
Champion Tank build - complete guide - Dragon Age: Inquisition (DAI)
This post will cover Dragon Age Inquisition Best Tank build. Moreover, in this Dragon Age entry, tanks usually go hand in hand with Champion specialization. It relies mostly on sustaining Guard and making yourself invincible.
I will go through great detail about what abilities you should use and when to get them. Moreover, I will provide recommendations for the best gear to maximize fighting capabilities
The build is perfect for Nightmare difficulty.
You should also understand what Guard is as it is an important mechanic for an effective tank
Contents
Early game abilities, level 1 - 10
Here are my recommendations for tank abilities early in the game
Order | Skill | Description |
---|---|---|
1 | ![]() |
Main AOE taunt ability, use it at the beginning of the fights. |
2 | ![]() |
Knockdowns enemies and get Guard. Use it early in the combat to build up Guard and clear out the enemies. |
3 | ![]() |
Single target Taunt ability. With the upgrade, the ability has no cooldown. |
4 | ![]() |
Gives bonus armor if you have Guard |
5 | ![]() |
Bonus to maximum Guard. |
6 | ![]() |
Returns 50% of damage to the enemies. As you will always be attacked this gives a small amount of DPS for you. |
7 | ![]() |
Buff the tanking capabilities for yourself when being surrounded by enemies. |
At about level 10 you will reach Skyhold where you will be able to get a specialization
Champion Tank build
I think this is the best tank build in Dragon Age Inquisition. All thanks to the Champion specialization. It will greatly boost the survivability of the Inquisitor. Remember to do ability respec before starting.
Generally, you can start by using a single-handed weapon + shield. If you feel that you can easily control the battlefield you can go for a Two-handed weapon for a little bit more damage output.
So let's go through the Champion build Dragon Age Inquisition
Abilities progression
Order | Skill | Description |
---|---|---|
1 | ![]() |
Progression ability |
2 | ![]() |
Gives a chance to stagger enemies that attack the Champion. |
3 | ![]() |
Will make you invulnerable rather than letting die. The effect lasts for 5 seconds |
4 | ![]() |
Makes the Champion Tank build invincible. Best ability in tight situations. The upgrade also generates bonus Guard |
5 | ![]() |
AOE taunt ability, which is effective over a 10-meter radius with the upgrade |
6 | ![]() |
Single target Taunt ability. The upgrade will increase your stamina regeneration allowing you to use other abilities at the same time |
7 | ![]() |
When the Champion tank has any Guard this gives a +20% armor bonus |
8 | ![]() |
Drastically increases total Guard. This allows soaking more damage before Tank HP is affected. |
9 | ![]() |
Gives damage returned effect of 50% |
10 | ![]() |
Gives bonus damage and guard based on the number of enemies surrounding the tank |
11 | ![]() |
Increases the maximum Guard bonus by 25%. mandatory for a Tank build |
12 | ![]() |
Gives a 20% armor bonus. A great passive ability that will further make the Champion Tank invincible. |
13 | ![]() |
An extremely good skill works well against bosses or enemies which you want to die fast. Enemies get weaker as time passes, however, they will be dealing more damage to you. Use this Champion ability to maximize party damage against bosses |
14 | ![]() |
Progression ability |
15 | ![]() |
Will not allow enemies to do any flanking damage. Moreover, decreases the chance that the Tank gets staggered |
Further ability Variations
For now, we have only talked about the tanking abilities in general, and there are a few variations that you can take with the rest of the points. This will either allow you to deal more damage on concentrate further on tanking and defense
Two-Handed weapon
If you decided to go with a Two-handed weapon you can invest in this tree. Taking Mighty Blow or Pommel strike (one of the best two-handed abilities) will allow dealing some damage and knockbacks in addition to high Guard. However, you will lose some armor due to not wearing a shield
Order | Skill | Description |
---|---|---|
16 | ![]() |
Progression ability |
17 | ![]() |
Enables cooldown reduction by 1 second for each critical hit |
18 | ![]() |
The strongest two-handed weapon ability deals large amounts of damage and stagers enemies. Further empowers the Champion build |
OR
Order | Skill | Description |
---|---|---|
16 | ![]() |
Knockouts enemies and also deals adequate damage. Upgrade further enhances how often the Champion can use Mighty Blow. |
Sword and Shield
Sword and Shield – when wearing a sword and shield you will further increase your defensive capabilities.
Order | Skill | Description |
---|---|---|
16 | ![]() |
Restores stamina for losing every 10% health. Although this will not happen often for the Tank, it will enable you to use your abilities in a critical situation. |
17 | ![]() |
Great ability to allow Champion to cover the ground better. Use this to move from enemy to enemy. |
18 | ![]() |
Gives 20% damage resistance. Recommended passive ability for sword and shield build |
19 | ![]() |
Use this ability to stun enemies and also deal additional damage with the Tank. |
Battlemaster Horn of Valor
By using Horn of Valor skill you can buff your party members and also allow them to generate their own Guard. I think this is a perfect addition for this Champion build.
Order | Skill | Description |
---|---|---|
16 | ![]() |
Progression ability |
17 | ![]() |
Progression ability |
18 | ![]() |
Progression ability |
19 | ![]() |
Use this ability to power up your allies and with the upgrade, they also can generate bonus Guard |
Grappling Hook
Further Vanguard specialization and Grappling hook – this will require you to continue investing in Vanguard by getting Bodyguard and other abilities in the tree.
Order | Skill | Description |
---|---|---|
16 | ![]() |
Control the battlefield by pulling enemies together |
17 | ![]() |
Progression ability |
18 | ![]() |
Use this together with Grappling Chain on a group of enemies. Do deal 500% weapon damage AOE |
Bests stats and attributes
-
Constitution – provides health and increases melee defense
-
Willpower – increases the damage and provides magic defense
-
On hit gain * guard – you will get more Guard on each hit. You can obtain this stat from Masterwork materials when they are used in crafting.
-
Ranged defense – bigger defense from ranged attacks
-
Magic defense – overall more magic defense, better than specific element defense
-
Melee Defense – more defense from melee attacks
-
Attack – overall increase to damage
-
Strength – provides damage boost and some Guard damage boost
Recommended Equipment
This section will cover what equipment you should use for the Dragon Age Inquisition Champion build.
You will find the recommendations for both two-handed and single-handed weapon versions of the build. Feel free to choose based on the variation that you took.
Weapons two-handed - obtainable
Priority | Item | Description |
---|---|---|
1 | ![]() |
This is the best defensive sword. It gives constitution, bonus armor rating, and chance to taunt enemies |
2 | ![]() |
This Maul gives +19 Constitution and provides the effect of exploding bodies when an enemy is killed. |
3 | ![]() |
Not only it gives a large boost to damage but also raises elemental resistances by 30% |
4 | ![]() |
The weapon gives a large boost to damage and +15% elemental resistances. |
Weapons two-handed - craftable
Priority | Item | Description |
---|---|---|
1 | ![]() |
Due to a large number of metal utility slots, this Maul is perfect for a tank. |
2 | ![]() |
This blade provides both offensive and utility metal slots. So you can equip it if you decide that Cassandra can deal a bit more damage. |
3 | ![]() |
The schematic comes both with offensive and defensive slots. Moreover, the weapon effect doubles the damage dealt. Use it, to deal more damage |
4 | ![]() |
The schematic comes both with offensive and defensive slots. Moreover, the weapon effect doubles the damage dealt. Use it, to deal more damage |
Weapons single-handed - obtainable
Priority | Item | Description |
---|---|---|
1 | ![]() |
Overall best single-handed weapon for the tank. Similar to Encore staff it has a chance to apply defensive buffs for your whole party. |
2 | ![]() |
This sword gives a 10% chance to grant the horn of Valor. Powerful for constantly buffing yourself and your allies. |
3 | ![]() |
A decent sword that generates 5 Guard on hit. Great for sustaining tanking capabilities of the Champion |
Weapons single-handed - craftable
Because single-handed weapons deal small amounts of damage there is no exceptional choice here.
Priority | Item | Description |
---|---|---|
1 | ![]() |
The best one-handed schematic in terms of offensive slots and damage output. |
2 | ![]() |
This schematic comes with a Haft upgrade and 4 metal utility slots. Perfect to increase Champion's defensive capabilities |
3 | ![]() |
This schematic additionally offers a utility metal slot. Use it to increase the constitution of this Tank build |
Shields - obtainable
Priority | Item | Description |
---|---|---|
1 | ![]() |
Although the shield may not be best defensively, it has an extremely strong passive ability that deals AOE damage. |
2 | ![]() |
The shield is perfect for the maximum defensive capabilities of the Tank character. It gives a 10% chance to activate Walking Fortress. |
3 | ![]() |
I recommend this shield because it is easy to obtain from Black Emporium and it has adequate stats. Perfect for this Tank Build mid-game |
Shields - craftable
The shield is all about maximizing armor and front defense for the tank build in the Dragon Age inquisition.
Priority | Item | Description |
---|---|---|
1 | ![]() |
The best craftable shield in terms of pure stats. Check the options below for more interesting choices |
2 | ![]() |
The shield guarantees blocking one attack every 30 seconds, moreover, it comes with decent stats. However, it may be hard to obtain it. |
3 | ![]() |
I recommend this shield for Champion for offensive considerations. It has a special effect that does large AOE damage every fifth block. |
4 | ![]() |
The shield has good defensive slots and can be bought in Black Emporium. |
Armors - obtainable
Priority | Item | Description |
---|---|---|
1 | ![]() |
Gives a bonus to the constitution and decreases ability cost by 10%. |
2 | ![]() |
Increases base stamina and provide a decent defensive stats bonus |
Armors - craftable
Priority | Item | Description |
---|---|---|
1 | This schematic has the most metal utility slots in the game. Makes perfect armor for a tank | |
2 | More expensive alternative to Battlemaster Armor Schematic. Although it has worse slots, the armor value is higher. Moreover, comes with upgrade slots. | |
3 | Has the most utility slots if includes the upgrades. Perfect for maximizing Champion's defensive options and constitution |
Helmets - obtainable
Priority | Item | Description |
---|---|---|
1 | ![]() |
The Helmet can be obtained in The Descent DLC. Provides very good defensive bonuses: constitution, melee defense, etc. |
2 | ![]() |
A decent helmet that gives a bonus +8 Strength and +8% Melee Defense |
Helmets - craftable
Priority | Item | Description |
---|---|---|
1 | ![]() |
Gives very good utility slots that you can use to increase constitution or strength. |
2 | ![]() |
Provides 11 utility metal slots to increase constitution. |
3 | ![]() |
The schematic is quite cheap and provides 10 metal utility slots. |
Amulets
The amulets are listed by Tier. Usually, the Best tier can be obtained late in the game, but it provides maximum bonuses.
Priority | Item | Description |
---|---|---|
1 | ![]() |
Reduces the cooldown for skills. This will give more capabilities to handle aggro around the field for Champion Tank. |
2 | Increases the pool of stamina. Great for using abilities early in the fight | |
3 | ![]() |
Increases Consitution that results in higher melee defense and HP pool |
Belts
Priority | Item | Description |
---|---|---|
1 | ![]() |
Increases the Maximum Guard for the Tank. This way you can take more damage before HP will be affected. |
2 | ![]() |
Increases Health pool, allowing to soak more damage |
3 | ![]() |
Increases Health pool, allowing to soak more damage |
Rings
Priority | Item | Description |
---|---|---|
1 | This ring will drain HP from dying enemies. However, look for other options if Champion always has full Guard | |
2 | Increases the chance to interrupt enemy attacks and stagger them |
Tactics and tips
There are not many tactics here. Your aim is to keep the enemies taunted to yourself and based on the build variations use the relevant skills in different situations.
You want to keep generating Guard as much as possible. This is especially important on Nightmare difficulty. Unfortunately, if you get knocked down or stop for a few seconds you may easily die.
It is a good idea to use Walking Fortress ability when you will be running to the next enemy and you won’t be able to generate Guard
Conclusion
Thank you for reading. This is an extremely good build if you are playing on Hard or Nightmare difficulty. Should make your playthrough much easier.
Feel free to leave any comments and suggestions below.
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