Champion Tank build - complete guide - Dragon Age: Inquisition (DAI)
This post will cover Dragon Age Inquisition Best Tank build. Moreover, in this Dragon Age entry, tanks usually go hand in hand with Champion specialization. It relies mostly on sustaining Guard and making yourself invincible.
I will go through great detail about what abilities you should use and when to get them. Moreover, I will provide recommendations for the best gear to maximize fighting capabilities
The build is perfect for Nightmare difficulty.
You should also understand what Guard is as it is an important mechanic for an effective tank
Contents
Early game abilities, level 1 - 10
Here are my recommendations for tank abilities early in the game
Order | Skill | Description |
---|---|---|
1 | War Cry + Call to Arms | Main AOE taunt ability, use it at the beginning of the fights. |
2 | Charging Bull | Knockdowns enemies and get Guard. Use it early in the combat to build up Guard and clear out the enemies. |
3 | Challenge + Call them Out | Single target Taunt ability. With the upgrade, the ability has no cooldown. |
4 | Trust the Steel | Gives bonus armor if you have Guard |
5 | Untouchable Defense | Bonus to maximum Guard. |
6 | It'll Cost You | Returns 50% of damage to the enemies. As you will always be attacked this gives a small amount of DPS for you. |
7 | Livid + Still Standing | Buff the tanking capabilities for yourself when being surrounded by enemies. |
At about level 10 you will reach Skyhold where you will be able to get a specialization
Champion Tank build
I think this is the best tank build in Dragon Age Inquisition. All thanks to the Champion specialization. It will greatly boost the survivability of the Inquisitor. Remember to do ability respec before starting.
Generally, you can start by using a single-handed weapon + shield. If you feel that you can easily control the battlefield you can go for a Two-handed weapon for a little bit more damage output.
So let's go through the Champion build Dragon Age Inquisition
Abilities progression
Order | Skill | Description |
---|---|---|
1 | Line in the Sand | Progression ability |
2 | Resilience | Gives a chance to stagger enemies that attack the Champion. |
3 | Unyielding | Will make you invulnerable rather than letting die. The effect lasts for 5 seconds |
4 | Walking Fortress + Siege Breaker | Makes the Champion Tank build invincible. Best ability in tight situations. The upgrade also generates bonus Guard |
5 | War Cry + Battle Roar | AOE taunt ability, which is effective over a 10-meter radius with the upgrade |
6 | Challenge + Throw the Gauntlet | Single target Taunt ability. The upgrade will increase your stamina regeneration allowing you to use other abilities at the same time |
7 | Trust the Steel | When the Champion tank has any Guard this gives a +20% armor bonus |
8 | Untouchable Defense | Drastically increases total Guard. This allows soaking more damage before Tank HP is affected. |
9 | It'll Cost You | Gives damage returned effect of 50% |
10 | Livid + Still Standing | Gives bonus damage and guard based on the number of enemies surrounding the tank |
11 | Bulwark | Increases the maximum Guard bonus by 25%. mandatory for a Tank build |
12 | Adamant | Gives a 20% armor bonus. A great passive ability that will further make the Champion Tank invincible. |
13 | To the Death + En Garde | An extremely good skill works well against bosses or enemies which you want to die fast. Enemies get weaker as time passes, however, they will be dealing more damage to you. Use this Champion ability to maximize party damage against bosses |
14 | Shield Wall | Progression ability |
15 | Bear Mauls the Wolves | Will not allow enemies to do any flanking damage. Moreover, decreases the chance that the Tank gets staggered |
Further ability Variations
For now, we have only talked about the tanking abilities in general, and there are a few variations that you can take with the rest of the points. This will either allow you to deal more damage on concentrate further on tanking and defense
Two-Handed weapon
If you decided to go with a Two-handed weapon you can invest in this tree. Taking Mighty Blow or Pommel strike (one of the best two-handed abilities) will allow dealing some damage and knockbacks in addition to high Guard. However, you will lose some armor due to not wearing a shield
Order | Skill | Description |
---|---|---|
16 | Block and Slash | Progression ability |
17 | Flow of Battle | Enables cooldown reduction by 1 second for each critical hit |
18 | Pommel Strike + Lightning Jab | The strongest two-handed weapon ability deals large amounts of damage and stagers enemies. Further empowers the Champion build |
OR
Order | Skill | Description |
---|---|---|
16 | Mighty Blow + Easy Target | Knockouts enemies and also deals adequate damage. Upgrade further enhances how often the Champion can use Mighty Blow. |
Sword and Shield
Sword and Shield – when wearing a sword and shield you will further increase your defensive capabilities.
Order | Skill | Description |
---|---|---|
16 | Warrior's Resolve | Restores stamina for losing every 10% health. Although this will not happen often for the Tank, it will enable you to use your abilities in a critical situation. |
17 | Lunge and Slash + Effortless Lunge | Great ability to allow Champion to cover the ground better. Use this to move from enemy to enemy. |
18 | Turn the Blade | Gives 20% damage resistance. Recommended passive ability for sword and shield build |
19 | Shield Bash + Crippling Smash | Use this ability to stun enemies and also deal additional damage with the Tank. |
Battlemaster Horn of Valor
By using Horn of Valor skill you can buff your party members and also allow them to generate their own Guard. I think this is a perfect addition for this Champion build.
Order | Skill | Description |
---|---|---|
16 | Grappling Chain | Progression ability |
17 | Crippling Blows | Progression ability |
18 | Coup de Grace | Progression ability |
19 | Horn of Valor + Fortifying Blast | Use this ability to power up your allies and with the upgrade, they also can generate bonus Guard |
Grappling Hook
Further Vanguard specialization and Grappling hook – this will require you to continue investing in Vanguard by getting Bodyguard and other abilities in the tree.
Order | Skill | Description |
---|---|---|
16 | Grappling Chain + Chains for Days | Control the battlefield by pulling enemies together |
17 | Crippling Blows | Progression ability |
18 | Combat Roll + Coming Through | Use this together with Grappling Chain on a group of enemies. Do deal 500% weapon damage AOE |
Bests stats and attributes
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Constitution – provides health and increases melee defense
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Willpower – increases the damage and provides magic defense
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On hit gain * guard – you will get more Guard on each hit. You can obtain this stat from Masterwork materials when they are used in crafting.
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Ranged defense – bigger defense from ranged attacks
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Magic defense – overall more magic defense, better than specific element defense
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Melee Defense – more defense from melee attacks
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Attack – overall increase to damage
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Strength – provides damage boost and some Guard damage boost
Recommended Equipment
This section will cover what equipment you should use for the Dragon Age Inquisition Champion build.
You will find the recommendations for both two-handed and single-handed weapon versions of the build. Feel free to choose based on the variation that you took.
Weapons two-handed - obtainable
Priority | Item | Description |
---|---|---|
1 | Edgewise | This is the best defensive sword. It gives constitution, bonus armor rating, and chance to taunt enemies |
2 | Demon's Advocate | This Maul gives +19 Constitution and provides the effect of exploding bodies when an enemy is killed. |
3 | Chromatic Greatsword | Not only it gives a large boost to damage but also raises elemental resistances by 30% |
4 | Prismatic Greataxe | The weapon gives a large boost to damage and +15% elemental resistances. |
Weapons two-handed - craftable
Priority | Item | Description |
---|---|---|
1 | Masterwork Brute Hammer Schematic | Due to a large number of metal utility slots, this Maul is perfect for a tank. |
2 | Masterwork Serrated Greatsword Schematic | This blade provides both offensive and utility metal slots. So you can equip it if you decide that Cassandra can deal a bit more damage. |
3 | Prismatic Greataxe Schematic | The schematic comes both with offensive and defensive slots. Moreover, the weapon effect doubles the damage dealt. Use it, to deal more damage |
4 | Chromatic Greatsword Schematic | The schematic comes both with offensive and defensive slots. Moreover, the weapon effect doubles the damage dealt. Use it, to deal more damage |
Weapons single-handed - obtainable
Priority | Item | Description |
---|---|---|
1 | Greatest Hits | Overall best single-handed weapon for the tank. Similar to Encore staff it has a chance to apply defensive buffs for your whole party. |
2 | Ritual Breaker | This sword gives a 10% chance to grant the horn of Valor. Powerful for constantly buffing yourself and your allies. |
3 | Valos Atredum | A decent sword that generates 5 Guard on hit. Great for sustaining tanking capabilities of the Champion |
Weapons single-handed - craftable
Because single-handed weapons deal small amounts of damage there is no exceptional choice here.
Priority | Item | Description |
---|---|---|
1 | Revered Defender Longsword Schematic | The best one-handed schematic in terms of offensive slots and damage output. |
2 | Masterwork Heavy Axe Schematic | This schematic comes with a Haft upgrade and 4 metal utility slots. Perfect to increase Champion's defensive capabilities |
3 | Avenger Schematic | This schematic additionally offers a utility metal slot. Use it to increase the constitution of this Tank build |
Shields - obtainable
Priority | Item | Description |
---|---|---|
1 | The Best Defense | Although the shield may not be best defensively, it has an extremely strong passive ability that deals AOE damage. |
2 | Isatunoll | The shield is perfect for the maximum defensive capabilities of the Tank character. It gives a 10% chance to activate Walking Fortress. |
3 | Path to Glory | I recommend this shield because it is easy to obtain from Black Emporium and it has adequate stats. Perfect for this Tank Build mid-game |
Shields - craftable
The shield is all about maximizing armor and front defense for the tank build in the Dragon Age inquisition.
Priority | Item | Description |
---|---|---|
1 | Revered Defender Bulwark Schematic | The best craftable shield in terms of pure stats. Check the options below for more interesting choices |
2 | The Knight's Second Schematic | The shield guarantees blocking one attack every 30 seconds, moreover, it comes with decent stats. However, it may be hard to obtain it. |
3 | The Best Defense Schematic | I recommend this shield for Champion for offensive considerations. It has a special effect that does large AOE damage every fifth block. |
4 | Shield of the Emperor Schematic | The shield has good defensive slots and can be bought in Black Emporium. |
Armors - obtainable
Priority | Item | Description |
---|---|---|
1 | Revered Defender Armor | Gives a bonus to the constitution and decreases ability cost by 10%. |
2 | Masterwork Battlemaster Armor | Increases base stamina and provide a decent defensive stats bonus |
Armors - craftable
Priority | Item | Description |
---|---|---|
1 | Revered Defender Armor Schematic | This schematic has the most metal utility slots in the game. Makes perfect armor for a tank |
2 | Superior Battlemaster Armor Schematic | More expensive alternative to Battlemaster Armor Schematic. Although it has worse slots, the armor value is higher. Moreover, comes with upgrade slots. |
3 | Battlemaster Armor Schematic | Has the most utility slots if includes the upgrades. Perfect for maximizing Champion's defensive options and constitution |
Helmets - obtainable
Priority | Item | Description |
---|---|---|
1 | Revered Defender Helm | The Helmet can be obtained in The Descent DLC. Provides very good defensive bonuses: constitution, melee defense, etc. |
2 | Duke's Mane | A decent helmet that gives a bonus +8 Strength and +8% Melee Defense |
Helmets - craftable
Priority | Item | Description |
---|---|---|
1 | Revered Defender Helm Schematic | Gives very good utility slots that you can use to increase constitution or strength. |
2 | Duke's Mane Schematic | Provides 11 utility metal slots to increase constitution. |
3 | Helm of the Inquisitor Schematic | The schematic is quite cheap and provides 10 metal utility slots. |
Amulets
The amulets are listed by Tier. Usually, the Best tier can be obtained late in the game, but it provides maximum bonuses.
Priority | Item | Description |
---|---|---|
1 | Master Cooldown Amulet or Superb Cooldown Amulet | Reduces the cooldown for skills. This will give more capabilities to handle aggro around the field for Champion Tank. |
2 | Master Stamina Amulet or Superb Stamina Amulet | Increases the pool of stamina. Great for using abilities early in the fight |
3 | Superb Amulet of Constitution | Increases Consitution that results in higher melee defense and HP pool |
Belts
Priority | Item | Description |
---|---|---|
1 | Master Guard Belt of Superior Guard Belt | Increases the Maximum Guard for the Tank. This way you can take more damage before HP will be affected. |
2 | Superb Belt of Health | Increases Health pool, allowing to soak more damage |
3 | Belt of Life | Increases Health pool, allowing to soak more damage |
Rings
Priority | Item | Description |
---|---|---|
1 | Superb Ring of Life-Drain | This ring will drain HP from dying enemies. However, look for other options if Champion always has full Guard |
2 | Superb Ring of Staggering | Increases the chance to interrupt enemy attacks and stagger them |
Tactics and tips
There are not many tactics here. Your aim is to keep the enemies taunted to yourself and based on the build variations use the relevant skills in different situations.
You want to keep generating Guard as much as possible. This is especially important on Nightmare difficulty. Unfortunately, if you get knocked down or stop for a few seconds you may easily die.
It is a good idea to use Walking Fortress ability when you will be running to the next enemy and you won’t be able to generate Guard
Conclusion
Thank you for reading. This is an extremely good build if you are playing on Hard or Nightmare difficulty. Should make your playthrough much easier.
Feel free to leave any comments and suggestions below.
Discussion