Alatreon elemental thresholds

Alatreon elemental thresholds - Monster Hunter World: Iceborne

By zanuffas
Last updated:
0

Elemental Thresholds

Here are some elemental thresholds which you have to pass to topple him. After the first topple you should be able to survive Escaton Judgement of Alatreon. Every other topple will weaken his big attack further. After each Escaton Judgement the values reset. This is based on solo scaling. Credits: dtlor from NGA

Modifier

First

Second

Third

Fourth

Greatsword

1.1

580

773

966

1159

Sword and Shield

0.7

911

1214

1518

1821

Dual Blades

0.6

1063

1417

1771

2125

Longsword

1

638

850

1063

1275

Hammer

1

638

850

1063

1275

Hunting Horn

1

638

850

1063

1275

Lance

1

638

850

1063

1275

Gun Lance

1.1

580

773

966

1159

Switch Axe

0.6

1063

1417

1771

2125

Charge Blade

1

638

850

1063

1275

Charge Blade Phials

0.1

6375

8500

10625

12750

Insect Glaive

0.7

911

1214

1518

1821

Bow

0.6

1063

1417

1771

2125

Long bow gun

0.2

3188

4250

5313

6375

Heavy bow gun

0.2

3188

4250

5313

6375

How does Modifier work?

The table is fairly simple, however, Modifier column may puzzle you. The idea is that weapons with higher modifier get a lower threshold for topple. The reason for this is that a weapon like Greatsword has slower hits, this means that it cannot hit so often with element damage. While Dual blades has really fast attacks and it can deal elemental damage incredibly fast.

Now the outlier is Charge Blade phials. As you know attack, like a SAED (Super Amped Elemental Discharge) deals pure elemental damage, so you could be toppling Alatreon each SAED. TO fix that the modifier is made low, to balance out the fight. Normal charge blade attacks, have modifier of 1, so using something like Savage Axe mode will bring Alatreon to his knees in a minute or two after you start a fight.

Hitzone values

As some people requested, I will include the hitzone values and explain how they work. As they reveal important aspect of the fight: which places to hit. The data is provided by Honey Hunters World: https://honeyhunterworld.com

Part

Sever

Blunt

Ranged

Fire

Water

Thunder

Ice

Dragon

Stun

Head

85

85

30

13

10

10

13

13

100

Body

20

25

45

7

5

5

7

7

0

Wings

35

35

25

17

13

13

17

17

0

Arms

60

60

20

20

16

16

20

20

0

Legs

40

40

25

17

13

13

17

17

0

Tail

40

35

40

10

8

8

10

10

0

Head (Fire)

85

85

30

0

10

3

14

1

100

Body (Fire)

20

25

45

0

5

1

7

0

0

Wings (Fire)

35

35

25

0

13

4

18

1

0

Arms (Fire)

60

60

20

0

16

5

22

2

0

Legs (Fire)

40

40

25

0

13

4

18

1

0

Tail (Fire)

40

35

40

0

8

2

11

1

0

Head (Ice)

85

85

30

14

3

10

0

1

100

Body (Ice)

20

25

45

7

1

5

0

0

0

Wings (Ice)

35

35

25

18

4

13

0

1

0

Arms (Ice)

60

60

20

22

5

16

0

2

0

Legs (Ice)

40

40

25

18

4

13

0

1

0

Tail (Ice)

40

35

40

11

2

8

0

1

0

Head (Dragon)

85

85

30

6

5

5

6

9

100

Body (Dragon)

20

25

45

3

2

2

3

4

0

Wings (Dragon)

35

35

25

8

6

6

8

11

0

Arms (Dragon)

60

60

20

10

8

8

10

14

0

Legs (Dragon)

40

40

25

8

6

6

8

11

0

Tail (Dragon)

40

35

40

5

4

4

5

7

0

Now the idea is that the higher the value, the bigger the damage done. So you should be concentrating on the head or arms/forelegs most of the time if you are a melee weapon user. For ranged weapons most of the shots deal ranged damage, however, some ammo also allows for Sever type of damage. First topple him by hitting his wings, as they are easily targetable after that concentrate on Head or Body depending on what damage your are doing.

Discussion

gamestegy-discord-invite-link
Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!