Bladelock build - Melee Warlock

Bladelock build - Melee Warlock - Baldur's Gate 3 (BG3)

By zanuffas
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The post covers Best Bladelock Build for Baldur's Gate 3. It is Melee Warlock that is effective in close combat. Moreover, it can also utilize Eldritch Blast for long-range damage. As a Warlock, you will also have the help of your patron and access to some amazing damage and control spells.

Bladelock - Melee Warlock Build

This is a very solid build setup where you go 12 levels in Warlock. You also take Pact of the Blade icon passive feature bg3Pact of the Blade​ to effectively use melee weapons. This does not mean that you will always use them. However, it is a strong option.

As a Warlock, you still have access to the famous Eldritch Blast icon action bg3Eldritch Blast​ cantrip and an array of Spells to deal with enemies using Control or damage. The build will also heavily depend on itemization as these options will decide what highest damage you can do.

Another good aspect of going Bladelock is that you can utilize the unique synergy of Darkness icon action bg3Darkness​ and Devil's Sight icon passive feature bg3Devil's Sight​ to become the ultimate melee combatant, safely chipping away at enemies. This trivializes many of the game encounters.

Did this pique your interest? If yes, here is a short overview if you are interested before diving deep into the build.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

Bladelock Leveling Overview Expand
Level Class Selection
1 Warlock 1 Cantrips: Eldritch Blast icon action bg3Eldritch Blast, Friends icon action bg3Friends
Subclass: The Fiend
Spells: Hellish Rebuke icon action bg3Hellish Rebuke, Hex icon action bg3Hex
STR - 8, DEX - 16, CON - 14, INT - 8, WIS - 10, CHA - 17
Skills: Deception, Intimidation
2 Warlock 2 Spells: Armour of Agathys icon action bg3Armour of Agathys
Eldritch Invocations: Agonising Blast icon passive feature bg3Agonising Blast, Armour of Shadows icon passive feature bg3Armour of Shadows
3 Warlock 3 Spells: Cloud of Daggers icon action bg3Cloud of Daggers
Pact Boon: Pact of the Blade icon passive feature bg3Pact of the Blade
4 Warlock 4 Cantrips: Minor Illusion icon action bg3Minor Illusion
Spells: Darkness icon action bg3Darkness
Feat: Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ or Ability Improvement +2 Charisma
5 Warlock 5 Spells: Hunger of Hadar icon action bg3Hunger of Hadar
Eldritch Invocations: Devil's Sight icon passive feature bg3Devil's Sight
Replace Spell: Hellish Rebuke icon action bg3Hellish Rebuke​ -> Fireball icon action bg3Fireball
6 Warlock 6 Spells: Counterspell icon action bg3Counterspell
Replace Spell: Cloud of Daggers icon action bg3Cloud of Daggers​ -> Hold Person icon action bg3Hold Person
7 Warlock 7 Spells: Wall of Fire icon action bg3Wall of Fire
Eldritch Invocations: Repelling Blast icon passive feature bg3Repelling Blast
8 Warlock 8 Spells: Fear icon action bg3Fear
Feat: Ability Improvement +2 Charisma or Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In
9 Warlock 9 Spells: Cone of Cold icon action bg3Cone of Cold
Eldritch Invocations: Dreadful Word icon passive feature bg3Dreadful Word
10 Warlock 10 Cantrips: Blade Ward icon action bg3Blade Ward
Spells: Hold Monster icon action bg3Hold Monster
11 Warlock 11 Mystic Arcanum: Eyebite icon action bg3Eyebite
Spells: Flame Strike icon action bg3Flame Strike
12 Warlock 12 Spells: Misty Step icon action bg3Misty Step
Eldritch Invocations: Lifedrinker icon passive feature bg3Lifedrinker
Feat: Alert icon passive feature bg3Alert​ or War Caster: Concentration icon passive feature bg3War Caster: Concentration

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Beast Master build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability, especially in the early game.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
This is the race that I would recommend going with Bladelock. It gives medium armor proficiency, which greatly expands the armor that you can wear. Moreover, it gets some good actions like Misty Step icon action bg3Misty Step​ and Astral Knowledge icon action bg3Astral Knowledge.
Half-Orc Baldur's Gate 3Half-Orc
  • Savage Attacks icon passive feature bg3Savage Attacks
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Darkvision icon passive feature bg3Darkvision
A great choice, especially if you plan on going melee. The critical damage bonus is okay, but Relentless Endurance icon passive feature bg3Relentless Endurance​ is what will make you exceptional in close combat.
dwarf bg3Duergar Dwarf
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
I love this pick as Invisibility icon action bg3Invisibility​ allows for some good combat surprises. Moreover, you can cast Enlarge icon action bg3Enlarge​ without concentration.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision​|
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Comes with improved movement speed which is good, and extremely useful for melee builds.
Half-Elf Baldur's Gate 3Wood Half-Elf
  • Civil Militia icon passive feature bg3Civil Militia
  • Darkvision icon passive feature bg3Darkvision
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Comes with improved movement speed which is good, and useful for melee builds. You can also equip a shield, which is great for improving AC early in the game.

Class

Overview
warlock Baldur's Gate 3Warlock
Features
ico_mini_spellSlot_warlock Baldur's Gate 3Warlock Spell Slots These spell slots can be used to cast spells and refill each Short Rest.

Cantrips

Cantrips Description
Eldritch Blast icon action bg3Eldritch Blast The iconic cantrip of Warlock gets significantly more powerful as you level up and unlock new features.
Friends icon action bg3Friends This cantrip is mandatory if you are playing as a main character. Otherwise, skip it.
Mage Hand icon action bg3Mage Hand An alternative cantrip, that you can use to solve some puzzles. It can also perform adequately in early-game combat - throw items, shove, etc.

Subclass

I think there are a few options that you can pick here, specifically when going for the Bladelock build. I would like to suggest those that would mostly fit a melee warlock setup.

Subclass Description
the fiend bg3The Fiend You could say this is more of a "versatile" option. You get Dark One's Blessing icon passive feature bg3Dark One's Blessing​ and a wide array of Fire spells. Another highlight is Command icon action bg3Command​ which is one of the best control spells in the game, not requiring any concentration.
the great old one bg3The Great Old One This subclass also fits the melee warlock build well. The main highlight is the Mortal Reminder icon passive feature bg3Mortal Reminder​ effect which can immobilize enemies. Sadly the spell options are not as good in my opinion, as something like Fireball icon action bg3Fireball​ is hard to compete against.

For this build progression, I will be going with:

Overview
warlock_fiend Baldur's Gate 3The Fiend
Features
Dark One's BlessingDark One's Blessing When you reduce a hostile creature to 0 hit points, this gift from your patron grants you temporary hit points

Spells

Cantrips Description
Hellish Rebuke icon action bg3Hellish Rebuke This is a great spell early on where your actions are limited. With it you can attack using reaction, meaning it can be done on the enemy's turn.
Hex icon action bg3Hex You can increase your damage with each hit and utilize bonus action in effective way early in the game. Later on, this spell loses its value.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Charisma.

Background Skills Description
Guild Artisan Insight
Persuasion
Gives persuasion proficiency, for better dialogue checks.
Entertainer Acrobatics
Performance
Improves Acrobatics skills and gives bonuses to Performance for some dialogue checks.
Charlatan Deception
Sleight of Hand
A truly great option especially as you can be the one that unlocks and disarms most of the traps with Sleight of Hand proficiency.
Noble History
Persuasion
Although you will have low intelligence the Persuasion check improvement is good. But it's an inferior option to Guild Artisan in my opinion

Abilities

Now let's take a look at the abilities of the best Melee Warlock build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Ability Value Description
strengthStrength 8 Not relevant for the build, even though it is melee. The warlock will use Pact of the Blade icon passive feature bg3Pact of the Blade​ for weapon damage.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) This ability is important as it will ensure you can effectively use Finesse weapons before getting Pact of the Blade icon passive feature bg3Pact of the Blade​. Moreover, it will give Armour class and higher initiative.
constitution bg3Constitution 14 Gives survivability and decreases the chance of spell concentration failure when hit.
intelligenceIntelligence 8 No need for this ability.
wisdomWisdom 10 The small allocation ensures that there is no negative modifier to Wisdom rolls.
charismaCharisma 17 (15+2) The main ability of Bladelock. It will ensure good spellcasting modifier, improved weapon damage with attack rolls and better dialogue outcomes.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Charisma-related.

  • Deception
  • Intimidation

Also, you can pick any others, but they will not give relevant boosts based on ability allocation.

Leveling Progression - Levels 2-12

Here is the detailed progression for the Melee Warlock Build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world. 

Spells

Spell Description
Armour of Agathys icon action bg3Armour of Agathys Although I did not use it as much, it's a good spell to have, especially if you plan on short resting and use this to buff up yourself. However, it does not go well with Dark One's Blessing icon passive feature bg3Dark One's Blessing.

Eldritch Invocations

Here, you can make a few important choices, that depend on your playstyle:

Invocation Description
Agonising Blast icon passive feature bg3Agonising Blast One of the most important invocations to make Eldritch Blast icon action bg3Eldritch Blast​ more powerful.
Armour of Shadows icon passive feature bg3Armour of Shadows I recommend this pick if you do not have medium armor proficiency. It will also come in handy if you are planning to use Potent Robe icon bg3Potent Robe later on. With this, your robes will give 13 Armour Class. Moreover, I would also prioritize this if you do not have anyone else in the group who could cast Mage Armour icon action bg3Mage Armour.
Devil's Sight icon passive feature bg3Devil's Sight If you plan on using the Darkness icon action bg3Darkness​ spell from level 3, I would take this option. You could use the dark area to your advantage and make enemies come at you at a disadvantage.

Replace Spell

Nothing to replace yet.

Level 3

First level 2 spells are unlocked and you can pick a pact boon

Spells

Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers This is a very effective offensive spell in my opinion, and can help immensely in multiple early-game fights. Later on, you would be switching it out.
Darkness icon action bg3Darkness If you want to prioritize the darkness setup with Devil's Sight icon passive feature bg3Devil's Sight, this should be your immediate pick.

Pact Boon

Boon Description
Pact of the Blade icon passive feature bg3Pact of the Blade Once you get this, you can start wearing Two-Handed weapons and bind them to your character. This way you will be using Charisma instead of Strength/Dexterity to decide damage.

Replace Spell

Nothing to replace yet.

Level 4

The first feat is unlocked, and you get some great choices to pick.

Cantrips

Cantrips Description
Minor Illusion icon action bg3Minor Illusion You can use this cantrip to attract possible enemies to one place. After that follow up with the area of effect spell or attack to damage all of them.

Spells

warlock darkness combat baldurs gate 3

Spell Description
Darkness icon action bg3Darkness Be sure to take this if you did not get it.

If you do not need the spell above, pick what you prefer. Some good options - Mirror Image icon action bg3Mirror Image​, Scorching Ray icon action bg3Scorching Ray​, Misty Step icon action bg3Misty Step, etc.

Replace Spell

Nothing to replace.

Feat

Feat Description
Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In This is the strongest feat if you are using two-handed weapons. First, it gives a bonus attack using a bonus action if you kill an enemy or land a critical hit. Second, it gives a big 10 damage boost, that comes with a -5 penalty to attack rolls. This is problematic in the early game but can be overcome in various ways. I recommend checking my guide on Attack Roll Increase, to get ideas on how to mitigate it.
Ability Improvement If you want to be on the safe side, and not eager to use two-handed weapons as much, you could pick +2 Charisma instead. This would delay Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ to level 8.

Level 5

This is a huge milestone and improvement to the melee warlock build, as you will get some nice features.

Feature Description
Deepened Pact icon passive feature bg3Deepened Pact Unlock the Extra Attack icon passive feature bg3Extra Attack​ feature with a weapon that is bound using the Pact of the Blade icon passive feature bg3Pact of the Blade.

Spells

The new spell level tier is unlocked, and there are many great picks, however, I would recommend picking one for now:

Spell Description
Hunger of Hadar icon action bg3Hunger of Hadar This is one of the strongest control spells in the game. It covers a large area and makes enemies blind. Moreover, it inflicts damage per turn and slows them down. This is an extremely strong setup that makes multiple encounters a cakewalk.

Eldritch Invocations

Invocation Description
Devil's Sight icon passive feature bg3Devil's Sight If you have not taken this one yet, and have Darkness icon action bg3Darkness, I would recommend doing that now.
Repelling Blast icon passive feature bg3Repelling Blast If you are interested in improving the Eldritch Blast icon action bg3Eldritch Blast​ cantrip further here is my pick. This can be used to push back enemies into chasms.

Replace Spells

I recommend removing - Hellish Rebuke icon action bg3Hellish Rebuke​ and picking:

Spell Description
Fireball icon action bg3Fireball This is a very powerful spell, that is simple and effective - deals a lot of damage in a big area. It is perfect for when enemies are grouped up.

Level 6

You are continuing further with incremental improvements to the Bladelock setup

Feature Description
Dark One's Own Luck icon passive feature bg3Dark One's Own Luck A great passive feature, that can be used to improve your chances of a particular roll.

Spells

Spell Description
Counterspell icon action bg3Counterspell I recommend having this spell if no one in your group can cast it. Although you have limited spell slots, it could save you from certain death if the enemy could land a strong spell.
Misty Step icon action bg3Misty Step A good spell to have on hand, particularly if you are not a Githyanki.
Hypnotic Pattern icon action bg3Hypnotic Pattern A solid control spell that covers a big area, and can disable enemies for a few turns.

Replace Spell

I recommend removing Cloud of Daggers icon action bg3Cloud of Daggers​ as I think it has served its purpose.

Spell Description
Hold Person icon action bg3Hold Person This spell is extremely useful if you will be using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity and Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel setup. The guaranteed critical hits are hard to pass.

Level 7

Level 4 spells are unlocked!

Spells

Spell Description
Wall of Fire icon action bg3Wall of Fire Nothing is better than a wall of tall flames. Use this to cover choke points and force enemies to damage themselves by walking through it.

Eldritch Invocations

Invocations Description
Dreadful Word icon passive feature bg3Dreadful Word If you have read my builds, you know I have a weak spot for Confusion icon action bg3Confusion, and I have a hard time not recommending it.
Beguiling Influence icon passive feature bg3Beguiling Influence Additional proficiencies for better dialogue rolls.

Replace Spell

Feel free to replace a spell that you are not using.

Level 8

More spells and a second feat are waiting for you. This level should be mid-Act 2, so you already will have access to some of the gear.

Spells

Overall, you could take any spell that you are curious to try with the build. My recommendation:

Spell Description
Fear icon action bg3Fear Force enemies to become fearful, drop their weapons, and run. This spell is perfect for frontliner build as it has a short range.

Replace Spell

Nothing to replace now.

Feat

There are plenty of options to take for the second feat, let's go through them

Feature Description
Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In If you did not take this, I would recommend doing that now, as this will greatly boost your melee damage, and make it reasonable to go into frontlines for the bonus damage.
Ability Improvement +2 Charisma, if you have not taken it, this will improve all the aspects of the Bladelock build.
Moderately Armoured icon passive feature bg3Moderately Armoured If you would like to equip Medium armors this feat is mandatory. There are some good options in Act 2. However, this would require juggling some ability points. I would remove 1 point from Dexterity and add it to Wisdom or Constitution. Then get 1 point from this feat into Dexterity.

Level 9

The melee warlock can now access level 5 spells.

Spells

Spells Description
Cone of Cold icon action bg3Cone of Cold For this level, I would do one thing differently and get access to a cold spell. This will give some variety to your damage, in case enemies are resistant to fire. Moreover, you can double the damage of this spell by making enemies wet.

Eldritch Invocations

For now, I think the build has everything covered. So feel free to pick anything of interest:

Invocations Description
Fiendish Vigour icon passive feature bg3Fiendish Vigour Get bonus temporary HP, for bonus survivability.
Repelling Blast icon passive feature bg3Repelling Blast Improve Eldritch Blast icon action bg3Eldritch Blast​ cantrip with a knockback effect. This can be used to push back enemies into chasms.
Otherworldly Leap icon passive feature bg3Otherworldly Leap Get Enhance Leap icon action bg3Enhance Leap​ ritual spells for better mobility and world exploration.

Replace Spell

Feel free to replace anything you do not use.

Level 10

A new subclass feature and more spell picks.

Feature Description
Fiendish Resilience icon action bg3Fiendish Resilience A good action, that can be useful in Act 3. There will be a few fights where getting resistance to something like Fire can mean life or death.

Cantrips

At this stage in the game, it won't matter much what you pick.

Cantrip Description
Blade Ward icon action bg3Blade Ward Some additional protection if you can precast this before combat.

Spells

Spells Description
Hold Monster icon action bg3Hold Monster A very powerful hold spell. I also recommend this if you will be using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity and Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel setup. The guaranteed critical hits are hard to pass.
Blight icon action bg3Blight A spell otpion if you want some more varied damage.

Level 11

This is where Warlock gets access to level 6 spells. Sadly the options are fairly limited, but they do not use your spell slots.

Mystic Arcanum

Spells Description
Eyebite icon action bg3Eyebite Debilitate and control creatures. This can be recast without costing a spell slot as long as you maintain concentration.
Create Undead icon action bg3Create Undead As this gets a free use per Long Rest I do not see a reason not to take it.

Spells

Spells Description
Flame Strike icon action bg3Flame Strike The ultimate fire spell for Fiend Warlock. It deals both fire and radiant damage, making it effective even if enemies have resistance to fire.

Replace Spell

For spell replacement, I don't think it is needed, feel free to try out something if you would like.

Level 12

This is the final level of the build. Some good options give a power-up to bladelock.

Spells

To be honest, pick anything that you prefer, the core of the build is covered. For example, need more mobility? Get Misty Step icon action bg3Misty Step. Want more defensiveness? Mirror Image icon action bg3Mirror Image​ is there for you. And so on.

Eldritch Invocations

The final Invocation is something that will give a big boost to damage.

Invocations Description
Lifedrinker icon passive feature bg3Lifedrinker Improves your damage by the charisma modifier when using melee attacks. At level 12 this should be 6-7 damage per hit which is a good amount for a melee build.

Replace Spell

You can replace any of the spells, I leave this to your discretion.

Feat

I will list some options that will give a little edge to the build:

Feats Description
Moderately Armoured icon passive feature bg3Moderately Armoured If you have not taken this you could be interested in some late-game armours like Armour of Persistence icon bg3Armour of Persistence. However, without Potent Robe icon bg3Potent Robe your Eldritch Blast icon action bg3Eldritch Blast​ will become weaker, so take this into account.
Dual Wielder icon passive feature bg3Dual Wielder If you have looked at the gear section for Act 3, I suggest a dual-wield setup. This feat could be taken to allow equipping and offhand weapons like the Infernal Rapier icon bg3Infernal Rapier. Remember, if taking this, you will not need Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
Savage Attacker icon passive feature bg3Savage Attacker Excellent feat to be taken late into the game. It gives about 30% more damage to your damage rolls.
Alert icon passive feature bg3Alert If you did not take this, you can get it for an increased initiative and being able to take a turn on Surprise rounds.
War Caster: Concentration icon passive feature bg3War Caster: Concentration A decent feat that would allow you to have better concentration on spells.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Charisma if you pick this choice.
  2. Ability Improvement - +2 Charisma
  3. Act 3 - Mirror of Loss - pick +2 Charisma.
  4. Birthright icon bg3Birthright - +2 Charisma

This will allow you to reach 24 natural Charisma. This results in a +7 Charisma modifier for your weapon attacks, spell rolls, and dialogue checks.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build. As Bladelock you can benefit both from caster and martial-related consumables.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
potion of speed bg3Potion of Speed You can chug this potion before combat, or during combat using bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly its duration is only 3 turns.
oil of accuracy bg3Oil of Accuracy Gives +2 to attack rolls, which minimizes the negative impact from Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
diluted oil of sharpness bg3Diluted Oil of Sharpness Gives a bonus attack roll and damage. It is a good coating if you can apply it before combat.
potion of animal speaking bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
potion of invisibility bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
elixir of bloodlust bg3Elixir of Bloodlust As you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. It is a perfect option when you kill an enemy with your attacks and then follow up with Eldritch Blast icon action bg3Eldritch Blast. On Honour Mode, the additional action point would result in only one attack, that would deal less than the cantrip.
elixir of vigilance bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
elixir of battlemage's power bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
elixir of peerless focus bg3Elixir of Peerless Focus Another good choice that allows to better maintain spell Concentration.
superior elixir of arcane cultivation bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
supreme elixir of arcane cultivation bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer en
elixir of hill giant strength bg3Elixir of Cloud Giant Strength If you plan on using Balduran's Giantslayer icon bg3Balduran's Giantslayer, this elixir will maximize its combat potential and give a bonus of 8 damage for each hit.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

Base Illithid Powers

Order Illithid Power Description
1 Favourable Beginnings icon passive feature bg3Favourable Beginnings Beneficial power to take as it does not have any costs, and provides only benefits on the first hits.
2 Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Amazing passive feature that grats a critical hit without any requirements once per long rest.
3 Concentrated Blast icon action bg3Concentrated Blast Taking only for progression, to unlock the next power.
4 Cull the Weak icon passive feature bg3Cull the Weak Passive feature that does not cost anything and automatically deals bonus psychic damage around the target, once it is close to death.
5 Psionic Backlash icon action bg3Psionic Backlash A decent use for reaction to deal some bonus psychic damage.
6 Psionic Overload icon action bg3Psionic Overload Mainly taking for progression
7 Ability Drain icon passive feature bg3Ability Drain Decrease foes abilities that you attack.
8 Transfuse Health icon action bg3Transfuse Health Taking it for progression
9 Shield of Thralls icon action bg3Shield of Thralls Taking for progression, to unlock the next power, but it also provides a good bonus as temporary health, that can be cast before combat.
10 Charm icon passive feature bg3Charm It is a good feature to have as a frontliner to reduce the number of incoming attacks. This will also progress to some powerful elite powers.

Elite Illithid Powers

These become unlocked later in the game as you progress. They are extremely powerful additions to the build.

Order Illithid Power Description
0 Fly icon action bg3Fly Automatically unlocked. You can use this to initiate attacks of opportunity without spending any movement.
2 Freecast icon passive feature bg3Freecast Removes any cost of spell slots or consumable resources.
3 Mind Sanctuary icon action bg3Mind Sanctuary Extremely valuable power that can also help other casters to use up their Bonus action effectively.
4 Psionic Dominance icon action bg3Psionic Dominance Great action, that can negate spell casting of some foes.
5 Black Hole icon action bg3Black Hole A strong area of effect spell that pulls foes together. You can follow up with an area of effect damage spel after this.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Melee Warlock Build. Items are especially important as they take the build to the next level thanks to their unique effects.

Act 1

Before reaching level 3, use any Finesse weapon that you have proficiency with. After that, you can switch to two-handed weapons and use Bind Pact Weapon icon action bg3Bind Pact Weapon.

Slot Item Description
melee slot bg3Melee (Two-Handed) Unseen Menace icon bg3Unseen Menace Solid choice as it increases the critical chance and provides an advantage on attack rolls.
Svartlebee's Woundseeker icon bg3Svartlebee's Woundseeker One of the best greatswords that you can get in Act 1. The bonus to attack rolls is great for counteracting Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ effect.
Sword of Justice icon bg3Sword of Justice A solid greatsword, that gives bonus armour class with Shield of Faith icon action bg3Shield of Faith​ action.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat. I recommend this for the early games, as you will have low dexterity.
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equip two of these so that you can attack with your bonus action.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy This is the best helmet in terms of damage improvements. It requires you to inflict a condition.
Haste Helm icon bg3Haste Helm I think the melee aspect of the build greatly benefits from this helmet, so I recommend it.
cloak slot bg3Cloak - Nothing really of note here.
armor slot bg3Armor Infernal Robe icon bg3Infernal Robe The best robe is purely for Bladelock. It gives Fire Shield: Warm icon action bg3Fire Shield: Warm​ that is perfect for a frontliner. However, acquiring it, requires a very unpopular decision.
Adamantine Scale Mail icon bg3Adamantine Scale Mail The strongest medium armor for Act 1. Take it you have medium armor proficiency.
The Protecty Sparkswall icon bg3The Protecty Sparkswall I would only wear this robe if you do not have other casters in the group. They would benefit much more from it.
Breastplate +1 icon bg3Breastplate +1 Alternative to Githyanki Half Plate icon bg3Githyanki Half Plate if it is used by Lae'zel.
Githyanki Half Plate icon bg3Githyanki Half Plate The item is a solid one for early Act 1. You can remove it from Lae'zel. This requires medium armor proficiency.
gloves slot bg3Gloves Gloves of Dexterity icon bg3Gloves of Dexterity These gloves can be useful after you obtain Unseen Menace icon bg3Unseen Menace. This way you can optimize your AC a bit. Moreover, you could do a respec to minimize dexterity to 8 and put those points into CON and WIS. However, these gloves will be used for a short time, so I don't think it is mandatory.
Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog Very strong gloves as they give Advantage. It is the best way to counteract the Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ -5 attack roll effect.
Bracers of Defence icon bg3Bracers of Defence These are the best early-game gloves, giving you a +2 Armour class if you are not using a shield.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves to reduce the damage of incoming ranged attacks.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Genial Striding icon bg3Boots of Genial Striding Good boots that allow moving without slowing down on difficult terrain.
amulet slot bg3Amulet Amulet of Branding icon bg3Amulet of Branding This is a good amulet that can double your damage with a cost of bonus action. For example, it would work perfectly against bosses where Great Weapon Master: Bonus Attack icon passive feature bg3Great Weapon Master: Bonus Attack​ may not activate every time.
Broodmother's Revenge icon bg3Broodmother's Revenge The only amulet in the game that gives direct damage increase, can be activated with a single health potion before combat.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives mobility improvement thanks to the Misty Step icon action bg3Misty Step​ spell.
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Be sure to pick this up. You will use it later.
Strange Conduit Ring icon bg3Strange Conduit Ring As you have some concentration spells, this ring can be easily activated for a little bonus damage.
Ring of Protection icon bg3Ring of Protection The best option for Act 1. The bonus Armour Class is a great boost for survivability.
Caustic Band icon bg3Caustic Band A solid ring with a +2 acid damage bonus on your weapon attacks.
Crusher's Ring icon bg3Crusher's Ring A good movement boost makes it easier to reach those targets.

Act 2 - mid-game

For Act 2, you will be dropping that heavy armor for some great medium ones. Some of the items will still be the best ones even if they are from Act 1.

Slot Item Description
melee slot bg3Melee (Two-Handed) Shar's Spear of Evening icon bg3Shar's Spear of Evening This is a very strong weapon, you can start using it now, or wait till level 11 and unlock the improved Raven companion. After that, this will be an extremely powerful weapon.
Selûne's Spear of Night icon bg3Selûne's Spear of Night A strong weapon that has unique actions - Moonbeam icon action bg3Moonbeam​ hits targets in small areas and Moonmote, buffs allies, particularly your beasts.
Charge-Bound Warhammer icon bg3Charge-Bound Warhammer A really strong weapon, that is good for most of Act 2. It would be one of the best weapons in the game, if not for just +1 Enchantment.
Drakethroat Glaive icon bg3Drakethroat Glaive You can imbue a weapon with any element 1d4 damage and gain a +1 to attack rolls. You can get the bonus elemental damage on any weapon. For example, drop another weapon on the ground, cast the spell with this glaive, and equip the said weapon. This is a very powerful combo, although it may be a bug.
ranged slot bg3Ranged Darkfire Shortbow icon bg3Darkfire Shortbow Amazing bow that allows to precast Haste icon action bg3Haste​ before combat. This may not seem big as you can use Potion of Speed, but sometimes its short duration is not enough. Otherwise, stay with bows from the previous act.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy This is great headwear that you can use to enable bonus damage. However, this requires you to inflict a condition on the enemy. This is an alternative to Ring of Arcane Synergy icon bg3Ring of Arcane Synergy, so use only one.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Potent Robe icon bg3Potent Robe This is the best robe, for Bladelock build. It will improve Eldritch Blast icon action bg3Eldritch Blast​ damage and make it easy to sustain good damage between this and melee attacks.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail Best Medium armour in Act 2, if you have proficiency.
gloves slot bg3Gloves Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves Gives a bonus of 1d4 damage, which is a good boost to melee damage.
Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog These gloves can be used until you get Risky Ring icon bg3Risky Ring.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers The boots are still the best ones you can equip.
Evasive Shoes icon bg3Evasive Shoes Optional boots if you need a little bit more Armour Class.
amulet slot bg3Amulet Amulet of the Harpers icon bg3Amulet of the Harpers Allows casting a Shield icon action bg3Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
ring slot bg3Rings Risky Ring icon bg3Risky Ring I would say this is the best Ring, that you can get, to eliminate the effect of Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy You can start using this ring once you obtain Potent Robe icon bg3Potent Robe. Use Eldritch Blast icon action bg3Eldritch Blast​ to enable Arcane Synergy, for bonus damage with your melee hits. If you do not use Eldritch Blast icon action bg3Eldritch Blast​ much, then switch this and continue using Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy until later in Act 3.
Caustic Band icon bg3Caustic Band Still a good ring to use, for easy +2 damage.
Strange Conduit Ring icon bg3Strange Conduit Ring If you are using Concentration spells, this would give 0.5 more damage than Caustic Band icon bg3Caustic Band.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible you will need some planning, but overall, it should not be a problem.

Overall, there are multiple setups for this build, so I would like to go through them. Choose the one that you like:

Bhaalist Setup

This is the equipment that I recommend if you are going for no compromise high damage. I find it a bit tedious, but you cannot argue with huge damage numbers this does.

Two-Handed

Slot Item Description
melee slot bg3Melee (Two-Handed) Shar's Spear of Evening icon bg3Shar's Spear of Evening Plays well with Darkness icon action bg3Darkness​ as this weapon can activate it. It also gains bonus damage against the enemies in the shadows which doubles with Bhaalist Armour icon bg3Bhaalist Armour.
Nyrulna icon bg3Nyrulna The piercing weapon is amazing as its damage will be doubled. Together with its unique actions, it makes it one of the best weapons for this setup.

Dual-Wielding

Remember to remove the Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ feat.

Slot Item Description
melee slot bg3Melee (Main-Hand) Crimson Mischief icon bg3Crimson Mischief Together with Bhaalist Armour icon bg3Bhaalist Armour, this is one of the strongest combos, that will deal huge amounts of damage.
melee slot bg3Melee (Off-Hand) Rhapsody icon bg3Rhapsody Amazing off-hand weapon that can give you bonus damage, attack rolls, and spell save DC. All in one!
Infernal Rapier icon bg3Infernal Rapier If got your hands on this weapon it is an amazing one. However, it requires a Dual Wielder icon passive feature bg3Dual Wielder​ feat. You also get the spell Planar Ally: Cambion icon action bg3Planar Ally: Cambion.
Belm icon bg3Belm What makes it special is its Whirlwind Attack icon action bg3Whirlwind Attack​ hitting multiple enemies for full damage.

Remaining equipment

Slot Item Description
ranged slot bg3Ranged The Dead Shot icon bg3The Dead Shot Improves critical range for attack rolls.
Hellrider Longbow icon bg3Hellrider Longbow I would pick this bow if you are using Heavy Armour. The bonus initiative would be a huge boost to do some damage early in the turn.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Requires you to inflict a condition for it to be activated. This gives bonus damage to weapon attacks from the spellcasting modifier.
Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity You can use this together with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel to apply spells with very high success chance.
Helm of Balduran icon bg3Helm of Balduran This helmet synergizes well with Broodmother's Revenge icon bg3Broodmother's Revenge to activate the 1d6 poison bonus.
Sarevok's Horned Helmet icon bg3Sarevok's Horned Helmet Increases critical range for attack rolls. Why it's not the best? Well, the Helm of Balduran icon bg3Helm of Balduran + Broodmother's Revenge icon bg3Broodmother's Revenge is a better combo, if you are too lazy to heal before each encounter. Otherwise, equip this.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement Great way to avoid attacks and reduce the chance of enemy attacks landing.
armor slot bg3Armor Bhaalist Armour icon bg3Bhaalist Armour Best armor as it doubles damage with Piercing weapons. This includes weapons like Nyrulna icon bg3Nyrulna or Shar's Spear of Evening icon bg3Shar's Spear of Evening. You should use this one for the most powerful setup.
gloves slot bg3Gloves Helldusk Gloves icon bg3Helldusk Gloves Very good gloves, but might be contested by other builds. Overall these would be a bit more powerful than Spellmight Gloves icon bg3Spellmight Gloves, as you could hit 4 times when hasted and inflict Bleed.
Legacy of the Masters icon bg3Legacy of the Masters Gives bonuses to attack and damage rolls. However, this requires medium armor proficiency, so that is why they are lower in the rankings.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots An alternative boot to Disintegrating Night Walkers icon bg3Disintegrating Night Walkers. It's not better by any means just an alternative.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge The only amulet that gives a direct damage boost.
Amulet of Greater Health icon bg3Amulet of Greater Health It could be used to improve the survivability of the build. If using it remember to set your constitution to 8 using respec.
ring slot bg3Rings Risky Ring icon bg3Risky Ring The best Ring, that you can get, to eliminate the effect of Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel Take this ring if you are using Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity to boost the spell success chance. This way you can cast some of the control spells using your bonus action.
Caustic Band icon bg3Caustic Band Gives a bonus of 2 acid damage on weapon attacks.

Eldritch Blast Combo setup

This is my favorite, and what I recommend trying, especially if you already have some kind of melee martial in the group. It is also an alternative if you are doing a "good" playthrough.

Slot Item Description
melee slot bg3Melee (Two-Handed) Silver Sword of the Astral Plane icon bg3Silver Sword of the Astral Plane If you went with the Githyanki race, this weapon is too good not to take. It gives race specific bonus and additional psychic damage.
Nyrulna icon bg3Nyrulna An amazing weapon with two unique actions that Bladelock can utilize for a wider variety of attacks.
Shar's Spear of Evening icon bg3Shar's Spear of Evening One of the best contenders for the Bladelock build. It plays well with Devil's Sight icon passive feature bg3Devil's Sight​ and gives another source of Darkness icon action bg3Darkness.
Hellfire Greataxe icon bg3Hellfire Greataxe I wanted to recommend something unique, and this weapon is amazing. One downside is that many of the stronger enemies will be resistant to its bonus fire damage.
ranged slot bg3Ranged The Dead Shot icon bg3The Dead Shot Improves critical range for attack rolls.
Hellrider Longbow icon bg3Hellrider Longbow I would pick this bow if you are using Heavy Armour. The bonus initiative would be a huge boost to do some damage early in the turn.
helmet slot bg3Head Birthright icon bg3Birthright The best helmet if you plan on going with this setup where you use Eldritch Blast icon action bg3Eldritch Blast​ in rotations.
Helm of Balduran icon bg3Helm of Balduran This helmet synergizes well with Broodmother's Revenge icon bg3Broodmother's Revenge to activate the 1d6 poison bonus.
Sarevok's Horned Helmet icon bg3Sarevok's Horned Helmet Increases critical range for attack rolls. Why it's not the best? Well, the Helm of Balduran icon bg3Helm of Balduran + Broodmother's Revenge icon bg3Broodmother's Revenge is a better combo, if you are too lazy to heal before each encounter. Otherwise, equip this.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement Great way to avoid attacks and reduce the chance of enemy attacks landing.
Cloak of Protection icon bg3Cloak of Protection The bonus armor class is great for better survivability.
armor slot bg3Armor Potent Robe icon bg3Potent Robe Gives a solid boost to Eldritch Blast icon action bg3Eldritch Blast​ damage. This will be the core cantrip in activating Ring of Arcane Synergy icon bg3Ring of Arcane Synergy.
Armour of Agility icon bg3Armour of Agility The best medium armor in the game. It also does not limit your Armour class bonus from dexterity. Of course, using this compared to the options above will be a damage hit, but you may not use them for any particular reason, so suggesting this here.
Robe of Supreme Defences icon bg3Robe of Supreme Defences A great robe that gives improved Saving Throws based on the spellcasting modifier. It is perfect if you like using a lot of concentration spells like Hunger of Hadar icon action bg3Hunger of Hadar, Eyebite icon action bg3Eyebite, etc.
gloves slot bg3Gloves Helldusk Gloves icon bg3Helldusk Gloves Very good gloves, but might be contested by other builds. Overall these would be a bit more powerful than Spellmight Gloves icon bg3Spellmight Gloves, as you could hit 4 times when hasted and inflict Bleed.
Spellmight Gloves icon bg3Spellmight Gloves These are great if you are using Eldritch Blast icon action bg3Eldritch Blast​ at least once per turn, the bonus damage stacks up well.
Legacy of the Masters icon bg3Legacy of the Masters Gives bonuses to attack and damage rolls. However, this requires medium armor proficiency, so that is why they are lower in the rankings.
Daredevil Gloves icon bg3Daredevil Gloves I did not use them in the build, but these could be excellent for casting Eldritch Blast icon action bg3Eldritch Blast​ in melee range.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots An alternative boot to Disintegrating Night Walkers icon bg3Disintegrating Night Walkers. It's not better by any means just an alternative.
Bonespike Boots icon bg3Bonespike Boots I would say this is an upgraded version of Evasive Shoes icon bg3Evasive Shoes, just remember that the item does not work with armor.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge The only amulet that gives a direct damage boost.
Amulet of Greater Health icon bg3Amulet of Greater Health It could be used to improve the survivability of the build. If using it remember to set your constitution to 8 using respec.
ring slot bg3Rings Risky Ring icon bg3Risky Ring The best Ring, that you can get, to eliminate the effect of Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy You can use this together with Eldritch Blast icon action bg3Eldritch Blast, to empower your next melee attacks. Due to high Charisma, this will be 6-7 bonus damage per hit.

Build Mechanics

In this section, I would like to dive deep into how to play the Bladelock. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Using any melee Weapon - Bind Pact Weapon

The main mechanic of Bladelock that allows it to be effective in weapon combat is the Bind Pact Weapon icon action bg3Bind Pact Weapon. This allows you to be proficient with any melee weapon and use Charisma as the main modifier instead of Strength or Dexterity.

With the recent patch, you need to apply it only once time and it persists even after a long rest. Just be sure to activate it on a newly equipped weapon.

Managing Great Weapon Master

One of the more important feats of the build is Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In. It gives a flat damage boost at the cost of decreased attack rolls. Generally, it is best to take this later in the game at level 8+, when you have higher attack bonuses and better gear.

However, if you can effectively use it at level 4, you will be able to easily kill most of the enemies you encounter, especially as it is easy to die in Act 1. So if you are up for putting in additional effort the benefits are immense. Here are the main ways to increase your attack rolls:

  • Bless icon action bg3Bless​ from Cleric or Paladin, for a 1d4 bonus.
  • Spells like Faerie Fire icon action bg3Faerie Fire, and Blindness icon action bg3Blindness​ give an advantage to attackers.
  • Oil of Accuracy or Diluted Oil of Sharpness, for 1 and 2 attack roll bonus.
  • Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog - can be obtained in Goblin Camp, and gives an advantage for attack rolls.
  • Svartlebee's Woundseeker icon bg3Svartlebee's Woundseeker - early game greatsword that you can get before engaging in any of the major battles of Act 1.

Now, if you want more in-depth information, I have a guide covering how to increase attack rolls, which lists a lot of options and combinations. You can then pick the bonuses based on your party setup.

When to attack with melee

This is the main dilemma with Bladelock. As Warlock, you have access to some good actions like Eldritch Blast icon action bg3Eldritch Blast, Fireball icon action bg3Fireball, etc. So why even go into melee range? There is a coolness factor of course.

But the main reason is that with the correct setup, your damage will skyrocket. Remember at level 5 you unluck Deepened Pact icon passive feature bg3Deepened Pact, which gives a second attack. Then you get various buffs from Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In, weapon modifiers, Lifedrinker icon passive feature bg3Lifedrinker, etc.

So the melee damage will deal substantially more at least for single targets. However, if you see a group of enemies. Don't risk yourself either use something like Hunger of Hadar icon action bg3Hunger of Hadar, Confusion icon action bg3Confusion,​ or Fireball icon action bg3Fireball​ and use melee to finish them off.

Darkness with Devils Sight

Using Darkness icon action bg3Darkness​ spells with Warlock is one of the ways to guarantee success. You will of course need Devil's Sight icon passive feature bg3Devil's Sight​ Eldritch Invocation. Once you have it, you can stay inside and either attack with Eldritch Blast icon action bg3Eldritch Blast, cast spells, or wait for enemies to come and bash them with advantage, while they are blind.

This can also be empowered by items like Shar's Spear of Evening icon bg3Shar's Spear of Evening, which gets bonus damage and can create its darkness field.

Managing Armour Class

This is an important topic for Bladelock. As a caster, you may think that being on the frontlines will put you at high risk, and you are right. However, there are options to get a good Armour Class and feel safe when battling foes face to face.

First, if you can, early on use Medium Armour. This requires proficiency and is a decent protection without many worries. This is of course, not mandatory, and the robe can be as strong:

  1. Cast Mage Armour icon action bg3Mage Armour​ with other characters or Armour of Shadows icon passive feature bg3Armour of Shadows Eldritch Invocation.
  2. Having 16 dexterity gives +3 Armour Class.
  3. Bracers of Defence icon bg3Bracers of Defence, early game +2 Armour Class.

So this is 18 Armour Class, which is better than any Heavy Armor for most of Act 1. As you progress, you will get some better robes, more items with Armour Class, and stronger spells to control your foes.

Eldritch Blast usage

This is one of the most iconic actions that Warlock can do. When playing, I recommend using Eldritch Blast icon action bg3Eldritch Blast​ in these situations:

  • When you are not able to reach the enemy by running
  • You are in the Darkness icon action bg3Darkness​ field and want to snipe your foes.
  • You are playing Honour Mode, and are Hasted (have two action points).

The last one is important, as it will make it so that your Eldritch Blast icon action bg3Eldritch Blast​ uses the "Hasted" action, and the primary one which results in two attacks is left. For the difficulties below, you will want to concentrate on Melee attacks most of the time.

Early Game Combat

Let's cover how you should progress combat levels 1-6.

  • Hex icon action bg3Hex​ is a great way to get use of your bonus action until you unlock Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​.
  • Try to maintain a 75%+ hit chance with two-handed weapons once you get Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In. This can be done by getting an advantage. This is when your weapon damage will surpass other damage options for now.
  • Use Eldritch Blast icon action bg3Eldritch Blast​ when you cannot reach your foe.
  • Cast area-of-effect spells like Cloud of Daggers icon action bg3Cloud of Daggers​ or Fireball icon action bg3Fireball​ when enemies are stuck together.
  • Use Darkness icon action bg3Darkness​ + Devil's Sight icon passive feature bg3Devil's Sight​ for some difficult combat encounters like Githyanki's, or Orc Camp.

Late Game Combat

This is where things get interesting, especially in Act 3. I will cover here the Eldritch Blast combo mainly, as this requires some precise steps.

  1. Be sure to get Haste icon action bg3Haste​ from the caster, Darkfire Shortbow icon bg3Darkfire Shortbow, Gontr Mael icon bg3Gontr Mael, or just Potion of Speed before combat or before your turn. This will be a big damage boost not only in terms of the number of attacks but also from the Arcane Synergy buff.
  2. Cast Eldritch Blast icon action bg3Eldritch Blast​ to activate the Ring of Arcane Synergy icon bg3Ring of Arcane Synergy and enable Arcane Synergy buff. This will give bonus weapon damage based on the Charisma modifier.
  3. After this, you can follow up with 2 Attacks from the Action point and 1 from the Great Weapon Master: Bonus Attack icon passive feature bg3Great Weapon Master: Bonus Attack.
  4. If using Elixir of Bloodlust, the new action point can be used for another Eldritch Blast icon action bg3Eldritch Blast​, which would yield more damage than one weapon hit (on Honour Mode)

Now, this is not the best option always. Sometimes, you could do a preparation round, for example, cast Hunger of Hadar icon action bg3Hunger of Hadar, consume a potion of speed, and get ready for the next round to unleash full fury.

And of course, if you see 4-5 enemies stack together, just cast Fireball icon action bg3Fireball, Wall of Fire icon action bg3Wall of Fire,​ and see them burn. There is nothing more satisfying than these spells.

Build Variations

There are a few variations that the build could be changed about. I think it is more for advanced players who are likely doing some deeper optimizations.

Setup Description
  • 10 Lv Warlock
  • 2 Lv Fighter
People love Fighter Lv 2. It's hard to argue with Action Surge icon action bg3Action Surge​. I would not go with this option, as this removes the third spell slot, and it is a huge improvement for fights that take two or more turns.
Lockadin Build (Tactician and Balanced difficulties):
  • 5 Lv Warlock
  • 7 Lv Paladin
This is the strongest Paladin multiclass in difficulties below Honour Mode. The three attacks per action using Extra Attack icon passive feature bg3Extra Attack​ and Deepened Pact icon passive feature bg3Deepened Pact​ is just too good to pass up.
Bardlock (Tactician and Balanced difficulties)
  • 6 Lv Bard
  • 6 LV Warlock
This setup also exploits the stacking of extra attacks from both classes. This is a good setup and a perfect party face with access to various spells and excellent combat prowess.

Conclusion

Thank you for reading the best Bladelock Warlock build for Baldur's Gate 3. I have great enjoyment writing this build, as Warlock is one of the most popular classes. Making it work with a melee setup was somewhat of a challenge, but I am extremely happy with the results.

I hope you will find all you need to make Melee Warlock effective in combat and how to progress through the game.

Cheers!

Discussion

Anonymous

My bladelock is built exactly like this and is doing NO damage. What am I doing wrong? In act 2 with all the spells and gear recommended and barely doing 10 damage to anything...

Hmm, very hard to say with this little information. What is your gear? What spells are you talking about? Just Fireball will deal 28 average damage to each target, so I doubt you can do 10 damage. Feel free to join the discord and we can take a look at the build - https://discord.gg/nsNpFtzbrh

Anonymous

That, and enemies can still see me in darkness...

Darkness makes enemies blind, but if they have blind immunity or Devil's Sight, they won't receive any negative effects.

Moreover, they can still attack you inside, but they receive a disadvantage on attack rolls (because they are blind).

Anonymous

Just because I don't see it on there - if you are Dual Weild or 2h Focused the combo of 7 Lock/ 5 Ranger is also very good with the Hunter Subclass & Colossus Slayer selection. Every turn you are going to get an added 1d8 of damage & this costs you nothing. Basically a free lvl smite every turn, still get bonus attack & deepened pact attack etc. IMO better for a more Melee, less caster focused Lock

Hello! The bladelock build here is intended for Honour Mode. So there, Ranger and Warlock attacks don't stack. So I will continue my answer for Honour Mode:

  1. 1d8 may seem much, but this is an average of 4.5, with Lifedrinker you will get 6-7 flat damage bonus

  2. Ranger spell levels are also not really useful in the grand scheme of things as you will be limited to level 4 spells with warlock.

  3. You also lose 3rd casting slot, and this is a big boost for Warlock

So again for tactician your setup works, but in that case I would probably go with Lockadin. For Honour Mode, there is nothing much to gain.

Anonymous

Hey, it appears level 1 spell selection is missing.

Thanks for your great guides :)

Good catch! Fixed it :)

Reading the build, looks like a lot of fun to play and I'll definitely do. Just a question: 'cause the fighter and cleric multiclass, the Elixir of Hill Giant Strength not required??

well, the Pact of the Blade makes your main ability charisma for weapon attacks, so strength is not as important then. However, for something like Balduran's Giantslayer, strength is still needed to get maximum damage.

Anonymous

Hi, Who would be best companions for this build?

I would recommend having a Bard, so that you could use the third short rest they get for spell slot restoration - https://gamestegy.com/bg3/builds/bard

Another choice, is someone with Sleight of Hand, for lockpicking and trap disarment. This role can be filled with Rogue, Monk or even Bard.

Last, I recommend having a Mage, most likely Sorcerer as they are strong offensive casters.

Anonymous

Alright it's Anon from the 27th.
I did it, I think I've shaped this build into being the best it can be.
6 Fighter/6 Warlock. Both extra attacks stack AND you can get a 4th from GWM. I've been using HellfireGA because of the d12 it has. Using Hex and Counterspell mainly with the occasional opener (scroll or my own) fireball.

I'm sitting at 106 health from my final respec, you still get 3 feats. (I chose alert as my final because getting surprised can be life or death sometimes & +5 Initiative is good)
I have +4 CHR from Birthright & a certain Loss item and forgoing a certain book's memory.

Hmm, this sounds a perfect balance. Will be interesting to test it. I also think three feats and 3 attacks really takes the build to the next level. What progression would you recommend?

Anonymous

!!!!!WORD SALAD WARNING!!!!!
I'll try doing what I'm listing for my next playthrough because right now I am DOOM itself. I think Greataxes might be the weapon of choice for Pactbros because of their d12 roll.
(Hellfire GA ftw)
People can tune what spells they want most but Counterspell is 100% required.
For spells/cantrips/invocations I would go with what's provided in guide.
but personally I'd start with going pure fighter till lv5
(Find whatever fighter build to start you off till lv5)
RESPEC stats as shown below then follow this:
10STR/14DEX/16CON/8INT/10WIS/16CHR.
1 fighter (for best possible hpool,GW Fighting)

2 warlock

3 warlock

4 warlock (Pact of Blade)

5 warlock (Ability Improvement +2 CHR Feat, D-Sight)

6 warlock (Grab Counterspell & Fireball)

7 fighter

8 fighter (Champion)

9 fighter (GW-Mastery Feat)

10 fighter (you are now DOOM)

11 fighter (Alert Feat[you are now DOOMx2])

12 warlock (free d10 to use in dialogue)

Items listed below are what I've been using since Act 2&3 and works extremely well(for me).
Regen Ring, Birthright hat, Hellfire Greataxe, Cloak of Protection, Reaper's Embrace, Boots of Persistence, Legacy of the Masters, The Dead Shot, Fey Semblance Amulet.

The Dead Shot is needed because of the Improved Crit. (It stacks with champion).

Cool, yesterday I was thinking about progression, and the earliest time the build comes to full is level 10. Moreover, starting with Fighter gives those sweet proficiencies

Anonymous

Even though war cleric is the best cleric class to use with this. The war charges kind of work against you, you can't save them. It's only you use now or just never melee until you see an enemy you want to kill.

Anonymous

Actually, I'm not sure if War is the best but it's good because of the additional attack, but since you can't save said charges. Might be better going into Tempest, Life, or Knowledge.

OR just outright skipping cleric and do Fighter2/Warlock10

I see another downside with War Cleric. The action costs bonus action, and usually you will be using bonus attack from GMW. So these are conflicting with each other. For this reason I would recommend going for 3 or 4 Fighter. By going 4 you get 3 Feats. However, you lose level 5 spells, which may not be a huge problem for this type of build

On my playthrough I went with Battlemaster, gives some additional damage and actions with melee.

Yeah as the comment mentioned I recommend taking Ability Improvement first, as it will lower the chances of you missing attacks which over long run results in higher overall damage.

Regarding spells, my favourite is Hunger of Hadar, sometimes Fireball or if situation arises Counterspell.

Anonymous

Fighter needs to be at least 4, you could do 1Fighter/5Warlock then move onto getting Fighter to 4 for the additional feat.
Starter stats may be good with:

10STR/14DEX/16CON/8INT/10WIS/16CHR.

I'd say go with Ability Improvement first since you'll be buffing your Warlock side. (Pact will give you two attacks no matter what, can always use Speed potions for additional moves)

Warlock spells can honestly be the same you just won't be able to use them more often BUT don't forget about the Arcane potions for Armor Armour of Agathys or other buffs. I always save my Warlock spells for opening or big crowds.

Anonymous

Oh yeah, getting a subclass for Fighter would be extremely good.
Always got Battlemaster with the additional moves or Champion for crit. Eldritch Knight may work, maybe.

Anonymous

Dark vision is not the same Devil Sight

Thank you, that's true. Updated the build information!

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Post author zanuffas avatar zanuffas
Gamestegy Founder. I have been writing game guides and builds for 4 years. I like to push myself to create something wonderful for the readers!