Best Tank Build - Mass Effect: Andromeda (MEA)
This post covers the best Tank build in Mass Effect Andromeda. The idea is to create the sturdiest and most protection-oriented build. This will allow the player to feel safe even under the heaviest enemy fire.
Contents
Tank Build - Turtle
With this build I wanted to create something sturdy, that could have high damage resistance, HP, and shields. Moreover, they could turtle up, and slowly take out enemies behind the cover. I would say, this is a perfect build for a person starting on Insanity difficulty. Especially, if you are not comfortable constantly being in the open, under enemy fire.
Thanks to the skills that were picked all of them provide some kind of defensive support. Barricade allows to create protection anywhere on the battlefield, Charge allows to change positions, do damage, restore shields, and get damage resistance boost. Lastly, Energy Shield restores shields and deals damage.
The big drawback with this build is that it will not deal huge damage. But I think this is not a problem as the build concentrates more on survivability and slowly taking out enemies with your ranged weapon. If this sounds like your build let's move.
Skills allocation
This section covers how skill points should be allocated for the end game on the Tank build. Overall the abilities are spread out over all the trees, so this will require a lot of skill points.
Combat Skills
Power name | Upgrades Choices | Description |
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Barricade |
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The ability allows you to deploy a barricade that you can use to take cover anywhere on the battlefield. For the level 4 upgrade, choose Duration if you do not switch positions often. However, Power Cells can be useful in prolonged combat. The level 6 upgrade, will further improve tanking capabilities and allows for very fast shield restoration |
Combat Fitness |
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Gives boosts to shields and health. The biggest choice is the level 6 upgrade. You can either go for Hold the Line or In the Trenches. The first one is very effective if you fight without cover. However, In the Trenches will perfectly synergize with Barricade, so I recommend this one. |
There is also weapon choice. Generally, I suggest picking one - shotgun or assault rifle. The first is good at close range, the latter is good at both close and medium range. I recommend starting with Assault Rifles as they are easier to use.
Power name | Upgrades Choices | Description |
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Assault Rifles |
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Boosts Assault Rifle effectiveness, the last upgrade gives stacking damage boost. |
Shotguns |
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Improves shotguns with higher accuracy, damage, and stability. |
Biotic Skills
Power name | Upgrades Choices | Description |
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Charge |
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One of the key skills for the build. Allows getting close to the enemies, restoring shields, and getting a damage resistance buff. |
Barrier |
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Gives a defensive boost to shields. The last upgrade allows instant shield restoration when HP is low. |
Offensive Biotics |
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Improves biotic skills' offensive stats. The last upgrade Biotic Warrior will give a large damage boost to weapons after using Charge. |
Containment |
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The skill is low priority but still provides some small benefits. The main reason is that we need to unlock higher-level Sentinel profiles by spending points on biotic skills. |
Tech Skills
Power name | Upgrades Choices | Description |
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Energy Drain |
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Allows to prime enemies for tech combos and instantly restores Ryder's shields. We do not take Team Drain, because we already get a large boost to shield restoration from Sentinel profile. |
Team Support |
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The most useful ability in the game is if you use Tech skills. With a Life Support upgrade, you can regenerate HP after each Energy Drain use. |
Offensive Tech |
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Improves tech skills, damage, and recharge times. Moreover, Technical Rounds will allow dealing additional damage after each Energy Drain usage with Ryder's weapons |
Auxiliary Systems |
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The skill gives the passive ability to reduce cooldowns after using the Tech ability. Moreover, it increases the Duration of the Energy Drain. |
Profile
Profile | Description |
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Sentinel | Our main goal is to get the Tech Armor unique ability of the profile. It gives a flat 30 damage increase, which is a huge boon. Moreover, it improves tech ability cooldowns and improves shield restoration from Energy Drain. |
Skills Progression
This section covers detailed ability progression for the best Tank Build. This is just a suggested progression, feel free to adjust it based on your needs.
Order | Skill | Description |
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1 | Energy Drain Lv 3 | The main progression is to unlock all the core abilities. We need Offensive Biotics to spend 9 skill points into the biotic tree to unlock Charge. |
2 | Offensive Biotics Lv 4 | |
3 | Charge Lv 3 | |
4 | Barricade Lv 3 | |
5 | Energy Drain Lv 5 | Improve the skills to make them more effective. Charge lv 6 upgrade Bastion is especially important. Have in mind that your recharge times will be high, so after using Charge either activate Barricade or look for cover. |
6 | Charge Lv 6 | |
7 | Team Support Lv 6 | Maximizing the ability will unlock Life Support and provide health regeneration after each Energy Drain use. |
8 | Barricade Lv 6 | These skills will boost survivability |
9 | Barrier Lv 6 | |
10 | Energy Drain Lv 6 | Maximize Energy Drain and improve its effectiveness with Offensive Tech. |
11 | Offensive Tech Lv 6 | |
12 | Combat Fitness Lv 6 | Gives bonus stats for health, shields, and damage protection. |
13 | Weapon Skill Lv 6 | Pick your choice between Shotguns and Assault Rifles, then max out |
14 | Offensive Biotics Lv 6 | Improves biotic abilities |
15 | Auxiliary Systems Lv 6 | Further, improve the build, the skills do not make any drastic changes. |
16 | Containment Lv 6 |
Now, we are done with the base of the build. However, you still need to pump the biotic and tech skills to get the Sentinel profile to the maximum of level 6.
Tactics
This section will cover playing the best Tank build in Mass Effect Andromeda.
Charge
This is an amazing ability, that gives some aggressiveness to this build. However, as I mentioned in the start all of the skills we use increase survivability - and Charge does that. It instantly restores shields and provides a boost to damage resistance.
Another good thing is that if you have difficulty shooting an enemy, using Charge will easily move you to them, and you can instantly release a few bullets into their face.
Use Barricade often
This Barricade ability plays a major role in this build. It allows you to tuck in and shoot enemies from wherever you want. It is like a moving wall that you can spawn at your will.
The good thing is that does multiple good things - increases damage, faster shield restoration, and more importantly actives In The Trenches passive upgrade of Combat Fitness. This will give 100 damage resistance, allowing you to shoot without any need for hiding against most of the enemies
Main Combat rotation
The build combat is fairly simple. It mostly relies on your weapon and you complement it by using the abilities at hand. For example
As I see a group of enemies, I summon a Barricade, this gives protection and increased damage. As I take down one enemy, I see that my companion has set burning on one of the outcasts. This is a perfect choice for either
- Use Energy Drain to detonate
- Use Charge, lose the Barricade protection, but also create detonation
I chose Charge as I would also get a weapon damage boost, and in case enemies start attacking me from the back I could just use Energy Drain or another Barricade to save myself.
Although the enemies here are fairly normal, this logic works through most game encounters. Generally, Barricade is your fortress, where you are safe, but you will not do the highest amount of damage. However, you only leave your fortress when you know that you can always sustain your shields and health.
Companions
I think the best companions for this build are those that apply various effects like biotics, fire, etc. This allows you to easily detonate them either with Energy Drain or Charge for some bonus damage. Check the squad builds recommendations
Equipment
This section will cover what equipment you should be using with Tank Build.
Weapons
Assault Rifles, I definitely recommend them if you are starting out and want to have a choice for medium-ranged combat.
Name | Mods | Augmentations |
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N7 Valkyrie |
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Sweeper |
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Shotguns
Name | Mods | Augmentations |
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N7 Piranha |
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Dhan |
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There is another option that is purely for survivability. However, for it to work, when leveling the Shotgun passive skill do not take Clip Size and pick Reload. This shotgun will restore 25% after each shot. Of course, you will have to sacrifice some damage for this, but it is a pure defensive weapon.
Name | Mods | Augmentations |
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Scattershot |
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Melee Weapons
Name | Augmentations | Description |
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Asari Sword |
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Even though you may not use melee weapons, their bonuses from augmentations always apply. Due to this, we want to maximize weapon damage with 5 slots. |
Armors
Regarding Armor, there are many choices. The first one is very balanced and offers power damage, weapon damage, and damage resistance. More or less everything that you use with this build. Moreover, it covers the lower damage output that you do:
Armor piece | Stats | Augmentation options |
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Heleus Helmet | +7%-25% Power Damage +2%-8% Weapon Damage |
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Heleus Chest | +7%-25% Power Damage +2%-8% Weapon Damage +10-30 Damage Resistance |
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However, if you really want to go all in I can recommend this option, which would also work perfectly with Barricade skill
Armor piece | Stats | Augmentation options |
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HyperGuardian Helmet | +5%-20% Max Health +1%-12% Max Shields |
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Remnant Chest | +4-15 Damage Resistance +5%-17% Health Regeneration +5%-17% Shield Regeneration +15%-40% Health & Shield Regeneration Delay Reduction |
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HyperGuardian Legs | +5%-20% Max Health +1%-12% Max Shields |
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HyperGuardian Arms | +5%-20% Max Health +1%-12% Max Shields |
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Fusion Mods
Name | Description |
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Fusion Mod of Health | An optional armor mod, that decreases max shields but doubles HP. I think it is a worthwhile choice for Tank build as you always have Life Support to regenerate health. |
Conclusion
Thank you for reading this post on the best Tank build in Mass Effect Andromeda. I covered recommended abilities and their progression, best equipment, and tactics.
Feel free to leave a comment below!
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