Shadow Magic Sorcerer Build

Shadow Magic Sorcerer Build - Baldur's Gate 3 (BG3)

Byzanuffas

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In this post, I will go through the Shadow Magic Sorcerer Build for Baldur's Gate 3. This is one of the most thematic builds in the game - Hound of Ill Omen icon bg3Hound of Ill Omen, Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness and a few other goodies. This does require a certain level of optimisation to make everything stick together, but it ends up as a satisfying build.

Shadow Magic Sorcerer Build

This has been on my to-do list for a very long time. As many people know, Shadow Magic is that perfect sounding theme, which gives the dark vibes, a cool summon and easily accessible Darkness icon bg3Darkness. The reality?

Well, it's a bit nuanced. The Hound of Ill Omen icon bg3Hound of Ill Omen is cool, but it has limited HP, and its effects have fixed Spell Save DC, so plenty of optimisation will be needed. However, what I really liked is that it can safely stay in the Darkness icon bg3Darkness which gives him a safe haven and an easy source of Advantage.

To top it off, it has a cool gimmick - Splinter Shadow icon bg3Splinter Shadow, allowing it to create multiple versions of Nimbus for a few turns. They are not strong, but 2-3 of these also start splitting from themselves, and each of them casts Umbral Tangle icon bg3Umbral Tangle for a little damage. Besides damage, it can also root enemies in place, making their movement more difficult, and your allies get advantage.

With this build I really want to lean on the "shadow" aspect. For this, not only will we use Shadow Blade icon bg3Shadow Blade extensively, but also Oathbreaker subclass, to gain more proficiencies, a few powerful spells and Divine Smite icon bg3Divine Smite for extra power when you hit with your blade.

Of course, this is a sorcerer, so you are very powerful caster, and whether you choose to lean more into a shadowy playstyle, or just use up spell slots for high damage spells, you will always be satisfied by the results and what the build can do.

Following the guide and a few tips:

  1. Build Overview covers the quick aspects and choices for the build - gear, levelling, etc.
  2. The progression by Acts cover the build in great detail, from spell selection to how utilize various features. Be sure to check the equipment sections for gear options and explanations. The mechanics section explains how to fully utilize the build in combat
  3. I also add additional section for build maximizing like consumables, illithid powers and others. This can help to make the build even more powerful and optimised if needed.

Class Contribution

The build consists mainly of 2 classes:

9 Shadow Magic Sorcerer

The main class of the build:

  • Constitution saving throw proficiency to help maintain spell concentration when being hit.
  • Access to good defensive spells, like Shield icon action bg3Shield​ to improve survivability.
  • Access to cold and lightning spells - Lightning Bolt icon action bg3Lightning Bolt, Cone of Cold icon action bg3Cone of Cold, Chain Lightning icon action bg3Chain Lightning, etc.
  • Access to a variety of cantrips like Friends icon action bg3Friends, which are especially useful if you are the main character, as you can win over the dialogues
  • Metamagic mechanic and Sorcery points. You will be able to cast full spells using Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell, giving a unique advantage over normal cleric builds. Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ is another beast with lots of interesting mechanics.
  • Eyes of the Dark icon bg3Eyes of the Dark helps seeing in the dark (if your race does not give this benefit and Strength of the Grave icon bg3Strength of the Grave enables instant resurrection if you lose all HP.
  • Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness which creates a Darkness icon bg3Darkness field and provides Eyes of the Dark icon bg3Eyes of the Dark enabling you to see in magical darkness.
  • The highlight of the subclass - Hound of Ill Omen icon bg3Hound of Ill Omen (also called Nimbus), a doggo companion, that works well in Darkness icon bg3Darkness field and has special features, like Splinter Shadow icon bg3Splinter Shadow and Ominous Bite icon bg3Ominous Bite with a special omen effect, to harvest sorcery points

3 Oathbreaker Paladin

  • Bonus proficiencies, enabling the wearing of a wider variety of equipment
  • Divine Sense icon action bg3Divine Sense​ - an easy advantage in case you fight these specific enemies.
  • Lay on Hands icon action bg3Lay on Hands​ - a healing action, which I found is best used outside of combat for curing diseases.
  • The iconic Paladin action - Divine Smite icon action bg3Divine Smite. With optimizations and some preparations, this can land very powerful strikes and obliterate enemies.
  • Fighting Style choice, for a small stat boost
  • Divine Health icon passive feature bg3Divine Health​ helps resist diseases.
  • Paladin spells like - Command icon bg3Command, Wrathful Smite icon bg3Wrathful Smite, etc.
  • The Channel Oath abilities, like Spiteful Suffering icon action bg3Spiteful Suffering, which can be situationally useful, but are expensive to cast using the full action.
  • Dreadful Aspect icon bg3Dreadful Aspect to apply Frightened icon bg3Frightened on enemies
  • Charisma based Inflict Wounds icon bg3Inflict Wounds from Oathbreaker

Build Variations

Here are some variations that work similarly and utilise the same classes at their core.

Setup Description
  • 11 Shadow Magic Sorcerer
  • 1 Hexblade
One of the variations if you want access to Shadow Walk icon bg3Shadow Walk while maintaining proficiencies in medium armour and being able to Bind Hexed Weapon icon bg3Bind Hexed Weapon.
  • 11 Shadow Magic Sorcerer
  • 1 Fiend Warlock
Gives access to Command icon bg3Command spell to control enemies without using the Concentration slot.
  • 10 Shadow Magic Sorcerer
  • 2 Warlock
"Shadow Sorlock" build that has access to Devil's Sight icon bg3Devil's Sight, Eldritch Blast icon bg3Eldritch Blast enabling for more cost-efficient Darkness icon bg3Darkness usage, while also having Hound of Ill Omen icon bg3Hound of Ill Omen

Build Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

This is a general overview of the build that contains item and leveling choices. I go deeper into the setup, combat approach and gear selection reasons for the progression of each act.

Leveling

Level Class Selection
1 Sorcerer 1 Cantrips: Booming Blade icon bg3Booming Blade, Minor Illusion icon bg3Minor Illusion, Ray of Frost icon bg3Ray of Frost, Friends icon bg3Friends
Spells: Magic Missile icon bg3Magic Missile, Mage Armour icon bg3Mage Armour
Subclass: Shadow Magic
Abilities: STR - 8, DEX - 16 (15+1), CON - 14, INT - 8, WIS - 10, CHA - 17 (15+2)
Skills: Deception, Intimidation, Persuasion
2 Sorcerer 2 Spells: Shield icon bg3Shield
Metamagic: Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell, Metamagic: Extended Spell icon bg3Metamagic: Extended Spell
3 Sorcerer 3 Spell: Shadow Blade icon bg3Shadow Blade
Metamagic: Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell
4 Sorcerer 4 Cantrips: Acid Splash icon bg3Acid Splash
Spells: Chromatic Orb icon bg3Chromatic Orb
Feat: Dual Wielder icon bg3Dual Wielder or Ability Improvement +2 Dexterity
5 Sorcerer 5 Spells: Counterspell icon bg3Counterspell
6 Sorcerer 6 Spells: Lightning Bolt icon bg3Lightning Bolt
7 Paladin 1 Subclass: any (Oath of Devotion is probably easiest to break for Oathbreaker)
8 Paladin 2 Fighting Style: Defence icon bg3Defence
9 Paladin 3 -
10 Sorcerer 7 Spells: Confusion icon bg3Confusion
11 Sorcerer 8 Spells: Dimension Door icon bg3Dimension Door
Feat: Dual Wielder icon bg3Dual Wielder or Ability Improvement - +2 Dexterity
Replace Spell: Mage Armour icon bg3Mage Armour -> Fear icon bg3Fear
12 Sorcerer 9 Spells: Hold Monster icon bg3Hold Monster

Gear Choices

BG3 Build Equipment Embed
Build ID: 995
Mode: Paper Doll
Sets: Act 1, Act 2, Act 3

Synergy with other builds

The build mostly benefits from others who can freely stay in Darkness icon bg3Darkness. This is the main synergy. Of course, other builds will work, but they might have their combat potential minimized, or become unwatend targets of the enemies.

Having a Cleric in the party

This is a very important contributor to the Shadow Magic Sorcerer. Why is that? The main reason is Hound of Ill Omen icon bg3Hound of Ill Omen which does need a lot of survivability, to be able to effectively soak damage and proc Splinter Shadow icon bg3Splinter Shadow to create copies of itself. For this reason Aid icon bg3Aid and Warding Bond icon bg3Warding Bond (and maybe Heroes' Feast icon bg3Heroes' Feast) is almost a necessity.

Here are some build recommendations:

Characters with high Strength

The build relies on corpses for resurrecting undead, and one strategy of getting bodies is to pick them up and store them in your stash for later use. The main caveat is that they are quite heavy, and in many cases, without something like Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength, you will not be able to pick them up. A solution is to use another build that has high strength. Here are a few recommendations:

Being able to see or create Darkness

Another excellent addition to this build are those builds, which can effectively fight in Darkness icon bg3Darkness. This can be done mainly through these means:

  • Devil's Sight icon bg3Devil's Sight - available to warlocks - Hexblade, Eldritch Sorlock, etc
  • Beast Master Ranger - thanks to Ranger's Companion icon bg3Ranger's Companion that enables summon Dire Raven Companion icon bg3Dire Raven Companion. It starts shining at level 11, when it can create Darkness icon bg3Darkness fields just by flying.
  • Eversight Ring icon bg3Eversight Ring or Steel Watcher Helmet icon bg3Steel Watcher Helmet - can be put on almost on any character that does not have ability to see in Darkness icon bg3Darkness.
  • Shar's Spear of Evening icon bg3Shar's Spear of Evening - users of this spear can also create a Darkness icon bg3Darkness field, and are immune to Blinded icon bg3Blinded.
  • Shadow Monk and Ninja Builds are not able to see, but they can be used to create Shadow Arts: Darkness icon bg3Shadow Arts: Darkness. The ability to see in it, can be obtained via mentioned items or 2 level warlock dip for Devil's Sight icon bg3Devil's Sight.

Psychic damage users with Resonance Stone

As the build utilizes Shadow Blade icon bg3Shadow Blade you can get a huge damage boost from the Resonance Stone icon bg3Resonance Stone for each weapon hit. This means that other builds that have access to the same damage source can benefit from it:

These pair extremely well together and can result in ridiculous amounts of damage. Of course, some enemies, especially in Act 3, are invulnerable to psychic damage, so keep that in mind.

Level 1 - Character Creation

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Shadow Magic Sorcerer build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Dwarven Resilience icon passive feature bg3Dwarven Resilience
  • Duergar Resilience icon passive feature bg3Duergar Resilience
It's one of the most powerful races. At level 5, they gain Invisibility icon action bg3Invisibility,​ which enables various ways of avoiding direct combat encounters, leaving them or breaking enemy AI.
Half-Elf Baldur's Gate 3High Half-Elf Comes with a selection of additional cantrips and shield proficiency. Overall, it's a list of solid features.
Half-Elf Baldur's Gate 3Wood Half-Elf Almost any build can benefit from the extra movement speed. I think the same is here, so I definitely recommend this option
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
halfling bg3Halfling General good race, with multiple rerolls helping to avoid failing various checks, spells and saving throws.
gnome bg3Deep Gnome
  • Gnome Cunning icon passive feature bg3Gnome Cunning
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Stone Camouflage icon passive feature bg3Stone Camouflage
With a general advantage to mental checks with Gnome Cunning icon passive feature bg3Gnome Cunning, it's easy to resist deadly spells.
half orc bg3Half-Orc
  • Darkvision icon passive feature bg3Darkvision
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Savage Attacks icon passive feature bg3Savage Attacks
As you have Strength of the Grave icon bg3Strength of the Grave, a half-orc will provide a second layer of survivability - Relentless Endurance icon bg3Relentless Endurance, enabling you to avoid dying twice in a row.
tiefling bg3Asmodeus Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
They come with Darkness icon bg3Darkness spell which will help you save a spell slot if needed.

Class Choices

This section will cover what class-related choices you should pick for the optimal setup

Class

Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Cantrips Description
Booming Blade icon bg3Booming Blade This will play an important role later on with Shadow Blade icon bg3Shadow Blade giving a free damage boost and activating more conditions.
Minor Illusion icon bg3Minor Illusion A powerful cantrip that can help lure enemies to one place before combat. Then you can exploit this for area of effect spells or attacks to inflict large amounts of damage or control.
Ray of Frost icon bg3Ray of Frost An offensive cantrip giving ranged cold damage and slowing enemies down.
Friends icon bg3Friends This can be situationally useful, especially as the main character. The main problem is that if it is cancelled near the target NPC, they will attack. So, only do that once you are further away.

Spells

Spells Description
Magic Missile icon bg3Magic Missile A good spell to have in the arsenal, in the early game, as it has a 100% hit chance and is perfect for eliminating specific targets. The missiles can target enemies that you cannot see.
Mage Armour icon bg3Mage Armour Easily guarantees 13 Armour Class while wearing robes. With 16 Dexterity, this will result in 16 Armour Class, on par with Heavy armour users. Later on, you will have light and medium armour options, so the spell loses its value.

Subclass

Overview
shadow magic bg3 iconShadow Magic
Features
Eyes of the Dark icon bg3Eyes of the Dark Can be a helpful passive if the race does not provide native Darkvision icon bg3Darkvision.
Strength of the Grave icon bg3Strength of the Grave Great survival passive, enabling you to avoid death by resurrecting with 1 HP.

Background

Backgrounds are generally for roleplay and skill proficiency, so in a generally well-made party, they will serve minimal purposes.

  1. They give a role-playing option of your previous history, if you are into that.
  2. It gives skill proficiencies, meaning that you get an additional bonus when you roll that skill check in which you are proficient. This depends on your proficiency bonus, which increases as you level up.

Here are my recommendations based on this build

Background Skills Description
Guild Artisan Insight
Persuasion
Gives persuasion proficiency, for better dialogue checks.
Entertainer Acrobatics
Performance
Improves Acrobatics skills and gives bonuses to Performance for some dialogue checks.
Noble History
Persuasion
Although you will have low intelligence the Persuasion check improvement is good. But it's an inferior option to Guild Artisan in my opinion.

Abilities

Now, let's take a look at the abilities of the Shadow Sorc build. Correct allocation will allow you to maximise the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma, or Intelligence, depending on your class.
BG3 Build Ability Points
Build ID: 995

Skill Proficiencies

Overall, skill selection should be influenced by your role-playing and background decisions. However, you generally still want options that offer the best benefits. I recommend picking skills for which you have a high ability modifier or those that are useful in general:

  • Deception
  • Intimidation
  • Persuasion

Act 1 - Levels 2-6 - Wilderness

By this time, you should have landed on the Map icon bg3Ravaged beach already and started exploring the initial area. You might need 1 additional encounter if you did not obtain enough XP in the Nautiloid.

Leveling Progression

Level 2

You already get a pretty good source of features:

Actions Description
Create Sorcery Points icon action bg3Create Sorcery Points Spend Spell Slots to gain Sorcery Points. Once you get some more metamagic options, you could sacrifice spell slots to cast two spells in one turn or increase your range.
Create Spell Slot icon action bg3Create Spell Slot Spend Sorcery Points to unlock a Spell Slot. You could create a higher-tier spell slot to increase the damage over what you can at the current level

Now the key is to choose appropriate spells, as Sorcerers are very limited in their choices:

Spells Description
Shield icon bg3Shield A very valuable spell, that can give an instant +5 Armour Class for a cost of reaction to avoid enemy hits.

The last choice is metamagic:

Metamagic Description
Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell Enables you to twin-cast single-target spells, enabling very powerful setups. For example, double Chromatic Orb icon bg3Chromatic Orb or Command icon bg3Command or others.
Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell Doubles the duration of spells, but also has hidden gimmicky mechanics that enable stacking of Arcane Acuity icon bg3Arcane Acuity and more.

Stacking Sorcery Points

The main point that you will want to utilise from Sorcerer is Sorcery Points. They play a big role in the whole combat loop and allow you to utilise Metamagic (I will cover its options in the next section).

The points can be pretty limited if you heavily utilize them. You can work around this by using Create Sorcery Points icon action bg3Create Sorcery Points​ and consuming spell slots. They are important for spellcasting, so using all of them is quite expensive for Sorcery Points. However, 2 items in particular give free spell slots:

  • Pearl of Power Amulet icon bg3Pearl of Power Amulet - restores up to a level 3 spell slot, so 3 sorcery points, obtained in Act 1.
  • Spellcrux Amulet icon bg3Spellcrux Amulet - allows restoring up to a level 6 spell slot, but Create Sorcery Points icon action bg3Create Sorcery Points​ only works max on a level 5 spell slot. Available in Act 2.

So with these, you can get 8 Sorcery points every long rest, which is substantial and can help you use something like Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ or Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ multiple times per long rest.

Of course, you can go crazy and use Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve, which allows you to restore level 1-2 spell slots. Use those with Create Sorcery Points icon bg3Create Sorcery Points, where you can end up with 20 or even more points. This is kind of a glitch, so I leave this to your discretion.

Metamagic

This one is pretty important and is the main feature that allows sorcerers to stand out from other casters. At first, you get two metamagic options, and as you progress 2 more will be available. Let me cover their main usages:

  • Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell - this one can be very powerful, especially if used correctly, with weaker spells. For example, in the early game, you can twin Chromatic Orb icon bg3Chromatic Orb which gives a huge damage boost for a very cheap cost. Same for other spells, like Haste icon bg3Haste or Blindness icon bg3Blindness. The major caveat is the Act 3 staff Markoheshkir icon bg3Markoheshkir. When activating Bolts of Doom icon bg3Bolts of Doom you can twin Chain Lightning icon bg3Chain Lightning, specifically from this weapon.
  • Metamagic: Extended Spell icon bg3Metamagic: Extended Spell - is another very powerful tool. First, some encounters might be longer so extending spells like Command icon bg3Command, Hypnotic Pattern icon bg3Hypnotic Pattern or others is beneficial. However, it also has interesting interactions with Booming Blade icon bg3Booming Blade + Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power where you can double the amound of Arcane Acuity icon bg3Arcane Acuity stacks.
  • Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell - gives the ability to cast a full spell with a bonus action. This means you can cast very powerful spell options and greatly increase your damage and combat potential for the cost of 3 sorcery points.

Level 3

This level is mainly for unlocking the new level 2 spells. First, you get additional spells by default:

Spell Description
Darkness icon bg3Darkness Gives free spell, which saves you spell choice for levelling. This can be used to create a Darkness icon bg3Darkness field.
Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness This will be your go-to spell for creating Darkness icon bg3Darkness and obtaining Eyes of the Dark icon bg3Eyes of the Dark to freely see in the magical darkness. It will enable you to become almost unhitable and play around with enemy weaknesses.

And you can now choose another spell:

Spell Description
Shadow Blade icon bg3Shadow Blade This will be one of the core spells of the build. It will allow you to summon a very powerful melee weapon - Shadow Blade icon bg3Shadow Blade, which the build will utilize extensively. For now, it can be skipped, but you will definitely need it, once you get items like Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power. Still, it opens up an interesting avenue for melee combat as you have a high hit chance in Darkness icon bg3Darkness, thanks to its special effects.

The last choice is metamagic:

Metamagic Description
Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell This is a very powerful option as it enables you to cast a full spell using the bonus action.

Playing with Darkness

So Darkness icon bg3Darkness is one of those very powerful spells that can break the enemy AI, and make many encounters a breeze. There are a few sources that you can get it from:

  • Darkness icon bg3Darkness or Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness spells
  • Arrow of Darkness icon bg3Arrow of Darkness
  • Shar's Spear of Evening icon bg3Shar's Spear of Evening with it's special Shar's Darkness icon bg3Shar's Darkness and Edge of Darkness icon bg3Edge of Darkness actions.
  • Dire Raven Companion icon bg3Dire Raven Companion at level 11 from Beast Master Ranger, with its flying mechanic.

The created field is special because it will cancel out most of the arrow projectiles, protecting anyone inside it. Of course, it can be buggy, and enemies can still throw stuff, or used ranged attack if they are elevated. There are a few sources of being able to see in the "Magical" Darkness:

With all of the requirements and conditions in mind, you can now use Darkness to your advantage. My recommendation is to position the Darkness field in two ways:

Cover enemies with the field - this is an excellent strategy when enemies are clumped together, and you are the one starting the combat. Cast Darkness icon bg3Darkness on them, so that they would get Blinded icon bg3Blinded and use the character that can see in it, move together with them. Now you have an easy way on avoiding enemies, they also cannot freely move, or you will hit them with Opportunity Attack icon bg3Opportunity Attack.

The second option is to use it as a cover field. This is perfect for those situations where you want to take it slowly, there are no enemies that can see in the dark, and you might be overwhelmed by them otherwise. You can then stay in the Darkness icon bg3Darkness field and once your turn starts, move out, hit enemies with spells or weapons, and go back. The NPCs will have to make a choice - should they go inside and gain disadvatnage or stay outside and skip their turn

Darkness icon bg3Darkness comes with a plethora of caveats, so have this in mind when using:

  • Some enemies can see in Magical Darkness, so check their features in the explanation window
  • Other enemies can throw projectiles like Javelin icon bg3Javelin and hit you inside the field
  • Sometimes it can be buggy as hell and not work at all.

Another cool thing is that you can use Darkness icon bg3Darkness strategically, with characters that cannot see inside of it. For example, enemies that are inside the field have Blinded icon bg3Blinded condition. Position your melee characters outside, so that enemies would have to attack with disadvantage. They might also try to run away, which would allow you to use Opportunity Attack icon bg3Opportunity Attack for an additional hit against them.

So the mechanic is very powerful, and I just grazed the surface of it here.

Level 4

This level gives additional spell selection and a new feat

Cantrips Description
Acid Splash icon bg3Acid Splash This cantrip is taken for an intricate mechanic that you will unlock at level 6. For now, it is a placeholder, so if you will respec, you can take something like Shocking Grasp icon bg3Shocking Grasp. I will explain Acid Splash icon bg3Acid Splash uses later on.

Now you can also choose a spell

Spell Description
Chromatic Orb icon bg3Chromatic Orb This spell is pretty good, as it can use different elements. Moreover, the Chromatic Orb: Thunder icon bg3Chromatic Orb: Thunder variation has 3d8 damage. 

The main improvement of this level is Feat, which unlocks a few potential options:

Feat Description
Dual Wielder icon passive feature bg3Dual Wielder This is my go-to option for spellcaster in Act 1. You can use two good weapons to boost your stats, check the combos in the equipment section. For example you cna use Shadow Blade icon bg3Shadow Blade + The Spellsparkler icon bg3The Spellsparkler or Melf's First Staff icon bg3Melf's First Staff + The Spellsparkler icon bg3The Spellsparkler and other combos.
Ability Improvement - +2 Dexterity You can go for this option if you are already dedicated to Shadow Blade icon bg3Shadow Blade, and you would like to use a Shield (if you have proficiencies).

Level 5

Level 3 spells are unlocked

Spells Description
Counterspell icon bg3Counterspell This would be my recommendation. It's not a really fancy spell, but when you need to cancel an incoming big attack or something that can disable your whole group, this can be a lifesaver.

Level 6

This level is huge step up, as you will unlock the main Shadow Sorcerer feature:

Feature Description
Hound of Ill Omen icon bg3Hound of Ill Omen The doggo is a signature feature of Shadow Sorcerer. It's not overwhelmingly powerful, but it can inflict damage and really confuse enemies and their AI with Splinter Shadow icon bg3Splinter Shadow. There are plenty of other goodies that I cover below

The last option is spells. To be fair, you can go in various directions here. For example, damage spells - Lightning Bolt icon bg3Lightning Bolt, Fireball icon bg3Fireball, control - Hypnotic Pattern icon bg3Hypnotic Pattern, Fear icon bg3Fear and others. The main problem is that if you are heavily using Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness, you Concentration slot is taken, and you want something that does not use it.

Here is what I would pick:

Spells Description
Lightning Bolt icon bg3Lightning Bolt Having a powerful spell in the arsenal, enables you to wipe enemies, especially if they are Wet icon bg3Wet, which will deal double damage.

Again, you are not required to take this spell, and there are excellent alternatives, depending on your playstyle.

Nimbus - the trusty doggo

So Shadow Magic sorcerer's main highlight feature is Hound of Ill Omen icon bg3Hound of Ill Omen which summons Nimbus. It is a permanent summon that can really be effective if utilised correctly. First, you will want to buff it up, it needs good survivability, to be able to effectively create clones of itself via Splinter Shadow icon bg3Splinter Shadow:

  • Aid icon bg3Aid from cleric
  • Warding Bond icon bg3Warding Bond also can be activated with cleric to give resistance to damage.
  • Heroes' Feast icon bg3Heroes' Feast late game buff, which further boosts total HP

With these in mind you can now move Nimbus on the frontlines and use enemies to bait him into attacking. This will then activate Splinter Shadow icon bg3Splinter Shadow, which creates a weaker copy. The trick here is that these copies can then split from themselves if being hit, creating like a small avalanche, constantly distracting enemies.

However, the goal is to further empower your summon, which would make it easier to land Hound's Omen icon bg3Hound's Omen or Umbral Tangle icon bg3Umbral Tangle. Both of these have a saving throw. For this reason, there are a few ways to improve your chances of success:

So all of this makes the doggo and it's splinters much stronger, giving both more damage and better success of their special abilities. I would also prioritize so that they stay in Darkness icon bg3Darkness where they have full visibility and also can avoid more hits (so that they do not get overwhelmed).

All of these give Shadow Magic Sorcerer a really unique playstyle where you utilize Darkness icon bg3Darkness and special Hound of Ill Omen icon bg3Hound of Ill Omen to safely stay in cover, overwhelm enemies with numbers and land a few spells.

Nimbus and getting Sorcery points from Omen's

I briefly mentioned Hound's Omen icon bg3Hound's Omen that Nimbus can apply when attacking with Ominous Bite icon bg3Ominous Bite. This is a special action that helps you farm those precious Sorcery Points. I would not put much optimisation into this mechanic. However, there are a few recommendations that I would like to give.

From bg3.wiki in most cases you will land Omen of Acid icon bg3Omen of Acid and Omen of Cold icon bg3Omen of Cold. This is the reason why we have taken two cantrips - Acid Splash icon bg3Acid Splash and Ray of Frost icon bg3Ray of Frost. So in case Nimbus lands one of these omens, you can use these cantrips to get free sorcery points.

Of course, you can also use archer allies with their special arrows - Arrow of Acid icon bg3Arrow of Acid, Arrow of Ice icon bg3Arrow of Ice, Arrow of Fire icon bg3Arrow of Fire, etc. to harvest this point, but it's not mandatory in my opinion.

Gear Recommendations

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.
BG3 Build Equipment Embed
Build ID: 995
Mode: Full Equipment
Sets: Act 1

Gameplay and mechanics

Using Minor Illusion

On the other hand, you can also use something like Minor Illusion icon action bg3Minor Illusion​ to pull enemies together, change their vision cones, and attacking with the same spell but hitting all of them. This is a very powerful cantrip that can be overlooked.

First, it does not break Invisibility or stealth (unless you get seen). Second, enemies when not in combat will chase it, meaning they will change their vision direction. Third, on most occasions, they will come closer to investigate the illusion.

This creates various opportunities like landing a powerful Area of Effect spell from caster or scrolls, or hitting with wide attacks.

The recommended combat loop

Sorcerer is pretty straightforward to play, especially if you do plenty of long rests to restore spell slots. Here are some tips:

  • Magic Missile icon action bg3Magic Missile​ is one of the best picks for early games. You get a 100% hit chance and get bonus damage via The Spellsparkler icon bg3The Spellsparkler + Psychic Spark icon bg3Psychic Spark.
  • Shield icon action bg3Shield​ is perfect for avoiding early-game wipes. Just make sure to have a free level 1 spell slot to activate it.
  • Cast Mage Armour icon action bg3Mage Armour​ to ensure you have good Armour Class, if possible, wear a shield.
  • You can use Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ on Chromatic Orb icon action bg3Chromatic Orb​ to deal hefty damage. The thunder variant has 3d8, and lightning can get its damage doubled via Wet icon condition bg3Wet.
  • Minor Illusion icon action bg3Minor Illusion​ can be used to lure enemies into one place before combat. This is perfect for setting up Darkness icon bg3Darkness or other area of effect spells.
  • You can do a nova round with Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ + Haste icon action bg3Haste​/Potion of Speed icon bg3Potion of Speed, to unleash up to 3 spells per turn, in most scenarios, easily beating the encounter.

Once you get to level 3 and have both Shadow Blade icon bg3Shadow Blade, and Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness you can do this:

  • After each long rest, activate Shadow Blade icon bg3Shadow Blade
  • If possible, before combat, cast Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness on a group of enemies. This does require knowledge of the game encounters.
  • If you enter combat without precasting, then I see two choices - either cast Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness on group of enemies if you are able to reach them. If not, use it defensively on yourself or allies
  • In the Darkness icon bg3Darkness, you have an Advantage with Shadow Blade icon bg3Shadow Blade, which deals hefty damage even with a caster. However, you are still free to use non-Concentration spells, to safely take out enemies one by one.

Act 1.5 - Level 7 - Rosymorn Monastery

I will assume that you have reached level 7 as you reach the Map icon bg3Rosymorn Monastery Trail. It has plenty of stuff to explore and some important story bits. The whole map also contains significant gear that you should be on the lookout for. 

Leveling Progression

Level 7 - Multiclass into Paladin Lv 1

So here we take the first multiclass into Paladin. The main question would be why? Let's go through a few points:

  • As the game has 12 levels, going for all of them in Sorcerer, specifically Shadow Magic, will not give you much. Shadow Walk icon bg3Shadow Walk is pretty disappointing, unless you lean heavily into it.
  • Paladin comes with good weapon and armor proficiencies, unlocking better gear options
  • Paladin, has a nice selection of Prepared spells which help and work well with the Sorcerer, namely Command icon bg3Command.
  • The Oathbreaker subclass will also provide some nice spell additions

So, now in the level-up screen, you can start multiclassing:

multiclass instructions bg3

Let's go through the Paladin choices now:

Overview
paladin Baldur's Gate 3Paladin
Features
Lay on Hands icon action bg3Lay on Hands Use your blessed touch to heal a creature or cure it of all diseases and poisons. 
Divine Sense icon action bg3Divine Sense Gain Advantage on Attack Rolls against celestials, fiends, and undead.
ico_classRes_channelOath Baldur's Gate 3Channel Oath Charges You gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.

For the subclass you can take any of them. To be fair, I would go for Devotion as your goal is to Break an Oath in the easiest possible way. The Devotion subclass should break it for killing any random NPC.

Overview
devotion paladin icon bg3Oath of Devotion
Features
Holy Rebuke icon action bg3Holy Rebuke With steep casting cost, the effect is pretty disappointing.
Oath of Devotion Tenets icon passive feature bg3Oath of Devotion Tenets The main requirements to uphold the oath.

After you break your Oath you will become an Oathbreaker with these features:

Overview
oathbreaker icon bg3Oathbreaker
Features
Spiteful Suffering icon bg3Spiteful Suffering The ability has a pretty steep cost of full action point, so I would say its usage is pretty limited, especially in the later parts of the game.

Once you become Oathbreaker, doing a respec requires you to restore your Oath from the Oathbreaker Paladin in the camp for 1000 Gold.

Gear Recommendations

There are a couple of items that I would take a look here; otherwise, the previous Act ones are already enough

BG3 Build Equipment Embed
Build ID: 995
Mode: Full Equipment
Sets: Act 1.5

Gameplay and mechanics

The recommended combat loop

Overall, the gameplay stays the same as in Act 1, but with the doggo unlocked here are few additions:

  • Try to keep the Hound of Ill Omen icon bg3Hound of Ill Omen in your Darkness icon bg3Darkness field. This gives him better survivability and also unlocks movement speed. For example, you can move it outside of Darkness icon bg3Darkness, hit enemies, provoke Opportunity Attack icon bg3Opportunity Attack activate Splinter Shadow icon bg3Splinter Shadow and go back into the darkness again.
  • If enemy gets Hound's Omen icon bg3Hound's Omen use one of cantrips or your allies to activate appropriate element: acid - Acid Splash icon bg3Acid Splash, cold - Ray of Frost icon bg3Ray of Frost, etc. Or use your archers for elemental arrows. This will make it easy to harvest sorcery points

Act 2 - Level 8-10 - Shadow Lands 

Depending on your choices, you might even reach Act 2 at level 7, so check the previous recommendations. In most cases, people will enter Act 2 via Map icon bg3Path to Rosymorn Monastery Trail

Leveling Progression

Level 8 - Paladin Lv 2

The second level is another banger for Paladin, which unlocks good features:

Feature Description
Divine Smite icon action bg3Divine Smite A very powerful action unique to Paladins. It will allow you to empower weapon attacks at the cost of spell slots. Use it when you need high damage to take out a foe as fast as possible or land a critical hit. Using higher-level spell slots will improve Divine Smite icon action bg3Divine Smite​ damage.

You can also choose a fighting style:

Fighting Style Description
Defence icon passive feature bg3Defence Gives +1 Armour Class, which results in a decent increase in survivability. I would say this is the only pick that has a significant impact on the build performance.

Now the last part is selecting prepared spells. Here are the mandatory spells to take:

Prepare Spell Description
Command icon bg3Command This will be one of the core control spells for the build. It does use Concentration so you can use it together with other spells. For example you can use Command: Approach icon bg3Command: Approach to force enemies to move into Darkness icon bg3Darkness. It works extremely well with Metamagic: Twinned Spell icon bg3Metamagic: Twinned Spell or Metamagic: Extended Spell icon bg3Metamagic: Extended Spell.
Thunderous Smite icon action bg3Thunderous Smite Can be used to push enemies off ledges. Moreover, the Prone icon bg3Prone effect is pretty good as it guarantees a disadvantage on Strength and Dexterity saving throws.

The other slots can be filled with anything, as I think the alternative spells are not that useful.

Level 9 - Paladin Lv 3

For this level, you could also go for Sorcerer Lv 7, which unlocks level 4 spells, for the upcoming major fights. I personally prefer finishing Paladin and then dedicating all the levels to Sorc.

The level 3 Paladin brings nice additions for the setup we are going for:

Feature Description
Divine HealthDivine Health Prevents diseases from affecting the Paladin.
Control Undead icon bg3Control Undead A situationally useful action that helps control an undead. This works until long rest.
Dreadful Aspect icon action bg3Dreadful Aspect This will be another control action in your arsenal. It does not use Concentration, so you can use it freely against a group of enemies to force them to stay in place.
Hellish Rebuke icon bg3Hellish Rebuke Use reaction to cast a fire spell. Not that good in the late parts of the game, so I would disable the reaction.
Inflict Wounds icon action bg3Inflict Wounds This is the only source of Charisma based Inflict Wounds icon bg3Inflict Wounds. You can wear Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy to have a free cast of this spell after killing an enemy.

Level 10 - Sorcerer Lv 7

You unlock level 4 spells, there are definitely a few good choices here.

Spell Description
Confusion icon bg3Confusion As you will be able to stack Arcane Acuity icon bg3Arcane Acuity a lot, this spell can be used to more or less fully disable a group of enemies. Of course, this will cost you Darkness icon bg3Darkness concentration, but once you have a very high spell success chance, using Confusion icon bg3Confusion will result in almost guaranteed victory.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 995
Mode: Full Equipment
Sets: Act 2

Gameplay and mechanics

This is an important section, as the build gains major changes in how it plays, thanks to various unlocked items.

Working with Arcane Acuity

In Act 2, you will finally get access to the core mechanic of this build - Arcane Acuity icon bg3Arcane Acuity. This is what will enable you to reach almost 100% spell success chance on most of the enemies. This makes you a powerhouse controller, fully disabling enemies.

The goal is to get at least one of these items. Two would be better if your party does not require the same gear:

The last two require a specific damage rider when doing weapon attacks (or using specific spells like Scorching Ray icon bg3Scorching Ray, Thunderwave icon bg3Thunderwave, etc.). You can use Drakethroat Glaive icon bg3Drakethroat Glaive to apply the damage riders depending on whether you use Hat of Storm Scion's Power icon bg3Hat of Storm Scion's Power or Hat of Fire Acuity icon bg3Hat of Fire Acuity

Resonance Stone for double psychic damage

Generally, Shadow Blade icon bg3Shadow Blade weapon users want Resonance Stone icon bg3Resonance Stone that you obtain late in Act 2. However, it has one major caveat that has negative synergy with Shadow Sorcerer setup - Hound of Ill Omen icon bg3Hound of Ill Omen.

The doggo effects - Umbral Tangle icon bg3Umbral Tangle and Hound's Omen icon bg3Hound's Omen target's enemy Strength and Constitution Saving throws. With Resonance Stone icon bg3Resonance Stone enemies, get an advantage on these making it harder to land them. I don't think this is a huge problem, but something to have in mind.

Overall, if you have another party member that uses Shadow Blade icon bg3Shadow Blade going for Resonance Stone icon bg3Resonance Stone is no brainer, for the sheer damage output that it offers.

The recommended combat loop

The goal is to obtain two items - Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power and Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity. If you are running other gish (spellblade) characters, the first one is mandatory, and the second one can be passed to them.

With all of this in place, your playstyle will evolve into semi melee setup, where you try to get close to enemies and keep them in your Darkness icon bg3Darkness.

  • Booming Blade icon bg3Booming Blade will be your go to attack. The goal is to use it with Metamagic: Extended Spell icon bg3Metamagic: Extended Spell to instantly stack 4-8 stack of Arcane Acuity icon bg3Arcane Acuity
  • Now you have a very high Spell Save DC and have a few options, for example, follow up with Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell + spell to inflict damage, or further control spells.
  • Try to keep enemies in Darkness icon bg3Darkness with Command icon bg3Command and Dreadful Aspect icon bg3Dreadful Aspect.
  • Once you have 10 stacks of Spell Save DC, you can use spell like Confusion icon bg3Confusion or Hypnotic Pattern icon bg3Hypnotic Pattern to outright disable enemies in a wide area. This, in most cases, will result in them skipping their turns, and you can clean up enemies with your party one by one.
  • You can use Thunderous Smite icon bg3Thunderous Smite to push off enemies or push them into Darkness icon bg3Darkness. Of course, this eats up your bonus action, so be mindful of that.

Act 3 - Level 11-12 - Rivington and Lower City

You are close to reaching the game finale, or so you think. The last part of the game is huge and can be both intimidating and overwhelming.

Here are some recommendations from me:

  • You don't need to do all the side quests here; they can take up to 40 hours or more, depending on what you decide to do
  • Leave some quests for other runs. As you reach the maximum level, the game might become less satisfying. This will give a new perspective for your next playthroughs, to find novelty and discovery.
  • There is a lot of good gear that improves the build, so be sure to get it.

Leveling Progression

Level 11 - Sorcerer Lv 8

So the spell options are really wide now, and you can choose various options. For example, Ice Storm icon bg3Ice Storm is an extremely good spell for creating Ice surfaces and inflicting Cold damage. Fear icon bg3Fear can be used to disable a group of enemies using weapons, and so on. I would give priority to this one:

Spell Description
Dimension Door icon bg3Dimension Door I think this can be a useful spell to move around and give mobility in case you lose Darkness icon bg3Darkness or are getting overwhelmed. Of course, you can also get Misty Step icon bg3Misty Step with a similar effect.

Now, 2nd feat is also available

Feat Description
Dual Wielder icon passive feature bg3Dual Wielder Great time to take this feat if not picked before, as you will enjoy a wide selection of weapon options in Act 3 for dual-wielding.
Ability Improvement - +2 Dexterity This is a great option. As you are using Shadow Blade icon bg3Shadow Blade this ensures that you maintain a high hit chance, have higher initiative and armor class. Charisma is not as important, especially as you can stack Spell Save DC via Arcane Acuity icon bg3Arcane Acuity.
Alert icon bg3Alert Another option, that almost guarantees that you go first, and cannot be Surprised icon bg3Surprised.

Lastly, I recommend making one change and replacing an old spell, which you most likely will not use anymore:

Remove Spell Add Spell Description
Mage Armour icon bg3Mage Armour Fear icon bg3Fear This is a perfect time to replace the old spell. The new one can be used to apply Disarmed icon bg3Disarmed on a group of enemies when you have very high Spell Save DC.

You can also delay the spell replacement to the next level where you will get access to new level 5 spells

Level 12 - Sorcerer Lv 9

This is the last level of the build:

Spell Description
Hold Monster icon action bg3Hold Monster In some cases, this spell can disable a powerful foe, then you can follow up with guaranteed critical hits against it.

Gear Recommendations

BG3 Build Equipment Embed
Build ID: 995
Mode: Full Equipment
Sets: Act 3

Gameplay and mechanics

In general, Act 3 does not bring much in terms of how the gameplay changes. It's just optimisations to your gear and higher-level spell unlocks

The recommended combat loop

As I mentioned, the combat loop stays more or less the same from the previous Act 2 (check that out if you missed it). 

  • Continue using Eyes of the Dark: Darkness icon bg3Eyes of the Dark: Darkness to build Darkness icon bg3Darkness field and be able to see inside of it.
  • Remember to get Sorcery points via Spellcrux Amulet icon bg3Spellcrux Amulet, Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve, etc.
  • Use Booming Blade icon bg3Booming Blade + Metamagic: Extended Spell icon bg3Metamagic: Extended Spell to get multiple stacks of Arcane Acuity icon bg3Arcane Acuity which enables you to follow up with control of offensive spells
  • Use Scrolls - Scroll of Chain Lightning icon bg3Scroll of Chain Lightning, Scroll of Cone of Cold icon bg3Scroll of Cone of Cold, etc. These are plentiful in Act 3, and gives you a free use without expending spell slots
  • Metamagic: Quickened Spell icon bg3Metamagic: Quickened Spell is the option for when you really want to go heavy on spellcasting.
  • You also have options for spells and actions to apply control that don't use Concentration - Command icon bg3Command and Dreadful Aspect icon bg3Dreadful Aspect. The latter does not use spell slots, and can force enemies to stay in place, while making them Frightened icon bg3Frightened.
  • After taking out an enemy if using Staff of Cherished Necromancy icon bg3Staff of Cherished Necromancy you can use Consume Life Essence icon bg3Consume Life Essence to use Inflict Wounds icon bg3Inflict Wounds for free.
  • Use Hold Monster icon bg3Hold Monster to disable many of the bosses and gang up with your allies for guaranteed crits.
  • Try to keep your Hound of Ill Omen icon bg3Hound of Ill Omen in the Darkness icon bg3Darkness. This ensures that it does not get overwhelmed, as it is limited to Splinter Shadow icon bg3Splinter Shadow once per turn. 

Maximizing - Abilities, Illithid Powers, Consumables

Maximising Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Dexterity

It plays an important role for initiative and improving your hit chances when using Shadow Blade icon bg3Shadow Blade:

  • 16 Dexterity - the base from character creation
  • Feat - Ability Improvement - +2 Dexterity
  • Act 3 - Mirror of Loss - pick +2 Dexterity.

Charisma

  1. 17 Wisdom - the base for character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Charisma if you pick this choice.
  3. Act 3 - Mirror of Loss - Patriar's Memory - +1 Charisma if you did not take Auntie Ethel Hair

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base An easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base Can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponise your reaction before obtaining Counterspell icon action bg3Counterspell.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximise the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite Can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.
Fracture Psyche icon action bg3Fracture Psyche Elite Weakens enemies by reducing their Armour Class. Now it's easier to hit them.

Potions, Elixirs and other Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point, which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Animal Speaking icon bg3Potion of Animal Speaking An easy way to get the Speak with Animals icon condition bg3Speak with Animals​ effect.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.
Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve Restores level 1 and 2 spell slots. This can be used to turn spell slots into Sorcery points via Create Sorcery Points icon bg3Create Sorcery Points.
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber Acts as a Long Rest, restoring all spell slots. Can be used with Create Sorcery Points icon bg3Create Sorcery Points.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentifully throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength Sets the strength value to 21 until the Long Rest. This is a perfect option for your summons, as they can drink it when you control them by right-clicking on the elixir. Here is a farming guide for Elixir of Hill Giant Strength. Why use this for this build? Early on, you might be limited on other elixirs, and this enables you to have a very high hit chance using Shadow Blade icon bg3Shadow Blade.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Improves Spell Save DC, making it easier to land spells.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Makes it easier to maintain spell Concentration
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even Surprised icon condition bg3Surprised​ mechanics.

Scrolls

This is one of the most overpowered mechanics in the game. At first, it might seem that you earn those old, boring spells that you can learn yourself. However, as you play more and more, and get higher-level spells, you can see - wait, I can save a spell slot casting this.

Yeah, and this is where their power comes. During the whole playthrough, you will probably collect a lot of these, so I recommend using them whenever you can.

Conclusion

Thank you for reading the Shadow Sorcerer Build for Baldur's Gate 3. It took a while to release this one, as the goal was to come with something that extensively utilizes the "shadow" themed spells and subclass mechanics like Hound of Ill Omen icon bg3Hound of Ill Omen. Hope you will enjoy this

Cheers!

Credits

  • Builds Backroom - appreciate sharing of ideas for splits and various useful mechanics
  • David - appreicate the review of the build

 

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