Best Rogue builds - Dragon Age: Inquisition (DAI)
This post will go through the best Rogue builds in the Dragon Age Inquisition. This class is popular as it rewards you with fast-paced combat and stealth. Moreover, you can choose between ranged or melee offensive options.
There are many Rogue builds to choose from in Dragon Age Inquisition. I try to go into great detail on what abilities you should pick for maximum utility.
Let's go through all of these builds
Contents
Rogue early game, Levels 1 - 10
Early in the game, you will have no specialization, due to this you should pick the correct base rogue skills. Here are my recommendations for different weapons.
Bow weapon
This is the recommended progression if you plan on using a Ranged weapon. Overall, this is a safer setup than melee in the early game, especially on higher difficulties.
Order | Skill | Description |
---|---|---|
1 | Stealth | Survival ability for the rogue early in the game |
2 | Long Shot + Archer’s Lance | This ability will be the first one that ensures high damage output for Archer Rogue. |
3 | Death from Above | We mainly take this to unlock the next ability |
4 | Leaping Shot + Shot from the Shadows | You can enter stealth after the attack, utilize this to gain additional damage boost, and to stay safe |
5 | Evasion | We take it mainly for progression |
6 | Evade + Shadow Step | Use this ability to reposition rogue: - Run from enemies - Get closer to them. For example, to use Leaping Shot. |
7 | First Blood | Attacks, when the enemy has a high HP deal, increase damage. Will work well with Long Shot + Stealth. |
Dual Wield - Dagger weapons
Dual Daggers is an extremely powerful setup for Rouge. The early game might be difficult due to low survivability. However, we take abilities that allow entering stealth to avoid being killed.
Order | Skill | Description |
---|---|---|
1 | Stealth + Lost in the Shadows | Stealth is essential early in the game for a rogue so that you could increase the Inquisitor damage or hide from enemies |
2 | Flank Attack + Skirmisher | Rogue enters stealth after the second hit |
3 | Twin Fangs + Ripping Fangs | We take it to unlock other abilities, but it still gives a good option to deal damage |
4 | Dance of Death | Many of your hits will deal killing blows early in the game as you will deal large amounts of damage. |
5 | Sneak Attack | Because rogues concentrate on attacking from flanks, this will double the critical rate |
6 | Easy to Miss | Reduces threat generation that rogue generates. It is important as you can be easily killed if the enemy targets you |
Once you reach level 10+, you should be ready to pick the specialization and we can start looking into the best rogue builds.
Dual Wield Artificer Rogue
This type of rogue Dual Wield build is specifically made to use mines and traps. It is a spectacular sight where the whole battlefield is covered with elemental explosions.
Moreover, you can use Rogue abilities from the Double Dagger and Sabotage trees. They allow for multiple guaranteed critical hits. Of course, playing correctly this build requires practice. However, when you learn how to use it you will be rewarded with Rogue experience not seen in other games.
Ability points allocation
Before starting the build respec your ability points
To fully utilize any build correct ability points allocation is necessary. Here is the order in which I would obtain spells and their upgrades:
Order | Skill | Description |
---|---|---|
1 | Spike Trap + Pyrotechnics | AOE knockdown of enemies. Good for better battlefield control |
2 | Opportunity Knocks | This ability allows the rogue to decrease cooldowns for each critical hit the Rogue Artificer and your party members do. Due to this, you can constantly spam most of your abilities if you have a high critical rate. |
3 | Set Them Up | Damage boost to mines |
4 | Elemental Mines + Throw Everything | Artificer Rogue main opener if there are many enemies. Some practice is needed to correctly utilize the mines |
5 | And Take Them Down | Bonus critical chance for you and party members synergizes well with “Opportunity Knocks” |
6 | Stealth + Lost in the Shadows | I recommend using this ability in two cases: - Correctly position yourself for Elemental mines - Runaway or get up if you are knocked down |
7 | Caltrops | Progression ability |
8 | Looked Like it Hurt | your main passive ability is to regenerate stamina. For every critical hit, you get +10 stamina |
9 | Cheap Shot | Critical hits will sunder the armor, making enemies take more damage |
10 | Throwing Blades + Precision Targeting | This Sabotage tree ability will guarantee that you do multiple hits in a row. |
11 | Flank Attack + Skirmisher | The Rogue can instantly enter stealth if it successfully lands the attack |
12 | Bloodied Prey | Gives a bonus +10% damage if the enemy has a lower HP than you |
13 | Unforgiving Chain | Rogue build can build up a critical rate for each hit until you land a critical hit. |
14 | Spinning Blades + Neverending Spin | You will use this Double Dagger tree ability after Throwing Blades. If you have a high critical rate, you will be able to reset the cooldown of Throwing Blades and get enough stamina for Elemental Mines. |
15 | Easy to Miss | This ability will reduce the threat that Rogue generate |
Bonus abilities:
- Hail of Arrows - you can triple your damage with skills like Throwing Blade or Elemental Mines
- Poisoned Weapons - add additional damage bonus and poison enemies if you hit them while the effect is enabled
- Pincushion - because you will hit the same enemy multiple times, this ability will greatly improve your damage
Main stats
There are numerous equipment options in the Dragon Age Inquisition. To decide the best gear decide on it based on the stats priority below. Keep in mind this is more geared toward level 15+ Rogue build.
Due to the nature of your stamina management, you will need to have a high critical chance before investing in critical damage.
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Critical chance – your main priority, you should be keeping it at 70%+.
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Cunning – this complements critical chance, as mentioned above, your target is a 70% critical chance
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Critical damage – once you reach the critical chance you should be pumping as much as possible to this stat. Your damage will skyrocket due to your all hits being critical
-
Dexterity - supplement for critical damage and Attack.
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Attack – the least important stat that you should try to get.
Tactics and tips
In this section, I will go through some tips on how to best utilize this rogue build:
- As already mentioned for this build to shine, you will need at least a 50% critical chance
- Elemental Mines is an extremely strong ability. However, for it to work the best, make sure you use it on a group of enemies
- Spike Trap can knock down multiple enemies. You can use it after you throw Elemental Mines
- Throwing Blades + Spinning Blades are the main abilities for this Rogue build. Use them to instantly reduce the cooldown of Elemental Mines and restore a large portion of stamina. However, for this to work you need a high critical chance.
Tempest Archer Rogue build
This type of rogue build specializes in using Flasks to do two main things: control time and use abilities without cooldown. This Rogue specialization is extremely versatile, as you can get instant cooldowns, time slow and strong protection.
So you can expect some never-before-seen action with this build in Dragon Age Inquisition. The main idea of Tempest is to combo these flasks to sustain them for longer periods.
Ability points allocation
Before starting the build respec your ability points
To fully utilize any build correct ability points allocation is necessary. Here is the order in which I would obtain spells and their upgrades:
Order | Skill | Description |
---|---|---|
1 | Flask of Fire + Unquenchable Flames | Using Flask of Fire with the upgrade will make Tempest Rogue abilities have no cooldown or stamina cost. So you can spam abilities like Throwing Blades or Leaping Shot |
2 | Fury of the Storm | When you have stamina below 50% it will increase the damage that you deal |
3 | Thousand Cuts | This is the Focus ability that synergizes well with Flask of Fire. You do not expend any Focus if you use it while Flask of Fire is active. So in a pinch, you can use this ability two times. Of course, if you do not plan on using this bug Thousand Cuts can be extremely effective against boss enemies like dragons |
4 | Killer's Alchemy | When using an elixir you receive an increased damage bonus |
5 | Flask of Lightning | This Flask slows time around you, meaning that you greatly increase your DPS. However, it can also help you to avoid critical situations. |
6 | Caltrops | We take this for progression |
7 | Looked Like It Hurt | This ability will restore stamina for each critical hit that you do |
8 | Cheap Shot | Critical hits will sunder enemy armor |
9 | Throwing Blades + Precision Targeting | This is your main damage-dealing skill. With Flask of Fire, you can spam it indefinitely to shred through a single enemy |
10 | Stealth | Although we take it to unlock the next ability, Stealth is useful for escaping rough situations or at the start of the combat to position yourself appropriately |
11 | Evasion | A moderate passive buff that lets you evade attacks |
12 | Evade + Shadow Step | Your main ability to move throughout the battlefield. Shadow Step is the required ability for an Archer to change position at will |
13 | Death from Above | We mainly take this to unlock the next ability |
14 | Leaping Shot | This is a powerful ability that allows you to deal a large amount of damage and escape from enemies. |
15 | Strafing Shots | Because you will be using Auto attacks a lot, this will ensure that you do not lose your agility and can move freely while shooting |
16 | Flask of Frost | This will allow us to make some combos to extend other elixir duration. |
17 | Flaskmaster | We mainly take this to unlock the next ability |
18 | Ride the Storm | This passive ability is a powerful one. It will give you a bonus duration of 3 seconds for a Flask if it is used after another one. So if you start with Flask of Frost and then activate Flask of Fire it will have a duration of 8 seconds! |
19 | First Blood | Will buff your damage to enemies that have high HP. |
20 | Upgrade Flask of Lightning to Stormrage | Gives additional time for the time-slowing elixir of 2 seconds |
Main stats
There are numerous equipment options in the Dragon Age Inquisition. To decide the best gear decide on it based on the stats priority below. Keep in mind this is more geared toward level 15+ Inquisitor.
-
Critical Chance – you should have it at 50%+. It will synergize well with Looked Like It Hurt. This ability will increase your stamina restoration.
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Critical Damage – once you have Critical Chance covered invest in Critical Damage. You will see huge damage numbers when using Flask of Fire and Throwing Blades in tandem.
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Dexterity – will boost both attack and Critical damage.
- Cunning - invest enough so that you would keep a critical chance above 50%
-
Armor rating – at low levels, until hitting level 11~
Tactics and tips
In this section, I will go through some tips on how to best utilize this rogue build:
- You can use Flask of Fire + Thousand Cuts, to use it two times
- Use Shadow Step to close in on enemies. Then use Leaping Shot to jump away from them and deal a large amount of damage
- Stealth can help you to ready for combat or run away from a situation that could kill the rogue
- Once you have Ride the Storm, the first elixir when a combat starts should be Flask of Frost. After it expires you can either use Flask of Lighting or Flask of Fire to have their duration extended by 3 seconds.
- Throwing Blades should be used when Flask of Fire is active. It is a fast ability that can deal large amounts of damage. Getting a Pincushion will increase this more. You can even forgo Flask of Frost, Flaskmaster, and Ride the Storm to get Pincushion earlier
- Auto-attack is your main damage-dealing way when the Flask of Fire is under cooldown. The best way is to constantly move and activate Shadow Step to change positions. This way enemies will miss you and have to run toward you to catch you.
Artificer Archer Rogue Build
This is a similar build to the Dual Wield Artificer. However, here there will be less emphasis on Mines and more on landing critical hits to reduce cooldown times. With this, you can follow up using devastating Archer skills.
Imagine releasing 12 Projectiles with Leaping Shot, every second. This will obliterate even the strongest enemies in the game.
Ability points allocation
Before starting the build respec your ability points
To fully utilize any build correct ability points allocation is necessary. Here is the order in which I would obtain spells and their upgrades:
Order | Skill | Description |
---|---|---|
1 | Spike Trap + Pyrotechnics | This will be your main ability to knock down enemies. Although it does not do much damage it can disable a group of enemies instantly when they are close to you. |
2 | Opportunity Knocks | Your best passive ability. Cooldowns are reduced every time you or your companions do a critical hit. This allows you to have much shorter cooldown times if you have a high enough critical rate |
3 | Set Them Up | Your traps will deal additional damage because you will use them constantly this ability is essential. |
4 | Elemental Mines | For this build, this is a complementary ability. The reason is that it does not provide any CC. However, it can deal substantial damage if enemies are in a group |
5 | And Take Them Down | A mandatory passive ability. Your whole party will have an increased critical chance. Greatly buffs the Opportunity Knocks effect. |
6 | Hail of Arrows | This is one of the most powerful focus abilities in the game. It creates two additional images of yourself. This allows Inquisitor to use triple Leaping Shots for unimaginable damage numbers. |
7 | Death from Above | We take it mainly for progression to unlock the next ability |
8 | Leaping Shot + Shot from the Shadows | The main skill that you will use to deal damage. You will release 12 projectiles with a single hit. This works well with Opportunity Knocks. |
9 | Stealth | Although we take it for progression it will also synergize well with Leaping Shot as you enter stealth. The first hit after stealth will deal additional damage |
10 | Evasion | The passive ability gives a chance to evade enemy attacks |
11 | Evade + Shadow Step | This is one of your main abilities to position yourself for perfect Leaping Shots |
12 | Caltrops | We mainly take it for progression |
13 | Looked Like it Hurt | Each critical hit will restore stamina. Imagine how well this works with Leaping Shot 12 projectiles |
14 | Strafing Shots | Allows you to maintain high mobility when auto-attacking |
15 | First Blood | Inquisitor deals increased damage if enemy HP is above 80% |
16 | Explosive Shot | We mainly take this for progression |
17 | Pincushion | Increase your damage when attacking the same enemy. |
18 | Fallback Plan | We mainly take this for progression |
19 | Tricks of the Trade | Get a 10% damage bonus, at this point in the game every small damage improvement helps immensely |
20 | Cheap Shot | Sunder enemy armor with critical hits |
21 | Ambush | As you will be attacking from stealth use this passive ability to increase armor penetration resulting in bigger damage |
Main stats
There are numerous equipment options in the Dragon Age Inquisition. To decide the best gear decide on it based on the stats priority below. Keep in mind this is more geared toward level 15+ Inquisitor.
-
Critical chance – I recommend having at least 50%. It will ensure that you both have fast cooldowns and an almost full stamina bar.
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Critical Damage – After you have a high critical rate (50 %+), invest in critical damage. This should be your priority investment as it gives the biggest damage boost.
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Cunning – if you are not able to get direct investment to critical chance get Cunning bonuses
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Attack – provides a larger damage bonus, better than dexterity as you usually get much higher bonuses for Attack
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Dexterity – alternative to critical damage, but provides less bonus
Tactics and tips
In this section, I will go through some tips on how to best utilize this rogue build:
- Starting the fights from Stealth will greatly increase the damage of the first shot
- You should mainly juggle two abilities: Leaping Shot and Evade. Leaping Shot will do large amounts of damage and move you away from enemies. After that, you can use Evade to come close to the enemies again. Then you can repeat with Leaping Shot.
- Hail of Arrows allows you to triple your damage. So this makes boss fights like dragons easy. Just Spam Leaping Shot.
- You can use Spike Trap to Knockdown enemies if they follow you.
Assassin Dual Dagger Rogue Build
This section will cover how you should build the best Dual wield rogue build in Dragon Age Inquisition. This covers the Assassins specialization.
Ability points allocation
Before starting the build respec your ability points
To fully utilize any build correct ability points allocation is necessary. Here is the order in which I would obtain spells and their upgrades:
Order | Skill | Description |
---|---|---|
1 | Throatcutter | Gives a larger damage bonus for the Dual Wield Rogue, the less HP the enemy has. |
2 | Hidden Blades + Overkill | One of the main Rogue Assassin abilities. It will hit the enemy with six hits each having 300% weapon damage. |
3 | I Was Never Here | After you deal the finishing blow, the Assassin rogue will enter Stealth. It will allow you to move to the next enemy or slip away from being attacked |
4 | Knife in the Shadows | Attacking from stealth will make sure that the next hit for dual wield rogue is a critical hit |
5 | Mark of Death + Mark of Doom | This is an extremely strong ability if used on bosses or other enemies with large pools of HP. |
6 | Stealth + Lost in the Shadows | Use this ability at the start of the combat to get behind enemy lines or escape if you get the status effect or are knocked down. |
7 | Caltrops | We take this mainly for progression |
8 | Looked Like It Hurt | Each critical hit will restore 10 stamina. An essential skill to have the stamina for all the skills |
9 | Flank Attack + Skirmisher | Will deal two hits with 200% weapon damage. The important part is that the Inquisitor will enter stealth after this. |
10 | Evasion | Not an especially strong ability but we take it for progression |
11 | Evade | We mainly take it for progression |
12 | Shadow Strike + Quick Blade | This ability will do two things: - With the upgrade, you will deal additional damage when attacking from stealth - You will restore 70 stamina when you use it to use other active abilities |
13 | Twin Fangs + Ripping Fangs | Good synergy with, Shadow Strike as Dual wield rogue will have much MP after it. Twin Fangs will work extremely well when attacking the enemy from the flank. |
14 | First Blood | This skill will increase the damage that you do to enemies with high HP. |
15 | Explosive Shot | We mainly take this for progression |
16 | Pincushion | This passive ability will boost your damage the more hits you do to the same enemy. This works extremely well with Mark of Death |
17 | Gaps in the Armor | Will boost your armor penetration for all the attacks that Dual wield Rogue does |
Main stats
There are numerous equipment options in the Dragon Age Inquisition. To decide the best gear decide on it based on the stats priority below. Keep in mind this is more geared toward level 15+ Inquisitor.
-
Flank damage – contrary to what it sounds it provides a damage boost to ALL your damage, so it is even better than Critical damage. The downside is that you always need to attack from the flank.
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Attack – overall increase to your damage on par with Flank damage
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Dexterity – it provides both base attack and also critical damage
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Critical damage – as you will be constantly attacking from stealth, this will result in Critical hits. You need to increase this damage.
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Faster movement speed when in stealth - as you do not have Hook and Tackle skill this stat will allow you to move around the battlefield faster
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Critical chance – I would prioritize this the least, however, it works well until level 10 when your stealth attacks are not yet guaranteed to do critical hits
Tactics and tips
In this section, I will go through some tips on how to best utilize this rogue build:
- Your main priority is to attack enemies from the flank/back. This way you can deal more damage to the enemies
- Shadow Strike can knock back enemies, but most importantly you restore stamina. I recommend using Flank Attack after it to enter stealth and decide your next course of action.
- Use Stealth to enter stealth whenever you need: escape from debilitating effects, enter combat, get behind the enemy's back, or deal more damage with the skill you are about to use
Assassin Archer Rogue Build
Assassin Archer is a viable Rogue specialization. The build mixes in already popular Leaping Shot, to pump up Mark of Death detonation damage. Overall, this build is very powerful on strong enemies like bosses or Dragons.
Moreover, the Assassin Rogue build also mixes in some Stealth for an increased survivability.
Ability points allocation
Before starting the build respec your ability points
To fully utilize any build correct ability points allocation is necessary. Here is the order in which I would obtain spells and their upgrades:
Order | Skill | Description |
---|---|---|
1 | Hidden Blades + upgrade | This is an extremely powerful ability, however, with a long cooldown. I recommend using this after you activate the Mark of Death. Any upgrade will work, but pick Overkill for a boost in single-target damage. |
2 | I Was Never Here | One of many ways for this build to enter stealth - by killing an enemy |
3 | Knife in the Shadows | Attacking from stealth will guarantee a critical hit |
4 | Mark of Death | A very powerful ability that should be used on strong enemies like bosses as it requires time to store damage. |
5 | Caltrops | We mainly take it for progression |
6 | Looked Like It Hurt | One of the passive abilities that will allow you to restore stamina from critical hits. You will do them many due to many opportunities to attack from stealth |
7 | Death from Above | We mainly take this for progression |
8 | Leaping Shot + Shot from the Shadows | Use this ability to damage large, grouped, or close-proximity enemies. Moreover, you will enter stealth after this. The main use for this ability is to escape harm |
9 | Long Shot | Another ability archer rogue can use to deal damage from far away. I prefer to use it as an opener |
10 | Stealth + upgrade | Enter stealth whenever you need to: start the combat, escape from enemies, etc. Any upgrade will work:
|
11 | Evasion | We mainly take it for progression, but it gives 1/10 chance to evade attack |
12 | Evade + Shadow Step | Use this Subterfuge tree ability to reposition yourself. I prefer using it with Leaping Shot: move in, then use Leaping Shot to get away from enemies and deal large damage. |
13 | Shadow Strike + upgrade | This ability will allow your Rogue build to restore stamina and deal substantial damage. Pick an upgrade based on your preference: - Long Shadows: a safer approach that ranges one - Quick Blade: riskier approach, but deals more damage. |
14 | First Blood | Deal more damage to enemies with 80%+ HP. Works great with Hidden Blades or Long Shot |
15 | Explosive Shot | We mainly take it for progression but it can deal substantial damage to a group of enemies. |
16 | Pincushion | Hitting the same enemy multiple times will increase your damage |
17 | Gaps in the Armor | Increases armor penetration for each hit that the Rogue makes |
Stats
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Critical Chance – I suggest getting at least 40%+. Although most of the time you will be attacking from stealth for guaranteed criticals, I would still recommend having sufficient stat
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Critical Damage – your priority stats once you have the critical chance stat covered. It will especially be effective in the late-game
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Dexterity – increases Attack and Critical Damage. However, the latter is increased by less amount (on equipment and crafting materials) than pure Critical Damage.
- Cunning - increases critical chance
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Attack – increases overall damage, but usually, you get smaller bonuses of it than critical damage so it has a lesser priority
Tactics and tips
This archer build has many tactical options on how to play. Here are a few combos that I suggest:
- If you plan to use Mark of Death on the boss enemy, check that your active skills that deal damage are not in a cooldown. You will have 8 seconds and should deal the maximum amount of damage in that time.
- Hidden Blades can be used as a strong opener with First Blood + stealth
- Shadow Step can allow you to create amazing combos like Shadow Step + Leaping Shot dealing large amounts of damage and escaping to stealth. You can then continue with Shadow Strike to restore stamina and move to the next combo
- Once you are level 16+ you should constantly have at least 50% of stamina so use active skills like Explosive Shot and Long Shot to improve your DPS rather than using auto-attack.
Recommended Equipment
Here I will cover some great Rogue equipment that you can use on your builds. Having these items equipped will greatly improve the performance of your build.
Bows - obtainable
Priority | Item | Description |
---|---|---|
1 | Tezpadam's Bane | Extraordinary bow, that provides 41 dexterity resulting in a 41% critical damage increase. Moreover, gives an effect that makes enemy bodies explode on kill |
2 | Arrowwood | This bow is available during the Trespasser DLC. Gives 95% armor penetration. I think it is an interesting bow to try but you get it quite late in the game. |
3 | Heartstring Bow | Obtained in Frostback Basin and provides adequate stats. |
Bows - craftable
Priority | Item | Description |
---|---|---|
1 | Elgar'nan Enaste Schematic | Obtained with Trespasser DLC. Has adequate slots and most importantly explosive arrow effect on each auto-attack arrow. |
2 | Grunsmann's Bow Schematic | Provides 3 offensive leather slots excellent to maximize either critical chance or critical damage |
3 | Bow of the Beresaad Schematic | Provides leather slots for maximizing critical chance and critical damage. |
Dual Wield Daggers - obtainable
Priority | Item | Description |
---|---|---|
1 | Bosun’s Blade | Deals huge damage when attacking from the back |
2 | Bloody Bargain | The dagger provides a unique ability that increases movement and attack speed after each kill. Only obtained in the Trespasser DLC. |
3 | Silencer | Obtained with The Descent DLC. Gives a large boost to dexterity resulting in higher critical damage |
4 | Cordova’s Smile | The dagger provides a large boost to Flanking damage and a 20% bonus Focus Gain. |
5 | Gift of the Talons | The dagger is extremely powerful and hard to obtain early in the game. However, if you manage it, your DPS will skyrocket due Hidden Blades effect |
Dual Wield Daggers - craftable
Priority | Item | Description |
---|---|---|
1 | Stone Stalker Blade Schematic | Gives decent slots, and large damage, but can be hard to obtain. It has the highest base damage out of all daggers. |
2 | Blade of Red Birth Schematic | Alternative to the first option, and can be acquired much easier. Gives 11 Leather offensive slots for bonus flanking damage |
3 | Coiled Strike Schematic | Single target dagger that has excellent leather slots. Can be bought in Black Emporium. Also comes with a grip slot |
4 | Barbarian Rock Crasher Schematic | Provides better slots than Coiled Strike Schematic even with a grip, but loses on DPS. |
Armors - obtainable
Priority | Item | Description |
---|---|---|
1 | Stone Stalker Coat | This armor is a perfect match for this build as it provides a large boost of 45 points to Cunning. The result is a much higher critical chance. |
2 | The Skin That Stalks | Obtainable only in the Trespasser DLC. Boosts Critical Damage, Critical Chance, and Attack. |
3 | Masterwork Prowler Armor | This armor reduces ability stamina cost by 20% if not attacked for 5 seconds. This should be easy for any rogue build. |
Armors - craftable
Priority | Item | Description |
---|---|---|
1 | Superior Prowler Armor Schematic | This armor has 23 utility leather slots if you include upgrades. Feel free to increase either dexterity or cunning based on what the Rogue build needs more. |
2 | Sturdy Prowler Armor Schematic | This is a cheaper alternative to Superior Prowler Armor Schematic. It also gives less defense and 22 utility leather slots. |
3 | Stone Stalker Coat Schematic | Can be obtained from The Descent DLC. Has decent slots, but is worse compared to the options above. |
Helmets - obtainable
Priority | Item | Description |
---|---|---|
1 | Stone Stalker Mask | Has both good bonus stats and armor rating. Can be obtained in The Descent DLC |
2 | Helm of the Drasca | A decent mid-game option that gives a good boost to critical damage by increasing Dexterity. |
3 | Ambassador's Mask | Alternative to Mask of the Grand Duchess if you have a high critical chance (50%+) |
4 | Mask of the Grand Duchess | Alternative to Ambassador's Mask if you have a low critical chance |
Helmets - craftable
Priority | Item | Description |
---|---|---|
1 | Superior Skirmisher Hat Schematic | The best craftable helmet that gives 10 leather utility slots and is easy to obtain |
2 | Skirmisher Hat Schematic | A cheaper alternative of the Superior Skirmisher Hat Schematic. Has only 8 leather utility slots |
3 | Superior Adventurer Hat Schematic | Costs only 182 Sovereigns and gives 7 leather utility slots. Get it if you are short on money. |
Amulets
Priority | Item | Description |
---|---|---|
1 | Superb Amulet of Dexterity | This amulet will increase dexterity resulting in higher critical damage. |
2 | Amulet of the Rogue | This amulet will increase both critical chance and critical damage |
3 | Superb Amulet of Cunning | The amulet will increase the critical chance, allowing to reduce ability cooldowns. |
Belts
Priority | Item | Description |
---|---|---|
1 | The Bind That Guides | This belt boosts the critical chance. Only obtainable in the Trespasser DLC. |
2 | Superb Belt of Staggering | This belt gives a bonus chance to stagger enemies. This way they will have their attacks interrupted. |
3 | Superb Belt of Health | The belt can be obtained in Emerald Greaves. It gives +200 health. |
4 | Belt of Life | Similar to the above belt provides a large increase in HP. |
Rings
Priority | Item | Description |
---|---|---|
1 | Superb Ring of Critical Damage | Provides a large boost to critical damage, especially powerful once you have 50%+ critical chance |
2 | The Hand That Cuts | Only obtainable in Trespasser DLC. However, provides large offensive bonuses |
3 | Ring of Slicing | Expensive ring bought in Black Emporium. Boosts your critical damage and critical rate. |
4 | Superb Ring of Critical Chance | Increases Critical chance allowing Opportunity Knocks ability to activate more often |
5 | Superb Ring of Attack | Increases overall Rogue build damage |
Conclusion - Best Rogue Builds
Thank you for reading this post. It should help you to choose the best Rogue build in the Dragon Age Inquisition. The post covered what main abilities you need to pick and when, star priority, and tactics tips.
For more builds feel free to check the build feed
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