Best Tempest Cleric Build

Best Tempest Cleric Build - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through Tempest Domain Cleric Build. This is a straight-up Cleric with access to some storm-like spells - thunder, cold, lightning, and wind. At its core, you will be debuffing enemies and providing support. Moreover, if there is a chance you can unleash powerful spells like Call Lightning icon action bg3Call Lightning​ or Destructive Wave icon action bg3Destructive Wave.

Tempest Domain Cleric Build

As all Cleric builds at its core you will be responsible for support and control. So the core will still be occasional Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word​ together with Spirit Guardians icon action bg3Spirit Guardians. But if the situation requires you should be able to set up Create Water icon action bg3Create Water​ which you can then utilize with Call Lightning icon action bg3Call Lightning​ or by other party members.

Tempest Domain power comes from merging three things - Wet stats + Destructive Wrath icon passive feature bg3Destructive Wrath​ + Lightning spells. This will allow you to deal the maximum possible damage, and if a spell like Call Lightning icon action bg3Call Lightning​ lands you can expect to see big numbers.

To top it Thunderbolt Strike icon passive feature bg3Thunderbolt Strike​ allows one to knockback foes with the simplest thunder and lightning riders. You can create some silly combos, like water that debuffs and knockbacks anyone who enters it.

Still, there are some differences to another very strong subclass - Light Domain Cleric. While this one can be useful in almost any composition, Tempest Domain shines together with other casters. Specifically with casters that also use the Wet status effect to double their damage. The main reason is that you will be limited by several actions, and big setups may take plenty of resources.

You will also gain very powerful spells like Sleet Storm icon action bg3Sleet Storm, Ice Storm icon action bg3Ice Storm, and Destructive Wave icon action bg3Destructive Wave. These spells allow you to deal good damage but also control large swaths of areas disabling enemy movement.

So let's get into the build

Class Contribution

The build mostly goes into Cleric to obtain all the core parts of the Tempest Domain. Sorcerer comes into play to empower the caster parts of the build.

11 Tempest Cleric

  • Access to healing and support spells - Mass Healing Word icon action bg3Mass Healing Word​ and Healing Word icon action bg3Healing Word
  • Can apply wet status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, to empower your Lightning spells.
  • Spirit Guardians icon action bg3Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • Tempest Domain offers Destructive Wrath icon passive feature bg3Destructive Wrath, allowing you to deal the maximum possible damage with your spells.
  • Access to various reactions and spells related to the Lightning and Thunder theme - Wrath of the Storm icon passive feature bg3Wrath of the Storm, Call Lightning icon action bg3Call Lightning, Sleet Storm icon action bg3Sleet Storm, Destructive Wave icon action bg3Destructive Wave.
  • Unique Thunderbolt Strike icon passive feature bg3Thunderbolt Strike​ feature, allowing your direct and rider thunder/lightning damage to push back foes.
  • Proficiencies with shields and medium armor, allowing to improve defensive capabilities further.

1 Sorcerer

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration.
  • Access to Shield icon action bg3Shield, which is an excellent cheap survivability boost if the situation demands it. The +5 Armour Class is a huge boon, allowing you to avoid deadly attacks.
  • Access to a variety of cantrips like Friends icon action bg3Friends, which are especially useful if you are the main character, as you can win over some of the dialogues with low charisma.
  • Unique Storm Sorcerer feature - Tempestuous Magic icon passive feature bg3Tempestuous Magic, giving a boost in mobility.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

Level Class Selection
1 Cleric 1 STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: any
Cantrips: Sacred Flame icon action bg3Sacred Flame, Produce Flame icon action bg3Produce Flame, Guidance icon action bg3Guidance
Prepared Spells: Guiding Bolt icon action bg3Guiding Bolt, Command icon action bg3Command, Inflict Wounds icon action bg3Inflict Wounds, Sanctuary icon action bg3Sanctuary, Healing Word icon action bg3Healing Word
Subclass: Tempest Domain
2 Cleric 2 -
3 Cleric 3 Prepared Spells: Lesser Restoration icon action bg3Lesser Restoration, Enhance Ability icon action bg3Enhance Ability, Hold Person icon action bg3Hold Person, Spiritual Weapon icon action bg3Spiritual Weapon
Cantrip: Thaumaturgy icon action bg3Thaumaturgy
4 Cleric 4 Feat: Ability Improvement - +1 Wisdom +1 Constitution or +2 Wisdom
5 Cleric 5
Prepared Spells: Spirit Guardians icon action bg3Spirit Guardians, Glyph of Warding icon action bg3Glyph of Warding, Mass Healing Word icon action bg3Mass Healing Word
6 Cleric 6 -
7 Sorcerer 1
(respec as first level)
Cantrips: Friends icon action bg3Friends, Minor Illusion icon action bg3Minor Illusion, Blade Ward icon action bg3Blade Ward, Mage Hand icon action bg3Mage Hand.
Spells: Shield icon action bg3Shield, Magic Missile icon action bg3Magic Missile
Subclass: Storm Sorcery
8 Cleric 7 -
9 Cleric 8 Feat: War Caster: Concentration icon passive feature bg3War Caster: Concentration​ or Alert icon passive feature bg3Alert
10 Cleric 9 Prepared Spells: Flame Strike icon action bg3Flame Strike
11 Cleric 10 -
12 Cleric 11 Prepared Spells: Heroes' Feast icon action bg3Heroes' Feast, Planar Ally icon action bg3Planar Ally

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Tempest Domain build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf The race picks are very similar, the main difference is weapon proficiencies. However, the cleric subclass will already provide everything that you need. The most important aspect is the increased movement speed that you will need when using Spirit Guardians icon action bg3Spirit Guardians.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Half-Elf Baldur's Gate 3High Half-Elf The High subraces of elves can be useful as they give access to cantrips like Friends icon action bg3Friends, which are especially good for the main character.
elf bg3High Elf
dragonborn bg3Bronze Dragonborn
  • Lightning Breath icon action bg3Lightning Breath
  • Draconic Ancestry icon passive feature bg3Draconic Ancestry
Although the race is somewhat disappointing, it still fits the theme pretty well, as it represents lightning elements.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrips Description
Sacred Flame icon action bg3Sacred Flame The main damage cantrip of clerics deals radiant damage. Early in the game, it is underwhelming, due to low Spell Save DC, but later it can be a decent option when you are saving spell slots.
Produce Flame icon action bg3Produce Flame It can be used to light the area around you, but also deals 1d8 fire damage. This is a recommended general damage option early in the game
Guidance icon action bg3Guidance The most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Subclass

Overview
tempest domain bg3Tempest Domain
Features
Wrath of the Storm icon passive feature bg3Wrath of the Storm Especially early in the game, this gives an excellent use for reaction.
Thunderwave icon action bg3Thunderwave A decent spell that can be used to throw off enemies from ledges.
Fog Cloud icon action bg3Fog Cloud Cover an area in fog, which can be used for pickpocketing or making combat easier.

Deity

I would suggest Talos, as it represents thunder and lightning.

Prepare Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all but don't worry, more will be available as you level up. Choose your preferred ones.

Spells Description
Guiding Bolt icon action bg3Guiding Bolt The main, long-range damage spell for the cleric in the early game.
Create or Destroy Water icon action bg3Create or Destroy Water
The core spell of this build will allow your Lightning-based spells to deal double damage. In most cases, you will be able to destroy simple grunt foes.
Inflict Wounds icon action bg3Inflict Wounds If enemies are close to you, this is the go-to spell, which a strong damage rolls. It can also crit, inflicting even more damage.
Command icon action bg3Command One of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Bless icon action bg3Bless This is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1 like The Whispering Promise icon bg3The Whispering Promise.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom.

Background Skills Description
Folk Hero Animal Handling
Survival
Both wisdom skills, that cleric can cover well. However, may not be the best choice in terms of role-play.
Acolyte Insight
Religion
Insight is a Wisdom skill and Religion although Intelligence fits well with Cleric's theme.
Guild Artisan Insight
Persuasion
Excellent choice for the main character, you get Persuasion skills which help with dialogues.
Outlander Athletics
Survival
Mainly relevant for Survival skill which is wisdom-based.

Abilities

Now let's take a look at the abilities of the Tempest Cleric build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Auntie Ethel's Hair for +1 Wisdom is not mandatory on this build. It will allow you to have higher Wisdom but will leave the Constitution at an odd value. So I would recommend it to another character.
Ability Value Description
strengthStrength 8 Not relevant for the build
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) The key ability of the build will give increased damage, initiative, and armor class.
constitution bg3Constitution 15 The constitution will play a major role in maintaining spell concentration and HP pool. If you will be getting Auntie Ethel's Hair, set this to 14, and put 2 points elsewhere.
intelligenceIntelligence 8 Least important stat for the build.
wisdomWisdom 17(15+1) The main spellcasting ability for clerics. This should be maximized to have success with spells.
charismaCharisma 8 If you set Constitution to 14, you can allocate 2 points here.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Leveling Progression - Levels 2-12

Here is the detailed progression for the Tempest Cleric to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world. 

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Destructive Wrath icon passive feature bg3Destructive Wrath The main feature of Tempest Domain allows it to deal maximum damage with Thunder and Lightning spells.

Level 3

At this level the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

Spells Description
Gust of Wind icon action bg3Gust of Wind Can be used to push back foes.
Shatter icon action bg3Shatter Excellent spell to deal with Scrying Eyes that you will encounter in some places. Shatter icon action bg3Shatter​ should destroy them instantly.

Prepared Spells

Spells Description
Lesser Restoration icon action bg3Lesser Restoration I recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to be always in the prepared spell list.
Warding Bond icon action bg3Warding Bond Excellent spell, that you can use to greatly improve the survivability of one of your party members.
Hold Person icon action bg3Hold Person Can be situationally useful, especially if you have an 80%+ chance to land it. It can also shine if you start using the Scorching Ray icon action bg3Scorching Ray​ + Hat of Fire Acuity icon bg3Hat of Fire Acuity combo.
Spiritual Weapon icon action bg3Spiritual Weapon Gives a good use for bonus action. The weapon deals okay damage and can act as a distraction.
Enhance Ability icon action bg3Enhance Ability Almost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Cantrips

Cantrip Description
Light icon action bg3Light This cantrip will be useful together with the Coruscation Ring icon bg3Coruscation Ring or Callous Glow Ring icon bg3Callous Glow Ring to enable their effects.

Feat

Here you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

Feat Description
Ability Improvement Depending on whether you picked:
  • Took Auntie Ethel Hair with +1 Wisdom - add +2 Wisdom
  • Did not take it - +1 Wisdom and +1 Constitution

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes Light Cleric an extremely powerful build.

Feature Description
Destroy Undead icon passive feature bg3Destroy Undead When you use Turn Undead icon action bg3Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

The Tempest Domain subclass also gains special spells:

Spell Description
Call Lightning icon action bg3Call Lightning This is spell slot efficient spell, especially if you plan on having a longer encounter. For example, in the late game, you can cast it as a level 5 spell, and continue recast it without expending more slots. Add Create Water icon action bg3Create Water​ on top, and you will deal double damage.
Sleet Storm icon action bg3Sleet Storm Extremely powerful control spell that is usually overlooked, because it does not have any damage. However, you can make enemies prone with it, cancel the concentration of spells, and cover an area in ice. After this, enemies will have to pass Dexterity checks to avoid falling once they start moving.

Prepared Spells

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

Spell Description
Spirit Guardians icon action bg3Spirit Guardians This is one of the strongest cleric spells, that will be your bread and butter throughout the game. It will be used to weaken enemies using the Radiating Orb status effect.
Remove Curse icon action bg3Remove Curse This can be useful throughout the game in case you or a party member gets cursed.
Glyph of Warding icon action bg3Glyph of Warding You can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Sleep, which works on multiple enemies and can outright win you an encounter.
Mass Healing Word icon action bg3Mass Healing Word Using this as a bonus action together with The Whispering Promise icon bg3The Whispering Promise will buff all allies with the Bless icon action bg3Bless​ effect.

Level 6

This is one of the main features that I think can be overlooked. With various items and synergies it can make an excellent area denial option.

Feature Description
Thunderbolt Strike icon passive feature bg3Thunderbolt Strike With this feature, you will be able to see some silly situations, where enemies are pummeled around from your spells. It does not provide too many practical bonuses and sometimes can even have negative effects, of spreading enemies apart.

Level 7 - respec to Sorcerer

Now, to further empower Cleric and its capabilities you will have to respec and pick Sorcerer as a first class:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to defensive spells like Shield icon action bg3Shield.
  • Have the correct spellcasting modifier on items, which depends on the last class taken via multiclassing (it will be Cleric).

Cantrips

Take those cantrips that do not rely on damage as they will be using the Charisma modifier, which will be low for Druid.

Cantrip Description
Friends icon action bg3Friends If you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during rolls.
Blade Ward icon action bg3Blade Ward Can be useful in some situations, where an ally might be in a pinch, and you have no good use for action otherwise.
Minor Illusion icon action bg3Minor Illusion You can use this cantrip to pull enemies together before an encounter.
Mage Hand icon action bg3Mage Hand Can be used to solve some puzzles and overcome obstacles.

Spells

Spells Description
Shield icon action bg3Shield Very good spell that can ensure +5 Armour Class giving a good survivability boost.
Magic Missile icon action bg3Magic Missile I recommend this spell. It is not very powerful, but it can be used to specifically hit a foe, with multiple attacks and using Callous Glow Ring icon bg3Callous Glow Ring apply a lot of Radiating Orbs to weaken its hit chance.

Subclass

Overview
storm sorcery bg3Storm Sorcery
Features
Tempestuous Magic icon passive feature bg3Tempestuous Magic After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Abilities

Reuse the same ones from the 1st level.

After you are done picking Sorcerer, multiclass back into Cleric and go through levels 1-5:

mutliclass button bg3

Level 8 - Cleric Lv 7

Level 4 spells are unlocked, also new permanent spells are added:

Spells Description
Ice Storm icon action bg3Ice Storm An excellent spell that has a few good uses. First, it can cover an area with Ice. Second, each of the hits will apply a separate instance of Radiant damage with Callous Glow Ring icon bg3Callous Glow Ring, and Coruscation Ring icon bg3Coruscation Ring will apply 4 stacks of Radiating Orbs, greatly weakening foes.
Freedom of Movement icon action bg3Freedom of Movement Has some niche uses, when you would want an ally to freely move on difficult terrains. However, the spell slot cost is quite steep.

Prepared Spells

Sadly, there is nothing much to recommend. The spells can be situationally good. However, none of them will change the core rotations of Tempest Cleric.

Level 9 - Cleric Lv 8

A new subclass feature is unlocked. Moreover, you can select one more feat.

Feature Description
Divine Strike: Thunder icon action bg3Divine Strike: Thunder The only time this would be used is when I would activate Attack of Opportunity, otherwise it does not serve much purpose.

Feat

Feat Description
War Caster: Concentration icon passive feature bg3War Caster: Concentration This will help maintain spell concentration while being hit. Some items give the same effect, but these will most likely go to other characters.
Alert icon passive feature bg3Alert If you constantly want to go first and avoid any surprise rounds, this feat guarantees that.

Level 10 - Cleric Lv 9

Level 9 gives access to level 5 spells

Spell Description
Insect Plague icon action bg3Insect Plague Area control spells, that can impose difficult terrain and apply a decent amount of damage on targets walking through it.
Destructive Wave icon action bg3Destructive Wave Excellent spell, that can also make foes prone, making them easy targets for your allies.

Prepare Spells

Spell Description
Greater Restoration icon action bg3Greater Restoration Removes negative status effects, that can be useful in some situations.
Flame Strike icon action bg3Flame Strike Deadly spell that creates a pillar of fire dealing both fire and radiant damage.

Level 11 - Cleric Lv 10

Now you will get access to the highest tier spell slot - level 6, which will allow casting and upcasting some really powerful spells.

Feature Description
Divine Intervention icon action bg3Divine Intervention Once per playthrough action that can be used to activate special effects. To be fair, I usually forget to use it, but it can be extremely useful during Honour Mode playthrough.

Cantrips

Cantrip Description
Thaumaturgy icon action bg3Thaumaturgy Can be used to help with dialogue checks, and has no negative effects on NPCs.

Level 12 - Cleric Lv 11

This is the last level, and the cleric will access level 6 spells.

Prepare Spells

Spell Description
Heroes' Feast icon action bg3Heroes' Feast Buff your allies with temporary health points. This makes them more likely to survive difficult encounters.
Planar Ally icon action bg3Planar Ally Summon a companion, that can deal adequate damage and also act as a distraction.
Blade Barrier icon action bg3Blade Barrier Deadly barrier, that can harm multiple foes if placed correctly on the choke point.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Wisdom if you pick this choice.
  2. Feat - Ability Improvement - +2 Wisdom
  3. Act 3 - Mirror of Loss - pick +2 Wisdom.

This will allow you to reach 22 natural Wisdom. This is the maximum value. Without Auntie Ethel Hair, you will maximize it at 20.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
potion of animal speaking bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust Very effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
elixir of battlemage's power bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
elixir of peerless focus bg3Elixir of Peerless Focus Another good choice that allows to better maintain spell Concentration.
superior elixir of arcane cultivation bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
supreme elixir of arcane cultivation bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Alert icon passive feature bg3Alert​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base Guarantees a critical hit, use it on important targets, that you want to make sure are killed. This works well with spells like Inflict Wounds icon action bg3Inflict Wounds​ which have attack rolls.
Psionic Overload icon action bg3Psionic Overload Base As this is Psychic damage, you will double it to 2d4 thanks to Resonance Stone.
Psionic Backlash icon action bg3Psionic Backlash Base A decent use for reaction to deal some bonus psychic damage.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite As you are not a charisma-based character, these proficiencies help with dialogue checks.
Black Hole icon action bg3Black Hole Elite One of the most powerful illithid powers. You can use it to pull enemies together. If you can follow up with Call Lightning icon action bg3Call Lightning​ + Destructive Wrath icon passive feature bg3Destructive Wrath, the combo will destroy most of the enemies.
Psionic Dominance icon action bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Tempest Cleric Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists this will help you plan your run and assign items so that they do not overlap.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Defender Flail icon bg3Defender Flail If you do not care about the unique effects, this is a go-to choice. The bonus Armour Class will help you avoid enemy hits and activate Holy Lance Helm icon bg3Holy Lance Helm.
Blood of Lathander icon bg3Blood of Lathander I think this weapon deserves an honorable mention. It looks cool and has satisfying and useful effects.
Phalar Aluve icon bg3Phalar Aluve This is one of the best weapons in the game for a supporting class like Cleric. If you can precast its Phalar Aluve: Melody before combat, I recommend using it both to improve companion damage or attack rolls.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head Holy Lance Helm icon bg3Holy Lance Helm A solid helmet that will deal 1d4 radiant damage if the enemy misses you. Moreover, it will also activate any reverbation effects from Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak - Nothing relevant for the build
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour This is the best armor for the whole game.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies One of the best gloves for builds that apply status effects via various damage sources. This will create Reverbation, increasing the chance of making the enemy Prone.
boots slot bg3Boots The Watersparkers icon bg3The Watersparkers These boots are an interesting choice, especially together with The Sparkswall icon bg3The Sparkswall. If you cast Create Water icon action bg3Create Water​ and stand on it this will apply shock damage to everyone. In addition, Thunderbolt Strike icon passive feature bg3Thunderbolt Strike​ will push enemies around wasting their movement speed.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The best boots in terms of offensive damage. They will give Reverbation stacks when you apply status effects, for example, Spirit Guardians icon action bg3Spirit Guardians. So use these boots together with the mentioned spell.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
amulet slot bg3Amulet Amulet of Restoration icon bg3Amulet of Restoration The best cleric amulet early in the game. Use the spells together with The Whispering Promise icon bg3The Whispering Promise to apply buffs on your allies.
ring slot bg3Rings The Whispering Promise icon bg3The Whispering Promise The best ring for a cleric early in the game. This will apply Bless icon action bg3Bless​ to allies when you use the Mass Healing Word icon action bg3Mass Healing Word.
The Sparkswall icon bg3The Sparkswall Makes you resistant to lightning damage and you are immune to electrocution. You can then stand on electrified water surfaces, which works perfectly with The Watersparkers icon bg3The Watersparkers.
Crusher's Ring icon bg3Crusher's Ring Excellent ring that will allow you to move around more. This is especially useful before you obtain Tempestuous Magic icon passive feature bg3Tempestuous Magic​ from Sorcerer dip.
Ring of Protection icon bg3Ring of Protection The bonus Armour Class is a great boost for survivability.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) - Continue using weapons from Act 1, as nothing comes close in terms of usefulness.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Still the best bow, as initiative plays a vital role for Light Cleric.
Hellfire Hand Crossbow icon bg3Hellfire Hand Crossbow Equipping two of these will allow you to shoot using off-hand and activate Divine Strike: Thunder icon action bg3Divine Strike: Thunder.
Hand Crossbow +1 icon bg3Hand Crossbow +1
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it you will be going first most of the time during encounters. This is a great way to apply Radiating Orb and Reverbation on enemies using Spirit Guardians icon action bg3Spirit Guardians.
helmet slot bg3Head Fistbreaker Helm icon bg3Fistbreaker Helm Adds +1 Spell Save DC improving spell success.
Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power This helmet can be useful to improve your Spell Save DC a little. Still, your thunder spells like Shatter icon action bg3Shatter​ even if hit by multiple enemies will only give 1 stack.
cloak slot bg3Cloak Thunderskin Cloak icon bg3Thunderskin Cloak Because most of the enemies you come across will have Reverbation this cloak will further help to weaken those foes.
Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour The best armor for clerics using Radiant damage.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Stil the best gloves for the Tempest Cleric as they will synergize with your Lightning, Thunder, and Radiant spells.
Luminous Gloves icon bg3Luminous Gloves Alternative option, that will add 2 more Radiating Orb stacks as you inflict damage.
boots slot bg3Boots The Watersparkers icon bg3The Watersparkers These boots are an interesting choice, especially together with The Sparkswall icon bg3The Sparkswall. If you cast Create Water icon action bg3Create Water​ and stand on it this will apply shock damage to everyone. In addition, Thunderbolt Strike icon passive feature bg3Thunderbolt Strike​ will push enemies around wasting their movement speed.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour A better choice if you will not be using the Electrified Water mechanic and rely more on Spirit Guardians icon action bg3Spirit Guardians.
amulet slot bg3Amulet Amulet of the Harpers icon bg3Amulet of the Harpers Allows casting a Shield icon action bg3Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring The ring's bonus radiant damage will help activate Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies and get more Reverbation stacks.
The Sparkswall icon bg3The Sparkswall Makes you resistant to lightning damage and you are immune to electrocution. You can then stand on electrified water surfaces, which works perfectly with The Watersparkers icon bg3The Watersparkers.
Coruscation Ring icon bg3Coruscation Ring This will help with building Radiating Orb stacks. However, with all the effects you will be applying, this might be overkill as you will already be proccing Luminous Armour icon bg3Luminous Armour.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition Excellent ring that can be used to apply Mental Fatigue from failed Saving Throws against your spells.

Act 3 - Final Build setup

Act 3 is where the build will get the best items, to maximize its effectiveness and damage.

Slot Item Description
melee slot bg3Melee (One-Handed) Markoheshkir icon bg3Markoheshkir I understand that this staff has minimal chance of being used with Tempest Cleric. However, it has an excellent synergy via Kereska's Favour, allowing it to activate Bolts of Doom. This unlocks Chain Lightning icon action bg3Chain Lightning, which can deal huge damage with your Destructive Wrath icon passive feature bg3Destructive Wrath.
Staff of Spell Power icon bg3Staff of Spell Power Another staff for casters comes with the Arcane Battery icon passive feature bg3Arcane Battery​ feature, giving a free cast without spell slot cost.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
Hand Crossbow +2 icon bg3Hand Crossbow +2 This is an improved version that you can dual wield with another hand crossbow, for an offensive option using bonus action.
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game. Overall, it serves more of a defensive role giving advantages on Spell Saving Throws.
Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
helmet slot bg3Head Hood of the Weave icon bg3Hood of the Weave One of the best headwear for spellcasters, giving +2 Spell Save DC. This can be contested by other casters as it is in high demand.
cloak slot bg3Cloak Cloak of The Weave icon bg3Cloak of The Weave Improves Spell Save DC. However, the main caveat is that this cloak is in demand by all casters.
Cloak of Displacement icon bg3Cloak of Displacement Provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Luminous Armour icon bg3Luminous Armour Still the best armor in the game.
gloves slot bg3Gloves - Reuse the same gloves from previous acts.
boots slot bg3Boots - Reuse the same boots from previous acts.
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout Overall, the best amulet for Cleric builds. Gives additional Channel Divinity Charge and improved Spell Save DC.
ring slot bg3Rings - Reuse the same rings from previous Acts.

Build Mechanics

In this section, I would like to dive deep into how to play the Light Domain Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Healing and Buffs

The main misunderstanding about clerics is that people assume they should only be healing and supporting. However, this is far from the truth. In general, the best healing mechanic is just throwing potions, which is efficient, and cheap in comparison.

Overall, healing should be limited and in my opinion, used sparingly. My recommended spells are Healing Word icon action bg3Healing Word​ and Mass Healing Word icon action bg3Mass Healing Word. These are cheap to use and cost only bonus action, which does not interfere with your important spells that will be covered later.

However, the major highlight is that those healing spells activate The Whispering Promise icon bg3The Whispering Promise ring buffing your allies. This is very valuable early in the game, so that your party has a higher hit chance, making combat easier.

Otherwise, I would leave any other healing spells for out-of-combat.

Spirit Guardians - Cleric's bread and butter

So the most important spell for Cleric is Spirit Guardians icon action bg3Spirit Guardians. With the correct gear that I recommend each enemy you touch, will apply various status effects like Reverbation, Prone, and Radiating Orb.

So you are like a running Beyblade damaging everything that you touch and also weakening their combat potential. Just remember the core items to make this work - Luminous Armour icon bg3Luminous Armour, and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies. You can also equip Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, but it does not work with another combo unique to Tempest Cleric I explain next.

So the idea is to run around and have as many as possible enemies touched by your light. However, this might be limiting in some cases, where enemies might be on higher ground or behind covers. This is where the next step comes in...

Electrified Water fun

One of the unique features of Tempest Domain that you can do is create a pool of electrified water that debuffs, damages, and pummels foes around. Let's go through the steps of how to create it.

First, the core of this combo can be created using these - Create Water icon action bg3Create Water​ + The Watersparkers icon bg3The Watersparkers + The Sparkswall icon bg3The Sparkswall.

You will cover a huge area in water, electrify it and whoever steps on it gets electrocuted. This might not seem like a big benefit, but remember, these enemies become Wet. After that they can be exploited by you or other casters with either Cold or Lightning spells with double damage.

electrocution tempest cleric knockdowns baldurs gate 3

Still, this is not all. The water can act as a debuffing field, weakening foes. This might be developer oversight or intended mechanic but I will still mention it. Adding these items - Luminous Armour icon bg3Luminous Armour + Callous Glow Ring icon bg3Callous Glow Ring + Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies/Luminous Gloves icon bg3Luminous Gloves with your water field will deal bonus radiant damage and debuff enemies. Crazy right?

This is not all, due to how game mechanics work Thunderbolt Strike icon passive feature bg3Thunderbolt Strike​ will knock back foes with each hit, making them waste their movement speed. This unique tempest feature works with any kind of lightning/thunder damage and various riders.

Negative Synergy with Melee Members

As you can guess having an area covered in electric water looks cool, but characters that want to enter the melee range will have problems. In this case, I would suggest covering only part of the field with electrified water or mainly using Spirit Guardians icon action bg3Spirit Guardians with some blasting on the side.

Easy way to apply wet

If you are in a bind, and want to save Action Point without casting Create Water icon action bg3Create Water​, there is a cheaper alternative. You can throw Water Bottle from the inventory onto the ground or close to the enemies.

The next stepp will require some kind of Hand Crossbow +1 icon bg3Hand Crossbow +1 so that you could shoot with offhand. Now hit the bottle with your arrow, and it will break, applying wet to the nearby targets.

Maximum Lightning Damage

The main highlight of Tempest Domain is what they access at level 2 - Destructive Wrath icon passive feature bg3Destructive Wrath. This allows dealing maximum damage with Lightning spells. Now imagine, you use Call Lightning icon action bg3Call Lightning, upcast it to level 5, apply Wet on enemies, and activate Destructive Wrath icon passive feature bg3Destructive Wrath. This will result in 100 damage per target.

If you can also allow your cleric to equip Markoheshkir icon bg3Markoheshkir and use Chain Lightning icon action bg3Chain Lightning​ the numbers become even more ridiculous.

Tempestuous Flight

Taking a level 1 dip into Sorcerer unlocked one of the features that will greatly improve Tempest cleric mobility - Tempestuous Magic icon passive feature bg3Tempestuous Magic. This will allow you to fly at the cost of bonus action, not use movement speed, and avoid opportunity attacks.

While flying any enemies you touch with Spirit Guardians icon action bg3Spirit Guardians, will be affected by it. This is an excellent way to spread Radiating Orbs and debuff most enemies in the combat zone.

Reverbation and status effects

The main highlight of the Light Cleric build is the sheer amount of status effects you will apply - Reverbation, Prone, Radiating Orb, Daze, etc. This can greatly weaken foes and make them harmless to your group.

The main highlight in my opinion is Reverbation. This at first weakens enemy strength, dexterity, and constitution saving throw proficiencies. As it stacks to 5, the enemy will get damaged with 1d4 thunder. This is finished by making the enemy prone if they fail a saving throw.

Once the enemy is prone they are easy pickings for your melee characters and waste their precious movement speed to stand up. To get these effects consistently be sure to use Boots of Stormy Clamour icon bg3Boots of Stormy Clamour, Luminous Armour icon bg3Luminous Armour, and Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies.

Early Game Combat

Let's cover how you should progress combat levels 1-6. You will be limited by the amount of spell slots you have.

  • For early encounters use normal spells like Guiding Bolt icon action bg3Guiding Bolt and, Inflict Wounds icon action bg3Inflict Wounds. To save spell slots I would prioritize Produce Flame icon action bg3Produce Flame​ followed by Sacred Flame icon action bg3Sacred Flame​ to inflict damage
  • If you can use Bless icon action bg3Bless​ to buff allies before combat. Once you get The Whispering Promise icon bg3The Whispering Promise, you can forgo the spell and use Healing Word icon action bg3Healing Word​ or Mass Healing Word icon action bg3Mass Healing Word​ to buff your allies.
  • Create or Destroy Water icon action bg3Create or Destroy Water​ is an excellent spell to cover the arena in water or wet enemies for your lightning spells. Once you get The Watersparkers icon bg3The Watersparkers + The Sparkswall icon bg3The Sparkswall, you can create electrified water. This will then damage enemies and debuff them if you have specific gear.
  • Level 6 Thunderbolt Strike icon passive feature bg3Thunderbolt Strike, will further empower any type of thunder/lightning damage you do and push back enemies, making them waste their movement speed to stand up. This works well with the mentioned electrified water.
  • You can use either Spirit Guardians icon action bg3Spirit Guardians​ or Call Lightning icon action bg3Call Lightning​ depending on the situation. For example, the former is perfect for debuffing enemies, that you can reach in one turn movement distance. The latter is better suited for enemies that are stacked together or are Wet. This way you best utilize your Concentration slot.
  • Your bonus action has plenty of uses. The already mentioned healing spells, but you can also summon Spiritual Weapon icon action bg3Spiritual Weapons, that deal additional damage and distract foes.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of them grouped up.
  • If things are turning for the worse, you can always use Sanctuary icon action bg3Sanctuary​ to save an ally or use it to flee combat.

Late Game Combat

The late game is a kind of extension of the early game just at a more powerful level.

  • With plenty of debuffing items like Callous Glow Ring icon bg3Callous Glow Ring, Luminous Armour icon bg3Luminous Armour, Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies you can create deadly electrified water. Just use Create Water icon action bg3Create Water​ while wearing The Watersparkers icon bg3The Watersparkers + The Sparkswall icon bg3The Sparkswall and wait for enemies to come close. I recommend doing this on the first turn.
  • The second turn or action is perfect to activate a Concentration spell, depending on the situation it could be Call Lightning icon action bg3Call Lightning​ or Spirit Guardians icon action bg3Spirit Guardians. You also have Destructive Wave icon action bg3Destructive Wave​ which can be used to deal good damage and also apply debuffs from your items.
  • If you have melee combatants in your group, I would prioritize Spirit Guardians icon action bg3Spirit Guardians​ or Destructive Wave icon action bg3Destructive Wave​ most of the time. Electrified water can create unnecessary problems, while these leave everyone safe.
  • Remember to use your bonus action. If you are wearing double-hand crossbows, utilize them and Divine Strike: Thunder icon action bg3Divine Strike: Thunder​ for additional debuffs and damage.
  • If using Markoheshkir icon bg3Markoheshkir, activate Lightning Bolt icon action bg3Lightning Bolt​ or Chain Lightning icon action bg3Chain Lightning​ together with Destructive Wrath icon passive feature bg3Destructive Wrath​ for maximum damage.
  • Level 6 spells, like Heroes' Feast icon action bg3Heroes' Feast​ or Planar Ally icon action bg3Planar Ally,​ are best to be precast in camp, before going into the world.

Build Variations

There are a few variations that I would like to mention for this build:

Setup Description
  • 12 Tempest Cleric
Gives access to the third feat, but overall the playstyle stays the same.
Thunder Apostle:
  • 3 Sorcerer
  • 9 Tempest Cleric
This build is a full-fledged caster, giving access to metamagic, and allowing you to cast spells with your bonus action. This makes you a truly powerful combatant, that can land 3 full damage Lightning spells per turn with late-game gear.

Conclusion

Thank you for reading the Tempest Cleric build for Baldur's Gate 3. I hope you enjoyed reading about this build. It gives you a unique cleric playstyle that focuses not only on support and debuffing but also on huge damage spikes utilizing Destructive Wrath icon passive feature bg3Destructive Wrath.

Cheers!

Discussion

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!