Doom Doom

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Doom Doom

Doom Doom

Revolver

  • Iconic
  • Power
  • Handgun Ammo

Bullets can ricochet off surfaces.

Known for turning enemies into unrecognizable piles of flesh. Warning: Requires extensive clean-up afterwards.

Doom Doom is a Revolver found in Cyberpunk 2077. They have a lower amount of ammo but deal large damage compared to pistols.

Revolvers can become very powerful with correct perks and accurate headshots.

Known for turning enemies into unrecognizable piles of flesh. Warning: Requires extensive cleaning afterward.

TierLegendary++
Base DPS
193.4
Damage / shot
106.4
Attacks / sec
3.3
Magazine
6
Reload
1.25s
Effective range
30m

Iconic Ability

Fires 3 explosive rounds per shot. Increases dismemberment chance at the cost of increased spread and recoil. Not recommended for neat freaks.

  • ×2 damage per projectile
  • -50% headshot damage bonus
  • +7.5° recoil angle
  • No max ricochets

Effects

  • +200% headshot damage
  • 25% armor penetration
  • 5% ricochet chance (100% with Power Grip)

Mod Slots

Advanced stats

Damage

Armor penetration
25%
Base DPS
193.39
Damage per projectile
106.37
Headshot damage bonus
200%

Fire rate

Attacks per second
3.3
Time between shots
0.3s
Shots per trigger pull
1
Projectiles per shot
1

Ammo

Reload time
1.25s
Magazine
6

Range

Effective range
30m
Maximum range
100m

Handling

Aim in / out time
0.15 / 0.2s
Equip time
0.3s
Weight
4.6
ADS zoom
1.3

Accuracy

ADS spread (horizontal)
0.33–0.4
ADS spread (vertical)
-20%
Hip spread (horizontal)
0.33–1.6
Hip spread (vertical)
-20%
Spread recovery speed
1.5

Recoil

Recoil angle
37°
Recoil kick
1.92–2.56
Recoil recovery time
0.25s
Recoil time
0.09s
Sway angle
1.4–1.7°
Sway traversal time
5.6s

Ricochet

Ricochet chance
5%
Max ricochets
1
Ricochet max angle
60°
Ricochet seek angle
12.5°

How to obtain

This weapon has specific requirements to be obtained. First, during the main story quest The Pickup you need to save have a peaceful resolution, and not kill Dum Dum. Here are the steps for this to happen:

  • Do not call the Militech agent and do not interact with it.
  • Tell Jackie that you will use your own $ 10,000.
  • Pay 10 000$ for the flathead during the negotiation.

Then during the side mission Second Conflict, you kill Dum Dum who will drop the gun. This quest is available later in the game, and here are some requirements:

  1. Finish all the main story quests in Act 2 - Automatic Love, Transmission, Life During Wartime, Search and Destroy
  2. Finish Chippin' In quest, which will require you to work with Rogue.
  3. Contact Kerry via quest Holdin' On. After that, you will be able to start the Second Conflict.

Notes

This is a very powerful weapon, its unique effects make it more stronger than it should

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