Best Archer Build - The Bardic Deadeye - Dragon Age: Origins (DAO)
Contents
Best Archer Build - The Bardic Deadeye
With this build, I wanted to create a powerful archer setup that you can effectively destroy enemies. Archers come with some problems in the base game, and compared to their counterparts - Dual Wield Rogue - they are inferior in many ways.
Still, with some optimizations and good gear you will be able to become the person that your party can trust the most. One of the most important talents - Scattershot will offer instant shutdown of groups of enemies, in a true sense it is overpowered.
Another aspect is ensuring you have high attack speed and critical chance. With these you will become a machine gun turret (a little exaggeration), releasing a volley of arrows with big numbers and seeing enemies fall to their knees.
If this sounds like what you are interested in, let's go more into the build!
Character Creation
If you are into optimizing there are a few things that you can do to optimize your build a bit.
Race
So, all the races can have rogue classes and have very interesting backstories for that. However, I do think for optimal set up two of those are better:
Attribute | Description |
---|---|
Human | Gives +1 Dexterity and +1 Cunning, which directly improves survivability and damage. The initial strength bonus will help reach gear requirements earlier. |
Dwarf | Dwarves give a boost to strength and dexterity and also come with magic resistance. This is an important stat for survivability, as some enemy casters can be deadly. |
Class
The choice here is obvious:
Class | Description |
---|---|
Rogue | The main class will give you access to all the spells mentioned in the build and recommended specializations. |
Background
To be fair there are quite a few background choices. Elves and Dwarves get two of each. Here are my recommendations
Background | Description |
---|---|
Human Noble | The default and the only choice for humans. |
City Elf | Gives Coercion skill which is the most relevant for the main character. |
Dwarven Commoner | Offers Stealing skill, that unlocks a unique mission sequence in Denerim Market. Also fits the build very well. |
Attributes
For the start of the game, all points should be invested - +5 Cunning. Although this will delay the access to required equipment, reaching 20 as soon as possible will allow you to unlock all chests in the early game, and see traps.
Skills
I recommend one of the below:
Skill | Description |
---|---|
Coercion | 1 level will help unlock some additional dialogue options in the early game. |
Combat Training | If you already have Coercion, from the background, then I would pick this one to provide the main offensive stat boost. This will make it easier to land hits in early-game encounters. |
Talents
There are 2 main talents that I would prioritize.
Spells | Description |
---|---|
Deft Hands | Makes sure you can disarm early-game traps, and unlock all the chests in the Ostagar and Lothering areas. However, you will need at least 2 levels or 20 Cunning in addition to this talent to make trap detection any good. |
Melee Archer | The most important talent early on. This will allow you to fire without interruptions while under attack. |
Quest Priority and Locations
Once you have finished Ostagar and Lothering, the world will open up and you can visit multiple areas. Below I will cover some progression recommendations, to obtain a few core items needed.
If you do not have Specializations unlocked:
- Stoner Prisoner and Return to Ostagar have a few core items to the build, particularly Repeater Gloves.
- Circle Tower - additional attributes for progression and to reach the required strength threshold to save attribute points.
- Denerim - The Pearl. Win against Isabela, your high dexterity should give you an easy win. She will then teach you the Duelist specialization
- Talk with Leliana a few times in camp and get her on the positive side. Ask her about Orlais and spies. This will unlock Bard's specialization.
- Your preferred quests
Full Build Setup
In this section, I will go with in-depth explanations of each important selection for attributes, talents, and skills. This will give you a better understanding of what role each decision will have on your overall build. The explanations can also be used to better decide your picks for optimizations.
Attributes
In this section, I would like to review the recommended attributes for Archer Build. You will be required to pick them every level up, so optimizing and not wasting any of them will prove vital for the build.
Attribute | Description |
---|---|
Strength - 18 | The main attribute of the build that will determine the effectiveness of the build. This will improve the healing amount, spell success chance, and auto-attack damage. |
Dexterity - 30 | This is the minimum amount, you will need 34 to wear some of the bows, but you should be getting at least +4 from gear. Otherwise, invest more based on the situation. |
Cunning - Max | Put everything else in here. This is the core attribute that will improve and maximize your damage via Lethality and other talents. |
Skills
The goal in my opinion is to get Combat Training and Coercion to a maximum. This will cover all the aspects that the main character would need in my opinion.
Skill | Level | Description |
---|---|---|
Coercion | 4 | Allows to overcome various dialogues, finish quests earlier, or avoid unnecessary combat. |
Pickpocket | 1 | Access to one of the most lucrative quests in the game in terms of gold rewards. |
Survival | 4 | Gives nature resistance and allows you to see enemy levels on the map. This information can be useful when using Arrow of Slaying to maximize its damage. |
Combat Training | 4 | Improves mana regeneration, and casting while under attack, mainly we want that +2 regeneration from level 2. Higher levels are a decent addition. |
Specializations
The build uses two specializations which both improve the build:
Specialization | Description |
---|---|
Bard | Important specialization for this build as it will help utilize high Cunning to improve damage via Song of Courage. |
Duelist | Mainly interested in Dueling talent as it will improve both attack and defense, to counteract high investment in Cunning. |
Talents
In this section, I would like to go through the recommended talents for Archer Build. They are important in optimizing the various bonuses and what actions are unlocked.
Bard Tree
Talent | Description |
---|---|
Song of Valor | A decent early-game talent, that can be used for improved mana and stamina regeneration. It's not very efficient, however, as you will not have much use for your stamina otherwise, this can be activated until you unlock the next buff. |
Distraction | Progression Talent |
Song of Courage | Gives a good boost to damage, critical chance, and critical damage, based on your cunning. This is one of the key skills to maximize the Archer build damage. |
Duelist Tree
Talent | Description |
---|---|
Dueling | The sustained ability will give a boost to attack ensuring that you have a higher chance of your arrows reaching their target. |
Upset Balance | Progression Talent |
Keen Defense | Bonuses to defense when using Dueling for a slightly higher survivability. |
Rogue Tree
Dirty Fighting Tree
Talent | Description |
---|---|
Dirty Fighting | This talent is unlocked by default, but it's a good option to stun nearby enemies. |
Below the Belt tree
Talent | Description |
---|---|
Below the Belt | Progression Talent, I do not see it being useful as it applies no control and gives a movement speed decrease to the foe. |
Deadly Strike | Progression Talent |
Lethality | One of the core talents, that allows bow damage to scale with cunning instead of strength. |
Deft Hands tree
Talent | Description |
---|---|
Deft Hands | These talents are needed to improve your lockpicking and trap-disarming. Overall, with high Cunning (70+) you can have 0 investment in these. However, as high-level chests are spread throughout the game you would need to do some backtracking. For this reason, to balance everything out, I suggest taking these 3 and having high Cunning. |
Improved Tools | |
Mechanical Expertise |
Power of Blood
These talents are obtained automatically if you drink a blood vial in Soldier's Peak.
Talent | Description |
---|---|
Dark Passage | Improves dodge chance. |
The Tainted Blade | The damage bonus also applies to ranged attacks. |
Archery Tree
Melee Archer
Talent | Description |
---|---|
Melee Archer | Very important talent that allows you to shoot without interruptions when enemies are using melee hits against you. |
Aim | Very important talent for the build. It will improve all damage-related stats - critical chance, armor penetration, and damage. This will slow down attack speed, but with Repeater Gloves that should be a minor problem. |
Defensive Fire | Progression talent. |
Master Archer | Improves almost all abilities of archery tree. |
Pinning Shot
Talent | Description |
---|---|
Pinning Shot | Decent early game talent, to pin down foes. But loses potential as you improve bow damage. |
Crippling Shot | Progression Talent |
Critical Shot | This is a debatable talent. It does inflict good damage, however, in the late game, half of your attacks will be critical hits, and the long animation greatly reduces damage potential. |
Arrow of Slaying | In theory, this is the ultimate archer talent. However, it does have a convoluted scaling factor which makes it damage differ drastically. Overall, I would use it on Lietuenant tier enemies (yellow ones) and skip it on bosses. You should use recommended mods as they address the scaling problems. |
Rapid Shot
Talent | Description |
---|---|
Rapid Shot | Progression Talent can be useful before you obtain Repeater Gloves. |
Shattering Shot | This one should be used against bosses, as normal or lieutenant enemies will not survive enough so you would benefit from the armor reduction. |
Suppressing Fire | Progression talent. |
Scattershot | One of the best talents that an archer gets. It can stun the whole room of enemies with a correctly placed shot. Try to hit the largest group. |
Equipment
The gear you use with Archer Build will play a crucial role in combat. There are various combos that you can go with.
Below, you will find the gear that should be used with the build. Generally, the lower the item is in the table the lower its priority and the earlier you can get it. So the top ones are the best picks.
Weapons
Item | Description |
---|---|
The Sorrows of Arlathan | Gives all core stats that the build needs - improved critical chance, attack speed, and damage. This does require to finish Witch Hunt DLC. |
Far Song | One of the best bows in the game provides core stats needed for build improvement - critical damage boost, critical chance, and damage with rapid aim effect. |
Whitewood Bow | Comes with a good damage boost, making it a decent early and mid-game weapon for Archer. |
Falon'Din's Reach | A decent bow that comes with a Rapid Aim bonus and improved damage. It also has the highest-tier materials. |
Bregan's Bow | It's one of the best early-game bows, just be sure to get enough Dexterity. |
Helm
Item | Description |
---|---|
Helm of Honnleath | One of the best helmets in the game giving +2 to all attributes. |
The Long Sight | Provides +5% ranged critical chance boost for stacking. |
Armsman's Tensioner | Comes with a Rapid Aim effect. It is useful if you are playing with recommended mods and Repeater Gloves -3 seconds effect is fixed to 0.3s. Otherwise, skip it. |
Quicksilver Arming Cap | +2 Cunning to improve damage directly and from various talents. |
Free Scout Arming Cap | Provides +2 Dexterity which is less important than cunning in the late game. |
Longrunner’s Cap | Adds 0.5 stamina regeneration. |
Armor
Item | Description |
---|---|
The Felon’s Coat | The best armor in terms of direct boost to damage. It offers +6 Dexterity and other relevant bonuses. |
Battledress of the Provocateur | This does trade blows with The Felon’s Coat. It can be obtained very early. Although it provides less dexterity it comes with a boost to dodge. I think it is less important for ranged characters, compared to melee rogues. |
Wade’s Superior Drakeskin Leather Armor | I only recommend equipping this together with Wade's Superior Drakeskin armor set. I would avoid using just armor, as its bonuses are disappointing. |
Shadow of the Empire | Not as good as the others, because provides only +2 dexterity. Moreover, it gives additional strength that is not as useful once you reach the required threshold. |
Dalish Armor | Great armor early in the game. Can be bought in Dalish Camp. Moreover, you can equip it with other items for the Dalish Leather armor set bonus. |
Gloves
Unfortunately, there are not many worthwhile gloves.
Item | Description |
---|---|
Repeater Gloves | The best gloves in the game for archers if playing without mods. It gives -3s animation duration, overcoming most of the archer bugs (I cover them in the build mechanics section). Otherwise, if you are using recommended mods I would put these to lower priority as they only give -0.3s. |
Red Jenny Seekers | Gives +15% to critical damage. |
Backhands | Similar to Red Jenny Seekers, however, gives only +10% to critical damage. |
Wade’s Superior Drakeskin Gloves | Give's +1 to Dexterity. Best to wear with Wade's Superior Drakeskin armor set, but can be worn alone |
Dalish Gloves | Use these gloves together with Dalish Leather armor set |
Boots
Item | Description |
---|---|
Cadash Stompers | Gives +2 dexterity and ranged critical chance, the best boots for an archer. However, you will need 22 strength to equip the item. |
Silverhammer’s Tackmasters | Gives +2 to Dexterity. Best boots for the Rogue in terms of damage. |
Wade’s Superior Drakeskin Boots | You can also wear them without Wade's Superior Drakeskin armor set as they give bonus Dexterity. |
The Lion's Paw | Provides a bonus dodge chance. It's a great stat but not as crucial for ranged characters. |
Bard’s Dancing Shoes | A decent boost to defense, to make it easier to avoid enemy attacks. |
Dalish Boots | Great early boots that you can obtain cheap in Dalish Camp. Use these boots together with the Dalish Leather armor set |
Accessories
Item | Description |
---|---|
Andruil’s Blessing | Comes with a +2 to all attributes bonus improving all the stats the build needs. |
Guildmaster's Belt | +3 Cunning, which is a significant boost to damage and also provides a bonus chance to dodge attacks. |
Cinch of Skillful Maneuvering | You will need to finish Witch Hunt DLC to unlock this accessory. Gives +1 to all attributes, spell resistance, and improved dodge chance. |
Longbowman's Belt | Provides +2% critical hit chance. |
Dalish Hunter's Belt | Both of these belts give a boost to stamina regeneration. This is a low priority but still somewhat relevant, especially in the early game. |
Dalish Leather Belt |
Amulets
Item | Description |
---|---|
The High Regard of House Dace | The best amulet in terms of offensive power as it improves Cunning. |
Pearl of the Anointed | The +1 to all attributes is a significant boost, especially at the start of the game. |
The Spellward | Considered one of the best amulets in the game as it gives dodge chances and spell resistance. Still, I am more in favor of offensive stats on amulets for archer build. |
Magister's Shield | Improves defense and spell resistance. |
Mark of Vigilance | Provides defense and resistance bonuses. |
Rings
Item | Description |
---|---|
Key to the City | One of the best rings in the game. It will be contested by many builds, so just listing it here as an option. |
Dusk Ring | Sacrifice 1 point in strength (this should not be a problem in the late game) to gain +3 Cunning. |
The Lucky Stone | +1 to all attributes that improve all the core stats of the build. |
Harvest Festival Ring | Improves dexterity and strength. The ring is perfect to gain attributes to wear the best armors in the game and save attribute points. |
Silverleaf | +1 Cunning which is not much, but still a relevant addition to the build's core talents. |
Ring of the Warrior | Improves dexterity and strength. |
The Wicked Oath |
Improves critical damage and armor penetration. |
Keeper’s Ring | +1 Dexterity for improved damage, attack, and defense. |
How to use the Build
In this section, I would like to go through some general tips on how to correctly utilize the build.
Main mechanics
In this part, I would like to go through the core mechanics of the build. Using them you can construct your preferred playstyle and utilize everything that the various talent and equipment picks have to offer.
Sustained Talents
The build does not use many active talents so it's easy to use sustained abilities with minimal impact on the offensive potential of the build.
- Song of Courage - the main Bard song, that will improve your and party member damage.
- Aim - gives bonuses to damage and critical chance, greatly improving combat potential. Sadly, this does slower attack speed which can be addressed with some items that I recommend.
- Dueling - improves attack and defense values, improving hit chance and the likelihood that enemies will land a hit on you.
Optional sustained abilities. These can be activated depending on the situation or party composition:
- Song of Valor - the song can be used early in the game to improve mana and stamina regeneration early on. Still, the bonuses are quite low and should be dropped later in the game.
- Tainted Blade - works with ranged weapons. It does slowly drain health, which can be risky in some encounters. I do recommend some discretion when using it.
Cunning - Damage, Lockpicking and Traps
The main stat of this build is Cunning. Thanks to Lethality it is used for damage calculation instead of strength. Why is this important?
- It improves armor penetration which results in more damage against heavily armored enemies.
- Improves the Song of Courage effect giving even more boost to damage.
- Improves Tainted Blade effect.
- Increases the lockpicking and trap disarm capabilities.
So as you can see, with a single talent the build receives a significant boost to damage and utility during world exploration.
Shale and Rock Mastery
If your main character is an archer probably you will want to maximize all of its damage-related stats. Due to this, it is important to have Shale in the group.
Shale has a Rock Mastery aura. This buff provides +5% to ranged critical chance. Moreover, when she uses Rock Barrage the bonus is increased to +10% ranged critical chance.
That is not all. If you use Hurl Rock party aim speed also increases in total by -2 seconds.
So having Shale in the party will maximize everyone’s offensive capabilities especially if they are an archer. There is one problem, the aura radius is quite short, so your archer should be standing nearby to receive its effects.
Archery Bugs
So Archery comes with plenty of bugs, some of them bad, others good. Overall, I do recommend using recommended mods, it makes Archer work as intended albeit a bit weaker in some cases.
First thing, effects like Haste and Swift Salve reduce attack speed... This is how it works currently. Second, the Arrow of Slaying multiplier effect is also all over the place. The simplest fix for all of this is to use Repeater Gloves. They give -3s animation time (which is also bugged) but at least fix all the attack speed problems.
Maximizing Critical Chance
So Archer builds rely on auto attacks. To improve your damage it is a good choice to maximize critical chance which will make them even more deadlier. The problem is that various active talents have long animations which result in damage over time decrease.
Let's go through the sources of critical chance increase:
- Shale - sustained ability Rock Mastery
- Aim - sustained ability giving bonuses to important offensive stats.
- Song of Courage - bonuses based on cunning attribute
- Bows - The Sorrows of Arlathan, Far Song
- Equipment - Cadash Stompers, The Long Sight, etc.
So with all of these active you should easily reach 50%+ which will make at least half of your hits critical.
High Dodge chance
To increase the build survivability you can stack Dodge Chance from various items. This is a perfect option to overcome low defense and incoming enemy physical attacks.
- First Enchanter's Cowl - +10% Dodge Chance
- The Lion's Paw - +10% Dodge Chance
- The Spellward - +10% Dodge Chance
- Cinch of Skillful Maneuvering - +10% Dodge Chance.
- Reaper's Vestments - 10% Dodge Chance.
So with a 30% dodge chance, you can avoid three out of ten attacks. This does not account for any defense-related avoidance, which would further boost the survivability.
Early Game Combat
- Use your ranged attacks to lure enemies one by one. Just make allies stand still with Hold command. This is especially useful in Ostagar and Lothering.
- Pinning Shot is great to disable a single foe.
- Rapid Shot is excellent talent until you get Repeater Gloves. With a low critical chance, having a high attack speed is better.
- If an enemy gets close just use Dirty Fighting to stun them.
Late Game Combat
In general, the build just simplifies. "The most effective playstyle" is just auto-attacking. However, it does become tedious after a while, so I still recommend using some actions:
- Arrow of Slaying - generally it is not an effective talent to use. You need to target enemies with specific level differences. However, it does give a satisfying feel when used on Lieutenant enemies with a large damage number. I would not use it on bosses.
- Shattering Shot - this one should be used against boss enemies. This will reduce their armor improving your damage against them.
- Scattershot - one of the strongest talents in your arsenal. Can stun multiple enemies making the encounter a piece of cake. Try to hit a large group of foes.
- Make sure to have Aim, Song of Courage, Dueling, and optionally The Tainted Blade active for maximum damage boost.
Conclusion
Thank you for reading the Best Archer Build - The Bardic Deadeye, post for Dragon Age: Origins. I hope you enjoyed the post and found all the information for the optimal setup of the ranged character. The build offers a powerful setup that does rely on good gear and correct attribute allocation.
Feel free to leave feedback below.
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