Best Pistol Build - Mass Effect: Andromeda (MEA)
This post covers the best Pistol build in Mass Effect Andromeda. Pistol weapons are one of the main categories that you can use on Ryder. Theoretically, you could also split them into SMGs and Pistols, where the former has a fast firing rate and low damage per shot.
Contents
Pistol Build
With this build, I would like to show some options on how to use these weapons to create a monstrosity, able to shred enemies as fast as other, heavier weapons. The idea is simple - use your weapon to deal most of the damage. This should be supported by skills that improve damage, weapon handling, and survivability.
Strangely enough, with correct augmentations pistols become so powerful that no other weapon is not needed in your arsenal. If this sounds strange to you, you will see it in the build as we go further. I will offer some variations and options for the build, as you can become very creative
Skills allocation
This section covers how skill points should be allocated for the end game on the Pistol build
Combat Skills
Power name | Upgrades Choices | Description |
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Turbocharge |
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One of the main abilities that allow almost any weapon to become overpowered. It boosts weapon clip capacity, fire rate, and damage. |
Combat Fitness |
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Provides various stat boosts - max health, shields, weight capacity, weapon damage, etc. The level 6 upgrade, is especially good as it gives 200 damage resistance when HP is low. |
Combat Tools |
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The skill is not exceptionally important early on. However, it improves aerial combat, allowing Ryder to hover for longer. This unlocks some better angles to take out enemies behind the cover. |
Pistols |
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This skill improves pistols' damage, and handling and provides other bonuses. The last upgrade is your personal choice. I use Aim down sights, so I pick Augmented Targeting Assistance |
There is another option that I would like to recommend.
Biotic Skills
Power name | Upgrades Choices | Description |
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Barrier |
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Provides improvements to shields and gives instant shield restore when health is low |
Tech Skills
Power name | Upgrades Choices | Description |
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Invasion |
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The skill is very powerful, especially when fighting armored or stronger opponents. Moreover, thanks to Team Support, you will regain health every time it is used. |
Tactical Cloak |
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The ability allows them to become invisible from enemies and avoid their fire. The first shot (and 2 seconds with Combat Cloak) give a huge boost to damage. You can also use this together with Hover to get a perfect angle for a shot |
Team Support |
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Provides support-type bonuses. Our goal is the level 6 upgrade Life Support. It gives health regeneration that allows freely using Bio-Converter on weapons |
Offensive Tech |
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Improves various stats of tech skills. Moreover, after each tech skill use, we get bonus weapon damage. |
Auxiliary Systems |
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Provides general bonuses for tech skills. Not as important for this build, so you can take it later in the game. The last upgrade gives a boost to skill recharge times. |
Profile
Profile | Description |
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Soldier | For this build our goal is to get the highest boost of weapon damage, accuracy, and clip size. |
Build Variation - Barricade + Talon
One of the welcome options for this build is Barricade. It could be a perfect alternative to both Invasion and Tactical Cloak. However, I would skip Tactical Cloak if you choose this variation. Why? Without Invasion you would lose a way to restore health as Tactical Cloak + Combat Cloak disables regeneration.
Power name | Upgrades Choices | Description |
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Barricade |
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Creates a defensive barrier, that you can take cover behind. With these upgrades, you also get bonus weapon damage and almost instant shield regeneration |
What's so special about this skill? You can create places to have a cover anywhere on the battlefield, allowing you to play aggressively. Moreover, it boosts weapon damage and contributes towards the Soldier profile level increase.
Now there is another consideration. Take a Talon pistol that allows more of a shotgun-type gameplay. along with correct augmentations is a very powerful weapon (check equipment section).
However, the big downside, is that you would need to charge its attacks for it to be at max effectiveness. In this case, we need to have a cover that would allow charging - Barricade. So by taking Barricade and Talon, you create another deadly build that creates some crazy explosions. This is not as powerful as Hornet, but it provides some variations if you want to spice things up.
Skills Progression
This section covers detailed ability progression for the best Pistol Build. This is just a suggested progression, feel free to adjust it based on your needs.
Order | Skill | Description |
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1 | Invasion Lv 4 | Tactical Cloak and Turbocharge require 9 skill points invested in respective trees. With these skills, we unlock the base of the builds' active skills. |
2 | Tactical Cloak Lv 3 | |
3 | Pistols Lv 4 | |
4 | Turbocharge Lv 4 | |
5 | Pistols Lv 6 | Maximize these skills for damage increase, and unlock the next tier of the Soldier profile |
6 | Turbocharge Lv 6 | |
7 | Team Support Lv 6 | This skill will allow to restore HP whenever tech skill is used |
8 | Tactical Cloak Lv 6 | Upgrade to the maximum level for Combat Cloak upgrade |
9 | Offensive Tech Lv 3 | Get bonuses to tech skills |
10 | Combat Fitness Lv 6 | Unlock the Level 3 Solder profile and increase the defensive capabilities of the build |
11 | Invasion Lv 6 | Maximize Invasion for some additional damage and effectiveness |
12 | Offensive Tech Lv 6 | The last upgrade Technical Rounds will now give a huge boost of damage after using tech skill |
13 | Combat Tools Lv 6 | Our main goal here is to unlock a higher Soldier profile level. Moreover, it will improve Hover combat. |
14 | Auxiliary Systems Lv 6 | Improves tech skill effectiveness. Also, the last upgrade Omni-Vents reduces power recharge times. |
15 | Barrier Lv 6 | Our goal here is the last upgrade which gives instant shield restore when hp is low |
Now, we are done with the base of the build. However, you still need to pump the combat skills to get the Soldier profile to the maximum of level 6 for huge bonuses to weapon damage.
Tactics
This section will cover playing the best Pistol build in Mass Effect Andromeda.
Tactical Cloak + Combat Cloak
This ability can make or break the build. It is an amazing ability that provides two main things - escape or hiding from enemies and boost to damage. However, while it is active, your shields or HP do not regenerate. This can be deadly if you are using Bio-Converter or participate in the combat again without getting into cover to recover.
However, if you wait 8 seconds, in Tactical Cloak and deactivate it, you get the bonus HP regeneration. This is not perfect, so that is why we take Invasion. To maximize Ryder's survivability, after using Invasion, be sure not to instantly use Tactical Cloak, unless you are ready to go all in for the kill and will have enough HP.
Main Combat rotation
The combat is fairly easy with the build - the better you can target enemies, the more you kill them. Generally, here is how I approach combat:
- I try to activate Invasion on the enemy group, otherwise, pick the strongest protected enemy (skip Fiends, Hydras, etc., you should fight them the last)
- Activate Turbocharge
- If you want to go all in activate Tactical Cloak and start shooting.
- If you want to be on the safe side, start without Tactical Cloak, and only activate it once enemies start lunging at your HP.
- Continue taking out enemies and reactivate Invasion/Turbocharge once they are active again
Pretty simple and the weapons are extremely effective on just removing enemies from the screen.
Companions
The build is powerful on its own especially once you get augmentations on your Pistols. Genreally, any companions work. Check the squad builds recommendations. However, one companion shines the most.
Core has a Shield Boost skill that restores shields and HP. This is especially useful once you get Bio-Converter and don't want to die fast. Moreover, she also has freezing bullets once you maximize Asari Commando, they make the combat much easier.
Equipment
This section will cover what equipment you should be using with Pistol Build.
Weapons
Name | Mods | Augmentations |
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Hornet |
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There is another crazy option, that uses a pistol as a shotgun. Each shot releases multiple pellets that explode. Moreover, by holding the trigger button, more of them are released
Name | Mods | Augmentations |
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Talon |
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Melee Weapons
Name | Augmentations | Description |
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Asari Sword |
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Even though you may not use melee weapons, their bonuses from augmentations always apply. Due to this, we want to maximize weapon damage with 5 slots. |
Armors
Armor piece | Stats | Augmentation options |
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Kett Helmet | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Maverick Chest | +3%-12% Weapon Headshot/Weak Point Bonus +3%-15% Weapon Spare Ammo +5%-20% Weapon Damage |
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Kett Legs | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Kett Arms | +3%-12% Combat Power Damage +1%-10% Weapon Damage |
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Fusion Mods
Name | Description |
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Fusion Mod of Adrenaline | You can try out this fusion mod, which provides instant skill recharge after killing an enemy. The thing is that the Pistol build mostly relies on the weapon and not skills. So if you fight a strong single enemy, a few seconds should not change much. However, you can always skip it if you do not prefer this mechanic. |
Conclusion
Thank you for reading this post on the best Pistol build in Mass Effect Andromeda. I covered recommended abilities and their progression, best equipment, and tactics.
Feel free to leave a comment below!
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