Best Vengeance Sorcadin build - Sorcerer Paladin

Best Vengeance Sorcadin build - Sorcerer Paladin - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Sorcadin - Sorcerer Paladin multiclass Build for Baldur's Gate 3. It has high potential for both casting and melee combat. The combination empowers Paladin as it can unlock higher-level slots for even stronger smites. Sorcerer brings metamagic for some spellcasting when the situation arises.

Sorcadin Build - Paladin Sorcerer Multiclass Overview

Sorcadin is a multiclass between the Sorcerer and Paladin classes. Why would you go this way? It empowers Paladin, allowing it to reach the versatility that you cannot get by going only with just a monoclass.

Sorcerer brings level 4 spell slots, unlocking higher damage potential. However, this is not all as your total number of spell slots will increase, allowing for longer combat before needing a Long Rest.

Another aspect is metamagic, which allows some neat tricks. You can use Sorcery points to utilize Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ and cast a single spell on two targets. This greatly diminishes the negative aspect of sacrificing two attacks. With some items, this will even be improved further.

Sorcadin also includes the benefits of Paladin, as you can still use their spells to control, support, and heal. And of course, the most important part of all of this - sustained use of Divine Smites.

Leveling Overview

Here is a concise table with all the main picks during your levelling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

Level Class Selection
1 Paladin 1 Subclass: Oath of Vengeance
Abilities: STR - 8, DEX - 16, CON - 14, INT - 8, WIS - 10, CHA - 17
Skills: Intimidation, Persuasion, Athletics
2 Paladin 2 Fighting Style: Defence icon passive feature bg3Defence
3 Paladin 3 -
4 Paladin 4 Feat: Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In
5 Paladin 5 -
6 Paladin 6 -
7 Sorcerer 1 Cantrips: Booming Blade icon action bg3Booming Blade, Friends icon action bg3Friends​, Light icon action bg3Light, any
Spells: Shield icon action bg3Shield​, Enhance Leap icon action bg3Enhance Leap
Subclass: Draconic Bloodline
Dragon Ancestor: Lightning or Fire
8 Sorcerer 2 Spells: Enhance Leap icon action bg3Enhance Leap
Metamagic: Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell, Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell
9 Sorcerer 3 Spells: Mirror Image icon action bg3Mirror Image​ or Shadow Blade icon action bg3Shadow Blade
Metamagic: Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell
10 Sorcerer 4 Cantrips: any
Spells: any
Feat: Savage Attacker icon passive feature bg3Savage Attacker
11 Sorcerer 5 Spells: Lightning Bolt icon action bg3Lightning Bolt​ or Fireball icon action bg3Fireball
12 Sorcerer 6 Spells: Counterspell icon action bg3Counterspell
The Natural Strength Setup Expand
Level Class Selection
1 Paladin 1 Subclass: Oath of Vengeance
Abilities: STR - 17, DEX - 14, CON - 10, INT - 8, WIS - 8, CHA - 16
Skills: Intimidation, Persuasion, Athletics
2 Paladin 2 Fighting Style: Defence icon passive feature bg3Defence
3 Paladin 3 -
4 Paladin 4 Feat: Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In
5 Paladin 5 -
6 Paladin 6 -
7 Sorcerer 1 Cantrips: Booming Blade icon action bg3Booming Blade, Friends icon action bg3Friends​, Light icon action bg3Light, any
Spells: Shield icon action bg3Shield​, Enhance Leap icon action bg3Enhance Leap
Subclass: Draconic Bloodline
Dragon Ancestor: Lightning or Fire
8 Sorcerer 2 Spells: Enhance Leap icon action bg3Enhance Leap
Metamagic: Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell, Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell
9 Sorcerer 3 Spells: Mirror Image icon action bg3Mirror Image​ or Shadow Blade icon action bg3Shadow Blade
Metamagic: Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell
10 Sorcerer 4 Cantrips: any
Spells: any
Feat: Ability Improvement - +2 Strength
11 Sorcerer 5 Spells: Lightning Bolt icon action bg3Lightning Bolt​ or Fireball icon action bg3Fireball
12 Sorcerer 6 Spells: Counterspell icon action bg3Counterspell

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 7 Paladin
  • 5 Sorcerer
Sacrifices a level 5 spell slot, but gains the subclass feature of Paladin. The best pick for this setup is either Oath of Vengeance or Oathbreaker paladins, as they have powerful auras.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Vengeance Sorcadin build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Because Paladin gets Heavy Armor proficiency, you have many more options for what to choose.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are min-maxing or doing a Tactician run.
Race Features Description
Tiefling Baldur's Gate 3Zariel Tiefling A very versatile race that has Darkvision icon passive feature bg3Darkvision​ and good fire resistance. Moreover, thanks to Thaumaturgy, they can further utilize high Paladin's Charisma.
Half-Orc Baldur's Gate 3Half-Orc Half-Orcs shine as Paladins. They can resurrect in case they die and get an additional die roll on a critical hit. This gives a big damage boost if you are using something like Polearm or Greataxe with a 1d10 or 1d12 damage roll.
dwarf bg3Dwarf Duergar
  • Dwarven Combat Training icon passive feature bg3Dwarven Combat Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Duergar Resilience icon passive feature bg3Duergar Resilience
This subrace comes with an Enlarge spell, that gives bonus damage. It does not take a concentration slot, making it the perfect choice to improve damage.
halfling bg3Halfling This race has a unique effect where they can reroll dice that roll 1. This results in better chances for critical hits, fewer missed attacks, and dialogue success.
Half-Elf Baldur's Gate 3Wood Half-Elf What makes these special is their increased moving distance. I think this is valuable as once you start taking out enemies one by one with Smites, this will prove advantageous. Overall the same applies to Wood Elf.

Class

Overview
paladin Baldur's Gate 3Paladin
Features
Lay on Hands icon action bg3Lay on Hands Use your blessed touch to heal a creature or cure it of all diseases and poisons. 
Divine Sense icon action bg3Divine Sense Gain Advantage on Attack Rolls against celestials, fiends, and undead.
ico_classRes_channelOath Baldur's Gate 3Channel Oath Charges You gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.

Subclass

For the Sorcadin build, we can go with any Paladin class. Each of them provides different bonuses. For this build, I will be going with Oath of Vengeance, as I would like to stop Paladin leveling at level 6 and continue with Sorcerer after that.

Overview
paladin_vengeance Baldur's Gate 3Oath of Vengeance
Features
Inquisitor's Might icon passive feature bg3Inquisitor's Might You or an ally's weapon attacks deal additional Radiant damage equal to your Charisma modifier (minimum of 1) and can Daze enemies for 2 turns.
Oath of Vengeance Tenets icon passive feature bg3Oath of Vengeance Tenets Oath of Vengeance paladins abide by the following tenets:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. Paladin mainly benefits from Strength and charisma-related skills.

Background Skills Description
Soldier Athletics
Intimidation
The most fitting option for Paladin, as you have high Charisma and Strength.
Charlatan Deception
Sleight of Hand
The deception proficiency is a good choice here, however, Sleight of Hand is mostly useless as it is better handled by Bard, Ranger, or Rogue.
Noble History
Persuasion
Another good choice as it fits the overall roleplaying theme. The downside is that you have low intelligence and History proficiency does not benefit much.
Guild Artisan Insight
Persuasion
The persuasion proficiency makes this also a relevant choice for Sorcadin.

Abilities

Now, let's take a look at the abilities of the Sorcadin build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Here are some key points to know about ability points:

  1. They give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.
  2. You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.
  3. Weapons can benefit from either Dexterity or Strength, depending on their type
  4. You also have a spellcasting modifier, which can be Wisdom, Charisma or Intelligence depending on your class.

You have two options for setting up your ability scores. I will leave it for you to decide how you want to approach:

Abilities Description
Strength Elixir Setup:
Strength - 8
Dexterity - 16 (15+1)
Constitution - 14
Intelligence - 8
Wisdom - 10
Charisma - 17 (15+2)
This option is for those who would like to minmax the ability scores from the start. It allows you to have all the core abilities at very high values - Dexterity, Charisma, and Strength. It does limit your weapon options to Finesse for the early areas. Once you reach Map icon bg3Druid's Grove, you can start using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength. This allows you to use better Two Handers. Later in Act 3, you can obtain Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength to get fixed strength value and open up other elixirs like Elixir of Bloodlust icon bg3Elixir of Bloodlust.
Natural Strength:
Strength - 17 (15 +2)
Dexterity - 14
Constitution - 10
Intelligence - 8
Wisdom - 8
Charisma - 16 (15+1)
This is more of a natural setup that enables you to freely use any weapon in the early parts of the game, namely Map icon bg3Nautiloid and Map icon bg3Ravaged beach. Once you reach Map icon bg3Druid's Grove, you can either switch to the ability allocation above or continue with this one to keep elixir slot free. The setup can go 14 Dexterity, 10 Constitution, or vice versa depending on your priorities. These stat allocations are not perfect, but still viable to play. As you progress, you can reach 24 natural strength and use various gears like Gloves of Dexterity icon bg3Gloves of Dexterity or Amulet of Greater Health icon bg3Amulet of Greater Health to dump other stats.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier

Strength:

  • Athletics

Charisma:

  • Persuasion
  • Intimidation

Leveling Progression

Here is the detailed progression for the Sorcadin build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed on the Map icon bg3Ravaged beach already.

Action Description
Divine Smite icon action bg3Divine Smite A very powerful action unique to Paladins. It will allow you to empower weapon attacks at the cost of spell slots. Use it when you need high damage to take out a foe as fast as possible or land a critical hit. Using higher-level spell slots will improve Divine Smite icon action bg3Divine Smite​ damage.

Fighting Style

Style Description
Defence icon passive feature bg3Defence Gives +1 Armour Class, which results in a decent increase in survivability. I would say this is the only pick that has a significant impact on the build performance.

Prepared Spells

Spell Description
Thunderous Smite icon action bg3Thunderous Smite Deals decent damage and gives use for Bonus Action early in the game, when you might not have a use yet. Also, making an enemy Prone icon condition bg3Prone​ will make it easier to hit for allies or the next attack.
Shield of Faith icon action bg3Shield of Faith Gives +2 Armour Class as long as you can maintain concentration. Lasts until a long rest.
Command icon action bg3Command Can command the creature to drop a weapon, run away, come close, etc. It can be useful in some encounters, especially against low Wisdom enemies.
Divine Favour icon action bg3Divine Favour An easy way to boost damage with a bonus action.

Stocking on Strength Elixirs

Early in Act 1, after you reach the first settlement - Map icon bg3Druid's Grove, you can stock up on some powerful potions for Acts 1 and 2 - Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.

What do they do? They increase the Strength to 21 until a Long rest. More or less, this negates any need to have an investment in Strength if you plan to use it till the late game. This enables using various two-handed weapons, not just Finesse ones, and maximizes combat potential in the early game.

Later, you will have an option to obtain Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength to increase strength by more and open up an elixir Slot.

This is pretty easy, and you can stock up on these in a few minutes. Here is a guide to stock up on Elixir of Hill Giant Strength.

Level 3

We continue levelling Paladin. Level 3 brings features both for class and subclass. First, the class benefits:

Feature Description
Divine HealthDivine Health Prevents diseases from affecting the Paladin.

In addition, you get subclass actions:

Action Description
Abjure Enemy icon action bg3Abjure Enemy Although the ability is pretty good, it has a Wisdom save, and also costs a full action. Might be worthwhile early on, but once you get Extra Attack icon passive feature bg3Extra Attack​ it's very expensive to use.
Vow of Enmity icon action bg3Vow of Enmity This is a pretty good Channel ability. It costs a bonus action and gives easy advantage against the enemy. You should use this on stronger foes, where you will hit them multiple times. This makes it easier to use Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In.

In addition, we get subclass-specific spells:

Spells Description
Bane icon action bg3Bane Pretty expensive ability, especially as there are items that can do that - Harold icon bg3Harold.
Hunter's Mark icon action bg3Hunter's Mark This spell uses bonus action and enables you to slightly improve your damage with each hit. Moreover, if you can maintain concentration, the spell can be reused on the next enemy. This works until the Long Rest.

Level 4

Level 4 brings a new feat, slightly improving the build capabilities

Feat

Feat Description
Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In One of the best feats for two-handed weapons. First, it gives a bonus attack using a bonus action if you kill an enemy or land a critical hit. Second, it gives a big 10 damage boost, which comes with a -5 penalty to attack rolls. I recommend checking my guide on Attack Roll Increase, to get ideas on how to easily overcome this penalty.

Level 5

Finally, level 2 spells are unlocked, new Oath spells, and you get a new and powerful class feature:

Feature Description
Extra AttackExtra Attack Can make an additional free attack after making an unarmed or weapon attack.

Always ready spells:

Spell Description
Misty Step icon action bg3Misty Step Excellent mobility action, to enable you to reach enemies, in case movement speed does not allow. It can also be used to flee.
Hold Person icon action bg3Hold Person A pretty good spell, which can help with disabling foes and landing guaranteed critical hits. To best utilise it, later in Act 3, be sure to get Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, which would allow you to cast it with just bonus action.

Level 2 Spells for Prepared list

As level 2 spells are unlocked, here are some considerations to include in your build:

Spell Description
Magic Weapon icon action bg3Magic Weapon This spell can empower your weapons with bonus damage rolls and attack rolls. The higher the spell slot you use, the bigger the bonus. Another thing is that the bonus may seem low, but it will boost your success on hitting while having Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ active.
Lesser Restoration icon action bg3Lesser Restoration Can heal disease, poison, paralysis, and some other negative effects. Not mandatory, but good to have if the situation arises.
Aid icon action bg3Aid This can be a useful spell if you don't have another source of it. Still, Paladin is limited with spell slots, so I would use this sparingly or rely on Cleric for this.

Level 6

Another important level for the build, as you will get access to an Aura.

Feature Description
Aura of Protection icon action bg3Aura of Protection Gives a bonus to saving throws, making Paladin an excellent option for resisting spells and maintaining concentration with spells.

Level 7 - Lv 1 Sorcerer

Here is the first level where you will take Sorcerer. At first, it won't be much, but in a few levels, you will be able to fully unlock the spellcasting potential of the build.

You can also respec at Withers and take the first level as a Sorcerer (followed by Paladin). This gives Constitution Saving Throw proficiency, but sacrifices Heavy Armor proficiency. Personally, I would do this in Act 3, where you get better Medium Armor options, and more powerful concentration spells.

Class

Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Taking the Sorcerer class gives some useful cantrips, especially outside of combat. Here are my recommendations:

Cantrips Description
Booming Blade icon action bg3Booming Blade The almighty cantrip for melee weapon users. It is free to use and gives a solid damage boost via Thunder Damage Rider.
Friends icon action bg3Friends Can help with dialogue checks. Be careful not to cancel it near the targeted NPC, as they will attack you.
Light icon action bg3Light It can help light an area, especially useful in Act 2.
Any The other cantrip options are not relevant.

Spells

As a Sorcerer, we are also able to pick level 1 spells. Here are my recommendations for the first two

Spell Description
Shield icon action bg3Shield This is a very powerful spell that can be used with a level 1 spell. It increases your Armour Class by 5 for the turn. This means you can avoid most of the attacks, especially if you have a shield equipped.
Enhance Leap icon action bg3Enhance Leap A decent utility spell to help with exploration.

Subclass

Overview
draconic bloodline bg3Draconic Bloodline
Features
Draconic Resilience icon passive feature bg3Draconic Resilience Not that relevant for the build
icon features bg3Draconic Resilience: Hit Points Additional health bonus for a slight survivability boost.

Dragon Ancestor

As a Draconic Bloodline, you can choose one of the ancestors. These unlock a level 1 spell and later on, some unique effects based on the element you choose.

I see two main choices: either going with Fire-related ancestry or Lightning. This way, you can utilize Fireball or Lightning Bolt spells at level 5 Sorcerer.

  • Lightning-related - Draconic Ancestry: Blue (Lightning) icon passive feature bg3Draconic Ancestry: Blue (Lightning), Draconic Ancestry: Bronze (Lightning) icon passive feature bg3Draconic Ancestry: Bronze (Lightning)​ will give bonus damage with the Lightning Bolt icon action bg3Lightning Bolt​ spell. Moreover, this is a more powerful option in terms of spellcasting, as you can double damage on Wet icon condition bg3Wet​ enemies.
  • Fire-related - Draconic Ancestry: Red (Fire) icon passive feature bg3Draconic Ancestry: Red (Fire), Draconic Ancestry: Gold (Fire) icon passive feature bg3Draconic Ancestry: Gold (Fire), Draconic Ancestry: Brass (Fire) icon passive feature bg3Draconic Ancestry: Brass (Fire)​ will give bonus damage to fire spells - Fireball icon action bg3Fireball. Moreover, it provides fire resistance, a valuable attribute that is abundant throughout the game.
Ancestry Description
Draconic Ancestry: Blue (Lightning) icon passive feature bg3Draconic Ancestry: Blue (Lightning) Lightning is a very powerful option, giving a significant boost to your lightning spells.

Level 8 - Sorcerer Lv 2

The second level unlocks a few important features:

Actions Description
Create Sorcery Points icon action bg3Create Sorcery Points Spend Spell Slots to gain Sorcery Points. Once you get some more metamagic options, you could sacrifice spell slots to cast two spells in one turn or increase your range.
Create Spell Slot icon action bg3Create Spell Slot Spend Sorcery Points to unlock a Spell Slot. You could create a higher-tier spell slot to increase the damage over what you can at the current level

Spells

Take any spell; they have minimal impact at this level, we will switch it out later.

Metamagic

Metamagic Description
Metamagic: Twinned SpellMetamagic: Twinned Spell Spells that only target 1 creature can target an additional creature. This can be useful for something like Drakethroat Glaive icon bg3Drakethroat Glaive to boost 2 weapons or casting single-target spells.
Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell This is especially useful if you will cast spells with short durations like Hypnotic Pattern icon action bg3Hypnotic Pattern. It would extend their effect period.

Level 9 - Sorcerer Lv 3

Spells

Spells Description
Mirror Image icon action bg3Mirror Image This spell increases your armor class by 9 points. This can then hold off three attacks, slowly draining it. This is a very powerful frontline tool.

Replace Spell

Remove Spell Add Spell Description
The utility spell that you picked at level 1-2 Shadow Blade icon action bg3Shadow Blade Take this spell if you would like to use Shadow Blade icon bg3Shadow Blade as a one-handed weapon option.

Metamagic

To be honest, I think there is only one passive that the Sorcerer Paladin build needs, and it will allow the creation of some very strong combos:

Passives Description
Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell By consuming 3 Sorcery points, a spell can be cast using a bonus action. You can use something like Hold Person icon action bg3Hold Person, Lightning Bolt icon action bg3Lightning Bolt, etc., to change the tide of battle.

Level 10 - Sorcerer Lv 4

Cantrips

Take any; they have minimal impact on the build now.

Spells

I think most of the level 2 spells are already obtained. You can take the one that looks the most relevant - Enhance Ability icon action bg3Enhance Ability, Enlarge icon action bg3Enlarge, etc.

Feat

Now this is our last Feat, and we have plenty of options to choose from based on how you plan to optimize the build.

Feat Description
Savage Attacker icon passive feature bg3Savage Attacker A powerful option, especially if you decide to use Shadow Blade icon bg3Shadow Blade
Ability Improvement - +2 Strength For a natural strength setup, this is a great pick to further enhance the main ability.
Ability Improvement - +2 Charisma This is a safe option pick, which improves both spell success chance and damage via the Arcane Synergy icon condition bg3Arcane Synergy​ effect. Moreover, it slightly boosts the dice rolls of the dialogues.
Alert icon passive feature bg3Alert A decent option if you want to guarantee going first in most of the game encounters.

Level 11 - Sorcerer Lv 5

This is a big step for Sorcadin Build. A lot of good spells are unlocked, and the build enters the final stage. Let's go through how you should optimise it.

Spells

Spell Description
Lightning Bolt icon action bg3Lightning Bolt My go-to pick, especially if you went with lightning ancestry. In general, this is a very powerful spell if you have a way to apply Wet icon condition bg3Wet.
Fireball icon action bg3Fireball A fire-themed spell, offering a perfect choice for fire ancestry pick.

See what you can do with some setup:

Replace Spell

Overall, if you use all the spells, then there is nothing to change. However, you could get Counterspell icon action bg3Counterspell​ now instead of next level, which will be extremely useful in multiple late-game encounters.

Level 12 - Sorcerer Lv 6

We reached the final level of Sorcadin build and level 6 for the Sorcerer. By taking the Sorcerer, we now get access to a level 5 spell slot. This can be used to upcast some of the spells that you have access to like Hold Monster icon action bg3Hold Monster​ or Command icon action bg3Command,​ for very powerful control. Moreover, we unlock new subclass features based on the draconic bloodline:

Features Description
Elemental Affinity: Damage icon passive feature bg3Elemental Affinity: Damage When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
Elemental Affinity: Resistance icon passive feature bg3Elemental Affinity: Resistance When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery point to gain Resistance to that damage type.

Spells and Replace Spell

Now, as a last spell, there are a few good options that you can pick to further optimize the build

Spell Description
Counterspell icon action bg3Counterspell A very powerful spell that can disable enemy spells, specifically control ones, making it easier in the hard fights.
Hypnotic Pattern icon action bg3Hypnotic Pattern Extremely useful control spell for disabling groups of enemies.

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Strength - natural strength setup

So this ability score is quite important, and as we talked already, there are a few main ways to maximize it:

  1. 17 Strength - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Strength if you pick this choice.
  3. Feat - Ability Improvement - +2 Strength.
  4. Act 2 - Potion of Everlasting Vigour - +2 Strength.
  5. Act 3 - Mirror of Loss - pick +2 Strength.

This results in 24 Strength, with a +7 modifier

Charisma - if running strength elixirs

If running a strength elixir setup (later moving to Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength), you can allocate more points into spellcasting modifier, which helps to improve damage via Arcane Synergy icon condition bg3Arcane Synergy and spellcasting success. 

  1. 17 Charisma - the base for character creation.
  2. Act 1 - You can take Auntie Ethel Hair for +1 Charisma. However, there is another option to get Charisma +1 later in Act 3, via Patriar's Memory. I leave this up to you.
  3. Act 3 - Mirror of Loss - pick +2 Charisma.
  4. Act 3 - Mirror of Loss - Patriar's Memory - +1 Charisma if did not take Auntie Ethel Hair.

With all of these bonuses, you will have +5 damage via Arcane Synergy icon condition bg3Arcane Synergy, which is quite significant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits, especially good with Divine Smite icon action bg3Divine Smite.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base Excellent way to deal additional damage with reaction, early and mid game.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy's ability score.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell.
Freecast icon passive feature bg3Freecast Elite Allows for freely casting a spell without resource limitation.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Stars Lore bard Build. Items are especially important as they take the build to the next level thanks to their unique effects.

Here are some recommendations on how to follow the gear picks:

  1. I recommend checking the Item Checklists or Interactive Map, depending on which is easier to use for you. This will help you track which items and when you should pick them.
  2. Gear for each slot is listed Best -> Worst. Generally, this means that you would start with lower gear recommendations (as they are available earlier) and upgrade to higher ones. However, in some cases, the best items can be obtained early, like Titanstring Bow icon bg3Titanstring Bow, and some others.
  3. I mention Stat Sticks in caster and ranged builds. These are items that you do not use directly (like Club of Hill Giant Strength icon bg3Club of Hill Giant Strength, Knife of the Undermountain King icon bg3Knife of the Undermountain King, The Dead Shot icon bg3The Dead Shot, etc.), but their bonuses still apply to other weapon attacks or actions.
  4. BiS - means best in slot item
  5. If an item is taken by another character, use the one with lower priority or even those from previous acts. If you want to have the best items for all builds, this will require planning, which is not for everyone.

Act 1

For Act 1 you play as a standard Paladin

Slot Item Description
melee slot bg3Melee (Two-Handed) Unseen Menace icon bg3Unseen Menace These weapons are go-to picks if you want other options, especially for more damage. You either need high strength or Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength to utilise the weapons effectively.
Svartlebee's Woundseeker icon bg3Svartlebee's Woundseeker
Sword of Justice icon bg3Sword of Justice
Phalar Aluve icon bg3Phalar Aluve An excellent weapon that can be used with both dexterity and strength. It also comes with Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody​ to apply buffs/debuffs depending on what you need in a combat situation.
Larethian's Wrath icon bg3Larethian's Wrath Similar to Phalar Aluve icon bg3Phalar Aluve, it can be used effectively with high Dexterity or Strength and comes with a unique area attack.
+1 Weapon Purchase any +1 weapon in Map icon bg3Druid's Grove like Greataxe +1 icon bg3Greataxe +1, Greatsword +1 icon bg3Greatsword +1, etc.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives easy Advantage against monstrosities, for all weapon attacks.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy The best option in terms of bonus damage for Act 1 and Act 2.
Grymskull Helm icon bg3Grymskull Helm Gives resistance to critical hits and allows the use of Hunter's Mark, for additional single-target damage.
Haste Helm icon bg3Haste Helm Provides increased speed at the start of the combat.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle The only option in Act 1 that is okay, is by providing once-per-turn invisibility. Only available to Dark Urge origin.
armor slot bg3Armor Adamantine Splint Armour icon bg3Adamantine Splint Armour Another powerful armor from Grymforge, which is a solid contender till Act 3.
Adamantine Scale Mail icon bg3Adamantine Scale Mail This is a medium armor version, which has slightly smaller bonuses. Still, it is a viable option.
Chain Mail +1 icon bg3Chain Mail +1 Early armor, once you get a few levels up, comes with 17 Armour Class.
Githyanki Half Plate icon bg3Githyanki Half Plate This can be equipped when starting the game by taking it from Lae'zel. Perfect option with a high Armour Class.
gloves slot bg3Gloves Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog Gives easy advantage on attacks, making it an easy choice to counteract the effects of Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ penalty to attack rolls.
Gloves of Dexterity icon bg3Gloves of Dexterity One of the best picks for Natural Strength setup. This allows for maintaining high investment in Strength, Charisma, and Dexterity.
Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Applies the Baneful Strike icon condition bg3Baneful Strike​ effect, which weakens foe saving throws, making them perfect targets for control actions or spells. This can make many bosses easier, as you can now land spells with a higher chance. For example, you can use this to make Control Undead icon action bg3Control Undead​ or Command icon action bg3Command​ easier to land.
Luminous Gloves icon bg3Luminous Gloves It can be used together with Divine Smite icon action bg3Divine Smite​ to weaken enemies.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers Avoids slipping on various terrains and, most importantly, unlocks Misty Step each short rest. These boots can last till Act 3, as walking on icy surfaces can be deadly for a melee build. The item removes this problem.
Boots of Genial Striding icon bg3Boots of Genial Striding Excellent boots to help move through Difficult Terrain icon condition bg3Difficult Terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge If you can acquire it, this can be the best amulet option for most of the game.
Amulet of Branding icon bg3Amulet of Branding Excellent amulet that gives an easy vulnerability source for the main damage types.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives a free Misty Step icon action bg3Misty Step,​ which greatly improves your mobility.
ring slot bg3Rings Strange Conduit Ring icon bg3Strange Conduit Ring The best ring for now in terms of damage boost.
Ring of Protection icon bg3Ring of Protection Bonus armour for survivability.
Caustic Band icon bg3Caustic Band Improves damage on each hit.
Crusher's Ring icon bg3Crusher's Ring Movement speed boost, which is especially important in some big area fights in Act 1.

Act 2 - mid-game

Shadow Blade setup

At level 9, you can choose to get the Shadow Blade icon action bg3Shadow Blade​ spell via Sorcerer, and use it to obtain a very powerful weapon. Later in Act 2, you can get Resonance Stone icon bg3Resonance Stone, which doubles the summoned weapon's psychic damage.

Slot Item Description
melee slot bg3Melee (Two-Handed) Shadow Blade icon bg3Shadow Blade The core item of this build, that you obtain at level 8 Eldritch Knight by learning the Shadow Blade icon action bg3Shadow Blade​ spell. It is the strongest one-handed weapon, and with some optimisations, can reach ridiculous damage numbers.
Drakethroat Glaive icon bg3Drakethroat Glaive Can be used to apply the Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon​ for an additional damage rider.
melee slot bg3Melee (Off-Handed) Knife of the Undermountain King icon bg3Knife of the Undermountain King Off-hand weapon option, which improves the critical rolls range and slightly improves overall weapon damage.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield A very powerful shield that enables critical attack immunity.
Sentinel Shield icon bg3Sentinel Shield A decent shield with a good boost to initiative.

Two Handed Setup

Slot Item Description
melee slot bg3Melee (Two-Handed) Shar's Spear of Evening icon bg3Shar's Spear of Evening Depending on your decision on Nightsong, you will obtain one of these. The Shar's Spear of Evening icon bg3Shar's Spear of Evening is considerably stronger in Act 3, when also using Bhaalist Armour icon bg3Bhaalist Armour.
Selûne's Spear of Night icon bg3Selûne's Spear of Night
Halberd of Vigilance icon bg3Halberd of Vigilance One of the first weapons with +2 enchantment and comes with a Force damage rider.
Drakethroat Glaive icon bg3Drakethroat Glaive Can be used to apply the Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon​ for additional damage rider.

Other Items

Slot Item Description
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The higher initiative bonus will allow you to start your turn earlier.
Darkfire Shortbow icon bg3Darkfire Shortbow Can be used to cast Haste on yourself before combat if possible.
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Amazing helmet, that allows you to stack Arcane Acuity icon condition bg3Arcane Acuity​ for increased spell success chance. If you are okay with a bit less damage, but guaranteed spell success like Hold Person icon action bg3Hold Person, this item is the best one. I would still delay equipping this one until equipping Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success.
Fleshmelter Cloak icon bg3Fleshmelter Cloak Reflect 1d4 acid damage if somebody hits you in melee range.
armor slot bg3Armor Reaper's Embrace icon bg3Reaper's Embrace A very Oathbreaker-themed armor is available in late Act 2. Feel free to use it.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail The medium armor gives a full dexterity armour class bonus. Moreover, the good thing is that if you use this, you can respec to Sorcerer from level 7, and enjoy Constitution Saving Throw bonuses very early, instead of waiting for Act 3 gear options.
Dwarven Splintmail icon bg3Dwarven Splintmail Very good heavy armor with good stats and replaces Adamantine Splint Armour icon bg3Adamantine Splint Armour.
gloves slot bg3Gloves Gloves of the Automaton icon bg3Gloves of the Automaton Similar to the option below, these provide an Advantage on attacks but require Bonus Action to activate the effect. It would be best if you did that before combat starts. Once you get Risky Ring  icon bg3Risky Ring, drop them.
Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves Provides bonus fire damage, however, only use it once you get Risky Ring  icon bg3Risky Ring.
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets A solid option as it gives a bonus 1d4 necrotic damage. But only use it after you get Risky Ring  icon bg3Risky Ring.
boots slot bg3Boots Evasive Shoes icon bg3Evasive Shoes Bonus armor class for higher survivability.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers The boots are still a good option in Act 2.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge Still, the best amulet as it provides a substantial damage boost if healed - a cleric can do this easily.
Surgeon's Subjugation Amulet icon bg3Surgeon's Subjugation Amulet Not a perfect amulet, but could be useful once you have Risky Ring  icon bg3Risky Ring and other options are taken
ring slot bg3Rings Killer's Sweetheart icon bg3Killer's Sweetheart Allows dealing guaranteed critical hit per long rest. After this, you can just unequip it. Moreover, it can change an attack that misses and turns it into critical.
Risky Ring  icon bg3Risky Ring Provides an Advantage on attack rolls. This is a mandatory ring as it will both guarantee more hits and a higher chance of critical hits.
Callous Glow Ring icon bg3Callous Glow Ring The bonus damage can easily stack from multiple sources. For example paladin base attack + Divine Smite.
Caustic Band icon bg3Caustic Band 2 Acid damage on any kind of attack. With multiple attacks you do the bonus is substantial.
Strange Conduit Ring icon bg3Strange Conduit Ring As you have multiple cheap spells to enable concentration, this ring is very useful for a bit more damage.

Act 3 - Final Build setup

Shadow Blade Setup

You have the option of wearing either two weapons or Shadow Blade icon bg3Shadow Blade + shield.

Slot Item Description
melee slot bg3Melee (Two-Handed) Shadow Blade icon bg3Shadow Blade This continues to be your main weapon when summoned with the Shadow Blade icon action bg3Shadow Blade​ spell.
Drakethroat Glaive icon bg3Drakethroat Glaive Can be used to apply the Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon​ for additional damage rider.
melee slot bg3Melee (Off-Handed) Rhapsody icon bg3Rhapsody In general, this would be the best weapon, as it would give a direct damage boost to all weapon attacks and improve spell success chance.
Belm icon bg3Belm It is a solid weapon option that has Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ action. Now you replicate the main weapon attack. The main problem is that this conflicts with your bonus action, limiting your spellcasting options.
Dolor Amarus icon bg3Dolor Amarus Excellent weapon choice if you can guarantee critical hits. The easiest way is via Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person. Pair it with Vicious Shortbow icon bg3Vicious Shortbow for maximum damage.
Ambusher icon bg3Ambusher Can add a necrotic damage rider on enemies that did not take a turn yet.
offhand slot bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress One of the best shields in the game with a stacked feature set and higher Armour Class.
Adamantine Shield icon bg3Adamantine Shield A mighty shield that enables critical attack immunity, greatly improving survivability.
Ketheric's Shield icon bg3Ketheric's Shield Gives +1 Spell Save DC, for better spellcasting.

Two-Handed setup

Slot Item Description
melee slot bg3Melee (Two-Handed) Shar's Spear of Evening icon bg3Shar's Spear of Evening The best spear in terms of pure damage with Bhaalist Armour icon bg3Bhaalist Armour.
Nyrulna icon bg3Nyrulna Alternative to Shar's Spear of Evening icon bg3Shar's Spear of Evening, if you did not obtain it. The weapon has good special actions, besides its good damage.
Balduran's Giantslayer icon bg3Balduran's Giantslayer This is an alternative weapon in case you do not want to use the Piercing setup. The weapon wants high strength; the build setup already maximizes its damage potential.
Silver Sword of the Astral Plane icon bg3Silver Sword of the Astral Plane Githyanki's specific greatsword comes with +a 3 enchantment and special Soulbreaker icon action bg3Soulbreaker​ action.

Other Items

Slot Item Description
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow Gives a solid boost to initiative.
Vicious Shortbow icon bg3Vicious Shortbow In terms of pure damage boost, this is the best bow, especially as you can easily guarantee critical hits via Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person.
The Dead Shot icon bg3The Dead Shot Although this is the best bow, it is unlikely that you can use it as it is a contender for all builds. Feel free to use the ones from previous acts.
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity
(BiS)
Amazing helmet, that allows you to stack arcane acuity for increased spell success chance. If you are okay with a bit less damage, but guaranteed spell success like Hold Person, this item is the best one.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement
(BiS)
Improves the chances of attacks missing the wearer until getting hit for that turn.
armor slot bg3Armor Bhaalist Armour icon bg3Bhaalist Armour One of the best armors in the game. The Aura Of Murder icon passive feature bg3Aura Of Murder​ effect is mandatory if you are running the two-handed weapon option. It is also relevant if you have archers or throwers in your group, as they will get their damage doubled.
Helldusk Armour icon bg3Helldusk Armour This armor has the highest armor class in the game. Moreover, it grants flying and burns enemies in flames when they attack you.
Armour of Persistence icon bg3Armour of Persistence A solid defensive choice, that comes with damage reduction cantrip effects.
Armour of Agility icon bg3Armour of Agility The armor does not limit the Dexterity bonus to AC
gloves slot bg3Gloves Gauntlets of Frost Giant Strength icon bg3Gauntlets of Frost Giant Strength
(BiS)
These gloves can be used to permanently increase Strength. This means you no longer need to use Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.
Craterflesh Gloves icon bg3Craterflesh Gloves In terms of damage, this is one of the best options, especially if you can guarantee critical hits via Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person. Otherwise, if not using those spells extensively, I would look at other options
Helldusk Gloves icon bg3Helldusk Gloves Gives fire damage boost, and improves Spell Save DC for casting.
Legacy of the Masters icon bg3Legacy of the Masters Gives a damage and attack roll boost.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots
(BiS)
Allows avoiding failed Saving Throws, and uses a reaction to change the outcome. Moreover, provides bonus actions for mobility and damage.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers Gives various immunities to terrain-based effects.
Boots of Persistence icon bg3Boots of Persistence Gives a huge boost to mobility and avoids difficult terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge
(BiS)
The amulet still pulls strong even in the late game.
Amulet of Greater Health icon bg3Amulet of Greater Health Makes any Constitution ability investment redundant as it maximizes it to 23 points. However, this means that you also sacrifice an amulet slot for something that could be more offensive.
ring slot bg3Rings Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel
(BiS)
This is a powerful ring for Sorcadin build as it allows casting enchantment and illusion spells with Bonus Action. These include Hold Person and other Crowd Control options, so be sure to utilize this together with Metamagic.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy
(BiS)
It can be easily activated when attacking using Booming Blade icon action bg3Booming Blade.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring Quite easy to get the damage bonus as the enemies need to be at least Lightly Obscured icon condition bg3Lightly Obscured.
Strange Conduit Ring icon bg3Strange Conduit Ring The perfect option if you are using Shadow Blade icon bg3Shadow Blade to further increase the psychic damage.
Killer's Sweetheart icon bg3Killer's Sweetheart Guarantees a critical hit once per Long rest. Moreover, it can change an attack that misses and turn it into a critical.

Build Mechanics

In this section, I would like to dive deep into how to play the Vengeance Paladin Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Managing Great Weapon Master

The most important aspect of most two-handed builds is correctly utilizing Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ and its -5 attack roll penalty. By putting an effort into minimizing the debuff, from level 4, you can get 10 flat damage boosts, making most of the enemies a cakewalk.

  • Bless icon action bg3Bless​ from Cleric or Paladin, for a 1d4 bonus.
  • Spells like Faerie Fire icon action bg3Faerie Fire, and Blindness icon action bg3Blindness​ give an advantage to attackers.
  • Oil of Accuracy icon bg3Oil of Accuracy or Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness, for a 1 and 2 attack roll bonus.
  • Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog - can be obtained in Goblin Camp and give an advantage for attack rolls.
  • Phalar Aluve: Sing icon action bg3Phalar Aluve: Sing​ gives 1d4 to attack rolls.

Now, if you want more in-depth information, I have a guide covering how to increase attack rolls, which lists a lot of options and combinations. You can then pick the bonuses based on your party setup.

Effectively using Divine Smites

The key aspect of any build that involves at least 2 levels of Paladin is Divine Smite icon action bg3Divine Smite. It is one of the coolest actions, punishing your targets with a ray of light. To use it effectively, there are a few tips that I have.

First, update your reactions and make sure the Divine Smite icon action bg3Divine Smite​ has a reaction on critical hit and asks you to use it:

ask divine smite critical hit reaction bg3

This way, you will not waste your time with unnecessary pop-ups and can use it when needed. For example, using a critical hit Divine Smite icon action bg3Divine Smite​ on a weak foe with a few HP will feel like a waste. However, you still might want to use it on the boss even if it has few HP to finish them off.

If you want to use the normal smite, just activate it from the quick bar by selecting the Divine Smite icon action bg3Divine Smite​ action. Or set it also as a reaction "Ask", but it might get irritating with all the popups. Try playing, and decide based on your experience.

Overall, critical hits are extremely important for these attacks as the large number of dice rolls gets doubled and gets rerolled with Savage Attacker icon passive feature bg3Savage Attacker. That is why I recommend Killer's Sweetheart icon bg3Killer's Sweetheart, Luck of the Far Realms icon passive feature bg3Luck of the Far Realms,​ and spells like Hold Person icon action bg3Hold Person.

Another option, if you want, a big nova damage, is to use one of the special smites - Blinding Smite icon action bg3Blinding Smite, Thunderous Smite icon action bg3Thunderous Smite,​ and use Divine Smite icon action bg3Divine Smite​ as a reaction on the same attack. This can deal huge damage, but burns through spell slots very fast. I only recommend this if Great Weapon Master: Bonus Attack icon passive feature bg3Great Weapon Master: Bonus Attack​ has not activated.

As I mentioned, other types of smites - Thunderous Smite icon action bg3Thunderous Smite, Searing Smite icon action bg3Searing Smite, come with unique effects and can apply various effects like Blinded icon condition bg3Blinded, Frightened icon condition bg3Frightened, etc. Generally, I do not recommend using them if you have Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In, as your bonus action is a very valuable source of damage.

Getting Sorcery Points

The build can use Sorcery points for various mechanics, like metamagic and Eyes of the Dark: Darkness icon action bg3Eyes of the Dark: Darkness​ (if you are a shadow sorcerer). With 4 levels of sorcerer, this is pretty limited. You can work around this by using Create Sorcery Points icon action bg3Create Sorcery Points​ and consuming spell slots.

Spell slots are used to fuel Divine Smite icon action bg3Divine Smite​ and cast spells, so they are quite important. So, using all of them is quite expensive for Sorcery Points. However, there are 2 items in particular which give free spell slots:

  • Pearl of Power Amulet icon bg3Pearl of Power Amulet - restores up to a level 3 spell slot, so 3 sorcery points
  • Spellcrux Amulet icon bg3Spellcrux Amulet - allows restoring up to a level 6 spell slot, but Create Sorcery Points icon action bg3Create Sorcery Points​ only works max on a level 5 spell slot.

So with these, you can get 8 Sorcery points every long rest, which is substantial and can help you use something like Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ multiple times per long rest.

Of course, you can go crazy and use Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve, which allows you to restore level 1-2 spell slots, where you can end up with 20 or even more sorcery points. However, I think this is overkill and avoid this mechanic.

Using metmagic

One of the core mechanics that sorcerers have and get an edge on other casters is Metamagic. The first actions are obtained at level 2, and you get more and more as you level up. Here are a few that I recommend:

  • Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ - allows casting spells with bonus action, which is an extremely powerful option for Nova rounds, or just inflicting damage and control on the same turn. As a spellsword build, you can even skip Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel for bonus action casting.
  • Metamagic: Extended Spell icon passive feature bg3Metamagic: Extended Spell​ - some control spells like Command icon action bg3Command​ and Hypnotic Pattern icon action bg3Hypnotic Pattern have short durations. By using this option, you can double it, making the control effect linger longer.
  • Metamagic: Twinned Spell icon passive feature bg3Metamagic: Twinned Spell​ - if the spell is a single target, it can now affect two targets - Haste icon action bg3Haste, Command icon action bg3Command​ level 1, etc.

The main problem is that these require Sorcer Points, which are limited. As I covered, there are ways to get them via Create Sorcery Points icon action bg3Create Sorcery Points​ mechanic.

Playing as spellsword

The main playstyle that this build employs is attacking with weapon, while wearing Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity and expending your action points. This is used to stack Arcane Acuity icon condition bg3Arcane Acuity,​ which improves Spell Save DC, making it more likely that your spells land. Of course, if you are using Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power, the same also applies.

Next, either with Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell​ or Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, you can use a bonus action to cast control spells to have a very high chance (in some cases 100%) to disable foes with - Hold Person icon action bg3Hold Person, Fear icon action bg3Fear, Hypnotic Pattern icon action bg3Hypnotic Pattern,​ and many more. This can usually guarantee an auto win as enemies are standing still helplessly for your group to obliterate them.

Maximum Psychic Damage (with Shadow Blade)

So this build can get a particular weapon - Shadow Blade icon bg3Shadow Blade, which you summon by casting Shadow Blade icon action bg3Shadow Blade​ spell. The cool thing about it is that it starts at 2d8 damage and level 5 spell slot scales to 4d8. This is the biggest damage for any kind of weapon, and this is just a one-hander.

Now it can get even crazier. There is a special item that can double psychic damage - Resonance Stone icon bg3Resonance Stone. The item is found in the late part of Act 2 in the illithid colony - Map icon bg3Resonance Stone.

And it can even get more powerful. Generally, critical hits are random, but with spells like Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster,​ these can be guaranteed. So you can deal 150+ damage per hit without some preparation, making many Act 3 encounters a breeze.

Early Game Combat

This section covers how to play the build at levels 1-6:

  • Overall, concentrate on hitting enemies, and getting attack roll buffs.
  • Divine Smite icon action bg3Divine Smite​ should be used sparingly as it will eat away your spell slots fast. Try to only activate it on critical hits.
  • The Vow of Enmity icon action bg3Vow of Enmity​ is an amazing early game helper. When you get Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In,​ it allows you to get an easy advantage. But I would only use it against stronger foes like bosses. Another option is Hunter's Mark icon action bg3Hunter's Mark​ for a solid damage boost which, if you can maintain concentration, will serve you well.
  • The first big boost will be at level 4, once you get Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In. Remember, it can be disabled in case your hit chance is very low. Try to maintain 70%+.
  • Your best friend is Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength, which helps maintain high hit chance and equips more weapon options. use it after each long rest.
  • Misty Step icon action bg3Misty Step​ is a potent spell, giving greater mobility, especially when you know that movement speed is not enough to reach the target.
  • Once you get Aura of Protection icon action bg3Aura of Protection,​ remember to activate it.

Late Game Combat

This covers the combat from level 7 to 12.

  • The core gameplay remains more or less the same. Hit enemies, maintain high hit chance, and land Divine Smite icon action bg3Divine Smite​ when needed.
  • Remember to activate Aura of Warding icon action bg3Aura of Warding​ for improved spell damage resistance.
  • If you decide to go for spellsword setup, be sure to use Command icon action bg3Command​ or Hold Person icon action bg3Hold Person​ with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, saving the action point use.

Conclusion

Thank you for reading the Sorcadin - Paladin Sorcerer build for Baldur's Gate 3. I hope you enjoyed reading the build, as this is a truly powerful frontliner with full spellcasting capabilities. I hope the progression explained everything you need to know for Paladin Sorcerer multiclass level picks.

Cheers!

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