Eldritch Knight Archer Build

Eldritch Knight Archer Build - Baldur's Gate 3 (BG3)

Byzanuffas

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The post will cover the Eldritch Knight Archer Build for Baldur's Gate 3. It's considered one of the strongest overall builds in the game, especially if you are ready to build up a war chest of consumables. The feature set, and equipment choices make it one of the strongest gish playstyle options.

Eldritch Knight Archer Build

Eldritch Knight and Fighter in general is one of the best picks if you want a powerful archer setup. The core kit of Action Surge icon bg3Action Surge just gives a huge power spike for nova rounds, and Improved Extra Attack icon bg3Improved Extra Attack as a capstone, enables you to reach 3x attack per main action point.

So with the core kit covered, what does Eldritch Knight do? It's like a cherry on top, providing a few nice features that synergize into an excellent combination. The main point is that you get access to a few spells; they are not game-changers, but still nice helpers.

The cool aspects are War Magic icon bg3War Magic and Eldritch Strike icon bg3Eldritch Strike. The former is what will allow you to reach 4 attacks without any buffs. This is a very powerful option and enables very high damage per round. To activate War Magic icon bg3War Magic you need a cantrip, and for this my pick would be Booming Blade icon bg3Booming Blade. This means that we will engage in melee combat, and for that Shadow Blade icon bg3Shadow Blade will be used to maximize that single-target damage.

The Eldritch Strike icon bg3Eldritch Strike plays into the spellcaster role, giving enemies a Disadvantage icon bg3Disadvantage to Saving Throw icon bg3Saving Throw. Even without dedicating items to Spell Save DC, you can technically be a full spellcaster.

As you are following this, you might have caught on a few things. The first one is that for the archer part to be powerful, you will need lots of consumables, mainly items like Arrow of Fiend Slaying icon bg3Arrow of Fiend Slaying, Arrow of Undead Slaying icon bg3Arrow of Undead Slaying, Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying and others. These double your damage to the target.

Another part is that your spellcasting is pretty limited, to only level 2 spell slots. So what can you do? Well, the answer is scrolls - Scroll of Confusion icon bg3Scroll of Confusion, Scroll of Hold Monster icon bg3Scroll of Hold Monster, etc. Stocking up on these will allow you to cast very strong spells, disable enemies, and finish them off with hundreds of damage per hit.

Hope you like the idea of the build, and enjoy reading it!

How to effectively use and read the build? Here are a few tips:

  1. Build Overview gives a high-level overview of each level
  2. Go into the leveling progression to understand why these picks were made, which also offers variations and mechanics explanations
  3. The equipment section offers gear progression and gives an in-depth explanation of what each piece offers to the build
  4. Check the Mechanics section to fully understand how the build falls into place

Class Contribution

This shows the class contribution of the build

12 Eldritch Knight

So this is the core of the build that you will use the most:

  • Whooping 4 feats, to customize the build based on your preferences.
  • Second Wind icon action bg3Second Wind​ for an easy heal when the situation requires, works well in the early game, where bonus action usage is limited.
  • One of the simplest and most powerful actions in the game - Action Surge icon action bg3Action Surge, giving a full action point that works with Extra Attack icon passive feature bg3Extra Attack.
  • Weapon Bond icon action bg3Weapon Bond is a nice feature that forces the weapon to return to hand if dropped.
  • Access to up to level 2 wizard spell list. These are great spell options, like Shield icon action bg3Shield​ or Mirror Image icon action bg3Mirror Image, to improve defensive capabilities.
  • Extra Attack icon passive feature bg3Extra Attack​ and Improved Extra Attack icon passive feature bg3Improved Extra Attack​ for 3 attacks on the main action point, this is the highest number of any class.
  • A free action Indomitable icon passive feature bg3Indomitable, which allows you to reroll a saving throw in case you fail it.
  • The main highlight is the ability to attack with a bonus action using Booming Blade icon action bg3Booming Blade​ + War Magic icon passive feature bg3War Magic, without needing much effort.
  • Semi-spellcaster setup, with the passive Eldritch Strike icon passive feature bg3Eldritch Strike,​ you can cast spells (be it normal ones or scrolls) to highly increase your chances of landing them.

Build Variations

For this build, there are a lot of options, both from a progression perspective and the level splits

Setup Description
  • 11 Eldritch Knight
  • 1 War Cleric
This variation allows you to activate a bonus action attack with War Priest icon bg3War Priest charges, so you are not required to use a cantrip to activate War Magic icon bg3War Magic. This is limited to 3 times per long rest, but could be a very powerful choice for boss fights, where you want to land as much damage as possible on the first turn.

Build Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

Titanstring Minmax setup×
Standard Archer Setup×
+ Add tab

This will require you to get Auntie Ethel's Hair icon bg3Auntie Ethel's Hair with +1 Dexterity and use Titanstring Bow icon bg3Titanstring Bow. This setup skips Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength and goes all in on Elixir of Bloodlust icon bg3Elixir of Bloodlust or Elixir of The Colossus icon bg3Elixir of The Colossus when the former one is not available

Level Class Selection
1 Fighter 1 Fighting Style: Archery icon bg3Archery
Background: Soldier, Noble
Abilities: STR - 16 (15+1), DEX - 17 (15+2), CON - 10, INT - 14, WIS - 8, CHA - 8
Skills: Intimidation, Athletics, Acrobatics
2 Fighter 2 -
3 Fighter 3 Subclass: Eldritch Knight
Cantrips: Booming Blade icon action bg3Booming Blade, Minor Illusion icon bg3Minor Illusion
Spells: Shield icon action bg3Shield, Mage Armour icon bg3Mage Armour
Expanded: Longstrider icon bg3Longstrider
4 Fighter 4 Spells: Thunderwave icon bg3Thunderwave
Feat: Sharpshooter: All In icon bg3Sharpshooter: All In
5 Fighter 5 -
6 Fighter 6 Feat: Ability Improvement +2 Dexterity
7 Fighter 7 Spells: Darkness icon action bg3Darkness, Shatter icon bg3Shatter
8 Fighter 8 Expanded: Shadow Blade icon bg3Shadow Blade
Replace Spell: Shatter icon bg3Shatter -> Mirror Image icon bg3Mirror Image
Feat: Ability Improvement - +2 Strength
9 Fighter 9 Replace Spell: Thunderwave icon bg3Thunderwave -> Misty Step icon action bg3Misty Step
10 Fighter 10 Cantrips: Ray of Frost icon bg3Ray of Frost
Spells: Arcane Lock icon bg3Arcane Lock
11 Fighter 11 Spells: Gust of Wind icon bg3Gust of Wind
Replace Spell: Arcane Lock icon bg3Arcane Lock -> Hold Person icon bg3Hold Person
12 Fighter 12 Replace Spell: Gust of Wind icon bg3Gust of Wind -> Enlarge/Reduce icon bg3Enlarge/Reduce
Feat: Ability Improvement - +2 Strength or +2 Intelligence

The setup is best suited:

  • Interested in using other bows besides Titanstring Bow icon bg3Titanstring Bow
  • Want a safer option in terms of survivability
  • Have a slightly higher spellcasting modifier
Level Class Selection
1 Fighter 1 Fighting Style: Archery icon bg3Archery
Background: Soldier, Noble
Abilities:
No Auntie Ethel's Hair icon bg3Auntie Ethel's Hair: STR - 8, DEX - 16 (14+2) , CON - 14, INT - 16 (15 + 1) , WIS - 12, CHA - 8

+1 DEX Auntie Ethel's Hair icon bg3Auntie Ethel's HairSTR - 8, DEX - 17 (15+2), CON - 14, INT - 16 (15+1), WIS - 10, CHA - 8
Skills: Intimidation, Athletics, Acrobatics
2 Fighter 2 -
3 Fighter 3 Subclass: Eldritch Knight
Cantrips: Booming Blade icon action bg3Booming Blade, Minor Illusion icon bg3Minor Illusion
Spells: Shield icon action bg3Shield, Mage Armour icon bg3Mage Armour
Expanded: Longstrider icon bg3Longstrider
4 Fighter 4 Spells: Thunderwave icon bg3Thunderwave
Feat: Sharpshooter: All In icon bg3Sharpshooter: All In
5 Fighter 5 -
6 Fighter 6 Feat: Ability Improvement +2 Dexterity
7 Fighter 7 Spells: Darkness icon action bg3Darkness, Shatter icon bg3Shatter
8 Fighter 8 Expanded: Shadow Blade icon bg3Shadow Blade
Replace Spell: Shatter icon bg3Shatter -> Mirror Image icon bg3Mirror Image
Feat: Ability Improvement - +2 Intelligence
9 Fighter 9 Replace Spell: Thunderwave icon bg3Thunderwave -> Misty Step icon action bg3Misty Step
10 Fighter 10 Cantrips: Ray of Frost icon bg3Ray of Frost
Spells: Arcane Lock icon bg3Arcane Lock
11 Fighter 11 Spells: Gust of Wind icon bg3Gust of Wind
Replace Spell: Arcane Lock icon bg3Arcane Lock -> Hold Person icon bg3Hold Person
12 Fighter 12 Replace Spell: Gust of Wind icon bg3Gust of Wind -> Enlarge/Reduce icon bg3Enlarge/Reduce
Feat: Ability Improvement +2 Intelligence/Dexterity, Alert icon bg3Alert, Dual Wielder icon bg3Dual Wielder

Synergy with other builds

This section will give a few ideas on how to utilize other builds to maximize the combat potential of the group. There are usually various synergies that make the group play more enjoyable. However, this should not be the main factor. With full game knowledge, any party composition will work freely.

Piercing Damage

Synergetic Builds Enabler Description
Bhaalist Armour icon bg3Bhaalist Armour for the Aura Of Murder icon bg3Aura Of Murder As a ranged build, you will greatly benefit from other characters that would use Bhaalist Armour icon bg3Bhaalist Armour in Act 3. This means you are not required to go into close range and risk getting Threatened icon bg3Threatened effect. The Aura Of Murder icon bg3Aura Of Murder will double piercing damage, making you extremely powerful.

Darkness Setup

You do get access to Darkness icon bg3Darkness spell, but it's also easy to be able to see inside it via items likes Eversight Ring icon bg3Eversight Ring.

Synergetic Builds Enabler Description
Beast Master Ranger (level 11) Dire Raven Companion icon bg3Dire Raven Companion From level 11, when using Fly icon bg3Fly, the raven will create Darkness icon bg3Darkness fields for free.
Shadow Magic Sorcerer Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness The Sorcerer has an easy way of creating Darkness icon bg3Darkness fields, and see inside of it thanks to Eyes of the Dark icon bg3Eyes of the Dark
Sorlock
  • Devil's Sight icon bg3Devil's Sight
  • Darkness icon bg3Darkness
Sorlock can create and also see inside the Darkness icon bg3Darkness thanks to the Devil's Sight icon bg3Devil's Sight

Psychic Damage

Synergetic Builds Enabler Description
All of these builds have access to Shadow Blade icon bg3Shadow Blade spell, making this an extremely good synergy with Shadow's Monk Shadow Strike icon bg3Shadow Strike.
Open Hand Monk Manifestation of Mind icon bg3Manifestation of Mind Open Hand Monk also can deal psychic damage, it's not as big as having full Shadow Blade icon bg3Shadow Blade, but still works well for a slight damage boost.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the EK Archer build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Specifically for the Eldritch Knight Archer build, they will give important armor proficiencies or advantages on stealth checks to better utilize the assassin playstyle.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
halfling bg3Halfling One of the better races, when the number of attacks is high, with the ability to reroll 1s.
gnome bg3Deep Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Stone Camouflage icon passive feature bg3Stone Camouflage
The main attractiveness of Gnomes is that they have Gnome Cunning icon passive feature bg3Gnome Cunning, which will allow you to negate some of the Resonance Stone icon bg3Resonance Stone effects, thus improving your survivability.
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
One of the best race picks overall. The Invisibility icon action bg3Invisibility​ action allows you to enter combat with the best possible position and always activate the Surprised icon bg3Surprised round. This way you can use Minor Illusion icon bg3Minor Illusion to group up enemies before combat.
Half-Elf Baldur's Gate 3Wood Half-Elf A higher movement speed is always welcome. The build also utilizes melee attacks to some degree, so it's great to have the speed boost.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.

Class

Overview
fighter bg3Fighter
Features
Second Wind icon action bg3Second Wind You can use this to heal yourself in tight encounters, to get a little bit more of survivability.

Fighting Style

Style Description
Archery icon bg3Archery As an Archer build, this fighting style is a must for an easy boost to your hit chance.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your high-value ability points - Strength, Intelligence.

Background Skills Description
Soldier Athletics
Intimidation
My preferred choice for background, as it fits thematically and also gives useful proficiencies, even if your Charisma is low for intimidation.
Noble History
Persuasion
History is an intelligence-based skill, and this background can fit almost any build in terms of role play.
Sage Arcana
History
Both of these skills will utilize high Intelligence well.
Outlander Athletics
Survival
An option, with Athletics skill.

Abilities

BG3 Build Ability Points
Build ID: 12660

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Acrobatics
  • History
  • Intimidation

Leveling Progression 2-12

Here is the detailed progression for the Eldritch Knight Archer to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Levels 2-6

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Recommended Exploration (Spoilers)

This part of the progression covers 3 main areas. They are important both from an exploration and experience perspective. This is a huge swath of content, so missing any of the regions can negatively impact the game experience if you especially enjoy finding all the places

Again, exploring them will give both awesome gear and a lot of experience, and of course, content with interesting quests.

For most of the builds, early levels are pretty simple, as there are minimal spell options and features that you can use. However, there are notable spikes at levels 5-6:

  • Extra Attack icon bg3Extra Attack
  • Level 3 spells
  • Major class and subclass features

With these, you will feel how the game combat opens up, and with correct preparations, you can start eliminating foes with minimal preparations.

Level 2

Feature Description
Action Surge icon action bg3Action Surge The iconic action of a fighter is extremely popular for its simplicity and effectiveness. You get additional action with full bonuses from Extra Attack icon passive feature bg3Extra Attack.

This level brings the important choice of subclass

Subclass

Overview
eldritch knight bg3Eldritch Knight
Features
Weapon Bond icon action bg3Weapon Bond Your weapon cannot be knocked out from the hand and returns when thrown.

You can choose two Cantrips. Here are my suggestions:

Cantrips Description
Booming Blade icon action bg3Booming Blade One of the core cantrips that later will deal additional damage, and provides an easy way to activate War Magic icon passive feature bg3War Magic​ each turn.
Minor Illusion icon bg3Minor Illusion A ridicilously powerful cantrip, that at least one party member should have. With a correct knowledge of the game, you can pull enemies into a neat group which is then easier to eliminate.

Lastly, you can pick spells

Any spell that we take in this list we can later replace with the Wizard spell list, which are more useful in my opinion.

I recommend concentrating on utility spells rather than offensive or control ones, which will have limited effectiveness.

Spells Description
Shield icon action bg3Shield One of the best level 1 spells, giving a high boost to armour class to help with avoiding attacks.
Mage Armour icon bg3Mage Armour Can be used to get an armour class boost if all items are clothing, especially while you are wearing The Graceful Cloth icon bg3The Graceful Cloth

Expanded

Spells Description
Longstrider icon bg3Longstrider At least one member in the party should have it to apply it to everyone. It's free to cast outside of combat, and greatly enhances the party mobility during combat

Using Minor Illusion

On the other hand, you can also use something like Minor Illusion icon action bg3Minor Illusion​ to pull enemies together, change their vision cones, and attacking with the same spell but hitting all of them. This is a very powerful cantrip that can be overlooked.

First, it does not break Invisibility or stealth (unless you get seen). Second, enemies, when not in combat, will chase it, meaning they will change their vision direction. Third, on most occasions, they will come closer to investigate the illusion.

This creates various opportunities like landing a powerful Area of Effect spell from the caster or scrolls, or hitting with wide attacks.

Level 4

Level 4 brings the first feat, it will be a huge improvement. Here you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

First, select a spell:

Spells Description
Thunderwave icon bg3Thunderwave A solid spell in the arsenal that can be used to push off enemies from the ledges.

For the feat:

Feat Description
Sharpshooter: All In icon bg3Sharpshooter: All In My recommendation, especially if you can handle the penalty to attack rolls. I recommend checking the increased Attack Roll guide to make it easier to land your attacks.

Correctly using Sharpshooter

For many people Sharpshooter: All In icon bg3Sharpshooter: All In feat can be a nightmare, especially if you are less experienced. However, it can play a big role in turning the bow user into a full powerhouse with a flat +10 damage boost. However, it comes with a drawback: -5 to attack rolls. This, of course, can be circumvented via various tricks:

I have a full article on increasing attack rolls. That goes into depth on various mechanics that work especially well in the early game, when the -5 attack roll hurts the most. You can also disable its effect via the Passives tab in hotbar:

sharpshooter disable passives hotbar bg3

You can also move it into your main hotbar, so that it's easier to enable/dsiable when needed based on your hit chance.

My rule of thumb is this: if the hit chance is lower than 65-70%, I disable Sharpshooter: All In icon bg3Sharpshooter: All In.

Level 5

The level gives an important feature for the build:

Feature Description
Extra AttackExtra Attack Can make an additional free attack after making a hit with your main action point.

Level 6

Fighters get a special feature that gives them an additional feat at level 6. We can use this to gain a boost to combat potential:

Feat Description
Ability Improvement - +2 Dexterity Gives an improvement to the main stat of the Archer, improving both hit success chance and damage.

Levels 7-10

Generally, this covers the Act 2 part of the game. This unlocks items that give a slight boost to a few builds, and you uncover a really interesting part of the story.

Level 7

A new subclass feature is unlocked:

Feature Description
War Magic icon passive feature bg3War Magic This is a pretty powerful feature that lets you easily weaponize bonus action. It does come with a few caveats which the build will try to circumvent. As an Archer, you have limited options of activating it. Either you have to use something like Ray of Frost icon bg3Ray of Frost or a more welcome alternative - Booming Blade icon bg3Booming Blade. So the idea is, that you use one of your attacks as a melee hit with Booming Blade icon bg3Booming Blade and activate War Magic icon bg3War Magic giving you a free attack. You end up with 3 attacks at level 7, which is a very powerful setup.

Overall the spell selection is not great. There are uses in certain party setups:

Spells Description
Darkness icon action bg3Darkness In case you have a darkness party that has Blinded icon condition bg3Blinded​ immunity, this spell can be a decent option for covering more of the field. Still, you are more motivated to hit with a weapon, so only use this either before combat or when Hastened icon condition bg3Hastened.
Shatter icon bg3Shatter Taking this as a progression spell

Level 8

There are a few nice additions at this level, and an expanded list of spells is unlocked, and we also gain a 3rd feat.

Let's start with the expanded spell list:

Expanded Description
Shadow Blade icon bg3Shadow Blade This will be one of the weapons that we will use to activate Booming Blade icon bg3Booming Blade. The result is much higher damage than using something like Ray of Frost icon bg3Ray of Frost or other cantrips, without sacrificing a full action point or needing Haste icon bg3Haste.

Now I also recommend replacing a spell:

Remove Spell Add Spell Description
Shatter icon bg3Shatter Mirror Image icon bg3Mirror Image A solid spell that can be precast and gives an armour class boost to bolster survivability.

For feats, my recommendation would be:

With Ethel Hair +1 Dex×
Not using Ethel Hair×
+ Add tab
Feat Description
Ability Improvement - +2 Strength Pick this option if you are going for Titanstring minmax setup
Ability Improvement - +2 Intelligence Improves spellcasting modifier, making it easier to land spells
Alert icon bg3Alert I think this is the perfect time you get this feat, as there will a few major fights, where going early can be a game-changer.
Feat Description
Ability Improvement - +2 Dexterity This will help you round up to 20, if not using Auntie Ethel's Hair icon bg3Auntie Ethel's Hair

Level 9

An additional feature is unlocked for the Fighter class:

Feature Description
Indomitable icon passive feature bg3Indomitable Greatly improves chances of succeeding in Saving Throws, minimizing the impact of various actions and spells.

Replace Spell

Remove Spell Add Spell Description
Thunderwave icon bg3Thunderwave Misty Step icon action bg3Misty Step I think the spell has served its purpose and there is not much use for it.

Level 10

This level unlocks another Eldritch Knight feature:

Feature Description
Eldritch Strike icon passive feature bg3Eldritch Strike This is a powerful feature, especially on archer builds, where they can hit multiple targets using Arrow of Many Targets icon bg3Arrow of Many Targets. Eldritch Strike icon bg3Eldritch Strike applies Disadvantage icon bg3Disadvantage, meaning that your spells have a high chance of landing. You or an ally can follow up with something like Hold Person icon bg3Hold Person, to disable specific targets.

For cantrips, here are a few suggestions:

Cantrips Description
Ray of Frost icon bg3Ray of Frost This is one of the alternatives to use if you want to activate War Magic icon bg3War Magic. The great thing is you will deal double damage if the target is Wet icon bg3Wet. However, you should only use this cantrip with a Hastened icon bg3Hastened action point, as otherwise you will waste three attacks. In my opinion Shadow Blade icon bg3Shadow Blade + Booming Blade icon bg3Booming Blade is a superior option.
Friends icon bg3Friends A solid cantrip, especially if you are the main character. Makes it easier to succeed on dialogue checks. Be careful when using it; if you cancel it near a target NPC, they will attack.

Spells

Spell Description
Arcane Lock icon bg3Arcane Lock Taking anything, which we will replace for a better spell next level

Obtaining Resonance Stone

At this level, you will most likely reach Map icon bg3Mind Flayer Colony, the goal here is to obtain Resonance Stone icon bg3Resonance Stone. The item doubles psychic damage with Steeped In Bliss icon bg3Steeped In Bliss effect, which can be a huge damage boost both for you and your party.

You will mainly benefit as Shadow Blade icon bg3Shadow Blade use. Moreover, items like Strange Conduit Ring icon bg3Strange Conduit Ring also benefit from it. It does come with a few negative effects, and does not bring value for the end of Act 2 fights, so you can send it to the stash

Levels 11-12

This is where you will spend most of the time in Act 3. There will be an immense amount of content, and you can finish your builds and unlock extremely powerful gear.

Level 11

Now the capstone feature of the fighter is unlocked:

Feature Description
Improved Extra Attack icon passive feature bg3Improved Extra Attack​​ Now, a third attack can be used, tripling your base damage. Especially in the late game, where you have multiple sources of additional damage, this will stack up for easy kills against most foes.

For spells:

Spell Description
Gust of Wind icon bg3Gust of Wind Taking anything, to replace later

Replace Spell:

Remove Spell Add Spell Description
Arcane Lock icon bg3Arcane Lock Hold Person icon bg3Hold Person A powerful spell that can hold an enemy in place and if attacking from close range, guarantee critical hits.

Level 12

For the last level, we can choose another feat, but overall, no major changes to the build.

First, replace Spell:

Remove Spell Add Spell Description
Gust of Wind icon bg3Gust of Wind Enlarge/Reduce icon bg3Enlarge/Reduce Easy source of Concentration icon bg3Concentration and slight damage boost.

Lastly, for the feats:

Feat Description
Ability Improvement - +2 Strength Pick this option if you are going for Titanstring minmax setup
Dual Wielder icon bg3Dual Wielder You might want to wear caster weapons like Staff of Spell Power icon bg3Staff of Spell Power or Markoheshkir icon bg3Markoheshkir to boost your Spell Save DC, so this allows you to dual-wield these weapons.
Ability Improvement - +2 Intelligence Further boosts your spellcasting modifier.
Alert icon bg3Alert If not yet picked, a pretty good choice for maximum initiative.

Equipment Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 1

This covers the earliest part of the game, which generally spans Map icon bg3Nautiloid, Map icon bg3Wilderness, Map icon bg3Underdark and the semi-Act 1, or to be precise, Act 1.5 - Map icon bg3Rosymorn Monastery Trial.

BG3 Build Equipment Embed
Build ID: 12660
Mode: Full Equipment
Sets: Act 1, Act 1.5

Act 2

BG3 Build Equipment Embed
Build ID: 12660
Mode: Full Equipment
Sets: Act 2

Act 3 - Final Build setup

This is where you will unlock the strongest weapons and armors for most of the builds. It is split into two major parts, starting with Map icon bg3Rivington and later reaching the huge area - Map icon bg3Lower City itself.

BG3 Build Equipment Embed
Build ID: 12660
Mode: Full Equipment
Sets: Act 3

Alternative Setups

Ice Archer Setup×
Fire Archer Setup×
+ Add tab

The setup is pretty simple, you hit an enemy with ice damage riding on your normal bow attacks, and various ice related effects get applied:

BG3 Build Equipment Embed
Build ID: 12660
Mode: Full Equipment
Sets: Ice Archer Setup

This setup uses Oil of Combustion icon bg3Oil of Combustion and Heat icon bg3Heat mechanic to maximize fire damage and create explosions. Apply the oil on your bow.

To group up enemies you have a few options:

BG3 Build Equipment Embed
Build ID: 12660
Mode: Full Equipment
Sets: Fire Archer Setup

Build Mechanics

In this section, I would like to dive deep into how to play the Shadow Monk. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Utilizing Consumable Arrows

One key thing to understand about archers is that they become extremely powerful not just from various buffs, and items, but also the consumable arrows - Arrow of Fire icon bg3Arrow of Fire, Arrow of Fiend Slaying icon bg3Arrow of Fiend Slaying, Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying, Arrow of Lightning icon bg3Arrow of Lightning, etc. You get plenty of these throughout the game, and you can pickpocket vendors to stock up on these.

For example, you can use Arrow of Darkness icon bg3Arrow of Darkness to build Darkness icon bg3Darkness fields before combat and shoot the enemies from within, without them having a way to reach you. Arrow of Fire icon bg3Arrow of Fire or Arrow of Ice icon bg3Arrow of Ice are great for a slight damage boost and additional conditions.

Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying, Arrow of Dragon Slaying icon bg3Arrow of Dragon Slaying or any other with the "slaying" in their name deal double damage. In the late game, this can be a huge damage boost, allowing you to take out bosses with just a few shots. But you do need to buy these from vendors and use the correct type for specific monsters.

Arrow of Many Targets icon bg3Arrow of Many Targets is another special that I would like to dedicate a full section to next...

Correctly using Arrow of Many Targets

Arrow of Many Targets icon bg3Arrow of Many Targets allows you to technically double your damage, as you hit 4 enemies for half damage. This is already better than you expect bonus. But it gets even better. It only rolls one attack roll, against the first enemy. So if you hit them and get a critical hit, this gets applied to the remaining 4 enemies.

Now imagine a boss is under the effect of Hold Monster icon bg3Hold Monster, you use Arrow of Many Targets icon bg3Arrow of Many Targets on it, and the rest of the minions get hit with critical hits. The damage stacks up exponentially very fast.

Another neat trick is that you can shoot consumables with this arrow. For example, if you hit Void Bulb icon bg3Void Bulb that you have dropped on the ground, enemies get pulled, and you can continue hitting the stacked enemies. This is one of the main ways to control enemy positioning. Other items can be Potion of Speed icon bg3Potion of Speed, where you don't need to use a bonus action and still get Hastened icon bg3Hastened effect.

The power of Scrolls

Eldritch Knight is a perfect build for using all the scrolls that you get. By itself, you are pretty limited with spellslots. Only level 2, and minor spell selection. However, you do have a very high spell success chance - Eldritch Strike icon bg3Eldritch Strike with Arcane Acuity icon bg3Arcane Acuity makes you as strong as any other caster. 

By using Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel you can freely use scrolls like Scroll of Confusion icon bg3Scroll of Confusion, Scroll of Hold Monster icon bg3Scroll of Hold Monster, Scroll of Fear icon bg3Scroll of Fear etc. with just your bonus action, having minimal impact on your combat damage.

You can also use spells like Scroll of Chain Lightning icon bg3Scroll of Chain Lightning, Scroll of Cone of Cold icon bg3Scroll of Cone of Cold, etc if enemies are Wet icon bg3Wet, or have resistance to piercing damage. Eldritch Knight makes it a perfect choice to use all of these high-level scrolls with great success. Scroll of Globe of Invulnerability icon bg3Scroll of Globe of Invulnerability is a true lifesaver and can be used in the late game fights to have a safe spot for negating damage.

Bhaalist Armor and Aura of Murder

The build can get a huge damage boost in Act 3 with Bhaalist Armour icon bg3Bhaalist Armour. It has a unique effect - Aura Of Murder icon passive feature bg3Aura Of Murder,​ which doubles piercing damage. As you use a bow, your base damage is piercing, meaning that you can outright double it.

This does come with some caveats; you have to be close to enemies for the effect to take place, so in many cases, you will get Threatened status, which will decrease your hit chance. This can be mitigated in 2 ways:

  • Find the sweet spot of being far/close to the enemy where the effect applies, but no threatened status is present.
  • Have another melee party member wear it and apply the effect.

Still, even with Threatened icon condition bg3Threatened​ status, you will have plenty of late-game boosts to negate the negative attack roll impact.

Act 2 - Githzerai Mind Barrier

To have good resistances for some time against Intelligence checks, you can do a special mechanic late in Act 2 (illithid colony). This requires you to finish a puzzle and find a specific mind. First, go and complete the puzzle:

illithid colony puzzle map bg3Once the doors are unlocked, go inside and pick up the Waking Mind:

waking mind bg3

Now, go back to the interface and place the mind. After that, you will be able to get the Githzerai Mind Barrier effect.

mind inerface insert panel bg3

This is a great buff that will improve your saving throws, giving an Advantage icon bg3Advantage on Intelligence. This will be extremely valuable in the upcoming fight. Sadly, it will disappear if you die, so try to avoid that.

Combat Tactics and Rotation

Levels 1-6×
Levels 7-10×
Levels 11-12×
+ Add tab

As an Archer build you will mostly have a standard playstyle throughout the early game. Shoot, and try to kill enemies. There are a few points that are helpful:

  • Overall, try to use Ranged Attack icon bg3Ranged Attack with the highest hit chance
  • When possible, opt in to use consumable arrows - Arrow of Fire icon bg3Arrow of Fire, Arrow of Lightning icon bg3Arrow of Lightning, etc.
  • Action Surge icon bg3Action Surge for when you are dead set on inflicting maximum damage and want to surely eliminate or heavily damage a target.
  • After each long rest use Longstrider icon bg3Longstrider on yourself and party members.
  • The most difficult part is managing Sharpshooter: All In icon bg3Sharpshooter: All In. Try to get various bonuses, use coatings and when possible Advantage icon bg3Advantage to increase your hit chance. The damage boost is huge for the early game.
  • The major change here is that you now get access to War Magic icon bg3War Magic. This enables you to use Booming Blade icon bg3Booming Blade attack to activate a full bonus action Ranged Attack icon bg3Ranged Attack. My recommendation is to use Shadow Blade icon bg3Shadow Blade from level 8 as the weapon option
  • You can upcast Shadow Blade icon bg3Shadow Blade by using Superior Elixir of Arcane Cultivation icon bg3Superior Elixir of Arcane Cultivation to get a level 3 spell slot.
  • You should also be able to get Arrow of Many Targets icon bg3Arrow of Many Targets. Use it to inflict higher damage, and hit multiple enemies.
  • Now you have a solid rotation. If an enemy is close you can use Booming Blade icon bg3Booming Blade to activate War Magic icon bg3War Magic. Then you can either move away, or if you have high hit chance, use Arrow of Many Targets icon bg3Arrow of Many Targets to hit multiple targets. Rinse and repeat.
  • Mirror Image icon bg3Mirror Image is a nice spell to precast
  • From level 10, each hit that you will land will apply Stricken with Eldritch Inertia  icon bg3Stricken with Eldritch Inertia. This is a very powerful debuff that will prove valuable later on.

Act 3, is where the build reaches its full combat potential:

Maximizing the Build - Abilities, Illithid, Consumables

This section, I would like to dedicate to various optimizations that you can do to further empower your build. Various things like Illithid Powers and consumables can make the build from powerful to totally overpowered, trivializing the hardest game encounters

Maximizing Ability Scores

Ability Scores play an important role both in terms of how your attacks and spells land. Moreover, these can help to also reach extremely high skill rolls needed for a few checks.

  1. Act 1 - Auntie Ethel's Hair icon bg3Auntie Ethel's Hair - you will want to get +1 Dexterity if you pick this choice.
  2. Feat - Ability Improvement - +2 Dexterity
  3. Act 3 - Mirror of Loss - pick +2 Dexterity.

This will allow you to reach 22 natural Dexterity. This is the maximum value. Without Auntie Ethel's Hair icon bg3Auntie Ethel's Hair, you will reach 20.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs and provides only benefits on the first hits.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base Guarantees a critical hit, use it on important targets that you want to make sure are killed.
Psionic Overload icon action bg3Psionic Overload Base As this is Psychic damage, you will double it to 2d4 thanks to Resonance Stone.
Psionic Backlash icon action bg3Psionic Backlash Base A decent use for reaction to deal some bonus psychic damage.
Ability Drain icon passive feature bg3Ability Drain Base As you will be using Dexterity, this can help you to reduce enemy Armor Class and give an increased hit chance on the next attack.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite As you are not a charisma-based character, these proficiencies help with dialogue checks.
Psionic Dominance icon action bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a Disadvantage icon bg3Disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed You can chug this potion before combat, or during combat using a bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly, its duration is only 3 turns.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of Invisibility Can be used to get a perfect position before the encounter starts. It can also help trigger Surprise rounds.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Coatings

These are applied directly on weapons, and usually have a 10-turn duration:

Consumable Description
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your chances of hitting.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.
Crawler Mucus icon bg3Crawler Mucus This is a very powerful debuff that applies Paralysed icon bg3Paralysed on an enemy if they fail a Saving Throw icon bg3Saving Throw. This then guarantees critical hits.
Drow Poison icon bg3Drow Poison Has a chance to put an enemy to Sleeping icon bg3Sleeping condition, giving a guaranteed critical hit option.
Oil of Combustion icon bg3Oil of Combustion Extremely powerful item that is quite easy to activate. You only need a damage rider that you can get through Drakethroat Glaive icon bg3Drakethroat Glaive, Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves or Helldusk Gloves icon bg3Helldusk Gloves. Pull enemies together, hit them with Arrow of Many Targets icon bg3Arrow of Many Targets and then follow up again with an attack, to create an explosion that increases its damage by the number of affected targets.
Arsonist's Oil icon bg3Arsonist's Oil This is an alternative coating that can be used on enemies that have fire resistance. This removes the effect and enables your casters to deal full damage against these foes.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use a Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength The strength elixirs enable a pretty simple setup with Titanstring Bow icon bg3Titanstring Bow. This does lock you out of other elixirs, but offers a pretty simple option at least in the early game
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is a good boost to increase the likelihood of landing attacks.

Arrows

Consumable Description
Arrow of Many Targets icon bg3Arrow of Many Targets One of the strongest arrow options in the game. Allows hitting multiple targets; its success depends on the first hit, and it can do powerful things, like activating consumables, while also hitting enemies.
Arrow of Fire icon bg3Arrow of Fire Allows to detonate enemies affected by the Oil of Combustion icon bg3Oil of Combustion.
Arrow of Aberration Slaying icon bg3Arrow of Aberration Slaying, Arrow of Humanoid Slaying icon bg3Arrow of Humanoid Slaying, Arrow of Fiend Slaying icon bg3Arrow of Fiend Slaying, other Slaying arrows These arrows are very powerful when used against the correct target, as they double the damage. This can result in huge damage numbers, with various optimizations and critical hits. 

Grenades

Consumable Description
Void Bulb icon bg3Void Bulb A very powerful consumable that can be used together with Arrow of Many Targets icon bg3Arrow of Many Targets to pull enemies together. It can also just be thrown by any other party member. You can stock up at Map icon bg3Omeluum.

Conclusion and Credits

Thank you for reading the Eldritch Knight Archer build for Baldur's Gate 3. This is a ridiculously powerful build, especially if you are ready to funnel the key items. It uses both ranged attacks and spellcasting.

  • C4B - the first one to share this amazing build with the world - The Rivington Rat
  • BG3 Builds Discord members - Quag, Machina, shared many insights on optimizing the build to reach extremely high damage numbers.

Cheers!

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