Best Knight Enchanter builds Guide - Dragon Age: Inquisition (DAI)

By zanuffas
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In this post, I will go through Dragon Age Inquisition Knight Enchanter builds. It is one of the most exciting classes that the game can offer. It can be both a mage, a tank, a melee DPS, or support. Your call.

With the abilities and equipment listed below, you will be able to create overpowered Knight Enchanters, able to take bosses or groups of enemies alone.

I can definitely compare this class to the Arcane Warrior builds from Dragon Age Origins. Moreover, these builds easily work on Nightmare.

Abilities Level 1-10

Just as you reach Haven, you will need to respecialize skills. Reason being, that some of your spells are subpar and they can be put into better ones.

Order Skill Description
 1 Flashpoint iconFlashpoint The best mage passive ability throughout the game. After a critical hit, your next spell does not have a cooldown period
2
Energy barrage iconEnergy Barrage + Energy Storm Shoots projectiles that deal with your weapon’s elemental damage. As there will be many projectiles one of them should land a critical hit activating Flashpoint. You can also take any upgrade
3
Static Cage iconStatic Cage + Static Charge Once you get the upgrade, combo this with Energy Barrage. Each projectile will deal an additional 50% weapon damage
 4 Barrier iconBarrier A good spell to have at the beginning of the game. Increases survivability of the party

If you have any skill points left choose the ones that fit your playstyle the most.

At levels 10-12, you should reach New Haven. Once there, do a Specialization quest to obtain the Knight-Enchanter class. Respecialize skills again. Now you are ready to fully commit to Knight Enchanter.

Knight Enchanter - Wizard Mage build

This build variation for Knight Enchanter concentrates on having many elemental spells and keeping a distance from the enemy.

Of course, due to Fade Shield, you can soak a decent amount of damage and fight enemies up close. but we mainly use the barrier to pump up Knight Enchanter's spell damage.

Abilities - detailed explanation

Once you get Knight Enchanter specialization remember to respecialize skills. The abilities are listed in order of how they should be taken. So once you have a free skill point invest in the next ability.

Order Skill Description
1 Spirit Blade iconSpirit Blade Needed to progress further in the tree. As you will avoid melee range, this ability should only be used on rare occasions
2 Combat Clarity iconCombat Clarity Additional MP regeneration in case enemies are close
3 Fade shield iconFade Shield A very good passive ability that will synergize well with Chaotic Focus. Moreover, increases your survivability as you gain a barrier per hit.
4 knight-protector iconKnight-Protector Reduces barrier decay, and will synergize well with Chaotic Focus later on
5 immolate iconImmolate Casts instantly and deals moderate damage
6 Flashpoint iconFlashpoint After a critical hit, the next spell does not have a cooldown
7 Energy barrage iconEnergy Barrage + Energy Bombardment
Your main spell, because it launches many projectiles, one of it should trigger Flashpoint. Moreover, the element is based on your staff
8 Pyromancer iconPyromancer Buffs Flashfire, but we take it as a progression passive
9 Fire mine iconFire Mine + Searing Glyph Extremely good spell. We use Searing Glyph upgrade so that Chaotic Focus would be activated
10 Clean burn iconClean Burn Reduces cooldowns when using a spell by 1 second.
11 Chaotic focus iconChaotic Focus The cornerstone passive ability of this build. Use it with other fire spells, to increase their damage by draining your barrier.
12 Winter's Grasp iconWinter's Grasp Fairly expensive ability to use. However, allows you to use cold spells, allowing you to deal higher damage to Cold weak enemies
13 Winter Stillness iconWinter Stillness You will need every possible way to increase your mana regeneration due to the many spells that you will be using
14 Chain Lightning iconChain Lightning A great ability to hit multiple enemies, that can be switched to Lightning Bolt
15 Conductive Current iconConductive Current Deal more damage with your spells the less mana you have.

Once you have these spells under your belt there are a few options to prioritize.

More Cold spells

Order Skill Description
16 Ice mine iconIce Mine Although it does not deal damage, you can still use it to protect yourself if enemies are close to you.
17 Ice armor iconIce Armor Progression ability, unfortunately not as useful as some others.
18 Blizzard iconBlizzard + Winter Winds I prefer Blizzard with Winter Winds upgrade. This will allow you to be more agile.

Rejuvenating Barrier

Order Skill Description
1 Barrier iconBarrier It is a useful ability to generate a barrier for your party members on demand
2 Peaceful aura iconPeaceful Aura Enemies will attack you less.
3 Dispel iconDispel Although we take this ability for progression it is still useful. It can one-shot Rift spawning locations, making fewer enemies to spawn.
4 Rejuvenating Barrier iconRejuvenating Barrier Because you will be using some costly spells, having increased mana regeneration, will be beneficial for this build all the time

Strength of Spirits

A similar approach to the previous option. However, now you will increase the size of the barrier to increase spell damage with Chaotic Focus.

Order Skill Description
1 Barrier iconBarrier It is a useful ability to generate a barrier for your party members on demand
2 Guardian spirit iconGuardian Spirit Useful passive ability, when you are close to dying.
3 Mind Blast iconMind Blast We are taking this for progression
4 Strength of Spirits iconStrength of Spirits Increases your barrier capacity by 50%. This will result in larger bonus damage with Chaotic Focus

In the end, you should be able to get most of these abilities by the end of the game. However, it is up to you to decide what type of playstyle you want to emphasize.

Abilities - short version

Here are the abilities that I had at level 21. The detailed version can be found in the next section.

Winter tree

The idea is to have at least one ice spell in this tree against enemies weak to cold.

knight enchanter winter ability tree

Spirit Tree

The last abilities of the tree provides great synergy with the barrier, that you will constantly have on you.

knight enchanter spirit spell tree

Storm Tree

The crux of the build is Energy Barrage. Any other abilities that you take for this build are complementary.

Knight Enchanter Storm ability tree

Inferno Tree

Provides one of the strongest abilities in the game: Fire Mine

Knight Enchanter Inferno ability tree

Knight-Enchanter Tree

Knight-Protector passive ability will allow you to constantly generate barriers and maximize your damage with Chaotic Focus.

Knight Enchanter ability tree

Main Stats to prioritize

These are the stats that I recommend prioritize:

  • Critical chance - reach 35% if you have Ring of Doubt, otherwise 45%+. After that concentrate on other stats
  • Critical damage - invest in it once you have a high critical chance. It will drastically increase your damage.
  • Cunning (alternative to Magic) - use this stat to increase your critical chance
  • Dexterity (alternative to Magic)- invest in this attribute so that your critical damage would be higher. Only worthwhile if you have a 50%+ critical chance.
  • Magic - increases the damage for mages.
  • Willpower - increases the damage that you deal
  • Armor - I recommend having a decent amount of armor until level 10 when you unlock Knight Enchanter abilities.

Equipment

This section covers recommended gear that you should use.

Note: some of the items are not the "best". However, their better versions are only available in Trespasser DLC, which is close to the end of the game. Due to this, they will be useful for a few hours at maximum

I list the gear in obtainable and craftable sections. This way the player can decide the best option available at hand. Generally, crafted items can allow you to maximize the build and in most cases are better.

Weapons - obtainable

Here are some great staves that you can obtain for the Knight Enchanter build

Priority Item Description
1 dai hakkons wisdom iconHakkon's Wisdom Gives +100% critical damage. Extremely strong staff if you have Ring of Doubt equipped
2 Isana's Song iconIsana's Song This staff can be obtained in The Descent DLC. Provides +41 to magic. In terms of pure damage, it has no equals. It also has a 10% chance to cast Chain Lightning.
3 Earnest reprisal iconEarnest Reprisal The staff gives a large bonus to critical damage. Use it together with Ring of Doubt for maximum damage
4 staff of the void iconStaff of the Void Gives a small boost of 6% to critical chance and bonus magic

Weapons - craftable

This is a list of craftable staves that you can make to maximize the builds' damage

Priority Item Description
1 Encore iconEncore Schematic One of the best staves in the game as it gives offensive buffs for all party members
2 Encore iconStaff of Corruption Schematic Although this is Tier 4, I would still go for Wrath of Lovias Schematic which provides better slots for the end game.
3 Encore iconWrath of Lovias Schematic The stave gives leather slots for increased critical chance or critical damage

Armors - obtainable

Here is a recommended list of obtainable armors that you can wear.

Priority Item Description
1 the skin that stalks iconThe Skin That Stalks Obtainable only in the Trespasser DLC. Boosts Critical Damage, Critical Chance, and Attack.
2 Vestments of the pure iconVestments of the Pure Similar to the craftable version. So choose the one that you prefer. Gives 45 points to willpower
3 Unique robe icon.pngMasterwork Battlemage Armor Reduces the cost of the abilities and spells.
4 robes of high keeper iconRobes of the High Keeper If you are an elf this armor is also a good option

Armors - craftable

This section covers a list of schematics to craft armors

Priority Item Description
1 Superior Robe schematic iconSuperior Battlemage Armor Schematic Best craftable Armor. This version has one Cloth and a leather utility slot. Quite powerful and can be bought in Hissing Wastes. Moreover, you can add Arms and Legs upgrades to have an even larger boost to damage
2 suberp antaam saar iconSuperb Antaam-saar Schematic
For this armor, you will need Spoils of the Qunari DLC pack. However, the schematic gives 3 Utility slots to increase offensive stats
3 Vestments of the Pure schematics iconVestments of the Pure Schematic The armor is not as powerful as the options above. However, it can be a good alternative if you think that the second option does not have enough armor

Helmets - obtainable

Priority Item Description
1 stone stalker mask iconStone Stalker Mask Gives a large boost to offensive stats and also increases armor
2 helm of drasca iconHelm of the Drasca
Provides bonuses to dexterity resulting in +8% increased critical damage. Gives a higher armor rating than Winter Palace masks
3 unique Mask iconAmbassador's Mask This mask provides a large boost to critical damage
4 unique Mask iconMask of the Grand Duchess Gives a large bonus to critical chance

Helmets - craftable

Priority Item Description
1 Superior helm schematic iconSuperior Skirmisher Hat Schematic Great slots for increasing critical stats
2 battlemage cowl schematic tier 3Battlemage Cowl Schematic Gives a Cloth Utility slot to increase magic related stats
3 Helmet schematics iconSkirmisher Hat Schematic Can be obtained earlier in the game with a leather utility slot.

Amulets

Try to find and obtain amulets that have higher priority. They are better for this build

Priority Item Description
1 Superb Amulet iconAndraste’s Sacrifice The best amulet for a mage. Gives higher mana regeneration and decreases ability cooldown. However, you will constantly taunt enemies, so it can be risky without a good Tank.
2 amulet of mage iconAmulet of the Mage A cheap amulet that can be bought in Black Emporium. Definitely recommend it when you have 3k gold
3 Superb Amulet iconSuperb Amulet of Dexterity Boosts dexterity, which increases your critical damage
4 Superb Amulet iconSuperb Amulet of Cunning Equip this amulet if you do not have Ring of Doubt. This way you can increase the critical chance of naturally
5 Superb Amulet of willpower iconSuperb Amulet of Willpower Boosts willpower which increases your damage

Belts

Try to find and obtain belts that have higher priority. They are better for this build

Priority Item Description
1 Superb Belt iconThe Bind That Guides Great belt, unfortunately, available only in the late game during Trespasser DLC.
2 Superb Belt iconMaster Belt of Focus More Focus results in more often Mark of the Rift for the Inquisitor
3 Superb Belt iconSuperior Belt of Focus A weaker version of the above belt.
4 Superb Belt iconSuperb Belt of Staggering The belt will give a higher chance to temporarily stun enemies with normal attacks

Rings

Try to find and obtain rings that have higher priority. They are better for this build

Priority Item Description
1 Superb ring iconRing of Doubt Probably the best ring for a mage. Guarantees a critical hit after attacking from stealth
2 Superb ring iconThe Hand That Cuts Only obtainable in Trespasser DLC. However, provides large offensive bonuses
3 Superb ring iconRing of Slicing Expensive ring bought in Black Emporium. Boosts your critical damage and critical rate.
4 Superb ring iconSuperb Ring of Critical Damage Boosts critical damage by 20%, equip it Knight Enchanter either has Ring of Doubt equipped or 50%+ critical chance
5 Superb ring iconSuperb Ring of Critical Chance Boosts critical chance by 10%, use it if Knight Enchanter has less than 50% critical chance

Tactics

Here are the tactics that I use:

  1. Cast Chain Lightning/Lightning Bolt to set up a barrier

  2. Use Energy Barrage

  3. Now depending on the situation, I would do this:

    1. If the tank is surrounded by enemies cast Fire Mine near him, which will activate after 3 seconds. You need to have enemies in place for it to work well (if you did not take Flaming Array)

    2. Cast Fire Mine near yourself if enemies start running toward you
    3. Otherwise, use Immolate

  4. Cast Winter’s Grasp if enemies are weak to Cold

  5. Repeat from the start

I also change staves based on the enemies I fight. So if an enemy is weak to Fire take out Fire staff, so that Energy Barrage would to Fire damage. I really recommend having a few of these items

Knight Enchanter - Greatsword Mage (OP build)

I think this build is the one that made Knight Enchanters especially powerful. The staple weapon of it is Blade of Tidarion. It has a special mechanic allowing you to double the amount of Energy Barrage projectiles.

However, this is just part of its charm. You can spam Spirit Blade and constantly regenerate the barrier.

Still, that is not all. You will have Fire Mine Array to triple your AOE damage near you.

... and you will have Ring of Doubt to double your initial damage, due to critical hits

So let's get into this build as it is probably the most exciting one and can be compared to Arcane Warrior builds from Dragon Age Origins.

Abilities - detailed explanation

Order Skill Description
1 Spirit Blade iconSpirit Blade You will use this ability often as you will constantly be close to the enemies. I suggest using whenever Energy Barrage of Fire Mine is on cooldown.
2 Combat Clarity iconCombat Clarity Additional MP regeneration in case enemies are close
3 Fade shield iconFade Shield An extremely strong skill that allows the Knight Enchanter to generate barrier on hit
4 knight-protector iconKnight-Protector Reduces barrier decay
5 immolate iconImmolate Casts instantly and deals moderate damage
6 Flashpoint iconFlashpoint After a critical hit, the next spell does not have a cooldown
7 Energy barrage iconEnergy Barrage + Energy Bombardment Your main spell, because it launches many projectiles, one of it should trigger Flashpoint. Moreover, the element is based on your staff
8 Pyromancer iconPyromancer Buffs Flashfire, but we take it as a progression passive
9 Fire mine iconFire Mine + Flaming Array The strongest spell in the game now will spawn three times. This will result in instant activation and more damage
10 Clean burn iconClean Burn Reduces cooldowns when using a spell by 1 second.
11 Conductive Current iconConductive Current Boosts damage 5% for every 10% mana that is missing
12 Static Charge iconStatic Charge Even though we take it for progression to reach Static Cage, this skill still has good passive effects.
13 Static cage iconStatic Cage + Lightning Cage Combo this spell with Energy Barrage, to deal additional lightning damage to enemies.
14 Fade step iconFade Step + Energizing Step Use this spell to recharge MP fast during combat. Spam it often!
15 Fade cloak iconFade Cloak + Decloaking Blast This spell will deal 1000% Weapon damage as Spirit Damage if you reappear inside an enemy. Moreover, you can instantly get up from knockback when using this skill

Beyond this point, any other abilities are just icing on the cake. To be honest you are now an unstoppable melee mage with a Two-Handed sword. It does not get any cooler than this.

Stats and Attributes

  • Critical Rate - your aim is to have around 35% if you have Ring of Doubt, otherwise put at least 45%. This will easily activate Flashpoint

  • Critical Damage - once you have Ring of Doubt I suggest investing in this attribute. It will contribute the most to your overall damage.

  • Attack - increases overall damage a bit worse than critical damage boost

  • Willpower - increases your Attack indirectly but the bonus is lower than pure direct Attack increase

  • Magic - increases your Attack indirectly but the bonus is lower than pure direct Attack increase

Best Gear and Equipment

Knight Enchanter mage

This section is extremely important. The pillar of this build is having crafted Blade of Tidarion. Not only that but you need to put an elemental rune (the best one that you can get). This rune's element should differ from the weapons element.

Why do all this?

Blade of Tidarion is a special weapon when you use it with Energy Barrage. This spell will activate two times when you have a different element rune. So in total, you will release 24 projectiles - 12 with the base element and 12 with the Rune element.

This all results in instant barrier regeneration. Due to this, you can easily tank many of the game's enemies.

Weapons - craftable

This is a list of craftable staves that you can make to maximize the builds' damage

Priority Item Description
1 Blade of Tidarion schematics iconBlade of Tidarion Schematic
At higher levels, Blade of Tidarion will not cut it and Knight Enchanter will need one with better slots. So it is important that you get the schematic

Weapons - obtainable

Here are some great staves that you can obtain for the Knight Enchanter build

Priority Item Description
1 blade of tidarion iconBlade of Tidarion Obtained in Crestwood after you activate all Astrariums. Get it as soon as you can.

Before accessing the Blade of Tidarion, feel free to use any of the decent staves that you find.

Masterwork crafting

These are important abilities that you can use special materials to greatly improve equipment. Look for a Masterwork slot in the items when crafting.

Masterwork skill Description Materials
Hidden Blades Works well with Energy Barrage due to multiple hits. Greatly improves overall DPS Fade-Touched Ring Velvet
Fade-Touched Velveteen
Fade-Touched Plush Fustian Velvet
Guard on Hit I do not prefer it, but it is a great defensive option allowing to soak more damage for the Knight Enchanter. Fade-Touched Obsidian
Fade-Touched Silverite

General Items

  • Sigil of the Great Bear - this is mandatory for a mage. It will double the total mana pool and not weaken mana regeneration due to it being percentage-based.

Armors - obtainable

Here is a recommended list of obtainable armors that you can wear.

Priority Item Description
1 the skin that stalks iconThe Skin That Stalks Obtainable only in the Trespasser DLC. Boosts Critical Damage, Critical Chance, and Attack.
2 Vestments of the pure iconVestments of the Pure Similar to the craftable version. So choose the one that you prefer. Gives 45 points to willpower
3 Unique robe icon.pngMasterwork Battlemage Armor Reduces the cost of the abilities and spells.
4 robes of high keeper iconRobes of the High Keeper If you are an elf this armor is also a good option

Armors - craftable

This section covers a list of schematics to craft armors

Priority Item Description
1 suberp antaam saar iconSuperb Antaam-saar Schematic
For this armor, you will need Spoils of the Qunari DLC pack. Has low defense, but gives 12 leather slots for critical stat improvements. I
2 Superior Robe schematic iconSuperior Battlemage Armor Schematic This version has one Cloth and a leather utility slot. Quite powerful and can be bought in Hissing Wastes. Moreover, you can add Arms and Legs upgrades to have an even larger boost to damage
3 Vestments of the Pure schematics iconVestments of the Pure Schematic Unfortunately, does not come with upgrade slots and gives only cloth utility slots

Helmets - obtainable

Priority Item Description
1 stone stalker mask iconStone Stalker Mask Gives a large boost to offensive stats and also increases armor
2 helm of drasca iconHelm of the Drasca
Provides bonuses bonus dexterity resulting in +8% increased critical damage. Although the bonus is lower gives a higher armor rating than Winter Palace masks
3 unique Mask iconAmbassador's Mask This mask provides a large boost to critical damage. use it together with Ring of Doubt
4 unique Mask iconMask of the Grand Duchess Gives a large bonus to critical chance. Great if you have a low critical chance or no Ring of Doubt

Helmets - craftable

Priority Item Description
1 Superior helm schematic iconSuperior Skirmisher Hat Schematic Great slots for increasing critical stats. Probably the best helmet option once you have access to tier 3 or 4 crafting materials
2 battlemage cowl schematic tier 3Battlemage Cowl Schematic Gives a Cloth Utility slot to increase magic related stats
3 Helmet schematics iconSkirmisher Hat Schematic Can be obtained earlier in the game with a leather utility slot.

Amulets

Try to find and obtain amulets that have higher priority. They are better for this build

Priority Item Description
1 Superb Amulet iconAndraste’s Sacrifice The best amulet for a mage. Gives higher mana regeneration and decreases ability cooldown. Although it constantly taunts enemies, this is not a problem for Knight Enchanter
2 Superb Amulet iconSuperb Amulet of Dexterity Boosts dexterity, which increases your critical damage
3 Superb Amulet iconSuperb Amulet of Cunning Equip this amulet if you do not have Ring of Doubt. This way you can increase the critical chance naturally
4 Superb Amulet of willpower iconSuperb Amulet of Willpower Boosts willpower which increases your damage

Belts

Try to find and obtain belts that have higher priority. They are better for this build

Priority Item Description
1 Superb Belt iconThe Bind That Guides Great belt, unfortunately, available only in the late game. Boosts Attack by 10% further increasing Knight Enchanter damage
2 Superb Belt iconMaster Belt of Focus or Superior Belt of Focus More Focus results in more often Mark of the Rift if you are the Inquisitor
3 Superb Belt of health iconSuperb Belt of Health The belt can be obtained in Emerald Greaves. It gives +200 health.
4 belt of life iconBelt of Life Similar to the above belt provides a large increase in HP.

Rings

Try to find and obtain rings that have higher priority. They are better for this build

Priority Item Description
1 Superb ring iconRing of Doubt Probably the best ring for a Knight Enchanter. Guarantees a critical hit after attacking from stealth
2 Superb ring iconThe Hand That Cuts Only obtainable in Trespasser DLC. However, provides bonuses with other set items equipped at the same time
3 Superb ring iconSuperb Ring of Critical Damage Boosts critical damage. Use it together with Ring of Doubt to maximize Knight Enchanter build damage.
4 Superb ring iconRing of Slicing Expensive ring bought in Black Emporium. Boosts your critical damage and critical rate.
5 Superb ring iconSuperb Ring of Critical Chance Boosts critical chance, good if you have a low critical chance in the mid-game to active Clean Burn.

Tactics and tips

Please check the top video for a showcase on how the build can be used, the main idea is to use Energy Barrage + Spirit Blade + Fade Step. All the other abilities are complementary

  • Fire Mine - allows dealing fast burst damage to enemies nearby
  • Static Cage - buffs your normal + energy barrage attacks dealing additional DPS.
  • Spirit Blade - use it during cooldowns to build up charges to increase spell damage and sustain the barrier
  • Fade Cloak - use it when you get knocked down. Knight Enchanter will stand up instantly allowing to continue barrier generation

Conclusion

Thank you for reading this detailed build guide on Dragon Age Inquisition Knight Enchanter builds. I definitely recommend trying out this class as it is extremely enjoyable.

Feel free to leave any feedback or improvements that you can suggest in the comments

Discussion

Which elements do you recommend on the blade? I'm thinking eletric for sure for the shock proc and thorn between cold and fire, cold let's me cover all elements in the build, but it seems to be commonly resisted. I also wanna ask if hidden blades copies the element of the blade or smt or does it do physical damage?
Great guides btw.

yeah i would go electric, and then any other. I would switch the elements from time to time, like if you know that there will be undead.

From what I remember, Hidden Blades did physical damage.

Anonymous

Hi, this may be a silly question, but I'm trying out this build on PC, and can't seem to use spirit blade and Blade of Tidarion at the same time?

I have tested using spirit blade with my staff, and can trigger it with the R key, while my autoattack key uses stave attacks. But with the BoT (crafted) equipped, I can only activate the spirit blade ability but none of my regular attack keys can use it; everything just uses the BoT autoattack. Everything I've seen online suggests that you should be able to use spirit blade with BoT, so not sure what I'm missing here.

Is there a specific keybind I don't know about? Could this be a glitch? No worries if you can't answer; this is a very specific problem.

Anonymous

Ah, nvm. I just realised it was a mod incompatibility issue. Turned off the mod and spirit blade works fine now.

Just for info, in case anyone else has this problem, the Mages Unlocked: Toggleable Spirit Blade mod won't work with the Blade of Tidarion for some reason.

Thank you, good to know. I hope you are enjoying Knight Enchanter specialization :)

Anonymous

What companions do you suggest for the greatsword guild?

Hey! To be honest any companion works. I always recommend having these to access all of the areas - rogue, mage (you are already a mage) and warrior. The build is very powerful, and companions are mostly to support you. So having a tank to draw attention is still welcome. I did my playthrough with Blackwall, Varric and Solas

Anonymous

Could you tell me what tree skills to use on the way getting knight enchanter?? For the Knight Enchanter OP?? Cause you didn't explain it that well like the first guide...

Sorry if this offend you

Hey, follow the section with abilities level 1-10 https://gamestegy.com/post/dragon-age-inquisition/414/elemental-blade-knight-enchanter-build#mcetoc_1f7p81slhfbl

Once you obtain the specialization, respec, and you can then continue following the second build :)

Anonymous

Oh ok thanks man

The numbers signify which one to get first??

Yes! It is my recommended order to go with. That is just based on my personal playstyle, so feel free to pick it differently:)

Anonymous

Maybe a stupid question, but can I still play the OP knight enchanter at low level? I don't have trespasser but I'll get it, but not now as I'm still level 11. Is it better to start with wizard mage build and after Respec when I get Trespasser or can I still pull it off now ?

Hey! The builds are very similar up to level 15~. Just avoid Flaming Array upgrade on Fire Mine and you are good to go.

Once you have Blade of Tidarion, you will have more survivability as Energy Barrage becomes overpowered. Knight Enchanter then can stay almost invincible in close combat.

If you have any more questions, feel free to join Discord :)

You mention Flashfire a few times in the article but do not use it in the build lists. E.G. "If I am having difficulties with particular enemy use Flashfire". Do I misunderstand something?

P.S. Thank you for the cool content!

Hey!

This must be left from the previous build update. The intention was that if you have picked Flasfire instead of Immolate, you can use that spell in the situation. I updated the build tactics without this skill :)

Cheers!

Anonymous

Never mind, I scrolled to the top of the page and found exactly that! XD

Anonymous

Hello, I'm starting a new playthrough, but I notice your guide for the OP Knight Enchanter does not cover what to do before you unlock the specialization. Could you give me some tips on what skills I should be focusing on in the early game?

Great work on guides thank you.

I was going to re-start again on a higher difficulty and was thinking of a Knight Enchanter or maybe a Rogue Archer of some sort. I already played as a 2 Handed Warrior and usually like melee but want to try something different.

My question is: Is this Knight Enchanter a Mage or a Melee character?

Also if you play as a Knight Enchanter Mage Archer what companions would you bring?

My last time I played as a 2H Reaver I had Solas (Ice Mage), Blackwall (Tank) and Varric.

If you play as an Artificer type archer what companions do you suggest?

Also-your videos have no link to watch above.....

Hey!

  1. It's more of a mage. For melee attacks, you would only use the Spirit Blade ability, which is a spell that summons a sword for a single hit.

  2. In my opinion, it does not matter much. Having a tank, rogue and mage will allow you to enter most of the game passages and doors. Of course, it is still viable to go with 3 mages and one Tank. But generally, this build can be played solo with good gear and some practice

  3. These are just my favorite ones in terms of dialogue: Cassandra, Varric, and Dorian. In terms of skills, you can join the discord https://discord.gg/FCGdP7T7nd to discuss them in more detail :)

  4. Hmm, for videos you need to support me on Ko-Fi: https://ko-fi.com/zanuffas1, and they should be accessible in the posts I have made there.

I hope this helps, Cheers!

The Discord link is invalid or expired.

Updated

Hey it's me again ! I'm sorry to ask many questions :v
For the greatsword OP, you're talking about the Blade of Tidarion being the BiS even after lvl 10. But i must ask, you're saying we should get an elemental rune different from our Tidarion Blade's element, but the problem is that elemental runes can't be slotted into staves? I've read Fire, Frost & Lightning runes can only be slotted into "non-staff" weapons, meaning you can't put one in Blade of Tidarion ? And need to either slot a corrupting rune, spirit rune and so on...


Would love a clarification if possible ! :D Thanks a lot!

Hey!

Hmm, what do you mean runes cannot be slotted to staves? Staves can have a rune slot. What makes Blade of Tidarion special is that having slotted a different element rune releases additional 12 projectiles when using Energy barrage.

Cheers!

No i meant, Elemental Runes (Fire, Frost & Lightning) have a restriction where non-staff weapons can slot those 3 specific runes. Staves can only slot Dragon slaying runes, demons ones ? I'm looking at the wiki mostly but the term "Non-staff" on the fire, frost and lightning runes confuses me and it feels like it means you can't slot those in a staff.

Anonymous

Staves are also able to slot Spirit Damage runes, whereas the Blade can only slot standard elements.

Oooh Nice to know ! Thanks for the clarification :D

Ah I see! Blade of Tidarion has an exception to that rule :)

Anonymous

Hey there ! I've been playing back DAI the past few days and i've been loving the game again with it's story. I wanted to ask about the Greatsword OP build, is the Spirit Blade upgrade really that useful to put a point on ? Or i can have vanilla Spirit Blade and it will work just fine ? I've read both upgrades and they don't really seem that appealing to me ! So i'm asking there :)
No clue when you will answer but i wish you a good day and good job on making those guides helpful for people !

Hey! I just did some research. It seems that Amplified Blade upgrade is useless and in fact lowers your DPS.

So if you wish you can go for either Defending Blade or no upgrade at all.

Great question, that helped improve the build a bit :)

Anonymous

Haha glad i could help. Yeah i was also looking and saw people complaining Amplified Blade is locking you into using all your stacks to do a big number but in the end well it's counter productive i think. And defending blade doesn't sound that appealing at all, even less if you don't time it correctly to counter projectiles and such ! Thanks a lot :)

Anonymous

Gonna check back in every few days, on the battlemage armor when crafting do you recommend going all dex or all cunning or a mix? i usually end up with 40+ willpower and 4 dex and cunning

If you have Ring of Doubt and about 30% Crit Chance then definitely go for Dexterity. You want as much Critical damage as you can get

If you do not have Ring of Doubt, then prioritize about 45 - 55% Crit Chance. If you do not have, get Cunning, otherwise Dexterity.

I hope this explains :)

Anonymous

Do you have any alternative vitaar suggestions for qunari?

Anonymous

Thanks!

Anonymous

Thank you for helping an old woman to enjoy the game even more, now with understanding.

A pleasure to hear this! Feel free to ask any questions :)

Anonymous

More amazing builds and guides. love your work man!

Thank you!

Anonymous

Hi, am I missing something about energy barrage? You mention it generates 24, which is double to 48. In game it says it creates 12 projectiles. That means in total you get 24 with Blade of Tidarion right?

Thanks

Hey, sorry, my mistake. Energy Barrage releases 12. Then if you add an elemental rune to Blade of Tidarion (different element than the blades) it will release additional 12 projectiles. So in total it is 24 :)

Anonymous

Ah okay, I thought I was doing it wrong. Thanks!

Anonymous

Can I ask which companion do you usually pick? I know that build can be solo. But I'm still on process to have those equipment, so I still need companions. In that case, who is the most efficient one?

Hey!

I generally recommend having one of each class. One mage, warrior and rogue so you could open any doors, chests, etc.

But my most favorite companions are: Varric, Solas and Blackwall.

Anonymous

Thankyou brother... Your guides are so helpful.

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!