Teostra: How to Beat, Weakness and Drops
Teostra |
|
---|---|
Species | Elder Dragon |
Elements | Fire |
Ailments | Fireblight Blastblight |
Resistances | Fire |
Ailments Weakness | Blast ⭐⭐ Waterblight ⭐⭐ |
Element weaknesses | Water ⭐⭐⭐ Ice ⭐⭐ |
Parts weakness | - Head - Head - Head |
Threat | 8⭐ |
Locations | Sandy Plains Lava Caverns |
Teostra - a Large Monster that you will encounter in Monster Hunter Rise (MHR). These types of monsters are usually the main targets for hunt quests. They reward with crafting materials for armors and weapons.
This page is a detailed guide on Teostra, it covers all the needed details to be prepared for the fight with it.
This Elder Dragon is coming with the free title update on April 28th
Teostra - Characteristics
Teostra is an Elder Dragon returning from the previous series. It breathes fire and usually resides in hot and warm environments.
- Unlock: HR 40
- HP Base: -
- HP Solo High Rank: -
- Quests: The Emperor of Flame
- Longest/Largest: 2004.96
- Shortest/Smallest: 1825.95
Teostra - Combat Guide
Recommended equipment and loadout
- Nulberries - optional, can easily be replaced by rolling to remove fireblight and blastblight
- Fire resistance armors and decorations
Strategy
When fighting Teostra its main weak point is the head. Try to look for the openings when you can hit it.
You will see Teostra change into few states, I will go through each of them and how you can utilize them to maximize your effectiveness in the fight.
But before that, a tip if you have Kushala armor set
Kushala Blessing skill
This is a major new skill that you obtain from Kushala Daora armor set:
This skill will give you these bonuses:
- Increased water and ice attack
- increased hp recovery for red portion
- Nullifies heat damage
All of this is perfect for Teostra fight. The bad part is that you need a lot of materials and some of them quite rare to drop from Kushala Daora.
Another thing to consider is if you are using a weapon compatible with elemental damage. For example, fast-hitting weapons like Dual Blades are extremely effective with elemental damage.
However, for weapons like Greatsword or Gunlance, this may not be a good idea and you would rather concentrate on physical damage. I would even think of skipping this set altogether for this type of weapon.
Flame Cloak phase
This phase is fairly easy compared to the next one (mentioned in the next section). However, you should still have a few things in mind.
The Elder Dragon will become covered in flames:
Being close to Teostra will deal heat damage and apply fireblight if you stand for too long. This can be negated by using Kushala Daora's armor skill: Kushala Blessing,
On attack that Teostra jumps or lands from the air, there will be an additional explosion.
Exploding particle phase
This status is self-explanatory, you will see Teostra covered with Sparks. As the phase stays longer the color of the Dragon will be more intense. Moreover, the number of particles will also increase.
The main concern in this phase is explosions. After almost all attacks Teostra will leave fire spheres:
They explode after Teostra does some kind of attack. For example in the image above. Teostra would later do a lunge on me and that would make the sphere explode.
This is a bit of a puzzle as you constantly have to think of where the spheres are when evading from Teostra attacks.
However, if you Flinch Teostra the spheres disappear.
But that is not all...
As this phase progresses, Teostra will add new attacks to its arsenal. For example, it will create a large flaming circle that will explode after the animation ends:
As you can see when I move further away I have no problem evading it. Another option is to dodge into Teostra. This is much better as you can attack the Elder Dragon during the attack animation.
Supernova
Teostra's signature attack is Supernova:
He will rise in the air and collect fire particles releasing them in a large explosion. The best way to avoid it is to use superman dive or just run away. The attack has fairly low range so there should be no problems avoiding it
Other attacks to keep in mind
Blast surround far
Teostra has a large arsenal of attacks. For example one of them is :
The spheres will deploy around the Elder Dragon, but there will some space between its body and the circle. You have two options:
- Move out of the circle as I did
- Or roll into Teostra, hug its body and do a few attacks
The second option is obviously better. However, to pull it you need to do some practice.
Blast surround close
This is a similar move to the previous one. However, the blast spheres will now appear near Teostra's body:
The best option here is either to Guard or roll away.
Wyvern Riding to the help
I recommend using Wyvern Riding to deal as much damage to Teostra as possible in these ways. The first one if you first mount Teostra
- Get on the Elder Dragon, hit a few times another monster. Then launch it so that it would hit that monster
- Now you can Wyvern Ride the second monster. Use its attacks to damage Teostra + Mounted Punisher when it is ready.
If you started Wyvern Riding, not on Teostra then do these steps:
- Damage Teostra as much as possible and when Mounted Punisher activates launch it to the Elder Dragon.
- Now you should be able to mount Teostra. You can hit the opponent monster a few times for more shinies. Now Launch it to the wall three times.
These options allow you to maximize your damage, without the risk of dying.
An additional tip for punishing attacks
I recommend looking for this specific move when Teostra is flying. It will move a bit backward and lunge into the hunter:
The idea of this move is that Teostra will land just behind you. You can use this knowledge to roll, hop to the side. Wait for The Elder Dragon to land. And at the same time you can dish out some good attacks for a few seconds.
Guard Edge also works well here
I think this is the easiest and the best opening to pull out if you follow Teostra's moves.
Teostra - Weaknesses
This section covers the monster's weaknesses. To better understand the details about weaknesses, hitzones, broken parts, and ailments check out this guide.
Ailments vulnerabilities
This table explains what status effects the monster is weak to. Zero stars - monster is immune, three stars - monster is very weak to it.
Poison | Sleep | Paralysis | Blast | Stun |
---|---|---|---|---|
⭐ | - | - | ⭐⭐ | ⭐ |
Exhaust | Fireblight | Waterblight | Thunderblight | Iceblight |
- | ⭐ | ⭐⭐ | ⭐ | ⭐ |
Breakable parts
These are the parts that you can break from the monster resulting in weakening his attacks and dropping additional materials
- Head
- Wings
Physical hitzone values
This section explains what type of weapon you should use and what monster parts to attack to deal the most damage. The higher the value the weaker the part is to the respective weapon.
Monster Part | |||
---|---|---|---|
Head | 50 | 55 | 45 |
Neck | 33 | 38 | 5 |
Foreleg | 38 | 38 | 15 |
Abdomen | 24 | 24 | 10 |
Back | 24 | 24 | 5 |
Wing | 40 | 35 | 15 |
Hind Leg | 30 | 25 | 20 |
Tail | 43 | 33 | 38 |
Elemental hitzone values
These are elemental hitzone values for different monster parts. The higher the value the weaker it is to the said element
Monster Part | |||||
---|---|---|---|---|---|
Head | 0 | 20 | 10 | 15 | 10 |
Neck | 0 | 10 | 5 | 10 | 5 |
Foreleg | 0 | 25 | 10 | 20 | 10 |
Abdomen | 0 | 5 | 0 | 5 | 0 |
Back | 0 | 5 | 0 | 5 | 0 |
Wing | 0 | 5 | 0 | 5 | 0 |
Hind Leg | 0 | 15 | 5 | 10 | 5 |
Tail | 0 | 20 | 5 | 15 | 5 |
Teostra - Carves and Rewards
To better understand how rewards for hunts, quests, and carves work in Monster Hunter Rise check this guide. It will explain in detail what each number and column says in the tables below
High Rank
Check the table below for the percentage chance of rewards and items that can be obtained from the Teostra High Rank variation.
Material | Target Rewards | Capture Rewards | Broken Part Rewards | Carves | Dropped Materials |
---|---|---|---|---|---|
Teostra Carapace | 14% | - | - | 27% - Body | 15%, 40% |
Fire Dragon Scale+ | 26% | - | - | 21% - Body, 17% - Tail | 25% |
Teostra Mane | 19% | - | 25% - Head | 18% - Body | - |
Teostra Claw+ | 16% | - | 18%(x2) - Wingclaw | 14% - Body | - |
Teostra Powder | 10% | - | 12%(x2) - Wingclaw | - | 34%, 25% (x2) |
Teostra Tail | 12% | - | - | 80% - Tail | - |
Teostra Gem | 3% | - | 3% - Head | 2%(x1) - Body, 3% - Tail | 1% |
Teostra Horn+ | - | - | 72% - Head | 8% - Body | - |
Teostra Webbing | - | - | 70% - Wingclaw | 10% - Body | - |
Elder Dragon Blood | - | - | - | - | 10%, 10% |
Dragon Treasure | - | - | - | - | 40% |
Teostra - Craftable Gear
A list of weapons and armor that are related to Large Monster Teostra
Weapons
- Teostra Blade I
- Imperial Saber I
- Twin Nails I
- Teostra Cratermaker I
- Teostra's Tiple I
- Teostra's Howl I
- Teostra's Arx I
- Teostra's Dart I
- Teostra's Artillery I
- Bow of Hope & Valor I
Armors
- Kaiser Crown
- Kaiser Mail
- Kaiser Vambraces
- Kaiser Coil
- Kaiser Greaves
Discussion
Great strategy, however regarding the wyvern riding, the best outcome is actually: you start riding the first monster, ram into Teostra when Mounted Punisher is ready, then before you get on Teostra open your map and quickly look for the second monster on the map and now ride Teostra there and ram into that one. Now use that new monster to deal even more damage to Teostra for as long as possible, and finish with Mounted Punisher finally. If you trust yourself, before you ram into the second monster, start by ramming Teostra into a wall, recover, and ram into the monster with your final ram; this is trickier to pull off, but guarantees max damage potential.
Thanks, this is a very good tip!
The armor set of Teostra with Teostra Blessing is good against CHameleos