Best Sniper Build - Fallout: New Vegas (FNV)
This post will cover the best Sniper build for Fallout: New Vegas. I will be going in-depth on the main attributes, skills, and gear. This should help you take decisions on how to progress through the game in the optimal matter
Contents
Sniper Build
A Sniper user is someone who is well-versed in very long-range combat. This means that usually they are outnumbered, but each of their shots is deadly. This requires them to be experts in camouflage so that the enemy would have difficulty finding them.
Overall you would not want the enemy to reach you, however, in case this happens you always carry a pistol or a riot shotgun to make them regret their decision.
Starting the Game
In this section, I would like to go through some recommendations for the Sniper build. This covers only the start of the game, so read the next section on how you should progress and how the end game build should look like.
SPECIAL
Attribute | Value | Description |
---|---|---|
Strength | 4 | It is used to equip better weapons. We start quite low, but with some perks and quest rewards we will get it up to 7 |
Perception | 5 | Although we should have high Perception to better detect enemies, it does not bring any other benefits compared to other attributes. I leave it at 5 |
Endurance | 7 | Gives more HP and unlocks implant slots, which we will use to improve SPECIAL attributes |
Charisma | 1 | Overall, not an important stat for us as it only improves companions' stats |
Intelligence | 7 | Gives more skill points at every level, allowing to maximize more of them over the course of the game |
Agility | 8 | Increases reload speed and give more action points for longer sprints. We will not use much of VATS, but it may be useful when enemies get close. |
Luck | 8 | Very important stat as it will increase the chance of Critical hits. |
Tag Skills
These are the ones that you choose at the beginning of the game. Here is what I recommend:
Skill | Description |
---|---|
Guns | Quite an obvious choice, as we will use various weapons in combat from the start |
Sneak | As a Sniper we want to make every shot count. Taking this skill is necessary in my opinion as it will also give a bonus critical damage multiplier if successfully shot while sneaking |
The third one is optional. I prefer Lockpicking, but you can go for Science, Repair, Medicine, etc.
Traits
The traits are definitely optional and just recommendations.
- Skilled - is my favorite trait. although it decreases XP gain, it instantly gives 5 skill points to each skill, which is worth the downside. The XP gain decrease can be counteracted by sleeping in an owned bed with a Well Rested buff.
- Small Frame - Gives +1 to Agility but increases damage to limbs. We will try to avoid damage as much as possible. I would say this one is mandatory as there are no large negatives for long-range character
- Wild Wasteland - for some unique encounters in the game
Early game tips
- I suggest obtaining ED-E in Primm early on as it will give Enhanced Sensory perk, that makes it easier to detect enemies.
- I suggest saving 4000 caps and getting an Intelligence implant as soon as possible
Progression and Final Energy Build
Now I would like to go through the progression for the build and how it should look once "it is done". I will also share some tips and directions to get the most out of it.
SPECIAL
Here is how your attributes should look like when they are maximized and you obtain most of the stuff in the game.
Attribute | Value | Description |
---|---|---|
Strength | 7 |
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Perception | 7 |
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Endurance | 8 |
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Charisma | 1 | Nothing special here, as we do not plan to increase it |
Intelligence | 7 |
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Agility | 10 |
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Luck | 10 |
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Skills
In this section, I will go through the skills for the Sniper Build. I would like to recommend the progression below. This will ensure that you get all the skills that you need for the build. Of course, you can still spend 3-5 points at every level on other choices and this will not create any problems.
Order | Skill | Description |
---|---|---|
1 | Repair 45 | Allows getting Light Touch |
2 | Guns 45 | Needed to obtain some offensive perks |
3 | Lockpick/Science/Speech 50 | Get to 50 if you wish to use any of these, to start unlocking average doors or terminals |
4 | Repair 70 | Needed for Hand Loader |
5 | Guns 90 | Next tier of perks and higher damage with weapons |
7 | Repair 90 | Allows unlocking Jury Rigging, try to get before level 14 |
8 | Sneak 50 | Needed for Silent Running |
9 | Lockpick/Science/Speech 100 | Will allow to pass Very Hard checks. |
11 | Survival 70 | You can get Rad Child, which can be used to increase HP regeneration |
After this you are free to put the points however, you want and prioritize the things that you think are needed based on your playstyle.
Perks
Although I list the perk in level order of when you should get them, I recommend assuming that this is a list. Different players will prefer getting different skills first, so some of the perks might be available later/earlier.
Level | Perk | Details |
---|---|---|
2 | Confirmed Bachelor/Black Widow | Pick one based on your gender. The additional damage against |
4 | Educated | This skill should be taken as early as possible (level 4), it will give 2 skill points each level up which accumulate a lot during the game |
6 | Hand Loader | This is a very valuable perk that the earlier you take the more beneficial it is. You have a higher chance to recover ammunition cases. |
8 | Strong back | Gives 50 more carry weight. This is very useful in my opinion as it helps accumulate more items before going to sell them |
10 | Finesse | Increases critical chance by 5%. |
12 | Silent Running | While crouching and walking at normal pace enemies will not hear you. Without this, you would need to use the walk command to slow down the crouch, to be undetected |
14 | Jury Rigging | Makes it easier to repair items as you can use similar items rather than the same. |
16 | Better Criticals | 50% critical damage increase, this is huge and will ensure that enemies die easily |
18 | Weapon Handling | You can take Weapon Handling even at level 16 if you are already planning to use the Anti-Materiel Rifle (GRA) |
20 | Chemist | Increases the duration of chem effects, this also works with consumables like alcohol. |
22 | Bloody Mess | Bonus 5% damage, and a little more gore? Not a problem |
24 | Rapid Reload | This is a very useful skill throughout the game. It will increase your DPS as you reload weapons faster by 25% |
26 | Travel Light | 10% faster movement speed is useful as it will allow you to run away or change positions in case everything goes south. However, only works with light armor. |
28 | Tunnel Runner | Allows sneaking faster. This is very useful as you can change positions when enemies take note of your presence. |
30 | Rad Child | This is an interesting skill. Just with a minor Radiation poisoning, you get very fast HP regeneration. You can also take it much earlier as it will be useful during Dead Money DLC. |
32 | Light Touch | Gives a 5% critical chance while wearing light armor. However, you could skip it altogether if you will use Elite Riot Gear |
34 | Chem Resistant | Makes you less likely to become addicted to Chems |
36 | Broad Daylight | Now the Pip-Boy light does not affect sneak |
38 | Robotics Expert | Will make Robot killing easier, especially if you can sneak on them and disable |
40 | Fast Metabolism | Increases the amount of HP you heal with Stimpaks. |
42 | Quick Draw | In case enemies reach you, you can switch weapons to close range very fast. |
44 | Living Anatomy | We are interested in a bonus of 5% damage. Of course, this is not a game changer, just a small optimization |
46 | Any Perk | You can take any preferred perk |
48 | Any Perk | You can take any preferred perk |
50 | Thought you Died | This skill would be the best option. However, if you cannot take it then go for Just Lucky I'm Alive or Ain't Like That Now |
Equipment
This section will cover some gear recommendations for the Sniper Build
Weapons
There are a wide array of choices for this build
Weapon | Description |
---|---|
Anti-Materiel Rifle (GRA) | The strongest base damage Sniper Rifle. Sadly, it does not come with a suppressor, but with all the perks even the strongest enemies like Deathclaws will die from one shot. However, the ammo can be expensive and scarce |
Gobi Campaign Scout Rifle | Variation of Sniper Rifle has the highest DPS due to high critical damage. Perfect for the later game, when you have a lot of perks unlocked |
Christine's CoS Silencer Rifle | Comes with a silencer and adequate DPS. |
Ratslayer | This is the recommended option early in the game. This has a 5 times crit chance multiplier, allowing it easily to reach 100%. Moreover, it uses a 5.56mm round, that is readily available. |
There will be situations where you will enter close-quarter combat. I personally prefer either shotguns or pistols in this case. There are some really powerful options so pick one
Weapon | Description |
---|---|
Riot Shotgun | This is my preferred option. Very fun to use, has a fast rate of fire, easily reloads, and is deadly at close range. It requires 100 Guns and 7 strength, so take it once you have the Weapon Handling perk. |
Li'l Devil (GRA) | Probably the strongest pistol, but quite costly. |
A Light Shining in Darkness | Very good pistol, that boasts a fast fire rate |
That Gun | I think this deserves a mention. The ammo is readily available and has a 2.5x critical chance multiplier. However, the above options are better in my opinion |
Armor
Armors are important as they provide a bonus damage threshold to reduce damage, give unique bonuses and last but not least provide good looks
Armor | Description |
---|---|
Ulysse's Duster | This is hands down one of the best armors. Gives a 5% Crit Chance and also activates Light Touch. |
Joshua Graham's Armor | Has a good Damage Threshold and increases Crit Chance by 3%. Moreover, this will activate Light Touch |
Elite Riot Gear | Gives a 5% Crit chance boost, however, you lose the effect of Light Touch. On the other side, you gain a very cool-looking armor with minor DPS loss. Generally, the loss of Light Touch is not big, as you already score critical hits from stealth |
Stealth Suit Mk II | I think this one is also an interesting option. The fully upgraded version gives bonus Perception, Agility, Sneak, and Movement Speed while crouching. Moreover, it the armor talks and automatically uses Stimpaks |
Gannon family Tesla armor | I think this deserves an honorable mention. This is a medium armor that has the highest Damage threshold. It also looks cool and makes it viable for this build |
Helmets
Helmet | Description |
---|---|
1st Recon Beret | This is hands down the best helmet to use for maximum DPS. It is one of three headwear that gives this bonus (and the highest) |
Salt-Upon-Wounds' Helmet | Gives +2 Crit Chance and provides a 4 Damage Threshold. |
Elite Riot Gear Helmet | Take this if you would like to introduce sneaking with a unique Sneak Sight effect. |
Other
Armor | Description |
---|---|
Lucky Shades | These are a perfect option if you do not use a helmet that covers the face. It gives +1 Luck which ensures you the maximum amount for the highest Crit Chance. |
Atomic-Valence Tri-Radii-Oscillator | Can be worn together with any helmet. Gives health regeneration and Endurance +1. Moreover, it provides an additional Damage Threshold. Requires Old World Blues DLC |
Valence Radii-Accentuator | Can be worn together with any helmet. Gives health regeneration and Endurance +1. Moreover, it provides an additional Damage Threshold. The weaker version of the Atomic-valence Tri-Radii-Oscillator. Requires Old World Blues DLC |
Conclusion
Thank you for reading this post on the Sniper build in Fallout New Vegas. I covered the most important aspects like the start of the game and how to progress with your perks. This should give you a guiding hand not get lost in this huge game
Feel free to leave any questions in the comments
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