Best Infiltrator Operative Build - Mass Effect: Andromeda (MEA)
This post covers the Best Infiltrator Operative Build in Mass Effect Andromeda. This type of profile concentrates on using weapons for precise hits, and technical skills to control the battlefield.
Contents
Infiltrator Operative Build
This Operative build is extremely versatile. Although I use Sniper Rifle here, as this best replicates the feeling of hitting enemy weak spots and doing crazy amounts of damage. The build relies on Bio-Converter augmentation. It is a popular option as you can use weapons like Isharay without reloading. However, each shot costs you 5% of the total HP.
We will take some precautions to stay alive. Of course, it will still depend on the user's skill not to die. But the key components in ensuring maximum survivability will be Cora after you finish her loyalty mission and Tech abilities
The operative is also able to use tech skills. First, an infiltrator can become invisible to avoid the enemy's attention but also almost double weapon damage. Second, using Overload Ryder can stun and disable the enemy for a few seconds. This opens up their weak spots for you to exploit them
So with all of this together we will create a very powerful Operative Infiltrator build that can also use Tech skills to help in combat
Skills allocation
This section covers how Squad points should be allocated for the end game on the Infiltrator Build
Combat
Power name | Upgrades order | Description |
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Barricade |
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The skill plays an important role in providing you with a cover, increased weapon damage, and faster shield regen. The latter is especially important as you use HP as ammo. So you want to avoid getting hit directly as much as possible. |
Sniper Rifles |
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We take this passive to improve Sniper Rifle handling. The 5th level is the point of concern as you do not need reloading with this build. Moreover, a 25% bigger clip size also does not provide much. So taking any upgrade at level 5 will work. |
Combat Fitness |
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This is a very important passive skill. It gives bonus HP regeneration so that we could Bio-Converter on Isharay. Moreover, In the Trenches will provide bonus damage protection and faster shield regen, to avoid losing HP. |
Combat Tools |
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Ability provides general combat improvements, like hover time, and damage resistance. I prefer Hover and Airborne upgrades as I tend to use this combat capability very often. We also do not get much benefit from combat detonators, as we do not use any offensive combat abilities. |
Tech
Power name | Upgrades order | Description |
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Overload |
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This ability plays an important role:
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Tactical Cloak |
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The ability boosts damage and allows disappear from the sight of the enemy. The last upgrade Combat Cloak extends invisibility by 2 seconds after the first action, giving a huge boost to damage. However, we do not get any HP or Shield regeneration, so Life Support will not benefit while using this skill |
Offensive Tech |
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This passive will improve your tech offensive capabilities - power damage, and recharge speed. Particularly we are interested in the last upgrade Technical Rounds, which improves weapon damage by 30% after using Overload or Tactical Cloak |
Team Support |
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Although this skill mainly provides team bonuses it has an important upgrade - Life Support. With the level 6 skill, you can restore HP with the use of Tech skill (overload or Tactical Cloak). This will allow using Isharay for longer. However, the effect can only happen once every 8 seconds. |
Auxiliary Systems |
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Improves tech powers. The last upgrade activates every 15 seconds and instantly restores 50% of cooldowns for skills |
Biotic Skills
Power name | Upgrades order | Description |
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Barrier |
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Although biotic ability, it provides large improvements to Barrier and health regeneration delay. This will greatly improve the Operative build survivability. Moreover, the Saving Barrier upgrade will instantly restore shields once you reach low HP. |
Profile
Profile | Description |
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Infiltrator | The profile is perfect for weapons like Snipers, it gives bonus weapon stability, increased headshot damage, and highlights enemies via scope. Moreover, it reduces tech skill cooldown so it also matches the Operative theme. |
Ability Progression
This section covers detailed ability progression for Infiltrator Operative Build. This is just a suggested progression, feel free to adjust it based on your needs.
Order | Skill | Description |
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1 | Barricade Lv 3 | The main progression to unlock all main abilities of the build |
2 | Overload Lv 4 | |
3 | Tactical Cloak Lv 4 | |
4 | Sniper Rifles Lv 3 | Passives to improve weapon handling and party survivability |
5 | Team Support Lv 2 | |
6 | Offensive Tech Lv 3 | Gives bonus damage and recharge speed for tech skills |
7 | Tactical Cloak Lv 6 | With these two abilities fully upgraded, it is a great time to start using Isharay with Bio-Converter |
8 | Team Support Lv 6 | |
9 | Barricade Lv 6 | By getting Duration and Weapon Feedback we improve offensive capabilities |
10 | Overload Lv 6 | Maximize ability for more damage |
11 | Sniper Rifles Lv 6 | Get the last bonuses to Sniper Rifles. |
12 | Combat Fitness Lv 6 | The skill increases health, shields, health regeneration threshold, and damage resistance when under the cover. The last bonus is only available with the Lv 6 upgrade In The Trenches |
13 | Offensive Tech Lv 6 | These are the last passives that you need to get the benefits related to the Operative build. |
14 | Barrier Lv 6 | |
15 | Auxiliary Systems Lv 6 | |
16 | Combat Tools Lv 6 |
After this you still need to maximize the Infiltrator profile, this will require some additional investments to combat and tech trees. Pick any skills
Tactics
This section will cover how to play the best Operative build in Mass Effect Andromeda.
Constantly use Tech Abilities
This is important to effectively use builds with Bio-Converter. Team Support, with level 6 upgrade Life Support will allow you to restore HP by using Overload or Tactical Cloak. However, this can only happen once every 8 seconds.
The good thing is that this activates when you are not in combat, so between encounters just using Overload will make sure that you are ready for the next fight in top shape.
Check your HP
Until you unlock Cora's level 6 Shield boost, you should be diligent with HP management. You can go through HP quite fast once you start shooting and reaching 0% HP is easy.
If that happens, either hide behind a Barricade or use a Tactical Cloak to be safe. Moreover, you can switch to a secondary weapon like a pistol until the HP reaches a higher threshold. Remember, each shot with Isharay drains 5% of HP
Overload
Although I mainly talked about how this ability is helpful to restore HP via Life support, it is also effective in detonating Tech Combos. For this reason, if you have companions that use Tech abilities (Liam, Drack, etc.) be sure to exploit this when enemies are on fire.
Another thing is that Overload can be charged up for additional damage. This also makes it transfer to another target. Moreover, each of the enemies hit will stand up, and appear from any cover if they were hidden. Now you can easily take them out.
Using Tactical Cloak
This is a very important skill for two reasons - survivability and damage. In case you get overrun or want to position yourself for an encounter, you can become invisible with this skill.
However, another aspect is that the first shot with Tactical Cloak gets bonus damage. What I like to do - if I see that an enemy is shielded I would activate Tactical Cloak just before the shot to get bonus weapon damage and ensure a kill.
Companions
Here are the companions that I recommend for Sniper in Mass Effect Andromeda. Generally, the build can detonate any type of combo with Overload, so having anyone who can prime for Biotic, Tech, Fire or Cryo is perfect. Check the squad builds recommendations. However, one companion stands out the most:
Cora
Core has a Shield Boost skill that restores shields and HP. Moreover, she also has freezing bullets once you maximize Asari Commando, they make the combat much easier. You can exploit the frozen enemies with Overload.
Equipment
This section will cover what equipment you should be using with Operative Infiltrator Build.
Weapons
Name | Augmentations | Description |
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Isharay | SR Barrel SR Receiver SR Tactical Scope |
With these augmentations, this sniper rifle becomes extremely powerful, as long as Ryder can restore HP (Team Support skill, Cora Shield Boost skill, etc.)
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Black Widow | SR Barrel SR Receiver SR Tactical Scope |
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Armors
Here is what Armor pieces I recommend for Infiltrator. My preferred option is a Maverick chest with Kett armor pieces. This gives the most weapon damage and I mostly use Sniper Rifle.
Armor piece | Stats | Augmentation options |
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Heleus Helmet | +7%-25% Power Damage +2%-8% Weapon Damage |
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Maverick Chest | +3%-12% Weapon Headshot/Weak Point Bonus +3%-15% Weapon Spare Ammo +5%-20% Weapon Damage |
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Kett Legs | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Kett Arms | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Conclusion
Thank you for reading this post on the best Infiltrator Operative build in Mass Effect Andromeda. I covered recommended abilities and their progression, best equipment, and tactics.
Feel free to leave a comment below!
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