Best Samurai Katana Build (Update 2.0) - Cyberpunk 2077
Samurai Katana Build
Katanas are iconic weapons of the Cyberpunk universe and they also create a wish to play "a Samurai". Well, this is possible. The build concentrates on Blades - particularly katanas. Moreover, we will use every way possible to increase the combat prowess of this build.
Technical Ability is crucial for us. The last perk in the tree Edgerunner gives a huge boost to damage once you activate Fury. This will be easy for us, as we will maximize the attack speed of our weapon. However, the downside is that we will be easy targets for enemies due to our low HP.
To counteract low HP, we will be dipping heavily into the Body attribute. Our goal is to get an Adrenaline Rush that creates a second layer of HP and improves overall damage. Moreover, we will take a few perks that improve healing item effectiveness allowing us to prevail in difficult encounters.
The Samurai Katana build forgoes any stealth perks to purely concentrate on Katana combat. Of course, with Phantom Liberty expansion and increased total attributes, you should maximize Cool for a tiny bit more critical damage.
So if you are ready to be a Modern Samurai and swipe enemies with a katana, let's go!
Attributes
First, let's go through attributes, they will decide the direction of the build and give access to different tiers of perks. The higher tier gives better actions and passives to further support the build. Let's take a look at what we need for the Samurai Katana Build
Starting Game
Here are what attributes we should be taking at the start of the game.
Attribute | Allocation | Description |
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+3 | It will unlock blade-related perks and give a bonus critical chance. |
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+3 | Will give us bonus HP early in the game and first-tier perks. |
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+1 | Early in the game, we will not be able to exploit the useful perks of Tech, so we allocate only 1 point. |
End Game Attributes
Here is the goal of Sandevistan Blade Build that we should reach at level 50
Attribute | Allocation | Description |
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20 | Maximum reflexes will ensure that we get all the relevant perks and obtain maximum critical chance. |
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20 | We get a maximum amount of Body to increase our HP pool, get ![]() |
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20 | This is an important attribute that gives armor and unlocks perks to improve Cyberware Capacity. We also want ![]() ![]() |
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8 | Gives a boost to critical damage, but overall we do not need it much. With Phantom Liberty expansion this can be maximized further |
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3 | We skip this attribute as we do not use anything |
Perks
Let's go through the perks of the Samurai Katana build. We will go through about 55~ perk points for the build, and the game awards about 80. So you will have perk points left to adjust the build to your needs.
Reflexes Perks
Level 4 Perks
Perk | Description |
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Base perk, that we will need to progress to other levels |
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Because we are melee focused build vaulting faster through obstacles can result in the enemy dead a second earlier. Moreover, it will be a lifesaver when you are running with low health. |
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Jumping out of a car and doing takedown is awesome, jumping then air dashing and finishing off an enemy with your katana is even more cooler! |
Level 9 Perks
Finally, we will be able to get the first mobility perk. It is useful both for exploration and combat
Perk | Description |
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Another new perk that gives a short dash to avoid or get close to the enemies. |
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Doubles the distance if dashing directly to an enemy |
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A 100% mitigation chance while dodging is very valuable. This will give you a higher chance of reaching an enemy if you are under heavy fire. |
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This is an awesome mechanic that allows us to block incoming bullets. Be sure that enemies are attacking you only from one side, as it does not work if we are shot from the back |
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Although the perk may not be useful, we want to take it to unlock ![]() |
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A strong attack will now do a jump that closes the distance. The perk is optional, many katanas come with this action, so check their descriptions |
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You can now redirect bullets back to enemies. This is very useful as you both deal damage and stagger enemies, allowing you to jump on them. |
Level 15 Perks
Further improvements to Dashing and Katana wielding
Perk | Description |
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Extremely cool and effective move that allows dashing in air. |
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Gives bonus mitigation strength when jumping. I think it is useful in encounters where you are moving a lot, as then you will use Air Dash. |
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This is an optional perk. I did not find it to provide any effect, maybe you did? |
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Finishers are mandatory, especially on higher difficulties. They give you a brief time of invulnerability, instantly destroy the enemy, and restore health. With a few more upgrades it will increase attack speed. |
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You want to make Finishers as effective as possible |
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Gives a huge boost to attack speed after a Finisher |
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The biggest drawback of melee weapons is distance. Well with this perk it is somewhat alleviated. |
Level 20 Perks
And finally Legend tier perks
Perk | Description |
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Okay, this one requires some practice to use in combat. The main idea is that when doing air dash you can restore stamina. This is important because when fighting with katana, you will run out of it fast, especially when fighting skull enemies. |
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Oh Baby! 25 stamina from dismemberments and finishers have a bigger chance to activate. |
Technical Ability Perks
This build aims to build combat mastery. In Night City that is only possible by empowering yourself with Cyberware. The Tech tree will give amazing perks like Edgerunner which will allow us to challenge even MaxTac itself.
Level 4 Perks
Perk | Description |
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You will be taking out a lot of enemies, so why not faster healing item recharge? |
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I think this needs no explanation. |
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If you use the last charge, you are close to being overwhelmed or dead. So a 30% boost is awesome. |
Level 9 Perks
Perk | Description |
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You now have 3 health recharge items, making combat a bit easier. |
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Gives instant health item recharge when taking out an enemy when being close to death. |
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Mandatory perk as we will need as much Cyberware as we can. Reduces its costs |
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With this build, we will have 4 attributes above 9, so worth taking it. |
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With Samurai build we are filling all the slots with chrome, so reduced damage is nice. |
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As we will use tons of cyberware all of it now gets a bonus modifier |
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All of the cyberware we have will give even more stat modifiers. |
Level 15 Perks
Perk | Description |
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Improves Skeleton cyberware and unlocks a new slot for even more chrome |
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The increased duration is useful for Sandevistan |
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Try to have all the cyberware slots filled. This way you will get reduced cooldowns, meaning you can reuse sandevistan faster. However, this requires filling all the slots, which requires tons of Cyberware capacity. So feel free to take this late |
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This is an optional perk. However, Cellular Adapter cyberware looks to be very strong and gives a huge boost to Armor |
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Only take this perk if you plan on getting ![]() |
Level 20 Perks
A perk like Ticking Time Bomb is optional, I picked it as I had free points to invest.
Perk | Description |
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The perk that will allow you to reach combat mastery with Katanas. Reaching the Fury state will greatly boost damage output. Moreover, you get a huge boost in Cyberware Capacity. |
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I found this perk useful when doping difficult encounters - bosses, MaxTac. Otherwise, it requires a 4 perk points investment which is a lot and can be skipped. |
Body Perks
Now we reach the perks that make the build able to tank multiple enemy hits and shots. This is mandatory especially on Very Hard as few hits can end you.
Level 4 Perks
Perk | Description |
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A very valuable perk that is recommended for any build. We also need it for the progression |
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Blood Pump will be one of the main Cyberware that we use to drastically boost HP restoration |
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Higher health regen, the closer to death you are? Count me in |
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With Gorilla Arms you will be close to enemies, so having bonus health recharge is good |
Level 15 Perks
The next set of Perks will give a huge survivability boost to the Katana build.
Perk | Description |
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This perk will make sure that we have an additional buffer of health. It will counteract the negative effects of ![]() |
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Longer duration of adrenaline rush |
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With more movement speed and damage, it gets better and better. |
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Being immune to knockdowns makes close combat even easier. |
Level 20 Perks
Perk | Description |
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Together with ![]() ![]() |
Perks - Relic
With the introduction of Phantom Liberty, you will be able to obtain new perks that give unique capabilities. Here is what I recommend for Samurai Katana build:
Priority | Perk | Description |
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1 | ![]() |
Shows enemy weak spots, which when hit, create an electricity explosion. It is especially useful against robots and stronger enemies which are hard to chip away with just katana attacks |
2 | ![]() |
Improves ![]() |
Equipment
This section will cover what gear I recommend using with the Samurai Katana build. Always try to obtain the highest tier equipment as it provides the best stats and most modification slots.
Katanas
Item | Description |
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Very powerful katana, that now has a unique combo effect after killing an enemy. It releases a flurry of hits, easily chipping away at any enemy. | |
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A newly introduced fire katana. What makes it special is that hitting enemies on fire deals critical hits. The katana has 30% burn chance, but you can also apply it via Incendiary Grenade, Projectile Launch System, etc. |
Boy oh boy. This is a mandatory weapon to get in Act 1. It perfectly fits Sandevistan cyberware and gets huge bonusequicklyile using it. Moreover, it deals electrical damage by itself. | |
The first major katana that you will obtain playing through the story. It will be fast replaced by the next one. |
Cyberware
Cyberware is a unique mechanic that allows us to fill the build with implants. Our main goal is first to get offensive ones, to increase katana damage. Early games can be quite difficult as you will have limited slots. However, as you progress and drop more Capacity Shards, you will be able to equip even multiple iconic ones.
Cyberware - Frontal Cortex
Slot | Item | Description |
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1 | ![]() |
This is crazy powerful cyberware for Sandevistan. Each kill reduces cooldown by at least 10%. However, it takes a lot of cyberware capacity, so you can switch it with Newton Module as a cheaper alternative. |
1 | ![]() |
Gives a cyberware cooldown reduction after taking out an enemy. It is not much, however, with multiple kills, the effect adds up. |
2 | ![]() |
Increases damage against drones, mechs, and robots. Optional cyberware |
3 | ![]() |
We only take this to activate ![]() |
Arms
Slot | Item | Description |
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1 | ![]() |
You can go for a Projectile Launch System, specifically Thermal. With it, you can set enemies on fire and if wielding Errata, you will always deal critical damage. |
Cyberware - Skeleton
Slot | Item | Description |
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1 | Increases the stamina cost of melee attacks and greatly improves base damage. Only works on melee weapons | |
2 | This cyberware greatly boosts overall health. This will be very useful to provide some bonus survivability. | |
3 | Gives bonus armor and scales with Technical Ability |
Cyberware - Nervous System
Slot | Item | Description |
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1 | ![]() |
Iconic version of Reflex Tuner. Movement speed for you is not slowed which makes it very powerful, for this type of build, scales with Cool. |
2 | ![]() |
Gives a movement speed boost at the start of combat. Pair this with sandevistan and you run like a wind |
3 | ![]() |
Gives higher mitigation chance and strength and scales with Reflexes for bonus critical chance. |
Cyberware - Integumentary System
Slot | Item | Description |
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1 | ![]() |
Provides flat armor increase. Has a low cyberware capacity cost. |
2 | ![]() |
As the build will rely on close combat, having higher damage reduction is good. |
2 | ![]() |
Another alternative that works when being close to enemies. Also has lower Cyberware Capacity cost. |
3 | ![]() |
Gives a good boost to armor and provides various bonuses based on technical ability. |
Cyberware - Operating System
For the endgame, my recommendations would be these two operating systems. Unfortunately, other ones fall off in comparison
Item | Description |
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The most powerful Sandevistan. Each kill increases the duration by 20% and Stamina. Moreover, it gives a decent boost to critical chance and damage. |
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A junior version of Apogee. Has a smaller Cyberware capacity, but, the bonuses are smaller also. |
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The cheapest option. Generally, it has lower cyberware capacity and gives good critical damage and chance bonuses. If you pair it with Axolotl, this can be a solution for limited capacity until you can increase it |
I would also like to suggest the Berserk Operating System. It makes you invincible during the time it is active. However, I think it is best used with Axolotl cyberware. The reason is that you will die easily against strong enemies once you do not have it. Of course, it does wonders in short encounters.
Item | Description |
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The best iconic Berserk operating system. Try to activate it with the lowest HP possible, this way you will get the highest boost to damage. Allows you to release a flurry of hits without any stamina cost |
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A cheaper version of Militech Berserk. Provides similar bonuses, but a lower boost to damage. Moreover, it takes up less cyberware space. |
Cyberware - Ocular System
Slot | Item | Description |
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1 | ![]() |
We are mainly interested in critical chance boost based on the Reflexes attributes |
Cyberware - Hands
Slot | Item | Description |
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1 | ![]() |
Any tattoo works here. We need to fill the cyberware slot, just to have the cheapest option. It costs 0 cyberware capacity |
2 | ![]() |
This has low cyberware capacity so we are using it to activate ![]() |
Cyberware - Circulatory System
Slot | Item | Description |
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1 | ![]() |
Automatically restores health by using healing items. I started loving this one, as you do not need to waste time and concentrate just on the combat. |
2 | ![]() |
The best health regeneration item and cyberware. It will also activate ![]() |
3 | ![]() |
Gives a huge boost to melee weapon attack speed and bonus critical chance based on reflexes |
3 | ![]() |
If you are willing to sacrifice attack speed this is an awesome cyberware. It will revive you with full HP. |
Cyberware - Legs
Slot | Item | Description |
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1 | My personal favorite makes traversing much easier. | |
1 | ![]() |
Iconic leg cyberware, providing faster movement speed, however, does not give any jumping benefits |
1 | ![]() |
Gives the highest jumps and high boost to armor compared to cyberware capacity cost. |
Conclusion
Thank you for reading this post on the Samurai Katana build in Cyberpunk 2077. Being a Samurai in Night City that's only purpose is to win an encounter is awesome. It's very easy to also decide what to do in-game - fight everyone that stands in your way of Martial Mastery
Feel free to leave a comment below!
Discussion
Hello, please where isnold 1.6 version?
hey, please come to discord - https://discord.gg/ZFQUsyFtA3, I can share it there :)
For the fortified ankles you mentioned using quake, but in the build you haven’t specked into it?
Hey, thank you for noticing. Just updated the part. Now two additional options are included and fixed the typo.
Cheers!
Hi, your post put reflex, body, and technical all at level twenty but that would amount to 60 skill points. if i remember you can only get up to level fifty, unless they changed it after the 2.0 update?
Hey! You start with 3 attribute points in each attribute, then at the start of the game you get 7 for free. After that for each level you get 1. So without expansion you will get 57
i see i forgot to think about starting attributes my mistake