Act 2 Missable Items Checklist - Baldur's Gate 3 (BG3)
Here is a Checklist for Act 2 missable or unique items in Baldur's Gate 3. This should help you follow and collect all the most powerful items to make the most out of your playthrough.
How does it work?
- No need for any registering or logins, with the current functionalities
- The checklist persists on the same browser and doesn't disappear if you leave the page.
- Hovering on an item will give additional information (I am still working on including all of it from game files)
- You can click on the items, and some of them explain how to obtain them in greater detail.
- Items highlighted with gold color, are important for many builds, and I recommend picking them up even if you are not making a specific build. They can become useful if you will do a respec.
Credits and Thank yous:
- bg3.wiki - an amazing resource that helped to go through all locations in the game
- Greg758 and Kastorex - from BG3 Discord for sharing recommended item list for various builds
Shadow-Cursed Lands
Ruined Battlefield
Found | Name | Assigned Member | Information |
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Great gloves that can be used on some builds that concentrate on stacking Radiationg Orbs like clerics. | ||
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Excellent ring for additional damage rider that is very effective in Act 2, due to obscured areas. | ||
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Excellent ring to stack debuffs for casters. | ||
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Last Light Inn
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One of the most important pieces of equipment for cantrip-heavy users or casters. You will not be able to obtain it as Dark Urge |
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Requires killing Isobel | ||
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Requires killing Isobel | ||
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Can be obtained if not gotten in Act 1. | ||
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One of the best hats for casters using ![]() |
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Dammon
If you attacked the Druid's Grove all the items below will not be available.
Found | Name | Assigned Member | Information |
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Excellent weapon, that has high damage and works well on Pact of the Blade warlocks. | ||
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Excellent bow if you do not have a source for ![]() |
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One of the best martial gloves in Act 2, with hits damage rider, and Bleeding effect. | ||
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Quartermaster Talli
Found | Name | Assigned Member | Information |
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Excellent defensive amulet for almost any build. | ||
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The best medium armor in Act 2, if you have 16 or more dexterity. | ||
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One of the most versatile cloaks in the game, fitting almost any character build. |
Mattis
Found | Name | Assigned Member | Information |
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Barcus Wroot
Found | Name | Assigned Member | Information |
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Excellent gloves, be sure to activate them before combat for maximum effectiveness. | ||
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Cellar
Found | Name | Assigned Member | Information |
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Great ring for builds that aim at stacking Radiating Orbs to weaken enemies. | ||
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Reithwin Town
Found | Name | Assigned Member | Information |
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Reithwin Graveyard
Found | Name | Assigned Member | Information |
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Used together with ![]() |
House of Healing
Found | Name | Assigned Member | Information |
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Used together with ![]() |
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Can be used to improve party damage by paralyzing an enemy, | ||
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House of Healing Morgue
Found | Name | Assigned Member | Information |
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Extremely useful ring if your party uses the ![]() |
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Mason's Guild
Found | Name | Assigned Member | Information |
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One of the best items in the game for any kind of spell sword/gish build. |
Reithwin Tollhouse
Found | Name | Assigned Member | Information |
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Sharran Sanctuary
Found | Name | Assigned Member | Information |
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Ritual Dagger of Shar | - |
The Waning Moon
Found | Name | Assigned Member | Information |
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Moonrise Towers
Found | Name | Assigned Member | Information |
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Great amulet for builds that use multi-hit spells like ![]() ![]() |
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Can be used to pass the darkness. |
Lann Tarv
Found | Name | Assigned Member | Information |
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An excellent two-handed weapon with a strong damage rider. | ||
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The +3 bonus is significant, ensuring that you will be one of the first to start the turn. | ||
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Best Heavy armor in Act 2. | ||
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One of the best offhand shortswords thanks to its good damage rider. | ||
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If not obtained in Act 1. |
Roah Moonglow
Found | Name | Assigned Member | Information |
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Extremely useful glaive, that you can use its special effects to buff other weapons. | ||
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Excellent hat for Ranged martials that use bows. It helps to alleviate the ![]() |
Araj Oblodra
Found | Name | Assigned Member | Information |
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This ring is one of the most highly sought items by most of the builds in the game. Gives a permanent Advantage, making your attacks hit with a higher chance. | ||
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Excellent ring for Monk or other melee builds that rely on close-range combat. | ||
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Prison
Found | Name | Assigned Member | Information |
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This amulet can be worn only when you need its effect, allowing you to restore those expensive spell slots. | ||
Wulbren's Hammer | |||
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Rooftop
Access it after visiting Gauntlet of Shar
Found | Name | Assigned Member | Information |
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Grand Mausoleum
Found | Name | Assigned Member | Information |
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Excellent weapon for Eldritch Knight Throwing Build, as you get a bonus damage rider and can wear a shield. | ||
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Gauntlet of Shar
Found | Name | Assigned Member | Information |
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Excellent ring for Paladin builds where critical damage can result in huge bonus damage. | ||
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Shadowfell
Found | Name | Assigned Member | Information |
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One of the best two-handed weapons in the game. However, this requires a major evil decision, so be mindful of that. | ||
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A good choice alternative to ![]() ![]() |
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Excellent gloves with good damage rider and solid bonus spell that costs only bonus action. |
Mind Flayer Colony
Found | Name | Assigned Member | Information |
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The best shield for casters | ||
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Conclusion
Thank you for using this list, and I hope it helped to pick the crucial items through Act 2. Now, you can move to the Act 3 Unique Item checklist.
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