Light Machine Gun Build (LMG) - Adam Smasher (Patch 1.63) - Cyberpunk 2077
This post is all about the best Light Machine Gun build for Cyberpunk 2077. The build concentrates on these cumbersome weapons that have a high fire rate and very large clips. They can release up to 100 bullets with a single reload.
Contents
Light Machine Gun Build - Adam Smasher
The build is inspired by the legendary Adam Smasher persona that you encounter both in the game and the Edgerunners anime.
As you can see with a single clip I was able to take out most of the enemies in the area with LMG
Attributes
Starting the game
In the early game, I suggest allocating attributes like this. It will ensure that you have additional HP and some offensive improvements to unlock starting Cold Blood and Annihilation perks.
- Body +3.
- Cool +3.
- Technical Ability +1.
Progression
Level | Reflex | Body | Tech | Cool | Int |
---|---|---|---|---|---|
10 | 3 | 11 | 6 | 8 | 3 |
30 | 3 | 18 | 13 | 14 | 3 |
50 | 3 | 20 | 18 | 20 | 3 |
This still leaves you with 7 attribute points. I would like to recommend a few approaches on how you can spend them:
- Intelligence - putting all your points here will allow equipping cyberware that improves critical chance and critical damage - Limbic System Enhancement and Visual Cortex Support
- Reflexes - this attribute provides some critical chance, but more importantly it allows equipping Heal-On-Kill. The cyberware will greatly improve light machine gun build survivability.
- Technical Ability - you can allocate here 2 more points, which gives a new perk and 2% armor. This gives you a Cutting Edge perk. It increases damage-related stats of crafted weapons by 5%. The rest of the points can be dumped to intelligence to equip uncommon Visual Cortex Support
Perks
To be honest the build is very demanding on perks. This happens because we want to maximize both the offensive and defensive capabilities of the LMG build. I suggest prioritizing Athletics, Annihilation, and Cold Blood trees.
Once you have more perk points feel free to invest in other perk trees.
Athletics
This tree ensures that the LMG build can take on enemy bullets. Unfortunately, due to how Cyberpunk 2077 is balanced on Very Hard, you can still die from a few shots.
Body Level | Skill | Description |
---|---|---|
1 | Regeneration | Health slowly regenerates during combat. |
7 | Epimorphosis | Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
7 | Wolverine x3 | Health regen activates 60% faster during combat. |
11 | Multitasker | Allows you to shoot while sprinting, sliding, and vaulting. |
11 | Divided Attention | Allows you to reload weapons while sprinting, sliding, and vaulting. |
12 | Invincible | Increases max health by 15%. |
12 | Tenacious V | Getting hit does not interrupt Health regeneration. |
14 | Marathoner | Sprinting does not drain Stamina. |
16 | Dog of War x2 | Increases Health regen in combat by 60% |
16 | Cardio Cure (optional) | Health regenerates 25% faster as you move. Take this perk if you move a lot in combat instead of hiding behind a cover. |
18 | Steel Shell | Increases Armor by 10%. |
20 | The Rock | Enemies cannot knock you down. |
20 | Indestructible | Reduces all incoming damage by 10%. |
20 | Hard Motherfucker | When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
Annihilation
Body Level | Skill | Description |
---|---|---|
1 | Hail of Bullets x3 | LMGs deal 10% more damage. Mandatory perk for Light Machine Gun build |
5 | Pump It, Louder! | Reduces recoil of LMG by 20%. |
5 | In Your Face | Reduces the reload time of LMGs by 30%. |
7 | Dead Center x2 | Increases damage to torsos from Shotguns by 20% |
7 | Bloodrush x2 | Increases movement speed in combat by 10% while carrying a Shotgun |
9 | Bulldozer | Increases Crit Chance with Shotguns by 5%. |
9 | Mongoose | Increases Mitigation Chance by 25% while reloading Light Machine Guns |
11 | Momentum Shift x3 | Defeating an enemy using a Shotgun or Light Machine Gun increases movement speed by 20% for 10 sec. |
11 | Massacre x3 | Increases Crit Damage with Light Machine Guns by 30%. |
12 | Heavy Lead | LMGs and knockback enemies with more force. |
12 | Skeet Shooter | Deal 15% more damage to moving targets using Shotguns |
14 | Manic | When entering combat using a Shotgun or Light Machine Gun, your movement speed increases by 20% for 10 sec. |
14 | Unstoppable | Dismembering an enemy using a Shotgun or Light Machine Gun increases the fire rate by 10% for 8 sec. Stacks up to 3 times |
16 | Speed Demon (optional) | You deal more damage the faster you're moving. This sounds nice, but you may not be moving much with LMG. Try to see how you play and take this perk based on that. |
18 | Hit the Deck x2 | Increases damage to staggered and knocked-down enemies from Shotguns by 20%. |
20 | Biathlete (optional) | The weapon spread for LMGs does not increase while moving. Another perk that I would evaluate based on your playstyle. |
20 | Bloodbath | Dismembering enemies with a Light Machine Gun reduces weapon recoil by 30% for 6 sec. +1% per Perk level. |
Cool Blood
Cool Level | Skill | Description |
---|---|---|
1 | Cold Blood x3 |
After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 3 times. The duration of each additional stack is 1 sec. shorter.
|
7 | Easy Out x2 | While Cold Blood is active, increases ranged weapon damage by 20% to enemies within an area of 5m. |
9 | Defensive Clotting x2 | Increases Armor by 8% per stack of Cold Blood. |
9 | Rapid Bloodflow x2 | Increases Health regen inside and outside combat by 10% per stack of Cold Blood. |
11 | Collagulant | Stack of Cool Blood are removed one by one instead of all at once |
11 | Frozen Precision | Each stack of Cold BLood now increases headshot damage by 5%. Perfect choice for Knife Throwing on this Ninja build |
14 | Cold and Calculating | Critical hits can now also add a stack of Cold Blood |
16 | Coldest Blood x2 | Increases Cold Blood stack by 2 |
16 | Critical Condition x2 | Cold Blood will have its duration increased by 50%. Ensures that you can still maintain the buffs even after hiding from the enemy. |
18 | Immunity | Makes you immune to Bleeding, Poison, Burn, and Shock. Makes Will to Survive obsolete |
20 | Bloodswell | Rather than dying, all Cold Blood stacks will be removed and you will Damage Immunity for 5 seconds. This can happen only once per 15 seconds. |
20 | Merciless | While Cold Blood is active Crit Chance is increased by 5% and Crit Damage is increased by 25% |
Crafting
Level | Skill | Description |
---|---|---|
1 | Mechanic | Get more components when disassembling. Useful for crafting good gear |
5 | True Craftsman | Allows to craft Rare items |
5 | Scrapper | Automatically disassembles junk items. Great quality of life perk |
9 | Sapper x2 (optional) | Grenades deal 20% more damage. I do not suggest prioritizing this perk. Only put points here later in the game |
11 | Field Technician | Increases damage of crafted weapons by 10%. This will make your knives or katanas much stronger |
12 | Grease Monkey | Allows to craft Epic items |
16 | Tune-up | You can now increase the quality of your components. |
18 | Edgerunner Artisan | Allows crafting legendary items. Have in mind that I also recommend having a Crafting level at 12. This way you unlock many legendary Crafting specs. |
Ninjutsu
Although this tree is mainly needed for stealth builds, a few of the perks are very useful.
Cool Level | Skill | Description |
---|---|---|
7 | Assassin | Deal 15% more damage to human enemies. |
12 | From the Shadows x2 | Upon entering combat, Crit Chance increases by 20% for 7 sec. |
16 | Hasty Retreat (optional) | Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
18 | Cheat Death | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. This is a great perk that is useful for this type of build. |
Engineering
This tree is optional. These few perks will buff up your Power type weapon and grenades. So put points here only late into the game.
Tech Level | Skill | Description |
---|---|---|
5 | Grenadier (optional) | The explosion radius of grenades is visible. |
11 | Bigger Booms x5 | Grenades deal 25% more damage. |
12 | Play the Angles x3 | Ricochets deal an additional 50% damage. |
16 | Can't Touch This | Grants immunity to all effects from your own grenades. |
Build tactics
Here are some recommendations for this build
Have a shotgun on hand
Although this build is purely Light Machine Gun oriented, I also suggest carrying a shotgun. Here is my reasoning. Your perks improve their handling, LMGs go through bullets really fast, meaning you can be stranded without ammo mid-fight.
With this in mind, having a good shotgun will open new options for you in longer encounters. Moreover, LMGs can only be equipped when you have 10 Body, so using shotguns early on is a great choice. A list of shotguns that I recommend can be found in the Equipment section.
Grenades, Grenades, Grenades
I cannot stress enough how they are important on Very Hard, even without any related perks. You can use them at the start of the encounter before reloads or when you are overwhelmed. With crafting perks that you can get, it is easy to always have a few crafted of common rarity.
Some other general tips
- Be careful on Very Hard difficulty, even though you can soak bullets, enemies can still take you out with a few shots due to balancing problems
- Be mindful of when you need to reload. It will take a long time, meaning enemies can easily shoot you. Find cover as soon as you can
Equipment recommendations
This section will cover recommended gear for the Light Machine Gun build that was inspired by Adam Smasher
Light Machine Guns
These will be the main weapons that you can use for the build. They are heavy hitters: high fire rate, large clips, and good damage. Have in mind that you should only equip them when you have attribute Body at 10.
Priority | Item | Description |
---|---|---|
1 | Defender | It has 100 ammo clips and a very high fire rate. With all the perks this will tear through enemies instantly. |
2 | MA70 HB | This is a new LMG introduced in 1.6. I did not prefer it, but still, it is one of the options you can use. |
Shotguns
Priority | Item | Description |
---|---|---|
1 | Sovereign | Although this shotgun has only two rounds. It shoots both barrels using aim-down sights. |
2 | Ba Xing Chong | Available fairly late in the game, however, it is a very strong Smart Shotgun. |
3 | The Headsman | A very powerful shotgun that also deals chemical damage. It also doubles the projectiles shot as a special effect |
Weapon Mods
Item | Description |
---|---|
Crunch | Increases damage |
Neon Arrow | Reduces weapon reload time by 5%. |
Penetrator | Increases Crit Chance |
Pacifier | Increases Crit Damage |
Armor mods
Mod name | Description |
---|---|
Bully | Gives +8% Crit Damage. Great for maximizing damage late in the game |
Armadillo | I recommend this mod for maximum survivability It gives bonus armor. Try to get the Legendary or Epic variant |
Fortuna | Gives a +4% Crit Chance. |
Zero Drag | Increases movement speed. It can make the gameplay a bit more difficult as you may run through the enemies. But overall makes the experience even more enjoyable |
Cyberware - Frontal Cortex
Slot | Item | Description |
---|---|---|
1 | Mechatronic Core | Increases damage against drones, mechs, and robots |
2 | Limbic System Enhancement |
Increases Crit Chance. This cyberware should be equipped for LMG build if you put points to the Intelligence attribute |
2 | Heal-On-Kill | Restores health on kill. Take this if you will invest points into Reflexes |
3 | Visual Cortex Support | Increases Crit Damage. Equip it if you have put points into intelligence |
Cyberware - Ocular System
Slot | Item | Description |
---|---|---|
1 | Kiroshi Optics Mk.3 | Enables to have additional upgrades for the ocular system. Try to get the highest rarity which is Epic. It provides 3 upgrade slots. |
Mods
Mod name | Description |
---|---|
Trajectory Analysis | Increases headshot bonus damage by 25%. use this mod to increase damage with LMG |
Weakspot Detection | Increases Crit Chance by 2%. |
Cyberware - Circulatory System
The problem with this cyberware is that you have low Body attributes. Due to this, you can only equip common rarity items.
Slot | Item | Description |
---|---|---|
1 | Biomonitor | Instantly restores a large portion of health when it drops below a certain threshold. |
2 | Second Heart | Instantly restores 100% of max Health when your Health falls to 0. Cooldown 2 min. |
3 | Microgenerator | Releases Electroshock when health drops below 15%. |
3 | Bioconductor |
You can now activate Kerenzikov, Biomonitor, Berserk, and Second Heart more often |
Cyberware - Immune System
Slot | Item | Description |
---|---|---|
1 | Pain Editor | Reduces all incoming damage by 10%. |
2 | Shock-n-Awe | After taking damage, there is a 2% chance of releasing large electroshock that deals damage to nearby enemies. Unfortunately, you will be able to equip either common or uncommon variants. |
Cyberware - Nervous System
Slot | Item | Description |
---|---|---|
1 | Kerenzikov | You can now slow time when dodging or sliding. |
2 | Synaptic Accelerator | Slows time by when you are detected by enemies. This is an alternative if you do not need bonus duration from Nanorelays |
Cyberware - Integumentary System
Slot | Item | Description |
---|---|---|
1 | Subdermal Armor |
Provides flat armor increase. Try to obtain the highest rarity for the highest value. |
2 | Optical Camo | This is a bad boy. You will become invisible for a few seconds which you can use to take out enemies. Really neat cyberware for a stealth build |
3 | Heat Converter | Increases damage if you are burning |
Cyberware - Operating System
Priority | Item | Description |
---|---|---|
1 | BioDyne Berserk Mk.4 | Provides 25% weapon handling improvement and 5% armor bonus. Unfortunately has 60 seconds cooldown. Also provides 20% more ranged damage. |
2 | BioDyne Berserk Mk.3 | Improves weapon handling by 25% and gives 15% more damage bonus. |
3 | Zetatech Berserk Mk.5 | This Berserker operating system improves weapon handling by 20% and armor by 10%. The good thing about it is that it only has a 30 seconds cooldown. |
4 | BioDyne Berserk Mk.2 | Rare version, that improves weapon handling by 25% and gives a 10% damage boost. Comes with 60 seconds cooldown |
Here are the berserk mods that I recommend for Shotgun build:
Mod name | Description |
---|---|
Devastating Berserk | While Berserk is active, increases Crit Chance |
Chained Berserk | Reduces Berserk cooldown |
Sharpened Berserk | While Berserk is active, it increases Crit Damage |
Focused Berserk | While Berserk is active, reduces weapon sway |
Cyberware - Skeleton
Slot | Item | Description |
---|---|---|
1 | Bionic Joints | Reduces recoil with Light Machine Guns |
2 | Synaptic Signal Optimizer | This cyberware greatly boosts overall health. Try to get the highest rarity as you will have high Body attribute |
Cyberware - Legs
Slot | Item | Description |
---|---|---|
1 | Reinforced Tendons | My personal favorite makes traversing much easier. |
1 | Fortified Ankles |
Alternative for this build. As you can soak up more bullets than other builds this will allow shooting enemies easily from the air. However, the aim becomes distorted, so have that in mind |
Conclusion
Thank you for reading this post on the Best Light Machine Gun build in Cyberpunk 2077.
Feel free to leave a comment below!
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