Arcane Warrior Builds - Ultimate Guide

Arcane Warrior Builds - Ultimate Guide - Dragon Age: Origins (DAO)

By zanuffas
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In this post, I will cover how to build Arcane Warrior in Dragon Age Origins. This will clear any misinformation on this lucrative specialization, suggest what skills to use and how to maximize your talents. In the end, you will be almost unbeatable. Are you interested?

Here is an example of what your stats could look like with one of the builds:

dragon age origins arcane warrior build attributes

As you can see you have high HP, large defense and armor. You have maximum elemental, mental and physical resistances. Not only this, but you will have numerous spells to deal with multiple situations. You can also think of this as Dragon Age origin mage build, however, with some warrior characteristics.

So let us start!

Early Game up to level 7-9

You have a few important decisions to make in the early game that help you maximize how well your build will go through the Dragon Age world.

Character creation

dragon age origins character creation window

When creating your character here is what I suggest:

  • Start as an Elf. This gives you a large boost to Magic that will be your main attribute. Moreover, Arcane Warriors from a lore perspective were elves
  • Get pickpocketing talent one point. It will unlock some additional quests for a lot of gold during the game.
  • Get Glyph of Paralysis and Glyph of Warding as starting spells (you will want Glyph of Repulsion as early as possible, explained below)

Early game ability points

I suggest investing ability points all into Magic. It may be difficult at the start of the game if you are playing on Nightmare, but later on, the payoff is huge:

  • You will increase your spellpower, meaning that enemies will not be able to resist your spells, even if they are bosses.
  • You will deal more damage both with spells and later on with your physical weapon.
  • The bonuses from constitution and willpower can be easily replaced with equipment, for magic that is much harder.

Early game spells

My main recommendation is that all Arcane Warrior builds should use Glyphs:

Glyph icons

Glyph of Paralysis and Glyph of Repulsion combo. The result is Paralysis Explosion. It will AOE paralyze all the enemies (but it also works on allies if they are nearby due to friendly fire)

This way you will have an easy way to crowd control the battles early in the game, which is usually the most difficult part of the game for many.

After that I also recommend:

miasma spell icon

  • Weakness
  • Paralyze
  • Miasma

Miasma will have the AOE effect of slowing and weakening down the enemies. It will help in two cases:

  • When you will be surrounded by enemies if you are fighting in the frontline
  • If an enemy reaches you in the back, and you have no one to support you

Did you forget about Skills?

For skills, I definitely recommend maximizing Coercion to level 4. It will unlock many opportunities for new quest paths, more gold rewards, and XP. Everything to maximize your playthrough.

Arcane Warrior skills

Then concentrate on Combat Training and get maximum investment. It adds passive bonuses to attack and defense. Moreover, you will be less likely to have your spells canceled by enemy attacks.

Get a few points into Tactics if you will want your character to be smart when you are not managing him.

Progressing through the game

You are free to choose whatever way you want to progress through the story. However, for the maximum value I recommend these priorities:

  1. Circle of Tower quest – you will get a passive boost to your attributes (this way you will not need to invest any cunning to get Coercion level 4), and you will get a new companion
  2. Brecilian Forest – you will be able to unlock the Arcane Warrior mage specialization early on.

If you have Arcane Warrior already, you can do Brecilian Forest whenever you like.

arcane warrior icon

Get the specialization as early as you can which will probably be at levels 7-9. Once you have it you are ready to go to the next section.

So let’s move to the juicy parts

Dual-Wielding Mage Build

This build uses everything that is available to maximize its physical damage. Only sustainable abilities and passives matter here. Active spells, well... There will not be enough MP for them.

arcane warrior build attributes

Attributes

These are the attributes that I recommend investing into:

  • Magic – your aim is to have enough Magic so that your spellpower would be at about 75. This is needed to maximize Flame Weapons talent that you will get later on
  • Dexterity – this one is a bit more complicated and will depend on your weapons selection. If you go with Sword + Shield invest just enough so that you would not be missing attacks. If you will go for dual-wielding (and daggers specifically) put the rest of the points here

Second Specialization

I recommend taking Spirit Healer as the second mage specialization

spirit healer icon

You will not use its spells, but you will get additional combat HP regeneration and  additional magic for more damage and spellpower

Talents

In this section, I will go through the talents that you should get. This is a list of spells that will explain which ones of them should be taken

Creation Tree

This tree provides more support and crowd-control spells that help you on the battlefield

creation tree

Heroic Offense, Heroic Aura, Heroic Defense, and Haste – you will want these talents for Haste specifically. It will increase your attack speed

Spellwisp is optional

Primal Tree

Flame Blast and Flaming Weapons – Flaming weapons work well against undead and Dark Spawn.

primal tree spells

Rock Armor – this will give you sustained increased armor

Entropy tree

These spells are important for the build. Miasma will give you better control of the battlefield by slowing all enemies around. Moreover, it will decrease the enemy's defenses making it much easier to hit them

dao arcane warrior entropy tree build

Arcane Warrior tree

This tree will be unlocked after you get Arcane Warrior specialization

arcane warrior talents

Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud – main arcane warrior abilities. Shimmering Shield will maximize your resistances.

Spirit tree

You will skip most of the spells in this tree, unfortunately, as you will not have much MP to use them.

spirit tree talents

Mind Blast, Force Field, Telekinetic Weapons – works well against armored opponents or those that are strong against fire. Use this or Flaming weapons.

Mage tree

The base tree for mages.

mage tree talents

Arcane Shield – as you will not use any spells get this sustainable for more defense.

Optional: Staff Focus, Arcane Mastery (for an increase in spellpower for Flaming Weapons)

You will have some points left. Based on my experience, I found that the talents mentioned above are the main ones. You will not be able to cast many spells due to low mana.

Equipment

Weapons

Item Details

The Edge

Has two rune slots and also provides the largest bonus to damage out of all daggers
The Rose's Thorn iconThe Rose’s Thorn Quite expensive but an excellent dagger all around, boosting critical rate, critical damage, and dexterity – all things that you need
Duncan's Dagger iconDuncan’s Dagger Large boost to dexterity, great against dragon fights due to bonus damage.

Armor

My general recommendation is to use the Legion of the Dead armor set.

Item Details
Armor of the Legion iconArmor of the Legion Part of the Legion of the Dead armor set
The Felon's Coat iconThe Felon’s Coat Boosts dexterity, increasing your damage. However, you will be a bit more squishy with light armor
warden commander armor iconWarden Commander Armor You can get this armor early in the game, gives defensive and offensive boosts

Helm

Item Details
Helm of Honnleath iconHelm of Honnleath Best helm in the game is obtained with the Stone Prisoner DLC
helm of the red iconHelm of the Red A decent Heavy Helmet, that provides +1 to dexterity.
Free scout arming cap iconFree Scout Arming Cap It is a light helmet, so you will lose some armor, but it gives +2 to dexterity

Gloves

As previously recommend go for Legion of the Dead set pieces

Item Details
gloves of the legion iconGloves of the Legion Part of the Legion of the Dead armor set
Cailan's Gauntlets iconCailan’s Gauntlets A bit worse option, however, use it if you do not have the above set

Boots

Item Details
Boots of the legion iconBoots of the Legion Part of the Legion of the Dead armor set
Cadash stompers iconCadash Stompers Gives a boost to critical chance and dexterity, but comes with the drawback of attracting more hostility
Silverhammer's Tackmasters iconSilverhammer’s Tackmasters Gives +2 to dexterity but has low armor

Amulets

Item Details
The high regard of house dace iconThe High Regard of House Dace Great amulet as it gives increased critical chance. But to obtain it you need to finish The Golems of Amgarrak DLC
Pearl of Anointed iconPearl of the Anointed The second best amulet gives +1 to all attributes
Heart of Witherfang iconHeart of Witherfang Provides +1 to magic

Belts

Item Details
Andruil's blessing iconAndruil’s Blessing The best belt available all around
Cinch of skillful maneuvering iconCinch of Skillful Maneuvering You will need to finish Witch Hunt DLC to unlock this accessory
Guildmaster's belt iconGuildmaster’s Belt Provides cunning, so not the best choice

 

Rings

Item Details
Key to the city iconKey to the City

One of the best rings in the game. It gives +2 to all attributes. Can be obtained in Orzammar

the lucky stone iconThe Lucky Stone

Gives +1 to all attributes

ring of the warrior iconRing of the Warrior

Gives +2 to dexterity for increased damage

keeper's Ring iconKeeper’s Ring

+1 to dexterity, boosting your attack and damage

Tactics

The recommended tactics mainly revolve around activating all the required sustained abilities. You will not use many or any spells (maybe one or two at the start of the fight).

Arcane warrior dual dagger build tactics

Otherwise, you just need a good tank in the group and you are free to lash out with damage. The good thing is that you do not need to get behind enemy backs as you do not do backstabs.

Blood Mage Tank Build

I would say this build is the most overpowered. You will have no equals. This type of Arcane Warrior uses spells, can act as a tank, and can easily survive most encounters alone.

So let’s dig in

Attributes

Blood mage tank attributes

Dexterity – As you will be using your weapon to hit enemies you need to have a decent attack. For this, a minor investment in dexterity is needed. It will all depend on your items, buffs, enemies, etc. but investing one point every two levels should be enough.

Magic – the main attribute that you must put all your points into. It will boost the main spells that you will use constantly. It will also boost spellpower, which is used to determine if a hit will be successful.

Second Specialization

The cornerstone of this build is the Blood Mage mage specialization

blood mage icon

Unfortunately, you will only get it at level 14. Due to this, it is mandatory to save 3 spell points before reaching level 14. You will need to get a Blood Wound as soon as it becomes available.

Talents

An important mechanic you need to know is that some spells need you to sheath your weapon if it is not a stave. Check this list for spells that can be cast without sheathing weapons

Due most of the talents are chosen to not be limited by this drawback

Arcane Warrior tree

This tree will provide you with the ability to tank as a mage

arcane warrior talents

Get all the talents. They will maximize your resistance, damage, and armor.

Blood Mage tree

It is mandatory to get: Blood Magic, Blood Sacrifice, and Blood Wound.

blood mage talents

Blood Control is optional after you get the spells mentioned below. Blood Wound will be your main spell to crowd control and deal damage.

Primal tree

You will only need one spell from this tree:

Arcane warrior blood mage primal tree

Rock armor - for more armor as you will be a tanking

Entropy tree

These spells are important for the build. Miasma will give you better control of the battlefield by slowing all enemies around. Moreover, it will decrease the enemy's defenses making it much easier to hit them

dao arcane warrior entropy tree build

Spirit tree

Mind Blast, Force Field, Telekinetic Weapons, Crushing Prison.

arcane warrior spirit tree

Mind Blast is great at the beginning of the game. Crushing Prion can be cast without sheathing your weapon. This is important for this type of build as you want to switch between physical hits and spells fast.

Mana Drain, Mana Cleanse, Spell Might, Mana Clash. The last spell will allow you to take out most of the mages in the game with one hit. This is an extremely deadly spell in Dragon Age Origins, easily accessible by all mages.

Mage tree

Arcane Shield, Staff Focus, Arcane Mastery.

mage tree talents

Arcane Shield is a decent sustainable providing some good bonuses as you are a tank. Arcane Mastery is low priority spell that you should invest in once you have your main offensive spells covered.

Creation tree

Besides Glyphs, you can take Spellwisp as the lowest priority.

creation tree arcane warrior

It will boost spellpower if you will have available mana to sustain it

Equipment

In this section, you will find the gear that should be used with the build. Generally, the lower item is in the table the lower its priority

Weapons

Item Details
Spellweaver iconSpellweaver

Provides a +5 magic bonus. Great for this type of build where you cast magic abilities often

Maric's Blade iconMaric’s Blade

The idea of this blade is to use it together with Cailan’s Shield to get Cailan’s Arms set. Will greatly boost mana regeneration

Duncan's blade iconDuncan’s Sword

Provides Medium mana regeneration

The veshialle iconThe Veshialle

If for some reason you find yourself more doing physical hits than casting magic, get this weapon. It outmatches any other single-handed weapon from 60 magic/strength.

Shield

Item Details
Fade Wall iconFade Wall Boost to Stamina and mana regeneration one of the best shields for this type of build
cailan's shield iconCailan’s Shield Use this shield with Maric’s Blade for an increased stamina/mana regeneration bonus. Get this shield in Return to Ostagar DLC
warden tower shield iconWarden Tower Shield Gives a mana regeneration bonus that you can obtain in Warden’s Keep DLC.
bulwark of the true king iconBulwark of the True King The shield comes with the Ultimate Edition of the game and can be used early in the game. Provides adequate stats bonuses to armor, willpower, and defense
eamons shield iconEamon's Shield A decent early shield that you can get in Redcliffe Castle. Boosts both defense and mana pool

Helm

Item Details
Helm of Honnleath iconHelm of Honnleath The best helmet in the Dragon Age Origins game all around. Get it in Stone Prisoner DLC
Helm of the deep iconHelm of the Deep Boost to the constitution for a bigger HP pool
Executioner's Helm iconExecutioner’s Helm Boost to stamina/mana will allow you to have more sustainable

Armor

Item Details
Evon's The great mail iconEvon the Great’s Mail Counts toward Wade's Superior Heavy Dragonscale armor set. Provides larger bonuses than base armor
Wade's SUperior heavy dragonscale armor iconWade's Superior Heavy Dragonscale Armor If you cannot afford Evon the Great’s Mail, this is a perfect alternative that you get by crafting from Wade
warden commander armor iconWarden Commander Armor Use it for the Warden Commander Armor set until you get access to Wade's Superior Heavy Dragonscale Armor or Evon the Great’s Mail. Obtain it in Warden’s Keep DLC

Gloves

Item Details
Wade's Superior Heavy Dragonscale Gauntlets iconWade's Superior Heavy Dragonscale Gauntlets Use it for Wade's Superior Heavy Dragonscale armor set.
Warden commander gloves iconWarden Commander Gloves Best gloves until you get Wade's Superior Heavy Dragonscale Gauntlets

Boots

Item Details
Wade's Superior Heavy Dragonscale Boots iconWade's Superior Heavy Dragonscale Boots Use it together with other Wade's Superior Heavy Dragonscale armor set items.
Warden commander boots iconWarden Commander Boots You get these boots in Warden’s Keep DLC. They are the best boots until Wade's Superior Heavy Dragonscale armor set.

Amulets

Item Details
blood-gorged amulet iconBlood-Gorged Amulet Immense boost to the constitution. It Will greatly increase your mana pool as you will use hp to cast spells
Pearl of Anointed iconPearl of the Anointed +1 to all attributes, great amulet until you find Blood Gorged amulet
lifedrinker iconLifedrinker Provides +4 spellpower boost. It’s a tradeoff with survivability so use it at your own risk.

Belts

Item Details
Andruil's blessing iconAndruil’s Blessing The best belt in the game provides a large boost to all stats
destructionist's belt icon Destructionist's Belt Boost spellpower and mana regeneration. A decent alternative until you get Andruil’s blessing
Cinch of skillful maneuvering iconCinch of Skillful Maneuvering You get this belt after you finish Witch Hunt DLC. So it may not be accessible to everyone.
Sash of forbidden secrets iconSash of Forbidden Secrets Only accessible if you finish The Golems of Amgarrak DLC. An alternative to Blood Ring and a bit overpowered.

Rings

Item Details
lifegiver iconLifegiver Boosts your survivability and hp pool for spell casting
blood ring iconBlood Ring Provides a boost to Blood Magic. This item should be mandatory because your spells will cost 25% less hp.
Key to the city iconKey to the City One of the best rings in the game. It gives +2 to all attributes. Can be obtained in Orzammar
band of fire iconBand of Fire A decent starter ring until you get the ones mentioned above.

Tactics

There is a lot to cover about tactics. You should always have as many sustainable abilities in this priority:

  1. Combat Magic - Uses spellpower for increased damage and other great boosts
  2. Rock Armor – boost to armor
  3. Miasma – slows enemies, lowers their attack and defense
  4. Blood Magic – when you are out of mana you can use HP to cast spells
  5. Shimmering Shield
  6. Arcane Shield
  7. Spell Might
  8. Telekinetic Weapons

Now, this is how I usually approach fights:

  1. First I would do mana Clash if there was a mage around
  2. Then, I would use Glyph of Repulsion. Use it in tight spots, like corridors or doors.
  3. After that Glyph of Paralysis to do Paralysis Explosion
  4. Cast Blood Wound to start dealing AOE damage on enemies that were not caught by paralysis
  5. I would use Arcane Bolt/ Crushing Prison once in a while especially if I know that an enemy is weak to spirit damage or it may take a while to run to it.
  6. Now my companions would have killed a few of the weaker enemies and I would concentrate on the boss or lieutenant by using melee damage

Conclusion

So here it is, the Dragon Age: Origins Arcane Warrior build that I recommend using in your playthrough. I tried to go into as many details as I can so that you would get the best knowledge of the class.

Feel free to leave feedback below

Discussion

Hey. I would like to use it correctly your guide but this build eat mana like crazy. Could you update it like you wrote in one reply?

.

The problem that was mentioned was total mana pool, which does not relate to the mana drain. If your mana is drained too fast, that means:

  • You do not have enough base mana/stamina regeneration, so probably you are not using the suggested gear.

  • You have not activated Blood Magic to enable casting with your HP for Blood Wound and other spells.

  • Disable Shimmering Shield, as it drains mana very fast, if you do not have good gear with regeneration

Cheers!

Anonymous

Even though my character has been built exactly how this guide suggests I never have enough of a mana pool to have all of these sustained abilities activated at once.

Hey you are right!. Strange that nobody has noticed this in two years :D I think Telekinetic Weapons would be the ability that you should remove from being activated.

I plan update the build in coming months

Anonymous

Glad to hear it's not just me going crazy then! Looking forward to your updated build :)

Anonymous

Unfortunately, I wasted a lot of time with the blood/arcane warrior build. It is not effective until late game. Early game, you can't hit anything because there's no dexterity on the gear. Of course you GET the gear eventually, but it's not fun until you do. By that time, you could've had more fun and been more effective with another build and will be equally capable the rest of the game. with the recommended spells, there is no aoe threat generation, so building it so tanky is pointless. the only contributions my character has in combat are 4 different stuns and aoe debuffs and group buffs from the sustained abilities. i think, to be a little more effective, you need to put some points into dex and grab big dik aoe abilities/combos like grease/fireball if you are not playing on easy difficulty early on.

Anonymous

For an easier time early game try a willpower spirit healer/arcane warrior build.
Each point of willpower gives 5 points in sustainability.
arcane shield 30

rock armor 40

haste 60

spell wisp 30

telekinetic weapon (or any other preferable weapon enhancement) 50

maisma 60

death magic 45

combat magic 50

shimmering shield 40
This means you want to land exactly on willpower 81 - 4 = 77 if you count the essence and no gear considered.
You might want to get your magic to 28 at first since it's needed for haste
(-essences) which not only helps in combat but makes traveling time a bit more durable.
Why is a willpower build easier early game? Well you can go far with healing spells and support spells from the haste tier as you can spam these and they are not that reliable on magic to be good.
In mid game you can ease into it even more by getting spirit healer and get the cleansing aura for when you become and AW if you don't mind the dirty investment of an extra 12 willpower and 4 spell slots.
When you are ready to become an AW, you got your gear and your 77-89, willpower you completely forget about your healing spells and any other spells but sustained ones.

Hey, one thing with willpower is that for AW its best usecase is to maximize sustained abilities. With healing spells, Magic is more useful, as your heals become stronger. Without it, you will need to use more heals, which defeats the purpose of getting more willpower. Moreover, it is best to counteract constant MP drain with items (for example Cailan Arms)

However, if you are not min-maxing and want a relaxed play through, going heavily into willpower is a decent choice (been there, done that :D )

Hmm, what about hit chance with your setup? Pumping this much Willpower and sacrificng magic (which increases hit chance and damage) will be problematic?

Anonymous

Again I was wrong since bloodmagic can't be used to sustain abilities. What more is that blood magic really, really nerfs healing.
The good news is that armor only nerfs mana regen which we of course will not be using at all.
My conclusion for my auto attack AW: Get enough willpower to get every buff in the mage tree. Dump the rest into magic. Forget about constituion. Forget about blood magic. Get spirit healer for a shrivel of more spellpower and that nice party heal before you become an arcane warrior or shapeshifter for a shrivel of more survivability.
Have spell might instead of death magic. Have exactly 68 willpower to keep it all running.
I'm not saying that constitution and willpower aren't horrible stats because they are but in this case we need high willpower for the means to an end.

Anonymous

We can go even lower in magic with arcane mastery (since we are halfway there with arcane shield and might not mind the fact that we won't be using any staffs) in which case the magic can be lowered to 48. You trade 2 skill points for 4 attribute points.

Anonymous

I forgot to take armor encumbrance into my calculations. The good thing is that we can use blood magic to keep everything running without putting anything into willpower. The bad thing is that blood magic nerfs healing received and reduces max hp. So in a lack of a better word I would describe the aw/bm tank as a "glass tank". You avoid a lot of damage but when you get hit you really feel it.
We can do a lot more with constitution than magic when building a tank since constitution gives us physical resistance which is important for a tank and makes hits taken less painful. If you can't beat them then outlive them or if you can't get any heals we need to make a health blob of a character. With spell wisp and spell might (cast in that order) we will need exactly 52 in magic. This will get us up to 75 spellpower which is the roof of spells we should be using. The rest should be dumped into constitution, giving us a 52 magic and 78 constitution.

Hey, unfortunately, I do not have any videos prepared, how I engage in combat. Yeah, the build may not generate threat to keep enemy's attention 100%, but it worked for me 90% of the time. Moreover, you have various spells to mitigate this. I just tried one of the mid-game fights (I am level 13) and I could easily keep the enemy's attention with the party of Morrigan, Leliana, and Wynne. Moreover, I would hit enemies (of course some attacks miss)

Generally, you should always have Miasma active as it greatly improves your chances of successful hits. Also, make sure to maximize spellpower, it is used to determine if your attacks will hit the enemy with Combat Magic (making Dexterity somewhat redundant).

Maybe the presentation of the build is not correct, but your aim with this build is to crowd control and disable enemies and let your party members take care of them. The tankiness part is always helpful as you are not really sacrificing anything much for being a tank, you can still cast spells effectively. Moreover, as enemy attention is mostly on you, arcane warrior don't die. The good thing, as you get better equipment and more attributes, you will be hitting very hard.

Thanks for the comment, I will come back to the build sometime in the future and see if it could be updated :)

Anonymous

How can I have the equipment without strength???!!!

Once you have Combat Magic, your Magic attribute is used as an alternative to Strength

Anonymous

For those who don’t have all the dlc juggernaut set is a good alternative until wades.

Anonymous

Similar to last post, I feel like this build generates no threat. I wanted to run with all mages and Leliana, but I can’t keep the threat on me. With that said, even with Alistair being the official tank, I love being an off-tank with insane CC and the ability to obliterate mages as soon as a battle starts.

Anonymous

On the tanky spec: ti's resilient but it's got almost no threat generation. Using only the Paralisys Explosion and Blood Wound isn't near close enough on some encounters. Maybe adding Fireball to the mix would help, else a very clunky experience if you want to keep everyone alive ... else you might as well go solo.

Anonymous

Great and very informative guide, well done.
I would also add the "Reaper's Vestments" as a chest option, since it provides huge defensive bonuses for an arcane warrior.

Anonymous

These are very interesting builds, but I disagree. I think running dual weapons without dual weapon training is folly. I would go with the Sword and Board for the missile defense. Agree with the magic, but disagree with the constitution instead of willpower. I run an Arcane Warrior+Spirit Healer build, and he's nearly unkillable. Rock Armor, Arcane Shield, Miasma, Haste, max arcane warrior tree, and massive armor. I put the points you put into Constitution into Willpower to keep 24/7 uptime on all the sustained skills. Wynne is the same build as my character, with telekinetic weapons instead of flame weapons. Morrigan is Shapeshifter/Spirit Healer. Leliana is Bard/Ranger. Triple Haste, Triple Miasma, Triple Cleansing Aura. Just saying.

Hey about which build are you talking: the first or the second?

Also I would like to clear some misinformation:

In Dragon Age Origins you should not put attribute points into Willpower or Constitution (for maximizing builds). Equipment bonuses provide the hp/mana pool that you need and they also increase with your level. By investing here you lose a lot of damage potential, as you don't invest in dexterity, strength, magic, or cunning. You can increase mana regeneration with equipment to counteract the numerous sustained ability MP draining.

Moreover, having multiple sustained area of effect abilities is a waste of companions mana. Haste, Miasma does not stack (this is wrong, proved by the comment below). Cleansing Aura will wreck through party MP x3, while your group will not need that many heals.

If you want maximum DPS with this type of builds (1st one) you should use Dual wielding, even though you do not have the Mastery, the DPS is still sky high

Anonymous

The speed debuff for miasma stacks three times[1], and it turns out that Haste will max at two, since +50% is max and Haste provides +25%[2].

====References====

[1] http://dragonage.wikia.com/wiki/Miasma

[2] https://gamefaqs.gamespot.com/boards/920668-dragon-age-origins/55338390


Nice, Thank you for informing me. Looks like I was wrong. I will update my previous comment. Cheers!

Anonymous

This guide concentrates all you need with a very effective way.Thank you for your time to make this guide it was most helpful.Great job !

Thank you!

Does level progression, with explanation where to invest your points help? Or would you rather just see max level talents, spells, attributes and equipment?

Anonymous

Step by step guide would be great. Thanks

Anonymous

I think that'd be awesome

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!