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Overload

Overload

Overload icon
Type Tech Power
Can use Engineer
Sentinel
Miranda
Description Massive energy blasts shields and synthetic enemies.

Overload is a Tech Power. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions

Overload - Progression

 

Rank Effect Description
1
  • Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others)
  • Impact Radius: 1.20 meters
  • Shield and Synthetic Damage: 120.00 points
You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. 
2
  • Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others)
  • Impact Radius: 1.20 meters
  • Shield and Synthetic Damage: 140.00 points
  • Synthetic Stun Length: 3.00 seconds
In addition to massive damage on shields and synthetic enemies, Overload now briefly stuns synthetic foes If the target's resistances are down. 
3
  • Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others)
  • Impact Radius: 1.20 meters
  • Shield and Synthetic Damage: 160.00 points
  • Synthetic Stun Length: 3.00 seconds
  • Weapon Overheat Length: 6.00 seconds
Your electromagnetic pulse punishes shields and synthetic enemies even more severely, and now also has the capability to overheat enemy weapons. 
4 Heavy Overload
  • Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others)
  • Impact Radius: 1.20 meters
  • Shield and Synthetic Damage: 200.00 points
  • Synthetic Stun Length: 3.00 seconds
  • Weapon Overheat Length: 6.00 seconds
Your pulse now damages synthetic enemies so brutally that they explode on "death". 
Area Overload
  • Recharge Time: 6.00 seconds (Shepard) 12.00 seconds (Others)
  • Impact Radius: 3.00 meters
  • Shield and Synthetic Damage: 160.00 points
  • Synthetic Stun Length: 3.00 seconds
  • Weapon Overheat Length: 6.00 seconds
You have increased your pulse's strength to cover a wide area, making it easy to hit multiple targets. 

Overload - Notes

  • Overload will cause any unshielded enemies using flamethrowers to explode
  • Overload from level 3 causes firearms to overheat
  • Used on explosive containers make them explode with a larger impact

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