Life Domain Cleric Build - Life Fortress

Life Domain Cleric Build - Life Fortress - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, we will go through Life Domain Cleric Build - Life Fortress for Baldur's Gate 3. This is a true incarnation of the healer and protector of the party. It will buff allies, recover their HP, and help take on damage incoming towards party members. It is an ultimate support build.

Life Domain Cleric Build - Life Fortress

In general, many of my cleric builds revolve around the main mechanic of Revorb - Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation​ conditions, which weaken enemies, even forcing them Prone icon condition bg3Prone. This is a very powerful setup, but for this build, I wanted to do something a little different and utilize the full capacity of healing for the Life Cleric.

The build goes all in for the Heavy Armor, Warding Bond icon action bg3Warding Bond​ setup, enabling you to soak up damage from your allies. Moreover, the party will be protected with constant healing and buffs like Bless icon condition bg3Bless​ or Aid icon action bg3Aid. This does limit your offensive potential, but if you are running 2 A-tier builds, in the group, a little support to them makes your party invincible.

You can still use popular offensive spells like Spirit Guardians icon action bg3Spirit Guardians,​ but without itemization support, it will not be as strong. Still, I do think this build is a perfect contender for those first Honour Mode runs, where you want to have some wall of support, in case "oh shit" moment hits. In that case, Life Cleric is a build for you.

Why did I find this useful? I was running a pretty solid setup, with A-tier+ builds - Abjuration Wizard, Bladesinger, Giant Barb Thrower. What was happening is that these characters would decimate most of the enemies before the Cleric could do anything substantial. So instead of wasting spell slots on Spirit Guardians icon action bg3Spirit Guardians, I thought - what can a Life Cleric do that supports them all the time?

So let's jump into the build!

Class Contribution

The build has a few variations, I took the simplest one, which I think covers the level 6 spell that I eagerly wanted to use:

11 Life Domain Cleric

  • Can apply Wet icon condition bg3Wet​ to other casters with Create or Destroy Water icon action bg3Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • Proficiencies with shields, medium, and heavy armor, allowing for improved defensive capabilities
  • Access to a large swath of healing-related spells - Healing Word icon action bg3Healing Word, Mass Healing Word icon action bg3Mass Healing Word, Preserve Life icon action bg3Preserve Life, etc. These will allow you to buff allies and heal them using gear like The Whispering Promise icon bg3The Whispering Promise.
  • Long Rest buffs, which help throughout the whole day - Warding Bond icon action bg3Warding Bond, Aid icon action bg3Aid, and Heroes' Feast icon action bg3Heroes' Feast. These can greatly improve survivability, especially if you want to be careful with your run.
  • Other useful tidbits like Beacon of Hope icon action bg3Beacon of Hope​ for some powerful healing and additional buffs that come from concentration, Guardian of Faith icon action bg3Guardian of Faith to cover chokepoints, etc.
  • Spirit Guardians icon action bg3Spirit Guardians​ can help hit multiple enemies with radiant damage. If you decide to use some specific gear like Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, Luminous Armour icon bg3Luminous Armour, these can help you further to debilitate foes.

1 Storm Sorcerer

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration.
  • Access to Shield icon action bg3Shield, which is an excellent cheap survivability boost if the situation demands it. The +5 Armour Class is a huge boon, allowing you to avoid deadly attacks.
  • Access to a variety of cantrips like Friends icon action bg3Friends, which are especially useful if you are the main character, as you can win over some of the dialogues with low charisma.
  • Unique Storm Sorcerer feature - Tempestuous Magic icon passive feature bg3Tempestuous Magic, giving a huge boost in mobility

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

This build can be used in any party composition. But it does suffer from two major problems - low damage and control. For this reason, I do recommend having at least 2 other A-tier builds just to be able to clear out enemies and utilize all the buffs from Life Cleric. 

I would for sure recommend any Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ or Sharpshooter: All In icon passive feature bg3Sharpshooter: All In​ users:

So be sure to have two of these, and you are set to go, the fourth one can be anything you like in terms of playstyle. The goal is to have a good baseline damage to compensate for the lack of Life Cleric's offensive prowess.

Lightning/Cold themed

A cleric can be an excellent addition for these kinds of parties, where there is a caster who has Cold or Lightning spells. Create Water icon action bg3Create Water​ allows you to make enemies Wet icon condition bg3Wet, which doubles the damage of these spells. Here are some builds that go well with this:

  • Bladesinger, Abjuration Wizard, Storm Sorcerer, Stormfrost Sage - can access most of the cold and lightning spells in the game.
  • Land Druid and its variations - they get access to Call Lightning icon action bg3Call Lightning,​ which can be effectively used multiple times per single combat.
  • Cold Sorcerer - can save initial cast by concentrating on more Ray of Frost icon action bg3Ray of Frost.
  • Giant Barbarian - the Elemental Cleaver icon action bg3Elemental Cleaver​ gives access to various elements, moreover, Lightning Jabber icon bg3Lightning Jabber can double its lightning rider damage.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Cleric 1 Cantrips: Sacred Flame icon action bg3Sacred Flame, Thaumaturgy icon action bg3Thaumaturgy​, Guidance icon action bg3Guidance
Subclass: Life Domain
Recommended Prepared Spells: Guiding Bolt icon action bg3Guiding Bolt, Command icon action bg3Command, Inflict Wounds icon action bg3Inflict Wounds, Sanctuary icon action bg3Sanctuary, Healing Word icon action bg3Healing Word
STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 16, CHA - 10
Skills: any
2 Cleric 2 -
3 Cleric 3 Recommended Prepared Spells: Enhance Ability icon action bg3Enhance Ability, Warding Bond icon action bg3Warding Bond, Spiritual Weapon icon action bg3Spiritual Weapon
4 Cleric 4 Cantrips: Blade Ward icon action bg3Blade Ward
Feat: Ability Improvement - +1 Wisdom, +1 Constitution
5 Cleric 5 Recommended Prepared Spells: Spirit Guardians icon action bg3Spirit Guardians, Glyph of Warding icon action bg3Glyph of Warding, Mass Healing Word icon action bg3Mass Healing Word
6 Respec Character:
Level 1 - Sorcerer 1
Level 2-6 - Cleric 5
Cantrips: Friends icon action bg3Friends, Minor Illusion icon action bg3Minor Illusion, Light icon action bg3Light, Mage Hand icon action bg3Mage Hand.
Spells: Shield icon action bg3Shield, Magic Missile icon action bg3Magic Missile
Subclass: Storm Sorcery
7 Cleric 6 -
8 Cleric 7 Recommended Prepared Spells: Freedom of Movement icon action bg3Freedom of Movement
9 Cleric 8 Feat: Ability Improvement +2 Wisdom or War Caster: Concentration icon passive feature bg3War Caster: Concentration​ or Heavy Armour Master icon passive feature bg3Heavy Armour Master
10 Cleric 9 Recommended Prepared Spells: Insect Plague icon action bg3Insect Plague
11 Cleric 10 Cantrip: Resistance icon action bg3Resistance
12 Cleric 11 Recommended Prepared Spells: Heroes' Feast icon action bg3Heroes' Feast

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
Stars Cleric Build:
  • 9 Life Cleric
  • 2 Stars Druid
  • 1 Sorcerer
This is a really strong variation with Star Druid dip. You get the Dazzling Breath icon action bg3Dazzling Breath​ bonus action attack, which deals good damage and gives you another cheap offensive option.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Life Cleric build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Orc Baldur's Gate 3Half-Orc
  • Savage Attacks icon passive feature bg3Savage Attacks
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Darkvision icon passive feature bg3Darkvision
I would say one of the best picks for this build as you can stand up in case things go wrong and the cleric dies.
halfling bg3Lightfoot Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
  • Naturally Stealthy icon passive feature bg3Naturally Stealthy
Very good pick, as it minimizes the risk of critical failures, especially as you will be taking a lot of damage while concentrating on spells via Warding Bond icon action bg3Warding Bond.
Half-Elf Baldur's Gate 3Wood Half-Elf Increased movement speed is always good. The build does depend on it to some degree, but it's not relying on Spirit Guardians icon action bg3Spirit Guardians​ + Radiating Orb icon condition bg3Radiating Orb​ as much, so you don't need to tag all enemies.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
gnome bg3Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Darkvision icon passive feature bg3Darkvision
No matter which subrace you pick all of them are good the key here is Gnome Cunning icon passive feature bg3Gnome Cunning, which helps surviving some heavy hitting spells.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrips Description
Sacred Flame icon action bg3Sacred Flame Pick one of these. Thaumaturgy icon action bg3Thaumaturgy​ is probably the best option here if you are the main character. Otherwise, go for Sacred Flame icon action bg3Sacred Flame
Thaumaturgy icon action bg3Thaumaturgy
Produce Flame icon action bg3Produce Flame It can be used to light the area around you, but also deals 1d8 fire damage. This is a recommended general damage option early in the game
Guidance icon action bg3Guidance The most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Subclass

Overview
life domain icon bg3Life Domain
Features
Cure Wounds icon action bg3Cure Wounds Not recommended spell to use, steep cost, and minor regeneration.
Bless icon action bg3Bless Can be used effectively by precasting. But I would recommend getting The Whispering Promise icon bg3The Whispering Promise ring instead.
Disciple of Life icon passive feature bg3Disciple of Life This is what will make some of the healing bonuses stack, reaching very effective health restoration on allies.

Deity

Pick your preferred one in terms of roleplay.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom.

Background Skills Description
Folk Hero Animal Handling
Survival
Both wisdom skills that a cleric can cover well. However, it may not be the best choice in terms of role-play.
Acolyte Insight
Religion
Insight is a Wisdom skill and Religion, although Intelligence fits well with the Cleric's theme.
Guild Artisan Insight
Persuasion
Excellent choice for the main character, you get Persuasion skills which help with dialogues.
Outlander Athletics
Survival
Mainly relevant for Survival skill, which is wisdom-based.

Abilities

Now, let's take a look at the abilities of the Life Cleric build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not that relevant. Of course, you can increase it with Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength for some melee hits.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) One of the core abilities giving high initiative, which will be useful for buffing allies, before they take a turn.
constitution bg3Constitution 15 The Constitution will help with maintaining spell concentration and improving the HP pool.
intelligenceIntelligence 8 This will not be relevant for the build
wisdomWisdom 17 (15+2) The main spellcasting modifier of the Cleric.
charismaCharisma 8 Not that relevant, unless you are the main character. Still, I would prioritize other ability scores.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Level 1 - Prepared Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all, but don't worry, more will be available as you level up. Choose your preferred ones.

Spells Description
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Inflict Wounds icon action bg3Inflict Wounds If enemies are close to you, this is the go-to spell, which deals strong damage. It can also crit, inflicting even more damage.
Create or Destroy Water icon action bg3Create or Destroy Water
Mandatory spell if you have any kind of lightning or cold-based caster to apply Wet icon condition bg3Wet​ and double their damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Bless icon action bg3Bless This is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1, like The Whispering Promise icon bg3The Whispering Promise.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Leveling Progression - Levels 2-12

Here is the detailed progression for the Life Domain build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed in the Wilderness Map icon bg3Start Location already. Cleric gives good features from early levels:

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Preserve Life icon action bg3Preserve Life A decent healing spell that does not use your spell slots, and scales with character level throughout the game.

Prepare Spell

Feel free to add a spell to the spell list that you can use during combat.

Level 3

At this level, the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new, always-ready spells are introduced.

Spells Description
Aid icon action bg3Aid Very powerful buff spell. For now, it is quite expensive to use with limited spell slots. But later on, make sure to use and increase the total HP of all party members. This scales with spell slot used.
Lesser Restoration icon action bg3Lesser Restoration Situationally useful spell, but otherwise irrelevant.

Prepare Spells - Level 2 spells

Here are my recommendations for Level 2 spells to be included in your spellbook:

Spells Description
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of your party members. It can be cast multiple times on multiple allies. Once you get good heavy armor like Adamantine Splint Armour icon bg3Adamantine Splint Armour you can soak up a lot of damage.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for a bonus action. The weapon deals okay damage and can act as a distraction.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 4

Level 4 brings the first feat, and the build continues as is.

Cantrips

Cantrip Description
Blade Ward icon action bg3Blade Ward This is the time when I think picking this feat is good. It will play a big role in maximizing how much damage Cleric can absorb from party members, and will be part of your core kit.

Feat

Pretty simple pick here:

Feat Description
Ability Improvement - +1 Constitution, +1 Wisdom This helps us round up the main ability points and receive full bonuses.

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes the cleric shine even more.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

Life Cleric subclass also gains special spells:

Spell Description
Revivify icon action bg3Revivify As there are plenty of Scroll of Revivify icon bg3Scroll of Revivify this spell is redundant
Beacon of Hope icon action bg3Beacon of Hope It can be a good spell for maximum healing potential and activating Concentration.

Prepared Spells - Level 3 Spells

These spells are quite powerful, so I do recommend adding them:

Spell Description
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect and heal them.
Spirit Guardians icon action bg3Spirit Guardians As the build does not emphasize Radiating Orb icon condition bg3Radiating Orb​ effects, this spell plays more of a minor role than the standard Revorb setup.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example, fire, cold, lightning, etc. The main highlight is Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep, which works on multiple enemies and can outright win you an encounter.

Level 6 - Respec to Sorc Lv 1

Now, to further empower Cleric and its capabilities, you will have to respec at Withers and pick Sorcerer as a first class:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to defensive spells like Shield icon action bg3Shield.
  • Have the correct spellcasting modifier on items, which depends on the last class taken via multiclassing (it will be Cleric).

This level 1 dip will also allow you to keep some level 6 cleric spells, which I think are very valuable for this type of setup for the life cleric.

Cantrips

Take those cantrips that do not rely on damage, as they will be using the Charisma modifier, which will be low for a Cleric.

Cantrip Description
Friends icon action bg3Friends If you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during rolls. Be careful, as cancelling it near the target NPC will make them attack you.
Minor Illusion icon action bg3Minor Illusion You can use this cantrip to pull enemies together before an encounter.
Light icon action bg3Light This cantrip is especially useful in Act 2, which you will enter, and proves useful both for allies and yourself.
Any There are a few options that you could take - Booming Blade icon action bg3Booming Blade​ for occasional melee attacks or Mage Hand icon action bg3Mage Hand​ for solving puzzles.

Spells

Spells Description
Shield icon action bg3Shield Very good spell that can ensure +5 Armour Class, giving a good survivability boost.
Any As your main spellcasting modifier is Wisdom, most of the offensive spells will not be useful. However, here are some good picks:
  • Magic Missile icon action bg3Magic Missile​ if going for Revorb setup, can be used to debuff enemies
  • Enhance Leap icon action bg3Enhance Leap​, Feather Fall icon action bg3Feather Fall​, Disguise Self icon action bg3Disguise Self​ - cool utility spells that can be used in exploration.

Subclass

Overview
storm sorcery bg3Storm Sorcery
Features
Tempestuous Magic icon passive feature bg3Tempestuous Magic After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Abilities

Reuse the same ones from the 1st level.

The rest of the levels in Cleric 1-5

Now you can do a multiclass into Cleric, and retake the previous 5 levels to reach level 6. To do that you need to click this button in level up screen:

multiclass button image bg3

Level 7 - Cleric Lv 6

You get an additional Channel Divinity charge and subclass feature:

Feature Description
Blessed Healer icon passive feature bg3Blessed Healer A nice feature to slightly improve the survivability, so that you could maintain high health.

Level 8 - Cleric Lv 7

Level 4 spells are unlocked, also new permanent spells are added:

Spells Description
Guardian of Faith icon action bg3Guardian of Faith It can be situationally useful if enemies are packed in one spot. Sadly, it does have limited damage potential.
Death Ward icon action bg3Death Ward I think this spell can be very valuable in Honor Mode runs, and especially against big boss fights. It uses no Concentration, so apply it to the main character and ensure high survivability.

Prepared Spells - Level 4 Spells

Sadly, there is only one recommendation here:

Spells Description
Freedom of Movement icon action bg3Freedom of Movement Makes the target immune to Restrained icon condition bg3Restrained​ and Paralysed icon condition bg3Paralysed​ effects, which is useful for some encounters.

Level 9 - Cleric Lv 8

A new subclass feature is unlocked. Moreover, you can select one more feat.

Feature Description
Divine Strike: Radiant icon action bg3Divine Strike: Radiant In case you use a weapon attack, this can give a decent damage boost.

Feat

Feat Description
Ability Improvement - +2 Wisdom The best pick improves Spellcasting Modifier and makes it easier to land spells.
Heavy Armour Master icon passive feature bg3Heavy Armour Master It can help further reduce incoming damage. Sadly, it does not work with magical damage.
War Caster: Concentration icon passive feature bg3War Caster: Concentration This will help maintain spell concentration while being hit. Some items give the same effect as the Amulet of Greater Health icon bg3Amulet of Greater Health, Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate, etc.
Alert icon passive feature bg3Alert If you want the cleric to go first, and buff allies or avoid any Surprised icon condition bg3Surprised​ situations, pick this feat.

Level 10 - Cleric Lv 9

Level 9 gives access to level 5 spells

Spell Description
Greater Restoration icon action bg3Greater Restoration It can be useful in some situations, where you get Paralysed icon condition bg3Paralysed​ or Cursed.
Mass Cure Wounds icon action bg3Mass Cure Wounds Quite powerful healing spell, but I think the spell slot cost is too much.

Prepared Spells - Level 5 Spells

Spell Description
Insect Plague icon action bg3Insect Plague Does significant Piercing damage and targets the enemy's Constitution Saving Throws. It is best used with other ground control spells like Sleet Storm icon action bg3Sleet Storm​ or Plant Growth icon action bg3Plant Growth​ to minimize enemy movement and maximize the damage they take.
Flame Strike icon action bg3Flame Strike Both of these are great spells and are perfect for dealing pure damage. One thing to best utilize them is to also have some Revorb gear for bonus effects on Radiant damage.
Destructive Wave icon action bg3Destructive Wave

Level 11 - Cleric Lv 10

Now you will get access to the highest tier spell slot - level 6, which will allow casting and upcasting some really powerful spells.

Feature Description
Divine Intervention icon action bg3Divine Intervention Once per playthrough action that can be used to activate special effects. To be fair, I usually forget to use it, but it can be extremely useful during Honour Mode playthrough.

Cantrips

Cantrip Description
Resistance icon action bg3Resistance Although you can take any cantrip, I think this can serve well, once you get Blade Ward icon action bg3Blade Ward​ from items.

Level 12 - Cleric Lv 11

The last level gets the final spell that we want for this kind of setup. I would say it is optional, and if you don't need it, you can go for other variations of the build (I have them mentioned at the bottom of the post):

Prepared Spells - Level 5 Spells

Spell Description
Heroes' Feast icon action bg3Heroes' Feast I think this is the main spell to go for when taking Cleric to level 11. It gives a significant boost to survivability, both in terms of total HP and various other bonuses. For example, you could have your caster cast Cloudkill icon action bg3Cloudkill​ while you stay inside, immune to its damage. It also stacks with Aid icon action bg3Aid.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Wisdom

This is the main spellcasting modifier which affects how well your spells land or how well you heal:

  1. 17 Wisdom - the base for character creation.
  2. Feat 1 - Ability Improvement - +1 Wisdom.
  3. Feat 2 - Ability Improvement - +2 Wisdom
  4. Act 3 - Mirror of Loss - pick +2 Wisdom.

That is a total of 22 points, meaning +6 ability modifier.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking It can help to enable speaking with animals.
Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve Gives a short rest effect and restores level 1 and 2 spell slots. Excellent for restoring some spell slots after prebuffing.
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber A few can be obtained throughout the game, but most of them are found in Act 3. Gives the effects of long rest, perfect for restoring spell slots.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength These can be used to set the strength to 21. As a Cleric, this can be relevant if you plan to use some melee attacks and improve your hit chances. Here is a farming guide for the Elixir of Hill Giant Strength.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity icon condition bg3Arcane Acuity, which makes it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Another good choice that allows for better maintenance of spell Concentration.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Superior Elixir of Arcane Cultivation icon bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. It could be useful in case you are preparing for a longer encounter.
Supreme Elixir of Arcane Cultivation icon bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. It could be useful in case you are preparing for a longer encounter.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base Excellent way to deal with casters, giving a chance to cancel the concentration of the spell when cast.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Charm icon passive feature bg3Charm Base It can be useful for deterring enemies from attacking you. Of course, in some cases, you want to be attacked, so skip this then.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You or allies can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Mind Sanctuary icon action bg3Mind Sanctuary Elite Very powerful spell enabling allies under this effect to cast spells with a bonus action.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite Can be used to cancel an incoming spell, in some cases even avoiding being downed.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Life Cleric Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

I will list two setup options, the intended build option - being a fortress that soaks damage from allies, buffs, and heals them. Another option is more of a standard Revorb build, which utilizes Radiating Orb icon condition bg3Radiating Orb​ and Reverberation icon condition bg3Reverberation​ to weaken foes.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Defender Flail icon bg3Defender Flail With its Steel Physiology​ effect, it reduces incoming damage while you use Warding Bond icon action bg3Warding Bond.
Phalar Aluve icon bg3Phalar Aluve Excellent item, for the earlier part of Act 1. The main highlight is its Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody​ for beneficial buffs on attack and defense.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives easy Advantage against monstrosities, for all weapon attacks.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield Excellent shield, which proves valuable with the Reeling icon condition bg3Reeling​ debuff.
Safeguard Shield icon bg3Safeguard Shield Great initial shield, with bonuses to Saving Throws.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm Both of these helmets work well. My preference is the Holy Lance Helm icon bg3Holy Lance Helm as you will already have plenty of healing items. Still, to maximize the latter, feel free to use Wapira's Crown icon bg3Wapira's Crown.
Wapira's Crown icon bg3Wapira's Crown
armor slot bg3Armor Adamantine Splint Armour icon bg3Adamantine Splint Armour Gives a significant damage reduction, which will improve the survivability as you soak damage.
gloves slot bg3Gloves Hellrider's Pride icon bg3Hellrider's Pride The best gloves for support, as they give Blade Ward icon action bg3Blade Ward​ to allies that you heal. They do not apply to you, so you will still need to cast Blade Ward icon action bg3Blade Ward.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Helps reduce damage from ranged attacks.
boots slot bg3Boots Boots of Striding icon bg3Boots of Striding Both of these boots are excellent options as they will help you maintain spell Concentration, which can easily be broken if you fall.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers
Boots of Aid and Comfort icon bg3Boots of Aid and Comfort These boots are perfect for maximizing survivability, as they give health-related bonuses.
Vital Conduit Boots icon bg3Vital Conduit Boots
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration The best amulet for a support build with additional healing spells.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise One of the best support items. By using Preserve Life icon action bg3Preserve Life, Mass Healing Word icon action bg3Mass Healing Word,​ you can heal and buff allies with Bless icon condition bg3Bless,​ improving their combat capabilities.
Ring of Salving icon bg3Ring of Salving A slight boost to the healing amount is useful in the early game, but as the HP pool increases, its usefulness becomes negligible.

Revorb Setup

Act 1 provides the core items, which don't change much throughout the game. There will be a few additions in Act 2, but that's it.

Slot Item Description
melee slot bg3Melee (One-Handed) Blood of Lathander icon bg3Blood of Lathander The best weapon for Revorb setup, as it applies a condition that triggers Boots of Stormy Clamour icon bg3Boots of Stormy Clamour.
Phalar Aluve icon bg3Phalar Aluve The main highlight is Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody,​ which can buff allies or debuff enemies, depending on which effect you pick.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield Gives a Reeling icon condition bg3Reeling​ debuff on enemies that miss you.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm Deals radiant damage to attackers that miss, and also activates Reverberation icon condition bg3Reverberation​ from other items.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armor for applying Radiating Orb icon condition bg3Radiating Orb​ en masse with Spirit Guardians icon action bg3Spirit Guardians.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies One of the best items for applying Reverberation icon condition bg3Reverberation, via various damage types.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Applies Reverberation icon condition bg3Reverberation​ via conditions, which is easy to achieve with Spirit Guardians icon action bg3Spirit Guardians.
ring slot bg3Rings Crusher's Ring icon bg3Crusher's Ring Better movement speed, allowing you to hit more enemies with Spirit Guardians icon action bg3Spirit Guardians.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) - Act 1, items are still the best uses.
ranged slot bg3Ranged Darkfire Shortbow icon bg3Darkfire Shortbow If you want to cast Haste icon action bg3Haste​ with a cleric on an ally, this bow is excellent for that.
shield icon bg3Shield Sentinel Shield icon bg3Sentinel Shield If you are dedicated to go first, this shield will make sure you do that in most encounters.
Ketheric's Shield icon bg3Ketheric's Shield Although this is technically better for caster than Adamantine Shield icon bg3Adamantine Shield, still, I think the Act 1 shield is better. 
- Shields from previous acts.
helmet slot bg3Head Flawed Helldusk Helmet icon bg3Flawed Helldusk Helmet Gives sizeable bonuses to saving throws, helping to keep spell concentration
Dark Justiciar Helmet icon bg3Dark Justiciar Helmet A good helmet with bonuses that help to maintain spell concentration.
Fistbreaker Helm icon bg3Fistbreaker Helm This is a decent helmet option if you want higher spell success. But I would still prefer the previous act's headwear, as I think their effects are nicer for the setup this build is doing.
- Helmets from the previous Act.
cloak slot bg3Cloak Cloak of Elemental Absorption icon bg3Cloak of Elemental Absorption Not much difference in which cloak you choose to equip. However, I would use Cloak of Protection icon bg3Cloak of Protection on the party member who has the lowest Armour Class. For others, they do give relevant benefits.
Cloak of Protection icon bg3Cloak of Protection
Fleshmelter Cloak icon bg3Fleshmelter Cloak
armor slot bg3Armor Reaper's Embrace icon bg3Reaper's Embrace Great armor with flat damage reduction and other useful features.
Adamantine Splint Armour icon bg3Adamantine Splint Armour I would say this is still a solid choice with a flat damage decrease.
Rippling Force Mail icon bg3Rippling Force Mail Gives Force Conduit icon condition bg3Force Conduit​ effect, which is great for reducing damage. Still, the main problem is that you first need to be hit.
Dwarven Splintmail icon bg3Dwarven Splintmail If you were not able to obtain Adamantine Splint Armour icon bg3Adamantine Splint Armour, this is the best option for now.
gloves slot bg3Gloves - Use the ones from the previous Act.
boots slot bg3Boots - Use the ones from the previous Act.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration Continues to be the best support amulet in my eyes.
Amulet of the Harpers icon bg3Amulet of the Harpers Another option with a single Shield icon action bg3Shield​ use.
Periapt of Wound Closure icon bg3Periapt of Wound Closure You can instantly stand up in case the character gets Downed icon condition bg3Downed​.
ring slot bg3Rings - To be fair no major items here that could give a big improvement. Ring of Free Action icon bg3Ring of Free Action might be useful, but only in a handful of situations.

Revorb Setup

There are a few key additions to the items for this setup, which will give a good improvement:

Slot Item Description
gloves slot bg3Gloves Luminous Gloves icon bg3Luminous Gloves This is an optional glove option, if you want more Radiating Orb icon condition bg3Radiating Orb​, however, I still would prioritize Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring Gives additional radiant damage, which is easy to proc.
Coruscation Ring icon bg3Coruscation Ring Theoretically, it should work better than listed. Unfortunately, it works only on single-time damage, like Sacred Flame icon action bg3Sacred Flame. It does not work with Spirit Guardians icon action bg3Spirit Guardians, so I give this ring lower priority.

Act 3 - Final Build setup

Slot Item Description
melee slot bg3Melee (One-Handed) - For weapons, nothing much really changes. You should still use either Phalar Aluve icon bg3Phalar Aluve or Defender Flail icon bg3Defender Flail.
ranged slot bg3Ranged Gontr Mael icon bg3Gontr Mael Both of these bows work well. Hellrider Longbow icon bg3Hellrider Longbow, is especially good, but it can be in high demand, while Gontr Mael icon bg3Gontr Mael gives an easy source of Haste icon action bg3Haste,​ which you can use on spell Concentration.
Hellrider Longbow icon bg3Hellrider Longbow
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress The strongest shield in the game, which gives you Warding Bond icon action bg3Warding Bond,​ allowing you to save a spell slot. Still, it has other uses, like good bonuses and actions.
Swires' Sledboard icon bg3Swires' Sledboard Gives Force Conduit icon condition bg3Force Conduit​ on each turn, reducing damage taken from physical sources.
helmet slot bg3Head Helm of Balduran icon bg3Helm of Balduran Hands down the best headwear for this setup. Constant healing will proc Blade Ward icon action bg3Blade Ward​ from The Reviving Hands icon bg3The Reviving Hands. It also gives crit immunity.
cloak slot bg3Cloak Mantle of the Holy Warrior icon bg3Mantle of the Holy Warrior Can be used to buff allies for bonus damage with Crusader's Mantle icon action bg3Crusader's Mantle.
armor slot bg3Armor Helldusk Armour icon bg3Helldusk Armour Excellent armour with a flat -3 damage to all sources. This greatly improves the damage that you can sustain from Warding Bond icon action bg3Warding Bond.
Armour of Persistence icon bg3Armour of Persistence Armour alternative, which also reduces all incoming damage. Also, gives Blade Ward icon action bg3Blade Ward
gloves slot bg3Gloves The Reviving Hands icon bg3The Reviving Hands Similar to Hellrider's Pride icon bg3Hellrider's Pride, these also apply buffs to yourself.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots These boots help you avoid falling down on Ice or other slippery surfaces
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout The best amulet for clerics, giving an additional cast of Preserve Life icon action bg3Preserve Life.
Amulet of Greater Health icon bg3Amulet of Greater Health If you want maximum survivability with a Life Cleric build, this amulet will give a huge health boost. Moreover, it will maximize your constitution saving throws.
Khalid's Gift icon bg3Khalid's Gift Can be used to play around with higher Wisdom values, which would allow taking another feat.
Fey Semblance Amulet icon bg3Fey Semblance Amulet Excellent amulet to improve success against spells.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise This continues to be the best ring in terms of buffs for the game.
Ring of Regeneration icon bg3Ring of Regeneration Healing item that can be an alternative to Helm of Balduran icon bg3Helm of Balduran, to activate buffs.
Till Death Do Us Part icon bg3Till Death Do Us Part Can be used to cast Beacon of Hope icon action bg3Beacon of Hope​ and save a spell slot.

Revorb Setup

So in Act 3, nothing changes for Revorb setup to be honest. So you can continue using items from previous Acts.

Build Mechanics

In this section, I would like to dive deep into how to play the Life Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Prebuffing (campcasting) after a long rest

So one of the main roles, for this build, is to empower allies at the start of the day just after resting. Here are the main buffs:

  • Warding Bond icon action bg3Warding Bond​ - the main spells of this build, which allows you to soak damage from allies. I recommend casting on 2-3 allies, depending on how well you are able to sustain damage.
  • Aid icon action bg3Aid​ - try to cast this as a highest level buff, this will maximize spell effectiveness and give a significant boost to max health.
  • Freedom of Movement icon action bg3Freedom of Movement​ - this spell is situation, I would only use it before some big encounters, which you are planning to do, or you know any enemy can apply some restraining spells on you or your allies.
  • Heroes' Feast icon action bg3Heroes' Feast​ - you will obtain this later in the game, but it also gives a big boost to maximum health and stacks with Aid icon action bg3Aid.

With these, your party will have a low chance of wiping and greatly increase the group party pool that the enemy needs to deal with.

Buffing everyone with Heals

So, as a Life Cleric, you would expect to do a lot of healing. This is partially true, but this will be used more for buffing allies in most cases. What do I mean?

With items like Hellrider's Pride icon bg3Hellrider's Pride and The Whispering Promise icon bg3The Whispering Promise, any healing you do will give Bless icon condition bg3Bless​ and Blade Ward icon condition bg3Blade Ward​ on allies. This will help you to improve survivability, which stacks with Warding Bond icon action bg3Warding Bond. This is pretty easy to activate:

  • Healing Word icon action bg3Healing Word​ - the cheapest and simplest option to land heals on a single target ally. It does consume a spell slot, but it is still very helpful. The main highlight is that it only uses a bonus action.
  • Preserve Life icon action bg3Preserve Life​ - the signature feature of Life Cleric. Does a good amount of healing, but also heals all allies, and as we talked, this will make everyone buffed up and stronger.
  • Mass Healing Word icon action bg3Mass Healing Word​ - improved version that targets all allies, again using only a bonus action. This does consume a level 3 spell slot, but otherwise it is very efficient for the action economy of a Cleric.

Using Concentration spells

With high damage reduction, you have some options on what to concentrate on during battles. This maximizes your usefulness, but also gives an edge in combat. Here are some recommendations from me:

  • Beacon of Hope icon action bg3Beacon of Hope​ - great spell for those boss encounters, where healing might be essential.
  • Crusader's Mantle icon action bg3Crusader's Mantle​ - excellent buff, that improved ally damage with radiant element.
  • Shield of Faith icon action bg3Shield of Faith​ - improves armour class of the target, making their survivability better.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the best offensive option if you want to land damage on enemies. With a high-level spell slot, you can be quite effective at dealing with multiple foes at the same time. It will not be as powerful without the Revorb setup, but still a good option.

Otherwise, feel free to use scrolls or control spells to weaken foes.

Throwing Potions

The best healing is using potions, which does seem counterintuitive, but the raw amount of health they restore is immense. Well, in some situations, you can just throw a potion, save some spell slots, while also activating The Whispering Promise icon bg3The Whispering Promise or Hellrider's Pride icon bg3Hellrider's Pride.

You can even heal multiple allies if they are standing next to each other.

Early Game Combat

So there is a lot to cover here, I think, but the priority is to get The Whispering Promise icon bg3The Whispering Promise + Hellrider's Pride icon bg3Hellrider's Pride and buff allies. After that, you concentrate on damage absorption, healing, or any other options.

  • Guiding Bolt icon action bg3Guiding Bolt​ and Inflict Wounds icon action bg3Inflict Wounds​ are perfect early game offensive spells, which can one-shot many enemies.
  • For the first few levels, Healing Word icon action bg3Healing Word​ can be used to revive a Downed icon condition bg3Downed​ ally. Once you get The Whispering Promise icon bg3The Whispering Promise, use it to buff allies.
  • Always recommend keeping Sanctuary icon action bg3Sanctuary​ as "oh shit!" spell for yourself or allies. You can cast it on yourself and run away from the encounter.
  • Command icon action bg3Command​ can be a great control spell, but I will be fair, I skip it most of the time, as early in the game, its success is low. Unless you have enemies debuffed with Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ or Bane icon condition bg3Bane.
  • For strong healing + buffs, use the signature feature of Life Cleric - Preserve Life icon action bg3Preserve Life. It is inexpensive to use and doesn't consume your spell slots.
  • Enhance Ability icon action bg3Enhance Ability​ is all around good roleplay and exploration spell, to get instant and easy advantage on any ability.
  • Once you have some defensive items like Defender Flail icon bg3Defender Flail or Adamantine Splint Armour icon bg3Adamantine Splint Armour you can start using Warding Bond icon action bg3Warding Bond. Try to have Blade Ward icon action bg3Blade Ward​ active and cast it every second turn, to reduce incoming damage if allies are attacked.
  • Warding Bond icon action bg3Warding Bond​ should be recast after each long rest, and you can apply it to multiple allies.
  • For a good bonus action use you have Spiritual Weapon icon action bg3Spiritual Weapon,​ which serves well in the early game. It can distract foes and deal decent damage.
  • Mass Healing Word icon action bg3Mass Healing Word​ is a tremendously good spell, as it can be used with a bonus action and targets all allies in a large area.
  • Spirit Guardians icon action bg3Spirit Guardians​ or Glyph of Warding icon action bg3Glyph of Warding​ are excellent offensive spells, that can deal significant damage in the correct circumstances.
  • Don't forget to use Create Water icon action bg3Create Water​ if you have an ally that can utilize the double damage of Lightning and Cold.

Mid to Late Game Combat

Many of the things will pass from early levels to late levels. The core is buffing and healing. Of course, here are some additions:

  • Guardian of Faith icon action bg3Guardian of Faith​can be excellent if placed in a narrow corridor where enemies need to pass.
  • Don't forget to do camp casting with Aid icon action bg3Aid, Warding Bond icon action bg3Warding Bond, Heroes' Feast icon action bg3Heroes' Feast​ etc., after each long rest.
  • The Sorcerer dip gives you an amazing spell - Shield icon action bg3Shield​, which can make you avoid multiple attacks during a turn. You can also use it's Tempestuous Magic: Flight icon action bg3Tempestuous Magic: Flight​ + Spirit Guardians icon action bg3Spirit Guardians​ to tag enemies with radiant damage around the battlefield
  • Blade Ward icon action bg3Blade Ward​ is still an important spell, but in Act 3, you can get items like Armour of Persistence icon bg3Armour of Persistence or The Reviving Hands icon bg3The Reviving Hands, which negate the need for that. it could be then replaced with Resistance icon action bg3Resistance.
  • You have even more offensive spell options - Insect Plague icon action bg3Insect Plague​ or Flame Strike icon action bg3Flame Strike. The former is best combined with some other caster and Difficult Terrain icon condition bg3Difficult Terrain.​
  • Beacon of Hope icon action bg3Beacon of Hope​ can be used for boss encounters, where you know that they hit hard and can wipe out your team members. The max healing option is very powerful.
  • Otherwise, make sure Warding Bond icon action bg3Warding Bond​ is up and let the almost invincible allies take care of things.

Conclusion

Thank you for reading the Life Cleric Build for Baldur's Gate 3. Here I wanted to take a bit different approach with less emphasis on Spirit Guardians icon action bg3Spirit Guardians​ and more on the buff + healing + damage absorption route. I am really happy with the result.

Cheers!

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