Rogue Assassin Build - Archived - Dragon Age: Origins (DAO)
In this post, I will be covering Rogue class. I will talk mainly about melee builds that use dual-wielding (DW). The guide goes into great detail on how to maximize your assassin build.
You will easily take out any enemies on Nightmare if you follow this post.
Contents
Early Game up to levels 7-9
As you can guess it is important what decisions you make early into the game. However, I am here to help with some of the heavy lifting for you
Character Creation
When creating a new character for Rogue build I recommend these things:
- My suggestion is to start as a human. You get 15 Dexterity and 15 Cunning. Of course, other Races: dwarves and elves also work, but they will have one or two points less in these important attributes
- For skills, it is a bit trickier. If you start as a Human or Dwarf Noble get Pickpocketing This will later unlock some additional side quests with large gold rewards. Dwarf Commoner, City Elf, and Dalish Elf should get Combat Training to unlock offensive talents.
- I recommend getting Deft Hands and Dual-Weapon Training. The first talent allows unlocking the chest early in the game. The second boosts your dual-wielding abilities.
Where to invest the ability points?
This part is quite tricky for Rogue. At the start of the game, your damage depends on Dexterity and Strength. However, after we get a specific passive talent Lethality. It will change from Strength to Cunning.
So my suggestion is: get 18 Strength, including the +4 bonus from Fade Quest (you will need it to wear the best armors in the game). After that, you can start splitting your points between Dexterity (it should take priority in low levels) and Cunning
What talents and spells should I be getting?
For the beginning of the game here are my recommendations:
- Improved Tools
- Below the Belt
- Deadly Strike
- Lethality
I left out one talent which I think is optional – Stealth. I do not use it as much. However, you may want to think about it. You can invest one point and try it out. Keep in mind at level 4 it becomes much better.
Did you forget about Skills?
As you progress through the game you will obtain more skill points. I recommend investing 3 points into Coercion. Your natural investment in Cunning will cover the last one.
Then of course Combat Training to unlock better dual-wielding abilities. Get it to the maximum
As mentioned before I also recommend getting one point into Pickpocketing for the main character. This will unlock additional side quests.
Tactics – are optional. I do not recommend it as you will probably be mostly micro-managing your character, so having AI handle it seems like a waste.
Progressing through the game
You are free to choose whatever way you want to progress through the story. However, for the maximum value, I recommend these priorities:
- Circle of Tower quest – you will get a passive boost to your attributes. For example +4 to strength. This will mean that you will need to invest less into it to wear the good gear
So let’s move to the juicy parts
Rogue Assassin Build
This build sounds simple, however, you can expect to deal crazy amounts of damage to the enemies. The only thing that you need to do is position yourself correctly.
As you can see the build will have 80 Cunning, 50 Dexterity, and will deal tremendous critical/backstab damage.
Attributes
You will have to concentrate on three attributes. However, the rest can be skipped: Constitution, Magic, Willpower.
- Strength – 18, this includes the +4 bonus of Circle of Magi Fade quest (you will need 20, but you should get +2 from gear bonuses)
- Dexterity – After you reach 30, stop investing in it. This will be enough to get all the required talents.
- Cunning – invest everything else here. It will boost your damage, and increase your Coercion skill, and lock-picking ability. Everything that Rogue needs.
Specializations
Here you have several options. I recommend having: Assassin and Duelist.
However, if you do not have Bard in your party take the Bard specialization instead of Duelist. The reason is that you and your party will get large offensive bonuses from one of the songs.
It does not matter which one you take first. However, with the Bard specialization, the Song of Courage will be available at level 10, so your party can enjoy its boons early on.
Talents
This section will cover what talents you should be choosing to maximize the capabilities of the Rogue Assassin build.
Here is my recommendation for the abilities:
Rogue Tree
If you have another rogue character (for Example Leliana) in the group you can skip Improved Tools and Mechanical Expertise.
Lethality is the most important talent in this tree. It will change weapon damage calculation so that Cunning will be used instead of Strength if the latter is lower.
Assassin Tree
This tree will be extremely useful to you. You will get a Mark of Death which will allow dealing additional damage. Moreover, your passive abilities will also increase the damage that you deal.
So each invested point into this tree pays off.
Dual Weapon Tree
For this tree, you will need to consider a few things. I recommend getting Dual-Weapon Expert and Dual-Weapon Mastery as an optional investment.
Punisher will allow you to deal large amounts of damage because it can also deal with critical hits.
The main ability to have in mind is Momentum. It increases your attack speed drastically. However, keep in mind, that you should only use it if the mage in your party does not have Haste activated. Otherwise, you will have your attack speed slowed (this is a game bug). Read more about it Haste + Momentum bug.
Bard tree (if you skip Duelist)
Here, my recommendation is to get Song of Courage
This song is extremely useful both for you and your party. Especially if you have two additional physical damage-dealing members.
The Song of Courage will allow you to maximize your offensive capabilities. However, you will lose some stamina and will not be able to use Mark of Assassin or Punisher as often.
Equipment
With Rogue build, you will want to maximize your damage, critical/backstab damage, dexterity, and cunning. The gear recommended will revolve around these stats and attributes
Weapons
Equip any of these two suggested daggers. The ones at the top are better.
Item | Details |
---|---|
The Edge | Has two rune slots and also provides the largest bonus to damage out of all daggers |
The Rose’s Thorn | This dagger is quite expensive and can be bought in Orzammar. However, it gives all the bonuses a rogue build needs |
Dead Thaig Shanker | Obtainable with Stone Prisoner DLC. Provides +5 to Cunning. |
Duncan’s Dagger | Large boost to dexterity, great against dragon fights due to bonus damage. |
Thorn of the Dead Gods | Tier 2 version can be obtained in Lothering. Great value early in the game |
Armor
In the late game, you have a few options for the best Rogue armor.
Item | Details |
---|---|
Battledress of the Provocateur | It outperforms The Felon's Coat by a small margin giving a 50-point base stamina increase. |
The Felon’s Coat | Boosts dexterity, increasing your damage. It will also increase stamina regeneration, allowing it to sustain Momentum for much longer. |
Wade’s Superior Drakeskin Leather Armor | I only recommend equipping this together with Wade's Superior Drakeskin armor set. The armor by itself provides a bonus to dexterity |
Shadow of the Empire | Not as good as the others, because provides only +2 dexterity. Moreover, it gives additional strength that may not be as useful for this build. |
Dalish Armor | Great armor early in the game. Can be bought in Dalish Camp. Moreover, you can equip it with other items for the Dalish Leather armor set bonus. |
Helm
Item | Details |
---|---|
Helm of Honnleath | The best helm in the game can be obtained with the Stone Prisoner DLC. Gives +2 to all attributes |
Quicksilver Arming Cap | Gives +2 to Cunning. Your main stat that boosts damage. |
Longrunner’s Cap | Provides additional stamina regeneration. |
Free Scout Arming Cap | Gives +2 to Dexterity. Not as good as the above ones, however, still useful to wear |
Boots
Item | Details |
---|---|
Cadash Stompers | Equip these if your Warden will have 22 strength |
Silverhammer’s Tackmasters | Gives +2 to Dexterity. Best boots for the Rogue in terms of damage. However, has low armor |
Wade’s Superior Drakeskin Boots | You can also wear them without Wade's Superior Drakeskin armor set as they give bonus Dexterity. |
Bard’s Dancing Shoes | One of the best light boots in the game. Provide a large boost to the defense allowing to avoid more attacks |
Dalish Boots | Cheap boots, that provide +3 defense. This allows you to evade more attacks |
Gloves
There are many options for gloves. Generally, I prefer to have increased backstab damage if I do not go for Wade's Superior Drakeskin armor set
Item | Details |
---|---|
Red Jenny Seekers | Gives +15% to critical and backstab damage. |
Backhands | Similar to Red Jenny Seekers, however, gives only +10% to backstab and critical damage |
Wade’s Superior Drakeskin Gloves | Give's +1 to Dexterity. Best to wear with Wade's Superior Drakeskin armor set, but can be worn alone |
Angled Strikers | These gloves are on the same level as the Dalish Gloves. |
Dalish Gloves | Use these gloves together with Dalish Leather armor set |
Amulets
Unfortunately, there are not many options here. The High Regard of House Dace is the best amulet but may be too overpowered.
Item | Details |
---|---|
The High Regard of House Dace | You could call this an overpowered amulet. It gives a lot of cunning, stamina, stamina regeneration, etc. However, to get it you need to finish Golems of Amgarrak DLC. |
Pearl of the Anointed | +1 to all attributes, good all-around amulet |
Mark of Vigilance | This amulet provides +6 defense. Great for avoiding enemy attacks. However, I put it at the lowest priority, due to the reason that I prefer more damage |
Belts
My recommendation here would be Andruil’s Blessing because you are a main character and will deal large amounts of damage.
Item | Details |
---|---|
Andruil’s Blessing | The best belt in the game provides a large boost to all stats |
Guildmaster's Belt | Gives +3 Cunning. Available early in the game through DLC. |
Cinch of Skillful Maneuvering | You get this belt after you finish Witch Hunt DLC. So it may not be accessible to everyone. |
Dalish Hunter's Belt | This will increase Warden's stamina regeneration allowing him to use more active abilities. |
Rings
Item | Details |
---|---|
Key to the City | Provides +2 to all attributes, found in Orzammar. |
The Wicked Oath |
One of the best rings available to a Rogue |
Dusk Ring | Decreases Strength by one, however, gives Cunning +3 |
Harvest Festival Ring | Obtained in Stone Prisoner DLC. Gives +2 dexterity and strength. |
The Lucky Stone | Gives +1 to all attributes and is also available early in the game. |
Tactics
In this section, I will cover tactics that you can use to maximize the offensive capabilities of your Rogue in Dragon Age Origins.
If you have taken Stealth then I suggest, starting each fight with it. Get behind enemy lines, and target archers/mages.
Once you are ready use your tank to initiate the fight. Now you can easily concentrate on enemies and take them out from the back.
Mark of Death - I recommend using this skill whenever an enemy has a yellow or darker name. The normal ones die too fast
Momentum - try to keep it active all the time, it will drastically increase your attack speed
Punisher - Your main offensive ability, use it to deal a large amount of damage in a few strikes. Use it whenever it is not on a cooldown.
Conclusion
I hope this Assassin Rogue build will help you with your Dragon Age Origins playthrough. Feel free to leave a message if you think I have missed something.
Discussion