Light Domain Cleric Build - Lightbearer

Light Domain Cleric Build - Lightbearer - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through Light Domain Cleric Build - Lightbearer in Baldur's Gate 3. This is the best cleric multiclass. You will be able to cover the battlefield in radiance and flames fully consuming your enemies. Those that survive will be left harmless.

Light Domain Cleric Build - Lightbearer

This cleric build is one of the simplest and most powerful setups that you can do. The general idea is being a controller and support character able to weaken foes and help allies. However, Ligh Domain offers a solid choice of offensive spells, giving you options for destroying enemies using Holy flames.

Overall, you will have the standard healing and support options like Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word. Moreover, the big power spike will come with Spirit Guardians icon action bg3Spirit Guardians​ and Glyph of Warding icon action bg3Glyph of Warding​ allowing the Cleric to destroy enemy formations and weaken their attack rolls.

However, the main difference with this subclass comes from a plethora of fire spells - Scorching Ray icon action bg3Scorching Ray, Fireball icon action bg3Fireball, or the light and fire pillar - Flame Strike icon action bg3Flame Strike. To top it, your Light Domain gives a Warding Flare icon passive feature bg3Warding Flare​ greatly increasing the chance of the enemy missing.

So in two turns, you will be able to buff allies, weaken or disable foes, and cover the whole battlefield in fire. There is no other build that can offer such a deadly combination and be effective.

So let's get into the build

Class Contribution

I recommend 1 level dip in Sorcerer, as this will greatly improve both the effectiveness of control spells and your survivability.

11 Light Cleric

  • Access to healing and support spells - Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word
  • Can apply wet status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, albeit this has negative synergy with the build.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • Light cleric features - Radiance of the Dawn icon action bg3Radiance of the Dawn​ and Warding Flare icon passive feature bg3Warding Flare, to inflict radiant damage and increase the likelihood of enemies missing.
  • A plethora of fire spells like Fireball icon action bg3Fireball, Scorching Ray icon action bg3Scorching Ray, Wall of Fire icon action bg3Wall of Fire, etc. They deal good damage and are an excellent addition to a powerful Cleric spell list.
  • Proficiencies with shields and medium armor, allowing to improve defensive capabilities further.

1 Sorcerer

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration.
  • Access to Shield icon action bg3Shield, which is an excellent cheap survivability boost if the situation demands it. The +5 Armour Class is a huge boon, allowing you to avoid deadly attacks.
  • Access to a variety of cantrips like Friends icon action bg3Friends, which are especially useful if you are the main character, as you can win over some of the dialogues with low charisma.
  • Unique Storm Sorcerer feature - Tempestuous Magic icon passive feature bg3Tempestuous Magic, giving a huge boost in mobility.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

Level Class Selection
1 Cleric 1 STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: any
Cantrips: Sacred Flame icon action bg3Sacred Flame, Produce Flame icon action bg3Produce Flame, Guidance icon action bg3Guidance
Prepared Spells: Guiding Bolt icon action bg3Guiding Bolt, Command icon action bg3Command, Inflict Wounds icon action bg3Inflict Wounds, Sanctuary icon action bg3Sanctuary, Healing Word icon action bg3Healing Word
Subclass: Light Domain
2 Cleric 2 -
3 Cleric 3 Prepared Spells: Lesser Restoration icon action bg3Lesser Restoration, Enhance Ability icon action bg3Enhance Ability, Hold Person icon action bg3Hold Person, Spiritual Weapon icon action bg3Spiritual Weapon
Cantrip: Thaumaturgy icon action bg3Thaumaturgy
4 Cleric 4 Feat: Ability Improvement - +1 Wisdom +1 Constitution or +2 Wisdom
5 Cleric 5
Prepared Spells: Spirit Guardians icon action bg3Spirit Guardians, Glyph of Warding icon action bg3Glyph of Warding, Mass Healing Word icon action bg3Mass Healing Word
6 Sorcerer 1
(respec as first level)
Cantrips: Friends icon action bg3Friends, Minor Illusion icon action bg3Minor Illusion, Blade Ward icon action bg3Blade Ward, Mage Hand icon action bg3Mage Hand.
Spells: Shield icon action bg3Shield, Magic Missile icon action bg3Magic Missile
Subclass: Storm Sorcery
7 Cleric 6 -
8 Cleric 7 -
9 Cleric 8 Feat: War Caster: Concentration icon passive feature bg3War Caster: Concentration​ or Alert icon passive feature bg3Alert
10 Cleric 9 Prepared Spells: Insect Plague icon action bg3Insect Plague​
11 Cleric 10 -
12 Cleric 11 Prepared Spells: Heroes' Feast icon action bg3Heroes' Feast, Planar Ally icon action bg3Planar Ally

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Light Domain build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf The race picks are very similar, the main difference is weapon proficiencies. However, the cleric subclass will already provide everything that you need. The most important aspect is the increased movement speed that you will need when using Spirit Guardians icon action bg3Spirit Guardians.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf The High subraces of elves can be useful as they give access to cantrips like Friends icon action bg3Friends, which are especially good for the main character.
elf bg3High Elf
tiefling bg3Asmodeus Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
I think this race fits thematically, especially as the cleric subclass revolves around fire. Moreover, they provide some fire-related spells.

Overall, I would avoid picking small races, as Cleric benefits greatly from higher movement speed.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrips Description
Sacred Flame icon action bg3Sacred Flame Main damage cantrip of clerics that deals radiant damage.
Produce Flame icon action bg3Produce Flame Can be used to light the area around you, but also deals 1d8 fire damage.
Guidance icon action bg3Guidance The most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Subclass

Overview
light domain cleric bg3Light Domain
Features
Warding Flare icon passive feature bg3Warding Flare Allows you to impose a disadvantage on enemy attack, this is an easy way to have a chance of avoiding enemy attacks.
Light icon action bg3Light Excellent cantrip that will be useful in dark areas, especially Act 2.
Burning Hands icon action bg3Burning Hands A situationally useful spell, however, it's nothing fancy.
Faerie Fire icon action bg3Faerie Fire Excellent spell that you can use to enable attack roll advantage for your allies, useful in the early game.

Deity

Pick your preferred one in terms of roleplay.

Prepare Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all but don't worry, more will be available as you level up. Choose your preferred ones.

Spells Description
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Inflict Wounds icon action bg3Inflict Wounds If enemies are close to you, this is the go-to spell, which a strong damage rolls. It can also crit, inflicting even more damage.
Create or Destroy Water icon action bg3Create or Destroy Water
Mandatory spell if you have any kind of lightning or cold based caster to double their damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Bless icon action bg3Bless This is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1 like The Whispering Promise icon bg3The Whispering Promise.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom.

Background Skills Description
Folk Hero Animal Handling
Survival
Both wisdom skills, that cleric can cover well. However, may not be the best choice in terms of role-play.
Acolyte Insight
Religion
Insight is a Wisdom skill and Religion although Intelligence fits well with Cleric's theme.
Guild Artisan Insight
Persuasion
Excellent choice for the main character, you get Persuasion skills which help with dialogues.
Outlander Athletics
Survival
Mainly relevant for Survival skill which is wisdom-based.

Abilities

Now let's take a look at the abilities of the Light Cleric build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Ability Value Description
strengthStrength 8 Not relevant for the build
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) The key ability of the build will give increased damage, initiative, and armor class.
constitution bg3Constitution 15 The constitution will play a major role in maintaining spell concentration and HP pool. If you will be getting Auntie Ethel's Hair, set this to 14, and put 2 points elsewhere.
intelligenceIntelligence 8 Least important stat for the build.
wisdomWisdom 17(15+1) The main spellcasting ability for clerics. This should be maximized to have success with spells.
charismaCharisma 8 If you set Constitution to 14, you can allocate 2 points here.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Leveling Progression - Levels 2-12

Here is the detailed progression for the Light Cleric to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world. 

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Radiance of the Dawn icon action bg3Radiance of the Dawn One of the better cleric actions, it can deal a decent amount of radiant damage in a large area. Also removes any Darkness.

Level 3

At this level the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

Spells Description
Flaming Sphere icon action bg3Flaming Sphere A separate summon, that can be a great distraction and deals some damage. However, it pales to other spell options, especially as you get to higher levels.
Scorching Ray icon action bg3Scorching Ray Excellent attack spell, that also works well with Hat of Fire Acuity icon bg3Hat of Fire Acuity to stack Spell Save DC.

Prepared Spells

Spells Description
Lesser Restoration icon action bg3Lesser Restoration I recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to be always in the prepared spell list.
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of one of your party members.
Hold Person icon action bg3Hold Person Can be situationally useful, especially if you have an 80%+ chance to land it. It can also shine if you start using the Scorching Ray icon action bg3Scorching Ray​ + Hat of Fire Acuity icon bg3Hat of Fire Acuity combo.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for bonus action. The weapon deals okay damage and can act as a distraction.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Cantrips

Cantrip Description
Thaumaturgy icon action bg3Thaumaturgy This can be useful in some ability checks especially if you are the main character.

Feat

Here you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

Feat Description
Ability Improvement Depending on whether you picked:
  • Took Auntie Ethel Hair with +1 Wisdom - add +2 Wisdom
  • Did not take it - +1 Wisdom and +1 Constitution

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes Light Cleric an extremely powerful build.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

Light Cleric subclass also gains special spells:

Spell Description
Daylight icon action bg3Daylight Cover a wide area with light, especially useful in Act 2, where most of the areas are dark, and can also weaken foes.
Fireball icon action bg3Fireball One of the most satisfying spells to use. It is fairly simple and deals good damage the more targets you can hit. It excellent choice, when you just want to use it for an action point, without Concentration.

Prepared Spells

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

Spell Description
Spirit Guardians icon action bg3Spirit Guardians This is one of the strongest cleric spells, that will be your bread and butter throughout the game. It will be used to weaken enemies using the Radiating Orb status effect.
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Sleep, which works on multiple enemies and can outright win you an encounter.
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect.

Level 6 - respec to Sorcerer

Now, to further empower Cleric and its capabilities you will have to respec and pick Sorcerer as a first class:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to defensive spells like Shield icon action bg3Shield.
  • Have the correct spellcasting modifier on items, which depends on the last class taken via multiclassing (it will be Cleric).

Cantrips

Take those cantrips that do not rely on damage as they will be using the Charisma modifier, which will be low for Cleric.

Cantrip Description
Friends icon action bg3Friends If you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during rolls.
Blade Ward icon action bg3Blade Ward Can be useful in some situations, where an ally might be in a pinch, and you have no good use for action otherwise.
Minor Illusion icon action bg3Minor Illusion You can use this cantrip to pull enemies together before an encounter.
Mage Hand icon action bg3Mage Hand Can be used to solve some puzzles and overcome obstacles.

Spells

Spells Description
Shield icon action bg3Shield Very good spell that can ensure +5 Armour Class giving a good survivability boost.
Magic Missile icon action bg3Magic Missile I recommend this spell. It is not very powerful, but it can be used to specifically hit a foe, with multiple attacks and using Callous Glow Ring icon bg3Callous Glow Ring apply a lot of Radiating Orbs to weaken its hit chance.

Subclass

Overview
storm sorcery bg3Storm Sorcery
Features
Tempestuous Magic icon passive feature bg3Tempestuous Magic After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Abilities

Reuse the same ones from the 1st level.

After you are done picking Sorcerer, multiclass back into Cleric and go through levels 1-5:

mutliclass button bg3

Level 7 - Cleric Lv 6

The main highlight is the improvement of Light Cleric's level 1 feature:

Feature Description
Improved Warding Flare icon passive feature bg3Improved Warding Flare Warding Flare icon passive feature bg3Warding Flare​ can now be activated on allies.

Level 8 - Cleric Lv 7

Level 4 spells are unlocked, also new permanent spells are added:

Spells Description
Guardian of Faith icon action bg3Guardian of Faith A summon, that is somewhat disappointing - high spell and action cost, makes it very limited in use.
Wall of Fire icon action bg3Wall of Fire A very powerful fire spell that can destroy groups of enemies with correct placement in narrow passages.

Prepared Spells

Sadly, there is nothing much to recommend. The spells can be situationally good. However, none of them will change the core rotations of Light Cleric.

Level 9 - Cleric Lv 8

A new subclass feature is unlocked. Moreover, you can select one more feat.

Feature Description
Potent Spellcasting icon passive feature bg3Potent Spellcasting A good enough feature, that will improve your Sacred Flame icon action bg3Sacred Flame​ damage.

Feat

Feat Description
War Caster: Concentration icon passive feature bg3War Caster: Concentration This will help maintain spell concentration while being hit. Some items give the same effect, but these will most likely go to other characters.
Alert icon passive feature bg3Alert If you constantly want to go first and avoid any surprise rounds, this feat guarantees that.

Level 10 - Cleric Lv 9

Level 9 gives access to level 5 spells

Spell Description
Flame Strike icon action bg3Flame Strike Deadly spell that creates a pillar of fire dealing both fire and radiant damage.
Destructive Wave icon action bg3Destructive Wave Excellent spell, that can also make foes prone, making them easy targets for your allies.

Prepare Spells

Spell Description
Greater Restoration icon action bg3Greater Restoration Removes negative status effects, that can be useful in some situations.
Insect Plague icon action bg3Insect Plague Area control spells, that can impose difficult terrain and apply a decent amount of damage on targets walking through it.

Level 11 - Cleric Lv 10

Now you will get access to the highest tier spell slot - level 6, which will allow casting and upcasting some really powerful spells.

Feature Description
Divine Intervention icon action bg3Divine Intervention Once per playthrough action that can be used to activate special effects. To be fair, I usually forget to use it, but it can be extremely useful during Honour Mode playthrough.

Cantrips

Cantrip Description
Resistance icon action bg3Resistance The last cantrip to obtain from the spell list.

Level 12 - Cleric Lv 11

This is the last level, and the cleric will access level 6 spells.

Prepare Spells

Spell Description
Heroes' Feast icon action bg3Heroes' Feast Buff your allies with temporary health points. This makes them more likely to survive difficult encounters.
Planar Ally icon action bg3Planar Ally Summon a companion, that can deal adequate damage and also act as a distraction.
Blade Barrier icon action bg3Blade Barrier Deadly barrier, that can harm multiple foes if placed correctly on the choke point.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Wisdom if you pick this choice.
  2. Feat - Ability Improvement - +2 Wisdom
  3. Act 3 - Mirror of Loss - pick +2 Wisdom.

This will allow you to reach 22 natural Wisdom. This is the maximum value. Without Auntie Ethel Hair, you will maximize it at 20.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
potion of animal speaking bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust Very effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
elixir of battlemage's power bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
elixir of peerless focus bg3Elixir of Peerless Focus Another good choice that allows to better maintain spell Concentration.
superior elixir of arcane cultivation bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
supreme elixir of arcane cultivation bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Alert icon passive feature bg3Alert​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base Guarantees a critical hit, use it on important targets, that you want to make sure are killed. This works well with spells like Inflict Wounds icon action bg3Inflict Wounds​ which have attack rolls.
Psionic Overload icon action bg3Psionic Overload Base As this is Psychic damage, you will double it to 2d4 thanks to Resonance Stone.
Psionic Backlash icon action bg3Psionic Backlash Base A decent use for reaction to deal some bonus psychic damage.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite As you are not a charisma-based character, these proficiencies help with dialogue checks.
Psionic Dominance icon action bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Light Cleric Build. Items are especially important as they take the build to the next level thanks to their unique effects.

The core items of the build are obtained in Act 1, so be sure not to miss those items as they will play a crucial role in making the Lightbearer effective.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Defender Flail icon bg3Defender Flail If you do not care about the unique effects, this is a go-to choice. The bonus Armour Class will help you avoid enemy hits and activate Holy Lance Helm icon bg3Holy Lance Helm.
Blood of Lathander icon bg3Blood of Lathander I think this weapon deserves an honorable mention. It looks cool and has satisfying and useful effects.
Phalar Aluve icon bg3Phalar Aluve This is one of the best weapons in the game for a supporting class like Cleric. If you can precast its Phalar Aluve: Melody before combat, I recommend using it both to improve companion damage or attack rolls.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm A solid helmet that will deal 1d4 radiant damage if the enemy misses you. Moreover, it will also activate any reverbation effects from Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak - Nothing relevant for the build
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour This is the best armor for the whole game.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies One of the best gloves for builds that apply status effects via various damage sources. This will create Reverbation, increasing the chance of making the enemy Prone.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The best boots in terms of offensive damage. They will give Reverbation stacks when you apply status effects, for example, Spirit Guardians icon action bg3Spirit Guardians.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Speed icon bg3Boots of Speed Excellent boots that improve movement capabilities, especially useful when you are running around with Spirit Guardians icon action bg3Spirit Guardians​ active.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration The best cleric amulet early in the game. Use the spells together with The Whispering Promise icon bg3The Whispering Promise to apply buffs on your allies.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise The best ring for a cleric early in the game. This will apply Bless icon action bg3Bless​ to allies when you use the Mass Healing Word icon action bg3Mass Healing Word.
Crusher's Ring icon bg3Crusher's Ring Excellent ring that will allow you to move around more. This is especially useful before you obtain Tempestuous Magic icon passive feature bg3Tempestuous Magic​ from Sorcerer dip.
Ring of Protection icon bg3Ring of Protection The bonus Armour Class is a great boost for survivability.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) - Continue using weapons from Act 1, as nothing comes close in terms of usefulness.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Still the best bow, as initiative plays a vital role for Light Cleric.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it you will be going first most of the time during encounters. This is a great way to apply Radiating Orb and Reverbation on enemies using Spirit Guardians icon action bg3Spirit Guardians.
helmet slot bg3Head Hat of Fire Acuity icon bg3Hat of Fire Acuity This headwear can be useful with Scorching Ray icon action bg3Scorching Ray​ as it will allow easily stacking Spell Save DC and reach almost 100% spell success. Otherwise, if you are not interested in this mechanic I would continue using Holy Lance Helm icon bg3Holy Lance Helm.
cloak slot bg3Cloak Thunderskin Cloak icon bg3Thunderskin Cloak Because most of the enemies you come across will have Reverbation this cloak will further help to weaken those foes.
Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armor for clerics using Radiant damage.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Stil the best gloves for the Light Cleric.
Luminous Gloves icon bg3Luminous Gloves Alternative option, that will add 2 more Radiating Orb stacks as you inflict damage.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Still the best boots in terms of applying various conditions.
amulet slot bg3Amulet Amulet of the Harpers icon bg3Amulet of the Harpers Allows casting a Shield icon action bg3Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring The ring's bonus radiant damage will help activate Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies and get more Reverbation stacks.
Coruscation Ring icon bg3Coruscation Ring This will help with building Radiating Orb stacks. However, with all the effects you will be applying, this might be overkill as you will already be proccing Luminous Armour icon bg3Luminous Armour.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition Excellent ring that can be used to apply Mental Fatigue from failed Saving Throws against your spells.
Ring of Spiteful Thunder icon bg3Ring of Spiteful Thunder Adds another Dazed effect that can be procced after 5 Reverbation stacks are activated and Thunder damage gets applied.

Act 3 - Final Build setup

Act 3 is where the build will get the best items, to maximize its effectiveness and damage.

Slot Item Description
melee slot bg3Melee (One-Handed) - Use the same weapons from the previous acts, as nothing comes close to them.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game. Overall, it serves more of a defensive role giving advantages on Spell Saving Throws.
Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
helmet slot bg3Head Hood of the Weave icon bg3Hood of the Weave One of the best headwear for spellcasters, giving +2 Spell Save DC. This can be contested by other casters as it is in high demand.
cloak slot bg3Cloak Cloak of The Weave icon bg3Cloak of The Weave Improves Spell Save DC. However, the main caveat is that this cloak is in demand by all casters.
Cloak of Displacement icon bg3Cloak of Displacement Provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour Still the best armor in the game.
gloves slot bg3Gloves - Reuse the same gloves from previous acts.
boots slot bg3Boots - Reuse the same boots from previous acts.
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout Overall, the best amulet for Cleric builds. Gives additional Channel Divinity Charge and improved Spell Save DC.
ring slot bg3Rings - Reuse the same rings from previous Acts.

Build Mechanics

In this section, I would like to dive deep into how to play the Light Domain Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Healing and Buffs

The main misunderstanding about clerics is that people assume they should only be healing and supporting. However, this is far from the truth. In general, the best healing mechanic is just throwing potions, which is efficient, and cheap in comparison.

Overall, healing should be limited and in my opinion, used sparingly. My recommended spells are Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word. These are cheap to use and cost only bonus action, which does not interfere with your important spells that will be covered later.

However, the major highlight is that those healing spells activate The Whispering Promise icon bg3The Whispering Promise ring buffing your allies. This is very valuable early in the game, so that your party has a higher hit chance, making combat easier.

Otherwise, I would leave any other healing spells for out-of-combat.

Spirit Guardians - Cleric's bread and butter

So the most important spell for Cleric is Spirit Guardians icon action bg3Spirit Guardians. With the correct gear that I recommend each enemy you touch, will apply various status effects like Reverbation, Prone, and Radiating Orb.

So you are like a running Beyblade damaging everything that you touch and also weakening their combat potential. Just remember the core items to make this work - Luminous Armour icon bg3Luminous Armour, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies. There are some other options, but overall these are the best picks.

So the idea is to run around and have as many as possible enemies touched by your light. However, this might be limiting in some cases, where enemies might be on higher ground or behind covers. This is where the next step comes in...

Tempestuous Flight

Taking a level 1 dip into Sorcerer unlocked one of the features that will greatly improve Light cleric mobility - Tempestuous Magic icon passive feature bg3Tempestuous Magic. This will allow you to fly at the cost of bonus action, not use movement speed, and avoid opportunity attacks.

While flying any enemies you touch with Spirit Guardians icon action bg3Spirit Guardians, will be affected by it. This is an excellent way to spread Radiating Orbs and debuff most of the enemies in the combat zone.

Reverbation and status effects

The main highlight of the Light Cleric build is the sheer amount of status effects that you will be applying - Reverbation, Prone, Radiating Orb, Daze, etc. This can greatly weaken foes and make them harmless to your group.

The main highlight in my opinion is Reverbation. This at first weakens enemy strength, dexterity, and constitution saving throw proficiencies. As it stacks to 5, the enemy will get damaged with 1d4 thunder. This is finished by making the enemy prone if they fail a saving throw.

Once the enemy is prone they are easy pickings for your melee characters and waste their precious movement speed to stand up. To get these effects consistently be sure to use Boots of Stormy Clamour icon bg3Boots of Stormy Clamour and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.

Stacking Arcane Acuity

One unique interaction that you can do with Light cleric is using Scorching Ray icon action bg3Scorching Ray​ + Hat of Fire Acuity icon bg3Hat of Fire Acuity to prop up your Spell Save DC. This will allow most of your spells to have a 100% success chance.

For example, using level 5 Command icon action bg3Command​will allow you to disable 5 enemies, making combat encounters a cakewalk. Of course, this will require you to first use Scorching Ray icon action bg3Scorching Ray​ and after that, you can only do control spells.

So you will need Haste icon action bg3Haste​ or Potion of Speed to pull this off and forgo the Spirit Guardians icon action bg3Spirit Guardians​unless it is a long encounter.

Early Game Combat

Let's cover how you should progress combat levels 1-6. You will be limited by the amount of spell slots you have.

  • For early encounters use normal spells like Guiding Bolt icon action bg3Guiding Bolt​, Inflict Wounds icon action bg3Inflict Wounds, and Sacred Flame icon action bg3Sacred Flame​ to inflict damage
  • If you can use Bless icon action bg3Bless​ to buff allies before combat. Once you get The Whispering Promise icon bg3The Whispering Promise, you can forgo the spell and use Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word​ to buff your allies.
  • Create or Destroy Water icon action bg3Create or Destroy Water​ is an excellent spell if you have other casters that use Cold or Lightning spells.
  • Radiance of the Dawn icon action bg3Radiance of the Dawn​ is an amazing Cleric ability that you can use to apply debuffs, inflict damage, and dispel darkness. I recommend using it in a way to reach the maximum amount of targets.
  • Once you obtain Spirit Guardians icon action bg3Spirit Guardians​ use these to run around the battlefield and debuff the enemies. Check the equipment section for the items that work the best with it.
  • Your bonus action has plenty of uses. The already mentioned healing spells, but you can also summon Spiritual Weapon icon action bg3Spiritual Weapon, which can deal additional damage and distract foes.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of them grouped up.
  • Fireball icon action bg3Fireball​ is an excellent spell that you can use after you apply debuffs with Spirit Guardians icon action bg3Spirit Guardians.
  • If things are turning for the worse, you can always use Sanctuary icon action bg3Sanctuary​ to save an ally or use it to flee combat.

Late Game Combat

The late-game combat does not change too much. The core of the build stays the same, and most of your spells can be upcast to be more effective.

  • Spirit Guardians icon action bg3Spirit Guardians​ are still your bread and butter for most of the combat encounters. You want to weaken most of the enemies before they get their turn.
  • If you opt in for Hat of Fire Acuity icon bg3Hat of Fire Acuity use it to pump your Spell Save DC and unleash powerful control spells like Command icon action bg3Command​ or Hold Person icon action bg3Hold Person.
  • Heroes' Feast icon action bg3Heroes' Feast​ is an excellent spell to buff up your group with additional temporary HP and some resistance
  • Flame Strike icon action bg3Flame Strike​ and Destructive Wave icon action bg3Destructive Wave​ are excellent spells when you just want to dish out damage, especially on the second turn, once you have prepared everything and weakened foes.
  • Insect Plague icon action bg3Insect Plague and Wall of Fire icon action bg3Wall of Fire​ are perfect spells to cover choke points and force enemies to get damaged or slowed down while they try reaching you.

Build Variations

I don't think the build has many worthwhile variations. You can go with pure Cleric for the third feat, but overall this does not change much, with the build being already very powerful.

Conclusion

Thank you for reading the Ligt Cleric build for Baldur's Gate 3. The subclass offers a satisfying synergy of radiant and fire damage. These two elements allow for some explosive damage, strong control, and debuffing capabilities.

Cheers!

Discussion

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!