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Warp

Warp

warp mass effect 2
Type Biotic Power
Can use Adept
Sentinel
Miranda
Description Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers

Warp is a Biotic Power that allows manipulating fields of dark energy. These powers allow the creation of protective shields, gravity manipulation, and push enemies.

Warp - Progression

Rank Effect Description
1
  • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
  • Damage: 120.00 points
  • Detonation Radius: 3.00 meters
  • Detonation Force: 400.00 newtons
A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the targets (such as Pull or Singularity), causing further damage. Effective against armor and biotic barriers. 
2
  • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
  • Damage: 140.00 points
  • Detonation Radius: 4.00 meters
  • Detonation Force: 550.00 newtons
-
3
  • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
  • Damage: 160.00 points
  • Detonation Radius: 5.00 meters
  • Detonation Force: 700.00 newtons
-
4 Heavy Warp
  • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
  • Damage: 200.00 points
  • Detonation Radius: 5.00 meters
  • Detonation Force: 700.00 newtons
Your Warp damage is hugely increased. 
Unstable Warp
  • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (others)
  • Damage: 160.00 points
  • Detonation Radius: 7.00 meters
  • Detonation Force: 700.00 newtons
Increases the blast radius when Warp detonates biotic effects. 

Warp - Notes

  • This power applies knockback to any enemy it hits even with protection
  • Warp has an arcing trajectory when fired by Shepard. This allows to hit enemies behind cover.

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