Ursine Tank Build - Bear School - Witcher 3: Wild Hunt
This post will cover the best Ursine Tank build in Witcher 3. Ursine or Bear School concentrates on having many layers of protections. As you can expect the build will be to survive any encounters. This will make difficulties like Deathmarch a breeze as you can make mistakes without worrying that the next hit will kill you
Contents
Ursine Tank Build
The build uses Ursine (Witcher Bear School) gear that greatly improves Adrenaline generation and provides the highest defenses in the game. Of course, this comes with a big downside - slow stamina regeneration. However, this will not be a problem as the build can soak tons of damage from enemies:
How do we reach this?
The main outline - get protection decoctions, protective polish, 3 adrenaline points, ursine gear and you are ready to go. The build will also rely on Strong attacks, and can easily take down the sturdiest enemies in the game
That is not all, once you reach 3 adrenaline points Metabolism Boosts kicks in and Geralt can use potions without any toxicity. I will list some good options in the equipment section for damage, survivability, and potion usage. Cheers!
The Build is tested on New Game+ and Deathmarch difficulty.
Skills allocation
This section covers skills for the Ursine Tank build. I still pick Whirl as it is a great option to quickly dispatch multiple enemies - groups of bandits or nekkers.
Name | Effect |
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Strong attack damage increased by 30%. | |
Adrenaline Point loss upon taking damage is lowered by 100%. | |
Increases chance of landing a strong attack critical hit by 12% and strong attack critical hit damage by 75%. | |
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 60%. Adrenaline Points increase total damage by 33% | |
Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline |
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Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 30%. | |
Reduces enemy damage resistance by 30%. | |
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. | |
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. | |
Increases potion overdose threshold from 50% to 80%. | |
Every known level 1, 2, or 3 alchemy formula increases maximum Toxicity by 0.5 | |
Adds 15% protection against attacks from the monster type the oil targets. | |
Increases bonus for mutagen placed in mutagen slot by 50%. | |
When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 100%. | |
If Toxicity is above 0, each opponent killed increases critical hit chance by 30% for the duration of that fight. | |
Each Adrenaline Point decreases damage received by 15% (to a maximum of 45%).
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Maximum Toxicity pool is increased by 30
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I leave Metabolic Control optional. Why is that? It allows to consumption of the third decoction without toxicity side effects. However, you lose one skill slot that could be used to increase attack power (from mutagen and perk itself). Generally, it depends on your playstyle, if two decoctions are enough then skip it. Otherwise, take it.
Detailed Skill Progression
This covers detailed progression for the build as many players will not be high level to have 50+ skill points. So follow the abilities as you progress for maximum effectiveness.
If you are below level 11, I suggest following early game build guides
Order | Skill | Description |
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1 | This is a great quality of life skill. It will unlock some additional dialogue options. Moreover, they usually provide additional XP. I suggest dropping it later on in the game. | |
2 | As we will use Strong attacks most of the time, the 30% boost is necessary | |
3 | This serves two purposes - unlock the next tier of skills and negate any adrenaline loss from damage. It will be important as your protection level will depend on adrenaline points. | |
4 | Provides bonus critical chance and critical hit damage for strong attacks. | |
5 | Any combat skill with 3 levels | We need one more perk with three levels to unlock the next tier of combat skills |
6 | The signature ability of this build. It powers up your strong attack by the amount of stamina that Geralt uses up. Moreover, adrenaline points can increase the damage by 33% which is a lot. | |
7 | An important skill that increases adrenaline point generation and instantly gives 1 point at the start of the combat. | |
8 | I love this ability. I use it all the time when fighting multiple enemies that may surround me. Use it, to clear up some nekkers or drowners and finish them off with Rend. | |
9 | Provides bonus damage with strong attacks and increases vitality for each Heavy armor piece. |
At this point, I recommend having all of the places of power collected. You will need a lot of skill points to fully progress through the build and unlock other skill slots.
Order | Skill | Description |
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10 | After you get 3 adrenaline points you can drink potions without any toxicity generation. I think this is a perfect time to get the ability as you should have some good potions crafted for combat use. | |
11 | Increases total toxicity that Geralt has based on the number of alchemy recipes you have unlocked. This, together with the next skill will allow activating 2 decoctions at the same time. | |
12 | Increases toxicity threshold to 80%. Thanks to this, you can use 2 decoctions and start combat encounter with some potions. | |
13 | As we are making Ursine Tank build, it is important to have high protection. This will increase protection against enemies and the oil on your sword targets. Do not forget to apply them or use a mod for that. | |
14 | Any alchemy skill with 3 levels | We mainly take this for progression to unlock the next alchemy skill tier |
15 | A very powerful perk that will improve mutagen effectiveness by 50%. | |
16 | Take for progression | |
17 | Taking for progression but it can be used as Mutation until you unlock Mutated Skin. | |
18 | If you wish to use 3 decoctions I recommend taking this ability. It will increase toxicity levels just enough to avoid health damage. | |
19 | The main mutation of this build decreases damage by 45% if three adrenaline points are active. | |
20 | 1 mutation | Get additional mutation to unlock bonus skill slot |
21 | This is a very powerful skill. Because you will be generating adrenaline points very fast, your critical hit damage will be increased by 100% | |
22 | 4 mutations | We need additional mutations to unlock the next skill slot |
23 | Because Ursine Tank build will always have above 0 toxicity, this will ensure that you can easily increase the Critical hit chance during combat. | |
24 | 4 mutations | We need additional mutations to unlock the next skill slot |
25 | Decreases enemy protection by 30%. So always start with heavy attack combat against a single enemy. |
If you do not pick the optional ones, this opens up the opportunity to add other skills earlier to the build.
Tactics
In this section, I would like to share some tips on how to best play Tank build in Witcher 3
Decoction management
The build can accommodate either 2 or 3 decoctions. This is very important as it can drastically improve both offensive and defensive capabilities.
- 2 decoctions - maximum toxicity level 125 with level 3 Heightened Tolerance.
- 3 decoctions - maximum toxicity level 125 with level 3 Heightened Tolerance.
This way, the build also has some leeway for one or two potions, to be used before Metabolism Boosts activates. Check the equipment section for decoction recommendations.
Combat
To be honest, there is not much to say here, so here are general tips:
- Maximize protection with correct oils (Protective Coating), Arachas decoction, 3 Adrenaline Points, and Mutated Skin mutation
- Use Rend on single enemies or when fighting only a few of them
- Use Whirl to clear out a group of them in case you are getting surrounded
- Use potions once 3 Adrenaline points are reached to the heart's content
And here is my favorite part
Just safely clean them up with Whirl.
Equipment
Here is my suggested gear for the Ursine build in Witcher 3
Weapons
Unfortunately, I do not recommend Ursine witcher swords. Although they provide bonus adrenaline generation, we do not use any skills that would drain them like Rage Management. Moreover, the 6-piece armor set bonus is lackluster in my opinion. Due to this, I recommend taking swords that boost the offense
Steel Swords
Item | Description |
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This is the most powerful steel sword in the game. Iris may compare to it in terms of damage, however, this has no confusing mechanics and pure high-damage stats | |
The perfect sword for this build. Because Tank build always uses Strong attacks, you can easily utilize the sword's unique effects. Moreover, you can easily negate its HP drain with Superior Swallow | |
A decent sword with a +75% critical hit damage bonus. It can only be crafted |
Silver Swords
Item | Description |
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This is the most powerful sword in the game. Each attack raises its charge, resulting in higher damage. However, it requires some grinding for it to be at peak effectiveness. Moreover, to add a rune or runeword to it you will need to add sockets at runewright | |
A very powerful silver sword that gives a +100% Critical hit damage bonus and a +15 Critical hit chance. | |
A strong sword in the game, but the weakest option out of the listed ones. The big drawback is that not many enemies have high armor to make use of +300 armor piercing |
Weapon upgrades
Upgrade | Description |
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Increases the reach of Rend and Whirl. Makes combat much easier, especially with Whirl. To be honest, I think this upgrade is the only thing you will need | |
An interesting choice for the build. As Ursine build can take a lot of damage, you can use hits received from enemies as catalysts for longer potion duration. | |
Increases the attack power of the weapon. The good option before obtaining Severance |
Armors
Although you can do various variations here, I recommend just going with Ursine armors. They will provide good protection stats and high adrenaline generation. You want to reach three adrenaline points as fast as possible.
Item | Effects |
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+22% Adrenaline Point gain +26% Resistance to piercing damage +25% Resistance to bludgeoning damage +32% Resistance to slashing damage +46% Resistance to damage from monsters |
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+11% Adrenaline Point gain +6% Resistance to piercing damage +6% Resistance to slashing damage +6% Resistance to damage from monsters +6% Resistance to elemental damage |
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+11% Adrenaline Point gain +6% Resistance to piercing damage +11% Resistance to slashing damage +16% Resistance to damage from monsters +25% Resistance to elemental damage |
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+11% Adrenaline Point gain +6% Resistance to piercing damage +5% Resistance to bludgeoning damage +6% Resistance to slashing damage +6% Resistance to damage from monsters |
Armor upgrades - unfortunately, there is nothing special to offer here, but definitely use Glyphwords for armor instead of Glyphs
Upgrade | Description |
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Activates Quen every time Geralt enters combat automatically. I think this is a great quality-of-life upgrade, in case you forget to use this sign. | |
I personally do not use this one, but it is an interesting choice. Because the build can withstand heavy hits, use this opportunity to damage enemies. | |
Quality of life upgrade that automatically deflects incoming arrows. | |
Your preferred Glyph for signs | Go for the Glyphs related to the signs you use. I personally use Quen most of the time with this build so adding Greater Glyph of Quen is the way to go. |
Potions and tonics
Item | Effects |
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Using this feels like cheating, but it makes combat very easy as time slows around Geralt. Moreover, with three adrenaline points, you can cast Signs without cooldowns. | |
This is the most recommended potion to use. It will improve attack power and grant 100% critical chance during storms. | |
As Rend and Whirl rely on Stamina, this is another potion that will improve Geralt's combat prowess by allowing him to use those attacks more often | |
I recommend having this potion in the quick slot. It instantly restores 100% HP and grants immunity to damage for a short period of time | |
Another potion that can be used to greatly improve health regeneration. | |
Increases adrenaline generation and grants one adrenaline point when used. I prefer to use it at the beginning of combat. The toxicity wears off while fighting |
Decoctions
As suggested you can use two or three decoctions. It depends on whether you took Metabolic Control skill. I definitely recommend always using Arachas decoction for increased damage protection. However, I also include some offensive decoctions as the build can definitely use higher DPS.
Item | Effects |
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Because this is a tank build, we want to have as high protection as possible. | |
This decoction is the main one for survivability. It will allow you to regenerate HP every time Geralt hits an enemy. | |
Thanks to this decoction you will raise Geralt's critical hit chance by 10%. This will greatly improve overall DPS. | |
Actions that consume stamina regenerate HP. So when using Rend it will complement the tankiness of the build. | |
Use this together with Quen. It increases the attack power for each successfully landed blow, until Geralt gets hit by the enemy. |
Conclusion
Thank you for reading the post on the best Ursine Tank build in Witcher 3. I covered all essential parts to be effective - skills progression, recommended gear, tactics, and general tips.
If you have any questions or suggestions leave a comment below
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