Miranda Build - Complete guide - Mass Effect 2 (ME2)
This post will cover the best way to build Miranda Lawson on Mass Effect 2 and Mass Effect 2 Legendary Edition.
She will be one of the first companions who will join your group. She is able to use biotic, tech abilities and has passives that boost party members’ stats.
I think she is the most versatile companion throughout the game
Miranda Build - The Human Prodigy
Squad Points allocation
In this section, I will go through how you should invest points to Miranda powers.
|Power name||Evolution||Level (Squad Points)|
|Overload||Heavy Overload||4 (10)|
|Warp||Unstable Warp||4 (10)|
|Cerberus Officer||Cerberus Leader||4 (10)|
This is how Miranda's build should look close to the end of the game when you have acquired most of her abilities.
Early game, level 1- 10
You will start the game with about level 5 with Miranda. Due to this, we start allocating points at this stage.
|5||Overload Lv 2
Warp Lv 3
|These skills are what constitute the base of Miranda's build. Overload is the perfect ability against shielded and synthetic enemies. Warp will be used used to either deal damage or create biotic explosions. It is a good ability throughout the whole game|
|9||Warp Lv 4||It is important that you get Unstable Warp. For spamming detonations, a lower recharge time of 3 seconds will help get Miranda a higher DPS.|
|10||Cerberus Officer Lv 1||With this squad members will get bonus health and weapon damage. It is a signature ability of Miranda, allowing her to be effective at any squad composition.|
It is important to have these two abilities as they will help you with early enemies.
Mid-game, level 11-20
At this point in the game, skill acquisition will stop drastically as you will gain two points every two levels. My recommendation now is this:
|12||Cerberus Officer Lv 2||We further improve bonuses to Miranda and the Squad.|
|16||Overload Lv 3||At level 3 Overload also overheats enemy weapons. This makes it effective almost against any enemy even if they do not have Shields.|
|20||Overload Lv 4||Upgrade to Heavy Overload. At Insanity I wanted to make sure that enemies like YMIR Mechs could die as soon as possible. You can also go for Area Overload, which would be effective against a group of synthetic and shielded enemies.|
Late game, level 20+
At this point in go, you can finish investing to Cerberus Officer level 4. Pick Cerberus Leader upgrade. This will boost your party member’s weapon damage, resulting in faster kills.
|24||Cerberus Officer Lv 3|
|28||Cerberus Officer Lv 4||Upgrade to Cerberus Leader|
Leave Slam at one point. I do not suggest investing in this ability. For that have a squad member that can activate biotic explosions. However, with one point you can still use it in critical situations when you want to disable an enemy for a short period of time.
In Mass Effect 2 your squadmates do not have as much customization as in Mass Effect 1. This makes deciding what gear to use much easier for many players. In this section, I will go through weapons that I think are a good match for Miranda
Here are my recommendations for Heavy pistols:
|Weapon Name||Effective against||Description|
|M-5 Phalanx||Armors||Phalanx is a very effective pistol, that has extremely high accuracy. Due to this, I recommend equipping it to Miranda. It also has the highest effectiveness against armors.|
In Mass Effect 2 there are two good submachine guns: M-9 Tempest and M-12 Locust. I recommend M-9 tempest for these reasons:
|Weapon Name||Effective against||Description|
|Effective against Shields and barriers. Also, Miranda has a good accuracy with it which results in many landed shots and a fast fire rate.|
|Is effective against all armor types, but the multipliers are very low. It has a decent fire rate but overall it will do less damage than M-9 Tempest with the whole clip|
Tactics and Squad
In this section, I will go on how you should best utilize Miranda in your group and what type of Squad members best support her.
Miranda is extremely versatile. Due to this here are my recommendations:
- Use Overload on enemies with a shield or synthetics like mechs or Geth. On Insanity it is especially important, where enemies like Mechs are very powerful.
- Warp should be used together with other biotic abilities like Pull or Singularity. This will result in a biotic explosion/detonation. It will deal a massive amount of damage, killing many enemies instantly.
Other than that try to keep her safe as she does not have enough survival stats compared to other companions.
For Miranda to be effective I recommend having a biotics user in the Squad. These companions work perfectly:
You will want to capitalize on biotic explosions and warp.
Moreover, I also suggest having a strong companion like Grunt in the squad. You can pick him if you take Adept or Vanguard Shepard for combos. Krogans can soak large amounts of damage and prolongs the time Miranda can stay alive.
Thank you for reading this build guide. I hope it helped you to understand how best to use Miranda in Mass Effect 2. Feel free to leave any feedback in the comments below