Best Way of Open Hand - Monk Build

Best Way of Open Hand - Monk Build - Baldur's Gate 3 (BG3)

By zanuffas
Last updated:
0
In this post, I will go through the Open Hand Monk for Baldur's Gate 3. This martial class specializes in unarmed combat and hitting as many times as possible per turn. You are extremely effective even without weapons and can be one of the most balanced damage dealers in the group.

Way of Open Hand Monk Build

The Monk build is the epitome of simplicity and power. You have high movement speed, decent survivability, and a wide variety of fist attacks. Moreover, from the early levels, you have a well-weaponized bonus action - Flurry of Blows icon action bg3Flurry of Blows.

Still, this is just a part of why the monk is powerful, and it can be taken further by picking Tavern Brawler icon passive feature bg3Tavern Brawler. This adds an additional strength modifier to unarmed attacks, which can be greatly boosted with some items like Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength or Club of Hill Giant Strength icon bg3Club of Hill Giant Strength. Nevertheless, if elixirs are not for you, even without Tavern Brawler icon passive feature bg3Tavern Brawler, and going for high Dexterity, makes you a solid combatant.

In the late game, monks run around the battlefield, stunning foes, applying Ki Resonation: Punch icon action bg3Ki Resonation: Punch, and just inflicting large amounts of damage.

Wanted to thank Kastorex and Rachel from BG3 Discord, the builds channel. They shared a few build optimizations for ability allocation.

Class Contribution

The build mostly goes into Monk for the core of its combat arsenal, later empowered by the Thief subclass feature.

9 Open Hand Monk

  • Flurry of Blows icon action bg3Flurry of Blows​ gives a very strong damage option for your bonus action, hitting 2 times.
  • Unique variations Flurry of Blows: Push icon action bg3Flurry of Blows: Push, Flurry of Blows: Topple icon action bg3Flurry of Blows: Topple​ allow to apply debuffs on enemies
  • Various passive bonuses to improve Armour Class, fist damage, and others via passives - Unarmoured Defence icon passive feature bg3Unarmoured Defence, Martial Arts: Deft Strikes icon passive feature bg3Martial Arts: Deft Strikes, etc.
  • Access to Stunning Strike (Melee) icon action bg3Stunning Strike (Melee)​ to disable enemies
  • Excellent movement speed with Unarmoured Movement icon passive feature bg3Unarmoured Movement passives.
  • A substantial boost to damage via different elements with Manifestation of Body icon passive feature bg3Manifestation of Body, Manifestation of Mind icon passive feature bg3Manifestation of Mind, and Manifestation of Soul icon passive feature bg3Manifestation of Soul.
  • Ki Resonation: Punch icon action bg3Ki Resonation: Punch​ unique mechanic allowing to deal substantial damage against enemies stacked close by.

3 Thief

  • Gives access to bonus action via the Fast Hands icon passive feature bg3Fast Hands​ Thief feature. This will allow for additional fist attacks using Flurry of Blows icon action bg3Flurry of Blows.
  • Bonus skill proficiencies if starting with Rogue.

Strength vs. Dexterity

There is also the question of the main ability points. There is a very powerful feat - Tavern Brawler icon passive feature bg3Tavern Brawler, and it works with strength. The caveat is that no matter what, Monk needs Wisdom and Dexterity. So the third ability will spread out your points very thin.

Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength usage every long rest is optional, and for some people, it breaks immersion. You can skip using them and fully enjoy the build. Still, if you want the maximum potential, these do provide a big boost.

There is a solution - Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. It is available early in Act 1 and can be stockpiled for the rest of the game. With it, you will have, high, Strength - to use Tavern Brawler icon passive feature bg3Tavern Brawler, Dexterity - initiative and Armour Class, Wisdom - Armour Class, and bonus elemental damage.

Here is a guide on how to farm Elixir of Hill Giant Strength. If you decide not to use elixirs, go with the Dexterity-based Monk setup. It will still be a strong combatant, but not an S-Tier build.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

Level Class Selection
1 Monk STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: Acrobatics, Insight
2 Monk -
3 Monk Subclass: Way of the Open Hand
4 Monk Feat: Tavern Brawler icon passive feature bg3Tavern Brawler​ and pick +1 CON
5 Monk -
6 Monk -
7 Rogue -
8 Rogue Skills: Perception, Athletics, Acrobatics
9 Rogue Subclass: Thief
10 Monk -
11 Monk Feat: Ability Improvement +2 WIS or Alert icon passive feature bg3Alert
12 Monk -

Some people might want to avoid the Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength to fit their roleplay better, or for any other reason. You can then make so called "Dex Monk" which concentrates on Dexterity ability for its combat prowess:

Dexterity Setup Expand
Level Class Selection
1 Monk STR - 8, DEX - 17, CON - 14, INT - 8, WIS - 16, CHA - 10
Skills: Acrobatics, Insight
2 Monk -
3 Monk Subclass: Way of the Open Hand
4 Monk Feat: Ability Improvement - +2 DEX
5 Monk -
6 Monk -
7 Rogue -
8 Rogue Skills: Perception, Athletics, Acrobatics
9 Rogue Subclass: Thief
10 Monk -
11 Monk Feat: Ability Improvement +2 WIS or Alert icon passive feature bg3Alert
12 Monk -

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 8 Monk
  • 4 Thief
This variation unlocks third feat, and sacrifices a few nice features from the level 9 monk.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Blaster Cleric build. Some of these choices are impactful as you cannot respec them.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Both races are very similar, the key is that they give improved movement speed, which is important for Open Hand Monk.
Half-Elf Baldur's Gate 3Wood Half-Elf
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
Duergars are great as you can use Invisibility icon action bg3Invisibility to get in perfect positions for the encounter. Moreover, they come with Enlarge icon action bg3Enlarge​ action, giving bonus damage
githyanki bg3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
They have various actions like Astral Knowledge icon action bg3Astral Knowledge​ and Enhance Leap icon action bg3Enhance Leap​ to help with exploration. Moreover, they have some combat abilities - Misty Step icon action bg3Misty Step​ in case you need to cover a lot of ground.

Class

Overview
monk bg3Monk
Features
Flurry of Blows icon action bg3Flurry of Blows Very powerful attack, allowing you to do two hits with a bonus action and Ki points.
ki bg3Ki A unique resource for Monk actions.
Unarmoured Defence icon passive feature bg3Unarmoured Defence Allows getting the armor class from the Wisdom modifier.
Martial Arts: Dextrous Attacks icon passive feature bg3Martial Arts: Dextrous Attacks Similar to how finesse weapons work, Monk attacks scale based on high ability between Strength and Dexterity.
Martial Arts: Deft Strikes icon passive feature bg3Martial Arts: Deft Strikes Set the base attack of unarmed attacks to 1d4, later this becomes 1d6 and 1d8.
Martial Arts: Bonus Unarmed Strike icon passive feature bg3Martial Arts: Bonus Unarmed Strike Gives an option to attack with your fists using bonus action.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom and Dexterity.

Moreover, due to high Dexterity, it is also a good choice to pick Sleight of Hand-related options. These will allow you to become the main lockpicker, pickpocket, or trap disarmer.

Background Skills Description
Folk Hero Animal Handling
Survival
Both of these use Wisdom as the main ability.
Urchin Sleight of Hand
Stealth
An unlikely recommendation, however, as you will multiclass into Rogue, this will be an effective combo to improve your chances of lockpicking and trap disarming.
Entertainer Acrobatics
Performance
Improves Acrobatics skills and gives bonuses to Performance for some dialogue checks.
Charlatan Deception
Sleight of Hand
Mainly good for improved Sleight of Hand to unlock chests and pickpocketing.

Abilities

Now, let's take a look at the abilities of the Open Hand build. Correct allocation will allow us to maximize the early gameplay and get good modifier bonuses.

Ability Value Description
strengthStrength 8 Strength is a very important ability if you pick Tavern Brawler icon passive feature bg3Tavern Brawler. However, this will require some Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength chugging later down the road. If you do not want to depend on these, you can continue as a DEX monk and skip the Strength investment.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) 16 Dexterity should be enough for the early game. Overall, it will ensure that you go early in combat and provide a bonus armor class.
constitution bg3Constitution 15 Improves the HP pool and provides survivability for the monk.
intelligenceIntelligence 8 Not relevant for the build.
wisdomWisdom 17 (15+2) This ability gets higher and higher importance as you level up, especially at level 6, once you get Wholeness of Body icon action bg3Wholeness of Body​ for improved damage. Moreover, the best boots for monks Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo, will give bonus damage based on Wisdom modifier. To top it off, Wisdom will also improve your Armour Class.
charismaCharisma 8 Not relevant for the build

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Dexterity-related.

  • Acrobatics
  • Sleight of Hand
  • Stealth

For Wisdom related:

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Leveling Progression - Levels 2-12

Here is the detailed progression for the Open Hand Monk to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world. Reaching the first level-up already brings some good actions to improve tactical options

Feature Description
Unarmoured Movement icon passive feature bg3Unarmoured Movement Makes it easier to reach and move between enemies.

That is not all, by using Ki points you can get an improved version of some base actions:

Action Description
Patient Defence icon action bg3Patient Defence Not something that I would use, as the bonus action has better uses.
Step of the Wind: Dash icon action bg3Step of the Wind: Dash Can be used to reach longer distances or jump on enemies on higher grounds.
Step of the Wind: Disengage icon action bg3Step of the Wind: Disengage A better option of Disengage by using Ki Point and a bonus action.

Optional - Elixir of Hill Giant Strength

This is optional, and for some people breaks, immersion, feel free to skip it.

There is a trick early in Act 1 after you reach the first settlement - Druid's Grove. There you can stock up on some powerful potions for Acts 1, and 2 - Elixir of Hill Giant Strength.

What do they do? They increase the Strength to 21 until a Long rest. More or less this negates any need to have strength investment if you plan to use them till the late game. This way you can utilize Tavern Brawler icon passive feature bg3Tavern Brawler​ to the maximum potential with unarmed attacks.

This is somewhat gimmicky, however, if you are interested here is a guide on how to farm Elixir of Hill Giant Strength.

Going with Strength Monk and using these elixirs will allow you to enjoy an unparalleled martial build. Without it, you should go with a Dexterity-based monk, although it is still powerful, it pales in comparison.

Level 3

This level unlocks subclass and additional class features:

Feature Description
Deflect Missiles icon passive feature bg3Deflect Missiles A useful option for reaction when you are getting shot with a ranged attack, and there are no opponents close by for Attack of Opportunity.

Subclass

Overview
monk bg3Way of the Open Hand
Features
Flurry of Blows: Push icon action bg3Flurry of Blows: Push The weakest option in my opinion. It is situationally useful in a few encounters.
Flurry of Blows: Stagger icon action bg3Flurry of Blows: Stagger This is an excellent choice when you are fighting bosses, especially in Honour Mode, to disable their reactions to legendary actions.
Flurry of Blows: Topple icon action bg3Flurry of Blows: Topple One of the best options for the bonus action attack as Prone enemies can be hit by allies with Advantage.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Feat

The pick depends on the setup you have and how you allocate ability points.

Feat Description
Tavern Brawler icon passive feature bg3Tavern Brawler Take the +1 Constitution option to round it to 16. The recommended option for this build as it will make the Open Hand Monk ridiculously powerful. You will need to use Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength to activate the strength bonuses on damage and attack rolls.
Ability Improvement This option is here if you are doing a Dexterity-based Monk build. Then take +2 Dexterity.

Level 5

Another major milestone for the build and unlocks great features:

Feature Description
Extra Attack icon passive feature bg3Extra Attack An important feature, that will allow you to attack two times with the main hand. This will pair well with the next unlock - Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​ to stun your targets.
Stunning Strike (Melee) icon action bg3Stunning Strike (Melee) It acts as a normal attack but can also stun enemies when attacking with a weapon.
Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed) It acts as a normal attack but can also stun enemies when attacking unarmed.

Level 6

This is an important level for the Open Hand Monk as you will get a feature that will give additional damage such as necrotic, or radiant.

Feature Description
Ki-Empowered Strikes icon passive feature bg3Ki-Empowered Strikes You can now overcome non-magical resistances with unarmed attacks.
Manifestation of Body icon passive feature bg3Manifestation of Body Different types of damage based on the situation you need. These have base 1d4 damage and are further empowered via the Wisdom ability modifier. You need to enable them in your "Passives" hotbar
Manifestation of Mind icon passive feature bg3Manifestation of Mind
Manifestation of Soul icon passive feature bg3Manifestation of Soul
Wholeness of Body icon action bg3Wholeness of Body Restore ki and gain additional bonus action that can be used for Flurry of Blows: Topple icon action bg3Flurry of Blows: Topple​ or others.

Don't forget to enable the manifestations in the Passives:

oh monk manifestations bg3

Level 7 - Rogue 1

For this level multiclass into Rogue as it will be the next target of the build. To access multiclass click here in level-up screen:

multiclass screen bg3

You can also respec as a level 1 Rogue. This way, you will gain additional skill proficiencies

Class

Overview
rogue Baldur's Gate 3Rogue
Features
Sneak Attack (Melee) icon action bg3Sneak Attack (Melee) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.
Sneak Attack (Ranged) icon action bg3Sneak Attack (Ranged) Exploit a foe's distraction to deal an additional 1d6 damage. Damage increases by 1d6 for every uneven Rogue Level gained.

Abilities

You can pick two skills of expertise. My recommendation:

  • Sleight of Hand - Monk can now be the main lockpicker and trap disarmer in the group.
  • Acrobatics - resist being shoved.

Level 8 - Rogue Lv 2

This level does not give any flashy moves, however, it unlocks cunning actions. These are similar to normal actions but instead of using Action Points, use Bonus actions. So in the same turn, you can attack and use them:

Action Description
Cunning Action: Hide icon action bg3Cunning Action: Hide Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. Probably the most important. Now you can start sneaking using Bonus action and then use Sneak Attack at the same turn
Cunning Action: Dash icon action bg3Cunning Action: Dash Cover more distance this turn: double your movement speed.
Cunning Action: Disengage icon action bg3Cunning Action: Disengage Retreat safely: moving won't provoke Opportunity Attacks.

Level 9 - Rogue Lv 3

This level will give a huge boost to Monk's damage, as you will obtain additional bonus action to use with fist attacks.

Subclass

Overview
thief bg3Thief
Features
Fast Hands icon passive feature bg3Fast Hands Very powerful feature, that will ensure you can do additional Flurry of Blows icon action bg3Flurry of Blows​ attack.
Second-Story Work: Falling icon passive feature bg3Second-Story Work: Falling Reduces fall damage.

Level 10 - Monk Lv 7

New class features of Monk are unlocked:

Feature Description
Evasion icon passive feature bg3Evasion Greatly reduces spell damage on Monks.
Stillness of Mind icon passive feature bg3Stillness of Mind Resistances against some effects that could impede movement speed.

Level 11 - Monk Lv 8

Second Feat becomes accessible.

Feat

Feat Description
Ability Improvement Get +2 Wisdom as this will give a boost to damage thanks to Manifestations and Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo.
Alert icon passive feature bg3Alert This feat can also be a choice. You will have a bit of reduced Armor Class and damage, but this will guarantee that you go first.

Level 12 - Monk Lv 9

This level gives a few unlisted bonuses, mainly improved unarmed damage rolls of 1d8. Here are other things:

Feature Description
Advanced Unarmoured Movement icon passive feature bg3Advanced Unarmoured Movement Freely move on difficult terrain.
Ki Resonation: Punch icon action bg3Ki Resonation: Punch Together, these allow the creation of powerful blasts if used on multiple enemies standing close together.
Ki Resonation: Punch (Bonus Action) icon action bg3Ki Resonation: Punch (Bonus Action)
Ki Resonation: Blast icon action bg3Ki Resonation: Blast

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

As you may see I do not touch Auntie Ethel's Hair for +1 Wisdom. To be fair it is not needed on the build. However, if you use it, it can replace Khalid's Gift icon bg3Khalid's Gift and open up an amulet slot.

Strength - strength-based Monk

If you went with the Strength based Monk, this ability becomes very important

Dexterity - dexterity-based Monk

If you are maximizing Dexterity setup, here is how you can do that:

This will leave you at a total of 20 Dexterity - 18 if you went with Vest of Soul Rejuvenation icon bg3Vest of Soul Rejuvenation.

Wisdom

The stat will ensure that you get a higher Armour Class and various damage bonuses from Open Hand monk features, like Manifestation of Mind icon passive feature bg3Manifestation of Mind​ or Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo:

The result is 22 Wisdom

Potions, Elixirs and Consumables

Let's take a look at what consumables we can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust As you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. I would go with this option once you have 22 base strength, otherwise look at the options below.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
elixir of hill giant strength bg3Elixir of Hill Giant Strength Sets strength value to 21 until the Long Rest. With this option, you can easily gimp on strength in the early game. You can put those points in Dexterity or Strength. Here is a farming guide for Elixir of Hill Giant Strength
elixir of hill giant strength bg3Elixir of Cloud Giant Strength An upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible.

Illithid Powers

This is a special mechanic in Baldur's Gate 3, that allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

Base Illithid Powers

Order Illithid Power Description
1 favourable beginnings bg3Favourable Beginnings Very useful power to take as it does not have any costs, and provides only benefits on the first hits.
2 luck of the far realms bg3Luck of the Far Realms Guarantees a critical hit, a very powerful action to have.
3 concentrated blast bg3Concentrated Blast Taking only for progression, to unlock the next power.
4 cull the weak bg3Cull the Weak Passive feature that does not cost anything and automatically deals bonus psychic damage around the target, once it is close to death.
5 shield of thralls bg3Shield of Thralls Taking for progression, to unlock the next power, but it also provides a good bonus as temporary health.

Elite Illithid Powers

These become unlocked later in the game as you progress. They are extremely powerful additions to the build.

Order Illithid Power Description
1 freecast bg3Freecast Removes any cost of Ki from using Monk actions.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Open Hand Monk build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists this will help you plan your run and assign items so that they do not overlap.

Act 1

Slot Item Description
melee slot bg3Melee (One - Handed) Club of Hill Giant Strength icon bg3Club of Hill Giant Strength This item can be used to set strength to 19 and avoid using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. You need to equip it to offhand using this trick. Otherwise, you will not use unarmed attacks with your main action, and lose a lot of damage.
Corellon's Grace icon bg3Corellon's Grace This weapon gives bonus unarmed damage and also deals 1d8 damage, which is better than your fists. However, you should remove it once you have Gloves of Cinder and Sizzle icon bg3Gloves of Cinder and Sizzle or Tavern Brawler icon passive feature bg3Tavern Brawler​ feat.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat
Hunting Shortbow icon bg3Hunting Shortbow Excellent bow against monstrosities. There are plenty of them in Act 1.
helmet slot bg3Head Haste Helm icon bg3Haste Helm Provides increased speed at the start of the combat.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle The only option in Act 1 that is okay, is by providing once-per-turn invisibility. Only available to Dark Urge origin.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth Gives +2 Dexterity making it a very good choice for the end of Act 1 and the start of Act 2.
Armour of Uninhibited Kushigo icon bg3Armour of Uninhibited Kushigo Somewhat relatable first unarmed build armor. It is nothing special as I do not think you will utilize the effect.
gloves slot bg3Gloves The Sparkle Hands icon bg3The Sparkle Hands Amazing gloves that, after the first hit will give Lightning Charges icon condition bg3Lightning Charges. These then provide bonus 1 damage lightning and can stack up with more charges.
Gloves of Cinder and Sizzle icon bg3Gloves of Cinder and Sizzle Gives fire damage, increasing the variety of damage types that you do.
Bracers of Defence icon bg3Bracers of Defence Can be used for short period of time before obtaining the ones above.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers Avoids slipping on various terrains and most importantly unlocks Misty Step each short rest. These boots can last till Act 3, as walking on icy surfaces can be deadly for melee build. The item removes this problem.
Boots of Genial Striding  icon bg3Boots of Genial Striding Allows the Monk to walk freely on difficult terrain.
amulet slot bg3Amulet Sentient Amulet icon bg3Sentient Amulet Great amulet that will be useful for most of the game. With its actions, it is the perfect choice for Monk.
ring slot bg3Rings Crusher's Ring icon bg3Crusher's Ring Improves movement speed, making it easier to reach your next target.
Ring of Protection icon bg3Ring of Protection Gives defensive bonuses to Armour Class and Saving Throws.

Act 2 - mid-game

Act 2 changes the landscape and there will be a lot of dark areas. Moreover, it will provide some amazing items for you to find, that will improve the build damage.

Slot Item Description
melee slot bg3Melee (One-handed) - Not using any weapons or only Club of Hill Giant Strength icon bg3Club of Hill Giant Strength from the previous Act.
ranged slot bg3Ranged Darkfire Shortbow icon bg3Darkfire Shortbow I recommend using this one if you need to cast Haste icon action bg3Haste​ before combat. Otherwise, feel free to use the ones from Act 1.
helmet slot bg3Head Haste Helm icon bg3Haste Helm The helmet is still useful for high mobility.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success.
The Deathstalker Mantle icon bg3The Deathstalker Mantle If you have this, it is still a solid choice.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth Still a solid option throughout Act 2 due to bonus Dexterity.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail If you can wear medium armor, it gives solid protection even if you lose the benefits of Unarmoured Defence icon passive feature bg3Unarmoured Defence.
gloves slot bg3Gloves Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves Deals bonus necrotic damage with unarmed attacks and can apply Bleeding icon condition bg3Bleeding. The best thing for Act 2.
- Gloves from previous acts are still good and can be used.
boots slot bg3Boots Evasive Shoes icon bg3Evasive Shoes Bonus armor class for higher survivability.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers The boots are still a good option in Act 2.
amulet slot bg3Amulet Sentient Amulet icon bg3Sentient Amulet The amulet is great as it allows to restore Ki, which can now be easily used up using multiple hits.
Surgeon's Subjugation Amulet icon bg3Surgeon's Subjugation Amulet It can be an effective amulet against humanoid enemies, and fully paralyze them.
Amulet of the Harpers icon bg3Amulet of the Harpers Allows casting Shield spell, can be a lifesaver if attacked heavily for one turn.
ring slot bg3Rings Risky Ring  icon bg3Risky Ring Provides an Advantage on attack rolls. This ring is only useful if you did not take Tavern Brawler icon passive feature bg3Tavern Brawler​ feat.
Callous Glow Ring icon bg3Callous Glow Ring The ring effect can be activated easily by having someone cast Light on the monk. It does not work together with Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring An offensive ring that gives bonus damage against obscured enemies.
Ring of Free Action icon bg3Ring of Free Action Helps to reach targets faster, and not get immobilized by enemy effects.
Ring of Protection icon bg3Ring of Protection Bonus armor class is a good bonus, and the ring still takes place.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible, you will need some planning, but overall, it should not be a problem.

Here there are a lot of options for glove slots. Each element has its own pairs. However, there will be only one most powerful legendary gloves close to the end.

Normal Monk Setup

Slot Item Description
melee slot bg3Melee (One - Handed) - Not using any weapons
ranged slot bg3Ranged The Dead Shot icon bg3The Dead Shot
(BiS)
Increases critical range, and is perfect for improving damage.
Hellrider Longbow icon bg3Hellrider Longbow Gives a big boost to the initiative, guaranteeing that you can go first.
helmet slot bg3Head Horns of the Berserker icon bg3Horns of the Berserker
(BiS)
The best headwear for Open Hand Monk gives a solid damage boost. Just be sure not to have your HP full, decrease it a little.
Scabby Pugilist Circlet icon bg3Scabby Pugilist Circlet Early Act 3 helmet, which improves damage when surrounded.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement
(BiS)
Improves the chances of attacks missing the wearer until getting hit for that turn.
Cloak of Protection icon bg3Cloak of Protection
Bonus armor class is good for improved survivability.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth +2 Dexterity is a significant boost and makes this one of the best armors for the rest of the game.
Vest of Soul Rejuvenation icon bg3Vest of Soul Rejuvenation Although not as good for offensive stats as The Graceful Cloth icon bg3The Graceful Cloth it is still a solid item and offers unique looks. Another aspect is that it provides additional reaction options when enemies miss you. To top all of this it gives +2 Armour Class.
Garb of The Land and Sky icon bg3Garb of The Land and Sky Best for additional armor class, other effects will require you to use bonus action, so it's best to activate them before combat.
gloves slot bg3Gloves Gloves of Soul Catching icon bg3Gloves of Soul Catching
(BiS)
The best gloves for an Open Hand monk build. Provides 1d10 Force damage boost, which is hard to skip.
Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength The only option for gauntlets is if you do not plan on using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. However, without it, you lose other glove options with cool damage effects.
Servitor of the Black Hand Gloves icon bg3Servitor of the Black Hand Gloves Each of these gloves provides a different element damage bonus and various spells. Choose the element that you deal the least damage with, this way you will variety of damage. You want to be able to deal damage to enemies that will be resistant to Blunt attacks.
Seraphic Pugilist Gloves icon bg3Seraphic Pugilist Gloves
Snow-Dusted Monastery Gloves icon bg3Snow-Dusted Monastery Gloves
Thunderpalm Strikers icon bg3Thunderpalm Strikers
boots slot bg3Boots Boots of Uninhibited Kushigo icon bg3Boots of Uninhibited Kushigo
(BiS)
The best boots hands down for Monk build. Be sure to have at least 16 Wisdom, to best utilize these.
amulet slot bg3Amulet Khalid's Gift icon bg3Khalid's Gift
(BiS)
The best amulet for Monk, giving +1 to Wisdom. To make use of it effectively, be sure to have 17 base Wisdom.
Amulet of Greater Health icon bg3Amulet of Greater Health It makes any Constitution ability investment redundant as it maximizes it to 23 points. This greatly improves the overall survivability. I would take this only if you took Auntie Ethel's Hair +1 Wisdom.
Sentient Amulet icon bg3Sentient Amulet The upgraded version of the amulet is a perfect choice for a Monk.
ring slot bg3Rings Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring
(BiS)
A perfect ring for bonus damage. It requires the enemy to be obscured, so check the stealth icon, whether the sun is half-empty or full-empty.
Callous Glow Ring icon bg3Callous Glow Ring The ring effect can be activated easily by having someone cast Light icon action bg3Light​ on the monk. It does not work together with Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring.
Ring of Protection icon bg3Ring of Protection Bonus armor class is a good bonus, and the ring still takes place.

Weapon slot

Monk can wear weapons as stat sticks and get bonuses to unarmed attacks. This becomes available once you unlock Ki Resonation: Punch icon action bg3Ki Resonation: Punch​. However, you can only hit the same enemy once per turn. So, although this can increase your damage, I just don't like using this setup.
Slot Item Description
melee slot bg3Melee (One-Handed) Rhapsody icon bg3Rhapsody Surprisingly, monks can wear melee weapons and still hit with fists. This is possible thanks to Ki Resonation: Punch icon action bg3Ki Resonation: Punch​ effect. Sadly, this limits your main hand hits once per single enemy per turn. It also makes you look not like a monk, and I personally do not prefer this.
Dolor Amarus icon bg3Dolor Amarus
Knife of the Undermountain King icon bg3Knife of the Undermountain King

Build Mechanics

In this section, I would like to dive deep into how to play the Giant Barbarian Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Using different Flurries

The main highlight of Open Hand Monk is it's special flurry attacks:

  • Flurry of Blows: Push icon action bg3Flurry of Blows: Push​ - excellent choice, for when you want to force an enemy off the ledge
  • Flurry of Blows: Topple icon action bg3Flurry of Blows: Topple​ - my favourite option, as it gives an easy advantage on attacks for other group members via Prone icon condition bg3Prone​.
  • Flurry of Blows: Stagger icon action bg3Flurry of Blows: Stagger​ - least used action, can be a good option against bosses with special reactions.

Enable Manifestations at level 6

The special feature of the Open Hand monk is that they can utilise wisdom for even more increased damage with elements like radiant, psychic and necrotic. With the huge number of attacks, this can result in a significant increase.

The main crux, is that many people forget to activate them, or don't change them if the enemy is immune to psychic damage or necrotic. So be mindful of that:

open hand monk manifestations bg3

You should also remember that if your party is running Resonance Stone icon bg3Resonance Stone, the Manifestation of Mind icon passive feature bg3Manifestation of Mind​ damage gets doubled...

Utilising Ki Resonation

The open hand monk comes with a special mechanic called Ki Resonation, which unlocks special actions - Ki Resonation: Punch icon action bg3Ki Resonation: Punch​ and Ki Resonation: Blast icon action bg3Ki Resonation: Blast​. This is an extremely powerful tool if enemies are stacked together, as each resonating foe will detonate separate explosions. As you can expect, the numbers get ridiculous pretty fast

The action can be used both with a bonus action and an action. I would only use the latter, as your flurry attacks are just too powerful compared to resonation. There are no downsides to using the Ki Resonation: Punch icon action bg3Ki Resonation: Punch, and it free normal attack upgrade. However, it can only be used once on a single enemy.

Stunning Strike to disable foes

Although this might not be the reason why you go with monk, it has decent control capabilities thanks to Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​. It is a very powerful tool in the arsenal, and if successful, can for enemies to skip their turn.

Using this together with flurries can eat up your ki-points pretty fast. For this reason, I recommend also using Wholeness of Body icon action bg3Wholeness of Body, in case you are out of them.

Early Game Combat

This part would cover how the build plays up until level 6. Overall, Open Hand Monk is pretty straightforward:

  • At the start of the game, use Flurry of Blows icon action bg3Flurry of Blows​ to inflict significant damage as these are 2 attacks in one.
  • Use short rests, as they help you restore Ki Points, for your main attacks.
  • Once you unlock Open Hand flurries, use them accordingly. Flurry of Blows: Topple icon action bg3Flurry of Blows: Topple​ is my favourite early game, as it gives an easy attack advantage.
  • Use Stunning Strike (Unarmed) icon action bg3Stunning Strike (Unarmed)​ to disable foes for 1 turn.

Late Game Combat

The late game is kind of more of the same, with a few adjustments:

  • Be sure to activate Manifestation at level 6, with appropriate element - Manifestation of Body icon passive feature bg3Manifestation of Body, Manifestation of Mind icon passive feature bg3Manifestation of Mind, etc.
  • The main addition is the Ki Resonation: Punch icon action bg3Ki Resonation: Punch​ on multiple closely stacked targets, followed by Ki Resonation: Blast icon action bg3Ki Resonation: Blast. The result is a force damage explosion which deals damage exponentially.
  • Utilize your two bonus actions for the maximum number of hits via flurry attacks - Flurry of Blows icon action bg3Flurry of Blows, Flurry of Blows: Push icon action bg3Flurry of Blows: Push, etc.

Conclusion

Thank you for reading the Open Hand Monk build for Baldur's Gate 3. I hope you enjoyed reading the build. This should cover everything that you need to become the ultimate unarmed martial. The levelling is simple, and it's easy to fill the build with very good items.

Cheers!

Your turn:
Like, Dislike, comment, or share!

Discussion


gamestegy-discord-invite-link