Best Sandevistan Build - 2 Second Cooldown (Patch 1.63) - Cyberpunk 2077
This post covers the best Sandevistan build for Cyberpunk 2077. Sandevistan is an operating system of cyberware that allows its wielder to slow down time. With it, you can easily move around while enemies take time to react to your actions.
This creates many interesting gameplay opportunities - taking out a room of enemies without them noticing, very easy melee combat, etc.
So let's start
Sandevistan Build - 2 Second cooldown
With this build, we will try to maximize the operating system's effectiveness, by having very short cooldown times. This way you will just have to wait 2 seconds between each sandevistan allowing you to take full control of the combat. I think you will have no problems taking out any type of enemies
Once you reach a low cooldown for Sandevistan the build becomes very powerful even on long encounters. However, after it ends, you will need to hide behind the cover for a few seconds. You can also see in the clip above, how enemies have barely any time to react. Even enemies nearby only get notice of your presence once you aim at them
Have in mind the build will cover only what you need to maximize Sandevistan usage. This works with any weapon that you will find in the game. We will also see what Cyberware and mods need to be used to have almost instant cooldown Sandevistan
Attributes
This section will cover recommended starting attributes and progression
Starting the game
- Reflexes +3.
- Body +3.
- Technical Ability +1.
Progression
Here is how I recommend progressing with attributes with the Sandevistan build. The idea is that you want to put attribute points to Reflexes early on. It will allow you to use QianT Sandevistan Mk.4 once you have finished Act 1
Level | Reflex | Body | Tech | Cool | Int |
---|---|---|---|---|---|
10 | 11 | 8 | 6 | 3 | 3 |
30 | 18 | 15 | 12 | 3 | 3 |
36 | 18 | 15 | 18 | 3 | 3 |
I only cover attribute points that you need for maximum effectiveness with Sandevistan. This build easily works with most weapons in the game and can accommodate a wide variety of playstyles.
Once you choose your weapon, here are which attributes I recommend maximizing to 20 with the Sandevistan build. It all depends on your preferred playstyle and weapons. You can also use Blades and Assault rifles together:
- Blades, Katana, Mantis Blade - Reflexes
- Assault Rifles, Sniper Rifles, Pistols, Revolvers - Reflexes
- Blunt Weapons, Gorilla Arms, Shotguns - Body
You will still have some points left after this. So feel free to put it into Cool attribute for increased offensive stats and lucrative Cold Blood tree perks.
Perks
This section will cover recommended perks that you should pick for Sandevistan build in Cyberpunk 2077. To be honest the build does not need many perks for itself. The main ones are related to crafting to create the best mods for Sandevistan cyberware.
So you are free to choose any perk tree to play with your preferred weapons. I will list must-use perks and some optional ones below.
Technical Ability
The perks below are mandatory for the Sandevistan build to reach 2 seconds cooldown. All the other ones are optional and provide some quality-of-life improvements.
Tech Level | Skill | Description |
---|---|---|
1 | Scrapper | Junk items are automatically disassembled. |
1 | Mechanic | Gain more components when disassembling. |
5 | True Craftsman |
Allows you to craft Rare items.
|
12 | Grease Monkey | Allows you to craft Epic items. |
18 | Edgerunner Artisan | Allows you to craft Legendary items. |
This tree is very important as it will enable crafting the best Sandevistan: Heatsink which greatly reduces the cooldown rates if you stack 3 legendary upgrades.
Blades (if you go with Katana, Mantis Blade, blades)
Reflexes Level | Skill | Description |
---|---|---|
1 | Sting Like a Bee x3 | Increases attack speed with Blades by 30%. |
1 | Roaring Waters x3 | Strong Attacks with Blades by 30% more damage. |
4 | Crimson Dance x2 | Combos with Blades have a 30% chance to apply Bleeding. |
4 | Slow and Steady x2 | Moving while wielding a Blade increases Armor by 30%. |
6 | Flight of the Sparrow x2 | Reduces the Stamina cost of all attacks with Blades by 50%. |
8 | Stuck Pig | Increases Bleeding duration by 3 sec. |
10 | Blessed Blade | Increases Crit Chance with Blades by 10%. |
12 | Bloodlust x2 | While wielding a Blade, recovers 4% Health when hitting an enemy affected by Bleeding. |
12 | Float like a Butterfly x2 | Dodging increases damage with Blades by 50% for 5 sec. |
15 | Fiery Blast x3 | Increases damage with Blades by 3% for every 1% of Health the enemy is missing. |
15 | Judge, Jury, and Executioner x3 | Increases damage with Blades by 100% against enemies with max Health. |
18 | Crimson Tide | Bleeding applied with Blades can stack 3 times. |
18 | Deathbolt | While wielding a Blade, defeating an enemy restores 20% Health and Stamina and increases movement speed by 30% for 5 seconds. |
20 | Dragon Strike | Increases Crit Damage with Blades by 40%. +1% per Perk level. |
Street Brawler (Bare hands, Gorilla Arms, Blunt weapons)
Body Level | Skill | Description |
---|---|---|
1 | Flurry x3 | Increases damage from combo attacks with Blunt Weapons by 50%. |
1 | Crushing Blows x3 | Increases damage from Strong Attacks with Blunt Weapons by 30%. |
4 | Juggernaut | Increases Armor by 15% while blocking with a Blunt Weapon. |
4 | Dazed x2 | All attacks with Blunt Weapons have a 15/30% chance to apply Stun. |
6 | Rush x2 | Successful attacks with Blunt Weapons regenerate 3/5% Health over 2 sec. |
6 | Efficient Blows x2 | Reduces the Stamina cost of all attacks with Blunt Weapons by 25/50%. |
8 | Opportune Strike | Increases damage with Blunt Weapons against enemies affected by Stun by 50%. |
8 | Human Fortress | Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon. |
10 | Payback x3 | Increase damage with Blunt Weapons by 1% for every 1% of missing Health. |
10 | Reinvigorate | Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10/20/30% Stamina. |
12 | Breathing Space | Increases Stamina regen while blocking with Blunt Weapons by 50%. |
12 | Relentless | Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina. |
15 | Thrash x2 | Strong Attacks with Blunt Weapons reduce the target's Armor by 40% for 7 sec. |
15 | Frenzy x2 | Defeating an enemy increases damage with Blunt Weapons by 50% for 5 sec. |
18 | Biding Time x1 | Every 5 seconds, blocking an attack with a Blunt Weapon restores 5% Health. |
18 | Unshakable x3 | Successful attacks with Blunt Weapons against enemies affected by Stun restore 15% Health and 15% Stamina. |
20 | Guerilla | Increases Crit Damage by 60% for 10 sec. after entering combat. +2% per Perk level. |
Handguns (Pistol or Revolver)
Reflexes Level | Skill | Description |
---|---|---|
1 | Gunslinger x3 | Reduces reload time for Pistols and Revolvers by 25%. |
1 | High Noon x3 | Increases Crit Chance with Pistols and Revolvers by 6%. |
5 | Desperado x3 | Increases damage with Pistols and Revolvers by 10%. |
5 | Rio Bravo x3 | Increases headshot damage multiplier with Pistols and Revolvers by 15%. |
7 | Long Shot Drop Pop x2 | Increases damage with Pistols and Revolvers to enemies 5+ meters away by 25%. |
9 | Steady Hand | Reduces Pistol and Revolver recoil by 20%. |
9 | O.K. Corral | Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
9 | Vanishing Point | Increases Mitigation Chance by 20% for 5 sec. after performing a dodge with a Pistol or Revolver equipped. |
11 | A Fistful of Eurodollars x2 | Increases Crit Damage with Pistols and Revolvers by 30%. |
11 | From Head to Toe x2 | Increases damage done to limbs with Pistols and Revolvers by 7/15%. |
12 | Acrobat | You can now perform dodges while aiming a Pistol or Revolver. |
12 | Grand Finale | The last round in a Pistol or Revolver clip deals double damage. |
14 | Attritional Fire | Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
14 | Wild West | Removes the damage penalty from Pistols and Revolvers when shooting from a distance. Now you can maximize your damage when fighting enemies from long distances with this Pistol build. |
16 | Snowball Effect | After defeating an enemy, the fire rate for Revolvers increases by 5% for 6 sec. Stacks up to 5 time(s). |
16 | Westworld | Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
18 | Lead Sponge | Enables you to shoot with Pistols and Revolvers while dodging. |
20 | Brainpower | After a successful headshot with a Pistol or Revolver, Crit Chance increases by 7% for 5 sec. |
20+ | The Good, the Bad, and the Ugly | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
Assault - (Assault, Sniper, SMG, and Precision Rifles)
Reflexes Level | Skill | Description |
---|---|---|
1 | Bulletjock x3 | Increases damage with Rifles by 10%. |
1 | Eagle Eye x3 | Reduces time to aim down sight with Rifles by 50%. |
5 | Covering Killshot x2 | Increases Crit Chance with Rifles and Submachine Guns by 8% when firing from behind cover. |
7 | Bullseye | Increases Rifle damage while aiming by 10%. |
7 | Executioner | Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
9 | Duck Hunter x2 | Increases Rifle and Submachine Gun damage to moving enemies by 10/20%. |
9 | Shoot, Reload, Repeat x2 | Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20/40% for 5 sec. |
11 | Feel the Flow x2 | Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20/40% for 5 sec. |
11 | Nerves of Steel x2 | Increases headshot damage with Sniper Rifles and Precision Rifles by 10/15%. The Assault rifle build can still use precision rifles. |
12 | Hunter's Hands x2 | Reduces recoil with Rifles and Submachine Guns by 5/10% when firing from behind cover. |
12 | Trench Warfare x2 | Rifle and Submachine Gun damage increase by 5/10% when firing from behind cover. |
14 | Named Bullets | Increases Crit Damage with Rifles and Submachine Guns by 20%. |
14 | Skull Skipper | Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 time(s). |
16 | Bunker | Increases Armor and Resistances by 15% while aiming with Rifles and Submachine Guns from behind cover. |
16 | Recoil Wrangler | Reduces recoil with Rifles and Submachine Guns by 5%. |
18 | In Perspective | Bullets fired from Power Rifles and Power Submachine Guns ricochet an additional 1 time(s). |
18 | Long Shot | Rifle and Submachine Gun damage increase the farther you are located from enemies. |
20 | Savage Stoic | Increases damage with Rifles and Submachine Guns by 35% when standing still. |
20+ | Punisher | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
Engineering - (only if using Tech Weapons)
Tech Level | Skill | Description |
---|---|---|
9 | Up to 11 | Allows you to charge Tech weapons up to 100% capacity. |
12 | Tesla x3 | Increases the charge multiplier for Tech weapons by 55%. |
14 | Ubercharge | Fully charged Tech weapons deal 30% more damage. |
14 | Gun Whisperer | Fully charged Tech weapons do not shoot automatically. Does not apply to revolvers. |
16 | F*** All Walls | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
18 | Lickety Split x2 | Tech weapon charge time is reduced by 20%. |
20 | Superconductor | Tech weapons ignore Armor. |
20 | Revamp | Increases damage from Tech weapons by 25%. Increases charge damage from Tech weapons by 10%. +1% charge damage per Perk level. |
Athletics
This tree provides some general improvements more stamina, health, shooting while sprinting, etc. I suggest some abilities based on the weapon that you use.
Body Level | Skill | Description |
---|---|---|
3 | Epimorphosis | Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
9 | Steel and Chrome x2 (using melee weapon) | Increases melee damage by 20%. |
11 | Multitasker (ranged weapon) | Allows you to shoot while sprinting, sliding, and vaulting. |
11 | Divided Attention (ranged weapon) | Allows you to reload weapons while sprinting, sliding, and vaulting. |
12 | Invincible | Increases max Health by 15%. |
14 | Marathoner | Sprinting does not drain Stamina. |
If you die often or have other difficulties, feel free to invest more points into this perk tree as it greatly improves Sandevistan user survivability.
Cold Blood - maximum offense
Level | Skill | Description |
---|---|---|
1 | Cold Blood x3 | This is a very important buff for almost any stat in the game. Although at first, it provides only faster movement speed, as you progress it will provide other benefits. I suggest upgrading this ability every 5 levels and not but all 3 points at the start o the game |
5 | Blood Brawl (with a melee weapon) | Melee damage is increased by 5% while Cold Blood is active |
11 | Frozen Precision (with ranged weapons) | Increases headshot damage by 5% per stack of Cold Blood. |
12 | Predator x2 | Each stack of Cold Blood increases attack speed by 10% |
14 | Pain is an Illusion | Reduces damage taken by 5% while Cold Blood is active |
14 | Cold and Calculating | Gives a chance to receive a stack of Cold Blood during the critical hit. |
Ninjutsu Tree
A few perks in this tree go a long way with the Sandevistan build. The perks work with any weapon.
Level | Skill | Description |
---|---|---|
7 | Assassin | Increases damage against humans by 15%. A very powerful perk as most enemies in the game are humans |
12 | From the Shadows x2 | Provides a 20% bonus critical chance for the first 7 seconds of the combat. |
Build tactics
Sandevistan provides a wide array of tactical options when engaging in combat. Although it makes you feel powerful, even with small mistakes you can be torn apart on the high difficulties. Here are some recommendations:
Crafting is the core of the build
Leveling crafting is very important for this build. To get the Legendary heatsink you will need level 18 Crafting. This Sandevistan upgrade will reduce the cooldown times by 4 seconds
Any weapons work
Any weapon works with this build. So feel free to test out your preferred one. What I can say for sure, some shotguns and snipers may be cumbersome. The problem is that they have small clips meaning you will have to reload often. Why is that important?
You use precious Sandevistan time just standing and reloading. So look for weapons with decent clip size and fast fire rate.
Melee weapons also don't suffer from any drawbacks with Sandevistan so feel free to use them to your heart's content.
You are not immortal
Even during Sandevistan effects check your HP. Enemies can still hit you and you can easily "run into bullets". So be ready to hide if needed and heal.
Optical Camo is overpowered
Optical Camo - combining it with Sandevistan allows you to kill enemies without them realizing that you are there. Moreover, this combo allows clearing stealth missions easily. However, this can become boring in the late game.
Equipment recommendations
This section will cover what gear I recommend using with the Sandevistan build.
Always try to obtain the highest tier equipment as it provides the best stats and most modification slots.
Assault Rifles
Item | Description |
---|---|
Moron Labe | Great Assault Rifle that can be received fairly early in the game. It has a fast rate of fire and can dismember enemies |
Widow Maker | Although not Assault Rifle it can come in very handy in many fights as this precision rifle can shoot through walls. |
Psalm 11:6 | Deals additional thermal damage and can burn enemies. I think it is very effective against most human enemies throughout the game |
Divided We Stand | This is an amazing Smart Assault Rifle. It can target multiple enemies, and with some practice, you can get guaranteed headshots. |
Shotguns
Item | Description |
---|---|
Sovereign | Although this shotgun has only two rounds, however, Shotgun Build takes many reload perks ensuring fast reloads. It shoots both barrels using aim-down sights. |
Ba Xing Chong | Available fairly late in the game, however, it is a very strong Smart Shotgun. |
DB-4 Palica | A smart shotgun that only has two rounds |
Sniper Rifles and Precision Rifles
Item | Description |
---|---|
Overwatch | It is a unique variation of SPT32 Grad and comes with a silencer. Its drawback is that it requires 10 Body to properly utilize it. |
Widow Maker | Although not Assault Rifle it can come in very handy in many fights as this precision rifle can shoot through walls. |
SPT32 Grad | Although not a Tech Sniper rifle, this one can shoot through walls and ricochet. Although it has a very slow fire rate. |
Pistols and Revolvers
Item | Description |
---|---|
Lizzie | I think this is one of the most powerful weapons in the game. It releases 4 shots. Even more when fully charged. Once obtained, makes the game much easier. |
Comrade's Hammer | An interesting weapon that has only one round per clip. It is a monster revolver that's bullets explode on impact. |
Chao | I personally prefer this one to the ones mentioned below. Has the largest damage and is very good in the late game. |
Genjiroh | Very effective against multiple enemies. Also deal electric damage so is effective against drones. |
Crash | Has very high base damage and headshot multiplier. |
Malorian Arms 3516 | Johhny's Iconic weapon. has very satisfying sounds |
Ranged Weapon mods
Item | Description |
---|---|
Crunch | Increases damage. I recommend this mod the most as it gives flat damage increase |
Neon Arrow | Reduces weapon reload time by 5%. |
Penetrator | Increases Crit Chance |
Pacifier | Increases Crit Damage |
Katanas
Item | Description |
---|---|
Byakko | It was introduced after the 1.5 patch. Has a unique ability to lunge into enemies from a medium distance when attacking. This makes fighting enemies with ranged weapons much easier |
Scalpel |
This katana receives a +50% Crit Chance when using Sandevistan. Moreover, it has the unique effect of dealing electrical damage |
Jinchu-Maru | Has many positive effects: 100% Crit chance during Kerenzikov, Double damage for the last combo attack, etc. |
Satori | What makes it unique is that it can deal massive amounts of Critical damage. Due to this, I suggest taking any perk or modification that improves Crit Chance. |
Blunt Weapons
Item | Description |
---|---|
Gold-Plated Baseball Bat | Looks cool, has a unique effect that applies bleeding effect, and is probably the strongest blunt weapon |
Cottonmouth | What makes it powerful is that it can both deal Electrical and Chemical damage. |
Tinker Bell | Can knockout targets with Strong attacks. I think it is useful till mid-game, as later on, you will probably not use strong attacks as much. |
Melee weapon mods
Mod name | Description |
---|---|
Cold Shoulder | Increases damage by 5%. |
Scourge | Increases Crit Damage by 10%. |
White-Knuckled | Increases Crit Chance by 2.5%. |
Armor mods
Mod name | Description |
---|---|
Bully | Gives +8% Crit Damage. Great for maximizing damage late in the game |
Armadillo | I recommend this mod for maximum survivability It gives bonus armor. Try to get the Legendary or Epic variant |
Fortuna | Gives a +4% Crit Chance. |
Zero Drag | Increases movement speed. It can make the gameplay a bit more difficult as you may run through the enemies. But overall makes the experience even more enjoyable |
Cyberware - Frontal Cortex
Slot | Item | Description |
---|---|---|
1 | Heal-On-Kill | The only decent Cyberware in Frontal Cortex for Sandevistan build. However, it should greatly improve your combat capacity as you restore health after each enemy you kill. |
2 | Mechatronic Core | Increases damage against drones, mechs, and robots. |
Cyberware - Ocular System
Slot | Item | Description |
---|---|---|
1 | Kiroshi Optics Mk.3 | Enables to have additional upgrades for the ocular system. Try to get the highest rarity which is Epic. It provides 3 upgrade slots. |
Mods
Mod name | Description |
---|---|
Trajectory Analysis | Increases headshot bonus damage by 25%. use this mod to increase damage with Throwing Knives |
Weakspot Detection | Increases Crit Chance by 2%. |
Cyberware - Circulatory System
Slot | Item | Description |
---|---|---|
1 | Biomonitor | Instantly restores a large portion of health when it drops below a certain threshold. Use Epic version |
2 | Bioconductor | Reduces all cyberware cooldowns. Use Epic version |
3 | Microgenerator | Releases Electroshock when health drops below 15%. Use Epic option |
Cyberware - Immune System
Slot | Item | Description |
---|---|---|
1 | Detoxifier | Grants immunity to Poison. |
2 | Shock-n-Awe | After taking damage, there is a 2% chance of releasing large electroshock that deals damage to nearby enemies. Unfortunately, you will be able to equip either common or uncommon variants. |
Cyberware - Nervous System
Slot | Item | Description |
---|---|---|
1 | Kerenzikov | You can now slow time when dodging or sliding. |
2 | Nanorelays | Increases Sandevistan and Kerenzikov duration |
Cyberware - Integumentary System
Slot | Item | Description |
---|---|---|
1 | Subdermal Armor |
Provides flat armor increase. Try to obtain the highest rarity for the highest value. |
2 | Optical Camo | This is a bad boy. You will become invisible for a few seconds which you can use to take out enemies. Really neat cyberware for a stealth build |
3 | Heat Converter | Increases damage if you are burning |
Cyberware - Operating System
Priority | Item | Description |
---|---|---|
1 | QianT Sandevistan Mk.4 | Has a very short cooldown of 15 seconds. However, provides a shorter time slow. |
2 | Dynalar Sandevistan Mk.3 | This epic rarity Sandevistan has 16 seconds duration. Also increases damage by 15% |
Operating system mods
Mod name | Description |
---|---|
Heatsink | Reduces Sandevistan cooldown. This is the best upgrade once you are able to get it. It will greatly improve Sandevistan effectiveness. To craft the Legendary tier you will need to have Crafting progression rewards at level 18. |
Prototype Chip | While Sandevistan is active, increases Crit Chance by 5%. |
Neurotransmitters | While Sandevistan is active, increases Crit Damage by 15%. |
Overclocked Processor | Increases duration of Sandevistan |
Cyberware - Skeleton
Slot | Item | Description |
---|---|---|
1 | Dense Marrow | Increases the stamina cost of melee attacks and greatly improves base damage. Only works on melee weapons |
1 | Bionic Joints | Reduces recoil of ranged weapons. Take this if you use ranged weapons. |
2 | Synaptic Signal Optimizer | This cyberware greatly boosts overall health. This will be very useful to provide some bonus survivability. |
Arms
If you do not plan on using Mantis Blades or Gorilla arms, just skip this cyberware. For example, if you will use shotguns or assault rifles, having these items equipped will not bring any benefit, because you will not use them
Slot | Item | Description |
---|---|---|
1 | Mantis Blades | If you plan on using Mantis Blade and choosing the Reflexes attribute, equip it to the Arms slot |
1 | Gorilla Arms |
Choose this Arms cyberware if you plan on concentrating on the Body attribute and using your fists. |
Cyberware - Hands
Slot | Item | Description |
---|---|---|
1 | Smart Link | Equip this if using smart weapons. Increases chance to hit and Crit Damage. |
1 | Ballistic Coprocessor | Equip this if using power weapons. Increases the number of times a bullet can ricochet. |
Cyberware - Legs
Slot | Item | Description |
---|---|---|
1 | Reinforced Tendons | My personal favorite makes traversing much easier. |
Conclusion
Thank you for reading this post on the Best Sandevistan build in Cyberpunk 2077. With the recent Edgerunners anime inspiration, this will allow you to immerse yourself in the Night City life.
Feel free to leave a comment below!
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