Best Explorer Build - Mass Effect: Andromeda (MEA)
This post covers the best Explorer build in Mass Effect Andromeda. This profile is something similar to Jack of All Trades where the user is proficient in all skill trees. Although this may sound bad, in reality it unlocks skill combos for any type of situation without any negatives.
Contents
Explorer Build
Explorer is a profile that should be something like Jack of All trades, it specializes in all skill trees - combat, tech, and biotics. Moreover, instead of being average everywhere it is overpowered
And that is possible. the build uses skills to quickly move around the battlefield, and constantly restore their shields. Moreover, with Turbocharge any weapon we use becomes extremely deadly and can take out most of the enemies in the blink of an eye.
There are choices for this build to be very aggressive or on the safe side. Tactical Cloak allows you to almost double your damage in short bursts of time but takes away HP regeneration. We really need Tech skill as it is important in sustaining weapons with Bio-Converter. Be sure to read as I will give you the option to address this
Skills allocation
This section covers how skill points should be allocated for the end game on the Explorer Build.
Biotic Skills
Power name | Upgrades Choices | Description |
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Charge |
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This ability is what allows the Explorer build to be reckless and mobile. With it we can detonate combos, restore shields and quickly move over the battlefield appearing next to any enemy. The big decision is what upgrade to pick for level 6. My preferred is Shock Trooper. It ensures that I always can use Charge whenever needed. Moreover, Bastion's 100% shield restoration is wasted as we get large bonuses for shield restoration from the Explorer profile. So it's just a bit more damage and damage resistance. |
Offensive Biotics |
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Improves biotic skills. The last upgrade will also increase weapon damage for 3 seconds after Charge usage. So feel free to use it as much as possible |
Barrier |
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Provides improvements to shields and gives instant shield restore when health is low |
Containment |
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Gives bonuses to biotic skills like area of effect, detonation power, etc. Generally, this is a very low-priority skill, that gives minor improvements. |
Tech Skills
Power name | Upgrades Choices | Description |
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Team Support |
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This is an extremely important passive skill. It gives bonus defense restoration for both Charge and Energy Drain (if you decide to pick it). Moreover, with the last upgrade, each tech skill used will restore HP. |
Offensive Tech |
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Improves tech power handling. For level 4 I pick Anti shield as these types of enemies are the most abundant. For level 6, I go with Technical Rounds to improve weapon damage. |
Auxiliary Systems |
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Improves tech powers. For level 4, either upgrade works, but I do not use consumable ammo, so I pick Weight. The last upgrade gives a huge power cooldown boost. |
Here we have an exciting choice. If you like to play extremely aggressively and want to deal very high damage you should take Tactical Cloak
Power name | Upgrades Choices | Description |
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Tactical Cloak |
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Become invisible and disappear from enemy sight. The last upgrade is the most difficult part of this skill. If you take Combat Cloak, the Life Support skill will not activate and you will not restore your HP after tech skill use (this is very useful when using Bio-Converter). Of course, you will deal a huge amount of damage in the 2-second window instead. However, by picking Escape Artist, you only get improved damage with the first action, which makes this skill lose most of its appeal if you use something like Hornet |
However, it comes with a huge downside. The ability cancels any effects of shield or health regeneration. So as an alternative, I suggest this one:
Power name | Upgrades Choices | Description |
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Energy Drain |
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A very powerful tech skill that restores shields and can both prime and detonate combos. The level 4 upgrade is your personal preference. I went with Recharge Speed, as the restoration is already high from Explorer profile stat bonuses. |
Combat Skills
Power name | Upgrades Choices | Description |
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Turbocharge |
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With this ability any weapon you wield will become extremely deadly. It will provide bonus damage, a higher rate of fire, and a bigger clip size |
Combat Fitness |
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Provides important bonuses to the main player stats. Specifically, we are targeting bonuses for damage reduction and health regeneration. It will be important when using weapons with Bio-Converter |
Combat Tools |
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The skill provides some bonuses to aerial and melee combat. I recommend taking this ability late in the game when you have all other combat skills covered. The bonuses are not as game-changing. |
Pick your preferred weapon skill. I personally went with Shotguns and Pistols as I used them both
Power name | Upgrades Choices | Description |
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Shotguns |
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One of my favorite guns in the game. We want improvements to clip size and higher damage. |
Pistols |
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Improves pistol handling. For the last upgrade pick the choice based on your preference - aiming or no aiming |
Assault Rifles |
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Improves assault rifle handling. Take the Shatter Defenses for large damage increase with successful shots. |
I did not go with Sniper Rifles, it is a valid option but could be hard to play if you are very aggressive and close to the enemies.
Profile
Profile | Description |
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Explorer | Has a unique Dodge mechanic, that moves through obstacles. Provides a wide array of stat bonuses, tech recharge rates, power damage, weapon damage, and damage resistance. |
Ability Progression
This section covers detailed ability progression for the best Explorer Build. This is just a suggested progression, feel free to adjust it based on your needs.
Generally, you want to pump up your biotic skills and sprinkle combat little by little. This will make early to mid-game much easier.
Order | Skill | Description |
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1 | Energy Drain Lv 3 | We unlock the first skill. If you plan on going with Tactical Cloak, you can do Energy Drain Lv 4 or take Offensive Tech Lv 4 and then pick it. You need 9 skill points invested in Tech Tree. |
2 | Offensive Biotics Lv 4 | Get the Alacrity upgrade for Offensive Biotics and unlock Charge. |
3 | Charge Lv 3 | |
4 | Preferred Weapon skill Lv 4 | Take your preferred weapon skill, as we will need 9 skill points to unlock Turbocharge. You can later respec this. Now we are sure to have all the active skills for the build |
5 | Turbocharge Lv 3 | |
6 | Charge Lv 6 | We maximize the core active skills of the build. Charge skill is especially important as fast Recharge Speed will allow restoring shields at will |
7 | Energy Drain Lv 6 or Tactical Cloak Lv 6 |
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8 | Turbocharge Lv 6 | |
9 | Offensive Tech Lv 6 | These passive skills are very important in maximizing the build effectiveness. We get additional damage from using Tech skills and they also restore HP. |
10 | Team Support Lv 6 | |
11 | Offensive Biotics Lv 6 | Maximize biotic skill effectiveness. |
12 | Preferred Weapon skill Lv 6 | Maximize weapon damage, and improve health regeneration and survival with low HP thanks to these abilities. |
13 | Combat Fitness Lv 6 | |
14 | Barrier Lv 6 | Finish the build by maximizing passive skills in all of the skill trees. This will also unlock the level 6 Explorer profile for maximum stats improvements. |
15 | Auxiliary Systems Lv 6 | |
16 | Combat Tools Lv 6 | |
17 | Containment Lv 6 |
Tactics
This section will cover playing the best Explorer build in Mass Effect Andromeda.
Charge
With the Charge and Shock Trooper upgrades, you can almost instantly restore your shields at any time in combat. You will have about 3 seconds (at maximum) of cooldown with this ability. Have in mind, sometimes it bugs out, and shows that enemies cannot be reached (this is very irritating)
Choosing between Tactical Cloak and Energy Drain
This is the big question as Tactical Cloak provides a very aggressive play and both act as a survival option and damage booster. The Combat Cloak upgrade is extremely powerful and will greatly boost your overall DPS. Sadly, this then negates the Life Support HP regeneration. So if you feel that you will not die via Bio-Converter, this is a perfect choice
Now Energy Drain is a beast on its own. Although it will not give this large of a damage boost it greatly improves survivability. Moreover, it allows you to set up Tech Combos, for large AOE damage. Also, you will regenerate your HP when using it from Life Support passive skill
What did I do? If I was using something like Hornet, I would go with Energy Drain. However, with Shotguns, I would pick Tactical Cloak, as they do not drain health as fast via Bio-Converter augmentation.
Main Combat rotation
I think combat can be approached based on your preference. However, what I like to do is constantly mix abilities and weapon shots. Remember, we are getting a boost after each biotic and tech skill usage. So here is how I go:
- Find a group of enemies or a shielded one. Use Charge to get close to them
- Activate Turbocharge
- Release a volley of shots and just delete them (this should be easy, with suggested weapons)
- Target the next enemy and use Energy Drain, to kill them. Or if you see that an enemy is primed by your companion's skill, use Energy Drain on them for a combo.
- Release a volley of shots, and move to Charge
- At any time feel free to use Charge to restore your shields. The skill has a low cooldown rate
With Tactical Cloak, I would use it after Turbocharge is activated and get a huge bonus to damage for the 2 seconds.
Companions
The build is powerful on its own and can even set up its own combos. Genreally, any companions work. Check the squad builds recommendations. However, one companion shines the most.
Core has a Shield Boost skill that restores shields and HP. This is especially useful once you get Bio-Converter and don't want to die fast. Moreover, she also has freezing bullets once you maximize Asari Commando, they make the combat much easier.
Equipment
This section will cover what equipment you should be using with Explorer Build.
Weapons
Generally, any of these weapon options are very powerful. So no need to worry about whether you are missing out on something. Pick the one that looks the coolest, and what type of shooting you want - close range or mid to long.
Name | Mods | Augmentations |
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N7 Piranha |
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Dhan |
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Hornet |
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N7 Valkyrie |
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Melee Weapons
Name | Augmentations | Description |
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Asari Sword |
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Even though you may not use melee weapons, their bonuses from augmentations always apply. Due to this, we want to maximize weapon damage with 5 slots. |
Armors
Here are what Armor pieces I recommend for the Explorer build. Generally, I would recommend either splitting bonuses between powers and weapon damage or just maxing weapon damage. Going only for Power Damage would be a waste because we use skills like Turbocharge.
Armor piece | Stats | Augmentation options |
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Heleus Helmet | +7%-25% Power Damage +2%-8% Weapon Damage |
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Heleus Chest | +7%-25% Power Damage +2%-8% Weapon Damage +10-30 Damage Resistance |
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For pure weapon damage, there is another option. It also gives more augmentations slots for a little bit of stat boost. Just keep in mind that I do not use Kett Helmet even though it gives a bit more weapon damage at high tiers. My reasoning is that additional 2% weapon damage results in losing 25% power damage, which is a lot and not worth it.
Armor piece | Stats | Augmentation options |
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Heleus Helmet | +7%-25% Power Damage +2%-8% Weapon Damage |
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Maverick Chest | +3%-12% Weapon Headshot/Weak Point Bonus +3%-15% Weapon Spare Ammo +5%-20% Weapon Damage |
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Kett Legs | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Kett Arms | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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I think there are no relevant Fusion mods for this build. So you can skip them
Conclusion
Thank you for reading this post on the best Explorer build in Mass Effect Andromeda. I covered recommended abilities and their progression, best equipment, and tactics.
Feel free to leave a comment below!
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