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Geth Plasma Shotgun
Geth Plasma Shotgun |
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Type | Shotgun |
Recoil | Moderate |
Accuracy | Moderate |
Fire Mode | Semi-Auto |
Fire Rate | 174 RPM |
Reload | 1.5 |
Clip size | 5 |
Base Damage | 156.5 - no charge 374.77 - fully charged |
Armor Damage | 1.0x |
Shield Damage | 1.5x |
Barrier Damage | 1.5x |
Geth Plasma Shotgun is a Shotgun. It is an effective weapon in close range where it deals large damage. They also come with a slow fire rate.
Geth Plasma Shotgun - Description
This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick-fire capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment, and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overload shields and barriers and cause massive trauma to unarmored targets.
Geth Plasma Shotgun - Can be used by
- Grunt
- Jacob
- Tali
- Jack
Geth Plasma Shotgun - How to obtain
- Obtained with Firepower Pack DLC. Will be received via email
- Purchase in Omega from Kenn's Salvage
Geth Plasma Shotgun - Notes
- When using aim-down sights, the weapon tracks enemies a bit. This makes it only shotgun effective at mid to long-range.
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