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Decoy
Decoy |
|
|---|---|
| Type | Tech Power |
| Can use | Shepard EDI |
| Description | Distract opponents with this decoy. |
Decoy is a Tech Power in Mass Effect 3. These abilities rely on technology and can be used both offensively and defensively.
Decoy - Progression
| Rank | Effect | Requirements |
|---|---|---|
| 1 |
|
1 Squad Point |
| 2 |
|
2 Squad Points |
| 3 |
|
3 Squad Points |
| 4 | Duration
|
4 Squad Points |
Durability
|
4 Squad Points | |
| 5 | Shock
|
5 Squad Points |
Recharge Speed
|
5 Squad Points | |
| 6 | Exploding Decoy
|
6 Squad Points |
Shields & Duration
|
6 Squad Points |
Decoy - Notes
- The summoned decoy does not move and stands in one place
- Unfortunately, many enemies in the game will not attack it, that is especially true for melee users.
- It mostly becomes useful against Geth Hunters, Geth Pyros, and Geth Primes as it can interrupt their actions.
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