Hexblade Warlock - Ultimate Shadow Blade Build

Hexblade Warlock - Ultimate Shadow Blade Build - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Hexblade Build - Shadow Blade Hunter for Baldur's Gate 3. This is an extremely satisfying subclass that offers a true spellsword experience with access to proficiency in any melee weapon, spells, and a wide variety of smites!

Hexblade Build - Shadow Blade Hunter

Wanted to thank BG3 Builds on the Discord community for sharing some gear ideas for the best setup. Special thanks to Meph for in in-depth look at the build

Hexblade has been one of the most requested subclasses for Warlock, and with the patch 8, we get it! From the first level, it already offers a plethora of features, mainly wearing medium armor, a shield, and proficiency with any weapon.

As you play it, you will see how enjoyable it is - warlock spell list, smites like Wrathful Smite icon action bg3Wrathful Smite, Blinding Smite icon action bg3Blinding Smite, etc. Moreover, as you reach midgame, you will be able to summon Accursed Spectre icon passive feature bg3Accursed Spectre​ to aid you in battles. The build gets a huge power boost with Shadow Blade icon action bg3Shadow Blade, and later, if you are up for it, Resonance Stone icon bg3Resonance Stone for double damage on psychic damage.

The build is enjoyable in a sense as you unlock more and more things, and they scale pretty well up to the last levels, which allows you to finish the build with Lifedrinker icon passive feature bg3Lifedrinker​ invocation for a significant damage boost. Overall, we just brushed the surface of what this subclass can offer.

This build is aimed at Shadow Blade icon action bg3Shadow Blade. If you are looking for Two handed/dual-wield build variation, check the Bladelock Build.

So let's jump into the build!

Class Contribution

The core of the build consists of Warlock. Brace yourselves for an array of features as Hexblades are stacked:

12 Hexblade Warlock

  • Warlock Spellslots that reset on short rest.
  • Special invocations which give unique features like Devil's Sight icon passive feature bg3Devil's Sight, Fiendish Vigour icon passive feature bg3Fiendish Vigour, Lifedrinker icon passive feature bg3Lifedrinker, etc.
  • Access to a strong cantrip - Eldritch Blast icon action bg3Eldritch Blast,​ which scales with level and gains damage bonuses throughout the game
  • Gain extra attack via the Pact of the Blade icon action bg3Pact of the Blade​ pact.
  • A vast array of control spells - Darkness icon action bg3Darkness, Hunger of Hadar icon action bg3Hunger of Hadar, Command icon action bg3Command, etc.
  • Mystic Arcanum - special level 6 spells that can be cast without any cost once per Long Rest.
  • Hex Warrior icon passive feature bg3Hex Warrior​ with bonus proficiencies in Medium Armor and Shield. This also lets you use Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ to use Charisma as the main weapon stat.
  • Hexblade's Curse icon action bg3Hexblade's Curse​ - excellent action early in the game to improve damage and gain some survivability
  • Unique spell list of Shield icon action bg3Shield, Wrathful Smite icon action bg3Wrathful Smite, Staggering Smite icon action bg3Staggering Smite, Banishing Smite icon action bg3Banishing Smite, and many more.
  • Summon special specters with a reaction thanks to the Accursed Spectre icon passive feature bg3Accursed Spectre​ feature.
  • Nullify damage with Armour of Hexes icon passive feature bg3Armour of Hexes.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

Warlock is pretty self-sufficient in terms of what it can do. However, if you are looking to specialize in something, there are two aspects that I think are relevant:

Controllers

As this build uses Shadow Blade icon bg3Shadow Blade it comes with a lot of dice rolls for damage 4d8 at a level 5 spell slot. The more the dice, the more the build benefits from critical hits. This makes it an excellent candidate for control builds that can guarantee 100% critical chance via Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person. Here are the relevant builds:

If none of these are for you, no worries. In Act 3, the Hexblade can become full controller with the correct gear, so check the equipment section on how to reach that.

Darkness party

Warlock gets Devil's Sight icon passive feature bg3Devil's Sight​ and can cast Darkness icon action bg3Darkness​ at will. This allows you to use the areas in offense or defense. For example, you can force enemies to become blind or decrease their chances of hitting you. The best builds that complement this playstyle:

So this can be a neat synergetic party, still, there are some caveats.

The main problem is that some enemies can Throw icon action bg3Throw,​ and for some reason, they can hit foes inside Darkness icon action bg3Darkness​ even if they shouldn't. So have expectation that it might not work as you expect.

Psychic party

This is another setup that can become ridiculously powerful thanks to Resonance Stone icon bg3Resonance Stone. The hexblade can use Shadow Blade icon action bg3Shadow Blade,​ so any other class that has access to psychic damage or uses Shadow Blade icon action bg3Shadow Blade​ can play here:

  • Psychic Assassin Monk - can get Shadow Blade Ring icon bg3Shadow Blade Ring and use Shadow Strike icon action bg3Shadow Strike.
  • Eldritch Knight - a melee knight with Shadow Blade icon action bg3Shadow Blade​ can be an excellent addition and very powerful at that, with 3 attacks per action point.
  • Bladesinger - has access to the most spells in the game, and can be extremely versatile with its gear.
  • Arcane Trickster - it also has access to Shadow Blade icon action bg3Shadow Blade​ and other shenanigans to help in combat
  • Open Hand Monk - from level 6, it has access to Manifestation of Mind icon passive feature bg3Manifestation of Mind, which gives additional psychic damage
  • Psychic Bardadin - 6 Swords Bard/4 Sorcerer/2 Paladin, access to Shadow Blade icon action bg3Shadow Blade​ and possible bonus action casting via Metamagic: Quickened Spell icon passive feature bg3Metamagic: Quickened Spell.

Of course, you can use both Darkness icon action bg3Darkness​ and psychic damage together; what matters is whether you have enough gear and how you approach combat.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Warlock 1 Cantrips: Eldritch Blast icon action bg3Eldritch Blast, Booming Blade icon action bg3Booming Blade
Subclass: The Hexblade
Spells: Wrathful Smite icon action bg3Wrathful Smite​, Shield icon action bg3Shield
STR - 8, DEX - 16, CON - 14, INT - 8, WIS - 10, CHA - 17
Skills: Deception, Intimidation
2 Warlock 2 Spells: Hellish Rebuke icon action bg3Hellish Rebuke
Eldritch Invocations: Agonising Blast icon passive feature bg3Agonising Blast, Devil's Sight icon passive feature bg3Devil's Sight
3 Warlock 3 Spells: Shadow Blade icon action bg3Shadow Blade
Pact Boon: Pact of the Blade icon passive feature bg3Pact of the Blade
Replace Spell: Hellish Rebuke icon action bg3Hellish Rebuke​ -> Cloud of Daggers icon action bg3Cloud of Daggers
4 Warlock 4 Cantrips: Minor Illusion icon action bg3Minor Illusion
Spells: Darkness icon action bg3Darkness
Feat: Ability Improvement +2 Charisma
5 Warlock 5 Spells: Hunger of Hadar icon action bg3Hunger of Hadar
Eldritch Invocations: Repelling Blast icon passive feature bg3Repelling Blast
Replace Spell: Wrathful Smite icon action bg3Wrathful Smite​ -> Counterspell icon action bg3Counterspell
6 Warlock 6 Spells: Branding Smite icon action bg3Branding Smite
Replace Spell: Cloud of Daggers icon action bg3Cloud of Daggers​ -> Elemental Weapon icon action bg3Elemental Weapon
7 Warlock 7 Spells: Staggering Smite icon action bg3Staggering Smite
Eldritch Invocations: Fiendish Vigour icon passive feature bg3Fiendish Vigour
8 Warlock 8 Spells: Dimension Door icon action bg3Dimension Door​ or Hold Person icon action bg3Hold Person
Feat: Savage Attacker icon passive feature bg3Savage Attacker
9 Warlock 9 Spells: Banishing Smite icon action bg3Banishing Smite
Eldritch Invocations: Beguiling Influence icon passive feature bg3Beguiling Influence
10 Warlock 10 Cantrips: any relevant to you
Spells: Hold Monster icon action bg3Hold Monster
11 Warlock 11 Mystic Arcanum: Create Undead icon action bg3Create Undead
Spells: Hold Person icon action bg3Hold Person
Replace Spell: Branding Smite icon action bg3Branding Smite​ -> Armour of Agathys icon action bg3Armour of Agathys​​
12 Warlock 12 Spells: Misty Step icon action bg3Misty Step
Eldritch Invocations: Lifedrinker icon passive feature bg3Lifedrinker
Feat: Ability Improvement - +2 Dexterity

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Hexblade build. If you have already started playing feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf One of the most popular race picks. Being a melee combatant, the additional movement speed is excellent for better positioning and reaching important targets.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Tiefling Baldur's Gate 3Zariel Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
  • Thaumaturgy icon action bg3Thaumaturgy
Great race that offers unique looks and a few great features. I recommend Thaumaturgy icon action bg3Thaumaturgy​ as it helps immensely with dialogue checks without any negative consequences. The additional smites, like Searing Smite icon action bg3Searing Smite,​ can be helpful for a little more damage in the early and mid game.
Half-Orc Baldur's Gate 3Half-Orc
  • Darkvision icon passive feature bg3Darkvision
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Savage Attacks icon passive feature bg3Savage Attacks
The most important part is Relentless Endurance icon passive feature bg3Relentless Endurance,​ offering instant recovery if you are close to death.
drow bg3Drow
  • Drow Weapon Training icon passive feature bg3Drow Weapon Training
  • Superior Darkvision icon passive feature bg3Superior Darkvision
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Dancing Lights icon action bg3Dancing Lights​​
Excellent race pick, especially for Act 1 and its unique dialogue choices. Still, it offers Darkness icon action bg3Darkness​ spell, which synergizes well with Devil's Sight icon passive feature bg3Devil's Sight​ and saves you a spell slot.

Class

Overview
warlock Baldur's Gate 3Warlock
Features
ico_mini_spellSlot_warlock Baldur's Gate 3Warlock Spell Slots These spell slots can be used to cast spells and refill each Short Rest.

Cantrips

You can only take two, so here are my recommendations:

Cantrip Description
Booming Blade icon action bg3Booming Blade The new cantrip can be used with a normal attack without any cost. When enemies move while under its effect, they receive thunder damage. In later levels, it gives a direct damage boost. So no reason not to use it every turn.
Eldritch Blast icon action bg3Eldritch Blast The iconic warlock cantrip, which has good scaling with levels, gains unique invocations for further improvements. This is the go-to option for ranged warlock attacks.
Friends icon action bg3Friends This is a somewhat optional cantrip. It can be extremely useful in dialogue checks. However, be careful not to cancel it near the affected NPC, as they can start attacking you.

Subclass

Overview
hexblade icon bg3The Hexblade
Features
Bind Hexed Weapon icon action bg3Bind Hexed Weapon This action allows you to bind any melee weapon and makes you proficient in it. This also results in using Charisma modifier instead of Strength or Dexterity. It also has a 20% chance to apply Hexblade's Curse icon action bg3Hexblade's Curse​ without activating it.
Hexblade's Curse icon action bg3Hexblade's Curse Using the bonus action, you can improve your damage and increase your crit chance. This is a great alternative to Hex icon action bg3Hex,​ and it does not use a concentration slot.
Hex Warrior icon passive feature bg3Hex Warrior This passive is responsible for the multiple bonuses you get, specifically armor and shield proficiencies.

Spells

There are multiple good spell picks, but for now, you can only take 2:

Spell Description
Shield icon action bg3Shield Extremely valuable spell early in the game. Albeit with limited warlock spell slots, this becomes expensive to use in later levels. So I would only use it for the early game, or if you are in a pinch.
Wrathful Smite icon action bg3Wrathful Smite One of the multiple smite spells that the hexblade gets. This is a great option to weaponise bonus action early on; later, this does lose its value.
Hellish Rebuke icon action bg3Hellish Rebuke I love this spell early in the game. It allows you to indirectly attack during the enemy's turn, while you have a limited number of attacks. Sadly, it is useful for the first few levels.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points.

Background Skills Description
Guild Artisan Insight
Persuasion
Gives persuasion proficiency for better dialogue checks.
Entertainer Acrobatics
Performance
Improves Acrobatics skills and gives bonuses to Performance for some dialogue checks.
Charlatan Deception
Sleight of Hand
A truly great option especially as you can be the one that unlocks and disarms many of the simple traps with Sleight of Hand.
Noble History
Persuasion
Although you will have low intelligence, the Persuasion check improvement is good. But it's an inferior option to Guild Artisan in my opinion

Abilities

Now, let's take a look at the abilities of the Hexblade build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not that relevant ability for Warlock as you can use Charisma for weapon modifiers.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) The ability determines bonuses to Armor Class, initiative, and some ability checks, it's always good to have high dexterity.
constitution bg3Constitution 14 The Constitution will help with maintaining spell concentration and improving the HP pool.
intelligenceIntelligence 8 Not a relevant ability
wisdomWisdom 10 Just enough to remove the negative modifier for Wisdom.
charismaCharisma 17 (15+2) The main spellcasting and weapon modifier ability. It will also determine dialogue check success, making this ability a high priority.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier, and these are Charisma-related.

  • Deception
  • Intimidation
  • any other

Leveling Progression - Levels 2-12

Here is the detailed progression for the Hexblade build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Level 2

By this time, you should have landed in the Wilderness area already. The level-up gives some welcome improvements for your Warlock.

Spells

Spells Description
Armour of Agathys icon action bg3Armour of Agathys I am not a huge user of this spell, but it can be used before short rest if you have a free spell slot. It improves survivability and can inflict decent cold damage.
Hellish Rebuke icon action bg3Hellish Rebuke Take it if you have not done that previously
Expeditious Retreat icon action bg3Expeditious Retreat This spell can be useful in getting the Wrath icon condition bg3Wrath​ effect from the Linebreaker Boots icon bg3Linebreaker Boots.

Eldritch Invocations

Invocation Description
Agonising Blast icon passive feature bg3Agonising Blast One of the most important invocations to make Eldritch Blast icon action bg3Eldritch Blast​ more powerful.
Devil's Sight icon passive feature bg3Devil's Sight This is one of the most useful passives in the game. It helps with general dark areas. However, it also plays well with Darkness icon action bg3Darkness​ if you decide to use it.

Replace Spell

Nothing to replace at this moment

Level 3

The first level 2 spells are unlocked. You also gain some nice features that will be useful later on.

Spells

Spell Description
Shadow Blade icon action bg3Shadow Blade The highlight of this build is that you can use Shadow Blade icon action bg3Shadow Blade​ for the rest of the game. It offers a competitive and strong sword and shield playstyle. However, if you plan on using 2 Handed weapons, take something like Cloud of Daggers icon action bg3Cloud of Daggers

Pact Boon

Boon Description
Pact of the Blade icon passive feature bg3Pact of the Blade The action overlaps with Bind Hexed Weapon icon action bg3Bind Hexed Weapon; however, without it, you will not be able to access Deepened Pact icon passive feature bg3Deepened Pact,​ which gives an additional attack at level 5.

Replace Spell

Remove Spell Add Spell Description
Hellish Rebuke icon action bg3Hellish Rebuke Cloud of Daggers icon action bg3Cloud of Daggers​​ This spell can hit multiple targets, and it activates 2 times - on initial cast and the enemy's turn. It can destroy some early game fights when placed correctly.

Level 4

The 4th level unlocks the first feat for the build. This is generally a big improvement as it helps by providing stat improvement or unique effects.

Cantrips

You can pick only one

Cantrip Description
Minor Illusion icon action bg3Minor Illusion A pretty good cantrip that you can use to lure enemies to NPCs. Even before combat, you can perfectly align foes into one spot and land Cloud of Daggers icon action bg3Cloud of Daggers.

Spells

Spell Description
Darkness icon action bg3Darkness This would be a perfect time to pick this spell, at least to try it out. You can now set up dark areas and gain an advantage in combat

warlock darkness combat baldurs gate 3

Replace Spell

I would say nothing needs replacing yet.

Feat

Here you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

Feat Description
Ability Improvement - +2 Charisma This is my go-to pick, especially if you are using Shadow Blade icon action bg3Shadow Blade. Higher charisma also helps with dialogue checks and spell success increase.

Level 5

Level 5 plays a pivotal role in most of the builds. You will get access to level 3 spells, which are very powerful and start unlocking the class's potential.

Feature Description
Deepened Pact icon passive feature bg3Deepened Pact This is the improved Pact of the Blade icon passive feature bg3Pact of the Blade​ version, which gives extra attack, highly improving your damage potential.

Spells

Spell Description
Hunger of Hadar icon action bg3Hunger of Hadar This is one of the strongest control spells in the game. It covers a large area and makes enemies blind. Moreover, it inflicts damage per turn and slows them down. This is an extremely strong setup that makes multiple encounters a cakewalk.

Eldritch Invocations

Invocation Description
Repelling Blast icon passive feature bg3Repelling Blast If you are interested in improving the Eldritch Blast icon action bg3Eldritch Blast​ cantrip further, here is my pick. This can be used to push back enemies into chasms or into the Hunger of Hadar icon action bg3Hunger of Hadar.

Replace Spell

Remove Spell Add Spell Description
Wrathful Smite icon action bg3Wrathful Smite Counterspell icon action bg3Counterspell This is an extremely powerful spell that can be used if you see that the enemy is casting a deadly spell. It can outright save your runs.

Level 6

The level unlocks some nice features:

Feature Description
Accursed Spectre icon passive feature bg3Accursed Spectre Killing an enemy with Hexblade's Curse icon condition bg3Hexblade's Curse​ allows you to raise a spectre to fight alongside. It is a cool gimmick, but to be fair, most of the Act 2 fights have undead, and in Act 3, you will be just shredding foes, leaving limited use for it. Still, it looks cool, and when you summon it can be helpful.

Spells

Spells Description
Branding Smite icon action bg3Branding Smite I am a sucker for smites, even though they are not too optimal in terms of damage per action used. Still, some Act 2 foes are weak to radiant damage, and this can help you eliminate them.
Misty Step icon action bg3Misty Step This can be an excellent spell to move and reach a specific place or enemy. Still, its cost is quite significant as at this stage you only have 2 spell slots per short rest.

Replace Spell

Remove Spell Add Spell Description
Cloud of Daggers icon action bg3Cloud of Daggers Elemental Weapon icon action bg3Elemental Weapon This can be a great source of Concentration for Strange Conduit Ring icon bg3Strange Conduit Ring and provides bonuses to damage.

Level 7

Further progression with new level 4 spells

Spells

Spells Description
Staggering Smite icon action bg3Staggering Smite My pick, especially relevant for Shadow Blade icon action bg3Shadow Blade​ users, as it further empowers the psychic damage that you deal.

Eldritch Invocations

Invocations Description
Armour of Shadows icon passive feature bg3Armour of Shadows There is a powerful robe - Potent Robe icon bg3Potent Robe, that gives an additional charisma damage modifier on all your attacks. Getting Mage Armour icon action bg3Mage Armour​ effect is crucial to sustain a good Armour Class.
Fiendish Vigour icon passive feature bg3Fiendish Vigour A free health increase to improve survivability.

Replace Spell

Feel free to replace any spell that you don't use. For example, Darkness icon action bg3Darkness​ can be a great pick if you no longer have use for it.

Level 8

The main highlight of this level is the additional feat.

Spells

Here are some relevant spell recommendations:

Spells Description
Dimension Door icon action bg3Dimension Door Excellent mobility spell, when you want to move your ally and yourself close to a group of enemies or away from danger. Sometimes it is worth sacrificing a spell slot for that.
Hold Person icon action bg3Hold Person Although I skipped this spell, it can be extremely useful if you plan on using Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel in Act 3. This is an easy way to guarantee critical hits.

Replace Spell

Feel free to replace any spell that you do not use with something more useful.

Feat

There are a few relevant picks here:

Feat Description
Savage Attacker icon passive feature bg3Savage Attacker This is a very powerful pick for Shadow Blade icon action bg3Shadow Blade​ users as all of its rolls will be rerolled, improving damage by an average of 25%.

Level 9

Level 5 spell slots are unlocked with some additional invocations:

Spells

Spells Description
Banishing Smite icon action bg3Banishing Smite Unique to Hexblade, this is a great pick, and can serve as a great source of alternative damage to your main psychic from Shadow Blade icon action bg3Shadow Blade. This can also make foes Banished icon condition bg3Banished,​ greatly improving the combat situation.

Eldritch Invocations

For now, I think the build has everything covered. So feel free to pick anything of interest:

Invocations Description
Mire the Mind icon passive feature bg3Mire the Mind The Slow icon action bg3Slow​ spell can be extremely useful for the upcoming Myrkul fight, where you will have difficulties applying strong control effects.
Beguiling Influence icon passive feature bg3Beguiling Influence Additional proficiencies for charisma dialogue checks.
Otherworldly Leap icon passive feature bg3Otherworldly Leap Free access to Enhance Leap icon action bg3Enhance Leap​ is, good utility option.

Replace Spell

Nothing to replace of note.

Level 10

A new feature is unlocked

Feature Description
Armour of Hexes icon passive feature bg3Armour of Hexes A somewhat decent passive that helps with survivability. The unfortunate part is that this is not a guaranteed success.

Cantrips

As most of the core aspects are covered, here are some suggestions:

Feat Description
Mage Hand icon action bg3Mage Hand A solid cantrip that can help with world exploration, throwing potions, or items.
Bone Chill icon action bg3Bone Chill It can be useful for the Myrkul fight if you have not done it yet.
Friends icon action bg3Friends Good option for dialogue checks. However, be careful not to cancel it near the affected NPC, as they can start attacking you.

Spells

Plenty of spell picks, but I would say the core ones have already been picked. Here is what I could recommend:

Spells Description
Hold Monster icon action bg3Hold Monster A very powerful option, but you would need a way to increase Spell Save DC or weaken foes' Saving Throws.
Mirror Image icon action bg3Mirror Image An excellent defensive spell that gives a huge boost to Armour Class against 3 enemy attacks.

Level 11

This level is a big spike. First, it grants you the third spell slot, greatly improving your casting capabilities. Second, you get new high-level spells that don't use spell slots.

There is one thing that I would do at this stage: start removing smites from the spell list. They will not serve much purpose in Act 3, as you will be aiming to use Belm icon bg3Belm, which will use the bonus action attack.

Mystic Arcanum

Spells Description
Create Undead icon action bg3Create Undead As this gets a free use per Long Rest, I do not see a reason not to take it.
Eyebite icon action bg3Eyebite Debilitate and control creatures. This can be recast without costing a spell slot as long as you maintain concentration.

Spells

Spells Description
Hold Person icon action bg3Hold Person Late pick, but it can be useful if you plan on using Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel.

Replace Spell

Remove Spell Add Spell Description
Branding Smite icon action bg3Branding Smite Armour of Agathys icon action bg3Armour of Agathys
or
Mirror Image icon action bg3Mirror Image
The smite becomes worthless at this stage in the game.

Level 12

The last level, which surprisingly does bring plenty of goodwill and significant damage improvement

Spells

To be honest, pick anything that you prefer; the core of the build is covered. For example, need more mobility? Get Misty Step icon action bg3Misty Step. Want more defensiveness? Mirror Image icon action bg3Mirror Image​ is there for you. And so on.

Eldritch Invocations

The final Invocation is something that will give a big boost to damage.

Invocations Description
Lifedrinker icon passive feature bg3Lifedrinker Improves your damage by the charisma modifier when using melee attacks. At level 12, this should be 6-7 damage per hit, which is a good amount for a melee build.

Replace Spell

Remove Spell Add Spell Description
Staggering Smite icon action bg3Staggering Smite Any spell The smite becomes worthless at this stage in the game.

Feat

You have plenty of options here, depending on what you feel is needed for your Hexblade:

Feats Description
Ability Improvement - +2 Dexterity Improves initiative and Armor Class if you have medium armor with removed limits.
Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance​​ Great feat, which allows you to attack additional time if the enemy hits your ally. You can use an ally to provoke opportunity attacks.
Alert icon passive feature bg3Alert Well, a bit late to take, but it can still be relevant for multiple Act 3 fights.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Charisma

  1. 17 Charisma - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Charisma if you pick this choice.
  3. Feat- Ability Improvement - +2 Charisma.
  4. Act 3 - Mirror of Loss - pick +2 Charisma.
  5. Act 3 - Mirror of Loss - Patriar's Memory, additional +1 Charisma, to counteract Auntie Ethel Hair if it was skipped in Act 1.

These will allow you to reach 22 natural Charisma, which results in a +6 spellcasting modifier and improved Spell Save DC.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Although not something powerful, it is worth stocking up and saving a spell slot.
Potion of Invisibility icon bg3Potion of Invisibility It can be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Another good choice that allows for better maintenance of spell Concentration.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is good because Shadow Blade icon action bg3Shadow Blade​ has no enchantment.
Superior Elixir of Arcane Cultivation icon bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. It could be useful in case you are preparing for a longer encounter.
Supreme Elixir of Arcane Cultivation icon bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. Could be useful in case you are preparing for a longer en

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon action bg3Psionic Backlash Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon action bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Hexblade Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

Act 1

Until you obtain Shadow Blade icon action bg3Shadow Blade,​ feel free to use any weapon that you can get your hands on. If possible, it can be with +1 enchantment for higher attack rolls.

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade Can be summoned by casting Shadow Blade icon action bg3Shadow Blade​ from level 3.
Any +1 weapon Get any weapon with +1 enchantment or with the highest damage rolls - Rapier, Longsword, etc.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Absolute's Warboard icon bg3Absolute's Warboard Gives bonuses to Saving Throws if you have Absolute's brand from the Priestess in the Goblin Camp
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives easy Advantage against monstrosities.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy This is outright the best headwear for Hexblade throughout most of the game. It gives Arcane Synergy icon condition bg3Arcane Synergy,​ which boosts damage.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle Accessible if you are Dark Urge.
armor slot bg3Armor Adamantine Scale Mail icon bg3Adamantine Scale Mail The best medium armor for Act 1 will give good protection and Reeling icon condition bg3Reeling​ effect when enemies attack you.
Scale Mail +1 icon bg3Scale Mail +1 Gives a slight damage reduction against slashing damage.
Githyanki Half Plate icon bg3Githyanki Half Plate The item is a solid one for early Act 1. You can remove it from Lae'zel.
gloves slot bg3Gloves Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Gives an easy way to apply Baneful Strike icon condition bg3Baneful Strike,​ which enables your casters (or yourself) to increase the chance of spell success.
Gloves of Dexterity icon bg3Gloves of Dexterity A decent source of higher Dexterity and a bonus to attack rolls. In a sense, this is +1 to AC (as you already have 16 Dexterity) and +1 to attack rolls boost.
Wondrous Gloves icon bg3Wondrous Gloves Gives additional armour class for survivability.
Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog Pretty good gloves as they give an easy Advantage, however, Shadow Blade icon bg3Shadow Blade already provides it on Lightly Obscured icon condition bg3Lightly Obscured​ targets, so the benefit is marginal in my opinion.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves against ranged attacks.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game with all the bonuses and easy use of Misty Step icon action bg3Misty Step.
Boots of Elemental Momentum icon bg3Boots of Elemental Momentum With the use of Booming Blade icon action bg3Booming Blade,​ you can easily activate these boots and greatly improve the hexblade's mobility.
Linebreaker Boots icon bg3Linebreaker Boots These boots can be combined with Expeditious Retreat icon action bg3Expeditious Retreat​ spell to get a damage boost from Wrath icon condition bg3Wrath. The unfortunate part is that you are limited by spell slot use, and I would use them on smites at this stage in the game.
The Speedy Lightfeet icon bg3The Speedy Lightfeet Similar to Linebreaker Boots icon bg3Linebreaker Boots can be activated with Expeditious Retreat icon action bg3Expeditious Retreat.
Boots of Genial Striding icon bg3Boots of Genial Striding Allows movement without limits on Difficult Terrain icon condition bg3Difficult Terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge If you can acquire it, this can be the best amulet option for most of the game.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives a free Misty Step icon action bg3Misty Step,​ which greatly improves your mobility.
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Can be easily activated thanks to Booming Blade icon action bg3Booming Blade​ on the first attack. Wear this or Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Strange Conduit Ring icon bg3Strange Conduit Ring Excellent ring with a boost to damage via psychic damage rider. You will need a concentration spell for this.
Caustic Band icon bg3Caustic Band The majority of Act 1 doesn't offer that many good ring options. So use these when you acquire them.
Crusher's Ring icon bg3Crusher's Ring
Ring of Protection icon bg3Ring of Protection

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade Continues to be the best weapon
Knife of the Undermountain King icon bg3Knife of the Undermountain King If you are up for dual-wielding, especially early on, this can be a decent off-hand pick. Still, I prefer the shield at this time in the game.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The bonus initiative still plays a major role
Darkfire Shortbow icon bg3Darkfire Shortbow Allows casting Haste icon action bg3Haste.
shield icon bg3Shield Ketheric's Shield icon bg3Ketheric's Shield The best shield for casters, as it gives +1 Spell Save DC, increasing spell success.
Shield of Devotion icon bg3Shield of Devotion Gives a free spell slot that can be used by the Shield icon action bg3Shield​ spell.
Sentinel Shield icon bg3Sentinel Shield What makes this shield amazing is that by wearing it, you will be going first most of the time during encounters. This is a great way to apply some control spells or weaken enemies.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Still serves as the best headwear in terms of damage boost. If another character is using it, an alternative is Ring of Arcane Synergy icon bg3Ring of Arcane Synergy.
Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Allows stacking Arcane Acuity icon condition bg3Arcane Acuity​ for increased Spell Save DC. This allows casting spells with a higher success chance.
Covert Cowl icon bg3Covert Cowl It can give a marginal boost to damage with a decrease in critical hit rolls.
Fistbreaker Helm icon bg3Fistbreaker Helm A distant option to improve Spell Save DC and initiative. I would say this is a low priority and would rather use this on a dedicated caster.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate One of my favourite armors for the game in terms of looks. They also come with good boosts like Advantage on Constitution Saving Throws and Shar's Aegis icon action bg3Shar's Aegis.
Dark Justiciar Half-Plate icon bg3Dark Justiciar Half-Plate
Potent Robe icon bg3Potent Robe Excellent option for Act 2. The additional charisma modifier bonus is great for Shadow Blade icon bg3Shadow Blade + Booming Blade icon action bg3Booming Blade​ and Eldritch Blast icon action bg3Eldritch Blast. You will also need Armour of Shadows icon passive feature bg3Armour of Shadows​ invocation and cast Mage Armour icon action bg3Mage Armour​ to have a decent Armour Class, otherwise, enemies will gang up on you as an easy target.
Adamantine Scale Mail icon bg3Adamantine Scale Mail The armor is still a solid choice for Act 2 with Reeling icon condition bg3Reeling​ effect and immunity to critical hits.
Yuan-ti Scale Mail icon bg3Yuan-ti Scale Mail Comes with full dexterity bonus to Armour Class.
gloves slot bg3Gloves Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves All of these gauntlets are great options as they give a permanent damage rider. Just choose which damage you prefer - fire or necrotic.
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power The gloves can be useful to get Arcane Acuity icon condition bg3Arcane Acuity​ with Shadow Blade icon bg3Shadow Blade attack.
Braindrain Gloves icon bg3Braindrain Gloves Can be excellent gloves for weakening foes, sadly, in terms of damage, they provide minimal improvements and they are obtained at the end of Act 2.
boots slot bg3Boots Evasive Shoes icon bg3Evasive Shoes Gives +1 Armour Class, which a significant survivability boost.
- Boots from Act 1 are still extremely good.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge Continues to be the best amulet in terms of damage boost.
Amulet of the Harpers icon bg3Amulet of the Harpers Excellent pick with Shield icon action bg3Shield​ spell, without using your spell slots.
Silver Pendant icon bg3Silver Pendant Gives an option for easy Concentration spell (precast it before combat) to activate Strange Conduit Ring icon bg3Strange Conduit Ring.
Periapt of Wound Closure icon bg3Periapt of Wound Closure Excellent amulet that can help in tight situations when you are Downed icon condition bg3Downed.
ring slot bg3Rings Strange Conduit Ring icon bg3Strange Conduit Ring In terms of damage, this is one of the best rings, but you have to have a Concentration spell active - Hunger of Hadar icon action bg3Hunger of Hadar, Elemental Weapon icon action bg3Elemental Weapon, Expeditious Retreat icon action bg3Expeditious Retreat, etc.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring A very good ring that inherits damage from your weapon and works especially well in Act 2.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Can be easily activated thanks to Booming Blade icon action bg3Booming Blade​ on the first attack.
Caustic Band icon bg3Caustic Band Still good options from Act 1, that prove useful, especially in the first hours.
Ring of Protection icon bg3Ring of Protection

Act 3 - Final Build setup

Here, I see multiple setups that you can do with the Hexblade build. I would like to list two that I think are the most relevant and offer good setup options:

Shadow Blade Hunter

This setup goes hard on Psychic damage and utilizes its gear fully for maximum melee combat effectiveness. This shines if you have another controller like Fire Sorcerer, Sorcadin, etc., to apply Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person and guarantee 100% critical hits.

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade The creme-de-la-creme of the build, it gets ridiculously powerful with level 5 spell slots, add Resonance Stone icon bg3Resonance Stone, and you get double damage.
Drakethroat Glaive icon bg3Drakethroat Glaive Only used to buff your main weapon with Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon.
melee slot bg3Melee (Off-Hand) Belm icon bg3Belm
(BiS)
The goal is to equip Belm icon bg3Belm in off-hand, which gives Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ and fully replicates main-hand weapon damage. The distant second option is Rhapsody icon bg3Rhapsody with its Scarlet Remittance icon passive feature bg3Scarlet Remittance​ effect. Otherwise, before these, just use a Shield.
Rhapsody icon bg3Rhapsody
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed. I would only use this if you are concentrating on melee attacks and spell casting.
The Dead Shot icon bg3The Dead Shot The second option, which slightly improves damage by giving a bonus to critical hit chance
shield icon bg3Shield Viconia's Walking Fortress icon bg3Viconia's Walking Fortress The shields are relevant only until you obtain the dual-wielding gear options - Belm icon bg3Belm or Rhapsody icon bg3Rhapsody.
Ketheric's Shield icon bg3Ketheric's Shield
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy
(BiS)
Both of these work. In theory, Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy can help you reach higher total damage, as you unlock ring slots by not using Ring of Arcane Synergy icon bg3Ring of Arcane Synergy. However, in practice, Birthright icon bg3Birthright can be useful as it raises Charisma and gives other benefits besides damage.
Birthright icon bg3Birthright
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement
(BiS)
It provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Armour of Agility icon bg3Armour of Agility With this armor, you can get a full Dexterity bonus to Armour Class, which gives a good survivability boost.
Bhaalist Armour icon bg3Bhaalist Armour In terms of AC, this can be a decrease, however, if you are the only melee character and have archers in the group, they can greatly benefit from the Aura Of Murder icon passive feature bg3Aura Of Murder​ effect.
- Previous Acts armors
gloves slot bg3Gloves Legacy of the Masters icon bg3Legacy of the Masters
(BiS)
The top gloves for martial builds, which rely on hitting with weapons. They add a bonus to attack rolls and damage.
Craterflesh Gloves icon bg3Craterflesh Gloves These gloves can be ridiculously overpowered if you can guarantee critical hits.
Helldusk Gloves icon bg3Helldusk Gloves Gives additional fire damage and slightly boosts Spell Save DC.
boots slot bg3Boots Boots of Persistence icon bg3Boots of Persistence
(BiS)
To be fair, any of these will work and are excellent boot choices. The Boots of Striding icon bg3Boots of Striding can shine if you cast the Concentration spell and use them together with Strange Conduit Ring icon bg3Strange Conduit Ring. Otherwise, Boots of Persistence icon bg3Boots of Persistence give everything you need.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers
Boots of Striding icon bg3Boots of Striding
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge
(BiS)
In terms of offensive power, it is the best option.
Fey Semblance Amulet icon bg3Fey Semblance Amulet Can be used to negate the effect of Resonance Stone icon bg3Resonance Stone.
Amulet of Greater Health icon bg3Amulet of Greater Health Increase HP and gives an advantage on Constitution saves.
- Options from previous acts
ring slot bg3Rings Strange Conduit Ring icon bg3Strange Conduit Ring
(BiS)
These rings are the best picks in terms of pure damage, as they deal psychic damage and will work well with Resonance Stone icon bg3Resonance Stone. Just remember to use the Concentration spell to activate Strange Conduit Ring icon bg3Strange Conduit Ring - Elemental Weapon icon action bg3Elemental Weapon, Hunger of Hadar icon action bg3Hunger of Hadar, etc.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring
(BiS)
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy This ring is an alternative to Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy and helps improve damage by applying Arcane Synergy icon condition bg3Arcane Synergy.
Ring of Regeneration icon bg3Ring of Regeneration Can work together with Broodmother's Revenge icon bg3Broodmother's Revenge to apply the poison effect automatically during combat.
Killer's Sweetheart icon bg3Killer's Sweetheart If your group doesn't have party members that can apply Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person, this ring can be used to deal maximum damage using Shadow Blade icon bg3Shadow Blade.
Ring of Protection icon bg3Ring of Protection Gives additional protection for improved survivability

Gish setup

There is another possibility of both attacking and then casting illusion/enchantment spells with a bonus action - Hold Monster icon action bg3Hold Monster, Hypnotic Pattern icon action bg3Hypnotic Pattern, etc. Mostly, this can be done with two specific items, but this requires juggling around other gear:

Slot Item Description
shield icon bg3Shield Rhapsody icon bg3Rhapsody Offhand option for the good bonuses of 
Viconia's Walking Fortress icon bg3Viconia's Walking Fortress As a bonus action is taken by Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel effect, shield is a perfect option.
Ketheric's Shield icon bg3Ketheric's Shield
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Gives an easy way to stack Arcane Acuity icon condition bg3Arcane Acuity, which is then used to cast a spell with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel.
ring slot bg3Rings Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel Allows casting with bonus action illusion and enchantment spells, this includes ultimate control spells - Hold Monster icon action bg3Hold Monster, Confusion icon action bg3Confusion, Hold Person icon action bg3Hold Person, etc.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy This ring is an alternative to Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy and helps improve damage by applying Arcane Synergy icon condition bg3Arcane Synergy.

Build Mechanics

In this section, I would like to dive deep into how to play the Hexblade Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Using any melee Weapon - Bind Pact Weapon

So the key thing that you must not forget to do is cast Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ after each long rest. It ensures you get the correct ability modifier - charisma, on your weapon. It also gives a chance to apply Hexblade's Curse icon condition bg3Hexblade's Curse​ on a hit.

There is another question mark: What does the Bind Pact Weapon icon action bg3Bind Pact Weapon​ from Pact of the Blade icon passive feature bg3Pact of the Blade​ do? Well, its purpose is revealed at level 5 when you gain Deepened Pact icon passive feature bg3Deepened Pact​ for a Deepened Pact: Extra Attack icon condition bg3Deepened Pact: Extra Attack. So there is some overlap between core warlock features and hexblade, but both of these picks are necessary if you want to engage in melee combat.

Switching between melee and ranged

So Warlock is especially versatile in mid-game, and it's thanks to a few options that you have. First, you get access to Eldritch Blast icon action bg3Eldritch Blast,​ which is your go-to option for ranged attacks. This cantrip gets significant boosts with eldritch invocations:

  • Agonising Blast icon passive feature bg3Agonising Blast
  • Repelling Blast icon passive feature bg3Repelling Blast

These are great options, but your core attacks with Shadow Blade icon bg3Shadow Blade will be stronger. Still, you want to use Eldritch Blast icon action bg3Eldritch Blast​ when you see that you will not be able to reach enemies. You can also use it to apply some battlefield control with Hunger of Hadar icon action bg3Hunger of Hadar​ and Darkness icon action bg3Darkness​ about which I will talk next...

Darkness with Devil's Sight

Using Darkness icon action bg3Darkness​ spells with a Warlock is one of the ways to guarantee success. You will, of course, need Devil's Sight icon passive feature bg3Devil's Sight​ Eldritch Invocation. Once you have it, you can stay inside and either attack with Eldritch Blast icon action bg3Eldritch Blast, cast spells, or wait for enemies to come and bash them with advantage, while they are blind.

Sadly, this doesn't work perfectly. Some enemies can throw weapons outside of the fog without penalties, easily breaking your concentration. So be mindful of that, and try to force enemies into the Darkness icon action bg3Darkness​ so that they would be at a disadvantage and Blinded icon condition bg3Blinded.

Preparing Armour of Agathys and other Long Rest spells

So you can do some next-level precasting with Warlock, especially if you are getting ready for a big fight. For example, you can cast Armour of Agathys icon action bg3Armour of Agathys, Expeditious Retreat icon action bg3Expeditious Retreat,​ or Elemental Weapon icon action bg3Elemental Weapon, spending your spell slots. Then use Short Rest to restore spell slots, and go into a fight with maximum preparation.

You can also take Minions of Chaos icon passive feature bg3Minions of Chaos​ and cast Conjure Elemental icon action bg3Conjure Elemental​. This minion stays until Long Rest, so it will also help with this setup.

Maximum Psychic Damage

This build goes all in for Psychic damage, with Shadow Blade icon bg3Shadow Blade. The weapon itself is very powerful and, with level 5 spell slots, deals 4d8 - huge damage compared to other weapon options. Still, you can further improve the damage of it:

  • Booming Blade icon action bg3Booming Blade​ - use it on the first attack, to get additional thunder damage rider.
  • Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy or Ring of Arcane Synergy icon bg3Ring of Arcane Synergy for Arcane Synergy icon condition bg3Arcane Synergy​ effect and additional damage bonus.
  • Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring - inherits weapon damage, which becomes 1d4 psychic.
  • Strange Conduit Ring icon bg3Strange Conduit Ring - you deal 1d4 additional psychic damage, which can be activated by concentration spell - Elemental Weapon icon action bg3Elemental Weapon, Hunger of Hadar icon action bg3Hunger of Hadar, Expeditious Retreat icon action bg3Expeditious Retreat, etc.
  • And to top it all off, you can double all of this damage with Resonance Stone icon bg3Resonance Stone.

So with this setup, you can expect to see 60+ damage per hit, outright melting enemies

Booming Blade go-to attack option

Booming Blade icon action bg3Booming Blade​ is one of the best cantrips for builds that use melee attacks. You should use it every turn, and on the first melee attack, as in many cases, it can activate Arcane Synergy icon condition bg3Arcane Synergy​ from items.

Another good thing is that if the enemy moves, they will receive additional Thunder damage. They will not always move, but if it happens, that's a great source of additional damage that scales with your level.

Psychic Damage problems

Some enemies, specifically in Act 3, have psychic immunity (looking at you Steel Watcher). This is kind of a problem, but there are ways to deal with that.

First, there are story decisions that allow you not to fight them, but this kind of limits you.

Another option is to carry some alternative weapons, specifically with piercing damage like  Shar's Spear of Evening icon bg3Shar's Spear of Evening, Nyrulna icon bg3Nyrulna, Duellist's Prerogative icon bg3Duellist's Prerogative, and equip Bhaalist Armour icon bg3Bhaalist Armour when needed. This is not perfect, but well, that's the only decent choice that you have.

Spectres and their usefulness

At level 6, you will unlock Accursed Spectre icon passive feature bg3Accursed Spectre,​ which allows raising spectres from dead enemies. This is a cool ability, but I think it is somewhat limited. Overall, here are its main features:

  • Restores half of the damage dealt as HP to the caster.
  • Has a special reaction, Right Behind You icon action bg3Right Behind You,​ which deals bonus damage to Hexblade's target.
  • They cannot move, although they have pretty good range.
  • In most situations, when they are summoned, the combat will have turned in your favour, and they will have minimal contribution to the combat outcome.
  • Summoning them requires that the enemy is under the effect of Hexblade's Curse icon condition bg3Hexblade's Curse​ and they are not undead (most of the enemies in Act 2 are undead). This greatly limits their potential.

So all in all, I view them more as a gimmick rather than a huge boost to Hexblade's kit. Still, there were situations where fights were prolonged, and Spectre's help was immense.

Act 2 - Githzerai Mind Barrier

To have good resistance and counteract Steeped In Bliss icon condition bg3Steeped In Bliss​ from  Resonance Stone icon bg3Resonance Stone, you can get a special buff late in Act 2 (illithid colony). You will need to find the Mind Puzzle, solve it, and unlock the door.

Once the doors are unlocked, go inside and pick up the Waking Mind:

waking mind bg3

Now, go back to the interface and place the mind. After that, you will be able to get the Githzerai Mind Barrier icon condition bg3Githzerai Mind Barrier​ effect.

mind inerface insert panel bg3

This is a great buff that will improve your saving throws, giving advantage on intelligence. This will be extremely valuable in the upcoming fight. Sadly, it will disappear if you die, so try to avoid that.

Radiant Orbs and light effects

One thing that might have a negative impact on the build is Radiating Orb icon condition bg3Radiating Orb​ effect. Some of the items - Shadow Blade icon bg3Shadow Blade, Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring do not work on enemies that are illuminated. This negates part of your combat potential.

So if you have a cleric that heavily applies Radiating Orb icon condition bg3Radiating Orb, I would probably not use Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring and get some bonus coatings for Shadow Blade icon bg3Shadow Blade. Of course, there are other ways of getting an advantage, to increase your hit chance.

Better Resource Management with Bard

One of the unique aspects of Warlocks is that their Spell slots get reset each short rest. On the one hand, this can be a disadvantage as you are pretty limited. However, looking at this from a different perspective at level 5, you can have something like Hunger of Hadar icon action bg3Hunger of Hadar​ cast 6 times per long rest. No other caster can do this, this early in the game.

But for even better improvements, I do recommend using Bard Build with Song of Rest icon action bg3Song of Rest​ to give another short rest to the party, to extend the offensive capabilities of this build.

Early Game Combat

Let's cover how you should progress through combat levels 1-6.

  • Always Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ after a long rest.
  • Hexblade's Curse icon action bg3Hexblade's Curse​ is an excellent option for bonus action usage early in the game. It also slightly boosts your damage against this enemy.
  • When melee attacking, always first hit with Booming Blade icon action bg3Booming Blade. This can be a source of extra damage and activate items like the Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
  • Use Eldritch Blast icon action bg3Eldritch Blast​ when you cannot reach your foe.
  • Expeditious Retreat icon action bg3Expeditious Retreat​ + Linebreaker Boots icon bg3Linebreaker Boots can be another source of damage boost with a bonus action early in the game.
  • Cloud of Daggers icon action bg3Cloud of Daggers​ is excellent early game, multi-target foe. There are encounters like Gnolls, Goblins, where enemies are stuck together or need to pass through a passway and get damaged.
  • Use Shield icon action bg3Shield​ in some moments where you are about to die, otherwise, it is quite expensive to use.
  • At level 3, your go-to spell is Shadow Blade icon action bg3Shadow Blade. Don't forget to use Bind Hexed Weapon icon action bg3Bind Hexed Weapon​ for extra bonuses and charisma scaling.
  • Hunger of Hadar icon action bg3Hunger of Hadar​ is perfect for breaking large groups of enemies. While in the fog, use Eldritch Blast icon action bg3Eldritch Blast​ to push enemies back in with Repelling Blast icon passive feature bg3Repelling Blast.
  • Use Darkness icon action bg3Darkness​ + Devil's Sight icon passive feature bg3Devil's Sight​ for some difficult combat encounters like Githyanki's or Orc Camp.
  • If you pick Friends icon action bg3Friends,​ avoid cancelling it close to the target NPC, as they may attack you.

Mid to Late Game Combat

The mid and late-game setup unlocks more potential and options for Hexblade. Overall, the combat becomes simpler imo, as your core weapon, Shadow Blade icon bg3Shadow Blade, gets a big scaling boost to damage:

  • When you can raise some spectres with the Accursed Spectre icon passive feature bg3Accursed Spectre​ feature to give a slight boost in combat.
  • In Act 2, the smite effects like Branding Smite icon action bg3Branding Smite, Staggering Smite icon action bg3Staggering Smite​are fun and decent sources of alternative damage. Later on, they lose their value.
  • If using Strange Conduit Ring icon bg3Strange Conduit Ring apply Concentration spells like Expeditious Retreat icon action bg3Expeditious Retreat​ or Elemental Weapon icon action bg3Elemental Weapon​.
  • Once you get Belm icon bg3Belm, your bonus action becomes extremely powerful, and using it on effects like Hexblade's Curse icon action bg3Hexblade's Curse​ becomes redundant.
  • With Resonance Stone icon bg3Resonance Stone + Shadow Blade icon bg3Shadow Blade, you will be shredding foes left and right.
  • So you can start combat by casting spell (for example Hunger of Hadar icon action bg3Hunger of Hadar​) or attacking with main hand using Booming Blade icon action bg3Booming Blade​. After that you have an option to hit with Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ using bonus action, which will deal a lot of damage as it replicates main hand attack.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 10 Lv Warlock
  • 2 Lv Fighter
People love Fighter Lv 2. It's hard to argue with Action Surge icon action bg3Action Surge. I would not go with this option, as this removes the third spell slot, and it is a huge improvement for fights that take two or more turns.

Conclusion

Thank you for reading the Hexblade Build for Baldur's Gate 3. This is an extremely enjoyable build that offers interesting features from the first levels. It gets better and better as you play, and the core of it revolves around Shadow Blade icon action bg3Shadow Blade.

Cheers!

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