Gale Evocation Wizard Build - Wizard of Waterdeep

Gale Evocation Wizard Build - Wizard of Waterdeep - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Best Gale Build - The Wizard of Waterdeep for Baldur's Gate 3. This lore-friendly setup for a beloved companion reflects his prowess as a caster and dedication to Mystra throughout the game.

Gale Wizard Build - The Wizard of Waterdeep

Being one of the Origin companions you can start the game with Gale or encounter him in the starting area. The build goes into the Wizard setup with a slight multiclass of Cleric. This will help to reflect his dedication to diety - Mystra, and also optimize him for a much stronger overall setup.

You can use any of the other BG3 Builds on Gale by respecing at Withers. This is just my take on a lore-friendly companion setup.

As a Wizard Gale will be able to learn almost any spell in the game. This makes him the perfect character for those who want to test various spells in the game and unlock all the possibilities. I do have a soft spot for a few of them particularly - Magic Missile icon action bg3Magic Missile, Shield icon action bg3Shield, Lightning Bolt icon action bg3Lightning Bolt,​ and some others.

You will take the Evocation Wizard subclass which makes it a perfect area of effect spellcaster giving the Sculpt Spells icon passive feature bg3Sculpt Spells​ feature. Later on, you will get Empowered Evocation icon passive feature bg3Empowered Evocation​ making the wizard spells even more powerful.

I also mentioned Cleric, and this is where the Tempest Domain will come in. It will give the ability to maximize the damage of any lightning spell via Destructive Wrath icon passive feature bg3Destructive Wrath​. This can enable you to one-shot many enemies in the game with correct preparation. Cleric also gives another roleplay aspect - picking diety Mystra, to which Gale has dedicated a lot of his life.

So let's go into the build!

Class Contribution

The build goes into Wizard and Cleric classes, let's cover how they contribute to the total setup.

10 Evocation Wizard

  • Can scribe most spells in the game from scrolls, which are added to your spellbook.
  • Switch the list of Prepared spells outside of combat. This allows you to try various casting options and prepare for specific situations in exploration and combat.
  • Obtain Arcane Recovery Charges, which allow you to refresh spells slots with Arcane Recovery icon action bg3Arcane Recovery​ action.
  • Access unique Evocation features - Sculpt Spells icon passive feature bg3Sculpt Spells, Empowered Evocation icon passive feature bg3Empowered Evocation, Potent Cantrip icon passive feature bg3Potent Cantrip​ all of which will improve your potential as a caster.

2 Tempest Cleric

  • The main highlight is Tempest Cleric's Destructive Wrath icon passive feature bg3Destructive Wrath​ passive, allowing you to maximize the lightning damage of your spells. This is what will make you a destructive menace with Chain Lightning icon action bg3Chain Lightning​ and Lightning Bolt icon action bg3Lightning Bolt.
  • Access to various useful spells - Command icon action bg3Command, Sanctuary icon action bg3Sanctuary, Healing Word icon action bg3Healing Word,​ etc.
  • Wrath of the Storm icon passive feature bg3Wrath of the Storm​ is an excellent way to weaponize your reactions, especially if enemies are wet for double damage.

Wizard Mechanics Disclaimer

As this build will heavily rely on Wizard, there are a few special mechanics to know before using it.

Scribing spells

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn leveling. Just wanted to tell you so that you would not be surprised in case the spells are talked about and I did not suggest taking it.

Preparing Spells

The second stage after you learn or scribe spells is that you can then "prepare" them. This means that you have a limited amount of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Wizard 1 Cantrips: Fire Bolt icon action bg3Fire Bolt, Ray of Frost icon action bg3Ray of Frost, Friends icon action bg3Friends,​ or Mage Hand icon action bg3Mage Hand
Spells: Chromatic Orb icon action bg3Chromatic Orb, Mage Armour icon action bg3Mage Armour, Magic Missile icon action bg3Magic Missile, Shield icon action bg3Shield, Thunderwave icon action bg3Thunderwave, Enhance Leap icon action bg3Enhance Leap
STR - 8, DEX - 16, CON - 14, INT - 17, WIS - 10, CHA - 8
Skills: Arcana, Investigation
2 Wizard 2 Subclass: Evocation
Spells: Ice Knife icon action bg3Ice Knife, Witch Bolt icon action bg3Witch Bolt
3 Wizard 3 Spells: Cloud of Daggers icon action bg3Cloud of Daggers, Shatter icon action bg3Shatter
Scribe Spells: Misty Step icon action bg3Misty Step, See Invisibility icon action bg3See Invisibility, Blindness icon action bg3Blindness, Hold Person icon action bg3Hold Person
4 Cleric 1 (respec as a first level) Cantrips: Light icon action bg3Light, Guidance icon action bg3Guidance, Thaumaturgy icon action bg3Thaumaturgy
Subclass: Tempest Domain
Deity: Mystra
STR - 8, DEX - 16, CON - 14, INT - 17, WIS - 10, CHA - 8
Prepare Spells: Create or Destroy Water icon action bg3Create or Destroy Water, Healing Word icon action bg3Healing Word
5 Cleric 2 Scribe Wizard Spells: Lightning Bolt icon action bg3Lightning Bolt, Fireball icon action bg3Fireball, Glyph of Warding icon action bg3Glyph of Warding​, Sleet Storm icon action bg3Sleet Storm, Haste icon action bg3Haste
6 Wizard 4 Cantrips: Minor Illusion icon action bg3Minor Illusion
Spells: Scorching Ray icon action bg3Scorching Ray​, Misty Step icon action bg3Misty Step
Feat: Ability Improvement +2 Intelligence or Dual Wielder icon passive feature bg3Dual Wielder
7 Wizard 5 Spells: Counterspell icon action bg3Counterspell, Hypnotic Pattern icon action bg3Hypnotic Pattern
Scribe Wizard Spells: Ice Storm icon action bg3Ice Storm, Confusion icon action bg3Confusion​, Banishment icon action bg3Banishment​, Wall of Fire icon action bg3Wall of Fire, Dimension Door icon action bg3Dimension Door
8 Wizard 6 Spells: anything
9 Wizard 7 Spells: Dimension Door icon action bg3Dimension Door​, Otiluke's Resilient Sphere icon action bg3Otiluke's Resilient Sphere
Scribe Wizard Spells: Cone of Cold icon action bg3Cone of Cold, Conjure Elemental icon action bg3Conjure Elemental, ​Hold Monster icon action bg3Hold Monster
10 Wizard 8 Spells: any
Feat: Ability Improvement +2 Intelligence or Dual Wielder icon passive feature bg3Dual Wielder
11 Wizard 9 Spells: Conjure Elemental icon action bg3Conjure Elemental, anything
Scribe Wizard Spells: Globe of Invulnerability icon action bg3Globe of Invulnerability​, Chain Lightning icon action bg3Chain Lightning, Curriculum of Strategy: Artistry of War icon action bg3Curriculum of Strategy: Artistry of War.
12 Wizard 10 Cantrips: anything
Spells: anything

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Wyll Warlock build. If you have Gale as a companion I recommend doing a respec at Withers and following along. This will fix the initial ability allocation which is not optimal and misses some important thresholds.

Origin

So the obvious pick for this build is Gale. The whole setup is aimed at going for a deep investment into Wizard.

Races

As this is Gale setup, the race is picked by default:

Race Features Description
human icon bg3Human
  • Civil Militia icon passive feature bg3Civil Militia
  • Human Versatility icon passive feature bg3Human Versatility
Humans come with additional proficiencies and higher carry weight, otherwise nothing special.

Class

Overview
wizard bg3Wizard
Features
Arcane Recovery icon action bg3Arcane Recovery Provides a way to restore spell slots with Arcane Recovery Charges.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

In total, you can pick three cantrips as a Wizard

Cantrips Description
Fire Bolt icon action bg3Fire Bolt A fire cantrip, that deals good damage.
Ray of Frost icon action bg3Ray of Frost Cold element cantrip that also slows down foes.

For the last one, there are a few options:

Cantrips Description
Friends icon action bg3Friends This cantrip is mandatory if you are playing as a main character. Otherwise, skip it.
Mage Hand icon action bg3Mage Hand An alternative cantrip, that you can use to solve some puzzles. It can also perform adequately in early-game combat - throw items, shove, etc.

Spells

You will not be able to use all of these spells. They will just be added to your spellbook, where you can select Prepared Spells, which can be used by the wizard.
Spell Description
Chromatic Orb icon action bg3Chromatic Orb It is an efficient spell that can be hit with different elements. This way you can double-damage wet targets, or pick different elements based on the situation.
Mage Armour icon action bg3Mage Armour Amazing spell that you can use on yourself but also on party members. This will set the Armour Class to 13 if not wearing light or heavier armor.
Magic Missile icon action bg3Magic Missile One of the best spells in the early game, as it has guaranteed hits and scales well with some Act 1 items like The Spellsparkler icon bg3The Spellsparkler.
Shield icon action bg3Shield Mandatory spell in a caster arsenal, as it can ensure you avoid enemy attacks.
Thunderwave icon action bg3Thunderwave Can be used to shove enemies into chasms, lava, or other deadly sources. Try to target enemies with low Constitution.
Enhance Leap icon action bg3Enhance Leap Improves jumping capabilities, useful for exploration when jumping bigger crevices.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. However, as Gale you will start with a specific one that cannot be changed:

Background Skills Description
Sage Arcana
History
One of the weaker backgrounds in my opinion, as it has a minor impact on important decisions throughout the game.

Abilities

Now let's take a look at the abilities of the Gale Wizard build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Ability Value Description
strengthStrength 8 This build does not need strength.
dexterityDexterity 16 (15+1) Improves Armour Class with Robes and increases initiative, allowing to start a turn earlier.
constitution bg3Constitution 14 It is important to ensure sufficient HP and good survivability by having a decent Constitution ability score.
intelligenceIntelligence 17 (15+2) The main spellcasting modifier for Wizard, and increases the total amount of spells that you can prepare
wisdomWisdom 10 Overall, leaving it at 10 is a good choice as you will not get a negative modifier on Wisdom Saving Throws. Wisdom is targeted by many spells.
charismaproficient_ability Baldur's Gate 3Charisma 8 Could be set to 10, if you are the main character by subtracting 2 points from Wisdom.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. Sadly, Wizards cannot pick the important skills like Intimidation or Persuasion. So take anything that is Intelligence related:

  • Arcana
  • Investigation
  • Insight
  • Medicine
  • Religion

Prepare Spells

Here is my recommendation for initial prepared spells. Remember you can switch them anytime outside of combat and learn new ones from Scrolls.

Spell Description
Thunderwave icon action bg3Thunderwave Can be used to shove enemies into chasms, lava, or other deadly sources. Try to target enemies with low Constitution.
Mage Armour icon action bg3Mage Armour Amazing spell that you can use on yourself but also on party members. This will set the Armour Class to 13 if not wearing light or heavier armor.
Magic Missile icon action bg3Magic Missile One of the best spells in the early game, as it has guaranteed hits and scales well with some Act 1 items like The Spellsparkler icon bg3The Spellsparkler.
Shield icon action bg3Shield Mandatory spell in a caster arsenal, as it can ensure you avoid enemy attacks.

Leveling Progression - Levels 2-12

Here is the detailed progression for the Gale build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Wizard progression, specifically spell picks is a bit complicated. You can scribe most of the spells in the game, but can only prepare a few of them. You also unlock some of them as you level up.
So the spells here are more of a recommendation depending on what you have unlocked.

Level 2

This is where you will have left the tutorial area, and will start exploring the world. 

Subclass

Overview
evocation wizard icon bg3Evocation
Features
Sculpt Spells icon passive feature bg3Sculpt Spells Helps avoiding hitting allies with area of effect spells.
Evocation Savant Evocation spells are cheaper to learn.

Spells

Pick 2 spells that you either have not yet scribed or want to try out, here are my recommendations:

Spell Description
Ice Knife icon action bg3Ice Knife An ice spell that inflicts damage and can make enemies prone.
Witch Bolt icon action bg3Witch Bolt A powerful spell, that later on deals significant damage using Destructive Wrath icon passive feature bg3Destructive Wrath.

Prepared Spells

You may add new spells you learned.

Level 3

Level 2 spells are unlocked

Spells

Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers This is a very effective offensive spell in my opinion, and can help immensely in multiple early-game fights. Later on, you would be switching it out.
Shatter icon action bg3Shatter I like learning this spell as it has a very useful niche use. It can one-shot - Scrying Eyes, which you will encounter in Goblin Camp, Grymforge, etc.

Scribing Spells

With level 2 spell slots unlocked you can scribe new spells. You can purchase spell scrolls from vendors or loot them from various containers. You will also be able to choose 2 additional spells next level up

Spells Description
Misty Step icon action bg3Misty Step Gives a boost to mobility and allows you to move around the battlefield with a bonus action.
Darkness icon action bg3Darkness Useful spell especially if you have Warlock in a group with Devil's Sight icon passive feature bg3Devil's Sight. Also works extremely well with some items in later games that give Blindness immunity. This way you can create a safe zone, where enemy ranged attacks cannot reach or they miss.
See Invisibility icon action bg3See Invisibility A great spell to have for some world exploration and encounters.
Blindness icon action bg3Blindness A control spell that makes ranged foes useless and it does not use a Concentration slot.
Hold Person icon action bg3Hold Person Can paralyze an enemy and attacks from 3 meters get guaranteed critical hits.
Scorching Ray icon action bg3Scorching Ray A decent fire spell that can hit multiple targets.

Prepared Spells

Here is what I would recommend adding to the prepared Spell List for combat from level 2 spells.

Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers This is a very effective offensive spell in my opinion, and can help immensely in multiple early-game fights. Later on, you would be switching it out.
Blindness icon action bg3Blindness A control spell that makes ranged foes useless and it does not use a Concentration slot.
Misty Step icon action bg3Misty Step Gives a boost to mobility and allows you to move around the battlefield with a bonus action.

Level 4 - Respec to Cleric Lv 1

So there is a story event in Mountain Pass, where this does make sense, but usually, you go there at levels 6-7. Still, I do think that 2 levels of Cleric kind of represent his dedication to Mystra. Moreover, Cleric will enable a huge power spike at level 5.

So respec at Withers to Cleric now, will not create any problems with spell unlocks (as you can scribe them and you will get the main benefit of Destructive Wrath icon passive feature bg3Destructive Wrath​ at level 5. So the first level should now be Cleric.

Class

Overview
cleric bg3Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.
Domain Spells icon passive feature bg3Domain Spells Unique spell list accessible based on your cleric subclass.

Cantrips

Cantrip Description
Light icon action bg3Light This feat is useful for Act 2 and activating special items like the Callous Glow Ring icon bg3Callous Glow Ring or Coruscation Ring icon bg3Coruscation Ring.
Guidance icon action bg3Guidance Excellent cantrip that can help with various ability checks in the game - from chest lockpicking to dialogue checks.
Thaumaturgy icon action bg3Thaumaturgy Gain an Advantage on Intimidation and performance chacks. This is a mandatory cantrip for the main character in my opinion. It does not have any negative consequences like Friends icon action bg3Friends.

Subclass

Overview
tempest domain bg3Tempest Domain
Features
Wrath of the Storm icon passive feature bg3Wrath of the Storm Especially early in the game, this gives an excellent use for reaction.
Thunderwave icon action bg3Thunderwave A decent spell that can be used to throw off enemies from ledges.
Fog Cloud icon action bg3Fog Cloud Cover an area in fog, which can be used for pickpocketing or making combat easier.

Deity

Cantrip Description
mystra icon bg3Mystra The diety is picked here to represent the dedication he had (or has) towards Mystra

Abilities

Overall, we are reusing the same abilities from Wizard:

Ability Value Description
strengthStrength 8 This build does not need strength.
dexterityDexterity 16 (15+1) Improves Armour Class with Robes and increases initiative, allowing to start a turn earlier.
constitution bg3Constitution 14 It is important to ensure sufficient HP and good survivability by having a decent Constitution ability score.
intelligenceproficient_ability Baldur's Gate 3Intelligence 17 (15+2) The main spellcasting modifier for Wizard, and increases the total amount of spells that you can prepare
wisdomWisdom 10 Overall, leaving it at 10 is a good choice as you will not get a negative modifier on Wisdom Saving Throws. Wisdom is targeted by many spells.
charismaCharisma 8 Could be set to 10, if you are the main character by subtracting 2 points from Wisdom.

Prepare Spells

You will also be able to prepare 1-2 cleric spells. Here are some that you can consider adding:

Spells Description
Create or Destroy Water icon action bg3Create or Destroy Water
The core spell of this build will allow your Lightning-based spells to deal double damage. In most cases, you will be able to destroy simple grunt foes.
Sanctuary icon action bg3Sanctuary Use this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
Healing Word icon action bg3Healing Word The best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise icon bg3The Whispering Promise ring you can buff specific allies.
Shield of Faith icon action bg3Shield of Faith Excellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Go through levels 1-3 for Wizard

Be sure to go through the previous Wizard levels and reach level 4. You can do this by clicking the Multiclass button on the level-up screen:

bg3 multiclass button level up

Level 5 - Cleric Lv 2

The main goal of the cleric dip will be unlocked now:

Action Description
Turn Undead icon action bg3Turn Undead Excellent against undead enemies, making them run away.
Destructive Wrath icon passive feature bg3Destructive Wrath The main feature of Tempest Domain allows it to deal maximum damage with Thunder and Lightning spells.

Scribing Spells as Wizard

You will have unlocked level 3 spell slots, which allow scribing level 3 spells. You can purchase spell scrolls from vendors or loot them from various containers.

Spells Description
Lightning Bolt icon action bg3Lightning Bolt One of the core spells of the build. Thanks to Sculpt Spells icon passive feature bg3Sculpt Spells​ you will be able to shoot through allies. But the main combo here is Destructive Wrath icon passive feature bg3Destructive Wrath​ which will maximize the damage. At level 5 this can one-shot multiple enemies in the game, especially if they are wet.
Fireball icon action bg3Fireball A simple and effective spell that can hit multiple foes, especially if they have resistance to other elements.
Glyph of Warding icon action bg3Glyph of Warding Another spell, that can be used offensively, or as a control option with Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep.
Sleet Storm icon action bg3Sleet Storm Very valuable spell to have in the arsenal, as it can make multiple enemies prone and cover an area in ice. It is often overlooked, as it does not deal damage. However, if a foe does not move, what can be better?
Fear icon action bg3Fear Can force enemies to drop weapons and instill fear into them.
Haste icon action bg3Haste It can be used to get a second action point, but overall I prefer using Potion of Speed for that or Sorcerer who can activate Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell.

Prepared Spells for Wizard

Here is what I would recommend adding to the prepared Spell List for combat from level 3 spells.

Spell Description
Lightning Bolt icon action bg3Lightning Bolt One of the core spells of the build. Thanks to Sculpt Spells icon passive feature bg3Sculpt Spells​ you will be able to shoot through allies. But the main combo here is Destructive Wrath icon passive feature bg3Destructive Wrath​ which will maximize the damage. At level 5 this can one-shot multiple enemies in the game, especially if they are wet.
Sleet Storm icon action bg3Sleet Storm Very valuable spell to have in the arsenal, as it can make multiple enemies prone and cover an area in ice. It is often overlooked, as it does not deal damage. However, if a foe does not move, what can be better?
Glyph of Warding icon action bg3Glyph of Warding Another spell, that can be used offensively, or as a control option with Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep.

Level 6 - Wizard Lv 4

After some delays, the Gale build will now obtain its first feat. This is important as you will get a slight boost to the overall setup

Cantrips

Cantrip Description
Minor Illusion icon action bg3Minor Illusion A very valuable cantrip that can be used to pull enemies together before combat. Follow up with an area-of-effect spell to hit all of them together.

Spells

Learn these or anything else if you already have them scribed:

Spell Description
Scorching Ray icon action bg3Scorching Ray A decent spell that hits multiple times and is perfect for stacking effects like Lightning Charges via The Spellsparkler icon bg3The Spellsparkler.
Misty Step icon action bg3Misty Step As a wizard, you will often have a free bonus action. This does allow for getting in a better position or escaping harm.

Prepared Spells

Feel free to add the new spells.

Feat

Feat Description
Ability Improvement - +2 Intelligence I think this is the best option, as Gale has access to shield proficiency which does not leave offhand empty. With higher Intelligence attack rolls and Spell Save DC will be improved.
Dual Wielder icon passive feature bg3Dual Wielder Another option that allows wearing two distinct combos in the early game - The Spellsparkler icon bg3The Spellsparkler + Phalar Aluve icon bg3Phalar Aluve or The Spellsparkler icon bg3The Spellsparkler + Melf's First Staff icon bg3Melf's First Staff. The first one is aimed at improved Magic Missile icon action bg3Magic Missile, while the second one also empowers general spells. I would generally recommend this on races that do not get shield proficiency. Overall, this feat can be taken later, specifically in Act 3, where there is potential for a lot of powerful weapon options.

Level 7 - Wizard Lv 5

Mainly standard progression, but as a Wizard, you will be able to start scribing level 4 spells.

Spells

Overall, take any level 3 spells that you wish to add to the spell list. Here are a few recommendations:

Spell Description
Counterspell icon action bg3Counterspell The main one to be picked, which cannot be learned from scrolls. It will help by shutting down enemy mages.
Glyph of Warding icon action bg3Glyph of Warding Another spell, that can be used offensively, or as a control option with Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep.
Hypnotic Pattern icon action bg3Hypnotic Pattern This is one of the spells that is liked by some and disliked by others. I prefer other options, but it can cover a large area and disable enemies until they have been hit.

Prepare Spells

I would just make sure to add this one, the others are optional:

Spell Description
Counterspell icon action bg3Counterspell This is the main spell to be added to the spellbook, which cannot be learned from scrolls. It will help by shutting down enemy mages.

Scribing Level 4 Spells

The major factor for this level is that you unlock level 4 spell slots which enables you to scribe new spells. You can purchase spell scrolls from vendors or loot them from various containers. You will be able to learn some of them through level-ups.

Spell Description
Ice Storm icon action bg3Ice Storm A solid spell, that covers the area in ice and deals both cold + blunt damage.
Confusion icon action bg3Confusion One of my favorite control spells. Confuses enemies, makes them skip turns, and attacks allies.
Banishment icon action bg3Banishment This spell targets Charisma Saving Throw, which is a good option to have in the arsenal. It will disable the target for 2 turns.
Greater Invisibility icon action bg3Greater Invisibility If you have something like Gloomstalker Assassin or other stealthy build, this spell enables continuous attacks from invisibility.
Wall of Fire icon action bg3Wall of Fire A peculiar spell, that can be used to cover choke points and inflict heavy damage.
Dimension Door icon action bg3Dimension Door This spell has some niche use cases, but it gives semi-teleportation and can help both in world exploration and various encounters.

Prepared Spells

Here are the level 4 spells that I would keep in the prepared spell list for combat:

Spell Description
Ice Storm icon action bg3Ice Storm A solid spell, that covers the area in ice and deals both cold + blunt damage.
Confusion icon action bg3Confusion One of my favorite control spells. Confuses enemies, makes them skip turns, and attacks allies.

Level 8 - Wizard 6

This level does not bring anything much, pick the spells that you have missed or want to add to the spellbook.

Spells

Just pick any level 3 spell that you might find useful. I think you will have all the core ones already scribed.

Prepare Spells

Add any spells that you might think are relevant.

Level 9 - Wizard 7

A major level as you unlock level 5 spell slots, which allows scribing level 5 spells.

Spells

You can pick level 4 spells. I would say the core ones you should have already scribed so here are some options if you did not yet:

Spell Description
Dimension Door icon action bg3Dimension Door This spell has some niche use cases, but it gives semi-teleportation and can help both in world exploration and various encounters.
Otiluke's Resilient Sphere icon action bg3Otiluke's Resilient Sphere Can act similarly to Sanctuary icon action bg3Sanctuary. However, it can be used offensively to target enemies that have low Dexterity.

Prepare Spells

Feel free to add the spells above, but I do not think they have a major combat impact.

Scribing Level 5 Spells

The major factor for this level is that you unlock level 5 spell slots which enables you to scribe new spells. You can purchase spell scrolls from vendors or loot them from various containers. You will be able to learn some of them through level-ups.

Spell Description
Cone of Cold icon action bg3Cone of Cold A solid cold spell, that works extremely well with wet enemies. It also creates ice on wet surfaces.
Conjure Elemental icon action bg3Conjure Elemental The goal of this spell is to gain the Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon. Sadly it is only available on level 6 spell slots, so just learn it once you can and start using it later.
Hold Monster icon action bg3Hold Monster A potent control spell, that can disable the strongest enemies in the game. You might be limited by the Spell Save DC.

Prepared Spells

Here are the level 5 spells that I would keep in the prepared spell list for combat:

Spell Description
Cone of Cold icon action bg3Cone of Cold A solid cold spell, that works extremely well with wet enemies. It also creates ice on wet surfaces.

Level 10 - Wizard Lv 8

A major level up as the Gale build gets access to another feat.

Spells

Just pick any level 5 spell that you might find useful. I think you will have all the core ones already scribed.

Prepare Spells

Add any spells that you might think are relevant.

Feat

Feat Description
Ability Improvement - +2 Intelligence If you have not picked this, it is a perfect chance to do that now.
Dual Wielder icon passive feature bg3Dual Wielder The feat should be picked if you have not done that yet. Act 3, contains plenty of caster weapons that can improve spell arsenal and Spell Save DC.
Alert icon passive feature bg3Alert Another option, especially if you have another caster as they might take valuable staves - Markoheshkir icon bg3Markoheshkir or Staff of Spell Power icon bg3Staff of Spell Power. Gale has shield proficiency and can wear Ketheric's Shield icon bg3Ketheric's Shield as an alternative.

Level 11 - Wizard Lv 9

This is a huge level spike. The main thing is that you will unlock a level 6 spell slot which allows scribing new spells.

Spells

You can pick level 5 spells. I would say the core ones you should have already scribed so here are some options if you did not yet:

Spell Description
Conjure Elemental icon action bg3Conjure Elemental The goal of this spell is to gain the Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon. This becomes available with level 6 spell slots.
Telekinesis icon action bg3Telekinesis A useful spell to throw enemies around, however, it might be limited in use if there are no chasms or water to throw enemies into.

Prepare Spells

Spell Description
Conjure Elemental icon action bg3Conjure Elemental The goal of this spell is to gain the Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon. This becomes available with level 6 spell slots.

Scribing Level 6 Spells

The major factor for this level is that you unlock level 6 spell slots which enables you to scribe new spells. You can purchase spell scrolls from vendors or loot them from various containers. You will be able to learn some of them through level-ups.

Spell Description
Globe of Invulnerability icon action bg3Globe of Invulnerability Makes you invincible when standing inside the globe. One of the most powerful spells in the game, which is extremely useful in end-game encounters and Honour Mode runs.
Chain Lightning icon action bg3Chain Lightning A very powerful spell, that hits 4 targets and gets its damage doubled on wet targets. Follow up with Destructive Wrath icon passive feature bg3Destructive Wrath​ for a huge damage boost.
Curriculum of Strategy: Artistry of War icon action bg3Curriculum of Strategy: Artistry of War Technically, it's not a level 6 spell, but obtained pretty late in the game. An improved version of the Magic Missile icon action bg3Magic Missile​ spell. This also can only be cast once per short rest, limiting its potential. It also deals more damage than what is listed in the tooltip. It will also benefit from Empowered Evocation icon passive feature bg3Empowered Evocation​ after you unlock it at level 12.
Otto's Irresistible Dance icon action bg3Otto's Irresistible Dance As good as it sounds. The first effect is irresistible.

Prepared Spells

Here are the level 6 spells that I would keep in the prepared spell list for combat:

Spell Description
Globe of Invulnerability icon action bg3Globe of Invulnerability Makes you invincible when standing inside the globe. One of the most powerful spells in the game, which is extremely useful in end-game encounters and Honour Mode runs.
Chain Lightning icon action bg3Chain Lightning A very powerful spell, that hits 4 targets and gets its damage doubled on wet targets. Follow up with Destructive Wrath icon passive feature bg3Destructive Wrath​ for a huge damage boost.

Level 12 - Wizard Lv 10

The final level. The build is more or less done, feel free to cover any spells and enjoy your improved spell damage:

Feature Description
Empowered Evocation icon passive feature bg3Empowered Evocation The intelligence modifier is added to your spell damage rolls. This makes it very effective to use multihit spells like - Magic Missile icon action bg3Magic Missile, Chain Lightning icon action bg3Chain Lightning, Lightning Bolt icon action bg3Lightning Bolt, etc.

Cantrips

I would take any cantrip, as they will have a minor impact at this time in the game.

Spells

Just pick any level 5 spell that you might find useful. I think you will have all the core ones already scribed.

Prepare Spells

Add any spells that you might think are relevant.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. 17 Intelligence - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Intelligence if you pick this choice.
  3. Feat - Ability Improvement - +2 Intelligence.
  4. Act 3 - Mirror of Loss - pick +2 Intelligence.

These will allow you to reach 22 natural Intelligence, which results in a +6 spellcasting modifier and improved Spell Save DC.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed In case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
potion of animal speaking bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts or leave the encounter if it comes to worst.
potion of angelic slumber icon bg3Potion of Angelic Slumber A few can be obtained throughout the game, but most of them are found in Act 3. Gives the effects of long rest, perfect for restoring spell slots.
potion of angelic reprieve bg3Potion of Angelic Reprieve Gives a short rest effect and restores level 1 and 2 spell slots.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust Very effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
elixir of battlemage's power bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
elixir of peerless focus bg3Elixir of Peerless Focus Can be used to better maintain spell concentration, especially in early-to-mid games when using control spells.
superior elixir of arcane cultivation bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
supreme elixir of arcane cultivation bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers also called Elite.

Illithid Power Type Description
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon action bg3Psionic Backlash Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximize the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon action bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.
Mind Blast icon action bg3Mind Blast Elite Excellent attack that targets enemy intelligence and can stun them. Not good for damage, but great for disabling foes.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Gale Wizard Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists this will help you plan your run and assign items so that they do not overlap.

For Act 1 and 2 you will have some overlap with Cleric gear. This is mainly because Magic Missile icon action bg3Magic Missile​ are great for activating effects like Lightning Charges and Reverbation. However, I would still prioritize the items on Cleric. They are better suited for these effects via Spirit Guardians icon action bg3Spirit Guardians.

Act 3, you will be a full-fledged caster, that optimizes Spell Save DC.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) The SpellsparklerThe Spellsparkler When used with Magic Missile icon action bg3Magic Missile​ you can generate multiple Lightning Charges and drastically improve the damage output of the spell.
Melf's First StaffMelf's First Staff Gives +1 to spell attack rolls or DC. An alternative to The SpellsparklerThe Spellsparkler in case it is used by someone else or can be dual-wielded using Dual Wielder icon passive feature bg3Dual Wielder​ feat
Phalar Aluve icon bg3Phalar Aluve Can be used to apply damage and attack roll buffs in various combat encounters. Wearing it together with other staves will require Dual Wielder icon passive feature bg3Dual Wielder​ feat.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The higher initiative bonus will allow you to start your turn earlier.
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equipping two of these will allow you to attack with off-hand. Wizard does not have a good bonus action use case early in the game so this is a perfect option.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head The Shadespell Circlet icon bg3The Shadespell Circlet Increases Spell Save DC, while obscured. Very easy to activate, use Shift, to see the sun icon, it should be half or full empty. This will make it easier to land spells.
The Lifebringer icon bg3The Lifebringer The best defensive option in Act 1. Works well with The SpellsparklerThe Spellsparkler. Without it, the item loses its purpose.
cloak slot bg3Cloak - Nothing relevant for the build in Act 1.
armor slot bg3Armor The Protecty Sparkswall icon bg3The Protecty Sparkswall Works well with The SpellsparklerThe Spellsparkler for additional bonuses to Armour Class and Saving Throws with Lightning Charges. The best choice in Act 1.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Applies Reverbation when dealing thunder or lightning damage. With 5 stacks, this will deal a bonus 1d4 damage and can make enemies Prone. This can be easily achieved once you have The Spellsparkler icon bg3The Spellsparkler.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves that allow to negate enemy ranged attack.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Will apply reverbation when Lightning Charges explode with The Spellsparkler icon bg3The Spellsparkler. However, if you have a Cleric or other Spirit Guardians icon action bg3Spirit Guardians​ user I would prioritize it on them.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Striding icon bg3Boots of Striding Gives additional protection against being Prone.
Boots of Speed icon bg3Boots of Speed Makes it easier to avoid enemy attacks of opportunity.
amulet slot bg3Amulet Psychic Spark icon bg3Psychic Spark Excellent amulet which improves Magic Missile icon action bg3Magic Missile​ effectiveness, making it one of the best spells in the early game.
Pearl of Power Amulet icon bg3Pearl of Power Amulet A good amulet that allows restoring level 3 or lower spell slots. This way you could get additional sorcery points.
Amulet of Misty Step icon bg3Amulet of Misty Step A good amulet to obtain mobility via Misty Step icon action bg3Misty Step​ and make use of bonus action.
ring slot bg3Rings Ring of Protection icon bg3Ring of Protection Gives defensive bonuses to Armour Class and Saving Throws.
The Sparkswall icon bg3The Sparkswall As the build uses lightning spells, this can help to avoid lightning damage from wet surfaces.
Fetish of Callarduran Smoothhands icon bg3Fetish of Callarduran Smoothhands Allows Casting invisibility for free once per long rest.

Act 2 - mid-game

For the Act 2,

Slot Item Description
melee slot bg3Melee (One-Handed) - Continue using weapons from Act 1, as nothing comes close in terms of usefulness.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Still the best bow, as initiative plays a vital role for first mover advantage during encounters.
Darkfire Shortbow icon bg3Darkfire Shortbow Can be useful to precast Haste icon action bg3Haste​ in some encounters.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it you will be going first most of the time during encounters.
helmet slot bg3Head Fistbreaker Helm icon bg3Fistbreaker Helm Adds +1 Spell Save DC improving spell success.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
Thunderskin Cloak icon bg3Thunderskin Cloak Can be used to inflict additional Daze effect on enemies with Reverbation.
armor slot bg3Armor The Protecty Sparkswall icon bg3The Protecty Sparkswall Same armor from Act 1 that improves Spell Save DC.
Robe of Exquisite Focus icon bg3Robe of Exquisite Focus Gives bonus Spell Save DC.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies The best gloves in terms of stacking bonus Reverbation, especially via Callous Glow Ring icon bg3Callous Glow Ring effect. You will also hit them with lightning spells which will proc the gloves.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Still the best boots in terms of applying various conditions.
Evasive Shoes icon bg3Evasive Shoes Defensive shoes that improve Armor Class.
amulet slot bg3Amulet Amulet of the Harpers icon bg3Amulet of the Harpers It allows casting a Shield icon action bg3Shield​ spell and can be a lifesaver if attacked heavily for one turn.
Psychic Spark icon bg3Psychic Spark The amulet is still relevant and proves useful when you want to use lower-level spell slots on Magic Missile icon action bg3Magic Missile​.
Amulet of Branding icon bg3Amulet of Branding Gives a good use for your bonus action, allowing allies to inflict bonus damage with physical attacks.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring The ring's bonus radiant damage will help activate Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies and get more Reverbation stacks.
Ring of Mental Inhibition icon bg3Ring of Mental Inhibition It is an excellent ring that can be used to apply Mental Fatigue from failed Saving Throws against your spells.
Coruscation Ring icon bg3Coruscation Ring As you will be using spells all the time, this is a great way to inflict additional Radiating Orb effects.
Ring of Spiteful Thunder icon bg3Ring of Spiteful Thunder Adds another Dazed effect that can be procced after 5 Reverbation stacks are activated and Thunder damage gets applied.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible you will need some planning, but overall, it should not be a problem.

Slot Item Description
melee slot bg3Melee (One-Handed) Markoheshkir icon bg3Markoheshkir The ultimate caster weapon that enables the Arcane Battery icon passive feature bg3Arcane Battery​ effect, special Kereska's Favour action, and other bonuses. You can pick Bolts of Doom, to get an additional cast of Chain Lightning icon action bg3Chain Lightning​ and a generation of Lightning Charges for Magic Missile icon action bg3Magic Missile.
Rhapsody icon bg3Rhapsody A very powerful weapon, that improves damage and attack rolls with each killed foe up to +3.
Staff of Spell Power icon bg3Staff of Spell Power Gives the Arcane Battery icon passive feature bg3Arcane Battery​ effect which will save spell slots when casting high-level spells. Moreover, it improves Spell Save DC.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game. Overall, it serves more of a defensive role giving advantages on Spell Saving Throws.
Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters as it gives +1 Spell Save DC, increasing spell success.
helmet slot bg3Head Hood of the Weave icon bg3Hood of the Weave A good caster headwear that gives bonuses to spell attack rolls and spell save DC.
cloak slot bg3Cloak Cloak of The Weave icon bg3Cloak of The Weave Improves Spell Save DC. However, the main caveat is that this cloak is in demand by all casters.
Cloak of Displacement icon bg3Cloak of Displacement Provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Armour of Landfall icon bg3Armour of Landfall If you have light armor proficiency from race, this is a very powerful armor and the best one for the caster. The Constitution Saving Throw advantage is a huge boon. It also improves Spell Save DC.
Robe of the Weave icon bg3Robe of the Weave Improves Spell Save DC and also Armour Class. Excellent caster robe.
gloves slot bg3Gloves Helldusk Gloves icon bg3Helldusk Gloves Good gloves with a boost to Spell Save DC
Gauntlet of the Tyrant icon bg3Gauntlet of the Tyrant Boosts Spell Save DC by 1. Moreover, you get access to Command icon action bg3Command​ spell which can be useful to apply control without using concentration slots.
Quickspell Gloves icon bg3Quickspell Gloves Can be an interesting option in the late game as you will get an Empowered Evocation icon passive feature bg3Empowered Evocation​ effect on your cantrips.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Still, excellent boots as they will help generate stacks of Reverbation.
Helldusk Boots icon bg3Helldusk Boots Gives an option to pass a Saving Throw using reaction. Moreover, improves the movement via Difficult Terrain.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game, enabling free movement on difficult terrains and giving Misty Step icon action bg3Misty Step.
amulet slot bg3Amulet Amulet of The Devout icon bg3Amulet of The Devout Provides +2 Spell Save DC. However, it is better used on Cleric to get the bonus Channel Divinity charge.
Fey Semblance Amulet icon bg3Fey Semblance Amulet Advantage on mental saving throws.
Spellcrux Amulet icon bg3Spellcrux Amulet Allows restoring any level of spell slot.
ring slot bg3Rings Ring of Feywild Sparks icon bg3Ring of Feywild Sparks The ring has +1 Spell Save DC which is not mentioned in the tooltip.
Ring of Protection icon bg3Ring of Protection Gives additional Armour Class.
Coruscation Ring icon bg3Coruscation Ring As you will be using spells all the time, this is a great way to inflict additional Radiating Orb effects.

Build Mechanics

In this section, I would like to dive deep into how to play the Wyll Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively. The Gale Wizard build has very interesting combos if you are willing to invest some time in the setup.

Scribing Spells and adding them to the spellbook

I already briefly mentioned this mechanic at the start of the post, but it is very important in making the most out of Wizard in your group.

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn leveling. Just wanted to tell you so that you would not be surprised in case the spells are talked about and I did not suggest taking it.

The second stage after you learn or scribe spells is that you can then "prepare" them. This means that you have a limited amount of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. If exploring the world, and you need to increase the jump distance - add Enhance Leap icon action bg3Enhance Leap​ to improve it.

Remember to use Arcane Recovery Charges

A generally overlooked but useful action is Arcane Recovery icon action bg3Arcane Recovery. At level 11/12 you can use your level 6 spell slots two times with these. This allows you to summon something like Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon​ and reset the spell slot which could be used on Globe of Invulnerability icon action bg3Globe of Invulnerability​ or Chain Lightning icon action bg3Chain Lightning​ during a fight.

Wet + Lightning and Cold Spells

I think this is the most important mechanic to learn in Baldur's Gate 3 for caster. It is very easy to set up and can guarantee you easy wins for most encounters.

The first step is to apply water here are some options for how to do that:

  • Have a Cleric or Druid Cast Create or Destroy Water icon action bg3Create or Destroy Water
  • Storm Sorcerer gets access to Create or Destroy Water icon action bg3Create or Destroy Water​ at level 6
  • You can drag Water Bottles from the inventory onto the ground or close to the enemies. The next step will require some kind of Hand Crossbow +1 icon bg3Hand Crossbow +1 so that you can shoot with offhand. Now hit the bottle with your arrow, and it will break, applying wet to the nearby targets.
  • Have Conjure Elemental icon action bg3Conjure Elemental​ to summon Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon​ and apply Healing Vapours icon action bg3Healing Vapours, which heals and applies wet status.
  • The easiest, drop the water bottle on the ground and destroy it with an attack (an offhand attack with a bonus action is perfect for that

Once the enemy is wet, they will become vulnerable to Ice and Lightning damage. This means you deal double the amount. After this follow up with your favorite spell - Chain Lightning icon action bg3Chain Lightning, Lightning Bolt icon action bg3Lightning Bolt, Cone of Cold icon action bg3Cone of Cold, etc.

Magic Missiles are a great fallback

Overall, for most of Act 1, Magic Missile icon action bg3Magic Missile​ will be your bread-and-butter spell. They have a 100% chance to hit, and you get useful items like The Spellsparkler icon bg3The Spellsparkler and Phalar Aluve icon bg3Phalar Aluve which greatly improve their damage. As you reach level 5, you will start phasing them out as you get access to powerful level 3 spells.

Still, these missiles will be great to save expensive spell slots and just use Level 1 or 2 ones. They are also perfect for finishing enemies off when you don't want to risk missing the attack or the enemy passing Saving Throw.

Curriculum of Strategy: Artistry of War icon action bg3Curriculum of Strategy: Artistry of War​ is the upgraded version, which you will be able to use in Act 3, and can inflict some heavy damage. Empowered Evocation icon passive feature bg3Empowered Evocation​ will also help with damage improvement from Wizard Lv 10.

Early Game Combat

Let's cover how you should progress combat levels 1-6.

  • In general Magic Missile icon action bg3Magic Missile​ will be your bread-and-butter spell when you target low-level enemies, want to finish off targets, or are ready to inflict damage when you obtain The Spellsparkler icon bg3The Spellsparkler.
  • Cloud of Daggers icon action bg3Cloud of Daggers​ is an excellent early-game spell that can be used on enemies stacked together. It also hits multiple times making it very cost-efficient.
  • Once you unlock Lightning Bolt icon action bg3Lightning Bolt​ you can make enemies wet and use Destructive Wrath icon passive feature bg3Destructive Wrath​ for a huge damage. This is your nova combo to take out enemies.
  • I would use control spells like Hold Person icon action bg3Hold Person​ only if they have an 80%+ chance to land, otherwise I would not risk it.
  • Fireball icon action bg3Fireball​ is an alternative offensive spell for enemies that might be resistant to Lightning.
  • You can easily put enemies to sleep with a level 3 spell - Glyph of Warding icon action bg3Glyph of Warding​. Just pick the sleep variation, and this makes it an extremely efficient option without any concentration slot cost.

Mid to Late Game Combat

This is the part where the build gets fleshed out and reaches its peak. Generally, this covers the later part of Act 2 and Act 3.

  • You will now have more options on enemies, specifically those that have Wet status applied - Cone of Cold icon action bg3Cone of Cold​ and Ice Storm icon action bg3Ice Storm, the latter also creates Ice surfaces, making it difficult for enemies to move.
  • Chain Lightning icon action bg3Chain Lightning​ is your ultimate spell, that can outright destroy groups of enemies with the correct setup - wet status and Destructive Wrath icon passive feature bg3Destructive Wrath.
  • Conjure Elemental icon action bg3Conjure Elemental​ upcast as a level 6 spell allows you to pick Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon​ which gives an easy way to apply wet on most of the targets around.
  • Globe of Invulnerability icon action bg3Globe of Invulnerability​ is a truly powerful spell, that can help you win the most difficult encounters. Moreover, if you smell any kind of risk, just pop it and shield yourself and your party members.
  • Use Arcane Battery icon passive feature bg3Arcane Battery​ from your high-tier staves to use level 6 spells again without any limitation.
  • You can replace Magic Missile icon action bg3Magic Missile​ with Curriculum of Strategy: Artistry of War icon action bg3Curriculum of Strategy: Artistry of War​ against stronger targets to inflict decent guaranteed damage.

Conclusion

Thank you for reading the best Gale Wizard Build for Baldur's Gate 3. Being one of the Origin characters he offers a unique and long companion story. Having a Wizard in a group is useful as it can access almost any spell in the game. It is not as powerful as sorcerer, but we do overcome that by taking Cleric which fits both in terms of Lore and power upgrades.

Cheers!

Discussion

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!