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Arcane Warrior Builds - Ultimate Guide - Dragon Age: Origins (DAO)
In this post, I will cover how to build Arcane Warrior in Dragon Age Origins. This will clear any misinformation on this lucrative specialization, suggest what skills to use and how to maximize your talents. In the end, you will be almost unbeatable. Are you interested?
Here is an example of what your stats could look like with one of the builds:
As you can see you have high HP, large defense and armor. You have maximum elemental, mental and physical resistances. Not only this, but you will have numerous spells to deal with multiple situations. You can also think of this as Dragon Age origin mage build, however, with some warrior characteristics.
So let us start!
Early Game up to level 7-9
You have a few important decisions to make in the early game that help you maximize how well your build will go through the Dragon Age world.
Character creation
When creating your character here is what I suggest:
- Start as an Elf. This gives you a large boost to Magic that will be your main attribute. Moreover, Arcane Warriors from a lore perspective were elves
- Get pickpocketing talent one point. It will unlock some additional quests for a lot of gold during the game.
- Get Glyph of Paralysis and Glyph of Warding as starting spells (you will want Glyph of Repulsion as early as possible, explained below)
Early game ability points
I suggest investing ability points all into Magic. It may be difficult at the start of the game if you are playing on Nightmare, but later on, the payoff is huge:
- You will increase your spellpower, meaning that enemies will not be able to resist your spells, even if they are bosses.
- You will deal more damage both with spells and later on with your physical weapon.
- The bonuses from constitution and willpower can be easily replaced with equipment, for magic that is much harder.
Early game spells
My main recommendation is that all Arcane Warrior builds should use Glyphs:
Glyph of Paralysis and Glyph of Repulsion combo. The result is Paralysis Explosion. It will AOE paralyze all the enemies (but it also works on allies if they are nearby due to friendly fire)
This way you will have an easy way to crowd control the battles early in the game, which is usually the most difficult part of the game for many.
After that I also recommend:
- Weakness
- Paralyze
- Miasma
Miasma will have the AOE effect of slowing and weakening down the enemies. It will help in two cases:
- When you will be surrounded by enemies if you are fighting in the frontline
- If an enemy reaches you in the back, and you have no one to support you
Did you forget about Skills?
For skills, I definitely recommend maximizing Coercion to level 4. It will unlock many opportunities for new quest paths, more gold rewards, and XP. Everything to maximize your playthrough.
Then concentrate on Combat Training and get maximum investment. It adds passive bonuses to attack and defense. Moreover, you will be less likely to have your spells canceled by enemy attacks.
Get a few points into Tactics if you will want your character to be smart when you are not managing him.
Progressing through the game
You are free to choose whatever way you want to progress through the story. However, for the maximum value I recommend these priorities:
- Circle of Tower quest – you will get a passive boost to your attributes (this way you will not need to invest any cunning to get Coercion level 4), and you will get a new companion
- Brecilian Forest – you will be able to unlock the Arcane Warrior mage specialization early on.
If you have Arcane Warrior already, you can do Brecilian Forest whenever you like.
Get the specialization as early as you can which will probably be at levels 7-9. Once you have it you are ready to go to the next section.
So let’s move to the juicy parts
Dual-Wielding Mage Build
This build uses everything that is available to maximize its physical damage. Only sustainable abilities and passives matter here. Active spells, well... There will not be enough MP for them.
Attributes
These are the attributes that I recommend investing into:
- Magic – your aim is to have enough Magic so that your spellpower would be at about 75. This is needed to maximize Flame Weapons talent that you will get later on
- Dexterity – this one is a bit more complicated and will depend on your weapons selection. If you go with Sword + Shield invest just enough so that you would not be missing attacks. If you will go for dual-wielding (and daggers specifically) put the rest of the points here
Second Specialization
I recommend taking Spirit Healer as the second mage specialization
You will not use its spells, but you will get additional combat HP regeneration and additional magic for more damage and spellpower
Talents
In this section, I will go through the talents that you should get. This is a list of spells that will explain which ones of them should be taken
Creation Tree
This tree provides more support and crowd-control spells that help you on the battlefield
Heroic Offense, Heroic Aura, Heroic Defense, and Haste – you will want these talents for Haste specifically. It will increase your attack speed
Spellwisp is optional
Primal Tree
Flame Blast and Flaming Weapons – Flaming weapons work well against undead and Dark Spawn.
Rock Armor – this will give you sustained increased armor
Entropy tree
These spells are important for the build. Miasma will give you better control of the battlefield by slowing all enemies around. Moreover, it will decrease the enemy's defenses making it much easier to hit them
Arcane Warrior tree
This tree will be unlocked after you get Arcane Warrior specialization
Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud – main arcane warrior abilities. Shimmering Shield will maximize your resistances.
Spirit tree
You will skip most of the spells in this tree, unfortunately, as you will not have much MP to use them.
Mind Blast, Force Field, Telekinetic Weapons – works well against armored opponents or those that are strong against fire. Use this or Flaming weapons.
Mage tree
The base tree for mages.
Arcane Shield – as you will not use any spells get this sustainable for more defense.
Optional: Staff Focus, Arcane Mastery (for an increase in spellpower for Flaming Weapons)
You will have some points left. Based on my experience, I found that the talents mentioned above are the main ones. You will not be able to cast many spells due to low mana.
Equipment
Weapons
Item | Details |
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Has two rune slots and also provides the largest bonus to damage out of all daggers | |
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Quite expensive but an excellent dagger all around, boosting critical rate, critical damage, and dexterity – all things that you need |
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Large boost to dexterity, great against dragon fights due to bonus damage. |
Armor
My general recommendation is to use the Legion of the Dead armor set.
Item | Details |
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Part of the Legion of the Dead armor set |
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Boosts dexterity, increasing your damage. However, you will be a bit more squishy with light armor |
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You can get this armor early in the game, gives defensive and offensive boosts |
Helm
Item | Details |
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Best helm in the game is obtained with the Stone Prisoner DLC |
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A decent Heavy Helmet, that provides +1 to dexterity. |
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It is a light helmet, so you will lose some armor, but it gives +2 to dexterity |
Gloves
As previously recommend go for Legion of the Dead set pieces
Item | Details |
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Part of the Legion of the Dead armor set |
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A bit worse option, however, use it if you do not have the above set |
Boots
Item | Details |
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Part of the Legion of the Dead armor set |
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Gives a boost to critical chance and dexterity, but comes with the drawback of attracting more hostility |
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Gives +2 to dexterity but has low armor |
Amulets
Item | Details |
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Great amulet as it gives increased critical chance. But to obtain it you need to finish The Golems of Amgarrak DLC |
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The second best amulet gives +1 to all attributes |
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Provides +1 to magic |
Belts
Item | Details |
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The best belt available all around |
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You will need to finish Witch Hunt DLC to unlock this accessory |
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Provides cunning, so not the best choice |
Rings
Item | Details |
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One of the best rings in the game. It gives +2 to all attributes. Can be obtained in Orzammar |
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Gives +1 to all attributes |
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Gives +2 to dexterity for increased damage |
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+1 to dexterity, boosting your attack and damage |
Tactics
The recommended tactics mainly revolve around activating all the required sustained abilities. You will not use many or any spells (maybe one or two at the start of the fight).
Otherwise, you just need a good tank in the group and you are free to lash out with damage. The good thing is that you do not need to get behind enemy backs as you do not do backstabs.
Blood Mage Tank Build
I would say this build is the most overpowered. You will have no equals. This type of Arcane Warrior uses spells, can act as a tank, and can easily survive most encounters alone.
So let’s dig in
Attributes
Dexterity – As you will be using your weapon to hit enemies you need to have a decent attack. For this, a minor investment in dexterity is needed. It will all depend on your items, buffs, enemies, etc. but investing one point every two levels should be enough.
Magic – the main attribute that you must put all your points into. It will boost the main spells that you will use constantly. It will also boost spellpower, which is used to determine if a hit will be successful.
Second Specialization
The cornerstone of this build is the Blood Mage mage specialization
Unfortunately, you will only get it at level 14. Due to this, it is mandatory to save 3 spell points before reaching level 14. You will need to get a Blood Wound as soon as it becomes available.
Talents
An important mechanic you need to know is that some spells need you to sheath your weapon if it is not a stave. Check this list for spells that can be cast without sheathing weapons
Due most of the talents are chosen to not be limited by this drawback
Arcane Warrior tree
This tree will provide you with the ability to tank as a mage
Get all the talents. They will maximize your resistance, damage, and armor.
Blood Mage tree
It is mandatory to get: Blood Magic, Blood Sacrifice, and Blood Wound.
Blood Control is optional after you get the spells mentioned below. Blood Wound will be your main spell to crowd control and deal damage.
Primal tree
You will only need one spell from this tree:
Rock armor - for more armor as you will be a tanking
Entropy tree
These spells are important for the build. Miasma will give you better control of the battlefield by slowing all enemies around. Moreover, it will decrease the enemy's defenses making it much easier to hit them
Spirit tree
Mind Blast, Force Field, Telekinetic Weapons, Crushing Prison.
Mind Blast is great at the beginning of the game. Crushing Prion can be cast without sheathing your weapon. This is important for this type of build as you want to switch between physical hits and spells fast.
Mana Drain, Mana Cleanse, Spell Might, Mana Clash. The last spell will allow you to take out most of the mages in the game with one hit. This is an extremely deadly spell in Dragon Age Origins, easily accessible by all mages.
Mage tree
Arcane Shield, Staff Focus, Arcane Mastery.
Arcane Shield is a decent sustainable providing some good bonuses as you are a tank. Arcane Mastery is low priority spell that you should invest in once you have your main offensive spells covered.
Creation tree
Besides Glyphs, you can take Spellwisp as the lowest priority.
It will boost spellpower if you will have available mana to sustain it
Equipment
In this section, you will find the gear that should be used with the build. Generally, the lower item is in the table the lower its priority
Weapons
Item | Details |
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Provides a +5 magic bonus. Great for this type of build where you cast magic abilities often |
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The idea of this blade is to use it together with Cailan’s Shield to get Cailan’s Arms set. Will greatly boost mana regeneration |
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Provides Medium mana regeneration |
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If for some reason you find yourself more doing physical hits than casting magic, get this weapon. It outmatches any other single-handed weapon from 60 magic/strength. |
Shield
Item | Details |
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Boost to Stamina and mana regeneration one of the best shields for this type of build |
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Use this shield with Maric’s Blade for an increased stamina/mana regeneration bonus. Get this shield in Return to Ostagar DLC |
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Gives a mana regeneration bonus that you can obtain in Warden’s Keep DLC. |
The shield comes with the Ultimate Edition of the game and can be used early in the game. Provides adequate stats bonuses to armor, willpower, and defense | |
A decent early shield that you can get in Redcliffe Castle. Boosts both defense and mana pool |
Helm
Item | Details |
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The best helmet in the Dragon Age Origins game all around. Get it in Stone Prisoner DLC |
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Boost to the constitution for a bigger HP pool |
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Boost to stamina/mana will allow you to have more sustainable |
Armor
Item | Details |
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Counts toward Wade's Superior Heavy Dragonscale armor set. Provides larger bonuses than base armor |
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If you cannot afford Evon the Great’s Mail, this is a perfect alternative that you get by crafting from Wade |
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Use it for the Warden Commander Armor set until you get access to Wade's Superior Heavy Dragonscale Armor or Evon the Great’s Mail. Obtain it in Warden’s Keep DLC |
Gloves
Item | Details |
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Use it for Wade's Superior Heavy Dragonscale armor set. |
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Best gloves until you get Wade's Superior Heavy Dragonscale Gauntlets |
Boots
Item | Details |
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Use it together with other Wade's Superior Heavy Dragonscale armor set items. |
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You get these boots in Warden’s Keep DLC. They are the best boots until Wade's Superior Heavy Dragonscale armor set. |
Amulets
Item | Details |
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Immense boost to the constitution. It Will greatly increase your mana pool as you will use hp to cast spells |
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+1 to all attributes, great amulet until you find Blood Gorged amulet |
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Provides +4 spellpower boost. It’s a tradeoff with survivability so use it at your own risk. |
Belts
Item | Details |
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The best belt in the game provides a large boost to all stats |
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Boost spellpower and mana regeneration. A decent alternative until you get Andruil’s blessing |
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You get this belt after you finish Witch Hunt DLC. So it may not be accessible to everyone. |
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Only accessible if you finish The Golems of Amgarrak DLC. An alternative to Blood Ring and a bit overpowered. |
Rings
Item | Details |
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Boosts your survivability and hp pool for spell casting |
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Provides a boost to Blood Magic. This item should be mandatory because your spells will cost 25% less hp. |
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One of the best rings in the game. It gives +2 to all attributes. Can be obtained in Orzammar |
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A decent starter ring until you get the ones mentioned above. |
Tactics
There is a lot to cover about tactics. You should always have as many sustainable abilities in this priority:
- Combat Magic - Uses spellpower for increased damage and other great boosts
- Rock Armor – boost to armor
- Miasma – slows enemies, lowers their attack and defense
- Blood Magic – when you are out of mana you can use HP to cast spells
- Shimmering Shield
- Arcane Shield
- Spell Might
- Telekinetic Weapons
Now, this is how I usually approach fights:
- First I would do mana Clash if there was a mage around
- Then, I would use Glyph of Repulsion. Use it in tight spots, like corridors or doors.
- After that Glyph of Paralysis to do Paralysis Explosion
- Cast Blood Wound to start dealing AOE damage on enemies that were not caught by paralysis
- I would use Arcane Bolt/ Crushing Prison once in a while especially if I know that an enemy is weak to spirit damage or it may take a while to run to it.
- Now my companions would have killed a few of the weaker enemies and I would concentrate on the boss or lieutenant by using melee damage
Conclusion
So here it is, the Dragon Age: Origins Arcane Warrior build that I recommend using in your playthrough. I tried to go into as many details as I can so that you would get the best knowledge of the class.
Feel free to leave feedback below
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