Rift Mage Build - Ice Breaker - Dragon Age: Inquisition (DAI)
Contents
Rift Mage - Ice Breaker build
This is the best Rift mage build that I recommend. It makes Dragon Age Inquisition a bit more interesting game even in the late game. The main idea of the build:
- Freeze enemies
- Shatter frozen enemies
- Crowd control them by knockdowns and freezes
- Stay close to the enemies
To fully use this build you will need to do Impact Detonator combos that can be activated with Stonefist after the enemy is frozen.
Let's start going through the build
Abilities - before Specialization, Levels 1-10
Early in the game, your inquisitor should be a simple mage with these core abilities:
Order | Skill | Description |
---|---|---|
1 | Barrier | A great ability to survive critical encounters. Recommend having it at the start of the game, especially if you play on Nightmare. |
2 | Immolate + Wildfire | Easily accessible AOE fire ability. The upgrade gives more damage and a shorter cooldown |
3 | Peaceful Aura |
The Inquisitor will generate less threat |
4 | Dispel |
Good early in the game, when rift enemies can be strong. You can use it to take out summoning circles |
5 | Energy Barrage + Energy Bombardment | This is an amazing ability, releasing multiple particles. With it, there is a higher chance to generate a critical hit for the next passive ability. Moreover, the element damage depends on the staff you have equipped |
6 | Flashpoint |
If you land a critical hit, your next spell does not have a cooldown |
7 | Pyromancer |
We take this mainly to unlock the next ability |
8 | Fire Mine |
Very strong ability allowing to deal 1600% of weapon damage. |
It is a well-rounded skill allocation, allowing for an effective way to deal with enemies. At about levels 10-12, you should get Rift Mage specialization. Once you have it respec your abilities.
Abilities - Overview
Short overview of what skills to pick. For a detailed explanation check the next section
Rift Mage
Spirit Tree
Storm Tree
Inferno Tree
Winter Tree
Abilities - progression till Endgame
Here I will cover detailed progression and explanations on when and where to invest Inquisitor ability points
Order | Skill | Description |
---|---|---|
1 | Stonefist + Shatterstone | This ability has a short cooldown and it can apply a weakened state. Moreover, it deals damage and also knockouts enemies in AOE with the upgrade. |
2 | Encircling Veil | Increases spell duration bonus against weakened enemies. |
3 | Veilstrike + Punching Down | This ability does not deal damage. However, it sets the Weakened state + knockback enemies in the AOE range. However, for me, it gives a small breather as the ability enters the tactical camera to go through what is happening in the field. Moreover, you can use it quite often to put enemies in place |
4 | Restorative Veil | One of your main abilities that will restore mana when Inquisitor deals damage to weakened enemies. |
5 | Barrier + Energetic Defense | This is a good ability to put up a barrier when low on HP or starting a battle. The upgrade will make the delay the decaying for 5 seconds |
6 | Fade Step + Energizing Step | A frost ability that has two purposes: - Reposition yourself and run away - Restore mana with each enemy you pass by |
7 | Winter Stillness | We mainly take it as an upgrade path. Although the ability looks good, many of the spells used in the game make the Inquisitor move a little and cancel the effect. |
8 | Ice Mine + Chilling Array | This build's main ability that you will use to stop enemies, create shatter combos and boost Winter's Grasp damage. The upgrade will activate the traps instantly but they can only appear right before the character |
9 | Winter's Grasp + Winter's Ruin | This ability is quite costly. However, with the Winter's Ruin upgrade, you will be able to deal 1000% weapon damage. For this to work you will need to use this on Frozen enemies. This is easily doable with Ice Mine |
10 | Energy Barrage | We take this ability as an alternative to having other element types besides Ice. Inquisitor will lose about 50% of effectiveness against enemies that have Ice resistance |
11 | Twisting Veil | Boosts your damage against weakened enemies |
12 | Pull of the Abyss + Devouring Veil | With the upgrade, the ability will do 500% spirit damage in AOE. As you will be weak against Ice resistant enemies this ability greatly boosts your combat capacity. |
13 | Immolate | We mainly take this for progression |
14 | Flashpoint | This ability will allow you to use the next spell without cooldown if the current spell hits with a critical hit |
15 | Clean Burn | Each spell cast will reduce your cooldowns by 1 second |
16 | Conductive Current | Your damage will be increased the less mana you have |
Here are some additional skills that I recommend getting if you reach a higher level or have free ability points:
- Upgrade Energy Barrage
- Blizzard + any upgrade.
- Peaceful Aura
- Frost Mastery
Stats
As with most builds at the start of the game, your priority should be base stats and critical chance. Later on, you should be concentrating on critical damage to maximize your DPS.
-
Critical chance - with Ring of Doubt, try to keep it at 20%, without it 50%+ is recommended
-
Critical Damage – your priority from level 15~ or when you reach 50% critical chance
- Attack - boosts overall damage, usually, the bonuses are higher than attribute-based ones
- Willpower - boosts Rift mage overall damage and also gives magic defense.
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Magic - boosts overall damage
-
Armor – a priority for low levels, up to level 12
Equipment Recommendations
In this section, I will go through the recommended equipment for the Dragon Age Inquisition Rift mage build
Weapons - obtainable
The staves are quite good, however, they are usually surpassed once you can get Tier 4 materials
Priority | Item | Description |
---|---|---|
1 | Hakkon's Wisdom | This staff gives +100% critical damage. It is a good alternative to Isana's Song if you have at least a 50% Critical chance |
2 | Isana's Song | This staff can be obtained in The Descent DLC. Provides +41 to magic. In terms of pure damage, it has no equals. It also has a 10% chance to cast Chain Lightning. |
3 | Earnest Reprisal | I recommend this staff, only if you have a high critical chance of 50% or more. Or you have equipped Ring of Doubt |
4 | Staff of the Void | The staff is obtained from high dragon Hivernal. Moreover, it provides adequate stats |
Weapons - craftable
Generally, I prefer craftable staves if you have good masterwork and other materials
Priority | Item | Description |
---|---|---|
1 | Staff of Corruption Schematic | Although this is Tier 4, I would still go for Wrath of Lovias Schematic which provides better slots for the end game. |
2 | Encore Schematic | One of the best staves in the game as it gives offensive buffs for all party members |
3 | Wrath of Lovias Schematic | The stave gives leather slots for increased critical chance or critical damage |
Helmets - obtainable
Priority | Item | Description |
---|---|---|
1 | Cowl of the Pure | Can be an alternative to the Mask of the Grand Duchess. However, it will only increase attack and not critical stats |
2 | Helm of the Drasca |
A mid-tier helmet, I would recommend equipping this if you do not have the Winter Palace masks or Cowl of the Pure |
3 | Ambassador's Mask | I would still recommend Mask of the Grand Duchess. However, if you have a high critical rate (50%+), this helmet is much better. |
4 | Mask of the Grand Duchess | The best helmet in terms of the boost to critical chance. |
Helmets - Craftable
Priority | Item | Description |
---|---|---|
1 | Superior Skirmisher Hat Schematic | Great slots for increasing critical stats. best craft |
2 | Battlemage Cowl Schematic | Upgraded version of Tier 2 schematic. Provides better utility slots. Similar to other Tier 3 schematics |
3 | Superior Seer Cowl | Similar to the other options in Tier 3. |
Armors - obtainable
Here is a recommended list of obtainable armor that you can wear.
Priority | Item | Description |
---|---|---|
1 | The Skin That Stalks | Obtainable only in the Trespasser DLC. Boosts Critical Damage, Critical Chance, and Attack. |
2 | Vestments of the Pure | Similar to the craftable version. So choose the one that you prefer. Gives 45 points to willpower |
3 | Masterwork Battlemage Armor | Reduces the cost of the abilities and spells. Moreover, gives +6 to the magic attribute |
4 | Robes of the High Keeper | The Robe provides decent stats, especially if you use Focus abilities often. However, you have to be an Elf Rift Mage to wear it |
Armors - craftable
I think all of the armors listed below are extremely good, choose the one to your liking
Priority | Item | Description |
---|---|---|
1 | Superior Battlemage Armor Schematic | This version has one Cloth and a leather utility slot. Quite powerful and can be bought in Hissing Wastes. Moreover, you can add Arms and Legs upgrades to have an even larger boost to damage |
2 | Superb Antaam-saar Schematic |
The schematic gives 3 Leather Utility slots to increase offensive stats. I think it trades blows with Superior Battlemage Armor Schematic, due to the leather slots that it provides |
3 | Vestments of the Pure Schematic | Top-tier armor schematic. However, it does not have leather utility/offensive slots |
Amulets
Try to find and obtain amulets that have higher priority. They are better for this build
Priority | Item | Description |
---|---|---|
1 | Andraste’s Sacrifice | The best amulet for a mage. Gives higher mana regeneration and decreases ability cooldown. However, you will constantly taunt enemies, so it can be risky without a good Tank. |
2 | Superb Amulet of Dexterity | Boosts dexterity, which increases your critical damage |
3 | Superb Amulet of Cunning | Equip this amulet if you do not have Ring of Doubt. This way you can increase the critical chance of naturally. |
4 | Superb Amulet of Willpower | Boosts willpower which increases Rift mage damage health and magic defense |
Belts
Try to find and obtain belts that have higher priority. They are better for this build
Priority | Item | Description |
---|---|---|
1 | The Bind That Guides | Great belt, for this build. Unfortunately only available in the Trespasser DLC |
2 | Master Belt of Focus or Superior Belt of Focus | More Focus results in more often Mark of the Rift if you are the Inquisitor |
3 | Superb Belt of Health or Belt of Life | Boosts HP resulting in better survivability especially mid-game or end-game encounters. |
Rings
Try to find and obtain rings that have higher priority. They are better for this build
Priority | Item | Description |
---|---|---|
1 | Ring of Doubt | Probably the best ring for the Rift mage. The character will enter stealth during combat which will guarantee a critical hit. |
2 | The Hand That Cuts | Only obtainable in Trespasser DLC. However, provides a large boost to critical damage |
3 | Superb Ring of Critical Damage | Boosts critical damage by 20%. A strong option that will work well with Ring of Doubt |
4 | Ring of Slicing | Expensive ring bought in Black Emporium. Boosts your critical damage and critical rate. I suggest getting this mid-game. |
5 | Superb Ring of Critical Chance | Boosts critical chance. Equip it, if the rift mage has a low critical chance. |
Tactics and tips
Here I would like to give some tips on how to best use this build:
- The main suggestion I can give is to have a good tank so that it can draw enemy's attention
- Against enemies that are strong against Ice like Despair demons, use Energy Barrage (with any staff that does not have an ice element) and Pull of the Abyss.
- Use Stonefist and Winter's Grasp on Frozen enemies for maximum damage.
- Use Barrier spell throughout the fight. If you get hit by a single enemy as an archer put it on instantly. You will not survive many hits as a mage.
Here is how I enter combat:
- Cast Barrier on yourself + party members
- Use Fade Step to get close to a group of enemies
- Cast Veilstrike + Ice Mine
- Once enemies are frozen use Stonefist
- Use Winter's Grasp on another Frozen enemy, this should deal a lot of damage.
- Enemies should start standing up. You can do Veilstrike + Pull of the Abyss.
- Use the Fade Step to pass through enemies to restore some MP and position to the next group of enemies.
- Use Ice Mine and continue from step 4.
So the best Rift Mage build partly relies on good equipment, spells, and how you use all of this together on the battlefield
Conclusion
I hope you enjoyed reading the Ice Breaker - Rift Mage Build for Dragon Age: inquisition. The post goes into detail on which Ice spells to pick and how to use them together with Rift Mage's unique abilities for maximum effect.
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