Best Shotgun Ammo - Choose Correct One!

Best Shotgun Ammo - Choose Correct One! - Fallout: New Vegas (FNV)

By zanuffas
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In this post, I will try to cover the best shotgun ammo in Fallout: New Vegas. The shotgun weapon has the widest variety of them, especially 12 gauge shotgun shells. This can lead to confusion on which one to use and how to optimize the builds. So I will try to answer that

First, I will answer what you should use in different scenarios, this will clear up any confusion and you can start using optimized ammo. Generally, the important part is to understand Damage Threshold on enemies:

damage threshold vats fallout new vegas

As you see here, with perks and correct ammo, Deathclaw only has 3 DT, which means that my damage dealt is reduced by 3 per bullet.

So with a shotgun to maximize your damage you definitely need the Shotgun Surgeon perk. It gives -10 DT, making many of the enemy's fights much easier. Of course, if the enemy does not have any DT, this makes it much easier to combat them. So I will split answer categories based on enemy tiers of DT

0 DT enemies or 10DT + Shotgun Surgeon

For these enemies, normal 12 Gauge, Buckshot ammo is good enough with a Crit Average of 94.7.

However, if you want to maximize your damage, you should go for 12 Gauge, Coin Shot (114.7 - Crit Average), and 12 Gauge, Magnum (Crit Average - 108.9). The former is more costly to obtain so that explains its higher effectiveness.

12-15 DT enemies

These are usually Brotherhood of Steel Paladins and Deathclaws. The best options are 12 Gauge, Magnum (84.4 - Crit Average), and 12 Gauge, Coin Shot (83.9 - Crit Average, although with a higher sample it would probably surpass magnum)

Generally, the normal 12 gauge, Buckshot, is effective by itself (77.1 - Crit Average), making it a decent choice without super optimizing.

15+ DT

There are a few enemies in the game that have very high Damage thresholds. For this 12 Gauge, Flechette would probably work the best due to the huge reduction in DT. However, this would need more testing

General observations

  • It seems that shotgun critical damage works best with multiple pellets. So something like Slug ammo performs the worst

Going through the data

Here is the data that I observed. I used this equipment:

  • Riot Shotgun
  • Ulysse's Duster
  • 1st Recon Berret
  • Lucky Shades

The result is 10 Luck and a fairly high critical chance.

Overall I tried to test between 10-15 shots to the Torso.

0 DT - Young Deathclaw testing

12 Gauge, Buckshot - normal ammo

  • Average Critical Damage - 94.7
  • Average Damage - 93.1
Type of damage Damage
Crit 120
Crit 120
Crit 92
Normal 63
Crit 120
Crit 106
Crit 77
Crit 92
Crit 78
Crit 77
Crit 78
Crit 77
Crit 78
Crit 77
Crit 134
Crit 106
Crit 78
Crit 91
Crit 102
Crit 96

12 Gauge, 4/0 Buck

Performs similar to normal ammo

  • Average Critical Damage - 90
  • Average Damage - 88.5
Type of damage Damage
Crit 78
Crit 91
Crit 106
Crit 78
Crit 77
Normal 63
Crit 78
Crit 92
Crit 105
Crit 92
Crit 106
Crit 92
Crit 91
Crit 106
Crit 78
Crit 77
Crit 92
Crit 91

12 Gauge, Coin Shot

  • Average Critical Damage - 114.7
  • Average Damage - 111.9
Type of damage Damage
Crit 84
Crit 145
Crit 100
Crit 130
Crit 84
Crit 130
Crit 99
Crit 130
Crit 99
Crit 130
Crit 146
Normal 68
Crit 115
Crit 115
Crit 130
Crit 114
Crit 84

12 Gauge, Magnum

  • Average Critical Damage - 108.9
  • Average Damage - 104.4
Type of damage Damage
Crit 115
Crit 114
Normal 69
Normal 69
Crit 114
Crit 100
Crit 130
Crit 99
Crit 130
Crit 99
Crit 84
Crit 84
Crit 130
Crit 130
Crit 100
Crit 130
Crit 99
Crit 84

12 Gauge, 4/0 Buck Magnum (handload)

  • Average Critical Damage - 91.6
  • Average Damage - 84.7
Type of damage Damage
Crit 99
Normal 69
Crit 99
Normal 69
Crit 84
Crit 84
Crit 84
Crit 84
Crit 84
Crit 84
Normal 68
Crit 84
Normal 69
Crit 114
Normal 69
Crit 84
Crit 115
Normal 68
Crit 99
Crit 84

15 DT - Deathclaw testing

12 Gauge, Buckshot - normal ammo

  • Average Critical Damage - 77.1
  • Average Damage - 71.1
Type of damage Damage
Crit 66
Crit 51
Crit 80
Crit 93
Crit 66
Crit 108
Crit 79
Crit 123
Crit 65
Crit 80
Crit 65
Normal 37
Normal 37
Normal 37
Crit 80
Crit 65
Crit 94
Crit 51
Crit 80
Crit 65

12 Gauge, Slug

  • Average Critical Damage - 60.75
  • Average Damage - 51.7
Type of damage Damage
Normal 50
Normal 49
Crit 60
Normal 49
Normal 49
Normal 49
Normal 49
Normal 49
Crit 61
Normal 49
Normal 49
Normal 49
Normal 49
Normal 49
Crit 61
Normal 49
Normal 49
Crit 61

12 Gauge, Magnum

  • Average Critical Damage - 84.4
  • Average Damage - 82.8
Type of damage Damage
Crit 69
Crit 99
Crit 99
Crit 98
Crit 69
Crit 99
Crit 98
Crit 84
Crit 68
Crit 68
Crit 84
Crit 83
Crit 69
Crit 83
Crit 115
Crit 68
Normal 53
Crit 83
Crit 84

12 Gauge, Coin Shot

  • Average Critical Damage - 83.9
  • Average Damage - 82.2
Type of damage Damage
Crit 66
Crit 82
Crit 81
Crit 97
Crit 96
Crit 97
Crit 81
Crit 82
Crit 96
Crit 66
Crit 97
Crit 97
Crit 66
Crit 81
Crit 66
Crit 66
Crit 81
Crit 112
Normal 51

12 Gauge, 4/0 Buck

  • Average Critical Damage - 70.6
  • Average Damage - 64.7
Type of damage Damage
Crit 77
Normal 48
Normal 49
Normal 48
Crit 91
Crit 62
Crit 91
Crit 63
Crit 62
Crit 63
Crit 62
Crit 63
Normal 48
Crit 63
Crit 90
Normal 49
Crit 76
Crit 63
Crit 62

12 Gauge, 4/0 Buck Magnum (handload)

  • Average Critical Damage - 79.9
  • Average Damage - 72.5
Type of damage Damage
Normal 60
Normal 60
Crit 90
Crit 90
Normal 60
Crit 75
Crit 90
Crit 75
Crit 75
Normal 60
Crit 75
Crit 75
Crit 90
Normal 59
Normal 60
Normal 60
Crit 75
Crit 74
Crit 75

12 Gauge, Flechette

  • Average Critical Damage - 65.7
  • Average Damage - 63.7
Type of damage Damage
Crit 59
Crit 58
Crit 68
Crit 69
Crit 58
Crit 80
Crit 68
Crit 59
Crit 58
Crit 58
Crit 58
Normal 47
Crit 59
Crit 79
Normal 47
Crit 69
Crit 80
Crit 79
Crit 58

Discussion

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!