The Gunslinger Build for Cyberpunk 2077 is for those that are looking to make pure mayhem using their bullets. We dive deep into different weapon types - pistols, revolvers, and various rifle types to make them do the highest damage possible. The build is an extremely versatile gunzerker dream leading to damage of thousands per shot
Gunslinger Build - each shot kills
As I mentioned this build is for those that love all the guns in Cyberpunk and want to try them out. Probably, it will not be enough to have one playthrough to find the one that you like the most, but I am here to guide you. Thanks to Tabula Rasa you can easily access any weapons by respeccing your perks.
Now, why go for Gunslinger build? Let me show some numbers. Here is the damage with the Overwatch, and how it deals hundreds of thousands of damage
What about pistols? Well no problem, you can still one-shot enemies with Crash revolver while also having it silenced. This is enough to one-shot most of the enemies in the game. Of course, some tougher ones will have higher armor values.
Okay, but there is also a very well-liked rifle Widow Maker. It is Precision Rifle that can charge up its shot for increased damage and shoot through walls. This can make the game too easy even on Very Hard difficulty
So thanks to the perks, weapons, and cyberware we pick with the Gunslinger build we are able to deal this crazy amount of damage.If this caught your attention let's get into the details.
Attributes
Picking attributes is one of the most important things for the build. It will decide what skills you can unlock and what perks you gain at each level as you improve the attribute level. I would like to lead through some recommendations on how to best optimize.
Starting the game
- Reflexes +3. Improves gun damage early in the game.
- Cool +2.
- Technical Ability +1
- Body +1. Gives some bonus HP for better early survival chances.
Progression
Level |
Reflex |
Body |
Tech |
Cool |
Int |
10 |
10 |
6 |
6 |
6 |
3 |
30 |
15 |
11 |
14 |
8 |
3 |
50 |
20 |
12 |
20 |
16 |
3 |
- Reflexes 20.
- Body 12.
- Technical Ability 20.
- Cool 16.
The Gunslinger build does not rely on Intelligence (probably this is obvious). The main reason is that we will forgo Cyberdecks and only use Sandevistans as the operating system. This will allow you to slow down time and spray bullets at multiple enemies that you encounter before they can do anything.
Perks
This section will go into great detail about what perks you should pick with the Gunslinger build. I will try to cover what perk trees you should invest in based on the weapon of your choice. This is a great way to find what you need and don't waste any perk points on what you do not need
Handguns - Pistols and Revolvers
Handguns skill tree covers all revolvers and pistols.
Reflexes Level |
Skill |
Description |
1 |
Gunslinger x3 |
Reduces reload time for Pistols and Revolvers by 25%. |
1 |
High Noon x3 |
Increases Crit Chance with Pistols and Revolvers by 6%. |
5 |
Desperado x3 |
Increases damage with Pistols and Revolvers by 10%. |
5 |
Rio Bravo x3 |
Increases headshot damage multiplier with Pistols and Revolvers by 15%. |
7 |
Long Shot Drop Pop x2 |
Increases damage with Pistols and Revolvers to enemies 5+ meters away by 25%. |
9 |
Steady Hand |
Reduces Pistol and Revolver recoil by 20%. |
9 |
O.K. Corral |
Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
9 |
Vanishing Point |
Increases Mitigation Chance by 20% for 5 sec. after performing a dodge with a Pistol or Revolver equipped. |
11 |
A Fistful of Eurodollars x2 |
Increases Crit Damage with Pistols and Revolvers by 30%. |
11 |
From Head to Toe x2 |
Increases damage done to limbs with Pistols and Revolvers by 7/15%. |
12 |
Acrobat |
You can now perform dodges while aiming a Pistol or Revolver. |
12 |
Grand Finale |
The last round in a Pistol or Revolver clip deals double damage. |
14 |
Attritional Fire |
Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
14 |
Wild West |
Removes the damage penalty from Pistols and Revolvers when shooting from a distance. Now you can maximize your damage when fighting enemies from long distances with this Pistol build. |
16 |
Snowball Effect |
After defeating an enemy, the fire rate for Revolvers increases by 5% for 6 sec. Stacks up to 5 time(s). |
16 |
Westworld |
Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
18 |
Lead Sponge |
Enables you to shoot with Pistols and Revolvers while dodging. |
20 |
Brainpower |
After a successful headshot with a Pistol or Revolver, Crit Chance increases by 7% for 5 sec. |
20+ |
The Good, the Bad, and the Ugly |
After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
Assault - Assault, Sniper, SMG and Precision Rifles
Going for the Assault tree ensures that you are most effective while using Rifle type weapons and SMGs.
Reflexes Level |
Skill |
Description |
1 |
Bulletjock x3 |
Increases damage with Rifles by 10%. |
1 |
Eagle Eye x3 |
Reduces time to aim down sight with Rifles by 50%. |
5 |
Covering Killshot x2 |
Increases Crit Chance with Rifles and Submachine Guns by 8% when firing from behind cover. |
7 |
Bullseye |
Increases Rifle damage while aiming by 10%. |
7 |
Executioner |
Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
9 |
Duck Hunter x2 |
Increases Rifle and Submachine Gun damage to moving enemies by 10/20%. |
9 |
Shoot, Reload, Repeat x2 |
Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20/40% for 5 sec. |
11 |
Feel the Flow x2 |
Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20/40% for 5 sec. |
11 |
Nerves of Steel x2 |
Increases headshot damage with Sniper Rifles and Precision Rifles by 10/15%. The Assault rifle build can still use precision rifles. |
12 |
Hunter's Hands x2 |
Reduces recoil with Rifles and Submachine Guns by 5/10% when firing from behind cover. |
12 |
Trench Warfare x2 |
Rifle and Submachine Gun damage increases by 5/10% when firing from behind cover. |
14 |
Named Bullets |
Increases Crit Damage with Rifles and Submachine Guns by 20%. |
14 |
Skull Skipper |
Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 time(s). |
16 |
Bunker |
Increases Armor and Resistances by 15% while aiming with Rifles and Submachine Guns from behind cover. |
16 |
Recoil Wrangler |
Reduces recoil with Rifles and Submachine Guns by 5%. |
18 |
In Perspective |
Bullets fired from Power Rifles and Power Submachine Guns ricochet an additional 1 time(s). |
18 |
Long Shot |
Rifle and Submachine Gun damage increase the farther you are located from enemies. |
20 |
Savage Stoic |
Increases damage with Rifles and Submachine Guns by 35% when standing still. |
20+ |
Punisher |
After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
Engineering - Tech Weapons
Tech Level |
Skill |
Description |
9 |
Up to 11 |
Allows you to charge Tech weapons up to 100% capacity. |
12 |
Tesla x3 |
Increases the charge multiplier for Tech weapons by 55%. |
14 |
Ubercharge |
Fully charged Tech weapons deal 30% more damage. |
14 |
Gun Whisperer |
Fully charged Tech weapons do not shoot automatically. Does not apply to revolvers. |
16 |
F*** All Walls |
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
18 |
Lickety Split x2 |
Tech weapon charge time is reduced by 20%. |
20 |
Superconductor |
Tech weapons ignore Armor. |
20 |
Revamp |
Increases damage from Tech weapons by 25%. Increases charge damage from Tech weapons by 10%. +1% charge damage per Perk level. |
Engineering - Smart Weapons
If you are using Smart Weapons, I recommend taking this skill from the engineering tree. It is the only one we need for now.
Tech Level |
Skill |
Description |
9 |
Lock and Load x2 |
Increases Smart weapon reload speed by 10%. |
Engineering - Power Pistols
Tech Level |
Skill |
Description |
5 |
Draw the Line |
Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed. |
12 |
Play the Angles x3 |
Ricochets deal an additional 50% damage. |
Athletics
Body Level |
Skill |
Description |
1 |
Regeneration |
Health slowly regenerates during combat. |
7 |
Epimorphosis |
Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
11 |
Multitasker |
Allows you to shoot while sprinting, sliding, and vaulting. |
11 |
Divided Attention |
Allows you to reload weapons while sprinting, sliding, and vaulting. |
Ninjutsu
Cool Level |
Skill |
Description |
1 |
Silent and Deadly |
Increases damage dealt by silenced weapons by 25% while sneaking. This is very useful as Assault Rifles can have a silencer on. |
|
Strike From the Shadows |
|
7 |
Assassin |
Deal 15% more damage to human enemies. |
9 |
Sniper x2 |
Increases headshot damage outside combat by 20%. |
12 |
From the Shadows x2 |
Upon entering combat, Crit Chance increases by 20% for 7 sec. |
Cold Blood
Cool Level |
Skill |
Description |
1 |
Cold Blood x3 |
After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1/2/3 time(s). The duration of each additional stack is 1 sec. shorter. |
7 |
Easy Out x2 |
While Cold Blood is active, increases ranged weapon damage by 20% to enemies within an area of 5m. |
11 |
Coolagulant |
Stacks of Cold Blood are removed one by one, not all at once. |
11 |
Frozen Precision |
Increases headshot damage by 5% per stack of Cold Blood. |
16 |
Critical Condition x2 |
Increases duration of Cold Blood by 50%. |
16 |
Coldest Blood x2 |
Increases max stack amount for Cold Blood by 2. |
Build tactics
Okay so to be honest there are not many tactics and tips that I can suggest with this build. Generally, you have to be good and accurate with the guns you have equipped. However, I can still share some general guidelines:
- Tech weapons are excellent for shooting enemies through walls. For example, Widow Maker can make any encounter very easy as you hide behind cover.
- Although you would think pistols are weak, they are very strong, especially once you do headshots.
- I do recommend Sandevistan as Operating System. It boosts damage, critical chance, and critical damage. Of course, you will need legendary versions for that. Moreover, it slows time allowing you to land precise headshots.
- Because this build concentrates on maximizing damage, you should shoot while sneaking/crouching. Some of the perks only activate in this state
- Using a silencer will lower your overall damage. However, it will increase it greatly while shooting from stealth. So use it based on your approach.
Equipment recommendations
This section will cover the best equipment that you can use on Gunslinger Build in Cyberpunk 2077
Pistols and Revolvers
Item |
Description |
Chao |
A smart pistol that is very effective against single targets. |
Crash |
An iconic revolver that has high base damage. It is a simple weapon that has no gimmicks and relies on wearers' accuracy. |
Comrade's Hammer |
A hand cannon. It has single shot in a clip, but can be charged and the bullet explodes |
Lizzie |
A very powerful tech pistol. It shoots multiple projectiles from a single shot. Can hit enemies through walls. |
Malorian Arms 3516 |
Although it may not be the most powerful it is definitely cool. This is Johhny's iconic pistol. |
Assault Rifles
Item |
Description |
Psalm 11:6 |
Deals additional thermal damage and can burn enemies. I think it is very effective against most human enemies throughout the game |
Moron Labe |
A very powerful assault rifle that I think is mandatory to try on Gunslinger build. Has a very high fire rate. |
Divided We Stand |
This is an amazing Smart Assault Rifle. It can target multiple enemies, and with some practice, you can get guaranteed headshots. |
Sniper Rifles and Precision Rifles
Item |
Description |
Overwatch |
It is a unique variation of SPT32 Grad and comes with a silencer. Its drawback is that it requires 10 Body to properly utilize it. |
Widow Maker |
Although not Assault Rifle it can come in very handy in many fights as this precision rifle can shoot through walls. |
SPT32 Grad |
Although not a Tech Sniper rifle, this one can shoot through walls and ricochet. Although it has a very slow fire rate. |
Nekomata |
This tech sniper rifle is readily available throughout the game. It can shoot through walls. You can also try getting the iconic version of it called Breakthrough |
Ashura |
Smart Sniper rifle, usually guarantees a kill without making the most accurate shots. However, has only 1 round per clip. |
Weapon Mods
Item |
Description |
XC-10 Alecto |
The best Muzzle allows for silent weapon shooting. Unfortunately, when using silencer ricochet bullets are disabled and damage is decreased. |
Countermass
|
Eliminates horizontal recoil while aiming. This will make shooting with Assault Rifle a breeze |
Crunch |
Increases damage. This is a base mod that I recommend for Assault Rifle build. |
Neon Arrow |
Reduces weapon reload time by 5%. |
Vendetta |
Increases headshot damage by 10%. |
Penetrator |
Increases Crit Chance |
Pacifier |
Increases Crit Damage |
Cyberware - Frontal Cortex
Slot |
Item |
Description |
1 |
Heal-On-Kill |
This item provides a certain percentage of health after each enemy that you kill. The effectiveness increases with the cyberware rarity |
2 |
Mechatronic Core |
I recommend this one because it will greatly boost damage against mechs. On higher difficulties, this helps a lot in certain encounters. |
Cyberware - Ocular System
Slot |
Item |
Description |
1 |
Kiroshi Optics Mk.3 |
Enables to have additional upgrades for the ocular system. Try to get the highest rarity which is Epic. It provides 3 upgrade slots. |
Mods
Cyberware - Circulatory System
Slot |
Item |
Description |
1 |
Biomonitor |
Instantly restores a large portion of health when it drops below a certain threshold. |
2 |
Bioconductor |
Greatly reduces cooldown duration of other cyberware. Cannot be equipped if you do not have at least 12 Body. |
2 |
Microgenerator |
Releases Electroshock when health drops below 15%. |
3 |
Feedback Circuit |
Instantly restores health if shooting a fully charged tech weapon |
Cyberware - Immune System
Slot |
Item |
Description |
1 |
Shock-n-Awe |
Release electroshock when being hit. Has a certain activation chance. |
2 |
Pain Editor |
Reduces all the damage that you receive by 10%. |
Cyberware - Nervous System
You can wear 2 pieces of cyberware for the Nervous System. Try to get the highest Rarity of the mentioned item
Slot |
Item |
Description |
1 |
Kerenzikov |
You can now slow time when dodging or sliding. |
2 |
Reflex Tuner |
I like this Cyberware as it gives you some time when you are in a critical situation and slows down time. |
Cyberware - Integumentary System
Slot |
Item |
Description |
1 |
Subdermal Armor
|
Provides flat armor increase. Try to obtain the highest rarity for the highest value. |
2 |
Optical Camo |
This is a bad boy. You will become invisible for a few seconds which you can use to take out enemies. Really neat cyberware for a stealth build |
3 |
Heat Converter |
Increases damage if you are burning |
Cyberware - Operating System
I recommend using the Sandevistan operating system for this Gunslinger build. It will allow you to stop time and take out enemies without them reacting to your shots.
Priority |
Item |
Description |
1 |
Militech "Falcon" Sandevistan Mk.5 |
Provides 20 Crit Chance and 35% Crit Damage while Sandevistan is active. The effect lasts 18 seconds. Enough for most of the encounters. |
2 |
QianT Sandevistan Mk.4 |
Gives a 15% critical chance and a 15% damage dealt increase while Sandevistan is active. |
3 |
Dynalar Sandevistan Mk.4 |
Increases damage and Crit Chance by 15%. Has a 30-second cooldown. |
4 |
Dynalar Sandevistan Mk.3 |
I recommend getting the Epic version early as possible as it will greatly improve your gameplay. |
Operating system mods
Mod name |
Description |
Heatsink |
Reduces Sandevistan cooldown. The best versions can only be crafted, but they drastically reduce Sandevistan reuse rate. |
Prototype Chip |
While Sandevistan is active, increases Crit Chance by 5%. |
Neurotransmitters |
While Sandevistan is active, increases Crit Damage by 15%. |
Overclocked Processor |
Increases duration of Sandevistan |
Cyberware - Skeleton
Slot |
Item |
Description |
1 |
Bionic Joints |
Reduces recoil of Ranged Weapons. |
2 |
Synaptic Signal Optimizer |
Increases Health. Greatly improves the survivability of Assault Rifle Build in the late game. |
Cyberware - Hands
Slot |
Item |
Description |
1 |
Smart Link
|
Take this one if you will use Smart weapons. It ensures they work correctly and are easy to use |
1 |
Ballistic Coprocessor |
Use this cyberware if you plan to take Power rifles. The legendary version gives +50% ricochet damage. |
Cyberware - Legs
Slot |
Item |
Description |
1 |
Reinforced Tendons |
My personal favorite makes traversing much easier. |
Conclusion
Thank you for reading the post on Gunslinger build in Cyberpunk 2077. I hope you enjoyed the build and found your favorite style with various guns in the game. Be sure to try them using Tabula Rasa respeccing as each of them offers different flavor and feel
Feel free to leave a comment
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