This post will cover the Best Engineer builds in Cyberpunk 2077. The game provides many options on how to build this type of class. In my opinion, Engineer should concentrate on:
- Expert Tech weapon handling
- Master Crafters, able to craft the best weapons in the game
- Controlling the battlefield with Grenades.
So with these in mind, this is what you can expect from Tech Engineer builds that I will show.
So let's start
Engineer build - Pistol and Rifles
This variation of Tech Engineer will concentrate on using Tech Rifles and Pistols. This gives the advantage of being able to take care of enemies from medium and long-range easily.
Attributes
This section will cover what attributes you should take for the Rifle Engineer build
Starting the game
- Reflexes +3
- Cool +1
- Technical Ability +3
Progression
You can get Tech to 20 at about level 40. This is when you can craft the best Legendary items in the game.
Level |
Reflex |
Body |
Tech |
Cool |
Int |
10 |
9 |
5 |
7 |
5 |
5 |
30 |
16 |
8 |
14 |
7 |
6 |
50 |
20 |
12 |
20 |
9 |
10 |
Maximizing Tech and Reflexes will make the build very effective with Tech Rifles and Pistols. Moreover, it will allow to craft any type of iconic weapon and upgrade it to the highest level.
Perks
These are the perks that I recommend with Engineer build for Rifles and Handguns
Assault (if using Sniper or Precision Rifles)
Unfortunately, there are no Tech Assault Rifles in the game. Of course, one may still use them if one wishes.
Reflexes Level |
Skill |
Description |
1 |
Bulletjock x3 |
Increases damage with Assault Rifles by 10%. |
1 |
Eagle Eye x3 |
Reduces time to aim down sight with Assault Rifles by 50%. |
5 |
Covering Killshot x2 |
Increases Crit Chance with Rifles and Submachine Guns by 8% when firing from behind cover. |
7 |
Bullseye |
Increases Assault Rifle damage while aiming by 10%. |
7 |
Executioner |
Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
9 |
Shoot, Reload, Repeat x2 |
Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20/40% for 5 sec. |
11 |
Nerves of Steel x2 |
Increases headshot damage with Sniper Rifles and Precision Rifles by 10/15%. The Assault rifle build can still use precision rifles. |
12 |
Hunter's Hands x2 |
Reduces recoil with Rifles and Submachine Guns by 5/10% when firing from behind cover. |
12 |
Trench Warfare x2 |
Tech Sniper Rifle damage increases by 10% when firing from behind cover. |
14 |
Named Bullets |
Increases Crit Damage with Rifles and Submachine Guns by 20%. |
14 |
Skull Skipper |
Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 time(s). |
16 |
Bunker |
Increases Armor and Resistances by 15% while aiming with Rifles and Submachine Guns from behind cover. |
16 |
Recoil Wrangler |
Reduces recoil with Rifles and Submachine Guns by 5%. |
18 |
Long Shot |
Rifle and Submachine Gun damage increase the farther you are located from enemies. |
20 |
Savage Stoic |
Increases damage with Rifles and Submachine Guns by 35% when standing still. |
20+ |
Punisher |
After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
Handguns - if you use Tech Pistol or Revolver
Reflexes Level |
Skill |
Description |
1 |
Gunslinger x3 |
Reduces reload time for Pistols and Revolvers by 25%. |
1 |
High Noon x3 |
Increases Crit Chance with Pistols and Revolvers by 6%. |
5 |
Desperado x3 |
Increases damage with Pistols and Revolvers by 10%. |
5 |
Rio Bravo x3 |
Increases headshot damage multiplier with Pistols and Revolvers by 15%. |
7 |
Long Shot Drop Pop x2 |
Increases damage with Pistols and Revolvers to enemies 5+ meters away by 25%. |
9 |
Steady Hand |
Reduces Pistol and Revolver recoil by 20%. |
9 |
O.K. Corral |
Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
9 |
Vanishing Point |
Increases Mitigation Chance by 20% for 5 sec. after performing a dodge with a Pistol or Revolver equipped. |
11 |
A Fistful of Eurodollars x2 |
Increases Crit Damage with Pistols and Revolvers by 30%. |
11 |
From Head to Toe x2 |
Increases damage done to limbs with Pistols and Revolvers by 7/15%. |
12 |
Acrobat |
You can now perform dodges while aiming a Pistol or Revolver. |
12 |
Grand Finale |
The last round in a Pistol or Revolver clip deals double damage. |
14 |
Attritional Fire |
Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
14 |
Wild West |
Removes the damage penalty from Pistols and Revolvers when shooting from a distance. |
16 |
Snowball Effect |
After defeating an enemy, the fire rate for Revolvers increases by 5% for 6 sec. Stacks up to 5 time(s). |
16 |
Westworld |
Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
18 |
Lead Sponge |
Enables you to shoot with Pistols and Revolvers while dodging. |
20 |
Brainpower |
After a successful headshot with a Pistol or Revolver, Crit Chance increases by 7% for 5 sec. |
20+ |
The Good, the Bad, and the Ugly |
After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
Athletics
Engineer builds need at least 10 Body attributes to fully utilize weapons like Comrade's Hammer or RT-46 Burya.
However, Tech Engineer build also need the ability to quickly change location if needed. Due to this we also get additional Body points to unlock Divided Attention and Multitasker
Body Level |
Skill |
Description |
1 |
Regeneration |
Health slowly regenerates during combat. |
7 |
Epimorphosis |
Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
11 |
Multitasker |
Allows you to shoot while sprinting, sliding, and vaulting. |
11 |
Divided Attention |
Allows you to reload weapons while sprinting, sliding, and vaulting. |
12 |
Invincible |
Increases max Health by 15%. |
Crafting
Tech Level |
Skill |
Description |
1 |
Mechanic |
Gain more components when disassembling. |
5 |
True Craftsman |
Junk items are automatically disassembled. |
5 |
Scrapper |
Allows you to craft Rare items. |
9 |
Sapper x2 |
Grenades deal 20% more damage. |
11 |
Field Technician x2 |
Crafted weapons deal 5/10% more damage. |
12 |
Grease Monkey |
Allows you to craft Epic items. |
16 |
Tune-Up |
Allows you to upgrade lower-quality components into higher-quality ones. |
18 |
Edgerunner Artisan |
Allows you to craft Legendary items. |
20 |
Cutting Edge |
Improves damage and all damage-related stats of crafted weapons by 5%. |
Engineering
Tech Level |
Skill |
Description |
7 |
Sharpnel |
All grenade types deal 20 damage in addition to their normal effects. |
9 |
Up to 11 x2 |
Allows you to charge Tech weapons up to 75/100% capacity. |
11 |
Bigger Booms x5 |
Grenades deal 25% more damage. |
12 |
Tesla |
Increases the charge multiplier for Tech weapons by 55%. |
14 |
Übercharge |
Fully charged Tech weapons deal 30% more damage. |
14 |
Gun Whisperer |
Fully charged Tech weapons do not shoot automatically. Does not apply to revolvers. Try out this perk, it is not for everyone. However, it can be a nice quality of life upgrade. |
14 |
Insulation |
Grants immunity to Shock. I think it is appropriate for an Engineer build to be resilient to Shock |
16 |
Fuck All Walls |
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
16 |
Can't Touch This |
Grants immunity to all effects from your own grenades. |
18 |
Lickety Split x2 |
Tech weapon charge time is reduced by 20%. |
20 |
Jackpot |
Enables grenades to deal Crit hits. |
20 |
Superconductor |
Tech weapons ignore Armor |
20 |
Revamp |
Increases damage from Tech weapons by 25%. Increases charge damage from Tech weapons by 10%. +1% charge damage per Perk level. |
Cold Blood
Cool Level |
Skill |
Description |
1 |
Cold Blood x3 |
After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 3 times. The duration of each additional stack is 1 sec. shorter. |
7 |
Easy Out x2 |
While Cold Blood is active, increases ranged weapon damage by 20% to enemies within an area of 5m. |
9 |
Defensive Clotting x2 |
Increases Armor by 8% per stack of Cold Blood. |
Ninjutsu
Cool Level |
Skill |
Description |
7 |
Assassin |
Deal 15% more damage to human enemies. |
Breach Protocol
Int Level |
Skill |
Description |
1 |
Mass Vulnerability x2 |
Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 6 min. |
7 |
Mass Vulnerability: Resistances |
Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. |
Quickhacking
Intelligence Level |
Skill |
Description |
1 |
Biosynergy x3 |
Allows RAM to recover during combat. Recover 12 RAM unit(s) every 60 sec. |
7 |
Weak Link |
Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit. |
9 |
Signal Support |
Increases quickhack duration by 50%. |
Build tactics
The build is very versatile and has many options on how to engage in combat.
- I suggest not wasting time with stealth.
- Always have some grenades crafted. This build can easily wreak havoc on a group of enemies. Grenades are easy to craft and they knock out enemies.
- Once you get higher levels, pistols become effective at long range.
- I cannot describe how powerful Lizzie pistol is, with the multiple shots that it does on a full charge.
- You can always craft better gear, ammo, grenades, bouncebacks, etc. Always remember that.
- If you are using a Sniper or Precision Rifle prioritize standing still and shooting from behind a cover. This way you maximize the damage
- For pistols it is the opposite, they become very effective when you dodge and shoot at the same time.
Engineer Build - Tech Shotguns
Sadly, I was not able to fit everything that I wanted into this build. However, it became a crazy monster that I did not expect an Engineer build can be. So what is so fancy about it?
We mainly concentrate on shotgun damage, grenades, and slowing time. We throw out the window any quickhacks.
Attributes
This section will cover what attributes you should take for the Rifle Engineer build
Starting the game
- Body +3
- Cool +1
- Technical Ability +3
Progression
Getting Reflex to 14 early will allow using an Epic Sandevistan that will be a very powerful Operating System for this build.
Level |
Reflex |
Body |
Tech |
Cool |
Int |
10 |
5 |
9 |
8 |
6 |
3 |
30 |
14 |
14 |
12 |
8 |
3 |
50 |
14 |
20 |
20 |
14 |
3 |
Important! The build can also be changed a bit. Remove 6 points from Cool and add them to Reflexes. This way you can get Legendary tier Sandevistan that provides a large boost to damage and Crit Chance.
Perks
These are the perks that I recommend with Engineer build for Shotguns
Annihilator - Shotgun effectiveness
This perk tree directly improves the effectiveness of Shotguns.
Body Level |
Skill |
Description |
1 |
Hail of Bullets x3 |
Shotguns deal 10% more damage. Mandatory perk for Shotgun build |
5 |
Pump It, Louder! |
Reduces recoil of Shotguns by 20%. |
5 |
In Your Face |
Reduces the reload time of Shotguns by 30%. |
7 |
Dead Center x2 |
Increases damage to torsos from Shotguns by 20% |
7 |
Bloodrush x2 |
Increases movement speed in combat by 10% while carrying a Shotgun |
9 |
Bulldozer |
Increases Crit Chance with Shotguns by 5%. |
9 |
Mongoose |
Increases Mitigation Chance by 25% while reloading Shotguns |
11 |
Momentum Shift x3 |
Defeating an enemy using a Shotgun or Light Machine Gun increases movement speed by 20% for 10 sec. |
11 |
Massacre x3 |
Increases Crit Damage with Shotguns or by 30%. |
12 |
Heavy Lead |
Shotguns and knockback enemies with more force. |
12 |
Skeet Shooter |
Deal 15% more damage to moving targets using Shotguns |
14 |
Manic |
When entering combat using a Shotgun or Light Machine Gun, your movement speed increases by 20% for 10 sec. |
14 |
Unstoppable |
Dismembering an enemy using a Shotgun or Light Machine Gun increases the fire rate by 10% for 8 sec. Stacks up to 3 times |
16 |
Speed Demon |
You deal more damage the faster you're moving. |
18 |
Poppin' Off x2 |
Shotguns have a 50% higher chance of dismembering enemies. |
18 |
Hit the Deck x2 |
Increases damage to staggered and knocked-down enemies from Shotguns by 20%. |
20 |
Biathlete |
Weapon spread from Shotguns and does not increase while moving. |
20 |
Bloodbath |
Dismembering enemies with a Shotgun or Light Machine Gun reduces weapon recoil by 30% for 6 sec. +1% per Perk level. |
Athletics
Body Level |
Skill |
Description |
1 |
Regeneration |
Health slowly regenerates during combat. |
7 |
Epimorphosis |
Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
11 |
Divided Attention |
Allows you to reload weapons while sprinting, sliding, and vaulting. |
11 |
Like a Butterfly |
Dodging does not drain Stamina. |
11 |
Multitasker |
Allows you to shoot while sprinting, sliding, and vaulting. |
12 |
Tenacious V |
Getting hit does not interrupt Health regeneration. |
12 |
Invincible |
Increases max Health by 15%. |
16 |
Dog of War x2 |
Increases Health regen in combat by 30/60% |
18 |
Steel Shell |
Increases Armor by 10%. |
20 |
The Rock |
Enemies cannot knock you down. |
20 |
Indestructible |
Reduces all incoming damage by 10%. |
20 |
Hard Mother****** |
When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
Crafting
Tech Level |
Skill |
Description |
1 |
Mechanic |
Gain more components when disassembling. |
5 |
True Craftsman |
Junk items are automatically disassembled. |
5 |
Scrapper |
Allows you to craft Rare items. |
9 |
Sapper x2 |
Grenades deal 20% more damage. |
11 |
Field Technician x2 |
Crafted weapons deal 5/10% more damage. |
12 |
Grease Monkey |
Allows you to craft Epic items. |
16 |
Tune-Up |
Allows you to upgrade lower-quality components into higher-quality ones. |
18 |
Edgerunner Artisan |
Allows you to craft Legendary items. |
20 |
Cutting Edge |
Improves damage and all damage-related stats of crafted weapons by 5%. |
Engineering
Tech Level |
Skill |
Description |
7 |
Sharpnel |
All grenade types deal 20 damage in addition to their normal effects. |
9 |
Up to 11 x2 |
Allows you to charge Tech weapons up to 75/100% capacity. |
11 |
Bigger Booms x5 |
Grenades deal 25% more damage. |
12 |
Tesla |
Increases the charge multiplier for Tech weapons by 55%. |
14 |
Übercharge |
Fully charged Tech weapons deal 30% more damage. |
14 |
Gun Whisperer |
Fully charged Tech weapons do not shoot automatically. Does not apply to revolvers. Try out this perk, it is not for everyone. However, it can be a nice quality of life upgrade. |
14 |
Insulation |
Grants immunity to Shock. I think it is appropriate for an Engineer build to be resilient to Shock |
16 |
Fuck All Walls |
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
16 |
Can't Touch This |
Grants immunity to all effects from your own grenades. |
18 |
Lickety Split x2 |
Tech weapon charge time is reduced by 20%. |
20 |
Jackpot |
Enables grenades to deal Crit hits. |
20 |
Superconductor |
Tech weapons ignore Armor |
20 |
Revamp |
Increases damage from Tech weapons by 25%. Increases charge damage from Tech weapons by 10%. +1% charge damage per Perk level. |
Ninjutsu
Cool Level |
Skill |
Description |
7 |
Assassin |
Deals 15% more damage to humans. Necessary perk for Engineer build. |
Cold Blood
I would say this is the least important tree for the build. Allocate points to it if you have left any of them.
Cool Level |
Skill |
Description |
1 |
Cold Blood x3 |
This perk allows gaining a stack of Cold Blood for each enemy killed. |
7 |
Easy Out x2 |
Ranged weapon damage is increased by 20% if hitting enemies within a 5-meter radius. |
9 |
Rapid Bloodflow x2 |
Health regeneration is increased by 10% for each stack of Cold Blood |
9 |
Defensive Clotting x2 |
Armor is increased by 10% for each stack of Cold Blood |
11 |
Frozen Precision |
Headshot damage is increased by 5% per stack of Cold Blood |
11 |
Collagulant |
Cold Blood stacks are removed one by one. |
12 |
Icy Veins x2 |
Weapon recoil is reduced by 6% for each stack of Cold Blood you have active. |
14 |
Cold and Calculating |
Crit Hits now provide a chance to gain Cold Blood. Due to many bullets with Shotgun, you will be able to generate the stacks very fast |
14 |
Pain is an Illusion |
Reduces damage taken by 5% when Cold Blood is active |
Build Tactics
Here are my assault steps for Shotgun Engineer Build:
- Initiate the fight with a fully charged shotgun shot. This should guarantee a kill if you also manage to hit the head.
- After this activate Sandevistan and run around shooting as many enemies as possible. Each should either kill or knock down an enemy.
- After the Sandevistan expires quickly find a cover. What do you do next?
- Throw grenades around. They should either finish enemies off or knock them out again.
- If enemies are revealed power up the shotgun to shoot enemies through cover or walls.
Overall normal enemy encounters are very easy, especially when you have a powerful Tech shotgun.
Some general tips:
- Shooting while standing still with a shotgun deals lower damage compared to when moving or running.
- You can always craft more ammo or grenades, remember that.
- To be honest you can sometimes kill a group of enemies just by throwing a few grenades.
- What makes this build very efficient is that you can much better control the speed of the character while using Sandevistan. This also maximizes Shotgun damage.
Equipment recommendations
In this section, I will cover recommended gear for Engineer build in Cyberpunk 2077
Pistols and Revolvers
Item |
Description |
Lizzie |
Amazing Tech pistol. Obtained after Act 1. It releases multiple bullets from the single shot |
Comrade's Hammer |
A very powerful revolver that has only 1 bullet per clip. However, this bullet explodes, dealing large damage. |
RT-46 Burya |
Comrade's Hammer base version. Has 4 round clips. It is a strong revolver, that is readily available throughout the game. |
DR12 Quasar |
A semi-automatic revolver that can pierce through walls. Takes some practice to use it correctly. |
Apparition |
A very risky option. weapon reveals full potential when V reaches low HP. Then Crit chance, fire rate, etc. is increased. Also, you need to have a Corpo background. |
Sniper and Precision Rifles
Item |
Description |
Breakthrough |
A bit better version of Nekomata. Bullets can additionally ricochet after passing through walls. |
Nekomata |
A powerful Tech Sniper, that is readily available throughout the game |
Widow Maker |
A stronger version M-179E Achilles. It shoots multiple projectiles and deals chemical damage. One of the most powerful weapons in the game. |
M-179E Achilles |
A decent precision rifle that can be used from long range to take out enemies through walls. |
Shotguns
Unfortunately, there is only one Tech shotgun that the Engineer build should use
Item |
Description |
DB-2 Satara |
A double-barrel shotgun that deals pure physical damage. |
Weapon Mods
Item |
Description |
Countermass |
Eliminates horizontal recoil while aiming. This will make shooting with Sniper very easy. |
Crunch |
Increases damage. This is a base mod that I recommend for Engineer build. |
Neon Arrow |
Reduces weapon reload time by 5%. |
Vendetta |
Increases headshot damage by 10%. |
Penetrator |
Increases Crit Chance |
Pacifier |
Increases Crit Damage |
Armor Mods
Mod name |
Description |
Deadeye |
+6% Crit Damage +15% Headshot Damage Multiplier |
Fortuna |
Increases Crit Chance by 4% |
Bully |
It gives an 8% Crit Damage bonus |
Armadillo |
Provides bonus armor. Good for increased survival |
Cyberware - Frontal Cortex
Slot |
Item |
Description |
1 |
Heal-On-Kill |
This item provides a certain percentage of health after each enemy that you kill. The effectiveness increases with the cyberware rarity |
1 |
Limbic System Enhancement |
Increases Crit Chance |
2 |
Visual Cortex Support |
Increases Crit Damage |
3 |
Mechatronic Core |
I recommend this one because it will greatly boost damage against mechs. On higher difficulties, this helps a lot in certain encounters. |
Cyberware - Ocular System
Slot |
Item |
Description |
1 |
Kiroshi Optics Mk.3 |
Enables to have additional upgrades for the ocular system. Try to get the highest rarity which is Epic. It provides 3 upgrade slots. |
Mods
Cyberware - Circulatory System
Slot |
Item |
Description |
1 |
Biomonitor |
Instantly restores a large portion of health when it drops below a certain threshold. |
2 |
Feedback Circuit |
We take this because the Engineer build uses Tech weapons. It will allow restoring health after a 100% charged shot. |
3 |
Bioconductor |
You should be able to equip at least the lowest rarity cyberware. It decreases the cooldowns of all other cyberware, including operating systems. |
3 |
Second Heart |
Take this with the Tech Engineer Shotgun build as it will allow you to resurrect in case you die. Once you feel comfortable you can go for Bioconductor |
Cyberware - Immune System
Slot |
Item |
Description |
1 |
Shock-n-Awe |
Release electroshock when being hit. Has a certain activation chance. |
2 |
Detoxifier |
Grants immunity to Poison |
2 |
Metabolic Editor
|
Take this if you will have 14 or more Cool |
Cyberware - Nervous System
You can wear 2 pieces of cyberwar for the Nervous System. Try to get the highest Rarity of the mentioned item
Slot |
Item |
Description |
1 |
Kerenzikov |
You can now slow time when dodging or sliding. |
2 |
Synaptic Accelerator |
When you are detected slows time. Do not use this with Sandevistan |
2 |
Nanorelays |
Increases Sandevistan and Kerenzikov duration |
2 |
Reflex Tuner
|
Slows time when your Health drops to 25% |
Cyberware - Integumentary System
Slot |
Item |
Description |
1 |
Subdermal Armor
|
Provides flat armor increase. Try to obtain the highest rarity for the highest value. |
2 |
Optical Camo |
This is a bad boy. You will become invisible for a few seconds which you can use to take out enemies. Really neat cyberware for a stealth build |
3 |
Heat Converter |
Increases damage if you are burning. Equip this if you have 14 Cool |
3 |
Grounding Plating |
Grant immunity to Shock |
Cyberware - Operating System
Tech Engineer builds can use almost any of the operating systems based on the attributes you pick. Here are my recommendations
High reflexes:
Priority |
Item |
Description |
1 |
Militech "Falcon" Sandevistan Mk.5 |
Provides 20 Crit Chance and 35% Crit Damage while Sandevistan is active. The effect lasts 18 seconds. Enough for most of the encounters. |
2 |
QianT Sandevistan Mk.4 |
Gives a 15% critical chance and a 15% damage dealt increase while Sandevistan is active. |
3 |
Dynalar Sandevistan Mk.4 |
Increases damage and Crit Chance by 15%. Has a 30-second cooldown. |
4 |
Dynalar Sandevistan Mk.3 |
I recommend getting the Epic version early as possible as it will greatly improve your gameplay. |
Operating system mods
For Tech Engineer build with Shotgun and high Body you can also go for Berserk operating system
Priority |
Item |
Description |
1 |
BioDyne Berserk Mk.4 |
Provides 25% weapon handling improvement and 5% armor bonus. Unfortunately has 60 seconds cooldown. Also provides 20% more ranged damage. |
2 |
BioDyne Berserk Mk.3 |
Improves weapon handling by 25% and gives 15% more damage bonus. |
3 |
Zetatech Berserk Mk.5 |
This Berserker operating system improves weapon handling by 20% and armor by 10%. The good thing about it is that it only has a 30 seconds cooldown. |
4 |
BioDyne Berserk Mk.2 |
Rare version, that improves weapon handling by 25% and gives a 10% damage boost. Comes with 60 seconds cooldown |
Here are the berserk mods that I recommend:
And if you want to use quickhacks with Rifle Engineer build here are some cyberdecks:
Priority |
Item |
Description |
1 |
NetWatch Netdriver Mk.5 |
Allows offensive quickhacks to jump to other enemies. I think this is the most powerful cyberdeck for Engineer build. (the main effect of quickhack spread may be bugged) |
2 |
Stephenson Tech Mk.4 |
Decreases cooldowns of quickhacks by 45%. Moreover, combat quickhacks have a longer duration of 50%. Very good for Contagion, Overheat, and Short Circuit. |
3 |
Fuyutsuki Tinkerer Mk.3 |
This is a good option if you will use spreading quickhacks like Contagion. |
3 |
Stephenson Tech Mk.3 |
Increases the duration of quickhacks by 40% and decreases their cooldown by 45%. |
4 |
Biotech Σ Mk.3 |
Boosts damage dealt by quickhacks 20% |
Here are some quickhack recommendations
Item |
Description |
Contagion |
Powerful combat quickhack that deals chemical damage over time. Moreover, it spreads to nearby targets making it very deadly against a group of enemies. |
Ping |
It is a mandatory quickhack that reveals all enemies that are connected to the network. This will allow you to see all enemies through the walls and plan your encounter. |
Short Circuit |
A very powerful quickhack that deals electrical damage. It is very effective against robots, drones, mechs, etc. |
Cyberware - Skeleton
Slot |
Item |
Description |
1 |
Bionic Joints |
Reduces recoil of Ranged Weapons. |
2 |
Synaptic Signal Optimizer |
Increases Health. Greatly improves the survivability of Assault Rifle Build in the late game. |
Cyberware - Hands
Slot |
Item |
Description |
1 |
Smart Link
|
Even though you will not use Smart weapons, this still gives a large boost to damage with the legendary version. |
Cyberware - Legs
Slot |
Item |
Description |
1 |
Reinforced Tendons |
My personal favorite makes traversing much easier. |
Conclusion
Thank you for reading this post on the best Tech Engineer build in Cyberpunk 2077.
Discussion