Best Storm Sorcerer Build - Eye of the Storm

Best Storm Sorcerer Build - Eye of the Storm - Baldur's Gate 3 (BG3)

Byzanuffas

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In this post, I will go through the Storm Sorcerer Build for Baldur's Gate 3. It is a lightning incarnate which is a master of natural weather effects. Deal destructive damage, and instantly take control of the battlefield with all-powerful sorcerer actions.

Storm Sorcerer Build - Eye of the Storm

Storm Sorcerer is a really simple yet extremely powerful build. The core of it revolves on two things - how to make targets Wet icon bg3Wet and landing the most powerful lightning spell in your arsenal to obliterate your targets, and you have various options to do that.

The main attractive part as an offensive caster is that you get Create Water icon bg3Create Water. Generally, Sorcerers would not have that. Second, metamagic, and namely Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell allows you to use your bonus action to cast a normal spell, which is ridicilously powerful combination. By yourself, you can wipe out multiple enemies on the first turn.

Another aspect is that you get Heart of the Storm icon bg3Heart of the Storm, it is a pretty neat feature that adds bonus damage to your lightning and thunder spells, especially if there are multiple enemies around. It's not much, but it has 0 costs of using it.

With all of this in mind, the build is pretty straightforward, easy to use, and results in really high damage, without needing to learn or understand game mechanics a lot.

So let's go into the build!

Following the guide and a few tips:

  1. Build Overview covers the quick aspects and choices for the build - gear, levelling, etc.
  2. The progression by Acts cover the build in great detail, from spell selection to how utilize various features. Be sure to check the equipment sections for gear options and explanations. The mechanics section explains how to fully utilize the build in combat
  3. I also add additional section for build maximizing like consumables, illithid powers and others. This can help to make the build even more powerful and optimised if needed.

Class Contribution

12 Storm Sorcerer

  • Constitution saving throw proficiency to help maintain spell Concentration icon bg3Concentration when being hit.
  • Tempestuous Magic icon passive feature bg3Tempestuous Magic​ is a great utility spell that allows you to fly around the battlefield once you cast a spell. This does have its uses when you want to get into a perfect position.
  • Access to good defensive spells like Shield icon action bg3Shield​ to improve survivability.
  • Access to cold and lightning spells - Lightning Bolt icon action bg3Lightning Bolt, Cone of Cold icon action bg3Cone of Cold, Chain Lightning icon action bg3Chain Lightning, etc.
  • Access to a variety of cantrips like Friends icon action bg3Friends, which are especially useful if you are the main character, as you can win over the dialogues
  • Metamagic mechanic and Sorcery points. You will be able to cast full spells using Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell, giving a unique advantage over normal cleric builds.
  • Heart of the Storm icon passive feature bg3Heart of the Storm​ allows for additional damage when casting lightning or thunder spells. This is a slight damage boost against foes that hit multiple targets.
  • Additional storm-themed spells - Create or Destroy Water icon action bg3Create or Destroy Water, Sleet Storm icon action bg3Sleet Storm, Call Lightning icon action bg3Call Lightning, etc.

Build Variations

Here are some variations that work similarly and utilise the same classes at their core.

Setup Description
Draconic Bloodline Sorcerer:
  • 10 Sorcerer
  • 2 Tempest Cleric
A similar variation to this build offers access to Destructive Wrath icon passive feature bg3Destructive Wrath. You also get to access level 5 spells like Cone of Cold icon action bg3Cone of Cold, Ice Storm icon action bg3Ice Storm, and Confusion icon action bg3Confusion, which can be equally important. This does make for a somewhat more versatile build. Access to Chain Lightning icon bg3Chain Lightning is possible with either Scroll of Chain Lightning icon bg3Scroll of Chain Lightning or Markoheshkir icon bg3Markoheshkir
The Talos Dragonling:
  • 6 Tempest Cleric
  • 6 Draconic Sorcerer
This variation gets 2x Channel Divinity charges for Destructive Wrath icon passive feature bg3Destructive Wrath​ and a unique effect for lightning spells - Thunderbolt Strike icon passive feature bg3Thunderbolt Strike. However, it is limited to only level 3 spells, which might be a dealbreaker for some. Again, you can rely on Markoheshkir icon bg3Markoheshkir and scrolls for those high-level spells.

Build Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

This is a general overview of the build that contains item and leveling choices. I go deeper into the setup, combat approach and gear selection reasons for the progression of each act.

Leveling

Level Class Selection
1 Sorcerer 1 Cantrips: Shocking Grasp icon action bg3Shocking Grasp​, Minor Illusion icon bg3Minor Illusion, Ray of Frost icon bg3Ray of Frost, Friends icon bg3Friends
Spells: Magic Missile icon bg3Magic Missile, Mage Armour icon bg3Mage Armour
Subclass: Storm Sorcery
Abilities: STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 10, CHA - 17 (15+2)
Skills: Deception, Intimidation, Persuasion
2 Sorcerer 2 Spells: Shield icon bg3Shield
Metamagic: Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell, Metamagic: Extended Spell icon bg3Metamagic: Extended Spell
3 Sorcerer 3 Spell: Cloud of Daggers icon action bg3Cloud of Daggers
Metamagic: Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell
4 Sorcerer 4 Cantrips: Bone Chill icon action bg3Bone Chill
Spells: Chromatic Orb icon bg3Chromatic Orb
Feat: Dual Wielder icon bg3Dual Wielder or Ability Improvement +2 Charisma
5 Sorcerer 5 Spells: Lightning Bolt icon action bg3Lightning Bolt
6 Sorcerer 6 Spells: Hypnotic Pattern icon action bg3Hypnotic Pattern
Replace Spell: Cloud of Daggers icon bg3Cloud of Daggers -> Counterspell icon bg3Counterspell
7 Sorcerer 7 Spells: Ice Storm icon bg3Ice Storm
8 Sorcerer 8 Spells: Confusion icon bg3Confusion
Feat: Dual Wielder icon bg3Dual Wielder or Ability Improvement +2 Charisma
9 Sorcerer 9 Spells: Cone of Cold icon bg3Cone of Cold
10 Sorcerer 10 Cantrips: Mage Hand icon bg3Mage Hand
Spells: Hold Monster icon bg3Hold Monster
11 Sorcerer 11 Spells: Chain Lightning icon bg3Chain Lightning
12 Sorcerer 12 Spells: Globe of Invulnerability icon bg3Globe of Invulnerability
Feat: Alert icon bg3Alert or Actor icon bg3Actor or War Caster: Concentration icon bg3War Caster: Concentration icon bg3Concentration

Gear Choices

BG3 Build Equipment Embed
Build ID: 1655
Mode: Paper Doll
Sets: Act 1, Act 2, Act 3

Synergy with other builds

The build is pretty self-sufficient in terms of synergies. It can by itself setup Wet icon bg3Wet via Create Water icon bg3Create Water or Water icon bg3Water and then unleash lightning spells with double damage. Still, there are a few things that can help you in the right direction:

Having a Cleric in the party

Clerics, especially those with popular reverberation setup - Spirit Guardians icon bg3Spirit Guardians + Boots of Stormy Clamour icon bg3Boots of Stormy Clamour + Luminous Armour icon bg3Luminous Armour + Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies are a very powerful setup for this. Many of your lightning spells use Dexterity saving throws and Reverberation icon bg3Reverberation or Prone icon bg3Prone give increased chances of success. Here are good options for that:

Another good thing is that clerics get access to Create Water icon bg3Create Water, which can help you to save an action point and land an additional offensive spell if needed.

Other lightning or cold casters

As you will be applying Wet icon condition bg3Wet​ on enemies, you can add to your group almost any caster that can use cold or lightning spells. This will make it very easy to deal huge amounts of damage in a single turn.

Level 1 - Character Creation

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Storm Sorcerer build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
halfling bg3Halfling The good thing is that Storm Sorcerer does not need to be as much on the frontlines and can play as a caster. This opens up options for shorter races.
Half-Elf Baldur's Gate 3High Half-Elf Comes with a selection of additional cantrip and shield proficiency. For the former, pick something utility. Sadly, the cantrip spellcasting modifier is intelligence.
dragonborn bg3Blue Dragonborn
  • Lightning Breath icon action bg3Lightning Breath
  • Draconic Ancestry icon passive feature bg3Draconic Ancestry
Although the race is somewhat disappointing, it still fits the theme pretty well, as it represents lightning elements.
dragonborn bg3Bronze Dragonborn
  • Lightning Breath icon action bg3Lightning Breath
  • Draconic Ancestry icon passive feature bg3Draconic Ancestry
Human Baldur's Gate 3Human
  • Civil Militia icon passive feature bg3Civil Militia
  • Human Versatility icon passive feature bg3Human Versatility
This is one of the rare occasions where I would recommend going with a human. You can get Shield proficiency that will be valuable throughout the game for various bonuses and increased Armour class.
gnome bg3Deep Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Stone Camouflage icon passive feature bg3Stone Camouflage
With a general Advantage icon bg3Advantage to mental checks with Gnome Cunning icon passive feature bg3Gnome Cunning on some deadly spells.

Class Choices

This section will cover what class-related choices you should pick for the optimal setup

Class

Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Cantrips Description
Shocking Grasp icon action bg3Shocking Grasp A very useful melee range spell, that allows to disable enemy reactions.
Minor Illusion icon bg3Minor Illusion A powerful cantrip that can help lure enemies to one place before combat. Then you can exploit this for area of effect spells or attacks to inflict large amounts of damage or control.
Ray of Frost icon bg3Ray of Frost An offensive cantrip giving ranged cold damage and slowing enemies down.
Friends icon bg3Friends This can be situationally useful, especially as the main character. The main problem is that if it is cancelled near the target NPC, they will attack. So, only do that once you are further away.

Spells

Spells Description
Magic Missile icon bg3Magic Missile A good spell to have in the arsenal, in the early game, as it has a 100% hit chance and is perfect for eliminating specific targets. The missiles can target enemies that you cannot see.
Mage Armour icon bg3Mage Armour Easily guarantees 13 Armour Class while wearing robes. With 16 Dexterity, this will result in 16 Armour Class, on par with Heavy armour users. Later on, you will have light and medium armour options, so the spell loses its value.

Subclass

Overview
storm sorcery bg3Storm Sorcery
Features
Tempestuous Magic icon passive feature bg3Tempestuous Magic After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Background

Backgrounds are generally for roleplay and skill proficiency, so in a generally well-made party, they will serve minimal purposes.

  1. They give a role-playing option of your previous history, if you are into that.
  2. It gives skill proficiencies, meaning that you get an additional bonus when you roll that skill check in which you are proficient. This depends on your proficiency bonus, which increases as you level up.

Here are my recommendations based on this build

Background Skills Description
Guild Artisan Insight
Persuasion
Gives persuasion proficiency, for better dialogue checks.
Entertainer Acrobatics
Performance
Improves Acrobatics skills and gives bonuses to Performance for some dialogue checks.
Noble History
Persuasion
Although you will have low intelligence the Persuasion check improvement is good. But it's an inferior option to Guild Artisan in my opinion.

Abilities

Now, let's take a look at the abilities of the Storm Sorc build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel's Hair icon bg3Auntie Ethel's Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
BG3 Build Ability Points
Build ID: 1655

Skill Proficiencies

Overall, skill selection should be influenced by your role-playing and background decisions. However, you generally still want options that offer the best benefits. I recommend picking skills for which you have a high ability modifier or those that are useful in general:

  • Deception
  • Intimidation
  • Persuasion

Act 1 - Levels 2-6 - Wilderness

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Leveling Progression

Level 2

You already get a pretty good source of features:

Actions Description
Create Sorcery Points icon action bg3Create Sorcery Points Spend Spell Slots to gain Sorcery Points. Once you get some more metamagic options, you could sacrifice spell slots to cast two spells in one turn or increase your range.
Create Spell Slot icon action bg3Create Spell Slot Spend Sorcery Points to unlock a Spell Slot. You could create a higher-tier spell slot to increase the damage over what you can at the current level

Now the key is to choose appropriate spells, as Sorcerers are very limited in their choices:

Spells Description
Shield icon bg3Shield A very valuable spell, that can give an instant +5 Armour Class for a cost of reaction to avoid enemy hits.

The last choice is metamagic:

Metamagic Description
Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell Enables you to twin-cast single-target spells, enabling very powerful setups. For example, double Chromatic Orb icon bg3Chromatic Orb.
Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell Can help extend duration of spells. For example Create Water icon bg3Create Water can be applied for 6 turns, Hypnotic Pattern icon bg3Hypnotic Pattern for 4 and more.

Stacking Sorcery Points

The main point that you will want to utilise from Sorcerer is Sorcery Points. They play a big role in the whole combat loop and allow you to utilise Metamagic (I will cover its options in the next section).

The points can be pretty limited if you heavily utilize them. You can work around this by using Create Sorcery Points icon action bg3Create Sorcery Points​ and consuming spell slots. They are important for spellcasting, so using all of them is quite expensive for Sorcery Points. However, 2 items in particular give free spell slots:

  • Pearl of Power Amulet icon bg3Pearl of Power Amulet - restores up to a level 3 spell slot, so 3 sorcery points, obtained in Act 1.
  • Spellcrux Amulet icon bg3Spellcrux Amulet - allows restoring up to a level 6 spell slot, but Create Sorcery Points icon action bg3Create Sorcery Points​ only works max on a level 5 spell slot. Available in Act 2.

So with these, you can get 8 Sorcery points every long rest, which is substantial and can help you use something like Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ or Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ multiple times per long rest.

Of course, you can go crazy and use Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve, which allows you to restore level 1-2 spell slots. Use those with Create Sorcery Points icon bg3Create Sorcery Points, where you can end up with 20 or even more points. This is kind of a glitch, so I leave this to your discretion.

Metamagic

This one is pretty important and is the main feature that allows sorcerers to stand out from other casters. At first, you get two metamagic options, and as you progress 2 more will be available. Let me cover their main usages:

  • Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell - this one can be very powerful, especially if used correctly, with weaker spells. For example, in the early game, you can twin Chromatic Orb icon bg3Chromatic Orb which gives a huge damage boost for a very cheap cost. Same for other spells, like Haste icon bg3Haste or Blindness icon bg3Blindness. The major caveat is the Act 3 staff Markoheshkir icon bg3Markoheshkir. When activating Bolts of Doom icon bg3Bolts of Doom you can twin Chain Lightning icon bg3Chain Lightning, specifically from this weapon.
  • Metamagic: Extended Spell icon bg3Metamagic: Extended Spell - is another very powerful tool. First, some encounters might be longer so extending spells like Command icon bg3Command, Hypnotic Pattern icon bg3Hypnotic Pattern or others is beneficial. 
  • Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell - gives the ability to cast a full spell with a bonus action. This means you can cast very powerful spell options and greatly increase your damage and combat potential for the cost of 3 sorcery points. This is unlocked at level 3.

Level 3

This level is mainly for unlocking the new level 2 spells.

Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers This can be used to target multiple enemies and is very good in passages or choke points. The spell deals damage when it's cast and when the enemy's turn begins. This means you do 2x damage by default.

The last choice is metamagic:

Metamagic Description
Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell This is a very powerful option as it enables you to cast a full spell using the bonus action.

Level 4

This level gives additional spell selection, a cantrip and a new feat.

Cantrips Description
Bone Chill icon bg3Bone Chill There are a few encounters where this can be extremely helpful to disable the enemy health regeneration: Map icon bg3Fire Element and Map icon bg3Apostle of Myrkul

Now you can also choose a spell

Spell Description
Chromatic Orb icon bg3Chromatic Orb This spell is pretty good, as it can use different elements. Moreover, the Chromatic Orb: Thunder icon bg3Chromatic Orb: Thunder variation has 3d8 damage. 

The main improvement of this level is Feat, which unlocks a few potential options:

Feat Description
Ability Improvement +2 Charisma This is the most obvious one and is perfect if your race has access to shield proficiency (like Humans or Half-Elves).
Dual Wielder icon passive feature bg3Dual Wielder If you have shield proficiency this can be delayed to later. However, if not, then dual-wielding Melf's First Staff icon bg3Melf's First Staff with The Spellsparkler icon bg3The Spellsparkler is the best setup in Acts 1 and 2. This will also give +1 AC.

Level 5

Level 3 spells are unlocked

Spells Description
Lightning Bolt icon action bg3Lightning Bolt The core spell of this build that you will use during most of the encounters. I will cover how to maximize the damage with it in the mechanics section. Overall, just make sure to use it on Wet icon bg3Wet enemies to maximise lightning damage.

Level 6

A new feature and spell options are unlocked:

Features Description
Heart of the Storm icon passive feature bg3Heart of the Storm When you cast a Spell of level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6m take additional Lightning or Thunder damage equal to half your Sorcerer level.
Heart of the Storm: Resistance icon passive feature bg3Heart of the Storm: Resistance You are resistant to Lightning and Thunder damage.
Call Lightning icon action bg3Call Lightning A perfect skill to hit multiple enemies that are close to each other. Also, it can be reused next turns without expending spell slots if your Concentration icon bg3Concentration is not broken. However, it will break other spell concentration
Sleet Storm icon action bg3Sleet Storm Amazing crowd control spell that disrupts spellcaster concentration and creates Ice surfaces. After one turn this changes into water. It can be electrified or wet enemies can be hit for double damage.
Gust of Wind icon action bg3Gust of Wind Creates a wide cone of wind that pushes enemies 5 meters and throws them off balance. I use Thunderwave which also deals damage.
Create or Destroy Water icon action bg3Create or Destroy Water You can use this spell to make your foes wet. It is a perfect choice to be used with Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell. After that follow up with Lightning Bolt icon action bg3Lightning Bolt​ or Call Lightning icon action bg3Call Lightning​ for double damage.
Thunderwave icon action bg3Thunderwave It allows you to knock back targets and deal thunder damage.

For spells, there are multiple good options:

Spells Description
Haste icon action bg3Haste You can use Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ to target yourself and an ally. This is a very powerful combo, almost guaranteeing a win.
Hypnotic Pattern icon action bg3Hypnotic Pattern Can help to disable a wide area of targets. The spell is somewhat limited and also targets allies.

I would also do a spell replacement, as one of them will no longer be relevant:

Remove Spell Add Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers Counterspell icon action bg3Counterspell Can be a lifesaver against enemy casters in case they try to cast a powerful spell.

Gear Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.
BG3 Build Equipment Embed
Build ID: 1655
Mode: Full Equipment
Sets: Act 1

Gameplay and mechanics

Using Minor Illusion

On the other hand, you can also use something like Minor Illusion icon action bg3Minor Illusion​ to pull enemies together, changing their vision cones, and attacking with the same spell but hitting all of them. This is a very powerful cantrip that can be overlooked.

First, it does not break Invisibility or stealth (unless you get seen). Second, enemies, when not in combat, will chase it, meaning they will change their vision direction. Third, on most occasions, they will come closer to investigate the illusion.

This creates various opportunities like landing a powerful Area of Effect spell from caster or scrolls, or hitting with wide attacks.

The recommended combat loop

Sorcerer is pretty straightforward to play, especially if you do plenty of long rests to restore spell slots. Here are some tips:

  • Magic Missile icon action bg3Magic Missile​ is one of the best picks for early games. You get a 100% hit chance and get bonus damage via The Spellsparkler icon bg3The Spellsparkler + Psychic Spark icon bg3Psychic Spark.
  • Shield icon action bg3Shield​ is perfect for avoiding early-game wipes. Just make sure to have a free level 1 spell slot to activate it.
  • You can use Chromatic Orb icon bg3Chromatic Orb and then Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell for really good damage output. The Chromatic Orb: Thunder icon bg3Chromatic Orb: Thunder version has 3d8 base damage.
  • Once you unlock level 2 spell slots Cloud of Daggers icon action bg3Cloud of Daggers​ can be used to hit enemies that are stacked together. There are a few encounters where you can hit up to 3 enemies in one turn.
  • Minor Illusion icon action bg3Minor Illusion​ can be used to lure enemies into one place before combat. This works extremely well with Cloud of Daggers icon action bg3Cloud of Daggers​ and other area-of-effect spells.
  • Once you get Lightning Bolt icon action bg3Lightning Bolt​ use it together with wet status (Water Bottle or Create Water icon action bg3Create Water​), to inflict huge amounts of damage.
  • You can do a nova round with Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ + Haste icon action bg3Haste​/Potion of Speed, to unleash up to 3 spells per turn, in most scenarios easily beating the encounter.
  • Sleet Storm icon bg3Sleet Storm can be an extremely potent spell if well placed. Try casting it on a group of enemies, specifically melee ones, so that they would be forced to move through the ice.
  • You can use Thunderwave icon bg3Thunderwave to instantly kill enemies by pushing them off the ledges into Chasms.

Act 1.5 - Level 7 - Rosymorn Monastery

I will assume that you have reached level 7 as you reach the Map icon bg3Rosymorn Monastery Trail. It has plenty of stuff to explore and some important story bits. The whole map also contains significant gear that you should be on the lookout for. 

Leveling Progression

Level 7 - Sorcerer Lv 7

Level 4 spells are unlocked:

Spell Description
Ice Storm icon action bg3Ice Storm Drops Icicles from the sky that deal both ice and physical damage. Creates an Ice surface, which can make enemies Prone icon bg3Prone and skip their turns. This can immobilize large groups of foes as they continue to slip.

Gear Recommendations

There are a couple of items that I would take a look here; otherwise, the previous Act ones are already enough

BG3 Build Equipment Embed
Build ID: 1655
Mode: Full Equipment
Sets: Act 1.5

Gameplay and mechanics

The recommended combat loop

No major changes to the playstyle, just remember to utilise the newly obtained Ice Storm icon bg3Ice Storm if needed on a large group of enemies.

Act 2 - Level 8-10 - Shadow Lands 

Depending on your choices, you might even reach Act 2 at level 7, so check the previous recommendations. In most cases, people will enter Act 2 via Map icon bg3Path to Rosymorn Monastery Trail

Leveling Progression

Level 8 - Sorcerer Lv 8

Another feat and additional spell slot is unlocked. Here are my spell recommendation:

Spell Description
Confusion icon action bg3Confusion Makes enemies lose control of themselves and do unexpected things. They may skip a turn, attack allies, run around, etc. This lasts for 3 turns and can be an effective way to control a large area.
Greater Invisibility icon action bg3Greater Invisibility This is a great spell especially if you have a stealthy character in your party. They can then use their high stealth rolls to attack enemies multiple times before being detected.
Dimension Door icon action bg3Dimension Door Can be situationally useful to give a movement speed boost to allies. But it's more of a utility spell than an offensive one.

For feats:

Feat Description
Ability Improvement - +2 Charisma Pick this if you have not taken it yet. This will improve the spellcasting modifier.
Dual Wielder icon passive feature bg3Dual Wielder Should be picked if you did not take it earlier. The upcoming Act 3, will have plenty of good weapons that you will want to dual-wield.
Alert icon bg3Alert Another option, that almost guarantees that you go first, and cannot be Surprised icon bg3Surprised.

Level 9 - Sorcerer Lv 9

Level 5 spells are unlocked

Spell Description
Cone of Cold icon action bg3Cone of Cold It is a cold spell that can be used from the melee range in a large cone. Make enemies wet before using it for double damage. It also freezes the Wet icon bg3Wet ground.

Level 10 - Sorcerer Lv 10

First, you can pick the last cantrip from Sorcerer:

Cantrips Description
Mage Hand icon bg3Mage Hand Can be situationally useful, to throw various items or interact with ingame objects.
Light icon bg3Light By casting it on an object or a character, it can help activate various items like Callous Glow Ring icon bg3Callous Glow Ring or Coruscation Ring icon bg3Coruscation Ring.

Of course, here is my spell recommendation:

Spell Description
Hold Monster icon action bg3Hold Monster In some cases, this spell can disable a powerful foe, which opens up guaranteed critical hits for your allies.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 1655
Mode: Full Equipment
Sets: Act 2

Gameplay and mechanics

This is an important section, as the build gains major changes in how it plays, thanks to various unlocked items.

The recommended combat loop

  • You can utilize Sleet Storm icon bg3Sleet Storm in various Act 2 encounters, where it will outright force enemies to fall down and skip their turns.
  • I really love Confusion icon bg3Confusion, and it can really break enemy combat potential. Another good thing is that it does not target allies.
  • Hold Monster icon bg3Hold Monster can be really useful against strong targets, where Hold Person icon bg3Hold Person might not work. If you have other characters like melee figters or archers, they can immensely benefit from the guaranteed critical hits.

Act 3 - Level 11-12 - Rivington and Lower City

You are close to reaching the game finale, or so you think. The last part of the game is huge and can be both intimidating and overwhelming.

Here are some recommendations from me:

  • You don't need to do all the side quests here; they can take up to 40 hours or more, depending on what you decide to do
  • Leave some quests for other runs. As you reach the maximum level, the game might become less satisfying. This will give a new perspective for your next playthroughs, to find novelty and discovery.
  • There is a lot of good gear that improves the build, so be sure to get it.

Leveling Progression

Level 11 - Sorcerer Lv 11

Features Description
Storm's Fury icon passive feature bg3Storm's Fury Gives protection against melee-range enemies that dare to attack you. Good use of your reaction.

For spells:

Spell Description
Chain Lightning icon action bg3Chain Lightning This is a mandatory pick as it enables you to hit 4 times or 4 enemies. With wet status applied this can win an encounter in one turn.

Level 12 - Sorcerer Lv 12

The last spell to pick:

Spell Description
Globe of Invulnerability icon action bg3Globe of Invulnerability I do recommend having this spell at least on one caster. It is very powerful and can make the end game bosses much easier and safer.
Disintegrate icon action bg3Disintegrate A deadly single-target spell. You can also use it together with Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ for double damage.

Overall, the core of the build should be done, especially as you have all bases covered via gear or previous feats. Here are some nice options:

Feat Description
Alert icon bg3Alert Helps ensure that you go first in most of the encounters, especially if not using Hellrider Longbow icon bg3Hellrider Longbow
Actor icon bg3Actor Can help you round up Charisma if this was not done.
War Caster: Concentration icon bg3War Caster: Concentration The concentration Saving Throw icon bg3Saving Throw advantage is a great addition if you are not using items like Armour of Landfall icon bg3Armour of Landfall

You can also make one adjustment if you are no longer using Mage Armour icon bg3Mage Armour:

Remove Spell Add Spell Description
Mage Armour icon bg3Mage Armour Eyebite icon bg3Eyebite If you went with Armour of Landfall icon bg3Armour of Landfall you can change Mage Armour icon bg3Mage Armour to another spell.

To be fair, there are a lot of good alternatives here - Hold Person icon bg3Hold Person, Telekinesis icon bg3Telekinesis, Fear icon bg3Fear, etc. So don't be afraid to test out various spell options.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 1655
Mode: Full Equipment
Sets: Act 3

Gameplay and mechanics

In general, Act 3 does not bring much in terms of how the gameplay changes. It's just optimisations to your gear and higher-level spell unlocks

The recommended combat loop

With level 5 and level 6 spell slots unlocked, and ultimate items at your disposal, stuff gets really serious:

  • The main priority for the caster is getting Markoheshkir icon bg3Markoheshkir. Now you can use Bolts of Doom icon bg3Bolts of Doom from Kereska's Favour icon bg3Kereska's Favour to get access to free Chain Lightning icon bg3Chain Lightning. This version is special as it works with Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell
  • Remember to keep enemies Wet icon bg3Wet. The easiest, but somewhat expensive option is Create Water icon bg3Create Water, followed by destroying Water icon bg3Water near enemy's feet. After that you can follow up with Chain Lightning icon bg3Chain Lightning, Lightning Bolt icon bg3Lightning Bolt, Call Lightning icon bg3Call Lightning, etc.
  • Call Lightning icon bg3Call Lightning can be especailly spell slot efficient, if your Concentration slot is free, as only the first cast uses spellslots
  • Try to group enemies either with something like Black Hole icon bg3Black Hole or Minor Illusion icon bg3Minor Illusion (before combat). Void Bulb icon bg3Void Bulb is another good option. If you have 4+ enemies stacked use upcasted Lightning Bolt icon bg3Lightning Bolt for huge damage output.
  • If you are using the best staves try to keep Arcane Battery icon bg3Arcane Battery on hand, in case you will need a level 6 spell at any instant.
  • Globe of Invulnerability icon bg3Globe of Invulnerability is ridicilously powerful spell. I recommend having it in case you want to be careful with an encounter, and don't know what will happen.

Maximizing - Abilities, Illithid Powers, Consumables

Maximising Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Charisma

  1. 17 Charisma - the base for character creation.
  2. Act 1 - Auntie Ethel's Hair icon bg3Auntie Ethel's Hair - you will want to get +1 Charisma if you pick this choice.
  3. Feat - +2 Charisma
  4. Act 3 - Mirror of Loss - Patriar's Memory - +1 Charisma if you did not take Auntie Ethel's Hair icon bg3Auntie Ethel's Hair
  5. Act 3 - Mirror of Loss - +2 Charisma
  6. You can reach 24 Charisma if you take both Patriar's Memory + Auntie Ethel's Hair icon bg3Auntie Ethel's Hair and pick Actor icon bg3Actor feat

Reasonably, you can reach 22 Charisma, with 24 if maximising all the choices.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base An easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponise your reaction before obtaining Counterspell icon action bg3Counterspell.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximise the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a Disadvantage icon bg3Disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.
Fracture Psyche icon action bg3Fracture Psyche Elite Weakens enemies by reducing their Armour Class. Now it's easier to hit them.

Potions, Elixirs and other Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.
Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve Restores level 1 and 2 spell slots. This can be used to turn spell slots into Sorcery points via Create Sorcery Points icon bg3Create Sorcery Points.
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber Acts as a Long Rest, restoring all spell slots. Can be used with Create Sorcery Points icon bg3Create Sorcery Points.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Scrolls

This is one of the most overpowered mechanics in the game. At first, it might seem that you earn those old, boring spells that you can learn yourself. However, as you play more and more, and get higher-level spells, you can see - wait, I can save a spell slot casting this.

Yeah, and this is where their power comes. During the whole playthrough, you will probably collect a lot of these, so I recommend using them whenever you can.

Conclusion

Thank you for reading the Storm Sorcerer Build for Baldur's Gate 3. This is truly simple and yet a very powerful build that can carry the whole party in terms of damage potential. If you want to release lightning spells left and right, this build is for you.

Cheers!

 

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