# Best Shotgun Ammo - Choose Correct One! - Fallout: New Vegas (FNV)

In this post, I will try to cover the best shotgun ammo in Fallout: New Vegas. The shotgun weapon has the widest variety of them, especially 12 gauge shotgun shells. This can lead to confusion on which one to use and how to optimize the builds. So I will try to answer that

First, I will answer what you should use in different scenarios, this will clear up any confusion and you can start using optimized ammo. Generally, the important part is to understand Damage Threshold on enemies:

As you see here, with perks and correct ammo, Deathclaw only has 3 DT, which means that my damage dealt is reduced by 3 per bullet.

So with a shotgun to maximize your damage you definitely need the **Shotgun Surgeon** perk. It gives -10 DT, making many of the enemy's fights much easier. Of course, if the enemy does not have any DT, this makes it much easier to combat them. So I will split answer categories based on enemy tiers of DT

## 0 DT enemies or 10DT + Shotgun Surgeon

For these enemies, normal **12 Gauge, Buckshot** ammo is good enough with a Crit Average of 94.7.

However, if you want to maximize your damage, you should go for **12 Gauge, Coin Shot** (114.7 - Crit Average), and **12 Gauge, Magnum** (Crit Average - 108.9). The former is more costly to obtain so that explains its higher effectiveness.

## 12-15 DT enemies

These are usually Brotherhood of Steel Paladins and Deathclaws. The best options are **12 Gauge, Magnum **(84.4 - Crit Average), and **12 Gauge, Coin Shot **(83.9 - Crit Average, although with a higher sample it would probably surpass magnum)

Generally, the normal **12 gauge, Buckshot,** is effective by itself (77.1 - Crit Average), making it a decent choice without super optimizing.

## 15+ DT

There are a few enemies in the game that have very high Damage thresholds. For this **12 Gauge, Flechette** would probably work the best due to the huge reduction in DT. However, this would need more testing

## General observations

- It seems that shotgun critical damage works best with multiple pellets. So something like Slug ammo performs the worst

## Going through the data

Here is the data that I observed. I used this equipment:

- Riot Shotgun
- Ulysse's Duster
- 1st Recon Berret
- Lucky Shades

The result is 10 Luck and a fairly high critical chance.

Overall I tried to test between 10-15 shots to the Torso.

### 0 DT - Young Deathclaw testing

#### 12 Gauge, Buckshot - normal ammo

- Average Critical Damage - 94.7
- Average Damage - 93.1

Type of damage | Damage |
---|---|

Crit | 120 |

Crit | 120 |

Crit | 92 |

Normal | 63 |

Crit | 120 |

Crit | 106 |

Crit | 77 |

Crit | 92 |

Crit | 78 |

Crit | 77 |

Crit | 78 |

Crit | 77 |

Crit | 78 |

Crit | 77 |

Crit | 134 |

Crit | 106 |

Crit | 78 |

Crit | 91 |

Crit | 102 |

Crit | 96 |

#### 12 Gauge, 4/0 Buck

Performs similar to normal ammo

- Average Critical Damage - 90
- Average Damage - 88.5

Type of damage | Damage |
---|---|

Crit | 78 |

Crit | 91 |

Crit | 106 |

Crit | 78 |

Crit | 77 |

Normal | 63 |

Crit | 78 |

Crit | 92 |

Crit | 105 |

Crit | 92 |

Crit | 106 |

Crit | 92 |

Crit | 91 |

Crit | 106 |

Crit | 78 |

Crit | 77 |

Crit | 92 |

Crit | 91 |

#### 12 Gauge, Coin Shot

- Average Critical Damage - 114.7
- Average Damage - 111.9

Type of damage | Damage |
---|---|

Crit | 84 |

Crit | 145 |

Crit | 100 |

Crit | 130 |

Crit | 84 |

Crit | 130 |

Crit | 99 |

Crit | 130 |

Crit | 99 |

Crit | 130 |

Crit | 146 |

Normal | 68 |

Crit | 115 |

Crit | 115 |

Crit | 130 |

Crit | 114 |

Crit | 84 |

#### 12 Gauge, Magnum

- Average Critical Damage - 108.9
- Average Damage - 104.4

Type of damage | Damage |
---|---|

Crit | 115 |

Crit | 114 |

Normal | 69 |

Normal | 69 |

Crit | 114 |

Crit | 100 |

Crit | 130 |

Crit | 99 |

Crit | 130 |

Crit | 99 |

Crit | 84 |

Crit | 84 |

Crit | 130 |

Crit | 130 |

Crit | 100 |

Crit | 130 |

Crit | 99 |

Crit | 84 |

#### 12 Gauge, 4/0 Buck Magnum (handload)

- Average Critical Damage - 91.6
- Average Damage - 84.7

Type of damage | Damage |
---|---|

Crit | 99 |

Normal | 69 |

Crit | 99 |

Normal | 69 |

Crit | 84 |

Crit | 84 |

Crit | 84 |

Crit | 84 |

Crit | 84 |

Crit | 84 |

Normal | 68 |

Crit | 84 |

Normal | 69 |

Crit | 114 |

Normal | 69 |

Crit | 84 |

Crit | 115 |

Normal | 68 |

Crit | 99 |

Crit | 84 |

### 15 DT - Deathclaw testing

#### 12 Gauge, Buckshot - normal ammo

- Average Critical Damage - 77.1
- Average Damage - 71.1

Type of damage | Damage |
---|---|

Crit | 66 |

Crit | 51 |

Crit | 80 |

Crit | 93 |

Crit | 66 |

Crit | 108 |

Crit | 79 |

Crit | 123 |

Crit | 65 |

Crit | 80 |

Crit | 65 |

Normal | 37 |

Normal | 37 |

Normal | 37 |

Crit | 80 |

Crit | 65 |

Crit | 94 |

Crit | 51 |

Crit | 80 |

Crit | 65 |

#### 12 Gauge, Slug

- Average Critical Damage - 60.75
- Average Damage - 51.7

Type of damage | Damage |
---|---|

Normal | 50 |

Normal | 49 |

Crit | 60 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Crit | 61 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Normal | 49 |

Crit | 61 |

Normal | 49 |

Normal | 49 |

Crit | 61 |

#### 12 Gauge, Magnum

- Average Critical Damage - 84.4
- Average Damage - 82.8

Type of damage | Damage |
---|---|

Crit | 69 |

Crit | 99 |

Crit | 99 |

Crit | 98 |

Crit | 69 |

Crit | 99 |

Crit | 98 |

Crit | 84 |

Crit | 68 |

Crit | 68 |

Crit | 84 |

Crit | 83 |

Crit | 69 |

Crit | 83 |

Crit | 115 |

Crit | 68 |

Normal | 53 |

Crit | 83 |

Crit | 84 |

#### 12 Gauge, Coin Shot

- Average Critical Damage - 83.9
- Average Damage - 82.2

Type of damage | Damage |
---|---|

Crit | 66 |

Crit | 82 |

Crit | 81 |

Crit | 97 |

Crit | 96 |

Crit | 97 |

Crit | 81 |

Crit | 82 |

Crit | 96 |

Crit | 66 |

Crit | 97 |

Crit | 97 |

Crit | 66 |

Crit | 81 |

Crit | 66 |

Crit | 66 |

Crit | 81 |

Crit | 112 |

Normal | 51 |

#### 12 Gauge, 4/0 Buck

- Average Critical Damage - 70.6
- Average Damage - 64.7

Type of damage | Damage |
---|---|

Crit | 77 |

Normal | 48 |

Normal | 49 |

Normal | 48 |

Crit | 91 |

Crit | 62 |

Crit | 91 |

Crit | 63 |

Crit | 62 |

Crit | 63 |

Crit | 62 |

Crit | 63 |

Normal | 48 |

Crit | 63 |

Crit | 90 |

Normal | 49 |

Crit | 76 |

Crit | 63 |

Crit | 62 |

#### 12 Gauge, 4/0 Buck Magnum (handload)

- Average Critical Damage - 79.9
- Average Damage - 72.5

Type of damage | Damage |
---|---|

Normal | 60 |

Normal | 60 |

Crit | 90 |

Crit | 90 |

Normal | 60 |

Crit | 75 |

Crit | 90 |

Crit | 75 |

Crit | 75 |

Normal | 60 |

Crit | 75 |

Crit | 75 |

Crit | 90 |

Normal | 59 |

Normal | 60 |

Normal | 60 |

Crit | 75 |

Crit | 74 |

Crit | 75 |

#### 12 Gauge, Flechette

- Average Critical Damage - 65.7
- Average Damage - 63.7

Type of damage | Damage |
---|---|

Crit | 59 |

Crit | 58 |

Crit | 68 |

Crit | 69 |

Crit | 58 |

Crit | 80 |

Crit | 68 |

Crit | 59 |

Crit | 58 |

Crit | 58 |

Crit | 58 |

Normal | 47 |

Crit | 59 |

Crit | 79 |

Normal | 47 |

Crit | 69 |

Crit | 80 |

Crit | 79 |

Crit | 58 |

## Discussion