Dark Justiciar - Trickery Cleric - Shadowheart Build

Dark Justiciar - Trickery Cleric - Shadowheart Build - Baldur's Gate 3 (BG3)

Byzanuffas

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In this post, I will go through Trickery Domain Cleric Build - The Dark Justiciar for Baldur's Gate 3. This is a perfect pick for those who want a lore-friendly and Dark Justiciar-themed setup. The build is perfect for Shadowheart on the path of Shar.

Trickery Cleric Build - The Dark Justiciar

The build idea is to create a fully dedicated warrior of Shar - Dark Justiciar. This build is perfect if you want to lead Shadowheart on the evil path, as it utilizes her default class and subclass. In addition, it transitions into a semi-melee build later in the game, once you obtain specific gear with important Act 2 choices in mind.

Important equipment (Spoilers)

The build will depend on a few important items. Those that have played the game will know what I am talking about:

  • Shar's Spear of Evening icon bg3Shar's Spear of Evening - one of the best weapons in the game, offering very powerful bonuses
  • Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate - one of the best-looking armors in the game. Will give excellent bonuses for the late Act 2 and early Act 3.
  • Bhaalist Armour icon bg3Bhaalist Armour - the best light armor in the game for any character that deals piercing damage type.

The build can work without these, of course, as there are plenty of alternatives. However, these pair extremely well in terms of flavour.

First, this is a cleric build at its core and with Guidance icon action bg3Guidance, Spirit Guardians icon action bg3Spirit Guardians, Healing Word icon action bg3Healing Word,​ and other goodies later in the game. So without a doubt, you can have a powerful, radiant orb lawnmower that applies buffs.

Trickery Domain comes in when you have a party that can utilize stealth mechanics to their advantage. For example, activating Pass Without Trace icon action bg3Pass Without Trace​ and positioning yourself close to Gloomstalker Assassin or Swords Bard Archer, will allow you to easily take out enemies before they spot you with +10 to stealth checks.

There are other ways to use Trickery Domain. You can help your melee combatants to obtain Advantage icon bg3Advantage using Invoke Duplicity icon action bg3Invoke Duplicity while also staying invisible thanks to Cloak of Shadows icon action bg3Cloak of Shadows. If things come to worst, just cast Fear icon action bg3Fear​ and see enemies fearful while also dropping their weapons.

The last part of the build is Way of the Shadows Monk. This will take the build to the next level - Cloak of Shadows icon action bg3Cloak of Shadows, Shadow Step icon action bg3Shadow Step, Shadow Arts: Darkness icon action bg3Shadow Arts: Darkness, etc. All of these complement the Dark Justiciar theme extremely well. The last piece is Stunning Strike (Melee) icon action bg3Stunning Strike (Melee)​ which can disable enemies with your melee attacks.

So generally, the subclass is overlooked, but I do think it can play a vital role in correctly setting up the party.

Class Contribution

The build mostly goes into Cleric to obtain all the core parts of the build. The Monk will provide additional proficiencies and better combat capabilities.

6 Trickery Domain Cleric

  • Invoke Duplicity icon action bg3Invoke Duplicity​ to help your allies or yourself gain an Advantage icon bg3Advantage on attacks in the early game.
  • Stealth-related actions - Pass Without Trace icon action bg3Pass Without Trace​ and Cloak of Shadows icon action bg3Cloak of Shadows​ to avoid being detected by enemies.
  • Fear icon action bg3Fear​ is a very powerful control spell, to make enemies run and Disarm them. You would use it, once stealth breaks and combat initiates.
  • Access to healing and support spells - Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word.
  • Can apply wet status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • Access to control spells - Command icon action bg3Command, Blindness icon action bg3Blindness, Glyph of Warding icon action bg3Glyph of Warding, Hold Person icon action bg3Hold Person​ and others. These can be used depending on the situation.
  • Proficiencies with shields and medium armor, allow for further improvement of defensive capabilities.

6 Way of Shadows Monk

Monks come with plenty of unique features. However, as this build uses medium or light armors, most of these will be skipped. Still, there are plenty of other things that empower this multiclass.

  • The main thing that is needed from this multiclass is an Extra Attack icon passive feature bg3Extra Attack​ to improve the martial capabilities.
  • Martial Arts: Dextrous Attacks icon passive feature bg3Martial Arts: Dextrous Attacks​ allows you to scale weapon damage with Dexterity instead of strength, saving ability points.
  • Stunning Strike (Melee) icon action bg3Stunning Strike (Melee)​ to disable foes with weapon attacks.
  • Evasion icon passive feature bg3Evasion​ - decrease damage from spells that target Dexterity Saving Throws.
  • Shadow Arts: Darkness icon action bg3Shadow Arts: Darkness​ to create a field of Darkness, from which you can safely attack enemies. Shadow Arts: Hide icon action bg3Shadow Arts: Hide​ allows you to hide with a bonus action.
  • One overlooked option is Minor Illusion icon action bg3Minor Illusion​ which can be used to control enemy positions, move them to a specific location, or distract while you move around.
  • Cloak of Shadows icon action bg3Cloak of Shadows​ - one of the best invisibility actions in the game allowing you to leave combat. It can also be used to set up Surprise rounds if you are obscured.
  • Shadow Step icon action bg3Shadow Step​ - move between shadows and gain Advantage icon bg3Advantage with melee attacks.

Build Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

This is a general overview of the build that contains item and leveling choices. I go deeper into the setup, combat approach and gear selection reasons for the progression of each act.

Level Class Selection
1 Cleric 1 Cantrips: Sacred Flame icon action bg3Sacred Flame, Thaumaturgy icon action bg3Thaumaturgy, Guidance icon action bg3Guidance
Subclass: Trickery Domain
Recommended Prepared Spells: Guiding Bolt icon action bg3Guiding Bolt, Command icon action bg3Command, Inflict Wounds icon action bg3Inflict Wounds, Sanctuary icon action bg3Sanctuary, Healing Word icon action bg3Healing Word
Abilities: STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: any
2 Cleric 2 -
3 Cleric 3 Recommended Prepared Spells: Lesser Restoration icon action bg3Lesser Restoration, Enhance Ability icon action bg3Enhance Ability, Hold Person icon action bg3Hold Person, Spiritual Weapon icon action bg3Spiritual Weapon
4 Cleric 4 Cantrips: Toll the Dead icon action bg3Toll the Dead
Feat: Ability Improvement - +1 Wisdom, +1 Constitution
5 Cleric 5 Recommended Prepared Spells: Spirit Guardians icon action bg3Spirit Guardians, Glyph of Warding icon action bg3Glyph of Warding, Mass Healing Word icon action bg3Mass Healing Word
6 Monk 1 Abilities: STR - 8, DEX - 17, CON - 15, INT - 8, WIS - 16, CHA - 8
Skills: Stealth
7 Monk 2 -
8 Monk 3 Subclass: Way of Shadow
9 Monk 4 Feat: Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In
10 Monk 5 -
11 Monk 6 -
12 Cleric 6 -

Gear Choices

BG3 Build Equipment Embed
Build ID: 59
Mode: Paper Doll
Sets: All

Level 1 - Character Creation

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Dark Justiciar build. If you have already started playing or using this on your companion, feel free to do a respec at Withers and follow along. This will make it easy not to miss out on anything that the build needs.

Origins and Characters

Here are the Origin and character picks that have a slight advantage with this build:

Origin Features Description
shadowheart icon bg3Shadowheart The build can be used to reflect her support towards Shar

Races

Race Features Description
Half-Elf Baldur's Gate 3High Half-Elf Comes with a selection of cantrips. Here are a few good options, especially if you don't get them from class or multiclass:
  • Minor Illusion icon bg3Minor Illusion - can group enemies, even before combat to unleash area of effect spells
  • Booming Blade icon bg3Booming Blade - almost any melee build can benefit from this, and gives a guarnateed damage rider from level 5
  • Friends icon bg3Friends - pretty good on the main character, to get and easy Advantage icon bg3Advantage on dialogue checks. However, be aware that if you cancel it near the NPC, they might attack you.
Half-Elf Baldur's Gate 3Wood Half-Elf Almost any build can benefit from the extra movement speed. I think the same is here, so I definitely recommend this option
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
half orc bg3Half-Orc
  • Darkvision icon passive feature bg3Darkvision
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Savage Attacks icon passive feature bg3Savage Attacks
Comes with Relentless Endurance icon bg3Relentless Endurance, which is an excellent passive for any combatant that will go into melee range.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrips Description
Produce Flame icon bg3Produce Flame Pretty good option for the early game, where this can provide a slightly higher chance than using Sacred Flame icon bg3Sacred Flame
Thaumaturgy icon action bg3Thaumaturgy Especially recommended if you are the main character, as it will help with Intimidation checks.
Guidance icon action bg3Guidance For now, take this with cleric; later on, it can be switched out, once you get Druid multiclass.

Subclass

Overview
trickery cleric domain bg3Trickery Domain
Features
Blessing of the Trickster icon action bg3Blessing of the Trickster Gives an Advantage icon bg3Advantage on stealth checks. It can be useful in some situations but does consume the Concentration icon bg3Concentration slot. Can be used for some early game encounters, but overall loses value as the game goes on.
Charm Person icon action bg3Charm Person Gives an Advantage icon bg3Advantage to charisma checks in dialogues, but overall has limited uses.
Disguise Self icon action bg3Disguise Self More of a roleplaying spell that can help avoid various situations or pass racial dialogues. For example, Drows have special choices and an easy way to pass through fights in Act 1.

Deity

Shadowheart starts with Shar diety, which cannot be changed. Later on, in the game based on the decisions she can change her allegiance. Otherwise take anything

Background

Background Skills Description
Folk Hero Animal Handling
Survival
Both wisdom skills, that cleric can cover well. Fits, the build from a roleplay perspective.
Acolyte Insight
Religion
Insight is a Wisdom skill and Religion although Intelligence fits well with Cleric's theme.
Guild Artisan Insight
Persuasion
Excellent choice for the main character, you get Persuasion skills which help with dialogues.
Noble History
Persuasion
Similar to the above, but gives History skills.
Outlander Athletics
Survival
Mainly relevant for Survival skill which is wisdom-based.

Abilities

Now, let's take a look at the abilities of the Selune build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel's Hair icon bg3Auntie Ethel's Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
BG3 Build Ability Points
Build ID: 59

Skill Proficiencies

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those stats that will give you the best benefits:

  • Medicine
  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival
  • Persuasion

Prepare Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all but don't worry, more will be available as you level up. Choose your preferred ones.

Spells Description
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Create or Destroy Water icon bg3Create or Destroy Water Excellent spell to keep on hand. It can be useful when allies will cast Cold or Lightning spells to double their damage.
Inflict Wounds icon action bg3Inflict Wounds If enemies are close to you, this is the go-to spell, which a strong damage rolls. It can also crit, inflicting even more damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a Concentration icon bg3Concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Bless icon action bg3Bless This is an excellent spell, for the very early game, until you obtain The Whispering Promise icon bg3The Whispering Promise, which combines well with Healing Word icon bg3Healing Word. It loses value later on, so it can be phased out. The boost to attack rolls is significant, making it easier to dispose of enemies.

Leveling Progression

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Recommended Exploration (Spoilers)

This part of the progression covers 3 main areas. They are important both from an exploration and experience perspective. This is a huge swath of content, so missing any of the regions can negatively impact the game experience if you especially enjoy finding all the places

Again, exploring them will give both awesome gear and a lot of experience, and of course, content with interesting quests.

Level 2

This is where you will have left the tutorial area, and will start exploring the world. 

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Invoke Duplicity icon action bg3Invoke Duplicity A useful talent that can draw enemies' attention but also gives an easy way to obtain an Advantage icon bg3Advantage. This will increase the chances of hitting enemies with melee attacks or spells like Inflict Wounds icon action bg3Inflict Wounds​ which use attack rolls.

Level 3

At this level the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

Spells Description
Mirror Image icon action bg3Mirror Image A truly powerful spell that can almost guarantee the avoidance of 3 attacks. This is great for improving survivability and maintaining concentration.
Pass Without Trace icon action bg3Pass Without Trace This will be one of the core talents to maintain stealth for your party members when engaging with out-of-combat attacks. It can also help you pass various choke points with allies that have no stealth proficiency.

Prepared Spells

Spells Description
Lesser Restoration icon action bg3Lesser Restoration I recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to be always in the prepared spell list.
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of one of your party members.
Hold Person icon action bg3Hold Person Can be situationally useful, especially if you have an 80%+ chance to land it. This then opens up an easy way for Advantage icon bg3Advantage and guaranteed critical hits from the 3-meter range.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for bonus action. The weapon deals okay damage and can act as a distraction.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Cantrips

Cantrip Description
Produce Flame icon action bg3Produce Flame It can be used to light the area around you, but also deals 1d8 fire damage. This is a good cantrip to have on hand, especially if enemies have high Wisdom and Sacred Flame icon action bg3Sacred Flame​ has a low chance of hitting.

Feat

Here are a few choices I would recommend. Let's go through the options:

Feat Description
Ability Improvement - +2 Dexterity For now, this will not be as impactful, but if you don't plan on doing respecs, this is the optimal choice
Tavern Brawler icon bg3Tavern Brawler This is another interesting choice, cause until level 9, you can run Shadow Monk and use its bonus actions for Flurry of Blows icon bg3Flurry of Blows. Add Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength and you have a pretty powerful setup. Once you reach the turning point in story and obtain Shar's Spear of Evening icon bg3Shar's Spear of Evening use this with Great Weapon Master: All In icon bg3Great Weapon Master: All In instead.

Level 5

This level is a huge milestone, which is why no multiclassing occurred before. Access to level 3 spells makes the Cleric an extremely powerful build.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

The Trickery Domain subclass also gains special spells:

Spell Description
Bestow Curse icon action bg3Bestow Curse Can be used to weaken an enemy. However, it targets only a single foe which makes it a weak option most of the game.
Fear icon action bg3Fear A truly powerful control spell that can disarm foes and force them to run away. It has a short range, so you should be close to the foes.

Prepared Spells

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

Spell Description
Spirit Guardians icon action bg3Spirit Guardians This is one of the strongest cleric spells, which will be your bread and butter throughout the game. It will be used to weaken enemies using the Radiating Orb icon bg3Radiating Orb status effect.
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Sleep, which works on multiple enemies and can outright win you an encounter.
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect.

Level 6 - Multiclass into Monk Lv 1

So here is the main caveat with this build. The gear to get the "full setup" of the build will be available at about level 9. You have a few progression options:

  • Play like Standard Cleric, reach level 9, and then respec into 5 Cleric/4 Monk. This will make sure that you get Extra Attack icon bg3Extra Attack at level 10, just before one of the most important events in the game. 
  • Continue as is, and leave Cleric at 5 and slowly transition into 4 Monk. This will limit your spellslots, but kinda unlocks new interesting actions like Flurry of Blows icon bg3Flurry of Blows (you could take Tavern Brawler icon bg3Tavern Brawler + Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength), Shadow Arts: Darkness icon bg3Shadow Arts: Darkness, and others. This is less "optimal", but much more natural progression for those who care about roleplay. 

So let's continue with the second option. First, you will need to multiclass into Monk. Here is how it is done:

Pick Monk:

Overview
monk bg3Monk
Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.
Features
Flurry of Blows icon action bg3Flurry of Blows Very powerful attack, allowing you to do two hits with bonus action and Ki points.
ki bg3Ki A unique resource for Monk actions.
Unarmoured Defence icon passive feature bg3Unarmoured Defence Allows getting armor class from Wisdom modifier.
Martial Arts: Dextrous Attacks icon passive feature bg3Martial Arts: Dextrous Attacks Similar to how finesse weapons work, Monk attacks scale based on high ability between Strength and Dexterity.
Martial Arts: Deft Strikes icon passive feature bg3Martial Arts: Deft Strikes Set the base attack of unarmed attacks to 1d4, later this becomes 1d6 and 1d8.
Martial Arts: Bonus Unarmed Strike icon passive feature bg3Martial Arts: Bonus Unarmed Strike Gives an option to attack with your fists using bonus action.

Level 7 - Monk Lv 2

Feature Description
Unarmoured Movement icon passive feature bg3Unarmoured Movement Makes it easier to reach and move between enemies.

That is not all, by using Ki points you can get an improved version of some base actions:

Action Description
Patient Defence icon action bg3Patient Defence It's not something that I would use, as the bonus action has better uses.
Step of the Wind: Dash icon action bg3Step of the Wind: Dash It can be used to reach longer distances or jump on enemies on higher grounds.
Step of the Wind: Disengage icon action bg3Step of the Wind: Disengage A disengage option that you can activate with Bonus action and a Ki Point.

Level 8 - Monk Lv 3

As a Monk at level 3, you can choose the subclass. It impacts how you play the build and what combat options there are.

Overview
way of shadow bg3Way of Shadow
Features
Shadow Arts: Hide icon action bg3Shadow Arts: Hide Allows hiding with just bonus action instead of action.
Shadow Arts: Pass Without Trace icon action bg3Shadow Arts: Pass Without Trace Can be useful if you need to pass stealth checks with companions. For example, sneaking through areas where enemies may see you.
Shadow Arts: Darkness icon action bg3Shadow Arts: Darkness Very powerful action that can complement both Shadow Monk and Warlock with Devil's Sight icon passive feature bg3Devil's Sight. You can use this to hide from ranged enemy attacks, and safely attack anyone that dares to enter. I recommend Eversight Ring icon bg3Eversight Ring if you plan on doing melee combat inside to avoid getting blinded.
Shadow Arts: Darkvision icon action bg3Shadow Arts: Darkvision Not as good as it sounds. Sadly, it does not work with the Darkness icon action bg3Darkness​ spell.
Shadow Arts: Silence icon action bg3Shadow Arts: Silence Another powerful action, that you can use to break enemy Concentration icon bg3Concentration or immobilize mages.
Minor Illusion icon action bg3Minor Illusion You can use this while being invisible. Group enemies together and let your caster kill them, or cast Darkness to change the playing field.

All of these actions can play an important role in the combat based on the situation.

Level 9 - Monk Lv 4

At about this level (or maybe earlier), you should be close to the end of Gauntlet of Shar. After you finish it, Shadowheart will have to make a major decision that will decide whether you become Dark Justiciar. If, for some reason, you decide to take a different path, check another Shadowheart roleplay-friendly build - Selune's Silverstar

Feat Description
Great Weapon Master: All In icon bg3Great Weapon Master: All In The go-to pick as the build will utilize the iconic Shar's Spear of Evening icon bg3Shar's Spear of Evening weapon and dual-wield it. This will give a huge damage boost. I recommend checking the Attack Roll Guide on how to maximise your hit chance to negate the -5 attack roll penalty.

Level 10 - Monk Lv 5

This is a huge milestone for the Dark Justiciar build as it unlocks a few powerful features.

Feature Description
Extra Attack icon passive feature bg3Extra Attack With the double attack, the build becomes significantly more powerful.

The Monk class also gains special action, giving a little bit of crowd control capabilities.

Actions Description
Cloak of Shadows icon action bg3Cloak of Shadows One of the best actions overall in the game. You will be able to enter combat with invisibility, easily creating Surprise rounds. Moreover, if the situation is dire, you can always use it to disappear and leave combat.
Stunning Strike (Melee) icon action bg3Stunning Strike (Melee) This can be activated when using melee weapons. Stun status makes the foes skip their turn.
Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed) It can be activated when using Unarmed attacks.  Stun status makes the foes skip their turn.

Level 11 - Monk Lv 6

This is another major level where you will gain another unique feature.

Feature Description
Ki-Empowered Strikes icon passive feature bg3Ki-Empowered Strikes You can now overcome physical resistances, as your fists count as magical attacks.
Improved Unarmoured Movement Significantly increases movement speed by 4.5 meters.

The highlight of the level:

Actions Description
Shadow Step icon action bg3Shadow Step This allows you to move freely between shadows. As it costs bonus action, it can be used indefinitely without a spell slot or other limitations. This is a perfect way to reach enemy backlines or set yourself up before the combat starts. It also grants you an Advantage icon bg3Advantage that will be useful for increasing hit chance.

Level 12 - Cleric Lv 6

The build is finished with Cleric, to unlock an additional spell slot and bonus Channel Divinity. You could also take another level of Shadow Monk, but I think Cleric is much more valuable here, as it gives additional spell slots for better quality of life gameplay.

This level unlocks an additional feature, which I think is a bit better in certain situations than Cloak of Shadows icon action bg3Cloak of Shadows.

Feature Description
Channel Divinity: Cloak of Shadows icon action bg3Channel Divinity: Cloak of Shadows Allows becoming invisible while obscured. This is a great option to be used in combat. The problem with it is that it lasts only 2 turns, so using it while in normal exploration without Turn-based mode is very limited.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel's Hair icon bg3Auntie Ethel's Hair - you will want to get +1 Dexterity if you pick this choice.
  2. Feat 1 - Ability Improvement - +2 Dexterity
  3. Act 3 - Mirror of Loss - pick +2 Dexterity.

These will allow you to reach 20-22 natural Dexterity, which is enough for a good Dark Justiciar setup.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
potion of animal speaking bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts or leave the encounter if it comes to worst.
oil of accuracy bg3Oil of Accuracy Gives +2 to attack rolls, which minimizes the negative impact from Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
diluted oil of sharpness bg3Diluted Oil of Sharpness Gives a bonus attack roll and damage. It is a good coating if you can apply it before combat.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust Very effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
elixir of hill giant strength bg3Elixir of Hill Giant Strength Sets the strength value to 21 until the Long Rest. With this option, you can easily gimp on strength in the early game. You can put those points in Dexterity or Strength. Here is a farming guide for Elixir of Hill Giant Strength
elixir of hill giant strength bg3Elixir of Cloud Giant Strength An upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible.
elixir of battlemage's power bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
elixir of peerless focus bg3Elixir of Peerless Focus Another good choice that allows to better maintain spell Concentration, specifically when playing as a Trickery Cleric.
superior elixir of arcane cultivation bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
supreme elixir of arcane cultivation bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits. Will be useful once Shadowheart starts using melee attacks.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base Guarantees a critical hit, use it on important targets, that you want to make sure are killed. This works well with spells like Inflict Wounds icon action bg3Inflict Wounds​ or later with melee attacks.
Ability Drain icon passive feature bg3Ability Drain Base Can weaken enemies ability and result in reduced armour class.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon action bg3Psionic Backlash Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximize the effectiveness of charisma-based skills, especially relevant for the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together.
Psionic Dominance icon action bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 1

BG3 Build Equipment Embed
Build ID: 59
Mode: Full Equipment
Sets: Act 1

Act 2 - mid-game

BG3 Build Equipment Embed
Build ID: 59
Mode: Full Equipment
Sets: Act 2 - before Dark Justiciar

Act 2 - becoming Dark Justiciar

This decision with Shadowheart will result in a major equipment shift. She will become more of a spellsword, who engages in melee combat and uses spells in between.

BG3 Build Equipment Embed
Build ID: 59
Mode: Full Equipment
Sets: Act 2 - becoming Dark Justiciar

Act 3 - Final Build setup

The build goes all in on a melee martial setup and spellcasting using bonus action.

BG3 Build Equipment Embed
Build ID: 59
Mode: Full Equipment
Sets: Act 3

Build Mechanics

In this section, I would like to dive deep into how to play the Trickery Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively. Shadowheart Dark Justiciar has very interesting combos if you are willing to invest some time in the setup.

Healing and Buffs

The main misunderstanding about clerics is that people assume they should only be healing and supporting. However, this is far from the truth. In general, the best healing mechanic is just throwing potions, which is efficient, and cheap in comparison.

Overall, healing should be limited and in my opinion, used sparingly. My recommended spells are Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word. These are cheap to use and cost only bonus action, which does not interfere with your important spells that will be covered later.

However, the major highlight is that those healing spells activate The Whispering Promise icon bg3The Whispering Promise ring buffing your allies. This is very valuable early in the game, so that your party has a higher hit chance, making combat easier.

In addition, there are other items that you can use - Hellrider's Pride icon bg3Hellrider's Pride or The Reviving Hands icon bg3The Reviving Hands later in the game with more defensive bonuses.

Spirit Guardians - Cleric's bread and butter

So the most important spell for Cleric is Spirit Guardians icon action bg3Spirit Guardians. With the correct gear that I recommend each enemy you touch, will apply various status effects like Reverbation, Prone, and Radiating Orb.

So you are like a running Beyblade damaging everything that you touch and also weakening their combat potential. Just remember the core items to make this work - Luminous Armour icon bg3Luminous Armour, Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies. There are some other options, but overall these are the best picks.

So the idea is to run around and have as many as possible enemies touched by your light. However, this might be limiting in some cases, where enemies might be on higher ground or behind covers. This is where the next step comes in...

Tempestuous Flight

Taking a level 1 dip into Sorcerer unlocked one of the features that will greatly improve Light cleric mobility - Tempestuous Magic icon passive feature bg3Tempestuous Magic. This will allow you to fly at the cost of bonus action, not use movement speed, and avoid opportunity attacks.

While flying any enemies you touch with Spirit Guardians icon action bg3Spirit Guardians, will be affected by it. This is an excellent way to spread Radiating Orbs and debuff most of the enemies in the combat zone.

Reverbation and status effects

The main highlight of the Light Cleric build is the sheer amount of status effects that you will be applying - Reverbation, Prone, Radiating Orb, Daze, etc. This can greatly weaken foes and make them harmless to your group.

The main highlight in my opinion is Reverbation. This at first weakens enemy strength, dexterity, and constitution saving throw proficiencies. As it stacks to 5, the enemy will get damaged with 1d4 thunder. This is finished by making the enemy prone if they fail a saving throw.

Once the enemy is prone they are easy pickings for your melee characters and waste their precious movement speed to stand up. To get these effects consistently be sure to use Boots of Stormy Clamour icon bg3Boots of Stormy Clamour and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.

Invoke Duplicity to help with attack rolls

One of the core mechanics that Trickery Domain unlocks is Invoke Duplicity icon action bg3Invoke Duplicity​. This is especially useful in the early game if you have melee martials like Fighter or Paladin. The created illusion enables an easy source of Advantage icon bg3Advantage on attack rolls. This also works with Inflict Wounds icon action bg3Inflict Wounds​ spell which is very powerful in the early game.

It is best to cast before combat (if you know that a combat encounter is coming) and save action points. Then you can attack with an Advantage icon bg3Advantage on the initial turn.

invoke duplicity advantage before combat

Stealth Mechanics

This probably requires a separate post so I will try to cover it shortly. The stealth mechanics are kind of confusing. At first, glance you just have to worry about the enemy cone of vision. However, it becomes more complicated when you start attacking from long range or want to initiate a Surprise round.

Overall, the most important thing that Trickery Cleric enables is high stealth rolls using Pass Without Trace icon action bg3Pass Without Trace. With some practice, you can use another character to outright destroy enemies. The goal is to attack with a bow or crossbow from long range.

What happens is that you either kill the enemy instantly or leave the hidden position and get Stealth ability roll. With high bonuses, you can easily hide again and stay in the position so enemies would start searching for you.

What I like to do, is after releasing arrows enter stealth again. Then you have an option of going into turn-based combat and getting additional free shots. Or if you are confident attack while the enemy is moving.

With some practice, your stealthy character getting bonuses from Trickery cleric can inflict a few hits before the main combat starts greatly weakening foes.

Using Minor Illusion to control enemy positions

One of the interesting actions that Shadow Monk provides you is Minor Illusion icon action bg3Minor Illusion​. While invisible or Hiding, you can use it to lure enemies into a specific position. You may wonder why this is needed?

Well, your Shar's Spear of Evening icon bg3Shar's Spear of Evening has a unique Edge of Darkness effect which would hit multiple enemies with a single attack. Moreover, you have various spells like Fear icon action bg3Fear​ or Glyph of Warding icon action bg3Glyph of Warding​ to follow up with area attacks and disable multiple foes.

Cast Control spells using Bonus Action

Another unique approach of this build is being able to cast some of the control spells using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity + Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel combo. Now Shadowheart can hit enemies using her weapon and cast control spells like Fear icon action bg3Fear, Command icon action bg3Command, and Hold Person icon action bg3Hold Person​ with just a bonus action.

This opens up various possibilities where your allies can follow up on harmless foes paralyzed and ready to be destroyed. I think this perfectly fits the Dark Justiciar theme, where you can cast spells and also be very powerful in combat.

Early Game Combat

For most of Acts 1 and 2, you will be playing as a standard Cleric, so its tactics will apply. Trickery Domain does add an additional level of complexity.

  • For early encounters, you can use offensive cantrips like Toll the Dead icon action bg3Toll the Dead​ or, if you need more damage, spells like Inflict Wounds icon action bg3Inflict Wounds​ or Guiding Bolt icon action bg3Guiding Bolt.
  • You can use Invoke Duplicity icon action bg3Invoke Duplicity​ to give an easy Advantage icon bg3Advantage on attacks for your companions, especially valuable in the early game fights.
  • If you can use Bless icon action bg3Bless​ to buff allies before combat. Once you get The Whispering Promise icon bg3The Whispering Promise, you can forgo the spell and use Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word​ to buff your allies.
  • Create or Destroy Water icon action bg3Create or Destroy Water​ is an excellent spell if you have other casters that use Cold or Lightning spells.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of the targets grouped up.
  • The best option for casting at this stage is Radiating Spirit Guardians icon action bg3Spirit Guardians​ + Luminous Armour icon bg3Luminous Armour + Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies + Boots of Stormy Clamour icon bg3Boots of Stormy Clamour. This allows for easily debuffing multiple enemies.
  • If things are turning for the worse, you can always use Sanctuary icon action bg3Sanctuary​ to save an ally or use it to flee combat.
  • Blessing of the Trickster icon action bg3Blessing of the Trickster​ can be situationally useful, especially if you have something like a Gloom Stalker or other stealthy build in the group.

Late Game Combat

This marks the shift in combat and mainly covers the aspect once you obtain Shar's Spear of Evening icon bg3Shar's Spear of Evening.

  • The goal is to hit as many enemies as you can to activate Arcane Acuity icon condition bg3Arcane Acuity​ via Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity. This will increase your Spell Save DC which will be used for spellcasting.
  • With Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel you can now use Fear icon action bg3Fear​ to disable groups of enemies and make them drop their weapons and skip turns.
  • You still have access to Spirit Guardians icon action bg3Spirit Guardians,​ so use those when the situation allows. It's especially good when you move close into a group of enemies.
  • Try to use Darkness icon action bg3Darkness​ from various sources - Arrow of Darkness icon bg3Arrow of Darkness, Shadow Arts: Darkness icon action bg3Shadow Arts: Darkness​, etc. This is your safe place as you safely stay hidden here.
  • Utilize Shadow Step icon action bg3Shadow Step​ when needed to move around the battlefield.

Conclusion

Thank you for reading the best Shadowheart Trickery Build for Baldur's Gate 3. This offers a lore-friendly setup that reflects her growth and changes throughout the game as a follower of Shar. I tried to optimize as much as possible to make this work not only in terms of role-play but also as a powerful combatant.

Cheers!

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