David Martinez Build - Edgerunners

David Martinez Build - Edgerunners - Cyberpunk 2077

By zanuffas
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This post covers the David Martinez Build for Cyberpunk 2077. The anime created one of the most inspirational characters for the franchise. Moreover, it made Sandevistan one of the most popular cyberware to be used. With the new 2.0 update, some perks have been added to accommodate the crazy cyberware that David had.

David Martinez Build

With the build, we will try to recreate some parts of the David Martinez character once he has grown up, and boy was he powerful at that time. I think we have to draw attention to his high level of cyberware and being on the edge of cyberpsychosis.

Unfortunately, the game does not replicate cyberpsychosis perfectly, but the new perk EdgerunnerEdgerunner gives some options. Similar to David, we will be Chromed from top to bottom for the highest effectiveness. This will result in very high armor, but lower HP compared to what we could get. To overcome this Adrenaline RushAdrenaline Rush is necessary.

david martinez build combat showcase cyberpunk 2077

The build will dip heavily into the Gorilla Arms and Blunt perk category. This will give good ways to restore HP, area of effect damage, and mobile movement. If we follow the anime, there is also a Projectile Launch System. However, based on how the game works, you cannot have two arms cyberware, and choosing between the two Gorilla Arms are better.

Attributes - Starting Game

Here are what attributes we should be taking at the start of the game.

  • Reflexes +3. We mainly take this to get a bonus to critical chance
  • Body +3. Will give us bonus HP early in the game and get us closer to level 9 perks
  • Technical Ability +1. Early in the game, we will not be able to exploit the useful perks of Tech, so we allocate only 1 point.

Attributes - End Game

Here is the goal of David Martinez Build that we should reach at level 50

Attribute Allocation Description
Reflexes 20 For David Martinez Build I really recommend high Reflexes. They will give a bonus duration of 0.1s per 1 point.
Body 20 We get a decent amount of Body to increase our HP pool, Adrenaline RushAdrenaline Rush, and some other perks
Technical Ability 20 This is an important attribute that gives armor and unlocks perks to improve Cyberware Capacity. We also want Extended WarrantyExtended Warranty to get a longer duration for our Sandevistan and EdgerunnerEdgerunner perk
Cool 8 Gives a boost to critical damage, but overall we do not need it much
Intelligence 3 We skip this attribute as we do not use anything

Leveling Progression

To improve the build understanding and give you some direction here is recommended leveling progression. Use it more as a guideline to create your David Martinez build. Once you start "Feeling" your playstyle you can deviate and pick your own perks to better suit your style!

Support me on Ko-Fi or Patreon to access David Martinez Build level-by-level progression with attributes and perks!

Let's go through the perks of the David Martinez Build. We will go through about 55~ perk points for the build, and the base game awards about 65. So some should be left to adjust the build to your needs.

Perks - Reflexes

This tree is responsible for a few aspects. First, it will improve Reflex-related cyberware and give huge bonuses. Second, it will unlock Dash and Air Dash. These give a huge mobility boost and you can move around the battlefield and the world much faster.

david martinez build reflexes perks cyberpunk 2077

Level 4 Perks

Perk Description
SlipperySlippery Base perk, that we will need to progress to other levels
Parkour!Parkour! Because we are melee focused build vaulting faster through obstacles can result in the enemy dead a second earlier. Moreover, it will be a lifesaver when you are running with low health.
StuntjockStuntjock Jumping out of a car and using a quake or takedown is a sight to behold. At the same time, you can neutralize multiple enemies.

Level 9 Perks

Finally, we will be able to get the first mobility perk. It is useful both for exploration and combat

Perk Description
DashDash Another new perk that gives a short dash to avoid or get close to the enemies.
Mad DashMad Dash Doubles the distance if dashing directly to an enemy
Can't Touch ThisCan't Touch This A 100% mitigation chance while dodging is very valuable. This will give you a higher chance of reaching an enemy if you are under heavy fire.

Level 15 Perks

Perk Description
Air DashAir Dash Extremely cool and effective move that allows dashing in air.
AerodynamicAerodynamic Because you will be using QuakeQuake having higher mitigation strength is mandatory

I did not take any perks from the legend tier. The main reason is that TailwindTailwind works with double jump or Air Dash, so we would only get half of the effect. David Martinez's build would use Fortified ankles. However, if you change them for Reinforced Tendons then definitely take this perk.

Perks - Technical Ability

This is where David Martinez's build will shine the most. We will be going heavily to empower Gorilla Arms' effectiveness. Moreover, with Blood Pump Cyberware we want to utilize the Adrenaline RushAdrenaline Rush perk.

david martinez build technical ability perks cyberpunk 2077

Another aspect that we want to recreate is the heavy cyberware that David used, for this, we will also go heavily into the middle tree

Level 4 Perks

Perk Description
Glutton for WarGlutton for War You will be taking out a lot of enemies, so why not faster healing item recharge?
First AidFirst Aid I think this needs no explanation.
TransfusionTransfusion If you use the last charge, you are close to being overwhelmed or dead. So a 30% boost is awesome.

Level 9 Perks

Now we open up some good perks both for item usage and cyberware

Perk Description
Health FreakHealth Freak You now have 3 health recharge items, making combat a bit easier.
Borrowed TimeBorrowed Time Gives instant health item recharge when taking out an enemy when being close to death.
All Things CyberAll Things Cyber Mandatory perk as we will need as much Cyberware as we can. Reduces its costs
Renaissance PunkRenaissance Punk With this build, we will have 4 attributes above 9, so definitely worth taking it.
Chrome ConstitutionChrome Constitution With David Martinez's build we are filling all the slots with chrome, so reduced damage is nice.
Driver UpdateDriver Update As we will use tons of cyberware all of it now gets a bonus modifier
Chipware ConnoisseurChipware Connoisseur All of the cyberware we have will give even more stat modifiers.

Level 15 Perks

Perk Description
License to ChromeLicense to Chrome Improves Skeleton cyberware and unlocks a new slot for even more chrome
Extended WarrantyExtended Warranty The increased duration is useful for Sandevistan
CyborgCyborg Try to have all the cyberware slots filled. This way you will get reduced cooldowns, meaning you can reuse sandevistan faster.
Built DifferentBuilt Different This is an optional perk. However, Cellular Adapter cyberware looks to be very strong and gives a huge boost to Armor

Level 20 Perks

Perk Description
EdgerunnerEdgerunner And we reach the cream of the crop. The signature David Martinez perk. It allows to beef up the cyberware capacity and gain "Fury" for a huge damage increase.

Perks - Body

And now, the perks that will boost both the survivability and offensive capabilities of David build.

david martinez build body perks cyberpunk 2077

Level 4 Perks

Perk Description
PainkillerPainkiller A very valuable perk that is recommended for any build. We also need it for the progression
Dorph-headDorph-head Blood Pump will be one of the main Cyberware that we use to drastically boost HP restoration
Comeback KidComeback Kid Higher health regen, the closer to death you are? Count me in
Army of OneArmy of One With Gorilla Arms you will be close to enemies, so having bonus health recharge is good

Level 9 Perks

After this, a lot of new perks open up, mainly we are interested in ones that provide blocking running - Wrecking BallWrecking Ball as it both knocks out enemies and lowers damage from bullets

david martinez build quake and throw combat cyberpunk 2077

Perk Description
Wrecking BallWrecking Ball Use this ability to close the distance to enemies and get them knocked down. This will also activate blocking
BreakthroughBreakthrough More damage after using Strong attacks.
ClapbackClapback More knockdowns
Fly SwatterFly Swatter Great improvement to Wrecking BallWrecking Ball as now when using it damage from bullets will be reduced by 40%
Kinetic AbsorptionKinetic Absorption I think it is optional if you find yourself not blocking at all, but the used perk point elsewhere

Level 15 Perks

Perk Description
QuakeQuake The signature per of Blunt weapons. With a few more upgrades you can use to restore HP and control groups of enemies by knocking them out.
EpicenterEpicenter Adds scaling for higher landings
AftershockAftershock The stamina restoration is welcome when you are in the midst of battle.
Adrenaline RushAdrenaline Rush This perk will make sure that we have an additional buffer of health. It will counteract the negative effects of EdgerunnerEdgerunner.
Calm MindCalm Mind Longer duration of adrenaline rush
Ripple EffectRipple Effect This is what I was talking about, by having HP restoration with Quake the move becomes an essential part of combos for David Build
JuggernautJuggernaut With more movement speed and damage, it gets better and better.
Unstoppable ForceUnstoppable Force Being immune to knockdowns makes close combat even easier.

Level 20 Perks

Perk Description
Pain to GainPain to Gain Together with Glutton for WarGlutton for War and Health FreakHealth Freak these perks will make it easy to have health restoration on hand.
Finisher: Savage SlingFinisher: Savage Sling In reality, these are two finishers that either give you bonus HP or more Area of effect damage.

Equipment

To be honest there is not much equipment choice here. You could have a rifle as a fallback against some boss encounters but generally, you will not need ranged weapons. You could equip some upper body armor for a little more protection but that is more or less all.

You really only need some options early in the game, before level 10 as that's when the first Gorilla Arms start appearing in Ripper doc inventories. So here are my recommendations:

Pistols

Item Description
scorch cyberpunk 2077Scorch Iconic pistol that can be charged up to release three burning shots.
dying light cyberpunk 2077Dying Light The first iconic ranged weapon that you will obtain. For maximum effectiveness hold the trigger as it has a fast fire rate and deals decent damage with headshots.

Cyberware

david martinez build cyberware cyberpunk 2077

Cyberware - Frontal Cortex

Slot Item Description
1 axolotl cyberpunk 2077Axolotl This is crazy powerful cyberware for Sandevistan. Each kill reduces cooldown by at least 10%. However, it takes a lot of cyberware capacity, so you can switch it with Newton Module as a cheaper alternative.
1 newton module cyberpunk 2077Newton Module
Gives a cyberware cooldown reduction after taking out an enemy. It is not much, however, with multiple kills, the effect adds up.
2 mechatronic core cyberpunk 2077Mechatronic Core Increases damage against drones, mechs, and robots. Totally optional cyberware
3 self ice cyberpunk 2077Self-Ice
We really only take this to activate CyborgCyborg. Otherwise not really useful.

Cyberware - Arms

Slot Item Description
1 gorilla arms cyberpunk 2077Gorilla Arms The cyberware that makes this build shine and shred through enemies.
1 projectile launch system cyberpunk 2077Projectile Launch System You can go for this option, however, I would then recommend using Blunt weapons instead of Gorilla Arms. Unfortunately, we cannot make "a perfect" replica of the anime of David Martinez as you cannot have two Arms cyberware.

Cyberware - Skeleton

Slot Item Description
1 dense marrow image cyberpunk 2077Dense Marrow Increases the stamina cost of melee attacks and greatly improves base damage. Only works on melee weapons
2 Synaptic signal optimizer imageEpimorphic Skeleton This cyberware greatly boosts overall health. This will be very useful to provide some bonus survivability.
3 bionic joints cyberpunk 2077Bionic Joints Gives bonus armor and scales with Technical Ability

Cyberware - Nervous System

Slot Item Description
1 synaptic accelerator cyberpunk 2077Synaptic Accelerator Gives a time slow before you enter combat
2 adrenaline converter cyberpunk 2077Adrenaline Converter Gives a movement speed boost at the start of combat. Pair this with sandevistan and you run like a wind
3 neofiber cyberpunk 2077Neofiber Gives higher mitigation chance and strength and scales with Reflexes for bonus critical chance.

Cyberware - Integumentary System

Slot Item Description
1 subdermal armor cyberpunk 2077Subdermal Armor Provides flat armor increase. Has a low cyberware capacity cost.
2 pain editor cyberpunk 2077Pain Editor As the build will rely on close combat, having higher damage reduction is good.
2 proxishield cyberpunk 2077Proxishield
Another alternative that works when being close to enemies. Also has lower Cyberware Capacity cost.
3 celullar adapter cyberpunk 2077Cellular Adapter Gives a good boost to armor and provides various bonuses based on technical ability.

Cyberware - Operating System

For the endgame, my recommendations would be these two operating systems. Unfortunately, other ones fall off in comparison

Item Description
militech apogee sandevistan cyberpunk 2077Militech "Apogee" Sandevistan The most powerful Sandevistan. Each kill increases the duration by 20% and Stamina. Moreover, it gives a decent boost to critical chance and damage.
militech falcon sandevistan cyberpunk 2077Militech "Falcon" Sandevistan A junior version of Apogee. Has a smaller Cyberware capacity, but, the bonuses are smaller also.
dynalar sandevistan cyberpunk 2077Dynalar Sandevistan The cheapest option. Generally, it has lower cyberware capacity and gives good critical damage and chance bonuses. If you pair it with Axolotl, this can be a solution for limited capacity until you can increase it

Cyberware - Ocular System

Slot Item Description
1 kiroshi cockatrice optics cyberpunk 2077Kiroshi "Cockatrice" Optics
Gives a huge boost to critical chance. If you have the luxury of 30 Cyberware capacity, definitely take it.
1 kiroshi clairvoyant optics cyberpunk 2077Kiroshi "Clairvoyant" Optics We are mainly interested in critical chance boost based on the Reflexes attributes
1 kiroshi doomsayer optics cyberpunk 2077Kiroshi "Doomsayer" Optics We are mainly interested in critical chance boost based on the Reflexes attributes

Cyberware - Hands

Slot Item Description
1 tattoo tyger claws dermal imprint cyberpunk 2077Tattoo: Tyger Claws Dermal Imprint
Any tattoo works here. We need to fill the cyberware slot, just to have the cheapest option. It costs 0 cyberware capacity
2 smart link cyberpunk 2077Smart Link
David Martinez used Yukimura smart pistola a few times in the anime. So it's a small detail

Cyberware - Circulatory System

Slot Item Description
1 biomonitor cyberpunk 2077Biomonitor Automatically restores health by using healing items. I started loving this one, as you do not need to waste time and concentrate just on the combat.
2 blood pump cyberpunk 2077Blood Pump
The best health regeneration item and cyberware. It will also activate Adrenaline RushAdrenaline Rush for us.
3 microrotors cyberpunk 2077Microrotors Gives a huge boost to melee weapon attack speed and bonus critical chance based on reflexes
3 second heart cyberpunk 2077Second Heart
If you are willing to sacrifice attack speed this is an awesome cyberware. It will revive you with full HP.

Cyberware - Legs

Slot Item Description
1 fortified ankles cyberpunk 2077Fortified Ankles The ankles that were used in a fight against Malestrom Brute. Hold the jump button to charge them and do a high jump. Follow up with Quake to knock out enemies.

Conclusion

Thank you for reading this post on the David Martinez build in Cyberpunk 2077. The inspiration of Edgerunners anime and the new Patch 2.0 brings this build to life. With the improved Sandevistan and  Gorilla Arms, the combat with this build is awesome.

Feel free to leave a comment below!

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- Zanuffas
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Discussion

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Anonymous

I would like to see Projectile System Launch implemented

Anonymous

I like your idea of adding level-by-level progression. I was using this (but commented on your guide) to play the game prior to the 2.0 update. I haven't touched the game since the update because all of my attributes and perks were reset.

Anonymous

Definitely would like a leveling guide for this one, especially if going the hammer route.

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zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!