The Spellblade - Arcane Sword Duelist

The Spellblade - Arcane Sword Duelist - Stoneshard

ByEr4din

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Introduction

"Dya... Khronos!", the figure shouted. Its shadow danced upon the opposite wall, surrounded by a corona of purple flames which burst and sputtered from the falchion it grasped within its hand. 

Instinctively, Rolf knew the Words were an arcane command. Without hesitation, the Rogue Knight charged the sorcerer who dared intrude on his domain. The air hummed as magic coalesced, moulded by the sorcerer's spell. 

Rolf chopped toward the figure's temple, then feigned a cut to the arm, which transitioned into a thrust toward the neck. Each blow was parried or deflected as the figure's burning blade clashed with Rolf's own messer. 

"This is no mere sorcerer!" Rolf thought to himself as the hum grew to a fevered pitch.

The Words of Power indeed were a command, though they were not directed at Rolf, but at the room itself.

Rolf watched on in horror as the figure began to grow more distant. He was not thrown backward - he felt no impulse. Instead, it was as if the floor had suddenly rejected him.

He felt the space around him stretch, and he stretched with it. He screamed as his helmet clasped against his skull, and he shrieked as his limbs grew longer, contorted by the spell. Distorted visages of the room bled through his eyelids in waves of color as space folded in on him like the final pages of a finished book.

Rolf's body was falling. It fell with neither a "from" nor a "toward", and his mind raced to fill in the ever-growing rift of understanding. He knew not whether his eyes were closed or open, but he knew that it no longer mattered.

He found himself amidst a roiling sea of indigo, violet and fuchsia. Surrounding him were reflections of himself, or maybe he surrounded them. He watched the horror fill his face as his other selves unfurled in a kaleidoscopic cascade. He was reflected, refracted and fragmented, then concentred, mended and restored as the purple ocean churned around him.

He witnessed himself being stretched from the moment of his birth to his present self in a singular, unbroken motion. He gazed on, his mind having long since abandoned any attempt at comprehension, as the present that he knew sprouted into a scintillating tree, with each branch being a different future. 

He gazed on still, as a colossal falchion began to prune the tree, severing the branches until but one remained. Rolf was drowning. He was drowning in the roiling ocean alongside his Could-Have-Beens and Never-Weres.

When the Aether finally set him free from its clutches, reality welcomed him reluctantly. His broken body crumpled to the floor. His mind had curdled like soured milk, and Rolf could do naught but weep and smile.

Rolf wept because he knew, long before the Spellblade's sword kissed his heart, that his torment had come to pass... for he was already dead. 

Overview

The Spellblade is a 1-handed sword build, which leverages Arcane magic for battlefield control and defensive utility. In practice, it provides the classic Sword & Sorcery experience.

This hybrid playstyle is executed in a novel way by leveraging the synergies between Aether Shield, Right on Target, and Elusiveness icon stoneshardElusiveness​, supported by the light armor bonuses from Custom Adjustments icon stoneshardCustom Adjustments​ to stack -% damage taken bonuses, instead of dodging enemy attacks. 

Character Selection

This build can be played on many different characters, but I think that 2 stand out from the rest.

Character Trait

Leosthenes

Leosthenes

Leosthenes is a very strong character and the game's prime spellblade. His unique trait, Might and Magic icon stoneshardMight and Magic​, rewards you for mixing weaponry skills with sorcery ones, as well as giving you an enormous amount of Health and Energy to boot. However, he does not start with 1-handed swords unlocked, which leads to a challenging early game. That being said, Leo is the character I chose for my playthrough.
JorgrimJorgrim Jorgrim is a strong character, and is many people's favourite for both mechanical and roleplay reasons. His unique trait, Gore and Glory icon stoneshardGore and Glory​, is incredibly powerful, enabling him to earn more money and unlock stronger gear sooner, while also getting extra attribute points. Most importantly for this build, he starts with 1-handed swords, which leads to an easier early game.

I recommend going with Leo. While not having 1h swords at the start of the game definitely hurts, this challenge can be overcome with good gameplay fundamentals and the tips included in this guide. Besides, I tested this build on him.

Final Stat Spread

Stat Amount
Strength 15 (20 for Jorgrim)
Agility 10
Perception 20
Vitality 25
Willpower 10  (11 for Leosthenes)

Final Skills

Sword SKills Survival Skills
Athletics skills AC skills
Warfare Skills Arcanistics Skills

Final Gear

Item Contribution
Captain MesserCaptain Messer

This weapon offers the highest base damage of all 1h swords, coupled with extra armor penetration, crit and bleed chance. 

 

Optimal enchantment is Crit Chance, or Life Drain. Energy Drain can be considered lategame, in conjunction with Peak Performance icon stoneshardPeak Performance​, after level 24.

Geomancer Cowl

Geomancer Cowl

This is the only non-unique headpiece which offers -5% damage taken, which is essential for this build. Additionally, it is considered light, which is important for its synergy with Custom Adjustments icon stoneshardCustom Adjustments​.

 

Optimal Enchantment is Bleed or Control Resist

Pourpoint

Pourpoint

This armor offers an innate -5% damage taken, which is essential for this build. It offers better durability than the Norrheim Garnment and is considered light, which is important for Custom Adjustments icon stoneshardCustom Adjustments​ and Battle-Forged icon stoneshardBattle-Forged​ synergy.

 

Optimal Enchantment is Bleed or Control Resist

Blademaster Gloves

Blademaster Gloves

These gloves offer helpful offensive stats and are light, which is important for Custom Adjustments icon stoneshardCustom Adjustments​ synergy.

 

Optimal Enchantment is Bleed or Control Resist

Mage hunter boots

Mage Hunter Boots

These boots offer solid dodge and counter chance numbers, while also providing -2% fumble and backfire chance, which is useful on this build. Additionally, they provide some magic resist to your feet, which helps against undead and vampires, who may place harmful effects beneath your character's feet.

 

Optimal Enchantment is Bleed or Control Resist

Jousting Cloak

Jousting Cloak

This cloak offers innate -5% damage taken, which is essential for this build. Its other bonuses are likewise solid. This cloak is the best in the game for this build. This cloak is obtained by killing the Ancient Troll during the Troll Hunt quest in Mannshire.

Captain WaistbandCaptain Waistband

This belt provides helpful offensive stats, allowing us to reduce fumble chance to 0%. There are no better options for the belt slot. 

 

Optimal Enchantment is Bleed or Control Resist

Ruby Pendant

Ruby Pendant

This pendant helps max out your accuracy, while also reducing your skill energy costs and cooldown duration. The Everflame Pendant can also be considered, but the Ruby Pendant is just a safer choice.

 

Optimal Enchantment is Bleed or Control Resist

Silver Ruby Ring

Silver Emerald Rings

These rings offer +6 max health, paired with -3% fumble chance reduction, which helps reduce your fumble chance to 0.

Optimal Enchantment is Bleed or Control Resist

Progression

Stat Allocation Order

Stat Amount
Perception 20
Vitality 20
Strength 15
Vitality 25
Strength  20 (Jorgrim Only)

Skill Order

×
Leosthenes×
Jorgrim×
+ Add tab
Level Skill Contribution
​1 Seize the Initiative icon stoneshardSeize the Initiative Attack. Powerful 1v1 tool in the early game. Useful late-game to take back the initiative from enemies with the same skill. 
1 Setup icon stoneshardSetup Passive. Extremely powerful passive, which is integral to this build. It is very important to maintain its effect throughout the most dangerous part of the combat.
2 Skip  
3 Skip  
4 Skip  
5 Pathfinder icon stoneshardPathfinder Passive. Reduces fumble chance while vigor is active, and shows you the position of enemies that are not in your line of sight. Helps with ambushing.
6 Cleaving Strike icon stoneshardCleaving Strike Attack. Cleaves through 3 tiles and grants counter chance for every enemy hit by the strike.
6 Keeping Distance icon stoneshardKeeping Distance Attack / Maneuver. Repositioning to another tile does not cause attacks of opportunity. Can be used to update the timer on Setup icon stoneshardSetup​ and Battle-Forged icon stoneshardBattle-Forged​, as well as generating a stack of Elusiveness icon stoneshardElusiveness​ and Fencer's Stance icon stoneshardFencer's Stance​.
6 Disengage icon stoneshardDisengage Passive. Minor Defensive buff.
6 Blade Maintenance icon stoneshardBlade Maintenance Passive. Provides minor offensive bonuses and reduces the rate at which your sword loses durability.
7 Ever Vigilant icon stoneshardEver Vigilant Passive. Minor Defensive buff. Extends the duration of your vigor with every enemy you kill, ensuring that Pathfinder will be active throughout the dungeon.
8 Fencer's Stance icon stoneshardFencer's Stance Stance. Powerful defensive buff and a core part of the build. Activate it for every combat.
9 Right on Target icon stoneshardRight on Target Passive. Powerful overall buff and integral part of the build. Its reduction to fumble chance scales with your Perception, the -% damage taken scales with your Vitality, and the Main Hand efficiency scales with the number of weaponry skills that you learned.
10

Dash icon stoneshardDash

Charge. Powerful skill which enables tactical repositioning, while also generating Elusiveness icon stoneshardElusiveness​ and Battle-Forged icon stoneshardBattle-Forged​ stacks.
11 Brace for Impact icon stoneshardBrace for Impact Maneuver. Temporarily boosts your defences, making it safer to absorb enemy attack skills. Extends the duration of Setup icon stoneshardSetup​.
12 Dimensional Shift icon stoneshardDimensional Shift Spell. Powerful source of battlefield control, which assists with tactical repositioning. Generates a stack of Arcane Might icon stoneshardArcane Might​ and Elusiveness icon stoneshardElusiveness​, and resets the timer on Battle-Forged icon stoneshardBattle-Forged​.
13 Steady Tempo icon stoneshardSteady Tempo Passive. Unconventional source of energy replenishment, which also reduces the cooldowns of your 1-handed sword skills.
14 Elusiveness icon stoneshardElusiveness Maneuver. Powerful defensive buff and a core part of the build. Its dodge chance scales with your Perception, while the reduction to your damage taken scales with your Vitality. 
15 Battle-Forged icon stoneshardBattle-Forged Passive. Powerful defensive buff. Using any maneuver also reduces damage taken by an additional -10% for that turn.
16 Custom Adjustments icon stoneshardCustom Adjustments Passive. Powerful defensive buff and a core part of this build. Grants -8% damage taken when wearing only light armor.
17 Onrush icon stoneshardOnrush Attack/Charge. Powerful mobility tool and an aggressive opening move, boosting the damage dealt to that target. 
18 Arcane Might icon stoneshardArcane Might Passive. Helpful offensive bonus which can be activated with Schism icon stoneshardSchism​ or by enchanting the weapon with arcane damage.
19 Aether Shield icon stoneshardAether Shield Spell. Powerful defensive buff, and the last core part of this build. best used to absorb dangerous attacks or to 1v1 dangerous enemies. Duration can be extended with Dimensional Shift icon stoneshardDimensional Shift​, targeting self. The base duration depends on the number of known arcanistics spells. 
20 Schism icon stoneshardSchism Spell. Primarily used to stack up Arcane Might before battle, and is taken to extend the duration of Aether Shield icon stoneshardAether Shield​. Can be used to daze dangerous backline enemies, preventing their use of skills.
21 Not This Time icon stoneshardNot This Time Passive. Powerful defensive resource, which can prevent a daze, stun, stagger or immobilization. once every 90 turns.
22 Sudden Lunge icon stoneshardSudden Lunge Attack. Powerful debuff / utility tool. Can set the enemy skills on cooldown while refreshing our own cooldowns. 
23 No Time to Linger icon stoneshardNo Time to Linger Passive. minor offensive buff and situational upgrade to Sudden Lunge icon stoneshardSudden Lunge​. Stepping stone toward Adrenaline Rush icon stoneshardAdrenaline Rush​.
24 Adrenaline Rush icon stoneshardAdrenaline Rush Maneuver. Extremely powerful defensive buff, and a capstone to the build. Best used with 3+ stacks as the -1 to cooldown duration applies to every single turn, effectively halving the duration of all cooldowns. 
Level Skill Contribution
1 Seize the Initiative icon stoneshardSeize the Initiative Attack. Powerful 1v1 tool in the early game. Useful late-game to take back the initiative from enemies with the same skill. 
1 Keeping Distance icon stoneshardKeeping Distance Attack / Maneuver. Repositioning to another tile does not cause attacks of opportunity. Can be used to update the timer on Setup icon stoneshardSetup​ and Battle-Forged icon stoneshardBattle-Forged​, as well as generating a stack of Elusiveness icon stoneshardElusiveness​ and Fencer's Stance icon stoneshardFencer's Stance​.
2 Cleaving Strike icon stoneshardCleaving Strike Attack. Cleaves through 3 tiles and grants counter chance for every enemy hit by the strike.
3 Setup icon stoneshardSetup Passive. Extremely powerful passive, which is integral to this build. It is very important to maintain its effect throughout the most dangerous part of the combat.
4 Pathfinder icon stoneshardPathfinder Passive. Reduces fumble chance while vigor is active, and shows you the position of enemies that are not in your line of sight. Helps with ambushing.
5 Blade Maintenance icon stoneshardBlade Maintenance Passive. Provides minor offensive bonuses and reduces the rate at which your sword loses durability.
6 Fencer's Stance icon stoneshardFencer's Stance Stance. Powerful defensive buff and a core part of the build. Activate it for every combat.
7 Right on Target icon stoneshardRight on Target Passive. Powerful overall buff and integral part of the build. Its reduction to fumble chance scales with your Perception, the -% damage taken scales with your Vitality, and the Main Hand efficiency scales with the number of weaponry skills that you learned.
8 Disengage icon stoneshardDisengage Passive. Minor Defensive buff.
9 Ever Vigilant icon stoneshardEver Vigilant Passive. Minor Defensive buff. Extends the duration of your vigor with every enemy you kill, ensuring that Pathfinder will be active throughout the dungeon.
10 Dash icon stoneshardDash Charge. Powerful skill which enables tactical repositioning, while also generating Elusiveness icon stoneshardElusiveness​ and Battle-Forged icon stoneshardBattle-Forged​ stacks.
11 Brace for Impact icon stoneshardBrace for Impact Maneuver. Temporarily boosts your defences, making it safer to absorb enemy attack skills. Extends the duration of Setup icon stoneshardSetup​.
12 Elusiveness icon stoneshardElusiveness Maneuver. Powerful defensive buff and a core part of the build. Its dodge chance scales with your Perception, while the reduction to your damage taken scales with your Vitality. 
13 Dimensional Shift icon stoneshardDimensional Shift Spell. Powerful source of battlefield control, which assists with tactical repositioning. Generates a stack of Arcane Might icon stoneshardArcane Might​ and Elusiveness icon stoneshardElusiveness​, and resets the timer on Battle-Forged icon stoneshardBattle-Forged​.
14 Steady Tempo icon stoneshardSteady Tempo Passive. Unconventional source of energy replenishment, which also reduces the cooldowns of your 1-handed sword skills.
15 Battle-Forged icon stoneshardBattle-Forged Passive. Powerful defensive buff. Using any maneuver also reduces damage taken by an additional -10% for that turn.
16 Custom Adjustments icon stoneshardCustom Adjustments Passive. Powerful defensive buff and a core part of this build. Grants -8% damage taken when wearing only light armor.
17 Onrush icon stoneshardOnrush Attack/Charge. Powerful mobility tool and an aggressive opening move, boosting the damage dealt to that target. 
18 Arcane Might icon stoneshardArcane Might Passive. Helpful offensive bonus which can be activated with Schism icon stoneshardSchism​ or by enchanting the weapon with arcane damage.
19 Aether Shield icon stoneshardAether Shield Spell. Powerful defensive buff, and the last core part of this build. best used to absorb dangerous attacks or to 1v1 dangerous enemies. Duration can be extended with Dimensional Shift icon stoneshardDimensional Shift​, targeting self. The base duration depends on the number of known arcanistics spells. 
20 Schism icon stoneshardSchism Spell. Primarily used to stack up Arcane Might before battle, and is taken to extend the duration of Aether Shield icon stoneshardAether Shield​. Can be used to daze dangerous backline enemies, preventing their use of skills.
21 Not This Time icon stoneshardNot This Time Passive. Powerful defensive resource, which can prevent a daze, stun, stagger or immobilization. once every 90 turns.
22 Sudden Lunge icon stoneshardSudden Lunge Attack. Powerful debuff / utility tool. Can set the enemy skills on cooldown while refreshing our own cooldowns. 
23 No Time to Linger icon stoneshardNo Time to Linger Passive. minor offensive buff and situational upgrade to Sudden Lunge icon stoneshardSudden Lunge​. Stepping stone toward Adrenaline Rush icon stoneshardAdrenaline Rush​.
24 Adrenaline Rush icon stoneshardAdrenaline Rush Maneuver. Extremely powerful defensive buff, and a capstone to the build. Best used with 3+ stacks as the -1 to cooldown duration applies to every single turn, effectively halving the duration of all cooldowns. 

Beyond level 24

The build has everything it needs to complete the game by level 24. Still, there are several things that you could consider taking after. I do not see a clearly superior option, so I will list them for your consideration.

Skill Contribution
Opportune Moment icon stoneshardOpportune Moment Energy Replenishment. Better on Jorgrim.
Make a Halt icon stoneshardMake a Halt Helps combat Fatigue buildup.
Peak Performance icon stoneshardPeak Performance More weapon damage in short fights. Better on Leosthenes.
Self-Repair icon stoneshardSelf-Repair Helps combat rapid durability loss.
Gloat icon stoneshardGloat Nice auxiliary stats, good in long, large fights. 
Honed Edge icon stoneshardHoned Edge More armor penetration is nice, but not relevant outside of Proselyte Templars and some tier 5 undead. 
Cauterize icon stoneshardCauterize Can minimize the consequences of fighting against bleed-focused enemies.
First Aid icon stoneshardFirst Aid Useful on Jorgrim specifically, to set injuries and recover health to prevent losing the Gaze of the Ancestors
Wormhole icon stoneshardWormhole​​
More battlefield control and extra duration on Aether Shield. Better on Leosthenes.

Early & Midgame Gear

Item Comments

Jagged Falcion

Jagged Falchion

Use this sword only after you get Right on Target. 

Cerviellere with Ear guards

Cervelliere with Ear Guards

Obtained by killing the Ancient Troll during the Troll Hunt quest in Mannshire.

Soldier Cuirass

Soldier Cuirass

 

Cheapest to purchase in Mannshire after 4000 rep. Can be substituted with the Footman Mail

Steel Bracers

Steel Bracers

Cheapest to purchase in Mannshire after 4000 rep

Norse Belt

Norse Belt

Jorgrim can continue to use his starting belt instead.

Recruit Boots

Recruit Boots

On this build, these tier 2 boots will last you until tier 4 or 5.

Brass Agate Ring

Brass Agate Rings

Reducing fumble chance is very important at this stage.

Runic Amulet

Runic Amulet

Can only be obtained in the Brynn port, from the dwarven merchant, or the customs house, starting 3000 reputation. Can be substituted for the Bow Pendant.

When playing with Jorgrim, you should use a shield in your offhand slot, until you unlock Right on Target icon stoneshardRight on Target​.

Leo's Early Game

If you play this build with Leosthenes, there are not many useful skills you can take while in Osbrook. As such, clearing all of tier 1 will be a bigger challenge than it normally is. Fortunately, there are some steps we can take to make it easier.

  1. Obtain a free Training Crossbow from the Guard House. See my Early Game Guide for further details.
  2. Follow the instructions for rushing tier 2 gear in my Early Game Guide. Then, buy a Reinforced Warclub from the Smith.
  3. Make sure you are making the most of Setup icon stoneshardSetup​ during combat. Count the tiles between you and the enemy and switch back to your 2-handed mace with enough time to spare to fully charge Setup icon stoneshardSetup​, by waiting an extra turn.
  4. Use the basic combat tactics mentioned in my Early Game Guide to give yourself the best chance of success.

Keep in mind that Setup icon stoneshardSetup​ also works on your ranged attacks. While reloading your crossbow does not count as a maneuver, your first 2 shots will always benefit from the extra accuracy from Setup icon stoneshardSetup​.

Ancient Troll

Killing the Ancient Troll early is very important for the progression on this build, as that gives you a fantastic midgame helmet as well as your endgame cloak, not to mention a great amount of money. I recommend completing the Troll Hunt quest before beginning tier 3. 

Gameplay

This build is designed around stacking -% damage taken, which is a unique defensive layer best suited for light armor builds. However, it is important to understand how it interacts with dodge and block to pilot the build correctly.

Attack Flowchart

Damage taken is the last step in the sequence. As the name suggests, it directly affects the amount of damage that your character would take from an attack. This means that the build is not nearly as reliant on armor protection or dodge chance as other builds when it comes to its survival. This allows the build to continue using "weaker" gear, namely the Geomancer Cowl and the Pourpoint doublet, even in tier 5, despite these items belonging in tier 4.

As with all multiplicative modifiers, every added percentage point of damage taken is more valuable than the last. For that reason, it is absolutely worth it to keep using the Pourpoint and the Geomancer Cowl even in tier 5.

These items are the best in their respective slots. Do not upgrade them.

Dodge chance is still important since it turns regular attacks into fumbled ones, and fumbled attacks cannot crit or impose status effects. This is extremely important against enemies with 2-handed maces, Spears, and 1-handed swords.

Synergizing Setup

Setup icon stoneshardSetup​ is very important for this build as it generates a truly incredible amount of value. As such, it is very important to distribute your skill usage such that it is always active. It is incredibly efficient.

On this build, Elusiveness icon stoneshardElusiveness​, Brace for Impact icon stoneshardBrace for Impact​ and Keeping Distance icon stoneshardKeeping Distance​ are your primary ways of maintaining Setup icon stoneshardSetup​. This generally means that Elusiveness icon stoneshardElusiveness​ should not be thought of as a pre-combat buff. Instead, it is a power-up which amplifies the build's durability for a short duration.

In the late-game, this build has access to Sudden Lunge icon stoneshardSudden Lunge​, which drastically changes how the build performs in large fights as it enables you to cycle through your skill rotation an additional time, before ever running out of gas. It also helps to maintain Setup icon stoneshardSetup​ by helping Keeping Distance icon stoneshardKeeping Distance​ and Brace for Impact icon stoneshardBrace for Impact​ come off cooldown sooner.

Extending Elusiveness

In many ways, this build was designed around Elusiveness icon stoneshardElusiveness​ and its synergies. In large fights, this build wants to be moving constantly to replenish Elusiveness icon stoneshardElusiveness​ stacks, while also maximizing the effect of Battle-Forged icon stoneshardBattle-Forged​. 

You can instantly accumulate Battle-Forged icon stoneshardBattle-Forged​ by engaging the enemy with Onrush icon stoneshardOnrush​. Once you have those stacks, you can reset the 4-turn tumer using Keeping Distance icon stoneshardKeeping Distance​, or Dimensional Shift icon stoneshardDimensional Shift​.

Using Dimensional Shift icon stoneshardDimensional Shift​ on yourself only counts as having moved 1 tile, no matter the distance of the teleportation.

Accessing the Aether

Aether Shield Usage

This build takes a dash of arcanistics to round out its utility and defensive kit. Aether Shield icon stoneshardAether Shield​ is by far the most important Arcanistics skill for this build. That being said, there is some nuance to the usage of these skills that needs further explaining.

While Aether Shield icon stoneshardAether Shield​ does provide a meaningful reduction to damage taken, its primary purpose is in boosting your control and move resistances, which protect you from debilitating effects like Daze, Stun and Stagger. This means that, on this build, Aether Shield icon stoneshardAether Shield​ is not a pre-combat buff, but a defensive power-up that can absorb dangerous enemy skills. 

In that sense, it takes the same role that Brace for Impact icon stoneshardBrace for Impact​ fulfills on most regular melee builds, which focus on Protection, Dodge or Block as their main defences. At the same time, this gives the Spellblade freedom to use Brace for Impact icon stoneshardBrace for Impact​ more often, to maintain Setup icon stoneshardSetup​.

Schism and Arcane Might

These skills have their own synergy, which deserves a separate explanation. Arcane Might icon stoneshardArcane Might​ is a helpful combat buff which can be activated in a variety of ways, the most consistent of which is Schism icon stoneshardSchism​.

By casting Schism icon stoneshardSchism​ against 3 closely located enemies, you can instantly charge Arcane Might icon stoneshardArcane Might​ to its full capacity. You can reset the duration of Arcane Might icon stoneshardArcane Might​ by casting Dimensional Shift icon stoneshardDimensional Shift​.

Alternatively, you can stack Arcane Might icon stoneshardArcane Might​ by first casting Aether Shield icon stoneshardAether Shield​, and then casting Dimensional Shift icon stoneshardDimensional Shift​ while choosing yourself as one of the targets. This will grant all of your attacks bonus arcane damage, which will stack up Arcane Might icon stoneshardArcane Might​.

Dimensional Shift Tricks

First and foremost, shifting yourself with the enemy you are currently fighting will apply them with a powerful debuff, which will make the fight much easier. 

Secondly, if you are locked in melee with an enemy, while an enemy archer or mage is attacking from range, you can swap them to eliminate the ranged enemy first.

If you have Wormhole icon stoneshardWormhole​, and you cast it on a melee enemy that is approaching you, you can then use Dimensional Shift icon stoneshardDimensional Shift​ on them and yourself. Then, you may step back onto the wormhole tile. This way, when the wormhole expires on the following turn, the enemy will be teleported back to an occupied tile. This will deal additional damage to them and possibly stun them.

Combat Sequences

Large Fights

Together, this creates a general outline for large fights:

Turn 1 2 3 4 5 6 7
Action Fencer's Stance icon stoneshardFencer's Stance Schism icon stoneshardSchism Onrush icon stoneshardOnrush Elusiveness icon stoneshardElusiveness Cleaving Strike icon stoneshardCleaving Strike Seize the Initiative icon stoneshardSeize the Initiative Keeping Distance icon stoneshardKeeping Distance

Note how with this sequencing, every third turn is a maneuver. This way, Setup icon stoneshardSetup​ is maintained throughout. Additionally, Battle-Forged icon stoneshardBattle-Forged​ maintains its full effect as Keeping Distance icon stoneshardKeeping Distance repositions you to an adjacent tile, which resets Battle-Forged icon stoneshardBattle-Forged​ 's timer for another 4 turns. 

Ambushes

This build makes an excellent use of ambushes, as it is very good at frontloading its damage. 

Turn 1 2 2 3 4 5 6
Action Fencer's Stance icon stoneshardFencer's Stance Enemy Appeared Onrush icon stoneshardOnrush Dimensional Shift icon stoneshardDimensional Shift Keeping Distance icon stoneshardKeeping Distance Seize the Initiative icon stoneshardSeize the Initiative Cleaving Strike icon stoneshardCleaving Strike

Note that using Dimensional Shift icon stoneshardDimensional Shift​ in this situation can be risky, as it would expose you to the room from where the enemy came. The benefit is that Dimensional Shift icon stoneshardDimensional Shift​ can daze the enemy, which would force their AI to walk into your Keeping Distance icon stoneshardKeeping Distance​ on their following turn. 

Seize the Initiative icon stoneshardSeize the Initiative​ can be used instead of Dimensional Shift icon stoneshardDimensional Shift​ if you do not want to be exposed to the room. 

Onrush icon stoneshardOnrush​ is a good opening move as it applies the enemy with +% damage taken, which will help you kill them faster.

Keep in mind that against enemies with high dodge or block chance, Seize the Initiative icon stoneshardSeize the Initiative​ can be a better opening move, as it guarantees that you do not waste the damage bonus you receive from the Element of Surprise basic skill.

1v1 Duels

When facing a singular, dangerous melee enemy, it can be best to play defensively, allowing them to burn through their skills before initiating your combo.

Turn 1 2 3 3 4 6 7
Action Fencer's Stance icon stoneshardFencer's Stance Elusiveness icon stoneshardElusiveness Enemy about to strike Aether Shield icon stoneshardAether Shield Dimensional Shift icon stoneshardDimensional Shift Keeping Distance icon stoneshardKeeping Distance Onrush icon stoneshardOnrush

In this scenario, it is worth using Elusiveness icon stoneshardElusiveness​ as a pre-combat buff because with Aether Shield icon stoneshardAether Shield​, this can minimize our damage taken. 

It's not necessary to wait until the enemy is adjacent to use Elusiveness icon stoneshardElusiveness​ in this case. 

Endgame Tips

Dealing with Fatigue

When played with Leo, this build can accumulate a lot of Fatigue. Jorgrim does not suffer from fatigue to the same extent, thanks to Ancestor's gaze providing up to 9% fatigue resistance when clearing dungeons.

The best methods for dealing with Fatigue are:

  • Alda's Brew
  • Leif's Endurance Training
  • Stallion Banner (found near Denbrie)
  • Nutritious food

The build has an excess of energy, so fatigue does not significantly impact its performance. That being said, I advise against clearing endgame dungeons in a single day.

Maintaining Armor

Armor durability can be a problem for this build, because reducing the %  of damage taken does nothing to diminish how much damage is absorbed by your armor. It is strongly recommended that you use Darrel's armor upgrade ability to increase your max durability, as that also serves to reduce repair costs.

Additionally, I recommend that you take 1 or even 2 repair kits into the dungeon with you so you can top up the armor as you clear the dungeon.

The -5% damage taken that appears on the Geomancer Cowl and the Pourpoint is unaffected by your armor entering a broken state. It will always provide 5% damage taken, whether the armor is at 1/100 or at 100/100 durability. Since those items are tier 4, their repair costs are relatively low. 

It's ok for this build to fight in tattered armor, so long as the armor does not get destroyed. 

Make sure to bring multiple repair kits if the dungeon has the Trapped Entrance modifier.

Dangerous Enemies

This build can handle most late-game enemies comfortably; however, it can be threatened by 2-handed mace enemies, as well as those that can cause a lot of bleed.

This is because the build can be vulnerable to disabling effects, namely dazes and stuns, as the build does not have enough dodge chance to consistently turn all incoming hits into fumbles to avoid those effects. Additionally, bleeding damage seems to bypass the entire "% Damage Taken" mechanic, which makes enemies that apply bleeds in large volumes quite dangerous to us. 

Bandits

Proselytes

Undead

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