Best Abjuration Wizard build - Ultimate Tank - Baldur's Gate 3 (BG3)

By zanuffas
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The best Abjuration Wizard Build - Ultimate Tank for Baldur's Gate 3. It is the most unique Wizard subclass, giving a lot of defensive options. The Abjuration School provides a unique Arcane Ward icon passive feature bg3Arcane Ward​ effect to reduce damage both for yourself and your allies. Moreover, as a Wizard, you can still cast various damage and control spells.

Abjuration Wizard Build - Ultimate Tank

This subclass's main draw is its Arcane Ward icon passive feature bg3Arcane Ward​ effect. You will be able to easily stack it by casting Abjuration spells. With various buffs, this can ensure that you negate large amounts of damage both for yourself and your allies.

With big defense covered, there is another side of the coin - reflective damage. Here it will get ridiculous, where enemies, just for attacking you, will inflict 100+ damage to themselves, but you will get 0. This is thanks to a few items and spells like Armour of Agathys icon action bg3Armour of Agathys​ and Fire Shield icon action bg3Fire Shield.

The Wizard is also capable of learning and casting all the amazing offensive spells like Lightning Bolt icon action bg3Lightning Bolt, Fireball icon action bg3Fireball, etc. To empower this Ultimate Tank Build, I also recommend multiclassing into  Sorcerer and Cleric. They will bring amazing synergies that you can exploit for an even more powerful version of the build.

Class Contribution

10 Abjuration Wizard

  • Spell Scribing is the main highlight of Wizards, allowing them to learn any spell from scrolls and put it into their spellbook. Later, it can be assigned to Prepared spells and used during exploration or combat.
  • Arcane Recovery icon action bg3Arcane Recovery​ - a special feature that allows restoring spell slots, and prolongs your combat potential until long rest.
  • Arcane Ward icon passive feature bg3Arcane Ward​ - the main highlight of this subclass, allowing you to soak damage depending on the number of Arcane Ward icon condition bg3Arcane Ward​ stacks.
  • Projected Ward icon passive feature bg3Projected Ward​ - a defensive reaction, to soak damage for an ally using your own Arcane Ward icon condition bg3Arcane Ward​ stacks.
  • Excellent quality of life improvement with Improved Abjuration icon passive feature bg3Improved Abjuration,​ where it's easier to maintain a high amount of Arcane Ward icon condition bg3Arcane Ward​ stacks via short resting.

1 Tempest Cleric

  • Proficiencies with shields and medium armor, allowing for more equipment options
  • Can apply Wet icon condition bg3Wet​ status for other casters with Create or Destroy Water icon action bg3Create or Destroy Water, to empower your Lightning/cold spells.
  • Access to Guidance icon action bg3Guidance,​ which is a great all-around cantrip for exploration and dialogue part of the game.
  • Wrath of the Storm icon passive feature bg3Wrath of the Storm​ reaction for additional damage when getting hit with damage..

1 Draconic Sorcerer

  • Constitution saving throw proficiency for better maintainability of spells during combat
  • Defensive spell Shield icon action bg3Shield​ to improve survivability from enemy normal attacks.
  • Access to additional cantrips like Friends icon action bg3Friends, Booming Blade icon action bg3Booming Blade, etc.

Synergy with other builds

The synergies are recommended if you want to unlock "more potential" for your group. Still, the build is pretty self-sufficient and can work well in any group.

This build does have a few options that make the Abjuration wizard shine as an excellent member.

Lightning/Cold themed

So the build revolves around two key aspects dealing cold damage with reflects like Armour of Agathys icon action bg3Armour of Agathys​ and doubling its damage using Wet icon condition bg3Wet. So anything that applies the status or deals cold/lightning damage is an excellent synergy option, and there are many:

  • Generally, any standard Cleric build will work as they can cast Create Water icon action bg3Create Water. However, for maximum efficiency, Tempest Cleric is the best pick. They get Call Lightning icon action bg3Call Lightning​ and more theme-related spells.
  • Druids are also a good choice as they come with Create Water icon action bg3Create Water​ and some lightning spells. The main highlight would be Land Druid. A very popular variation of it is Thundersnow Herald, which comes with both Cold and Lightning spells for total annihilation.
  • Sorcadin with access to Lightning Bolt icon action bg3Lightning Bolt.
  • And.... Many of the Sorcerer variations - Storm Sorcerer, Talos Dragonling Build, etc.

Damage Resistances

Another aspect that the Abjuration Wizard needs is to resist damage so that their temporary HP is not reduced while having Armour of Agathys icon action bg3Armour of Agathys. With this in mind, your goal is to get Warding Bond icon action bg3Warding Bond. Almost any cleric can do this, but there is one specific build that I can recommend, which specializes in damage absorption - Life Cleric.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

Level Class Selection
1 Sorcerer Skills: Arcana, History, Investigation, Nature
Cantrips: Friends icon action bg3Friends, Light icon action bg3Light, Mage Hand icon action bg3Mage Hand, Minor Illusion icon action bg3Minor Illusion
Spells: Magic Missile icon action bg3Magic Missile, Shield icon action bg3Shield
Subclass: Draconic Bloodline
Dragon Ancestor: Draconic Ancestry: White (Cold) icon passive feature bg3Draconic Ancestry: White (Cold)
Abilities: STR - 8, DEX - 14, CON - 16, INT - 17, WIS - 10, CHA - 8
2 Cleric Subclass: Tempest Domain
Cantrips: Blade Ward icon action bg3Blade Ward, Thaumaturgy icon action bg3Thaumaturgy, Resistance icon action bg3Resistance
Prepared Spells: Create or Destroy Water icon action bg3Create or Destroy Water
3 Wizard Spells: Chromatic Orb icon action bg3Chromatic Orb, Thunderwave icon action bg3Thunderwave, anything else
Cantrips: Fire Bolt icon action bg3Fire Bolt, Shocking Grasp icon action bg3Shocking Grasp, Ray of Frost icon action bg3Ray of Frost​
Scribe Spells: Cloud of Daggers icon action bg3Cloud of Daggers
4 Wizard Subclass: Abjuration
Spells: Thunderwave icon action bg3Thunderwave, anything
5 Wizard
Spells: Cloud of Daggers icon action bg3Cloud of Daggers, Web icon action bg3Web
Scribe Spells: Glyph of Warding icon action bg3Glyph of Warding, Fireball icon action bg3Fireball, Lightning Bolt icon action bg3Lightning Bolt
6 Wizard Cantrips: any
Spells: Scorching Ray icon action bg3Scorching Ray, Misty Step icon action bg3Misty Step
Feat: Ability Improvement - +2 Intelligence or Heavy Armour Master icon passive feature bg3Heavy Armour Master
7 Wizard Spells: Counterspell icon action bg3Counterspell, Glyph of Warding icon action bg3Glyph of Warding
Scribe Spells: Fire Shield icon action bg3Fire ShieldConfusion icon action bg3Confusion
8 Wizard Spells: Lightning Bolt icon action bg3Lightning Bolt, Fireball icon action bg3Fireball
9 Wizard Spells: Any, make sure you have - Fire Shield icon action bg3Fire Shield
Scribe Spells: Conjure Elemental icon action bg3Conjure Elemental, Cone of Cold icon action bg3Cone of Cold
10 Wizard Spells: Ice Storm icon action bg3Ice Storm, Confusion icon action bg3Confusion
Feat Level 8: Ability Improvement +2 Intelligence.
11 Wizard Spells: Conjure Elemental icon action bg3Conjure Elemental, Cone of Cold icon action bg3Cone of Cold
Scribing Spells: Chain Lightning icon action bg3Chain Lightning, Globe of Invulnerability icon action bg3Globe of Invulnerability
12 Wizard Cantrips: anything
Spells: anything

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Abjuration Wizard build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability, especially in the early game.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.
Race Features Description
Half-Elf Baldur's Gate 3Wood Half-Elf
  • Civil Militia icon passive feature bg3Civil Militia
  • Darkvision icon passive feature bg3Darkvision
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Amazing choice, thanks to its increased movement speed. Moreover, it gets Shield proficiency and boosts Armour Class.
human bg3Human
  • Civil Militia icon passive feature bg3Civil Militia
  • Human Versatility icon passive feature bg3Human Versatility
This is one of the rare cases where I recommend this race. It helps this build to maintain a solid Armour Class by giving Shield Proficiency.
elf bg3Wood Elf
  • Darkvision icon passive feature bg3Darkvision
  • Elven Weapon Training icon passive feature bg3Elven Weapon Training
  • Fey Ancestry icon passive feature bg3Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
The bonus movement speed is amazing, everything is very similar to Wood Half-Elf.
Githyanki Baldur's Gate 3Githyanki
  • Martial Prodigy icon passive feature bg3Martial Prodigy
Get's some amazing bonus features - Misty Step icon action bg3Misty Step, Astral Knowledge icon action bg3Astral Knowledge, etc.
halfling bg3Halfling
  • Halfling Luck icon passive feature bg3Halfling Luck
  • Brave icon passive feature bg3Brave
Any subrace will work. What matters is the Halfling Luck icon passive feature bg3Halfling Luck​ that will improve role-playing aspects with high roll success chances. Moreover, these will also work well later, if you will plan on using some attack roll spells.

Class

The first thing, that may be counterintuitive is that you will start with Sorcerer. The main reasons are:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells with a higher chance.
  • Have the correct spellcasting modifier, which depends on the last level 1 class taken via multiclassing (it will be Wizard).
  • You will get some Abjuration spells, which will save Wizard Prepared spell slots.
  • Obtain Armour of Agathys icon action bg3Armour of Agathys​ - the main pillar of the build.
Overview
sorcerer Baldur's Gate 3Sorcerer
Features
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Take only those cantrips that are utility or support, and avoid damaged ones. The reason is that they will use the Charisma spellcasting modifier, but we only care about Intelligence. So you will get them from the Wizard.

Cantrips Description
Friends icon action bg3Friends If you are the main character and do most of the dialogue, this is mandatory as it gives an advantage on dialogue rolls.
Light icon action bg3Light Light dark areas. For now, it is nothing spectacular, but later this spell will play a big role.
Booming Blade icon action bg3Booming Blade Later, once you get Mourning Frost icon bg3Mourning Frost, it will be useful to use melee attacks and land effects like Chilled icon condition bg3Chilled​ or Encrusted with Frost icon condition bg3Encrusted with Frost.
Minor Illusion icon action bg3Minor Illusion Use this to attract NPCs or enemies to one point. It needs to be used outside of combat for the effect to be worth it.

Spells

Spell Description
Magic Missile icon action bg3Magic Missile Right from the start this spell is awesome. Although it does not deal huge damage, you can easily kill enemies with low HP in case you don't wish to miss it. This spell will get better as higher-tier spell slots are unlocked.
Shield icon action bg3Shield This spell is awesome as it will increase your Arcane Ward icon passive feature bg3Arcane Ward, but also give a huge boost to survivability. However, for now, don't use it too much as you will be left without spell slots.

Subclass

Overview
draconic bloodline bg3Draconic Bloodline
Features
Draconic Resilience icon passive feature bg3Draconic Resilience This negates the need for Mage Armour icon action bg3Mage Armour.
icon features bg3Draconic Resilience: Hit Points Just a bonus 1 HP for this build, so nothing fancy.

Dragon Ancestor

Ancestor Description
Draconic Ancestry: White (Cold) icon passive feature bg3Draconic Ancestry: White (Cold) The build relies on the Armour of Agathys icon action bg3Armour of Agathys​ spell, which is received from this subclass of Sorcerer. This will be a game changer, check for the combat section on how to use this correctly.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Intelligence.

Background Skills Description
Acolyte Insight
Religion
Provides proficiency in religion that is impacted by high Intelligence.
Sage Arcana
History
The most relevant background for Wizard in my opinion as both skills greatly benefit from intelligence.
Noble History
Persuasion
This option is great as it also improves Persuasion which can then be used in various dialogues.

Abilities

Now, let's take a look at the abilities of the best Abjuration Wizard build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

Ability Value Description
strength icon bg3Strength 8 The build only requires strength if you will use Booming Blade icon action bg3Booming Blade​ attacks. However, to improve hit chance, you can just chug Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength.
dexterity icon bg3Dexterity 14 This plays an important role in improving armor class and increasing initiative. Going early will allow you to land damage or control spells. If you have plenty of experience with the game, you might switch this with Constitution to get better initiative and stay with lower HP.
constitution icon bg3Constitution 16 (15+1) The Constitution plays a very important role in this build, at least until Act 3. It will improve your survivability in case Arcane Ward icon passive feature bg3Arcane Ward​ gets destroyed. Moreover, this will help maintain spell concentration.
intelligence icon bg3proficient_ability Baldur's Gate 3Intelligence 17 (15+2) - With Auntie Ethel Hair +1 Intelligence 

16 (14+2) - No Hair
The main spellcasting modifier of the build, which will improve spell success chance. It also 
wisdom icon bg3Wisdom 10 - with Auntie Ethel Hair

12 - no hair
Additional Wisdom to avoid any negative modifiers, as many spells target this ability.
charisma icon bg3Charisma 8 If you want a few points here, you could subtract them from Wisdom; otherwise, I would rely on bonuses from Guidance icon action bg3Guidance, Friends icon action bg3Friends, etc.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier, and these are Intelligence-related.

  • Arcana
  • History
  • Investigation
  • Nature
  • Religion

Leveling Progression - Levels 2-12

Here is the detailed progression for the Abjuration Wizard to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class, you can start picking your options

Sadly, you will not take Wizard yet, and instead multiclass into Cleric, which will give some more benefits that will be needed later in the playthrough.

Level 2 - multiclass into Cleric Lv 1

By this time, you should have landed on the Map icon bg3Ravaged beach already. First step is to multiclass into cleric, which can be done in the level up screen:

add class button level up screen bg3

Why do we do this? Here are a few benefits:

  • You obtain Shield and Heavy armor proficiency, which helps in early and late games with survivability.
  • Obtain Create or Destroy Water icon action bg3Create or Destroy Water​ to improve Lightning and Ice spell damage.
  • Obtain Wrath of the Storm icon passive feature bg3Wrath of the Storm​ for bonus damage via reactions

Class

Overview
cleric bg3Cleric
Features
Domain Spells icon passive feature bg3Domain Spells These bonus spells save some slots.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Here, only take those cantrips that are support or utility, do not take the damage ones.

Cantrip Description
Blade Ward icon action bg3Blade Ward Generally, I do not recommend this perk. However, the build benefits a lot from the reduced damage later on. For now, it is good to have.
Thaumaturgy icon action bg3Thaumaturgy Gives a higher chance of succeeding in intimidation dialogues.
Resistance icon action bg3Resistance It can be useful in some encounters; otherwise, use it before combat.
Guidance icon action bg3Guidance One of the best cantrips in terms of out-of-combat utility, helping with dialogue or any other rolls.

Subclass

Overview
tempest domain cleric bg3Tempest Domain
Features
Wrath of the Storm icon passive feature bg3Wrath of the Storm This will be useful together with Create or Destroy Water icon action bg3Create or Destroy Water​ to double lightning damage using Reaction.

Deity

Pick anything based on roleplay or other choices.

Prepare Spells

Pick one of these options:

  • Create or Destroy Water icon action bg3Create or Destroy Water​ - this one is mandatory as it will give a huge improvement once you start using Armour of Agathys icon action bg3Armour of Agathys​ a lot.
  • Sanctuary icon action bg3Sanctuary​ - great spell for those "oh shit" moments, where you can instantly protect yourself.

Level 3 - Wizard Lv 1

Finally, this is the first level that we will be multiclassing into Wizard. Because you now have both level 1 and level 2 spell slots, there are a lot of spell-scribing opportunities.

Class

Overview
wizard bg3Wizard
Features
Arcane Recovery icon action bg3Arcane Recovery Provides a way to restore spell slots with Arcane Recovery Charges.
ico_mini_spellSlot Baldur's Gate 3Spell Slots These can be used to cast spells and are restored each long rest.

Cantrips

Here you can now finally take damage cantrips, as they will scale off Intelligence:

Cantrip Description
Fire Bolt icon action bg3Fire Bolt Although the build will go more into Lightning and Frost, having a fire cantrip can be useful to light up surfaces or exploding barrels.
Shocking Grasp icon action bg3Shocking Grasp This is a melee range spell, that also disables enemy reactions.
Ray of Frost icon action bg3Ray of Frost
Long-range spell, that deals double damage on wet enemies.

Level 1 Spells for Leveling and Scribing

As a Wizard, you can obtain spells in a few ways, so it is hard to recommend the progression:

  • Picking them in the leveling screen
  • Scribing from the scrolls that you find or buy in the game.

Based on what you need or lack in the combat, you can prioritize these for different uses

Spell Description
Thunderwave icon action bg3Thunderwave Situationally useful spell, that can instantly kill targets if they are thrown off the ledge.
Mage Armour icon action bg3Mage Armour Amazing spell that you can use on yourself but also on party members. This will set the Armour Class to 13 if not wearing light or heavier armor. With high dexterity and a shield, this will easily reach 18.
Longstrider icon action bg3Longstrider I recommend adding this spell, in case no one in your group has it. Outside combat it is free to cast and greatly improves the mobility of the whole group.
Enhance Leap icon action bg3Enhance Leap Almost mandatory exploration spell, which enables you to jump very long distances.
Feather Fall icon action bg3Feather Fall Useful in some exploration scenarios, to remove the damage from high falls.
Chromatic Orb icon action bg3Chromatic Orb It is a very popular spell that can hit with different elements. This way, you can double-damage wet targets or pick different elements based on the situation.
Ice Knife icon action bg3Ice Knife Creates an ice surface, which can make enemies prone. Good spell early on, but loses potential at later levels.

Level 2 Spells for Leveling and Scribing

Because you already have level 2 spell slots, this means that you can start scribing these spells already (although you cannot learn them via the leveling screen).

  • Picking them in the leveling screen
  • Scribing from the scrolls that you find or buy in the game.

Based on what you need or lack in the combat, you can prioritize these for different uses.

Spells Description
Misty Step icon action bg3Misty Step Gives a boost to mobility and allows you to move around the battlefield with a bonus action.
Cloud of Daggers icon action bg3Cloud of Daggers The biggest damage spell at level 2. It damages twice - first when you cast, and second after it is the enemy's turn. You could also use this as a replacement for any spells you do not use.
Web icon action bg3Web​​ Excellent spell that gives crowd control capabilities, just be sure that your allies don't step on it.
Blindness icon action bg3Blindness A control spell that makes ranged foes useless, and it does not use a Concentration slot.
Hold Person icon action bg3Hold Person This can be especially useful if you have characters that can utilize the 100% critical hit chance in close range - melee martial, ranged, throwers, etc.
See Invisibility icon action bg3See Invisibility A great spell to have in certain encounters.

Prepared Spells

I would prioritize Misty Step icon action bg3Misty Step​ and Cloud of Daggers icon action bg3Cloud of Daggers​ to be included.

Wizard Mechanics Disclaimer

As this build will heavily rely on Wizard, there are a few special mechanics to know before using it.

Scribing spells

One important aspect is that any spell scrolls you find can be learned. This consumes a scroll and some additional gold. As a result, the spell is added to the spellbook:

wizard scribe spells bg3

This means that you get those spells that you do not learn by leveling. Just wanted to tell you so that you would not be surprised in case the spells are talked about, and I did not suggest taking it.

Preparing Spells

The second stage, after you learn or scribe spells, is that you can then "prepare" them. This means that you have a limited number of spells active at a time.

wizard prepared spells bg3

This is a good thing as you can change them based on the situation outside of combat. For example, you will be fighting enemies that are weak to Fire. Just add Fireball icon action bg3Fireball​ or Wall of Fire icon action bg3Wall of Fire. Fighting a large group of enemies, maybe include Glyph of Warding icon action bg3Glyph of Warding​ or Confusion icon action bg3Confusion​ to disable them.

Level 4 - Wizard Lv 2

You will now get access to the Wizard subclass.

Subclass

Overview
abjuration wizard bg3Abjuration
Features
Arcane Ward icon passive feature bg3Arcane Ward The protective ward is very powerful once you can have multiple stacks in later levels. For now, it is a slight boost to survivability.
Abjuration Savant Abjuration spells are cheaper to learn.

Spells

Pick two spells from the recommended list on the previous level.

Level 5 - Wizard Lv 3

You can learn level 2 spells, and scribe level 3 spells, which unlocks huge combat potential.

Level 3 Spells for Leveling and Scribing

So, these spells I would say are game changers in terms of power play. Some of them can single-handedly change the encounter to your side, disable a group of foes, or instantly delete them.

Core Spells:

Spell Description
Counterspell icon action bg3Counterspell This spell is good on the Balanced and Tactician difficulties and mandatory on Honour Mode. It can save your run from a deadly enemy spell by fully cancelling it.
Lightning Bolt icon action bg3Lightning Bolt
The lightning element spells are always mandatory in my spell arsenal. If enemies align perfectly and you have Wet icon condition bg3Wet​ applied on them, this will deal double damage. More or less, most of the non-boss enemies will be evaporated instantly.
Sleet Storm icon action bg3Sleet Storm The spell is generally overlooked cause it doesn't deal any damage. But do not be fooled, it instantly Prone icon condition bg3Prone​ enemies, creates huge ice fields, creates Difficult Terrain icon condition bg3Difficult Terrain,​ and more or less minimizes enemy movement and forces them to skip turns once they fall. A well-placed Sleet Storm icon action bg3Sleet Storm​ can destroy enemies.

Additional Spells:

Spell Description
Haste icon action bg3Haste On one hand, this is a very powerful spell, on the other hand, it does have problems, like using Concentration and Potion of Speed icon bg3Potion of Speed is a cheaper alternative.
Glyph of Warding icon action bg3Glyph of Warding Versatile spell that can apply different elemental damage. The main problem is that its range is somewhat short. Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep​ is excellent for disabling multiple enemies at once.
Fireball icon action bg3Fireball Very popular spell with straightforward effect - large radius fire damage. I do recommend it, if you have a slot for it, but I think Lightning Bolt icon action bg3Lightning Bolt​ does a better job.
Slow icon action bg3Slow This spell can be useful in some boss fights later down the road. It lowers their number of actions, reduces AC giving, so needed bonuses for longer fights.
Fear icon action bg3Fear Another powerful control spell that is especially effective against foes that use weapons. This leaves them outright defenseless and makes them flee.

Prepare Spells

With access to new spells, make sure to include Counterspell icon action bg3Counterspell​ in the spellbook

Level 6 - Wizard Lv 4

Now, you get some other great choice picks - the first feat is unlocked.

Cantrips

Spells Description
Any​ Feel free to take any relevant cantrip

Spells

Pick an additional 2 spells from the recommended lists

Feat

Feat Description
Dual Wielder icon passive feature bg3Dual Wielder
My go-to recommendation if you would like to use Mourning Frost icon bg3Mourning Frost with Phalar Aluve icon bg3Phalar Aluve, for the best damage reflection setup at this stage.
Ability Improvement - +2 Intelligence The safe pick, which improves Spell Save DC for a better spell success chance.

Level 7 - Wizard Lv 5

I would say this is the level where the Abjuration Wizard can start its main rotations with full throttle. You have plenty of spell slots, access to level 3 and level 4 spells, and decent gear.

Spells

Be sure to learn Counterspell icon action bg3Counterspell​ as it is the only way to get it.

Level 4 Spells for Leveling and Scribing

There are a few situationally good spells; otherwise, pick the ones that may look relevant to you

Spell Description
Fire Shield icon action bg3Fire Shield The main spell to take from level 4 spells. Fire Shield: Chill icon action bg3Fire Shield: Chill​ is what you want and will greatly improve the reflective damage.
Ice Storm icon action bg3Ice Storm I have a soft spot for this spell. It deals two types of damage, creates ice fields, applies control - everything that you need for many Act 2 encounters.
Confusion icon action bg3Confusion My favourite spell in the game with how it functions. It can disable large groups of enemies, but it does not target allies.
Dimension Door icon action bg3Dimension Door A very valuable spell to have on hand. It can help you and a companion move a long distance and reach targets or escape them.
Wall of Fire icon action bg3Wall of Fire A somewhat good spell that can hit multiple times per turn, if enemies are forced to pass through it.
Greater Invisibility icon action bg3Greater Invisibility Mainly mentioning it here, as I don't think it is valuable alone. However, if you have something like a Gloomstalker Assassin build it can allow it to kill enemies even without entering combat.
Conjure Minor Elemental icon action bg3Conjure Minor Elemental The spell can prove useful in some encounters, especially the Map icon bg3Apostle of Myrkul fight late in Act 2, where every bit of support helps.

Prepared Spells

Fire Shield icon action bg3Fire Shield​ is mandatory to add once you scribe it.

Level 8 - Wizard Lv 6

This level gives an awesome feature, that will improve survivability not just for yourself but for your allies.

Features Description
Projected Ward icon passive feature bg3Projected Ward This is a lifesaver as you can help your allies and reduce the damage they take with your reaction.

Spells

Add any of the spells that I have already recommended

Prepared Spells

Adjust based on your needs

Level 9 - Wizard Lv 7

This level allows scribing level 5 spells, and you can start picking additional level 4 spells that you have not yet learned.

Level 5 Spells for Leveling and Scribing

Good spell options are introduced. Learn them via leveling or through Scroll scribing.

Spell Description
Cone of Cold icon action bg3Cone of Cold If you have been using Wet icon condition bg3Wet​ + cold/lightning spell combos to any degree, this is an excellent addition to the spell list. It deals good damage and targets multiple foes.
Conjure Elemental icon action bg3Conjure Elemental These are good summons that can both cause real damage and act as distractions for enemies. The really powerful one is Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental,​ which applies Chilled icon condition bg3Chilled,​ allowing for double cold damage, like Cone of Cold icon action bg3Cone of Cold. When upcast to level 6, additional Myrmidons are unlocked.
Hold Monster icon action bg3Hold Monster This spell is an alternative to Hold Person icon action bg3Hold Person​ against monsters. Making it very easy to land critical hits in close range and have full control of them

Prepared Spells

Add any of the relevant spells.

Level 10 - Wizard Lv 8

The Wizard Tank build gets access to the second feat

Spells

Pick any of the spells that I have recommended previously.

Prepare Spells

Add any relevant spells

Feat

There are multiple good feats to pick from. Here are a few favorites of mine:

Feat Description
Ability Improvement - +2 Intelligence The safe pick, which improves Spell Save DC for better spellcasting
Magic Initiate: Druid icon passive feature bg3Magic Initiate: Druid This option gives access to Shillelagh icon action bg3Shillelagh,​ which is a useful option if you would like to use Ironvine Shield icon bg3Ironvine Shield for its damage reflection properties.
Heavy Armour Master icon passive feature bg3Heavy Armour Master I would take this option only if you are using Armour of Persistence icon bg3Armour of Persistence or any other heavy armor.
Lucky icon passive feature bg3Lucky Great feat for improving your success chance of Saving Throws against incoming enemy spells. Moreover, if enemies are using ranged attacks, you could use this to avoid those and save Arcane Ward icon passive feature bg3Arcane Ward​ stacks.

Level 11 - Wizard Lv 9

Now you can also learn any level 5 spells that you skipped and start scribing those Level 6 spells - and they are powerful.

Level 6 Spells for Leveling and Scribing

There are a lot of good spells, but for now, pick two. The rest can be learned via scribing.

Spells Description
Globe of Invulnerability icon action bg3Globe of Invulnerability This one spell can make you invincible during its effect. It's excellent against numerous game bosses, where you can safely turtle away and chip them with your characters. After that, return to the globe.
Chain Lightning icon action bg3Chain Lightning The strongest spell in the game in terms of damage. It hits 4 times, and with Wet icon condition bg3Wet​ this damage is doubled.
Wall of Ice icon action bg3Wall of Ice It can be perfect to hit a well-stacked group of enemies with the wall effect and the ice particles. The problem is that it uses Concentration, limiting your other control spells.
Otto's Irresistible Dance icon action bg3Otto's Irresistible Dance
The initial effect cannot be resisted. Enemies can only try to avoid it on the next turn via a Saving Throw.

Prepared Spells

I would urge you to add Globe of Invulnerability icon action bg3Globe of Invulnerability​ the moment you get it, as it's one of the best spells for the endgame encounters.

Level 12 - Wizard Lv 10

And the Abjuration Wizard build the last level. This is a huge improvement on what has already been done, but the main highlight is:

Feature Description
Improved Abjuration icon passive feature bg3Improved Abjuration Thanks to this, it will be much easier to maintain Arcane Ward icon passive feature bg3Arcane Ward​ stacks and will save a lot of spell slots.

Cantrips

To be honest, by now you can take anything as all the things the build needs are already covered.

Spells

Pick any of the previously recommended spells

Maximizing Ability Scores

Now, as the build progression is covered, there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Intelligence

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Intelligence if you pick this choice.
  2. Act 3 - Mirror of Loss - pick +2 Intelligence.

This will allow you to reach 20 natural Intelligence, and result in a +5 ability modifier on your spells and rolls.

Potions, Elixirs, and Consumables

Let's take a look at what consumables we can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

Consumable Description
Potion of Flying icon bg3Potion of Flying Gives very high mobility, which improves the moved distance. Especially useful for this build to tag more enemies. Best if you pop it before combat.
Potion of Speed icon bg3Potion of Speed An alternative to Haste icon action bg3Haste​ that does not use the concentration slot, but does have a shorter duration. The activation is generally by drinking using a bonus action. However, you can stack together with party members and make one member Throw icon action bg3Throw​ it on the ground, giving Hastened icon condition bg3Hastened​ to everyone.
Elixir of Universal Resistance icon bg3Elixir of Universal Resistance Provides resistance to all damage types for 10 turns. It is an alternative to Blade Ward icon action bg3Blade Ward​ or Warding Bond icon action bg3Warding Bond​ effect if you don't have access to these, particularly the latter one.
Potion of Animal Speaking icon bg3Potion of Animal Speaking Enables you to speak with animals, which unlocks a few interesting dialogue lines.
Potion of Invisibility icon bg3Potion of Invisibility It can be used in two ways - the first one is to enter combat with a Surprised icon condition bg3Surprised​ round, causing enemies to skip their turn. Another option is to leave combat if you see that it is not going in your favour.
Potion of Angelic Reprieve icon bg3Potion of Angelic Reprieve An easy way to restore level 1-2 spell slots. These are mainly used for Divine Smite icon action bg3Divine Smite.
Potion of Angelic Slumber icon bg3Potion of Angelic Slumber Fully restores all spell slots, making it a very powerful consumable without needing a long rest.
Terazul icon bg3Terazul Gives Hastened icon condition bg3Hastened​ and stacks with other sources of it. This is a late-game consumable.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat, as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.
Consumable Description
Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength Boost the strength to empower your attack rolls for those Booming Blade icon action bg3Booming Blade​ attacks. I do recommend this for Acts 1 and 2.
Elixir of Bloodlust icon bg3Elixir of Bloodlust Not that relevant option, unless you are spellcasting offensive spells. The reflective damage kills will not activate this.
Elixir of Battlemage's Power icon bg3Elixir of Battlemage's Power Gain 3 stacks of Arcane Acuity. I would say this should be the most used Wizard elixir for higher spell success.
Elixir of Peerless Focus icon bg3Elixir of Peerless Focus Another good choice that allows for better maintenance of spell Concentration.
Superior Elixir of Arcane Cultivation icon bg3Superior Elixir of Arcane Cultivation Grant's a single level 3 spell slot. It could be useful in case you are preparing for a longer encounter.
Supreme Elixir of Arcane Cultivation icon bg3Supreme Elixir of Arcane Cultivation Grant's a single level 4 spell slot. It could be useful in case you are preparing for a longer encounter.
Elixir of Vigilance icon bg3Elixir of Vigilance For some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Alert icon passive feature bg3Alert,​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers. These range from somewhat useful, to extremely deadly. I would like to leave a few recommendations:

Illithid Power Type Description
Favourable Beginnings icon passive feature bg3Favourable Beginnings Base Beneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
Luck of the Far Realms icon passive feature bg3Luck of the Far Realms Base An easy way to ensure you land critical hits.
Psionic Overload icon action bg3Psionic Overload Base Casting this improves your reflective damage. However, it can additionally eat through your Arcane Ward icon passive feature bg3Arcane Ward​ stacks as you take damage every turn.
Shield of Thralls icon action bg3Shield of Thralls Base Amazing spell that can help with survivability in case your temporary HP gets destroyed. If this happens, you can make nearby enemies Stunned icon condition bg3Stunned,​ giving a huge opportunity.
Cull the Weak icon passive feature bg3Cull the Weak Base It can help to kill an enemy faster if it is left with a few HP. The problem is that some of the item effects will not activate, like the Elixir of Bloodlust icon bg3Elixir of Bloodlust. You can disable the Cull the Weak icon passive feature bg3Cull the Weak​ in the passives tab of the hotbar.
Psionic Backlash icon passive feature bg3Psionic Backlash​​​ Base Deals additional damage with a reaction against enemies that use spells. This is an inferior version of Psionic Dominance icon passive feature bg3Psionic Dominance,​ which you can obtain later.
Illithid Expertise icon passive feature bg3Illithid Expertise Elite Can be used to maximize the effectiveness of charisma-based skills, especially relevant to the main character.
Black Hole icon action bg3Black Hole Elite Very powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
Psionic Dominance icon passive feature bg3Psionic Dominance Elite This can help deal with enemy spells that are lower level, especially if you want to save Counterspell icon action bg3Counterspell​ use or don't have access to it.
Freecast icon passive feature bg3Freecast Elite Remove the cost of spell slots or charges.
Mind Sanctuary icon action bg3Mind Sanctuary Elite You can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Best Abjuration Wizard Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists which will help you plan your run and assign items so that they do not overlap.

Act 1

So, for the majority of Act 1, you will be a standard caster build. The build only becomes reasonably effective from level 6. So, I would like to split the gear recommendation into two parts:

Pre level 6 - caster equipment

Slot Item Description
melee slot bg3Melee (One-Handed) The SpellsparklerThe Spellsparkler When used with Magic Missile icon action bg3Magic Missile,​ you can generate multiple Lightning Charges and drastically improve the damage output of the spell.
Melf's First StaffMelf's First Staff Gives +1 to spell attack rolls or DC. An alternative to The SpellsparklerThe Spellsparkler in case it is used by someone else.
Phalar Aluve icon bg3Phalar Aluve It can be used to apply damage and attack roll buffs in various combat encounters. Wearing it together with other staves will require Dual Wielder icon passive feature bg3Dual Wielder​ feat.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness The higher initiative bonus will allow you to start your turn earlier.
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equipping two of these will allow you to attack with off-hand. This is important as you may not have used for bonus action if your Sorcery points have been expended, so this will allow some bonus damage.
shield icon bg3Shield Adamantine Shield icon bg3Adamantine Shield It provides a substantial defensive boost by reducing critical hit damage.
Safeguard Shield icon bg3Safeguard Shield Gives a bonus to saving throws, easily accessible early in the game.
helmet slot bg3Head The Shadespell Circlet icon bg3The Shadespell Circlet Increases Spell Save Difficulty Counter, while obscured. Very easy to activate, use Shift, to see the sun icon, it should be half or full empty.
The Lifebringer icon bg3The Lifebringer The best defensive option in Act 1. Works well with The SpellsparklerThe Spellsparkler. Without it, the item loses its purpose.
cloak slot bg3Cloak - Nothing relevant for the build
armor slot bg3Armor The Protecty Sparkswall icon bg3The Protecty Sparkswall The best spellcaster robe in Act 1. Works well with The SpellsparklerThe Spellsparkler for additional bonuses to Armour Class and Saving Throws with Lightning Charges.
gloves slot bg3Gloves Gloves of Belligerent Skies icon bg3Gloves of Belligerent Skies Applies Reverbation when dealing thunder or lightning damage. With 5 stacks, this will deal a bonus 1d4 damage and can make enemies Prone. This can be easily achieved once you have The Spellsparkler icon bg3The Spellsparkler.
Bracers of Defence icon bg3Bracers of Defence Gives whooping +2 Armour Class. This is the perfect option, especially if you do not have shield proficiency.
Gloves of Missile Snaring icon bg3Gloves of Missile Snaring Defensive gloves that allow you to negate enemy ranged attacks.
boots slot bg3Boots Boots of Stormy Clamour icon bg3Boots of Stormy Clamour Excellent shoes for applying Reverbation. However, if you have a Cleric or other Spirit Guardians icon action bg3Spirit Guardians​ user I would save these on them.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers One of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Misty Step icon action bg3Misty Step​ to increase that mobility.
Boots of Striding icon bg3Boots of Striding Gives additional protection against being Prone.
amulet slot bg3Amulet Psychic Spark icon bg3Psychic Spark Excellent amulet which improves Magic Missile icon action bg3Magic Missile​ effectiveness, making it one of the best spells in the early game.
Pearl of Power Amulet icon bg3Pearl of Power Amulet A good amulet that allows restoring level 3 or lower spell slots. This way you could get additional sorcery points.
Amulet of Misty Step icon bg3Amulet of Misty Step A good amulet to obtain mobility via Misty Step.
ring slot bg3Rings Ring of Protection icon bg3Ring of Protection Gives defensive bonuses to Armour Class and Saving Throws.
Fetish of Callarduran Smoothhands icon bg3Fetish of Callarduran Smoothhands Allows Casting invisibility for free once per long rest.
Ring of Absolute Force icon bg3Ring of Absolute Force Bonus thunder damage to thunder spells works with 5 Reverbation stacks from Boots of Stormy Clamour icon bg3Boots of Stormy Clamour.

Level 6 - reflective damage setup

Slot Item Description
melee slot bg3Melee (One-Handed) Mourning Frost icon bg3Mourning Frost This is a great staff, both for hitting to apply Chilled icon condition bg3Chilled​ and bonus cold damage, which will apply to Armour of Agathys icon action bg3Armour of Agathys.
Phalar Aluve icon bg3Phalar Aluve If you don't have a cleric who can use this sword, I would then equip it using Dual Wielder icon passive feature bg3Dual Wielder​ feat. The Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ can get some ridiculous damage riders on reflection damage.
ranged slot bg3Ranged Bow of Awareness icon bg3Bow of Awareness Gives bonus initiative, allowing one to go earlier in combat
Hand Crossbow +1 icon bg3Hand Crossbow +1 Equip two of these so that you can attack with your bonus action. This is an amazing weapon as you can use a bonus action to break water bottles to apply wet.
offhand slot bg3Shield Adamantine Shield icon bg3Adamantine Shield The goal here is to remove any critical hit chances so that you have better survivability.
helmet slot bg3Head Haste Helm icon bg3Haste Helm Improves movement speed, which means that you can provoke more Attacks of Opportunity.
Holy Lance Helm icon bg3Holy Lance Helm This helmet works the other way around; it reflects damage when enemies miss you. So it's not the best pick, and better used on a full-fledged cleric.
armor slot bg3Armor The Oak Father's Embrace icon bg3The Oak Father's Embrace In terms of damage reflection, this armor is the simplest pick and works against two enemy types that you meet in Act 1 and Act 2.
Infernal Robe icon bg3Infernal Robe I would say this is the best robe in Act 1. Once you are level 6-7, you can start reflecting damage as an Abjuration Wizard, and this armor allows using Fire Shield: Warm icon action bg3Fire Shield: Warm, for bonus damage together with Armour of Agathys icon action bg3Armour of Agathys. It does have a very unpopular decision requirement....
Adamantine Splint Armour icon bg3Adamantine Splint Armour Reduces incoming damage, but does come with high Armour Class, which would reduce the enemy's hit chances.
gloves slot bg3Gloves Winter's Clutches icon bg3Winter's Clutches I love these gloves as they pair well with Mourning Frost icon bg3Mourning Frost to apply the Encrusted with Frost icon condition bg3Encrusted with Frost​ effect.
Gloves of Baneful Striking icon bg3Gloves of Baneful Striking If you do melee attacks with your weapon, these gloves are excellent for that, as they will debuff your targets.
boots slot bg3Boots Disintegrating Night Walkers icon bg3Disintegrating Night Walkers All of these boots will help you walk freely on Ice. The Disintegrating Night Walkers icon bg3Disintegrating Night Walkers are especially powerful as they allow walking on almost any difficult surface.
Hoarfrost Boots icon bg3Hoarfrost Boots
Boots of Striding icon bg3Boots of Striding
The Watersparkers icon bg3The Watersparkers These can be a great boot choice, especially as you will use Create Water icon action bg3Create Water​ during combat.
amulet slot bg3Amulet Periapt of Wound Closure icon bg3Periapt of Wound Closure In case you reach Downed icon condition bg3Downed​ state, this amulet will help you get up.
Pearl of Power Amulet icon bg3Pearl of Power Amulet Restore up to a level 3 spell slot. Can be unequipped after use.
Amulet of Misty Step icon bg3Amulet of Misty Step Gives mobility improvement thanks to the Misty Step icon action bg3Misty Step​ spell.
ring slot bg3Rings Crusher's Ring icon bg3Crusher's Ring Amazing ring that allows moving longer distances.
The Sparkswall icon bg3The Sparkswall Reduces lightning damage received, especially useful to combo with The Watersparkers icon bg3The Watersparkers.

Act 2 - mid-game

Slot Item Description
melee slot bg3Melee (One-handed) - Weapons from the previous Act.
ranged slot bg3Ranged Darkfire Shortbow icon bg3Darkfire Shortbow Amazing bow that allows to precast Haste icon action bg3Haste​ before combat. This may not seem big as you can use Potion of Speed icon bg3Potion of Speed, but sometimes its short duration is not enough. Otherwise, stay with bows from the previous act.
offhand slot bg3Shield Absolute's Protector icon bg3Absolute's Protector This gives you Fire Shield: Chill icon action bg3Fire Shield: Chill, which further generates ice damage.
Ketheric's Shield icon bg3Ketheric's Shield Gives bonus Spell Save DC, which is amazing for better success when casting spells.
Ironvine Shield icon bg3Ironvine Shield To effectively use this shield, you need to get Shillelagh icon action bg3Shillelagh. The only way to obtain this cantrip is to get Magic Initiate: Druid icon passive feature bg3Magic Initiate: Druid​ and pick it there. However, I found its damage reflection not to work that good, so I skipped the shield.
helmet slot bg3Head Fistbreaker Helm icon bg3Fistbreaker Helm If you are more inclined for spellcasting maybe using scrolls, I would go with this, as it improves spell success chance.
Coldbrim Hat icon bg3Coldbrim Hat This hat can apply additional Encrusted with Frost icon condition bg3Encrusted with Frost​ when attacking using Booming Blade icon action bg3Booming Blade.
cloak slot bg3Cloak Fleshmelter Cloak icon bg3Fleshmelter Cloak The best cloak in terms of damage reflection
armor slot bg3Armor The Oak Father's Embrace icon bg3The Oak Father's Embrace For Act 2, this is hands down the best armor for reflection damage. There are plenty of undead enemies that will gladly enjoy this reflected damage.
Rippling Force Mail icon bg3Rippling Force Mail Another option for armour to stack Force Conduit icon condition bg3Force Conduit​ and reduce incoming damage.
gloves slot bg3Gloves Gloves of Battlemage's Power icon bg3Gloves of Battlemage's Power As you are a caster at the core, you can use melee attacks with Booming Blade icon action bg3Booming Blade​ to build up Arcane Acuity icon condition bg3Arcane Acuity.
Winter's Clutches icon bg3Winter's Clutches With Mourning Frost icon bg3Mourning Frost equipped you have an easy source of cold damage to apply Encrusted with Frost icon condition bg3Encrusted with Frost​.
boots slot bg3Boots - The Act 1 boots that give Prone icon condition bg3Prone​ resistance are my picks.
amulet slot bg3Amulet Amulet of Misty Step icon bg3Amulet of Misty Step Gives mobility improvement thanks to the Misty Step icon action bg3Misty Step​ spell.
Spellcrux Amulet icon bg3Spellcrux Amulet Can be used to restore spell slots, and unequip after that.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring This ring can do nice reflection damage as it procs on Armour of Agathys icon action bg3Armour of Agathys​ and Fleshmelter Cloak icon bg3Fleshmelter Cloak.
True Love's Caress icon bg3True Love's Caress Equip this ring and allow a party member to cast Warding Bond icon action bg3Warding Bond​ on you while wearing True Love's Embrace icon bg3True Love's Embrace. This will give you resistance to all the damage, greatly improving survivability.
Crusher's Ring icon bg3Crusher's Ring Still a good ring for better movement distance.
Snowburst Ring icon bg3Snowburst Ring An option for creating ice fields. This does give some control options, but enemies that are Prone icon condition bg3Prone​ will not attack you, reducing the reflection damage.
Ring of Twilight icon bg3Ring of Twilight While obscured (which happens when standing in shadows) you get a bonus armor class for survivability.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible, you will need some planning, but overall, it should not be a problem.

Here you have a few weapon setup options:

Slot Item Description
melee slot bg3Melee (One-Handed) Markoheshkir icon bg3Markoheshkir
(BiS)
The best staff for a spellcaster. Even though the build maximizes reflective damage, you are still a full spellcaster wizard, which can utilize spells like Cone of Cold icon action bg3Cone of Cold​ or Chain Lightning icon action bg3Chain Lightning. So activate Kereska's Favour icon action bg3Kereska's Favour​ and pick either Bolts of Doom icon action bg3Bolts of Doom​ or Frost of Dark Winter icon action bg3Frost of Dark Winter.
Staff of Spell Power icon bg3Staff of Spell Power Another spellcaster weapon alternative with Spell Save DC boost and access to Arcane Battery icon passive feature bg3Arcane Battery.
Phalar Aluve icon bg3Phalar Aluve This can be worn both as Dual Wielder icon passive feature bg3Dual Wielder​ option or in the main hand. The Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ gives multiple damage riders on reflective damage. Still, if you have another caster like a cleric who can activate Phalar Aluve icon bg3Phalar Aluve, then go for the other weapon option.
Mourning Frost icon bg3Mourning Frost The Act 1 staff is still relevant. In case you do occasional Booming Blade icon action bg3Booming Blade, otherwise I would go for other options.
melee slot bg3Melee (Off-Hand) Rhapsody icon bg3Rhapsody Offhand weapon with Scarlet Remittance​ effect for substantial spellcasting boost.
offhand slot bg3Shield Swires' Sledboard icon bg3Swires' Sledboard Allows stacking Force Conduit icon condition bg3Force Conduit,​ which reduces incoming damage.
ranged slot bg3Ranged Hellrider Longbow icon bg3Hellrider Longbow
(BiS)
Gives a big boost to the initiative, guaranteeing that you can go first. However, you will need to get Longbow proficiency from race.
helmet slot bg3Head Helm of Balduran icon bg3Helm of Balduran You can use the helmet together with The Reviving Hands icon bg3The Reviving Hands to always activate Blade Ward icon action bg3Blade Ward.
Hood of the Weave icon bg3Hood of the Weave The hood gives solid +2 Spell Save DC, greatly improving spell success chance.
cloak slot bg3Cloak Fleshmelter Cloak icon bg3Fleshmelter Cloak Easy source of reflective damage, which will also proc some other damage riders like Callous Glow Ring icon bg3Callous Glow Ring.
armor slot bg3Armor Bonespike Garb icon bg3Bonespike Garb The best reflective armor
Armour of Persistence icon bg3Armour of Persistence While using this armour, you have a source of Blade Ward icon action bg3Blade Ward​ reducing the incoming damage, and needing to use The Reviving Hands icon bg3The Reviving Hands.
Robe of the Weave icon bg3Robe of the Weave Just a pure caster alternative to better land those spells. 
gloves slot bg3Gloves The Reviving Hands icon bg3The Reviving Hands These can work together with Helm of Balduran icon bg3Helm of Balduran or Ring of Regeneration icon bg3Ring of Regeneration to activate Blade Ward icon action bg3Blade Ward​ and greatly reduce incoming damage.
Gauntlet of the Tyrant icon bg3Gauntlet of the Tyrant Another option in Act 3, also gives a level 3 Command icon action bg3Command​ spell for each Long Rest. The gloves provide +1 Spell Save DC,
Helldusk Gloves icon bg3Helldusk Gloves Very good gloves, but might be contested by other builds, specifically martial ones.
boots slot bg3Boots Helldusk Boots icon bg3Helldusk Boots
(BiS)
Gives better movement mobility and ignores various surface effects.
Disintegrating Night Walkers icon bg3Disintegrating Night Walkers Continues to be one of the best boot options.
amulet slot bg3Amulet Amulet of Greater Health icon bg3Amulet of Greater Health This amulet not only improves your survivability but also makes it easier to concentrate on spells. Another underlying reason is Bonespike Garb icon bg3Bonespike Garb, which uses the constitution modifier for damage reflection.
Amulet of The Devout icon bg3Amulet of The Devout The +2 Spell Save DC is a huge boost, giving a large success improvement for spells.
Spellcrux Amulet icon bg3Spellcrux Amulet Restores up to level 6 spell slots. After using it, you can unequip it for another amulet.
ring slot bg3Rings Callous Glow Ring icon bg3Callous Glow Ring The best ring in terms of damage. It stacks multiple times with various reflection effects.
Ring of Feywild Sparks icon bg3Ring of Feywild Sparks This is the only ring that gives a bonus Spell Save DC. This may be a bug that might be patched in the future.
Ring of Regeneration icon bg3Ring of Regeneration Can be used to activate The Reviving Hands icon bg3The Reviving Hands if you don't have Warding Bond icon action bg3Warding Bond​ or a support caster to apply Blade Ward icon action bg3Blade Ward.
Ring of Protection icon bg3Ring of Protection The ring is still a solid choice to maintain optimal Armour Class.
True Love's Caress icon bg3True Love's Caress Equip this ring and allow a party member to cast Warding Bond icon action bg3Warding Bond​ on you while wearing True Love's Embrace icon bg3True Love's Embrace. This will give you resistance to all the damage, greatly improving survivability, without the need to increase armor.

Build Mechanics

In this section, I would like to dive deep into how to play the Abjuration Wizard. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Effectiveness of Arcane Ward

The main selling point of the Abjuration Wizard is its Arcane Ward icon passive feature bg3Arcane Ward. You can easily stack it up, by casting Abjuration spells:

  • Shield icon action bg3Shield​ - sadly, this doesn't give Arcane Ward icon passive feature bg3Arcane Ward,​ but maybe in the future it will be fixed.
  • Arcane Lock icon action bg3Arcane Lock​ - a perfect spell to build up stacks via locking nearby containers.
  • Protection from Evil and Good icon action bg3Protection from Evil and Good
  • Armour of Agathys icon action bg3Armour of Agathys
  • Glyph of Warding icon action bg3Glyph of Warding
  • Counterspell icon action bg3Counterspell
  • etc.

The level of the spell you cast will determine how many stacks you get. The stack amount cannot go above twice your wizard level. So you can obtain stacks naturally throughout the combat, or prepare yourself in the camp. You can also use scrolls like Scroll of Arcane Lock icon bg3Scroll of Arcane Lock, Scroll of Glyph of Warding icon bg3Scroll of Glyph of Warding, etc., to save spell slots. Probably you will collect plenty of these, so that's a great way to use them.

Now, how does this all work? Imagine you have 5 stacks of Arcane Ward icon condition bg3Arcane Ward. The enemy hits you for 7 damage. The damage is reduced 7-5=2. And you also lose 1 stack. Now you receive only 2 damage and have 4 stacks left. Pretty neat?

Understanding Damage Reflection

The build is tanky in itself, due to the Arcane Ward icon passive feature bg3Arcane Ward​ mechanic. However, another major selling point is its ability to reflect damage. This can get to very high numbers, while you only receive 0 damage.

Remus71 goes much deeper into these reflections mechanics, if you are interested in reaching ridiculous numbers.

Here are the main sources of improving reflective damage:

  • Armour of Agathys icon action bg3Armour of Agathys​ - the main source that you will use. It will also help stack Arcane Ward icon condition bg3Arcane Ward​ stacks. Always cast the highest spell slot. Damage is 30 or 60 if the enemy is Wet icon condition bg3Wet​ with a level 6 spell slot.
  • Fleshmelter Cloak icon bg3Fleshmelter Cloak - reflects acid damage for 1d4
  • Fire Shield icon action bg3Fire Shield,​ any version, will reflect damage, but you want the Fire Shield: Chill icon action bg3Fire Shield: Chill​ - 2d8 ice damage, which gets doubled with Wet icon condition bg3Wet.
  • The Oak Father's Embrace icon bg3The Oak Father's Embrace - excellent Act 1 and 2, armor option against undeads and monstrosities with 1d6 radiant damage
  • Bonespike Garb icon bg3Bonespike Garb - uses constitution modifier as the damage basis that you reflect.

So all of these are damage sources from reflection. You can take this a step further, and apply even more damage to each of these sources:

abjuration wizard reflect damage damage bg3

As you can see, the results speak for themselves... and this is just from the attack of opportunity

Ranged attack problem

So the main problem with this build is that Ranged enemies can chip away your Arcane Ward icon condition bg3Arcane Ward​ stacks. Sadly, the damage does not get reflected, and ranged enemies still attack even if the damage will be 0.

The main solution I found is either to let your allies take care of them or move in close to those ranged enemies. They will be forced to move, which will allow you to proc Attack of Opportunity.

Another option is to use control spells like Glyph of Warding: Sleep icon action bg3Glyph of Warding: Sleep​ or Hypnotic Pattern icon action bg3Hypnotic Pattern​ to disable them.

Baiting enemies with an Attack of Opportunity

The main problem this build has is that enemies might not attack you even if you are a perfect target. For example, if you have very high Arcane Ward icon condition bg3Arcane Ward​ stacks, they will usually just skip their turns instead of receiving damage from Armour of Agathys icon action bg3Armour of Agathys​ reflect.

Of course, you still want to maintain some Concentration spell if you are with a group. This way you are still an attractive target, but again, most likely, enemies will go for other targets.

How to solve this? Well, Attack of Opportunity can be used to provoke enemies to attack you on your turn. This means that if there are 4 enemies, each of them can hit you at least once (2 if dual-wielding).

provokes attacks of opportunity bg3

After this, the enemy starts attacking you, and you will reflect damage with all the reflective damage bonuses you have

Maintain a low Armour Class

So once you start using the reflective damage setup at about level 6, your goal is to maintain pretty low Armour Class. The main reason is that you want to be an attractive target for foes and they would not need high rolls to hit you.

My recommendation:

  • Act 1 - 13-15 Armour Class
  • Act 2 - 14-16 Armour Class
  • Act 3 - 15-18 Armour Class

These are my recommendations. You still want to have it somewhat decent, as there are enemy archers, and they could just chip away at your Arcane Ward icon condition bg3Arcane Ward​ if all attacks land.

Although your goal is to get hit you can cast Spells

This abjuration Wizard build objective is to get hit so that you would reflect Cold damage from Armour of Agathys icon action bg3Armour of Agathys. However, this should not stop you from preparing and casting spells.

As a Wizard, you have access to some really powerful spells that can just mop the floor with enemy bodies. You will already be applying Wet icon condition bg3Wet​ for damage reflection, so following up with Lightning Bolt icon action bg3Lightning Bolt​ or Cone of Cold icon action bg3Cone of Cold​ can obliterate groups of enemies.

Getting damage Resistance

So even though you have Arcane Ward icon condition bg3Arcane Ward​ to remove damage, some of it can pass through, and this means it will eat away your temporary HP used for Armour of Agathys icon action bg3Armour of Agathys. This is a problem, and you want to reduce the chances of any damage passing to HP. Here are the main ways of getting resistance:

All of these will give some damage resistance, which will further improve your survivability and how long you can sustain your Temporary HP.

Wet + Lightning and Cold Spells

I think this is the most important mechanic to learn in Baldur's Gate 3 for a caster. It is very easy to set up and can guarantee you easy wins for most encounters.

The first step is to apply water. Here are some options for how to do that:

  • Have a Cleric, Druid, or yourself cast Create or Destroy Water icon action bg3Create or Destroy Water
  • Throw Water icon bg3Water or drop it and have it destroyed by the enemy's feet.
  • Have Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental​ to hit with its main attack and apply Chilled icon condition bg3Chilled​ for cold vulnerability.

Once the enemy is wet, they will become vulnerable to Ice and Lightning damage. This means you deal double the amount. After this, follow up with your favorite spell - Chain Lightning icon action bg3Chain Lightning, Lightning Bolt icon action bg3Lightning Bolt, Cone of Cold icon action bg3Cone of Cold, etc.

Early Game Combat - before Reflect setup

This covers how to play before you get at least 4 levels of Abjuration Wizard for Arcane Ward icon condition bg3Arcane Ward​ stacking and damage reduction

  • Very early in the game, you will not have many big damage-dealing spells. Sleep icon action bg3Sleep​ is an effective option for dealing with single targets. Use this until level 4-5.
  • Remember to cast Mage Armour icon action bg3Mage Armour​ after a Long rest, it's a big survivability boost for a caster.
  • Magic Missile icon action bg3Magic Missile​ becomes very effective after obtaining The Spellsparkler icon bg3The Spellsparkler. Overall, you should use it if you want a guaranteed finish of the enemy or multiple enemies with a few HP. 
  • Cloud of Daggers icon action bg3Cloud of Daggers​ is a very effective damage spell at level 3. Use it to hit multiple enemies multiple times.
  • Wet status from Create Water icon action bg3Create Water​ or Water Bottle + Lightning Bolt icon action bg3Lightning Bolt​ almost guarantees a win in the encounter. You can do this from level 5.
  • Glyph of Warding icon action bg3Glyph of Warding​ can be used to put multiple enemies to Sleeping icon condition bg3Sleeping. This is especially effective if you know that your other area of effect spells will not be enough to effectively damage targets.
  • Hold Person icon action bg3Hold Person​ is a great spell, but I only recommend using it if you have an 80% success chance; otherwise, it is not worth risking the whole action point.

Reflect Setup and Combat

The Abjuration Wizard's full effectiveness comes online at about levels 6+. This is when you can maintain a good amount of Arcane Ward icon condition bg3Arcane Ward​ to reduce incoming damage and reflect back

  • At the start of the day, cast Armour of Agathys icon action bg3Armour of Agathys​ to build Arcane Ward icon condition bg3Arcane Ward​ stacks and enable the damage reflection.
  • You should precast Fire Shield: Chill icon action bg3Fire Shield: Chill​ before combat, as this will save an action point.
  • I would also cast Light icon action bg3Light​ on myself so that Callous Glow Ring icon bg3Callous Glow Ring would easily proc.
  • Apply Create Water icon action bg3Create Water​ on enemies so that your reflected cold damage would be doubled.
  • If the encounter seems to be overwhelming, with lots of enemies, use Sleet Storm icon action bg3Sleet Storm​ to disable groups of foes.
  • You can still use melee attacks, especially in Act 2. Use Booming Blade icon action bg3Booming Blade​ + Elixir of Hill Giant Strength icon bg3Elixir of Hill Giant Strength, which will inflict decent damage if you want to save spell slots for spellcasting.
  • Use Phalar Aluve icon bg3Phalar Aluve and apply Phalar Aluve: Shriek icon action bg3Phalar Aluve: Shriek​ for more damage, both yourself and your allies.
  • Go in and provoke enemies for Attacks of Opportunity, until you are out of movement speed.
  • Once all of them have been provoked, you can use spells like Lightning Bolt icon action bg3Lightning Bolt​ or Cone of Cold icon action bg3Cone of Cold​ to finish them off or inflict more damage.
  • Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental​ is pretty good and can apply Chilled icon condition bg3Chilled,​ which doubles cold damage from both spells and Armour of Agathys icon action bg3Armour of Agathys.

Build Variations

There are a few variations that the build could be changed about. I think it is more for advanced players who are likely doing some deeper optimizations.

Setup Description
  • 2 Warlock
  • 1 Cleric
  • 9 Wizard
This setup is useful if you plan on using "bugged" Armour of Shadows icon passive feature bg3Armour of Shadows​ invocation from Warlock. With it, you can infinitely cast the Mage Armour icon action bg3Mage Armour, and then equip heavier armor, which cancels it. After that, equip clothing and cast the spell again. Rinse and repeat. You can forgo the cleric if you have someone to apply Wet icon condition bg3Wet​.
  • 1 Sorcerer
  • 11 Wizard
This setup is good if you do not need to Create or Destroy Water icon action bg3Create or Destroy Water. For example, you will have separate Cleric, Druid, or Storm Sorcerer to apply for wet status. This is also an option in the late game when you get Conjure Elemental icon action bg3Conjure Elemental​ and summon Conjure Elemental: Water Elemental icon action bg3Conjure Elemental: Water Elemental.

Conclusion

Thank you for reading the Abjuration Wizard build - Ultimate Tank for Baldur's Gate 3. This guide will help to make this Ice wizard effective in combat and cover all the needed mechanics for the build to work.

Cheers!

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