Morrigan Build - Elementalist of the Wilds - Dragon Age: Origins (DAO)
Contents
Morrigan Build - Elementalist of the Wilds
Morrigan is an elusive apostate mage, joining you as one of the first companions. She comes with a decent investment into elemental trees and has spells like Winter's Grasp, and Lightning. This is a perfect setup to continue the investment and create a mage versed in elemental magic.
Why is this magic so attractive? It comes with everything that one would need - damage, control effects like stun, paralysis, freezing, and area of effect attacks. On higher difficulties, it does become somewhat challenging to utilize the build to the full due to friendly fire. However, if you are okay with switching characters you will have an extremely powerful mage on your side.
With good tactics set up, she will be melting enemies one by one and can be one of the highest damage dealers in your group. I would also recommend saving some good gear on her as it will pay dividends throughout the game when spell effects land with a 100% chance.
Attributes
In this section, I would like to review the recommended attributes for Morrigan Elementalist Build. You will be required to pick them every level up, so optimizing and not wasting any of them will prove vital for the build.
Attribute | Description |
---|---|
Magic - Max | The main attribute of the build. It will determine how powerful and successful Morrigan spells are. Moreover, if you plan on using Lyrium potions, higher spellpower will improve their effectiveness. |
Cunning - 16 | This is mainly taken to unlock additional tactics slots via Combat Tactics skills. Having more options will help you fine-tune the Morrigan build for different situations. |
Skills
This section will go through recommended skills to optimize the character. These unlock general utility actions or improve combat capabilities in terms of new talent levels or tactics slots.
Skill | Level | Description |
---|---|---|
Herbalism | 2 | Default investment by Morrigan when she joins you. |
Combat Training | 3 | This will decrease the chance that the spell is canceled when being attacked. |
Combat Tactics | 4 | The build will be using a lot of spells, and to account for various situations all the tactics slots possible will be needed. |
Specializations
Specialization | Description |
---|---|
Shapeshifter | This is the default specialization that cannot be changed. Sadly, it is disappointing and no investment will be made into it besides the starting default talent. |
For the second specialization, all of the options have some kind of benefit. So feel free to choose the one most relevant to your playstyle:
Specialization | Description |
---|---|
Blood Mage | This is the best option if you plan on controlling Morrigan to some degree. What makes this powerful is the Blood Wound spell which can paralyze rooms of enemies and see them die second by second. The problem with Blood Magic is that AI is not good at handling it, and Morrigan can be left with low HP very fast. I tend to avoid these kinds of setups in my playthrough and concentrate on automating companions. |
Arcane Warrior | Generally, Arcane Warriors are taken to create sturdy spell sword builds. However, it can be taken to learn Combat Magic (not activate it) and equip some powerful items like Helm of Honnleath or Wade's Superior Dragonskin armor set with negative fatigue values for cheaper spellcasting. Still, if you have access to DLC items, I would only worry about the helmet. |
Spirit Healer | Although you will not take any talents from it, the default boost +2 Magic boost is a great way to increase your main spellcaster stats. |
What would I pick? I would take Spirit Healer. Morrigan comes with not-so-optimal attribute allocation, and bonus magic helps. The build already is demanding in talent points, and spending anything else would creep on its capabilities. Blood Magic is great, but I want my companions to run on autopilot so that I can concentrate on the main character.
Talents
In this section, I would like to go through the recommended talents for Morrigan Controller Build. They are important in optimizing the various bonuses and what actions are unlocked.
Shapeshifter Tree
Spell | Description |
---|---|
Spider Shape | Default talent, nothing you can do about it. |
Blood Mage Tree (Optional)
If you decide to take the Blood Mage specialization. It is powerful but requires manual intervention.
Spell | Description |
---|---|
Blood Magic | This is a powerful sustained ability that allows casting spells with health instead of mana. This opens up a lot of possibilities for mages, making them extremely powerful. |
Blood Sacrifice | Can be used to instantly restore HP by sacrificing allies' health. |
Blood Wound | One of the strongest spells in the game - paralyzes a large area of enemies and inflicts continuous spirit damage. This does require your targets to have blood. |
Mage Tree
Arcane
Spell | Description |
---|---|
Arcane Bolt | A solid and cheap spirit damage spell. |
Primal Tree
Most of these talents come by default, so it's still recommended to make use of them.
Path of Fire
Spell | Description |
---|---|
Flame Blast | A decent spell, that can hit multiple targets. In Morrigan's hand, this can be deadly to allies and enemies, so beware. |
Flaming Weapons | Excellent sustained ability making it very powerful against darkspawns if you have melee combatatans in your group. |
Fireball | One of the most effective spells in the game. It deals damage and knockbacks foes. I recommend using this manually with Morrigan if playing on higher difficulties. Although with the well-optimized party, I found it also okay that she uses it via tactics. |
Path of Stone
Talent | Description |
---|---|
Rock Armor | A decent sustained spell that will ensure higher survivability with a boost to armor in case you get ganged up by enemies. |
Stonefist | An excellent damage and control spell that knocks back foes and can shatter foes. |
Earthquake | Progression spell. |
Petrify | Another control spell that paralyzes foes, great for stopping mages or elites with bosses, to get in some free damage. |
Path of Ice
Talent | Description |
---|---|
Winter's Grasp | A solid single-target spell, that can shortly freeze enemies and inflicts good damage. |
Frost Weapons | Excellent sustained ability, that could be used if you have 2 melee combatants in the group. This way they would get bonus cold damage, which greatly improves their combat potential. If you only have one, I would not use it, as the mana pool would become too limited. |
Cone of Cold | Albeit risky but truly powerful spell. I would use it manually on multiple targets to freeze them. |
Path of Storms
Talent | Description |
---|---|
Lightning | It's a solid single-target spell. It can be used to inflict additional damage. |
Shock (Optional) |
To get Chain Lightning you will need 3 talent investments. If you do not use the recommended mods I would skip it as the scaling for the spell is very bad. |
Tempest (Optional) |
|
Chain Lightning (Optional) |
Creation Tree
Healing Tree
Talent | Description |
---|---|
Heal | I think having a healing spell is almost mandatory. The low investment and high effectiveness can help with various dire situations. |
Nature Tree
Talent | Description |
---|---|
Spell Wisp | Sustained ability that gives access to bonus spell power. |
Spirit Tree
This skill tree has two main options. I will try to cover their pros and cons and what would I pick.
Mana Drain Tree
This tree is very powerful, especially against enemy mages. If you are playing first time on Nightmare, removing these pesky foes can mean victory or defeat. However, the main talent - Mana Clash requires a 4 talent point investment - which is expensive.
Spell | Description |
---|---|
Mana Drain | Progression spell. |
Mana Cleanse | Progression spell. |
Spell Might | Improves spell power resulting in stronger spells. |
Mana Cleanse | The ultimate mage and demon killer spell, that can inflict huge amounts of damage. |
Telekinesis Tree - Optional
You could also take the Telekinesis tree and unlock Force Field and Crushing Prison. These are equally useful and deadly spells. However, I think that Spell Might becomes extremely useful with a wide array of offensive spells Morrigan Elementalist build uses.
Spell | Description |
---|---|
Mind Blast | The default spell for Morrigan is excellent for stunning foes and making them lose their aggressiveness against her. |
Force Field (Optional) |
One of the most underrated spells. Using it, you can disable enemies or save allies depending on the situation. |
Telekinesis Weapons (Optional) |
If you have melee combatants this can be used to enhance their weapon damage. |
Crushing Prison (Optional) |
Extremely strong control spell that paralyzes enemies and inflicts continuous spirit damage. The good thing is that it also has instant cast animation. |
Entropy Tree
The main tree of the build with large talent investment
Hexes Tree
This tree is excellent for AI companions as it targets single enemies and can improve party situations.
Spell | Description |
---|---|
Vulnerability Hex | These hexes can help improve Morrigan's elemental spell damage. However, I would not use them in the tactics slot but manually switch to her. |
Affliction Hex (Optional) |
Mental Contamination tree
Spell | Description |
---|---|
Disorient | Progression Talent. |
Horror | Default talent, that can be used to inflict fear and disable a foe for a few seconds. |
Entropic Mortality Tree
Spell | Description |
---|---|
Drain Life | The default talent that Morrigan comes with. It can deal decent damage and restore health at the same time. |
Equipment
The gear you use with Morrigan Elemental Build will play a crucial role in combat. The main concern will be the item availability as many of them will be contenders for your main character.
Below, you will find the gear that should be used with the build. Generally, the lower the item is in the table the lower its priority and the earlier you can get it. So the top ones are the best picks.
Weapons
Item | Description |
---|---|
Final Reason | Trades blows with Staff of the Magister Lord. This one is much cheaper and can be accessed earlier for this reason. |
Staff of the Magister Lord | The best staff in terms of overall stat boosts, however, it is quite pricey. |
Magister's Staff | I would say these staves are the same. So get the ones that are easier to obtain. The additional spirit damage bonus will help with Arcane Bolt. |
Corrupted Magister's Staff | |
Wilhelm’s Magus Staff | Gives a boost to electricity and fire damage. Moreover, additional willpower improves the mana pool. |
Enchanter’s Staff | A decent early-game staff with bonuses to elemental spell damage. |
Torch of Embers | It gives a spellpower boost which will result in more effective spells. The fire-related bonuses are not so relevant. |
Acolyte's Staff | A very early game staff that boosts magic, and comes with physical damage type, perfect for early game. |
Helm
Item | Description |
---|---|
Helm of Honnleath | The best helmet if you have the Arcane Warrior specialization with Combat Magic. This way you will not need to meet the 20-strength requirement. |
First Enchanter's Cowl | Significantly increases the chance to dodge attacks. This effect stat with other items, can enable you to easily avoid enemy attacks. Still, this is only available very late in the game. |
Reinforced Magus Cowl | Comes with +2 Willpower for a slightly higher mana pool. |
The Libertarian’s Cowl | Improves mana regeneration and gives a decent boost to defense. |
Enchanter's Arming Cap | Gives +1 to willpower which increases the mana pool for spellcasting. |
Armor
Item | Description |
---|---|
Vestments of the Seer | The best robes in the game, especially for the build that relies on a lot of mana. I give a large boost to magic, armor, and spell resistance. |
Robes of Possession | One of the best robes specifically for Morrigan. In addition to a magic boost, it gives bonus cold damage which helps with occasional Winter's Grasp damage. |
Wade's Superior Dragonskin armor | Looking for something more defensive with Arcane Warrior specialization? Part of Wade's Superior Dragonskin armor set. The whole set will make your fatigue value negative, meaning spells will cost even less than what is written in the tooltip. |
Tevinter Mage Robes | Gives mana regeneration and a direct increase in spellpower improving Morrigan's spell success chance |
First Enchanter Robes | Improves core stats of caster - willpower, and magic. |
Senior Enchanter's Robes | Improves core stats of caster - willpower, and magic, albeit with a lower bonus than First Enchanter Robes. |
Archon Robes | Decent robes that you can get early in the game if you do the Circle Tower quest. |
Gloves
Sadly, there are not many options for gloves that would give a truly strong case for Morrigan controller build.
Item | Description |
---|---|
Elementalist’s Grasp | If you are using various elements, without limiting yourself to a few, I would recommend choosing this for the Morrigan build. |
Ashen Gloves | Gives bonus damage to the cold element. These are perfect if you are heavily using Winter's Grasp and Cone of Cold. |
Cinderfel Gauntlets | Gives bonus damage to the fire element. Relevant for the use of Flame Blast and Fireball. |
Black Hand Gauntlets | Spells like Horror can inflict spirit damage which would be boosted with these gloves. |
Wade's Superior Dragonskin Gloves | Part of Wade's Superior Dragonskin armor set. |
Boots
Item | Description |
---|---|
Fade Striders | The only boots giving direct magic attribute improvement for mages. |
Wade's Superior Dragonskin Boots | Part of Wade's Superior Dragonskin armor set. Although the boots can be used, that is an unlikely choice as you would utilize the whole set. |
The Lion's Paw | Improves chances of avoiding enemy attacks, increasing survivability. |
Imperial Weavers | Gives a 10% chance to dodge enemy attacks. |
Magus War Boots | Improves defensive values leading to more chances of avoiding attacks. |
Bard’s Dancing Shoes | One of the best defensive boots in the game. Gives bonus defense and reduces hostility. |
Accessories
Item | Description |
---|---|
Sash of Forbidden Secrets | The best mage belt in the game, with substantial bonuses to willpower and spellpower. |
Andruil’s Blessing | Excellent belt, that will likely be in high demand by your main character. Gives +2 to all attributes and improves mana regeneration. |
Cinch of Skillful Maneuvering | A defensive belt with bonuses to spell resistance, dodge chance, and a +1 increase on all attributes. |
Destructionist's belt | Boosts spellpower and gives a slight boost to mana regeneration. |
Belt of Magister Lords | Gives a good spellpower bonus of +3. |
Amulets
Item | Description |
---|---|
The Spellward | Very strong amulet which improves dodge chance and mana pool. Sadly, it is a highly contested item by almost any build. |
Lifedrinker | Only available if you picked the Blood Mage specialization. The most powerful amulet in the game for mages, improving spellpower. |
Amulet of War Mage | Gives bonuses to all important elemental damage types that the build uses. |
Pearl of the Anointed | +1 to all attributes which results in improved willpower and magic stats. |
Heart of Witherfang | Gives +1 to magic for improved spellpower. |
Shaper's Amulet | Both of these amulets give +2 willpower. They are great choices for early game, to slightly improve the total mana pool. |
Par Vollen Willstone | |
Magister's Shield | Magister's Shield is a better version but is obtained later in the game. Overall, these are similar items with minor differences. Both of them will help to resist spells and improve chances of avoiding attacks. |
Mark of Vigilance |
Rings
Item | Description |
---|---|
Key to the City | One of the best rings in the game. It gives +2 to all attributes. Sadly, it is highly contested by many builds. It can be obtained in Orzammar |
Frostshear | +10% boost to cold damage. |
Dalish Battery | If you are using Lightning and Chaing Lightning spells the damage boost is significant. |
Ring of Faith | +10% boost to fire damage. Equip this if Morrigan uses fire spells. |
The Lucky Stone | Gives +1 to all attributes, which in turn will improve the magic, willpower - everything that the build uses. |
Ring of Study | A great ring at the beginning of the game that you can obtain if you choose Magi origin. |
The Wicked Oath |
Provides a decent stamina regeneration. However, I would prioritize this ring on Rogue. |
Morrigan's Ring | +2 Willpower. It's a decent bonus, especially if you have other casters and gear needs to be shared. |
How to use the Build
In this section, I would like to go through some general tips on how to correctly utilize the build.
Main mechanics
In this part, I would like to go through the core mechanics of the build. Although this is a companion build it is still crucial to understand how to best utilize it in the party composition.
Sustained Abilities
Morrigan build can use a few sustained abilities to improve overall combat performance and help allies. I do not recommend activating too many of them as this cuts into the mana pool and will leave her on auto attacks too soon.
These sustained spells are the ones that I think should be active all the time:
- Spell Wisp - adds a bonus spellpower, improving all of Morrigan's spells.
- Rock Armor - adds bonus armor, that improves survivability.
And here are more situational sustained spells:
- Spell Might - this will further improve spell damage and should be used after Spell Wisp, to stack the spellpower.
- Flame Weapons - great against darkspawn and some other creatures, use it if you have two solid melee combatants.
- Frost Weapons - excellent sustained talent if you have two melee weapon allies to utilize the bonus cold damage effect.
Control Spells
So what makes this build powerful is a large array of spells to fully control foes. More or less you can have all the enemies - stunned, sleeping, confused, paralyzed, etc. Just be careful not to consume your HP too fast!
- Fireball - deals a good amount of damage, but most importantly it can knock down most of the targets that it hits.
- Winter's Grasp - can freeze or slow down a single enemy.
- Cone of Cold - freezes multiple enemies and makes the targets prone to shattering. This should be one of the core spells that you use, due to its effectiveness.
- Stonefist - knockbacks a foe.
- Petrify - paralyzes an enemy and makes them prone to shattering.
- Mind Blast - excellent spell to stun most targets in close range. This will also improve your survivability In case you get overwhelmed.
- Horror - a single target spell that can inflict fear and make the enemy stand in place.
Enemy Mages
So enemy mages can be extremely deadly. They usually stand in the backlines, protected by multiple grunts. With this build my recommendation is Mana Clash to instantly deal with them. Still, before you obtain it - both Stonefist and Petrify can apply some control and impair their ability to cast spells.
Maximum bonuses to elemental damage
This build recommends various items that give bonuses to elemental damage like Ring of Faith, Ashen Gloves, Elementalist’s Grasp, etc. These are great to empower Morrigan's elemental spell power. However, there is a hidden caveat. The maximum limit of these bonuses when having equipped all items is 30%. So if you go above that there is no real benefit.
Blood Magic - if you took the specialization
If you choose the Blood Mage specialization with Morrigan there will be some issues. The main one is that the spells can drain HP too quickly and any incoming healing will have minimal impact. Another aspect is whether Morrigan can deactivate Blood Magic in time and heal. If the combat encounter is crowded this could leave you dead.
Accounting for all of these situations will also require multiple tactics slots and limit her logic with an already wide array of spells. My recommendation? If you plan on controlling her manually to some degree Blood Mage specialization is great, if not, skip it.
Stocking up on Lyrium potions
Morrigan will be going through her MP very fast, especially in the late game. With level 1 Herbalism investment you can craft Lesser Lyrium potions. Generally, you would think why would you make the weakest ones? Well, with high Spellpower and their dirt-cheap crafting price, you can craft tons of them for a few gold coins.
- Buy Lyrium Dust in Circle Tower from Quartermaster for 2 Silver 40 Copper each.
- Purchase Flasks from Bodahn Feddic in camp for 1 Silver and 50 Copper Each
Now with these stocked up, you can craft Lesser Lyrium potions and let AI use them during combat. This will improve the mage combat potential at minimum investment cost, while still being able to buy the best gear in the game.
Early Game Tactics
These are the tactics that I would use for the early game, up until levels 10-12. The game up to this point can be very hard, so you might need to do some cheesing. A few things of note:
- Set Behaviour to Ranged.
- You can use the auto-attack to lure enemies one by one in open areas like Ostagar and Lothering.
- Include Winter's Grasp as an offensive spell as it can also freeze enemies.
- Stone Fist is used to target elite foes and mage users so that they would get knocked down at the start of combat.
- Spamming Lightning and Winter's Grasp to quickly take care of enemies.
Late Game Tactics
These tactics are aimed towards the late game when you have most of the build talents covered:
- Fireball - can be hit and miss. The tactics here should cast it before any of the allies engage the foes. However, sometimes Morrigan can run away to reach some faraway targets, in this case intervening manually.
- Winter's Grasp - should be cast before other spells as it has instant activation.
- The Lyrium Potion option is optional here. With the numerous amount of spells, Morrigan will go through her MP very fast.
- The sustained ability like Flaming Weapons or Frost Weapons is optional. It is quite costly and limits the companion's mana pool.
Conclusion
Thank you for reading the Morrigan Elementalist Build post for Dragon Age: Origins. This build offers a significant dip in the Primal tree to utilize - fire, cold, nature, and lightning spells. Moreover, with the addition of Morrigan's core talents like Mind Blast and Drain Life, she has good options for survivability.
Feel free to leave feedback below
Discussion