Bladesinging Wizard Build - Blade Savant

Bladesinging Wizard Build - Blade Savant - Baldur's Gate 3 (BG3)

By zanuffas
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In this post, I will go through the Bladesinging Build - Blade Savant for Baldur's Gate 3. The subclass offers an extremely fun playstyle that can use both weapon attacks and spellcasting effectively. It also offers extremely high mobility with the Bladesong icon action bg3Bladesong​ effect.

Bladesinger Build - Blade Savant

The Bladesinger subclass of wizard offers a very interesting setup, which turns the pure wizard caster into a semi-melee martial. The great thing is that all of the important wizard features are still ever-present - high-level spell slots, spellscribing, etc.

But the main highlight is Bladesong icon action bg3Bladesong,​ which gives very high mobility, improved Armour Class, and on top Bladesong Climax icon action bg3Bladesong Climax​ to finish off with your accumulated charges. The good thing is that you will also get Extra Attack icon passive feature bg3Extra Attack,​ which does not take anything from you to be a good combatant.

Still, if the situation calls for it, you can always turn to spellcasting. Your cleric can cast Create Water icon action bg3Create Water? Finish off foes with Lightning Bolt icon action bg3Lightning Bolt. You see a group of enemies stacked together, why not put them under Hypnotic Pattern icon action bg3Hypnotic Pattern​ and finish them off with your blades? Or just cast Fireball icon action bg3Fireball​ on a group of foes?

So the build truly offers a great mix of melee and spellcasting combat, and it is quite capable from the early levels.

Part of the build ideas come from C4b and his Smite Sword Singer build.

So let's jump into the build!

Class Contribution

The core of the build consists of Wizard.

12 Bladesinging Wizard

  • Spell Scribing is the main highlight of Wizards, allowing them to learn any spell from scrolls and put it into their spellbook. Later, it can be assigned to Prepared spells and used during exploration or combat.
  • Arcane Recovery icon action bg3Arcane Recovery​ - a special feature that allows restoring spell slots, and prolongs your combat potential until long rest.
  • Bladesong icon action bg3Bladesong​ power, which improves movement speed, increases Armour Class, and improves saving throws.
  • Training in War and Song icon passive feature bg3Training in War and Song​ - additional proficiencies allowing to wearing of light armor and some slick weapons.
  • Extra Attack icon passive feature bg3Extra Attack​ for 2 attacks per action, allowing you to be an effective combatant in melee range.
  • Song of Defence icon passive feature bg3Song of Defence​ - great feature, that can be used in crippling situation, to avoid immediate death by reducing incoming damage.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

Bladesinger does shine in various setups, as it is extremely versatile. It can have a wide array of spells, powerful melee damage, and good mobility. Here are some combo options:

Controllers

As this build uses Shadow Blade icon bg3Shadow Blade, it comes with a lot of dice rolls for damage 4d8 at a level 5 spell slot. The more the dice, the more the build benefits from critical hits. This makes it an excellent candidate for control builds that can guarantee a 100% critical chance via Hold Monster icon action bg3Hold Monster​/Hold Person icon action bg3Hold Person. Here are the relevant builds:

If none of these are for you, no worries. In Act 3, the Bladesinger can become a full controller with the correct gear, so check the equipment section on how to reach that.

Psychic party

This is another setup that can become ridiculously powerful thanks to Resonance Stone icon bg3Resonance Stone. The bladesinger can use Shadow Blade icon action bg3Shadow Blade,​ so any other class that has access to psychic damage or uses Shadow Blade icon action bg3Shadow Blade​ can play here:

  • Psychic Assassin Monk - can get Shadow Blade Ring icon bg3Shadow Blade Ring and use Shadow Strike icon action bg3Shadow Strike.
  • Eldritch Knight - a melee knight with Shadow Blade icon action bg3Shadow Blade,​ can be an excellent addition and very powerful at that, with 3 attacks per action point.
  • Hexblade - can use medium armor, minimizing the equipment overlap.
  • Arcane Trickster - it also has access to Shadow Blade icon action bg3Shadow Blade​ and other shenanigans to help in combat
  • Open Hand Monk - from level 6, it has access to Manifestation of Mind icon passive feature bg3Manifestation of Mind, which gives additional psychic damage

Of course, you can use both Darkness icon action bg3Darkness​ and psychic damage together; what matters is whether you have enough gear and how you approach combat.

Lightning/Cold themed

This is another highlight of the build, that gives a kind of unique playstyle (and very powerful from early on) with a few spells - Witch Bolt icon action bg3Witch Bolt, Lightning Bolt icon action bg3Lightning Bolt, Ice Storm icon action bg3Ice Storm, Cone of Cold icon action bg3Cone of Cold, etc.

  • Generally, any standard Cleric build will work as they can cast Create Water icon action bg3Create Water. However, for maximum efficiency, Tempest Cleric is the best pick. They get Call Lightning icon action bg3Call Lightning​ and more theme-related spells.
  • Druids are also a good choice as they come with Create Water icon action bg3Create Water​and some lightning spells. The main highlight would be Land Druid. A very popular variation of it is Thundersnow Herald, which comes with both Cold and Lightning spells for total annihilation.
  • Sorcadin with access to Lightning Bolt icon action bg3Lightning Bolt.
  • And.... Many of the Sorcerer variations - Storm Sorcerer, Talos Dragonling Build, etc.
  • My personal favourite - Abjuration Wizard Tank. It will be responsible for Create Water icon action bg3Create Water​, and dealing cold damage with Armour of Agathys icon action bg3Armour of Agathys. Of course, as a wizard, it can still cast all the Cold/Lightning spells. I would say this duo with a bladesinger is an excellent pick.

Just having Bladesinger and any one of these mentioned builds will allow you to steamroll through the game. Very few enemies will be able to stand up to the Wet icon condition bg3Wet​ + Cold/Lightning combo.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear, as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.
Level Class Selection
1 Wizard 1 Cantrips: Booming Blade icon action bg3Booming Blade, Ray of Frost icon action bg3Ray of Frost, Toll the Dead icon action bg3Toll the Dead
Spells: Mage Armour icon action bg3Mage Armour, Longstrider icon action bg3Longstrider​, Shield icon action bg3Shield​, Magic Missile icon action bg3Magic Missile​, Chromatic Orb icon action bg3Chromatic Orb​, Enhance Leap icon action bg3Enhance Leap​.
STR - 8, DEX - 16 (15+1), CON - 14, INT - 17 (15+2), WIS - 10, CHA - 8
Skills: Arcana, History, Investigation
2 Wizard 2 Subclass: Bladesinging
Spells: Witch Bolt icon action bg3Witch Bolt, Feather Fall icon action bg3Feather Fall
3 Wizard 3 Spells: Shadow Blade icon action bg3Shadow Blade, Cloud of Daggers icon action bg3Cloud of Daggers
4 Wizard 4 Cantrips: Minor Illusion icon action bg3Minor Illusion
Spells: Hold Person icon action bg3Hold Person, Misty Step icon action bg3Misty Step
Feat: Ability Improvement - +2 Dexterity or +2 Intelligence
5 Wizard 5 Spells: Counterspell icon action bg3Counterspell​, Lightning Bolt icon action bg3Lightning Bolt
6 Wizard 6 Spells: Hypnotic Pattern icon action bg3Hypnotic Pattern​, Glyph of Warding icon action bg3Glyph of Warding
7 Wizard 7 Spells: Ice Storm icon action bg3Ice Storm​, Confusion icon action bg3Confusion
8 Wizard 8 Spells: Dimension Door icon action bg3Dimension Door​, any
Feat: Savage Attacker icon passive feature bg3Savage Attacker
9 Wizard 9 Spells: Hold Monster icon action bg3Hold Monster​, Cone of Cold icon action bg3Cone of Cold
10 Wizard 10 Cantrips: Friends icon action bg3Friends​ or Bone Chill icon action bg3Bone Chill
Spells: Conjure Elemental icon action bg3Conjure Elemental​, any
11 Wizard 11 Spells: Chain Lightning icon action bg3Chain Lightning​, Globe of Invulnerability icon action bg3Globe of Invulnerability
12 Wizard 12 Spells: any
Feat: Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance​ or Ability Improvement - +2 Dexterity/Intelligence

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Bladesinging build. If you have already started playing, feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf I think this race perfectly fits Bladesinger. With Bladesong icon action bg3Bladesong,​ you will already have a lot of mobility, and this will take it a step further.
elf bg3Wood Elf
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Darkvision icon passive feature bg3Darkvision
  • Fey AncestryFey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Tiefling Baldur's Gate 3Zariel Tiefling
  • Darkvision icon passive feature bg3Darkvision
  • Hellish Resistance icon passive feature bg3Hellish Resistance
  • Thaumaturgy icon action bg3Thaumaturgy
Great race that offers unique looks and a few great features. I recommend Thaumaturgy icon action bg3Thaumaturgy​ as it helps immensely with dialogue checks without any negative consequences. The additional smites, like Searing Smite icon action bg3Searing Smite,​ can be helpful for a little more damage in the early and mid game.
Half-Orc Baldur's Gate 3Half-Orc
  • Darkvision icon passive feature bg3Darkvision
  • Relentless Endurance icon passive feature bg3Relentless Endurance
  • Savage Attacks icon passive feature bg3Savage Attacks
The most important part is Relentless Endurance icon passive feature bg3Relentless Endurance,​ offering instant recovery if you are close to death.

Class

Overview
wizard bg3Wizard
Features
Arcane Recovery icon action bg3Arcane Recovery Provides a way to restore spell slots with Arcane Recovery Charges.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Cantrip Description
Booming Blade icon action bg3Booming Blade This cantrip will be one of the core pillars of the build. For now, it will only deal damage when the enemy moves. However, after level 5, it will add 1d8 damage rider for free. This cantrip can be used together with Extra Attack icon passive feature bg3Extra Attack.
Ray of Frost icon action bg3Ray of Frost Uses attack rolls, choose this or Toll the Dead icon action bg3Toll the Dead, depending on which one has the higher chance to hit.
Toll the Dead icon action bg3Toll the Dead Targets enemy Saving Throw, great against those that will have low Wisdom.

There are other good choices here - Minor Illusion icon action bg3Minor Illusion, Mage Hand icon action bg3Mage Hand, Friends icon action bg3Friends,​ etc. But I would prioritize the ones mentioned above, at least for the early game.

Spells

For Wizards, picking spells is not that important, because they can scribe and learn any of them via scrolls. Still, some good early choices will go a long way. I would prioritize utility, exploration, and maybe a few damage ones:

Spell Description
Mage Armour icon action bg3Mage Armour Great spell, especially as you will wear Cloth for a long part of the game. This will set your Armour Class to 13 before any item, dexterity, or other bonuses apply.
Longstrider icon action bg3Longstrider Very important spell to have in the party. It can be cast on all members to improve their mobility.
Shield icon action bg3Shield Big survivability spell, that improves Armour Class for a single turn via reaction. This allows avoiding enemy attacks, greatly improving survivability, and only costs a level 1 spell slot.
Magic Missile icon action bg3Magic Missile Early in the game, this spell is a godsend. It has a 100% hit chance, improving your success in clearing enemies. Later, its scaling is not as good, and you will have better spell choices.
Chromatic Orb icon action bg3Chromatic Orb Great spell as you can choose different elements, especially if the enemy is Wet icon condition bg3Wet. Chromatic Orb: Thunder icon action bg3Chromatic Orb: Thunder​ also has 3d8 very good damage.
Enhance Leap icon action bg3Enhance Leap Mandatory utility spell, helping with exploration.

Background

Backgrounds are mostly for role-playing, and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points.

Background Skills Description
Acolyte Insight
Religion
These are all great, they give 1 intelligence-based skill, and others, either charisma or wisdom-related. I would give priority to Charisma ones, as they will help with dialogue rolls.
Guild Artisan Insight
Persuasion
Noble History
Persuasion
Sage Arcana
History
The most recommended pick as it comes with 2 intelligence-based skills.

Abilities

Now, let's take a look at the abilities of the Bladesinger build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling, and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Ability Value Description
strengthStrength 8 Not that relevant, you can either increase it with Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength or just rely on Dexterity for finesse weapons.
dexterityproficient_ability Baldur's Gate 3Dexterity 16 (15+1) One of the core abilities gives Armour Class, Initiative, and can act as a main weapon ability modifier.
constitution bg3Constitution 14 The Constitution will help with maintaining spell concentration and improving the HP pool.
intelligenceIntelligence 17 (15+2) - With Auntie Ethel Hair

16 (14+2) - No Hair
The main spellcasting ability of Bladesinger gives an improved spell success chance.
wisdomWisdom 10 - with Auntie Ethel Hair

12 - no hair
Just enough to remove the negative modifier for Wisdom.
charismaCharisma 8 Sadly, in terms of combat performance, not that relevant. However, you can invest in it versus Wisdom if this is the main character.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier or are useful in general:

  • Arcana
  • History
  • Investigation
  • Religion

Leveling Progression - Levels 2-12

Here is the detailed progression for the Bladesinging build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options.

Wizard Mechanics Disclaimer

As this build will heavily rely on Wizard, there are a few special mechanics to know before using it.

Scribing spells

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn by leveling. Just wanted to tell you so that you would not be surprised in case the spells are talked about, and I did not suggest taking it.

Preparing Spells

The second stage, after you learn or scribe spells, is that you can then "prepare" them. This means that you have a limited number of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

Level 2

By this time, you should have landed in the Wilderness area already. The level-up gives some welcome improvements for your Bladesinger.

Subclass

Overview
bladesinging icon bg3Bladesinging
Features
Bladesong icon action bg3Bladesong This core ability of this build is what gives all the meaty bonuses for melee playstyle.
Training in War and Song icon passive feature bg3Training in War and Song Gives proficiencies to the main weapons that the build uses.

Spells

I would finish the

Spells Description
Witch Bolt icon action bg3Witch Bolt Somewhat good early game spell, especially if enemies can get Wet icon condition bg3Wet​ from your allies.
Feather Fall icon action bg3Feather Fall An exploration utility spell to help land from high distances.

Level 3

The first level 2 spells are unlocked. You also gain some nice features that will be useful later on.

Level 2 Spells Recommendations

As a Wizard, you can obtain spells in a few ways, so it is hard to recommend the progression:

  • Picking them in the leveling screen
  • Scribing from the scrolls that you find or buy in the game.

Based on what you need or lack in the combat, you can prioritize these for different uses.

Core spells:

Spell Description
Shadow Blade icon action bg3Shadow Blade This is the most important spell to get with Bladesinger. The damage from it is staggering, and it will scale extremely well with higher-level spell slots.
Cloud of Daggers icon action bg3Cloud of Daggers A solid spell for early game encounters. It can shred up grouped enemies and hit them twice - their turn, and yours. After level 5, it loses its potential, as the scaling and area effect are limited.
Hold Person icon action bg3Hold Person For now, this spell can be situational. But it will serve you extremely well, later in the game, once you obtain some specific gear - Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity and Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel. This effect guarantees critical hits, making Shadow Blade icon bg3Shadow Blade delete foes.

Additional Spells:

Spell Description
Misty Step icon action bg3Misty Step Extremely valuable spell to have on hand. Gives an easy way to move around the battlefield, to reach an enemy or escape.
Web icon action bg3Web Excellent early game control spell that can give an easy Advantage for you and allies.
Blindness icon action bg3Blindness The Blinded icon condition bg3Blinded​ enemies are perfect targets for your allies as you get an easy Advantage against them.
Darkness icon action bg3Darkness It can be situationally useful if you have a Warlock with Devil's Sight icon passive feature bg3Devil's Sight​ or building a party around the darkness mechanic.
Mirror Image icon action bg3Mirror Image Excellent survivability spell that does not use Concentration, and allows you to avoid multiple hits.

Prepared Spells

Add the spells that you want to use or try. You can switch them out at any time. Be sure to add Shadow Blade icon action bg3Shadow Blade.

Level 4

The 4th level unlocks the first feat for the build. This is generally a big improvement as it helps by providing stat improvement or unique effects.

Cantrips

Cantrip Description
Minor Illusion icon action bg3Minor Illusion It is my go-to recommendation. This cantrip can be extremely deadly, especially if used correctly to lure foes before combat.

Spells

Pick any of the level 2 recommended spells

Replace Spell

I would say nothing needs replacing yet.

Feat

Here you have a few options to choose from:

Feat Description
Ability Improvement - +2 Intelligence I think with both of these, you cannot go wrong. The intelligence bonus is great if you want to prioritize spellcasting capabilities, it also shines more in the later levels once you get Arcane Synergy icon condition bg3Arcane Synergy​ effect from Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy or Ring of Arcane Synergy icon bg3Ring of Arcane Synergy. I would also prioritize dexterity, especially now, if you are not using Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.
Ability Improvement - +2 Dexterity
Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In This feat is relevant if you decide to use Phalar Aluve icon bg3Phalar Aluve for the early and mid-game. Later in Act 3, you will want to change to either Crimson Mischief icon bg3Crimson Mischief or Shadow Blade icon action bg3Shadow Blade, so it becomes irrelevant.

Level 5

Level 5 plays a pivotal role in most of the builds. You will get access to level 3 spells, which are very powerful and start unlocking the class's potential.

Level 3 Spells Recommendations

So, these spells I would say are game changers in terms of power play. Some of them can single-handedly change the encounter to your side, disable a group of foes, or instantly delete them.

Core Spells:

Spell Description
Counterspell icon action bg3Counterspell This spell is good on the Balanced and Tactician difficulties and mandatory on Honour Mode. It can save your run from a deadly enemy spell by fully cancelling it.
Lightning Bolt icon action bg3Lightning Bolt
The lightning element spells are always mandatory in my spell arsenal. If enemies align perfectly and you have Wet icon condition bg3Wet​ applied on them, this will deal double damage. More or less, most of the non-boss enemies will be evaporated instantly.
Sleet Storm icon action bg3Sleet Storm The spell is generally overlooked cause it doesn't deal any damage. But do not be fooled, it instantly Prone icon condition bg3Prone​ enemies, creates huge ice fields, creates Difficult Terrain icon condition bg3Difficult Terrain,​ and more or less minimizes enemy movement and forces them to skip turns once they fall. A well-placed Sleet Storm icon action bg3Sleet Storm​ can destroy enemies.
Hypnotic Pattern icon action bg3Hypnotic Pattern This spell is good now, but once you get access to Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel it can be cast using a bonus action. This can disable a large group of foes, forcing them to do nothing and opening enemies to be dealt with instantly by your party members.

Additional Spells:

Spell Description
Haste icon action bg3Haste On one hand, this is a very powerful spell, on the other hand, it does have problems, like using Concentration and Potion of Speed icon bg3Potion of Speed is a cheaper alternative.
Glyph of Warding icon action bg3Glyph of Warding Versatile spell that can apply different elemental damage. The main problem is that its range is somewhat short. Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep​ is excellent for disabling multiple enemies at once.
Fireball icon action bg3Fireball Very popular spell with straightforward effect - large radius fire damage. I do recommend it, if you have a slot for it, but I think Lightning Bolt icon action bg3Lightning Bolt​ does a better job.
Slow icon action bg3Slow This spell can be extremely useful in some boss fights later down the road. It lowers their number of actions, reduces AC giving, so needed bonuses for longer fights.
Fear icon action bg3Fear Another powerful control spell that is especially effective against foes that use weapons. This leaves them outright defenseless and makes them flee.

Prepare Spells

With access to new spells, make sure to include Counterspell icon action bg3Counterspell​ in the spellbook

Level 6

The level gives a big improvement that is needed to empower the Bladesinger build:

Feature Description
Extra Attack icon passive feature bg3Extra Attack A major uplift in the martial combat potential when in melee. Now your mainhand attack

Spells

Take any of the recommended spells that were suggested at level 5.

Prepare Spells

You can choose any of the newly picked spells or stay with the same ones.

Level 7

The new level unlocks level 4 spell slots, and a batch of new spells to learn for the Wizard.

Level 4 Spells for Leveling and Scribing

These spells are a good upgrade, but not as significant as level 3 ones. You will get some situationally good, but nothing that will be a game-changer. Learn these either through leveling or by obtaining scrolls.

Core Spells:

Spell Description
Ice Storm icon action bg3Ice Storm I have a soft spot for this spell. It deals two types of damage, creates ice fields, applies control - everything that you need for many Act 2 encounters.
Confusion icon action bg3Confusion My favourite spell in the game with how it functions. It can disable large groups of enemies, does not target allies, and can be cast using a bonus action with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel.

Additional Spells:

Spell Description
Dimension Door icon action bg3Dimension Door A very valuable spell to have on hand. It can help you and a companion move a long distance and reach targets or escape them.
Wall of Fire icon action bg3Wall of Fire A somewhat good spell that can hit multiple times per turn, if enemies are forced to pass through it.
Greater Invisibility icon action bg3Greater Invisibility Mainly mentioning it here, as I don't think it is valuable alone. However, if you have something like a Gloomstalker Assassin build it can allow it to kill enemies even without entering combat.
Conjure Minor Elemental icon action bg3Conjure Minor Elemental The spell can prove useful in some encounters, especially the Map icon bg3Apostle of Myrkul fight late in Act 2, where every bit of support helps.

Prepare Spells

You can add any of the new spells; none of them are "mandatory".

Level 8

Learn more level 4 spells, and obtain an additional feat:

Spells

Learn any additional spells that you find relevant or useful.

Prepare Spells

Do any prepared spell changes that are needed.

Feat

There are a few relevant picks here:

Feat Description
Savage Attacker icon passive feature bg3Savage Attacker As Shadow Blade icon action bg3Shadow Blade​ should be becoming more and more the core of your combat, this feat will greatly improve its damage (30% on average).
Alert icon passive feature bg3Alert The feat can be useful, especially if no one in the party can take it. Having one member always going first and avoiding Surprised icon condition bg3Surprised​ can mean an end to the Honour Mode run.

Level 9

A plethora of new level 5 spells can be learned, and additional Bladesong charges are added.

Spells

Good spell options are introduced. Learn them via leveling or through Scroll scribing.

Core Spells:

Spell Description
Hold Monster icon action bg3Hold Monster This spell is an alternative to Hold Person icon action bg3Hold Person​ against monsters. With Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, you can cast it using a bonus action. This will guarantee 100% critical hits and take your damage with Shadow Blade icon bg3Shadow Blade to the next level.
Cone of Cold icon action bg3Cone of Cold If you have been using Wet icon condition bg3Wet​ + cold/lightning spell combos to any degree, this is an excellent addition to the spell list. It deals good damage and targets multiple foes.

Additional Spells:

Spell Description
Conjure Elemental icon action bg3Conjure Elemental This spell allows to summoning of useful summons, like Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental,​ that works well with Wet icon condition bg3Wet​ condition. However, it also has some powerful summons if you upcast it with a level 6 spell slot (that you get at level 11) like Conjure Elemental: Water Myrmidon icon action bg3Conjure Elemental: Water Myrmidon.
Telekinesis icon action bg3Telekinesis The spell can be cast multiple times and can be a source of control. Sadly, it only targets a single enemy, but you can throw them into chasms or water.

Prepare Spells

I would recommend adding Hold Monster icon action bg3Hold Monster; all the others are somewhat optional for now.

Level 10

A new feature is unlocked

Feature Description
Song of Defence icon passive feature bg3Song of Defence This can be a situationally good feature. In case an enemy might kill you, you can sacrifice some spell slots to reduce the damage and avoid being Downed icon condition bg3Downed​.

Cantrips

As most of the core aspects are covered, here are some suggestions:

Cantrip Description
Friends icon action bg3Friends It can help with dialogue checks, but it can make the enemy aggressive if you cancel the spell while near them.
Bone Chill icon action bg3Bone Chill The cantrip can be useful for the Map icon bg3Apostle of Myrkul fight, if you have not done it yet.
Mage Hand icon action bg3Mage Hand Useful cantrip for exploration, or can be summoned to Throw icon action bg3Throw​ items like potions or elixirs.

Spells

I covered most of the relevant level 5 spells in the previous level. Feel free to pick any of those, or any lower-tier ones.

Prepare Spells

Add/Remove spells that you might find relevant or useless to your playstyle.

Level 11

This level is an important one. It unlocks access to the most powerful spells in the game - level 6 spells.

Level 6 Spells for Leveling and Scribing

As wizard, you can learn all of these as you will get plenty of choices while leveling, and also you can scribe them. Sadly, with only 1 spell slot, their usage is limited. Still, you can use Arcane Recovery icon action bg3Arcane Recovery​ to restore it once per long rest.

Core spells:

Spells Description
Globe of Invulnerability icon action bg3Globe of Invulnerability This one spell can make you invincible during its effect. It's excellent against numerous game bosses, where you can safely turtle away and chip them with your characters. After that, return to the globe.
Chain Lightning icon action bg3Chain Lightning The strongest spell in the game in terms of damage. It hits 4 times, and with Wet icon condition bg3Wet​ this damage is doubled.

Additional spells:

Spells Description
Wall of Ice icon action bg3Wall of Ice It can be perfect to hit a well-stacked group of enemies with the wall effect and the ice particles. The problem is that it uses Concentration, limiting your other control spells.
Otto's Irresistible Dance icon action bg3Otto's Irresistible Dance
The initial effect cannot be resisted. Enemies can only try to avoid it on the next turn via a Saving Throw.

Prepare Spells

My recommendation would be to add the Globe of Invulnerability icon action bg3Globe of Invulnerability​ instantly.

Level 12

The last level, third feat, and more spells to choose from.

Spells

Pick anything that you might be interested in having. Remember, you can scribe anything with scrolls, so no mistakes here.

Prepare Spells

Add final touches to your build

Feat

You have a few options to go here with:

Feats Description
Sentinel: Vengeance icon passive feature bg3Sentinel: Vengeance This feat can indirectly grant you a free attack per turn. Just bring an ally or stay close to them to trigger this effect.
Ability Improvement Going either +2 Intelligence or +2 Dexterity is the way to go if they are not yet maximized.
Alert icon passive feature bg3Alert It can be useful, but to be honest, if you have not picked it before, I would say it will not bring much purpose now.

That's it, the build is done!

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Intelligence

  1. 17 Intelligence - the base from character creation.
  2. Act 1 - Auntie Ethel Hair - you will want to get +1 Intelligence if you pick this choice.
  3. Feat - Ability Improvement - +2 Intelligence.
  4. Act 3 - Mirror of Loss - pick +2 Intelligence.

These will allow you to reach 22 natural Intelligence, which results in a +6 spellcasting modifier and improved Spell Save DC.

Dexterity

Dexterity also plays a vital role, in terms of maintaining initiative, armour class, but also being effective with Shadow Blade icon bg3Shadow Blade

  1. 16 Dexterity - the base from character creation.
  2. Feat - Ability Improvement - +2 Dexterity, if you decide to pick this.

So you can end up with 16-18 dexterity, which is enough to go first in most game encounters, and maintain a healthy armour class.

Potions, Elixirs, and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

As this is a spellsword build, you can use plenty of potion options

Consumable Description
Potion of Speed icon bg3Potion of Speed This is a very powerful potion. It gives an additional action point which can be used to cast a spell or attack. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Oil of Accuracy icon bg3Oil of Accuracy The attack roll bonus is pretty good, which improves your success chances.
Diluted Oil of Sharpness icon bg3Diluted Oil of Sharpness Helps with attack and damage rolls.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Bloodlust icon bg3Elixir of Bloodlust The elixir gives an easy option to get an additional action point - just kill a foe. This can then be used to attack one more time or cast a full spell.
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength As Shadow Blade icon bg3Shadow Blade can use either Strength or Dexterity, you can use this to maximize your combat effectiveness from early levels. This is optional, but perfect for those who want overpowering levels of combat potential. Here is a farming guide for Elixir of Hill Giant Strength.
Elixir of Cloud Giant Strength icon bg3Elixir of Cloud Giant Strength The upgraded version of Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength, gives the maximum possible strength value and makes the Shadow Blade icon bg3Shadow Blade have a higher hit chance and damage bonuses.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power The bonus Arcane Acuity icon condition bg3Arcane Acuity​ effect will help with landing spells, especially if you know you will use those a lot for this particular encounter.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Another good choice that allows for better maintenance of spell Concentration.
Elixir of The Colossus icon bg3Elixir of The Colossus Provides bonus damage of 1d4 and some other good bonuses.
Elixir of Heroism icon bg3Elixir of Heroism Boosts attack rolls by 1d4; this is good because Shadow Blade icon action bg3Shadow Blade​ has no enchantment.
Superior Elixir of Arcane Cultivation icon bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. It could be useful in case you are preparing for a longer encounter.
Supreme Elixir of Arcane Cultivation icon bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. It could be useful in case you are preparing for a longer encounter.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers, also called Elite.

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base It's an easy way to ensure you land critical hits.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP.
Psionic Backlash icon passive feature bg3Psionic Backlash​​ Base A great way to weaponize your reaction before obtaining Counterspell icon action bg3Counterspell.
Ability Drain icon passive feature bg3Ability Drain Base Decreases enemy ability score.
Shield of Thralls icon action bg3Shield of Thralls Base Excellent option for bonus temporary HP. It can also apply Stunned icon condition bg3Stunned on foes after it is destroyed.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite It can be used to maximize the effectiveness of charisma-based skills, especially those relevant to the main character.
Black Hole icon action bg3Black Hole Elite Potent spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite It can be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Bladesinging Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists, which will help you plan your run and assign items so that they do not overlap.

Bladesinger can do both - attack with melee hits and cast spells. This poses some challenges. Before level 5, both of them are good picks. Shadow Blade icon action bg3Shadow Blade​ does decent damage, but also spells like Cloud of Daggers icon action bg3Cloud of Daggers, Magic Missile icon action bg3Magic Missile are good damage dealers.

My personal preference:

  • Level 1-2 - Use the main staff with Magic Missile icon action bg3Magic Missile​ attacks
  • Level 3-6 - use Shadow Blade icon action bg3Shadow Blade​ and put it into main hand (if you cast less and want more melee combat) or off-hand (if you cast more spells, and want to attack with Off-Hand Attack (Melee) icon action bg3Off-Hand Attack (Melee)​).
  • Level 6-10 - I lean more into Shadow Blade icon action bg3Shadow Blade​ as Extra Attack icon passive feature bg3Extra Attack​ helps a lot. Still, spellcasting is a powerful option.
  • Level 10+ - with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, you can use Shadow Blade icon action bg3Shadow Blade​ in main hand and cast illusion/enchantment spells with bonus action.

Act 1

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade Can be summoned every long rest by casting Shadow Blade icon action bg3Shadow Blade​ from level 3.
Knife of the Undermountain King icon bg3Knife of the Undermountain King A solid stat stick weapon, giving an increased chance of critical hits.
Phalar Aluve icon bg3Phalar Aluve This weapon can be wielded in both hands. It is useful due to Phalar Aluve: Melody icon action bg3Phalar Aluve: Melody,​ which allows you to buff your allies in terms of damage or attack rolls. If using it, I would recommend taking Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength + Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ for a big damage boost in the early game.
Hunter's Dagger icon bg3Hunter's Dagger It can be dual-wielded with Shadow Blade icon bg3Shadow Blade. The main point is the Ruptured icon condition bg3Ruptured​ effect, which damages enemies while they move.
Any +1 weapon Get any weapon with +1 enchantment or with the highest damage rolls - Rapier, Longsword, Staff, etc., before you obtain Shadow Blade icon action bg3Shadow Blade.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat.
Gandrel's Aspiration icon bg3Gandrel's Aspiration Gives easy Advantage against monstrosities, for all weapon attacks.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Excellent headwear that gives Arcane Synergy icon condition bg3Arcane Synergy. You can easily trigger it with Booming Blade icon action bg3Booming Blade.
Haste Helm icon bg3Haste Helm Improves movement speed, allowing one to reach important targets easily, early in the game.
cloak slot bg3Cloak The Deathstalker Mantle icon bg3The Deathstalker Mantle Accessible if you are Dark Urge.
armor slot bg3Armor The Graceful Cloth icon bg3The Graceful Cloth I think this is the best Act 1 armour, as it gives +2 Dexterity, which translates into multiple benefits. Make sure to cast Mage Armour icon action bg3Mage Armour​ on yourself.
Spidersilk Armour icon bg3Spidersilk Armour The main problem with Bladesinging is that you are limited to Cloth or Light Armour. This leaves you with not that many options in Act 1. If using cloth, remember to apply Mage Armour icon action bg3Mage Armour.
The Protecty Sparkswall icon bg3The Protecty Sparkswall
gloves slot bg3Gloves Gloves of Baneful Striking icon bg3Gloves of Baneful Striking Gives an easy way to apply Baneful Strike icon condition bg3Baneful Strike,​ which enables your casters (or yourself) to increase the chance of spell success.
Gloves of Dexterity icon bg3Gloves of Dexterity A decent source of higher Dexterity and a bonus to attack rolls. In a sense, this is +1 to AC (as you already have 16 Dexterity) and +1 to attack rolls boost. You can also respec and dump dexterity to 8, but these gloves are only useful until you reach a major settlement in Act 2.
Gloves of the Growling Underdog icon bg3Gloves of the Growling Underdog Pretty good gloves as they give an easy Advantage, however, Shadow Blade icon bg3Shadow Blade already provides it on Lightly Obscured icon condition bg3Lightly Obscured​ targets, so the benefit is marginal in my opinion.
Wondrous Gloves icon bg3Wondrous Gloves Gives additional armour class for survivability.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves against ranged attacks.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots in the game with all the bonuses and easy use of Misty Step icon action bg3Misty Step.
Boots of Stormy Clamour icon bg3Boots of Stormy Clamour The boots can easily apply Reverberation icon condition bg3Reverberation​ via Booming Blade icon action bg3Booming Blade. Still, these might be taken by the Cleric if you have one in the group.
Linebreaker Boots icon bg3Linebreaker Boots These boots can be combined with Expeditious Retreat icon action bg3Expeditious Retreat​ spell to get a damage boost from Wrath icon condition bg3Wrath. This is especially good if you want to embrace the melee combat.
Boots of Genial Striding icon bg3Boots of Genial Striding Allows movement without limits on Difficult Terrain icon condition bg3Difficult Terrain.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge If you can acquire it, this can be the best amulet option for most of the game.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives a free Misty Step icon action bg3Misty Step,​ which greatly improves your mobility.
ring slot bg3Rings Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Use this ring or Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy. The Arcane Synergy icon condition bg3Arcane Synergy​ effect is easy to activate with Booming Blade icon action bg3Booming Blade.
Ring of Protection icon bg3Ring of Protection Bonus armour for survivability.
Caustic Band icon bg3Caustic Band Improves damage on each hit.
Crusher's Ring icon bg3Crusher's Ring Movement speed boost, which is especially important in some big area fights in Act 1.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade Continues to be the best weapon
Knife of the Undermountain King icon bg3Knife of the Undermountain King If you are up for dual-wielding, especially early on, this can be a decent off-hand pick. Still, I prefer the shield at this time in the game.
Phalar Aluve icon bg3Phalar Aluve I think this weapon can still play a significant role even in Act 2. The buff is significant for many of the fights here.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The bonus initiative still plays a major role
Darkfire Shortbow icon bg3Darkfire Shortbow Allows casting Haste icon action bg3Haste.
helmet slot bg3Head Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy Still serves as the best headwear in terms of damage boost. If another character is using it, an alternative is Ring of Arcane Synergy icon bg3Ring of Arcane Synergy.
Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Allows stacking Arcane Acuity icon condition bg3Arcane Acuity​ for increased Spell Save DC. This allows casting spells with a higher success chance.
Covert Cowl icon bg3Covert Cowl It can give a marginal boost to damage with a decrease in critical hit rolls.
Fistbreaker Helm icon bg3Fistbreaker Helm A distant option to improve Spell Save DC and initiative. I would say this is a low priority and would rather use this on a dedicated caster.
cloak slot bg3Cloak Cloak of Protection icon bg3Cloak of Protection Improves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
armor slot bg3Armor Studded Leather Armour +2 icon bg3Studded Leather Armour +2 It can be obtained late in Act 2, once you reach level 9. Solid armor, the main draw is its decent 15 Armour Class.
Moon Devotion Robe icon bg3Moon Devotion Robe I will be called evil for recommending it. Still, this is a great armor with a Constitution Saving throw advantage and a free Lunar Bulwark icon action bg3Lunar Bulwark.
Shadeclinger Armour icon bg3Shadeclinger Armour The advantage to saving throws is usually overlooked. Still, this is an excellent bonus, enabling better spell and various effects resistance.
gloves slot bg3Gloves Flawed Helldusk Gloves icon bg3Flawed Helldusk Gloves All of these gauntlets are great options as they give a permanent damage rider. Just choose which damage you prefer - fire or necrotic.
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Dark Justiciar Gauntlets icon bg3Dark Justiciar Gauntlets
Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power The gloves can be useful to get Arcane Acuity icon condition bg3Arcane Acuity​ with Shadow Blade icon bg3Shadow Blade attack.
Braindrain Gloves icon bg3Braindrain Gloves Can be excellent gloves for weakening foes, sadly, in terms of damage, they provide minimal improvements, and they are obtained at the end of Act 2.
boots slot bg3Boots Evasive Shoes icon bg3Evasive Shoes Gives +1 Armour Class, which is a significant survivability boost.
- Boots from Act 1 are still extremely good.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge Continues to be the best amulet in terms of damage boost.
Amulet of the Harpers icon bg3Amulet of the Harpers Excellent pick with Shield icon action bg3Shield​ spell, without using your spell slots.
Periapt of Wound Closure icon bg3Periapt of Wound Closure Excellent amulet that can help in tight situations when you are Downed icon condition bg3Downed.
ring slot bg3Rings Strange Conduit Ring icon bg3Strange Conduit Ring In terms of damage, this is one of the best rings. The main problem is that you might not have Concentration active all the time. If that is the case, check other ring options.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring A very good ring that inherits damage from your weapon and works especially well in Act 2.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy Can be easily activated thanks to Booming Blade icon action bg3Booming Blade​ on the first attack. Use this ring or Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy.
Caustic Band icon bg3Caustic Band Still good options from Act 1 that prove useful, especially in the first hours.
Ring of Protection icon bg3Ring of Protection Provides +1 Armour Class to avoid hits.

Act 3 - Final Build setup

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade The creme-de-la-creme of the build, it gets ridiculously powerful with level 5 spell slots, add Resonance Stone icon bg3Resonance Stone, and you get double damage.
Crimson Mischief icon bg3Crimson Mischief Another weapon option if you want an alternative to Shadow Blade icon bg3Shadow Blade. This deals a lot of piercing damage, so using it together with Bhaalist Armour icon bg3Bhaalist Armour is mandatory.
Duellist's Prerogative icon bg3Duellist's Prerogative Another weapon that can be used together with Bhaalist Armour icon bg3Bhaalist Armour. However, you should keep the off-hand empty to get all the benefits from it.
Drakethroat Glaive icon bg3Drakethroat Glaive Only used to buff your main weapon with Draconic Elemental Weapon icon action bg3Draconic Elemental Weapon.
melee slot bg3Melee (Off-Hand) Belm icon bg3Belm The goal is to equip Belm icon bg3Belm in off-hand, which gives Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ and fully replicates main-hand weapon damage. The distant second option is Rhapsody icon bg3Rhapsody with its Scarlet Remittance​ effect.
Rhapsody icon bg3Rhapsody
Dolor Amarus icon bg3Dolor Amarus The dagger's critical damage bonus applies even if you are not attacking with it. You can easily guarantee critical hits with Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster.
ranged slot bg3Ranged Vicious Shortbow icon bg3Vicious Shortbow The ultimate bow for a stat stick. It gives a special effect, which inflicts additional critical damage with any weapon hit. You can easily guarantee critical hits with Hold Person icon action bg3Hold Person​/Hold Monster icon action bg3Hold Monster.
Hellrider Longbow icon bg3Hellrider Longbow The bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed. I would only use this if you are concentrating on melee attacks and spell casting.
Bow of Awareness icon bg3Bow of Awareness The +1 initiative is still good.
helmet slot bg3Head Helmet of Arcane Acuity icon bg3Helmet of Arcane Acuity Hands down the best helmet, works extremely well with Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel. You pump up Arcane Acuity icon condition bg3Arcane Acuity, making your spell success chance very high. After that, follow up with a bonus action for instant success!
Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy In case the other options are taken or you have not acquired them. Use this or Ring of Arcane Synergy icon bg3Ring of Arcane Synergy.
cloak slot bg3Cloak Cloak of Displacement icon bg3Cloak of Displacement It provides an increased chance of avoiding enemy attacks with attack rolls.
armor slot bg3Armor Armour of Landfall icon bg3Armour of Landfall This is a solid armor, which is more intended for a pure caster. Still, I think it is relevant for Bladesinger with bonuses to Spell Save DC, and Advantage on Constitution Saves. This allows for better management of spell concentration.
Bhaalist Armour icon bg3Bhaalist Armour The armor serves a few purposes. First, it has a good armour class and gives an initiative bonus. However, the highlight is Aura Of Murder icon passive feature bg3Aura Of Murder, which gives piercing vulnerability, making your archers deal double damage. On top of that, if you decide to use items that proc on Condition, like Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy, this results in instant activation. I also like this armour because, on the fly, you can switch to something like Crimson Mischief icon bg3Crimson Mischief when you are fighting Steel Watchers.
Robe of Supreme Defences icon bg3Robe of Supreme Defences Improves spell concentration as you get a bonus to saving throws.
gloves slot bg3Gloves Legacy of the Masters icon bg3Legacy of the Masters The top gloves for martial builds, which rely on hitting with weapons. They add a bonus to attack rolls and damage.
Craterflesh Gloves icon bg3Craterflesh Gloves These gloves can be ridiculously overpowered if you can guarantee critical hits.
Helldusk Gloves icon bg3Helldusk Gloves Gives additional fire damage and slightly boosts Spell Save DC.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers These remain the best boots in terms of their usefulness and various bonuses
- Boots from previous acts.
amulet slot bg3Amulet Broodmother's Revenge icon bg3Broodmother's Revenge In terms of offensive power, it is the best option.
Amulet of The Devout icon bg3Amulet of The Devout Gives +2 Spell Save DC, which is a significant bonus. However, this might be in demand by your cleric or other casters.
Amulet of Greater Health icon bg3Amulet of Greater Health Increase HP and gives an advantage on Constitution saves. It works extremely well with Helmet of Grit icon bg3Helmet of Grit for an additional bonus action
Fey Semblance Amulet icon bg3Fey Semblance Amulet Can be used to negate the effect of Resonance Stone icon bg3Resonance Stone.
- Options from previous acts
ring slot bg3Rings Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel I would say this is the best pick and almost mandatory. It will help you to cast spells like Hold Person icon action bg3Hold Person, Hold Monster icon action bg3Hold Monster, and Hypnotic Pattern icon action bg3Hypnotic Pattern​ with just a bonus action. So you can freely attack, build up Arcane Acuity icon condition bg3Arcane Acuity,​ and land a spell to disable multiple foes.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy This ring is an alternative to Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy and helps improve damage by applying Arcane Synergy icon condition bg3Arcane Synergy.
Strange Conduit Ring icon bg3Strange Conduit Ring These rings are the best picks in terms of pure damage, as they deal psychic damage and will work well with Resonance Stone icon bg3Resonance Stone. Just remember to use the Concentration spell to activate Strange Conduit Ring icon bg3Strange Conduit Ring.
Shadow-Cloaked Ring icon bg3Shadow-Cloaked Ring Deals additional damage that is inherited from your weapon. This does require the weapon to be Lightly Obscured icon condition bg3Lightly Obscured, which is easy to achieve.
Ring of Regeneration icon bg3Ring of Regeneration Can work together with Broodmother's Revenge icon bg3Broodmother's Revenge to apply the poison effect automatically during combat.
Ring of Protection icon bg3Ring of Protection Gives additional protection for improved survivability. I do think this has very low priority, as Bladesong icon action bg3Bladesong​ already gives plenty.

Battlemage Setup with 2 bonus actions:

Slot Item Description
melee slot bg3Melee (One-Handed) Shadow Blade icon bg3Shadow Blade The creme-de-la-creme of the build, it gets ridiculously powerful with level 5 spell slots, add Resonance Stone icon bg3Resonance Stone, and you get double damage.
melee slot bg3Melee (Off-Hand) Belm icon bg3Belm The goal is to equip Belm icon bg3Belm in off-hand, which gives Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ and fully replicates main-hand weapon damage. The distant second option is Rhapsody icon bg3Rhapsody with its Scarlet Remittance​ effect.
helmet slot bg3Head Helmet of Grit icon bg3Helmet of Grit This item can be used together with Amulet of Greater Health icon bg3Amulet of Greater Health + Great Weapon Master: All In icon passive feature bg3Great Weapon Master: All In​ + Belm icon bg3Belm, to have 2 usable bonus action points with the main weapon.
gloves slot bg3Gloves Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power These can help you to obtain more Arcane Acuity icon condition bg3Arcane Acuity​ for improved spell success chance.
amulet slot bg3Amulet Amulet of Greater Health icon bg3Amulet of Greater Health Increase HP and gives an advantage on Constitution saves. It works extremely well with Helmet of Grit icon bg3Helmet of Grit for an additional bonus action
ring slot bg3Rings Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel I would say this is the best pick and almost mandatory. It will help you to cast spells like Hold Person icon action bg3Hold Person, Hold Monster icon action bg3Hold Monster, and Hypnotic Pattern icon action bg3Hypnotic Pattern​ with just a bonus action. So you can freely attack, build up Arcane Acuity icon condition bg3Arcane Acuity,​ and land a spell to disable multiple foes.
Ring of Arcane Synergy icon bg3Ring of Arcane Synergy The ring will be the source of the Arcane Synergy icon condition bg3Arcane Synergy​ buff.

Build Mechanics

In this section, I would like to dive deep into how to play the Bladesinging Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Scribing spells

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn by leveling. Just wanted to tell you so that you would not be surprised in case the spells are talked about, and I did not suggest taking it.

Preparing Spells

The second stage, after you learn or scribe spells, is that you can then "prepare" them. This means that you have a limited number of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

Spell Slot Restoration

As a wizard, you get a neat mechanic that is generally forgotten or overlooked. It's nothing overpowered, but it can help maintain spell slots. This is Arcane Recovery icon action bg3Arcane Recovery, which allows you to restore spell slots.

I generally use it after a long rest, once I cast Mage Armour icon action bg3Mage Armour, Shadow Blade icon action bg3Shadow Blade,​ and restore those lost spell slots. If I do not do that early, I generally forget it, and it is left unused.

Understanding Shadow Blade effectiveness

So Shadow Blade icon action bg3Shadow Blade​ spell that you learn at level 3 is a major game-changer to the Bladesinging playstyle. You have a powerful magic weapon at your disposal from the early game. It gives an easy advantage on Lightly Obscured icon condition bg3Lightly Obscured​ enemies, making it easy to hit them.

The overlooked aspect is its ability modifier. It can be both strength and dexterity, because it is a finesse weapon. This means that you have a few options to maximize your hit chance. Here is how you can maximize it:

So, based on your setup, you can choose which one you will go with.

Maximum Damage with Shadow Blade

Shadow Blade icon action bg3Shadow Blade​ is a very powerful spell, and this enables you to use this unique psychic weapon. It has various ways to boost this type of damage throughout the game. Of course, some enemies are immune to it, so that might be a problem, but otherwise, your party members can cover for that:

Problems with Shadow Blade

Shadow Blade icon bg3Shadow Blade is very strong, and with multiple dice rolls, this is the perfect weapon for scaling throughout the game. However, there is one overlooked problem that you may encounter.

Many people run cleric or other revorb builds that apply Radiating Orb icon condition bg3Radiating Orb. This means that enemy becomes illuminated and an easy Advantage from the weapon is no more. Shadow Blade icon bg3Shadow Blade also has no weapon enchantment, meaning it does not give any bonuses to attack rolls.

This is not a huge problem, but you might be surprised why sometimes the hit rate goes down. Usually, this can be easily addressed with other effects like Bless icon condition bg3Bless​ or Blinded icon condition bg3Blinded.

Minor Illusion to control enemies

On the other hand, you can also use something like Minor Illusion icon action bg3Minor Illusion​ to pull enemies together, change their vision cones, and attack with the same spell, but hit all of them. This is a very powerful cantrip that can be overlooked.

First, it does not break Invisibility or stealth (unless you get seen). Second, enemies, when not in combat, will chase it, meaning they will change their vision direction. Third, on most occasions, they will come closer to investigate the illusion.

This creates various opportunities like landing a powerful Area of Effect spell from a caster or scrolls, or hitting with wide attacks.

Cold/Lightning with Wet ultimate combo

One setup to not overlook, and which I emphasize throughout the progression, is Wet icon condition bg3Wet​ + lightning/cold spells. Bladesinger does not get Create Water icon action bg3Create Water,​ which is, in one sense, problematic, as you have to use other means to do that.

One of the popular options is to drop Water icon bg3Water from your inventory (which doesn't consume an action) close to the enemies. Then attack it with Off-Hand Attack (Melee) icon action bg3Off-Hand Attack (Melee)​. This applies Wet icon condition bg3Wet​ and opens up to attack them with your spells.

However, my sensible recommendation is to have either a Cleric, Druid, or any multiclass of these that can cast Create Water icon action bg3Create Water​. This simplifies things exponentially and makes the whole combo feel more natural.

For example, in my recent run, I used Bladesinger together with Abjuration Wizard, which made for a perfect duo setup. The Abjuration caster would apply wet, forcing enemies to hit them, and the Bladesinger could finish them with Lightning Bolt icon action bg3Lightning Bolt.

Psychic Damage problems

Some enemies, specifically in Act 3, have psychic immunity (looking at you Steel Watcher). This is kind of a problem, but there are ways to deal with that.

First, there are story decisions that allow you not to fight them, but this kind of limits you.

Another option is to carry some alternative weapons, specifically with piercing damage like  Shar's Spear of Evening icon bg3Shar's Spear of Evening, Nyrulna icon bg3Nyrulna, Duellist's Prerogative icon bg3Duellist's Prerogative, and equip Bhaalist Armour icon bg3Bhaalist Armour when needed. This is not perfect, but well, that's the only decent choice that you have.

Early Game Combat

Let's cover how you should progress through combat levels 1-6.

  • For very early Magic Missile icon action bg3Magic Missile​ is your go-to option, 100% hit chance makes it easy to eliminate beginning enemies.
  • Use Longstrider icon action bg3Longstrider, Mage Armour icon action bg3Mage Armour, and Shadow Blade icon action bg3Shadow Blade​​ to prebuff yourself after each long rest.
  • Use Arcane Recovery icon action bg3Arcane Recovery​ to recover spell slots that you use on prebuffing
  • Once you get Bladesong icon action bg3Bladesong,​ use it to improve the Armour Class and mobility. For now, you have a limited amount, but as you level up, it will increase.
  • Use Off-Hand Attack (Melee) icon action bg3Off-Hand Attack (Melee)​ to utilize a bonus action for an additional weapon attack.
  • Once you get Shadow Blade icon action bg3Shadow Blade,​ this is your go-to spell for weapon attacks.
  • Booming Blade icon action bg3Booming Blade​ is best used on the initial attack, when you have Extra Attack icon passive feature bg3Extra Attack. It will deal a decent amount of damage, and is free to use.
  • Cloud of Daggers icon action bg3Cloud of Daggers​ is a perfect spell to hit enemies that are stacked close together.
  • At level 5, once you get Lightning Bolt icon action bg3Lightning Bolt,​ try to combo it on Wet icon condition bg3Wet​ enemies for maximum damage.

Mid to Late Game Combat

The mid and late-game setup unlocks more potential and options for Bladesinger.

  • With Extra Attack icon passive feature bg3Extra Attack,​ you should start relying more on your Shadow Blade icon action bg3Shadow Blade.
  • Be sure to activate Arcane Synergy icon condition bg3Arcane Synergy​ from Diadem of Arcane Synergy icon bg3Diadem of Arcane Synergy or Ring of Arcane Synergy icon bg3Ring of Arcane Synergy via Booming Blade icon action bg3Booming Blade​ initial attack.
  • Utilize spells like Ice Storm icon action bg3Ice Storm​ or Sleet Storm icon action bg3Sleet Storm​ to apply battlefield control.
  • If enemies are Wet icon condition bg3Wet,​ use Lightning Bolt icon action bg3Lightning Bolt, Cone of Cold icon action bg3Cone of Cold,​ or Chain Lightning icon action bg3Chain Lightning​ to evaporate them
  • Globe of Invulnerability icon action bg3Globe of Invulnerability​ is your go-to spell in many of the endgame encounters as a safe spot.
  • Once you get Band of the Mystic Scoundrel icon bg3Band of the Mystic Scoundrel, you can use a bonus action to cast spells like Hypnotic Pattern icon action bg3Hypnotic Pattern, Hold Person icon action bg3Hold Person, etc., to disable foes and make the fights very easy.
  • If you use Belm icon bg3Belm be sure to activate Perfectly Balanced Strike icon action bg3Perfectly Balanced Strike​ for a bonus action attack using your main weapon stats.
  • In some fights, enemies might be resistant to Shadow Blade icon bg3Shadow Blade psychic damage. Use spells or other weapons like Crimson Mischief icon bg3Crimson Mischief.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

Setup Description
  • 10 Bladesinger
  • 2 Paladin
Excellent variation that offers Divine Smite icon action bg3Divine Smite​ for a large stack of radiant damage, to annihilate foes. You do get 1 less feat, but this might have minimal impact.

Conclusion

Thank you for reading the Bladesinger Build for Baldur's Gate 3. It is a truly amazing archetype and playstyle, offering high mobility, survivability, spellcasting, and weapon attacks, all in a simple and concise package. The wizard spell scirbing offers it unlimited versatility both in combat and while exploring.

Cheers!

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