3Third Eye: See Invisibility which at this level don't do much for us, so I won't be focusing on those. I'll focus on an 8 Divination 4 Sorcerer split. In this particular build I'll be going Draconic Sorcerer with Draconic Ancestry: White (Cold) icon bg3Draconic Ancestry: White (Cold) for the Armour of Agathys icon bg3Armour of Agathys.

 Let's get straight into the breakdown.

[Video in progression]

Class Contribution

8 Divination Wizard

  • Spell Scribing is the main highlight of Wizards, allowing them to learn any spell from scrolls and put it into their spellbook. Later, it can be assigned to Prepared spells and used during exploration or combat.
  • Arcane Recovery icon action bg3Arcane Recovery​ - a special feature that allows restoring spell slots, and prolongs your combat potential until long rest.
  • Portent icon bg3Portent - which gives us Portent Die as a way to control the battlefield.
  • Expert Divination icon bg3Expert Divination - giving us another Portent Die and prophecies that can help restore our Dice, more on that later.

4 Sorcerer

  • Constitution Saving Throws proficiency meaning an easier way to succeed Concentration icon bg3Concentration Saving Throws.
  • Various Metamagic options that will help in and outside combat.
  • Helpful Subclass features like Draconic Resilience icon bg3Draconic Resilience for free Mage Armour icon bg3Mage Armour effect and bonus HP, Tempestuous Magic icon bg3Tempestuous Magic for mobility after casting a spell, Strength of the Grave icon bg3Strength of the Grave for survivability or Wild Magic icon bg3Wild Magic just for fun.
  • Easy way to restore spell slots and gain more Sorcery Points for Metamagic.

Build Variations

SetupDescription
  • 10 Divination Wizard
  • 2 Tempest Cleric

We'll lose a feat but will gain a lot of useful proficiencies like Heavy Armor and Shield and Destructive Wrath icon bg3Destructive Wrath - giving us an option to deal a tremendous damage with Lightning spells even if we don't have a specific build for it.

  • 11 Divination Wizard
  • 1 Hexblade

Hexblade Warlock gives us Hex Warrior icon bg3Hex Warrior and Hexblade's Curse icon bg3Hexblade's Curse which can heavily increase our damage on a single target. Medium Armor and Shield proficiency from Hex Warrior icon bg3Hex Warrior can also be helpful.

Synergy with other builds

As the Divination is a great controller meaning it will mostly serve as a support and completionist to other builds, there's no specific builds it will combine well as it's extremely versatile.

Grouping

As you're going to have high spell DC and various Crowd Control spells some grouping will help you to achieve the best possible way to disable your enemies.

Synergetic BuildsEnablerDescription
Warlock buildsEldritch Blast icon bg3Eldritch Blast + Repelling Blast icon bg3Repelling BlastThe Repelling Blast icon bg3Repelling Blast allows you to control the positions of the enemies and push them together. This makes Eldritch Blast icon bg3Eldritch Blast a perfect tool for that

Caster Builds like:

Thunderwave icon bg3ThunderwaveUsing Thunderwave icon bg3Thunderwave is a cheap and easy way to push enemies together. For example, you have two groups of two. So getting them together, and then letting you hit with a strong AOE attack, technically doubles total damage.
-Void Bulb icon bg3Void BulbThese consumables are plentiful from Map icon bg3Omeluum in Act 1. They can be either thrown or destroyed with an archer or another AOE attack to pull enemies together.
Minor Illusion icon bg3Minor IllusionOne of the most accessible cantrips in the game. You can use it to pull enemies together before combat. Once they are in place, use an attack to hit them all, or engage in combat so that they don't run away.
-Black Hole icon bg3Black HoleAccessible in Act 3, once you unlock Astral-Touched Tadpole. Black Hole icon bg3Black Hole is one of the strongest grouping tools once you have it. It is simple to use, has a wide area of effect, and does not affect allies.

Build Overview

Here is a table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

LevelClassSelection
1Wizard 1Cantrips: Booming Blade icon action bg3Booming Blade, Ray of Frost icon action bg3Ray of Frost, Minor Illusion icon bg3Minor Illusion​
Spells: Mage Armour icon action bg3Mage Armour, Longstrider icon action bg3Longstrider​, Shield icon action bg3Shield​, Magic Missile icon action bg3Magic Missile​, Chromatic Orb icon action bg3Chromatic Orb​, Enhance Leap icon action bg3Enhance Leap​.
Skills: Arcana, History, Investigation
2Wizard 2Subclass: Divination School
Spells: Grease icon bg3Grease, Thunderwave icon bg3Thunderwave​
3Wizard 3Spells: Hold Person icon action bg3Hold Person​, Cloud of Daggers icon action bg3Cloud of Daggers​
4Wizard 4Cantrips: Mage Hand icon bg3Mage Hand​
Spells: Scorching Ray icon bg3Scorching Ray , Misty Step icon action bg3Misty Step​
Feat: Ability Improvement - Dual Wielder icon bg3Dual Wielder or +2 Intelligence
5Wizard 5Spells: Counterspell icon action bg3Counterspell​, Lightning Bolt icon action bg3Lightning Bolt​
6Wizard 6Spells: Sleet Storm icon bg3Sleet Storm, Glyph of Warding icon action bg3Glyph of Warding​
7

Respec Character:

Lv 1 Sorcerer

Lv 2-7 - 6 Wizard

Cantrips: Blade Ward icon bg3Blade Ward, Light icon bg3Light
Spells: Disguise Self icon action bg3Disguise Self​, Feather Fall icon action bg3Feather Fall​, Fog Cloud icon bg3Fog Cloud, Expeditious Retreat icon bg3Expeditious Retreat
Subclass: Draconic Sorcerer - Draconic Ancestry: White (Cold) icon bg3Draconic Ancestry: White (Cold)
8Sorcerer 2Spells: Sleep icon bg3Sleep
Metamagic: Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell, Metamagic: Extended Spell icon bg3Metamagic: Extended Spell​
9Sorcerer 3

Spells: Mirror Image icon bg3Mirror Image

Metamagic: Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​

10Sorcerer 4Cantrips: Friends icon action bg3Friends​ ​
Spells: Invisibility icon bg3Invisibility or Darkness icon bg3Darkness
Feat: - +2 Intelligence or Dual Wielder icon bg3Dual Wielder
11Wizard 7Spells: Evard's Black Tentacles icon bg3Evard's Black Tentacles, Wall of Fire icon bg3Wall of Fire​
Replace spell: Mage Armour icon action bg3Mage Armour for Hypnotic Pattern icon action bg3Hypnotic Pattern​​​
12Wizard 8Spells: Greater Invisibility icon bg3Greater Invisibility, Magic Weapon icon bg3Magic Weapon, Any
Feat: Alert icon bg3Alert or +2 Intelligence 

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Divination Wizard. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. 

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
RaceFeaturesDescription
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training​
  • Superior Darkvision icon passive feature bg3Superior Darkvision​
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience​
  • Duergar Resilience icon passive feature bg3Duergar Resilience​
One of the best race picks overall. The Invisibility icon action bg3Invisibility​ action allows you to enter combat with the best possible position and toss a huge Crowd Control spell. Keep in mind you'll have slightly lower mobility as it is a shorter race.
Half-Elf Baldur's Gate 3Wood Half-ElfThe main focus is the Civil Militia icon bg3Civil Militia which grants us proficiency with Shield and Light Armour which can prove useful, bonus movement speed is also cool.
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy​
The race comes with all weapon proficiencies and early Medium Armor proficiency. Moreover, it gets some good actions like Misty Step icon action bg3Misty Step​ and Astral Knowledge icon action bg3Astral Knowledge.
Half-Elf Baldur's Gate 3High Half-ElfThe main focus is the Civil Militia icon bg3Civil Militia which grants us proficiency with Shield and Light Armour which can prove useful. Bonus Cantrip for something like Fire Bolt icon bg3Fire Bolt may also be useful.
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck​
  • Brave icon passive feature bg3Brave​
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy​
Halfling Luck icon passive feature bg3Halfling Luck is an excellent helper,  for casters. They also give a stealth Advantage icon bg3Advantage as a niche help.
human icon bg3Human
  • Civil Militia icon passive feature bg3Civil Militia​
  • Human Versatility icon passive feature bg3Human Versatility​
Humans come with additional proficiencies and higher carry weight, otherwise nothing special.

Origins and Characters

Here are the Origin and character picks that have a slight advantage with this build:

OriginFeaturesDescription
astarion icon bg3AstarionHappy icon bg3Happy from Bite icon bg3Bite abilty which is an an extremely useful ability especially for casters. 
shadowheart icon bg3ShadowheartAs mentioned above, those beautiful ladies comes with a free Shield and Light Armor proficiencies.
jaheira icon bg3Jaheira
gale potrait bg3Gale
  • Civil Militia icon passive feature bg3Civil Militia​
  • Human Versatility icon passive feature bg3Human Versatility​
Already fitting as a Wizard, origin Gale in the mid part of Act 2, can obtain a free level 3 spell slot, which would be used to cast some more spells. He also comes with free Shield proficiencies.

Class

Overview
wizard bg3Wizard
Features
Arcane Recovery icon action bg3Arcane Recovery​Provides a way to restore spell slots with Arcane Recovery Charges.
ico_mini_spellSlot Baldur's Gate 3Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

CantripDescription
Booming Blade icon action bg3Booming Blade​For now, it will only deal damage when the enemy moves. However, after level 5, it will add 1d8 damage rider for free. Why this on a caster build ? We can always dish some free damage but the main focus is the Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power with Metamagic: Extended Spell icon bg3Metamagic: Extended Spell which can give us a lot of Arcane Acuity icon bg3Arcane Acuity later on in the game.
Ray of Frost icon action bg3Ray of Frost​Great damage cantrip that can get easily buffed by Wet icon bg3Wet from Create Water icon bg3Create Water or throwing Water icon bg3Water bottles doubling it's damage, it also slows enemies.
Minor Illusion icon action bg3Minor Illusion​Stupendous cantrip that allows for incredible setups before fights, sneaking, stealing and many more.

There are other good choices here - Mage Hand icon action bg3Mage Hand, Friends icon action bg3Friends,​ etc. But I would prioritize the ones mentioned above, at least for the early game.

Using Minor Illusion

On the other hand, you can also use something like Minor Illusion icon action bg3Minor Illusion​ to pull enemies together, changing their vision cones, and attacking with the same spell but hitting all of them. This is a very powerful cantrip that can be overlooked.

First, it does not break Invisibility or stealth (unless you get seen). Second, enemies, when not in combat, will chase it, meaning they will change their vision direction. Third, on most occasions, they will come closer to investigate the illusion.

Spells

For Wizards, picking spells is not that important, because they can scribe and learn any of them via scrolls. Still, some good early choices will go a long way. I would prioritize utility, exploration, and maybe a few damage ones:

SpellDescription
Mage Armour icon action bg3Mage Armour​Great spell, especially as you will wear Cloth for a long part of the game. This will set your Armour Class to 13 before any item, dexterity, or other bonuses apply.
Longstrider icon action bg3Longstrider​Very important spell to have in the party. It can be cast on all members to improve their mobility.
Shield icon action bg3Shield​Big survivability spell, that improves Armour Class for a single turn via reaction. This allows avoiding enemy attacks, greatly improving survivability, and only costs a level 1 spell slot.
Magic Missile icon action bg3Magic Missile​It has a 100% hit chance, improving your success in clearing enemies. Later, its scaling is not as good, and you will have better spell choices.
Chromatic Orb icon action bg3Chromatic Orb​Great versatility and damage spell that allows you to adapt to the game environment.
Enhance Leap icon action bg3Enhance Leap​Mandatory utility spell, helping with exploration.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer

BackgroundSkillsDescription
AcolyteInsight
Religion
These are all great, they give 1 intelligence-based skill, and others, either charisma or wisdom-related. I would give priority to Charisma ones, as they will help with dialogue rolls.
Guild ArtisanInsight
Persuasion
NobleHistory
Persuasion
SageArcana
History
The most recommended pick as it comes with 2 intelligence-based skills.

Abilities

Ability points
Ability scores for this build: starting values, bonuses and the changes to make while leveling.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Arcana
  • History
  • Investigation
  • Religion

Wizard mechanics

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn by leveling. We're able to learn spells according to the highest level of spell slot we have. This means that even when multiclassing we can still have higher level spells in our arsenal. Just wanted to tell you so that you would not be surprised in case the spells are talked about, and I did not suggest taking it.

Preparing Spells

The second stage, after you learn or scribe spells, is that you can then "prepare" them. This means that you have a limited number of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

Leveling Progression 2-12

Here is the detailed progression for the Divination Wizard to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Levels 2-6

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Recommended Exploration (Spoilers)

This part of the progression covers 3 main areas. They are important both from an exploration and experience perspective. This is a huge swath of content, so missing any of the regions can negatively impact the game experience if you especially enjoy finding all the places

Again, exploring them will give both awesome gear and a lot of experience, and of course, content with interesting quests.

For most of the builds, early levels are pretty simple, as there are minimal features that you can use. However, there are notable spikes at levels 5-6:

  • Major class and subclass features
  • Unlocking level 3 Spells and spell slots

With these, you will feel how the game combat opens up, and with correct preparations, you can start eliminating foes with minimal preparations.

Subclass

Overview

Divination School - bg3.wiki

Divination

Features
Portent icon passive feature bg3Portent​​This core ability of this build is what gives the ability to manipulate combat with Portent Dice

Spells

SpellsDescription
Grease icon action bg3Grease​​Great control spell that scales with your spell save DC, early game it won't be much but still will be useful.
Thunderwave icon action bg3Thunderwave​​Great spell to push enemies off the ledges or push them into your control zones, great to use with Minor Illusion icon bg3Minor Illusion.

Level 3

The first level 2 spells are unlocked. You also gain some nice features that will be useful later on.

Level 2 Spells Recommendations

As a Wizard, you can obtain spells in a few ways, so it is hard to recommend the progression:

  • Picking them in the leveling screen
  • Scribing from the scrolls that you find or buy in the game.

Core spells:

SpellDescription
Cloud of Daggers icon action bg3Cloud of Daggers​A solid spell for early game encounters. It can shred up grouped enemies and hit them twice - their turn, and yours. After level 5, it loses its potential, as the scaling and area effect are limited.
Hold Person icon action bg3Hold Person​One of the greatest spells in the whole game, for now it may seem like a gamble but with proper buffs you'll start hitting it in no time. 

Additional options:

SpellDescription
Web icon action bg3Web​Excellent early game control spell that can give an easy Advantage icon bg3Advantage for you and allies.
Blindness icon action bg3Blindness​The Blinded icon condition bg3Blinded​ enemies are perfect targets for your allies as you get an easy Advantage icon bg3Advantage against them.
Mirror Image icon action bg3Mirror Image​Excellent survivability spell that does not use Concentration icon bg3Concentration, and allows you to avoid multiple hits.

Level 4

The 4th level unlocks the first feat for the build. This is generally a big improvement as it helps by providing stat improvement or unique effects.

Cantrips

CantripDescription
Mage Hand icon action bg3Mage Hand​​It is my go-to recommendation. This cantrip can be extremely useful and deadly as it can open doors, throw grenades or even enemies.

Spells

SpellDescription
Scorching Ray icon action bg3Scorching Ray​Great damage spell that can get boosted by a lot of items and it's crucial if we want to use another Arcane Acuity icon condition bg3Arcane Acuity​ item. Think of it as more damage potential Magic Missile icon bg3Magic Missile as it can crit.

Misty Step icon action bg3Misty Step​
Great escape and utility tool as it has huge range and you can cast it with a bonus action

Additional options:

SpellDescription
Web icon action bg3Web​Excellent early game control spell that can give an easy Advantage icon bg3Advantage for you and allies.
Blindness icon action bg3Blindness​The Blinded icon condition bg3Blinded​ enemies are perfect targets for your allies as you get an easy Advantage icon bg3Advantage against them.
Mirror Image icon action bg3Mirror Image​Excellent survivability spell that does not use Concentration icon bg3Concentration, and allows you to avoid multiple hits.

Feat

Here you have a few options to choose from:

FeatDescription
Ability Improvement - +2 IntelligenceOur favourite stat boost as it boosts our spell DC, attack rolls and potential damage capabilities
Dual Wielder icon passive feature bg3Dual Wielder​​Great feat that on top of allowing us to wield Versatile weapons in each hand - meaning we can wield two staves with their benefits, it also gives us bonus +1 AC if we dual wield.

Level 5

Level 5 plays a pivotal role in most of the builds. You will get access to level 3 spells, which are very powerful and start unlocking the class's potential.

Level 3 Spells Recommendations

So, these spells I would say are game changers in terms of power play. Some of them can single-handedly change the encounter to your side, disable a group of foes, or instantly delete them.

Core Spells:

SpellDescription
Counterspell icon action bg3Counterspell​Good spell which allows to negate some dangerous spells and gives more room for error. I understand the appeal for it but my personal choice would be something else from the list below.
Lightning Bolt icon action bg3Lightning Bolt​
The lightning element spells are always mandatory in my spell arsenal. If enemies align perfectly and you have Wet icon condition bg3Wet​ applied on them, this will deal double damage. More or less, most of the non-boss enemies will be evaporated instantly.

Additional options:

SpellDescription

Slow icon action bg3Slow​

This spell can be extremely useful in some boss fights later down the road. It lowers their number of actions, reduces AC giving, so needed bonuses for longer fights.

Fear icon action bg3Fear​

Another powerful control spell that is especially effective against foes that use weapons. This leaves them outright defenseless and makes them flee.

Sleet Storm icon action bg3Sleet Storm​

The spell is generally overlooked cause it doesn't deal any damage. But do not be fooled, it instantly Prone icon condition bg3Prone​ enemies, creates huge ice fields, creates Difficult Terrain icon condition bg3Difficult Terrain,​ and more or less minimizes enemy movement and forces them to skip turns once they fall. A well-placed Sleet Storm icon action bg3Sleet Storm​ can destroy enemies.

Hypnotic Pattern icon action bg3Hypnotic Pattern​

This can disable a large group of foes, forcing them to do nothing and opening enemies to be dealt with instantly by your party members.

Level 6

The level gives a big improvement that is needed to empower the Divination build:

FeatureDescription
Expert Divination icon passive feature bg3Expert Divination​​You gain another Portent Dice do use and upon taking a Short Rest you receive a list of prophecies to complete that can regain your Dice.

Spells

Take any of the recommended spells that were suggested at level 5. My personal choice is Sleet Storm icon action bg3Sleet Storm​ and Glyph of Warding icon action bg3Glyph of Warding​.

Prophecies - what are they?

After short resting, wizards with Expert Divination will receive a randomly selected prophecy; when fulfilled, they will replenish a spent Portent Die with a new random value. Short resting with unfulfilled prophecies will not replace them with new prophecies

These prophecies range from:

  • dealing a certain type of damage like Force (e.g Magic Missile icon bg3Magic Missile), Bludgeoning (e.g using a Main Hand Attack icon bg3Main Hand Attack with your stave like The Spellsparkler icon bg3The Spellsparkler) and many more.
  • casting a spell of a certain wizardry school like Divination (e.g Detect Thoughts icon bg3Detect Thoughts), Evocation (e.g Fireball icon bg3Fireball) and many more.
  • learning or using a scroll
  • using Help icon bg3Help on a Downed icon bg3Downed ally
  • killing a hostile unit

Levels 7-10

Generally, this covers the Act 2 part of the game. This unlocks items that give a slight boost to a few builds, and you uncover a really interesting part of the story.

Level 7 - 6 Wizard 1 Sorcerer multiclass

As mentioned in the introduction, Sorcerer plays a pivotal role as they give us lots of benefits we want like; Concentration icon bg3Concentration boost, subclass features but most notably - Metamagic and easy way to have "infinite" spell slots and Sorcery Points.

Put the first level into Sorcerer and then follow up with 6 Divination Wizard; we're doing that because if we go first level Wizard we don't get the Constitution Saving throws which are vital for the Concentration icon bg3Concentration upgrade and when we second level into Sorcerer our spellcasting modifiers when using scrolls will use Charisma.

To multiclass follow these steps:

Class

Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

CantripsDescription
Blade Ward icon action bg3Blade Ward​This allows to effectively negate 50% of physical damge for free. With our Metamagic like Metamagic: Extended Spell icon bg3Metamagic: Extended Spell we can have free 4 turn resistance for physical damage just like that.
Light icon action bg3Light
Can help in dark areas but can also setup help with some items like Callous Glow Ring icon bg3Callous Glow Ring to effectively apply it's damage passive.

Spells

SpellDescription
Disguise Self icon action bg3Disguise Self​​Can help with stealing and special interactions with npcs or items like Mutilated Carapace icon bg3Mutilated Carapace and such.

Feather Fall icon action bg3Feather Fall​
Helpful utility spell that can help with traversing through the world.

Fog Cloud icon action bg3Fog Cloud​
Can Blind icon bg3Blind enemies or setup stealth for your party members.

Expeditious Retreat icon action bg3Expeditious Retreat​
Grants you the ability to Dash icon bg3Dash on bonus action although it's using Concentration icon bg3Concentration so use it wise.

Subclass

Overview
draconic bloodline bg3Draconic Bloodline
Features
Draconic Resilience icon passive feature bg3Draconic Resilience​This negates the need for Mage Armour icon action bg3Mage Armour.
icon features bg3Draconic Resilience: Hit PointsJust a bonus 1 HP for this build, so nothing fancy.

Dragon Ancestor

Only interested in Cold Ancestry.

AncestorDescription
Draconic Ancestry: White (Cold) icon passive feature bg3Draconic Ancestry: White (Cold)​Get Armour of Agathys icon action bg3Armour of Agathys​ is a useful spell, but overall I think it does not serve that big of a purpose here.

Level 8 - Sorcerer 2

The second level gives more spells and unlocks metamagic.

ActionsDescription
Create Sorcery Points icon action bg3Create Sorcery Points​Spend Spell Slots to gain Sorcery Points. Once you get some more metamagic options, you could sacrifice spell slots, to cast two spells in one turn or increase your range
Create Spell Slot icon action bg3Create Spell Slot​Spend Sorcery Points to unlock a Spell Slot. You could create a higher tier spell slot, to increase the damage over what you can at the current level

Utilize Sorcery Points

This is a unique consumable resource for Sorcerers. These can be used for multiple use cases, that improve what the spellcaster can do:

  • Use those points to activate Metamagic like - Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ or Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ to improve spell effects or cast with bonus action.
  • Create spell slots, in case an emergency arises from the available pool of Sorcery Points.
  • Create Sorcery points from spell slots to fuel your use of metamagic, for the most important spells. In the late game, you can easily sacrifice level 2 spell slots, as you will not be using them much.

Spells

SpellsDescription
Any that doesn't use an attack roll or spell save DC, like Sleep icon bg3Sleep​Reasoning being that we won't have great Charisma scaling and without forcing spell DC or Arcane Acuity icon bg3Arcane Acuity early we won't be doing much work with those kind of spells.

Class Passives

PassivesDescription
Metamagic: Twinned SpellMetamagic: Twinned SpellSpells that only target 1 creature can target an additional creature. 
Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​Can make your crowd control effects or utility last twice as long, great survivability boost for Blade Ward icon bg3Blade Ward and boost for stuff like Confusion icon bg3Confusion.

Utilize Metamagic

This is another powerful tool in Sorcerer's arsenal. It needs Sorcery points to work and consumes them for unique effects:

  • Use Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ to target or release two spells that have single targets. This works well with spells like Chromatic Orb icon bg3Chromatic Orb and later Chain Lightning icon action bg3Chain Lightning.
  • Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ allows casting with a bonus action, allowing you to cast two times without needing Hastened icon bg3Hastened. This is perfect for setting up combos or removing foes with two strong spells.

Level 9 - Sorcerer 3

Spells:

SpellsDescription
Any that doesn't use an attack roll or spell save DC, like Mirror Image icon bg3Mirror Image or Misty Step icon bg3Misty Step​Reasoning being that we won't have great Charisma scaling and without forcing spell DC or Arcane Acuity icon bg3Arcane Acuity early we won't be doing much work with those kind of spells.

Class Passives

PassivesDescription
Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​The best choice by far. It will allow casting with Bonus Action, and double the number of spells you can use per turn.

The main highlight of this level is a new Feat. Otherwise, you get more spells and cantrips

Feat

Here you have a few options to choose from:

FeatDescription
Ability Improvement - +2 IntelligenceOur favourite stat boost as it boosts our spell DC, attack rolls and potential damage capabilities
Dual Wielder icon passive feature bg3Dual Wielder​​Great feat that on top of allowing us to wield Versatile weapons in each hand - meaning we can wield two staves with their benefits, it also gives us bonus +1 AC if we dual wield.

Cantrips

Here feel free to pick anything. Here are two I recommend, so pick one:

CantripsDescription
Friends icon action bg3Friends​​Even though you're not Charisma based, if you're the party face or somehow get into Charisma dialogue it may help. At higher difficulties like Tactician or Honor be careful as this may aggro NPCS.

Spells

SpellsDescription
Any that doesn't use an attack roll or spell save DC, like Darkness icon bg3Darkness or Misty Step icon bg3Misty Step​Reasoning being that we won't have great Charisma scaling and without forcing spell DC or Arcane Acuity icon bg3Arcane Acuity early we won't be doing much work with those kind of spells.

Levels 11-12

This is where you will spend most of the time in Act 3. There will be an immense amount of content, and you can finish your builds and unlock extremely powerful gear.

Level 11 - 7 Wizard

The new level unlocks level 4 spells to learn for the Wizard.

Level 4 Spells for Leveling and Scribing

These spells are a good upgrade, but not as significant as level 3 ones. You will get some situationally good, but nothing that will be a game-changer. Learn these either through leveling or by obtaining scrolls.

Core Spells:

SpellDescription
Wall of Fire icon action bg3Wall of Fire​A good spell that can hit multiple times per turn, if enemies are forced to pass through it.
Evard's Black Tentacles icon action bg3Evard's Black Tentacles​An absolute BEAST of a spell. Pairing it with your high spell save DC, control and other spells you can cast on your enemies, you will dominate the battlefield.

Additional Spells:

SpellDescription
Dimension Door icon action bg3Dimension Door​A very valuable spell to have on hand. It can help you and a companion move a long distance and reach targets or escape them.
Greater Invisibility icon action bg3Greater Invisibility​Mainly mentioning it here, as I don't think it is valuable alone. However, if you have something like a Gloomstalker Assassin build it can allow it to kill enemies even without entering combat.
Confusion icon action bg3Confusion​​It can disable large groups of enemies, does not target allies and may cause a little chaos.

Replace spell

SpellReasoning
Mage Armour icon action bg3Mage Armour​ -> Hypnotic Pattern icon action bg3Hypnotic Pattern​Due to draconic sorcerer we don't need Mage Armour icon bg3Mage Armour effect anymore and Hypnotic Pattern icon bg3Hypnotic Pattern can provide a great control, if you need a different spell, feel free to pick different one.

Level 12 - Wizard 8

The Third feat of the build is unlocked, and additional spells to be added.

FeatDescription
Ability Score Improvement - +2 IntelligenceIf you haven't reached 20 intelligence, you might as well do it now
Alert icon passive feature bg3Alert​
If you're a sucker for initiative and anti-surprise utility, pick this one.
Anything elseThis leaves you an option to pick whatever else you want, for example Lucky icon bg3Lucky.

Spells

SpellDescription
Greater Invisibility icon action bg3Greater Invisibility​​Can be set up as a great out of combat starter with your Dex based character, don't forget you can support too
Magic Weapon icon action bg3Magic Weapon​

With a level 6 spell slot it can provide a meaningful +3 to hit and damage.

Any

This leaves you freedom of choice.

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. I mention Stat Sticks. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  3. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.
Plan the rest of your party around this gear in the Party Gear Planner
  • Main Hand

    The Spellsparkler

    You can generate multiple Lightning Charges icon bg3Lightning Charges​​ and drastically improve the damage output of your spells. It also has multiple combos with items.

  • Off Hand

    Melf's First Staff

    Gives +1 to spell attack rolls or DC. Good stat stick.

    Alternatives

    • Phalar Aluve

      It can be used to apply damage and attack roll buffs in various combat encounters. Wearing it together with other staves will requireDual Wielder icon passive feature bg3Dual Wielder​ feat.

    • Mourning Frost

      Good melee boosting staff that combined with Booming Blade icon bg3Booming Blade​ can deal respectable damage.

    • Adamantine Shield

      It provides a substantial defensive boost by disabling critical hits.

  • Ranged Main Hand

    Bow of Awareness

    The higher initiative bonus will allow you to start your turn earlier.

    Alternatives

    • Bow of the Banshee

      Okay stat stick if you're going to use attack rolls either with spells or melees for Booming Blade icon bg3Booming Blade​. The 1d4 bonus applies to every Frightened icon bg3Frightened​ target even if not applied by the bow.

  • Helmet

    The Shadespell Circlet

    One of the only options for the early game that gives Spell Save DC boost.

    Alternatives

  • Chest

    The Protecty Sparkswall

    The best spellcaster robe in Act 1. Works well with The Spellsparkler icon bg3The Spellsparkler​ for additional bonuses to Armour Class and Saving Throws with Lightning Charges icon bg3Lightning Charges​.

    Alternatives

  • Gloves

    Bracers of Defence

    Pretty solid gloves especially if you are not able to wear shield for that early game +2 Armour Class boost.

    Alternatives

  • Boots

    Boots of Stormy Clamour

    Excellent shoes for applying Reverberation icon bg3Reverberation​ and possibly making your enemies Prone icon bg3Prone​

    Alternatives

  • Amulet

    Psychic Spark

    Excellent amulet which improves Magic Missile icon bg3Magic Missile​​ effectiveness, making it one of the better spells in the early game.

    Alternatives

  • Ring

    Ring of Protection

    Gives defensive bonuses to Armour Class and Saving Throws.

  • Ring 2

    Crusher's Ring

    Simple mobility option, good for everyone.

    Alternatives

Build Mechanics

In this section, I would like to dive deep into how to play the Divination Wizard. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Portent dice

Each Portent Die can only be used once; unused Portent Dice are lost at the end of the day.

Portent can only change a die in the favour of the caster and their allies. Attack rolls can only be changed from a miss to a hit for allies, and from a hit to a miss for enemies. Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies.

Portent ccounts creatures marked yellow/neutral as allies. This means if the user initiates combat by attacking an enemy marked as yellow, the user can't change the target's saving throw from succeeding to failing, only the opposite. Be careful, as the game may prompt for this.

Portent only needs either the target or source of the roll to be within range (18 m / 60 ft) and doesn't need line of sight. The Portent Die also don't spend reactions even though it's shown as so. 

Full caster progression

Even though you multiclass - you still may learn level 4 spells if you have level 4 spell slots unlocked. This allows you to have spells like Confusion icon bg3Confusion without taking them from leveling up. Same works for level 5 and 6 spells. Due to both Wizard and Sorcerer you will still end up with a level 6 spell slot in the end.

Spell Slot Restoration

As a wizard, you get a neat mechanic that is generally forgotten or overlooked. It's nothing overpowered, but it can help maintain spell slots. This is Arcane Recovery icon action bg3Arcane Recovery, which allows you to restore spell slots.

Same thing can be done once you reach Sorcerer;

Convert lvl 1-2 spell slots or sorcery points into either depending what you want -> repeat until you run out of spell slots/sorcery points -> drink Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve as it as short rest pot which restores your lvl 1-2 spell slots and sorcery points, Potion of Angelic Slumber icon bg3Potion of Angelic Slumber would refresh whole progress -> enjoy your infinite spell slots/sorcery points

Cold/Lightning with Wet ultimate combo

One setup to not overlook, and which I emphasize throughout the progression, is Wet icon condition bg3Wet​ + lightning/cold spells. Wizard does not get Create Water icon action bg3Create Water,​ which is, in one sense, problematic, as you have to use other means to do that.

One of the popular options is to drop Water icon bg3Water from your inventory (which doesn't consume an action) close to the enemies. Then attack it with Off-Hand Attack (Melee) icon action bg3Off-Hand Attack (Melee)​. This applies Wet icon condition bg3Wet​ and opens up option to attack them with spells.

However, my sensible recommendation is to have either a Cleric, Druid, or any multiclass of these that can cast Create Water icon action bg3Create Water​. This simplifies things exponentially and makes the whole combo feel more natural.

Arcane acuity

So the core aspect is being able to build your Arcane Acuity icon condition bg3Arcane Acuity​ both during your turn and outside of it. It will greatly increase your spell potency which is crucial for this build.

Quickly stacking Arcane Acuity icon bg3Arcane Acuity will make your spells almost inescapable and almost guaranteed to hit.

Battle Acuity also triggers on dealing weapon damage to objects as well as creatures so Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity with attacking furniture or stuff like torches can easily stack it, firing Arrow of Many Targets icon bg3Arrow of Many Targets can also stack easy 6-8 Arcane Acuity icon bg3Arcane Acuity charges.

Using Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power with Booming Blade icon bg3Booming Blade and Sorcerer's Metamagic: Extended Spell icon bg3Metamagic: Extended Spell can generate you an easy 8 Arcane Acuity icon bg3Arcane Acuity stacks although you have to be in melee range. You may also enchant a weapon either through Elemental Weapon icon bg3Elemental Weapon or by Drakethroat Glaive icon bg3Drakethroat Glaive and won't need the Booming Blade icon bg3Booming Blade to gain Arcane Acuity icon bg3Arcane Acuity

Using Hat of Fire Acuity icon bg3Hat of Fire Acuity with level 3 Scorching Ray icon bg3Scorching Ray will give the same effect or using continuous damage spells like Wall of Fire icon bg3Wall of Fire can quickly stack and maintain Arcane Acuity icon bg3Arcane Acuity.

The effect of up to +10 to spell DC and attack rolls is monstrous.

Maximise the amount of the level 5/6 spell slots.

In the late game, you have multiple sources of level 6 spells, thankfully, you do have various ways to get plenty of level 6 spellslots:

Combat tactics and rotation

×
‹Lvl 1-5›×
‹Lvl 6-10›×
‹Lvl 11-12›×
+ Add tab

  • Due to Portent icon bg3Portent you may start using your spells like Hold Person icon bg3Hold Person very early due to easily negating enemy saving throws.
  • For very early Magic Missile icon action bg3Magic Missile​ is your go-to option, 100% hit chance makes it easy to eliminate beginning enemies.
  • Use Mage Hand icon bg3Mage Hand to pull doors, throw potions or even give it Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength or Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength to throw enemies around.
  • Use stuff like Minor Illusion icon bg3Minor Illusion to easily setup kills or CC spells.
  • Use Longstrider icon action bg3Longstrider, Mage Armour icon action bg3Mage Armour, and such spell after every long rest.
  • Use Arcane Recovery icon action bg3Arcane Recovery​ to recover spell slots that you use on prebuffing
  • Booming Blade icon action bg3Booming Blade​ is best used on the initial attack and may provide some unexpected damage results.
  • Cloud of Daggers icon action bg3Cloud of Daggers​ is a perfect spell to hit enemies that are stacked close together.
  • At level 5, once you get Lightning Bolt icon action bg3Lightning Bolt,​ try to combo it on Wet icon condition bg3Wet​ enemies for maximum damage.
  • Thanks to Expert Divination icon bg3Expert Divination you may now use more Portent Dice as it can easily refresh them thanks to the prophecies.
  • Due to many Arcane Acuity icon bg3Arcane Acuity items we may quickly boost our combat potency, make up your combination as this build is extremely versatile.​ For example attack with Booming Blade icon action bg3Booming Blade​ + Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ + Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power + Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power for almost instant 10 stacks.
  • Remember to use your Metamagic wise. Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell requires bonus action, Metamagic: Extended Spell icon bg3Metamagic: Extended Spell may lead to more survivability, quicker Arcane Acuity icon bg3Arcane Acuity or longer CC duration, Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell may elevate your Chromatic Orb icon bg3Chromatic Orb damage further and many more.
  • Use stuff like Minor Illusion icon bg3Minor Illusion to easily setup kills or CC spells especially since now you have a bigger variety and possibility due to metamagic
  • The points can be pretty limited if you heavily utilize them. We can work around this by using Create Sorcery Points icon action bg3Create Sorcery Points​ and consuming spell slots. They are important for spellcasting, so using all of them is quite expensive for Sorcery Points. Items like Spellcrux Amulet icon bg3Spellcrux Amulet, Pearl of Power Amulet icon bg3Pearl of Power Amulet, Shield of Devotion icon bg3Shield of Devotion and Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve may help.
  • Don't sleep on scrolls as you're one of the best classes to utilize them.
  • Your combat loop ain't much different from lvl 6-10.
  • Due to you being a controller - you having high initiative is crucial; having ~10 initiative will make you almost always guaranteed to go first in combat to dictate how it will play out.
  • Get your Arcane Acuity icon bg3Arcane Acuity stacked, clump a big number of enemies together either by Minor Illusion icon bg3Minor Illusion or Black Hole icon bg3Black Hole, cast a big crowd control spell and use your Portent Dice against enemies who will somehow win the saves.
  • Thanks to high-end gear that has Arcane Battery icon bg3Arcane Battery don't sleep on casting huge spells.
  • Due to your high variety of spells, don't be afraid to take high damage spells like Cloudkill icon bg3Cloudkill or Chain Lightning icon bg3Chain Lightning, even though you're a control caster - you're still a great damage dealer.

Maximizing the Build - Abilities, Illithid, Consumables

In this section, I would like to dedicate to various optimizations that you can do to further empower your build. Various things like Illithid Powers and consumables can make the build from powerful to totally overpowered, trivializing the hardest game encounters

Maximizing Ability Scores

Ability Scores play an important role both in terms of how your attacks land. Moreover, these can help to also reach extremely high skill rolls needed for a few checks.

  1. Act 1 - Auntie Ethel's Hair icon bg3Auntie Ethel's Hair - you will want to get +1 Intelligence if you pick this choice.
  2. Feat - Ability Improvement - + 2 Intelligence
  3. Act 3 - Mirror of Loss - +2 Intelligence

This will allow you to reach 22 Intelligence score for a modifier of +6.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid PowerTypeDescription
Favourable Beginnings icon passive feature bg3Favourable BeginningsBaseBeneficial power to take as it does not have any costs and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms​BaseGuarantees a critical hit, use it on important targets that you want to make sure are killed.
Psionic Backlash icon action bg3Psionic Backlash​BaseA decent use for reaction to deal some bonus psychic damage.
Cull the Weak icon passive feature bg3Cull the Weak​BaseCan help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise​EliteAs you are not a charisma-based character, these proficiencies help with dialogue checks.
Psionic Dominance icon action bg3Psionic Dominance​​EliteCan be used to save yourself from a deadly spell. This is especially relevant as you will have a Disadvantage icon bg3Disadvantage on mental saving throws.

Black Hole icon action bg3Black Hole​
EliteAbsolutely devastating spell that will be perfect with our high spell save DC allowing for some crazy plays, it also applies Slowed icon bg3Slowed effect.
Freecast icon passive feature bg3Freecast​EliteRemove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary​EliteYou can now use action and bonus action interchangeably, giving two full spell casts each turn. It will also help other casters in the group.
Fracture Psyche icon action bg3Fracture Psyche​EliteWeakens enemies by reducing their Armour Class. Now it's easier to hit them.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Potion of Speed icon bg3Potion of SpeedYou can chug this potion before combat, or during combat using a bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly, its duration is only 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal SpeakingAlthough not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of InvisibilityCan be used to get a perfect position before the encounter starts. It can also help trigger Surprised icon bg3Surprised rounds.
Terazul icon bg3TerazulGives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.
Potion of Angelic Reprieve icon bg3Potion of Angelic ReprieveGreat utility potions which can restore your spell slots, hp and valuable class mechanics. Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve may also provide you with "unlimited" spell slots or sorcerery points.
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use a Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
ConsumableDescription
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant StrengthUse them ONLY if you have to Shove icon bg3Shove an enemy or use Booming Blade icon bg3Booming Blade with Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power if you struggle with hit chance.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength
Elixir of Bloodlust icon bg3Elixir of BloodlustThe elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's PowerImproves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless FocusMakes it easier to maintain spell Concentration icon bg3Concentration.
Elixir of Vigilance icon bg3Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Scrolls

This is one of the most overpowered mechanics in the game. At first, it might seem that you earn those old, boring spells that you can learn yourself. However, as you play more and more, and get higher-level spells, you can save your valuable spell slots. During the whole playthrough, you will probably collect a lot of these, so I recommend using them whenever you can.

Conclusion and Credits

Thank you for reading the Divination build for Baldur's Gate 3. Its high control capabilties and manipulating dices will definitely be useful as a support. I urge to ask questions and I'll respond to them ASAP. 

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